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ffxiv-datamining/csv/en/quest/001/ManSea002_00108.csv
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xiashtra 03d949abaf 7.45 follow-up (#99)
* Update cn

* 7.45 follow-up
2026-03-03 21:04:14 -06:00

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10TEXT_MANSEA002_00108_SEQ_00Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
21TEXT_MANSEA002_00108_SEQ_01Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help.
32TEXT_MANSEA002_00108_SEQ_02You have completed all three tasks. Report back to Baderon at the Drowning Wench.
43TEXT_MANSEA002_00108_SEQ_03Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows.
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2524TEXT_MANSEA002_00108_TODO_00Attune yourself to the aetheryte found on the lower decks.
2625TEXT_MANSEA002_00108_TODO_01Listen to Swozblaet's explanation of the markets.
2726TEXT_MANSEA002_00108_TODO_02Visit the Marauders' Guild.
2827TEXT_MANSEA002_00108_TODO_03Report to Baderon at the Drowning Wench.
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4948TEXT_MANSEA002_00108_BADERON_000_1Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa.
5049TEXT_MANSEA002_00108_BADERON_000_2Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard.
5150TEXT_MANSEA002_00108_BADERON_000_3That's an aetheryte─a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel─providin' there's an aetheryte where ye want to go, o' course.
5251TEXT_MANSEA002_00108_BADERON_000_4'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave.
5352TEXT_MANSEA002_00108_BADERON_000_5Second on the list is the marketplace. Ye'll find weapons an' armor an' all yer 'venturin' bits an' pieces fer sale in the district what lies beyond the aetheryte.
5453TEXT_MANSEA002_00108_BADERON_000_6Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way.
5554TEXT_MANSEA002_00108_BADERON_000_7Give 'im this old octant, an' 'e'll treat ye well.
5655TEXT_MANSEA002_00108_BADERON_000_8Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow axe-wielders at the Marauders' Guild.
5756TEXT_MANSEA002_00108_BADERON_000_9I guarantee ye'll learn a few new tricks fer swingin' that 'ead-splitter o' yours if ye join their crew. Blauthota at the front desk is the one to get ye started.
5857TEXT_MANSEA002_00108_BADERON_000_10Got all that, lass? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?
5958TEXT_MANSEA002_00108_BADERON_000_11Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?
6059TEXT_MANSEA002_00108_BADERON_000_12Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a woman folk can trust, the jobs'll get 'arder an' the rewards more generous.
6160TEXT_MANSEA002_00108_BADERON_000_13If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' *that*, my girl, is 'ow ye go about becomin' a legend among 'venturers.
6261TEXT_MANSEA002_00108_SYSTEM_000_14To leave the Drowning Wench, you must accept the quest “Making a Name” by speaking with Niniya.
6362TEXT_MANSEA002_00108_SUNDHIMAL_000_20(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.
6463TEXT_MANSEA002_00108_SUNDHIMAL_000_21I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.
6564TEXT_MANSEA002_00108_SUNDHIMAL_000_22Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another.
6665TEXT_MANSEA002_00108_SUNDHIMAL_000_23Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.
6766TEXT_MANSEA002_00108_SUNDHIMAL_000_24And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune herself to each one.
6867TEXT_MANSEA002_00108_SUNDHIMAL_000_25Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course.
6968TEXT_MANSEA002_00108_SUNDHIMAL_000_26There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.
7069TEXT_MANSEA002_00108_SUNDHIMAL_000_27Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
7170TEXT_MANSEA002_00108_SYSTEM_000_28You attune with the aetheryte. You are now able to use the Return spell!
7271TEXT_MANSEA002_00108_SWOZBLAET_000_31A fine evening to you, madam! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
7372TEXT_MANSEA002_00108_SWOZBLAET_000_32Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
7473TEXT_MANSEA002_00108_SWOZBLAET_000_33Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!
7574TEXT_MANSEA002_00108_SWOZBLAET_000_34I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?
7675TEXT_MANSEA002_00108_SWOZBLAET_000_35If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley.
7776TEXT_MANSEA002_00108_SWOZBLAET_000_36Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature.
7877TEXT_MANSEA002_00108_SWOZBLAET_000_37It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable.
7978TEXT_MANSEA002_00108_SWOZBLAET_000_38And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs.
8079TEXT_MANSEA002_00108_SWOZBLAET_000_39Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall.
8180TEXT_MANSEA002_00108_SWOZBLAET_000_40Such knowledge will serve you well if your purse is light or your time is short.
8281TEXT_MANSEA002_00108_SWOZBLAET_000_41Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself.
8382TEXT_MANSEA002_00108_BLAUTHOTA_000_50Ho there, adventurer. Curious about the Marauders' Guild, are ye?
8483TEXT_MANSEA002_00108_BLAUTHOTA_000_51Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force.
8584TEXT_MANSEA002_00108_BLAUTHOTA_000_52Are ye interested in hearin' more, lass? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there.
8685TEXT_MANSEA002_00108_BLAUTHOTA_000_53It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.
8786TEXT_MANSEA002_00108_BLAUTHOTA_000_54An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?
8887TEXT_MANSEA002_00108_BLAUTHOTA_000_55Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.
8988TEXT_MANSEA002_00108_BLAUTHOTA_000_56As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world.
9089TEXT_MANSEA002_00108_BLAUTHOTA_000_57With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' *that's* how the Marauders' Guild first came to be.
9190TEXT_MANSEA002_00108_BLAUTHOTA_000_58But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed.
9291TEXT_MANSEA002_00108_BLAUTHOTA_000_59The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.
9392TEXT_MANSEA002_00108_BLAUTHOTA_000_60The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society.
9493TEXT_MANSEA002_00108_BLAUTHOTA_000_61If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings.
9594TEXT_MANSEA002_00108_BLAUTHOTA_000_62Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, lass.
9695TEXT_MANSEA002_00108_BADERON_000_70Ah, there ye are, Player. Enjoy yer jaunt 'round the city, did ye?
9796TEXT_MANSEA002_00108_BADERON_000_71If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places.
9897TEXT_MANSEA002_00108_BADERON_000_72An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town.
9998TEXT_MANSEA002_00108_BADERON_000_73Ye've shown a good ear fer listenin', lass. Stick with ol' Baderon, an' ye'll go far.