Files
ffxiv-datamining/csv/en/quest/054/KinGmj108_05433.csv
T
xiashtra 03d949abaf 7.45 follow-up (#99)
* Update cn

* 7.45 follow-up
2026-03-03 21:04:14 -06:00

7.1 KiB

10TEXT_KINGMJ108_05433_SEQ_00Lumull is resolved to meet the Doomtrain head-on─but would prefer to depart before he can think about it any longer.
21TEXT_KINGMJ108_05433_SEQ_01Preparations made, you speak with Lumull, who encourages you to climb aboard the hover cargo. The sooner, the better, for the Doomtrain draws nearer with every passing moment...
32TEXT_KINGMJ108_05433_SEQ_02After a few words of warning, you are seated by the cargo operator and lift off, bound for Bentini. ※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza.
43TEXT_KINGMJ108_05433_SEQ_03You arrive at the depot, where Lumull shares the details of his plan. Whilst he drives the locomotive, you are to ride a flatcar at the rear of the train so as to remain in range of your screaming steel foe. Though you have triumphed over your fair share of formidable enemies, it remains to be seen if prior experience has sufficiently prepared you for the coming battle with doom incarnate. ※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza.
54TEXT_KINGMJ108_05433_SEQ_04Following a mere few brushes with death─and the sacrifice of several flatcars─you manage to put the brakes on the runaway Doomtrain once and for all. With luck, the rest of the ride back to Treno will afford some opportunity to catch your breath, for there is no telling what awaits within the city. ※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza, or via the Alexandria crater below Living Memory.
65TEXT_KINGMJ108_05433_SEQ_05Lumull slows your own train to a stop, and the two of you make immediately for the center of town. Per Eyaney's detector, several beasts stalk the streets, and these must be dealt with before you might consider the crisis resolved.
76TEXT_KINGMJ108_05433_SEQ_06Alongside your companions, you defeat the last of the marauding creatures─including a hulking, hypercharged behemoth. Krile in particular makes a remarkable show of determination and ingenuity, driving herself to her very limits to protect the people of Treno. ※In the event that you leave the area, you may return from the Alexandria crater below Living Memory.
87TEXT_KINGMJ108_05433_SEQ_07With the Doomtrain's entourage destroyed, and the barrier restored, those inside the city can now rest easy. When you return to Main Street, you are received as heroes. Miayli, for her part, is delighted to see your group largely unharmed─though it is Krile who seems to draw her focus. Gently, she asks the younger Milalla whether she knows the name “Alayla,” prompting Krile to collapse to the flagstones in a combination of shock and exhaustion. Seeing this, Miayli promises to tell the tale of both Alayla and the key, though only after Treno's saviors have had sufficient rest. Fortunately, Y'shtola is quick to draw upon her healing magicks, that her friend might have her answers ere long.
98TEXT_KINGMJ108_05433_SEQ_08You speak with Krile, who has found her feet again thanks to Y'shtola's ministrations. Betraying a touch of hesitation as to what comes next, she asks whether you might not wish to undergo similar treatment before Miayli shares her story...
109TEXT_KINGMJ108_05433_SEQ_09
1110TEXT_KINGMJ108_05433_SEQ_10
1211TEXT_KINGMJ108_05433_SEQ_11
1312TEXT_KINGMJ108_05433_SEQ_12
1413TEXT_KINGMJ108_05433_SEQ_13
1514TEXT_KINGMJ108_05433_SEQ_14
1615TEXT_KINGMJ108_05433_SEQ_15
1716TEXT_KINGMJ108_05433_SEQ_16
1817TEXT_KINGMJ108_05433_SEQ_17
1918TEXT_KINGMJ108_05433_SEQ_18
2019TEXT_KINGMJ108_05433_SEQ_19
2120TEXT_KINGMJ108_05433_SEQ_20
2221TEXT_KINGMJ108_05433_SEQ_21
2322TEXT_KINGMJ108_05433_SEQ_22
2423TEXT_KINGMJ108_05433_SEQ_23
2524TEXT_KINGMJ108_05433_TODO_00Speak with the cargo operator.
2625TEXT_KINGMJ108_05433_TODO_01Speak with the cargo operator.
2726TEXT_KINGMJ108_05433_TODO_02Confront the Doomtrain in Hell on Rails.
2827TEXT_KINGMJ108_05433_TODO_03Confront the Doomtrain in Hell on Rails.
2928TEXT_KINGMJ108_05433_TODO_04Speak with Lumull.
3029TEXT_KINGMJ108_05433_TODO_05Speak with Lumull.
3130TEXT_KINGMJ108_05433_TODO_06Speak with Krile.
3231TEXT_KINGMJ108_05433_TODO_07
3332TEXT_KINGMJ108_05433_TODO_08
3433TEXT_KINGMJ108_05433_TODO_09
3534TEXT_KINGMJ108_05433_TODO_10
3635TEXT_KINGMJ108_05433_TODO_11
3736TEXT_KINGMJ108_05433_TODO_12
3837TEXT_KINGMJ108_05433_TODO_13
3938TEXT_KINGMJ108_05433_TODO_14
4039TEXT_KINGMJ108_05433_TODO_15
4140TEXT_KINGMJ108_05433_TODO_16
4241TEXT_KINGMJ108_05433_TODO_17
4342TEXT_KINGMJ108_05433_TODO_18
4443TEXT_KINGMJ108_05433_TODO_19
4544TEXT_KINGMJ108_05433_TODO_20
4645TEXT_KINGMJ108_05433_TODO_21
4746TEXT_KINGMJ108_05433_TODO_22
4847TEXT_KINGMJ108_05433_TODO_23
4948TEXT_KINGMJ108_05433_STATIONWARP_000_001I really could have gone without a Doomtrain attack today...
5049TEXT_KINGMJ108_05433_LUMULL_000_011Ready? Then our fearless operator will help you aboard.
5150TEXT_KINGMJ108_05433_LUMULL_000_012We make for Bentini with all haste!
5251TEXT_KINGMJ108_05433_LUMULL_000_021Go on, climb aboard!
5352TEXT_KINGMJ108_05433_STATIONWARP_000_031I'll have us there in a flash! Do keep any limbs you're attached to and would like to *remain* attached to inside the vehicle.
5453TEXT_KINGMJ108_05433_SYSTEM_000_032Travel to the Bentini Depot?
5554TEXT_KINGMJ108_05433_LUMULL_000_041Using our on-board systems, I should be able to monitor you from the locomotive. And you'll be able to hear me!
5655TEXT_KINGMJ108_05433_STATIONWARP_000_042
5756TEXT_KINGMJ108_05433_SYSTEM_000_043
5857TEXT_KINGMJ108_05433_STATIONWARP_000_044I'll have us there in a flash! Do keep any limbs you're attached to and would like to *remain* attached to inside the vehicle.
5958TEXT_KINGMJ108_05433_SYSTEM_000_045Travel to the Bentini Depot?
6059TEXT_KINGMJ108_05433_GLASYALABOLAS_000_500
6160TEXT_KINGMJ108_05433_LUMULL_000_051I have to believe that Eyaney will be safe with your comrades while we attend to matters elsewhere.
6261TEXT_KINGMJ108_05433_LUMULL_000_052I'll see to the wounded. You try not to join them, alright?
6362TEXT_KINGMJ108_05433_SYSTEM_100_053You must be a Disciple of War or Magic of level 100 or above to proceed.
6463TEXT_KINGMJ108_05433_SYSTEM_100_054Your progress through the battle will be saved at certain points. In the event that you are defeated, you will be able to try again from the most recent of these.
6564TEXT_KINGMJ108_05433_SYSTEM_100_055Please note that if you enter battles associated with other quests or log out from the game, this progress will be lost.
6665TEXT_KINGMJ108_05433_YSHTOLA_000_061Exhaustion aside, Krile sustained no injuries you need worry over.
6766TEXT_KINGMJ108_05433_GRAHATIA_000_062After that battle, I think we all required a moment. You had better get some rest too─I mean it.
6867TEXT_KINGMJ108_05433_ORIGINALSPHENE_000_063To think Miayli knew Krile's mother... I too am eager to hear the details.
6968TEXT_KINGMJ108_05433_KRILE_000_071While I would rather not have tumbled to the pavement in front of half the city, I am none the worse for wear, thanks to Y'shtola.
7069TEXT_KINGMJ108_05433_KRILE_000_072But what of yourself? If you have any hurts, we can tend to them now before we see Miayli.