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6.1 KiB
6.1 KiB
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|---|---|---|---|
| 2 | # | ||
| 3 | int32 | str | str |
| 4 | 0 | TEXT_KINGMJ105_05430_SEQ_00 | Lumull is vibrating with nervous energy. |
| 5 | 1 | TEXT_KINGMJ105_05430_SEQ_01 | |
| 6 | 2 | TEXT_KINGMJ105_05430_SEQ_02 | |
| 7 | 3 | TEXT_KINGMJ105_05430_SEQ_03 | |
| 8 | 4 | TEXT_KINGMJ105_05430_SEQ_04 | |
| 9 | 5 | TEXT_KINGMJ105_05430_SEQ_05 | |
| 10 | 6 | TEXT_KINGMJ105_05430_SEQ_06 | |
| 11 | 7 | TEXT_KINGMJ105_05430_SEQ_07 | |
| 12 | 8 | TEXT_KINGMJ105_05430_SEQ_08 | |
| 13 | 9 | TEXT_KINGMJ105_05430_SEQ_09 | |
| 14 | 10 | TEXT_KINGMJ105_05430_SEQ_10 | |
| 15 | 11 | TEXT_KINGMJ105_05430_SEQ_11 | |
| 16 | 12 | TEXT_KINGMJ105_05430_SEQ_12 | |
| 17 | 13 | TEXT_KINGMJ105_05430_SEQ_13 | |
| 18 | 14 | TEXT_KINGMJ105_05430_SEQ_14 | |
| 19 | 15 | TEXT_KINGMJ105_05430_SEQ_15 | |
| 20 | 16 | TEXT_KINGMJ105_05430_SEQ_16 | |
| 21 | 17 | TEXT_KINGMJ105_05430_SEQ_17 | |
| 22 | 18 | TEXT_KINGMJ105_05430_SEQ_18 | |
| 23 | 19 | TEXT_KINGMJ105_05430_SEQ_19 | |
| 24 | 20 | TEXT_KINGMJ105_05430_SEQ_20 | |
| 25 | 21 | TEXT_KINGMJ105_05430_SEQ_21 | |
| 26 | 22 | TEXT_KINGMJ105_05430_SEQ_22 | |
| 27 | 23 | TEXT_KINGMJ105_05430_SEQ_23 | |
| 28 | 24 | TEXT_KINGMJ105_05430_TODO_00 | Speak with Eyaney. |
| 29 | 25 | TEXT_KINGMJ105_05430_TODO_01 | Speak with Eyaney again. |
| 30 | 26 | TEXT_KINGMJ105_05430_TODO_02 | Survey the vantage point. |
| 31 | 27 | TEXT_KINGMJ105_05430_TODO_03 | Survey the next vantage point. |
| 32 | 28 | TEXT_KINGMJ105_05430_TODO_04 | Survey the next vantage point. |
| 33 | 29 | TEXT_KINGMJ105_05430_TODO_05 | Use the synthetic desensitizer on the lightning sprites. |
| 34 | 30 | TEXT_KINGMJ105_05430_TODO_06 | Speak with Eyaney. |
| 35 | 31 | TEXT_KINGMJ105_05430_TODO_07 | |
| 36 | 32 | TEXT_KINGMJ105_05430_TODO_08 | |
| 37 | 33 | TEXT_KINGMJ105_05430_TODO_09 | |
| 38 | 34 | TEXT_KINGMJ105_05430_TODO_10 | |
| 39 | 35 | TEXT_KINGMJ105_05430_TODO_11 | |
| 40 | 36 | TEXT_KINGMJ105_05430_TODO_12 | |
| 41 | 37 | TEXT_KINGMJ105_05430_TODO_13 | |
| 42 | 38 | TEXT_KINGMJ105_05430_TODO_14 | |
| 43 | 39 | TEXT_KINGMJ105_05430_TODO_15 | |
| 44 | 40 | TEXT_KINGMJ105_05430_TODO_16 | |
| 45 | 41 | TEXT_KINGMJ105_05430_TODO_17 | |
| 46 | 42 | TEXT_KINGMJ105_05430_TODO_18 | |
| 47 | 43 | TEXT_KINGMJ105_05430_TODO_19 | |
| 48 | 44 | TEXT_KINGMJ105_05430_TODO_20 | |
| 49 | 45 | TEXT_KINGMJ105_05430_TODO_21 | |
| 50 | 46 | TEXT_KINGMJ105_05430_TODO_22 | |
| 51 | 47 | TEXT_KINGMJ105_05430_TODO_23 | |
| 52 | 48 | TEXT_KINGMJ105_05430_KRILE_000_001 | One wonders how fearsome this Eyaney truly is... |
| 53 | 49 | TEXT_KINGMJ105_05430_GRAHATIA_000_002 | If Treno's barrier is similar in design to Alexandria's, should we assume that electrope technology is standard here as well? |
| 54 | 50 | TEXT_KINGMJ105_05430_LUMULL_000_011 | At the moment, Eyaney should be waiting just past that park. |
| 55 | 51 | TEXT_KINGMJ105_05430_LUMULL_000_012 | Let's be off before anyone changes their mind! |
| 56 | 52 | TEXT_KINGMJ105_05430_KRILE_000_021 | Lumull is sweating rather profusely... |
| 57 | 53 | TEXT_KINGMJ105_05430_GRAHATIA_000_022 | Whenever we meet an engineer from some distant land, I can't help but wish to introduce them to our friends at the Ironworks. Such a firestorm of questions there would be... |
| 58 | 54 | TEXT_KINGMJ105_05430_LUMULL_000_023 | (Breathe in... Breathe out...) |
| 59 | 55 | TEXT_KINGMJ105_05430_KRILE_000_031 | They put one in mind of another pair of siblings we know, don't they? |
| 60 | 56 | TEXT_KINGMJ105_05430_EYANEY_000_041 | <gasp> I entirely forgot to ask your names! Do forgive me. |
| 61 | 57 | TEXT_KINGMJ105_05430_KRILE_000_042 | I am Krile, and this is <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. |
| 62 | 58 | TEXT_KINGMJ105_05430_KRILE_000_043 | Accompanying Lumull is G'raha Tia, our own technology enthusiast. |
| 63 | 59 | TEXT_KINGMJ105_05430_EYANEY_000_044 | It's lovely to meet you! |
| 64 | 60 | TEXT_KINGMJ105_05430_EYANEY_000_045 | It feels strange putting you to work, but I'd be lying if I said I don't need the help. |
| 65 | 61 | TEXT_KINGMJ105_05430_KRILE_000_046 | In the wake of an event like this, I presume a great deal of labor is required to restore everything to working order... |
| 66 | 62 | TEXT_KINGMJ105_05430_EYANEY_000_047 | The volume of fixes that need making is one matter, but I could handle it if it weren't for these legs of mine. The paralysis flares up at the worst times, I swear... |
| 67 | 63 | TEXT_KINGMJ105_05430_EYANEY_000_048 | I can manage a bit of shuffling from one station to the other on a good day, but I usually leave racing around the city to my brother. |
| 68 | 64 | TEXT_KINGMJ105_05430_EYANEY_000_049 | With him off to the mine, though, someone else needs to take care of the lightning sprites. They're drawn to the discharged aether of slain creatures. |
| 69 | 65 | TEXT_KINGMJ105_05430_EYANEY_000_050 | I'd offer you the detector to make tracking them down easier, but seeing as Lumull has managed to break it yet again... <sigh> |
| 70 | 66 | TEXT_KINGMJ105_05430_EYANEY_000_051 | I do have this, though. Toss some at a sprite, and you can suppress its ability to sense aether nearby. That usually gets them wandering out of the city towards more fertile ground. |
| 71 | 67 | TEXT_KINGMJ105_05430_KRILE_000_052 | So we needn't fight them? |
| 72 | 68 | TEXT_KINGMJ105_05430_EYANEY_000_053 | We find it's safer not to. When threatened, they'll siphon energy from facilities we need to keep our medical services running, or emit bursts that overload nearby systems. |
| 73 | 69 | TEXT_KINGMJ105_05430_EYANEY_000_054 | For the same reason, I recommend you stick to thoroughfares that will allow you to spot them well in advance. I would hate for you to be injured while helping us. |
| 74 | 70 | TEXT_KINGMJ105_05430_KRILE_000_055 | Understood. |
| 75 | 71 | TEXT_KINGMJ105_05430_KRILE_000_056 | We'll want to split up again to cover more ground. Are you ready to go? |
| 76 | 72 | TEXT_KINGMJ105_05430_EYANEY_000_061 | I appreciate the help. I'll be here working on the detector while you're away. |
| 77 | 73 | TEXT_KINGMJ105_05430_SYSTEM_100_065 | Though you scan the area thoroughly, you see no lightning sprites. |
| 78 | 74 | TEXT_KINGMJ105_05430_SYSTEM_100_066 | Though you scan the area thoroughly, you see no lightning sprites. |
| 79 | 75 | TEXT_KINGMJ105_05430_SYSTEM_100_067 | Lightning sprites! The time to test your tossing arm has arrived... |
| 80 | 76 | TEXT_KINGMJ105_05430_RESIDENT05431_100_071 | Guests are always welcome in Treno. I hope you're enjoying your time here! |
| 81 | 77 | TEXT_KINGMJ105_05430_EYANEY_000_081 | You're back! Were there many sprites? |
| 82 | 78 | TEXT_KINGMJ105_05430_EYANEY_000_082 | Just a handful on your route, then? Could be worse! |
| 83 | 79 | TEXT_KINGMJ105_05430_EYANEY_000_084 | Still, it's important to keep the city free of them. We're much obliged! |
| 84 | 80 | TEXT_KINGMJ105_05430_EYANEY_000_083 |