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18 KiB
18 KiB
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| 2 | # | ||
| 3 | int32 | str | str |
| 4 | 0 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_000 | Keen to talk enhancements, are ye? So am I, <If(PlayerParameter(4))>lass<Else/>lad</If>, but yer weapons ain't ready for what I've got in store for 'em. Get 'em up to scratch over in Pyros first. |
| 5 | 1 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_010 | Ye know...lookin' back, we've come a long way. An' if the talk 'round camp's true, here's where the journey ends. ...Bah, listen to me tryin' to wax poetic. Feels like hot turds tumblin' out o' me bloody mouth. Let's get on with it, eh? |
| 6 | 2 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_011 | So! Last time, we strengthened the weapon by infusin' it with mnemes. Stuffed it near to burstin' with the power o' memories. |
| 7 | 3 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_012 | While there's no room left for more mnemes, we <Emphasis>can</Emphasis> fortify what's already there. An' that's precisely what we're gonna do, usin' aether from crystals an' the like. |
| 8 | 4 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_013 | Word o' warnin', though: once we get started on a weapon, ye won't be able to improve it at the mnemeworks station. |
| 9 | 5 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_014 | That's until we've finished augmentin' it, at any rate. Jus' bear that in mind. |
| 10 | 6 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_015 | An' that's the long an' short of it. Off ye go, then. Get me the materials we need, an' I'll get to work. |
| 11 | 7 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_016 | Once you begin enhancing a Pyros weapon, you will be temporarily unable to imbue it with additional properties. |
| 12 | 8 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_017 | Imbuing will become available again once the weapon has undergone all available upgrades in Hydatos. |
| 13 | 9 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_020 | I heard ye found somethin' called <SheetEn(Item,1,24808,1,1)/> up in the Baldesion Arsenal. |
| 14 | 10 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_110_020 | That's potent stuff, that is. With it, I can imbue yer weapon with elemental power. Can't have too much of that here. |
| 15 | 11 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_120_020 | <Clickable(<SheetEn(Item,3,24808,2,1)/>)/> can be used to imbue your completed Eureka weapon with the additional property <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Elemental Bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 16 | 12 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_130_020 | This bonus serves to strengthen all of your elemental attributes to grant you an advantage in battle against the fearsome creatures of Eureka. |
| 17 | 13 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_140_020 | Please note that the bonus does not alter the appearance or visual effects of weapons, nor does it improve other attributes such as attack power. |
| 18 | 14 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_020 | Ah, there <If(PlayerParameter(4))>she<Else/>he</If> is. What've ye got for me this time? |
| 19 | 15 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q1_000_000 | What would you like to do? |
| 20 | 16 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_001 | Augment Eureka weapon. |
| 21 | 17 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_002 | Deliver <SheetEn(Item,1,24808,1,1)/>. |
| 22 | 18 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_003 | Learn about augmenting Eureka weapons. |
| 23 | 19 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_004 | Nothing. |
| 24 | 20 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_100 | That's all well an' good, but ye can't expect me to augment what ye haven't got! |
| 25 | 21 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q2_001_000 | Select a Eureka weapon. |
| 26 | 22 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_001 | <Sheet(Item,IntegerParameter(1),9)/>. |
| 27 | 23 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_003 | <Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>. |
| 28 | 24 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_002 | Cancel. |
| 29 | 25 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_130 | That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'. |
| 30 | 26 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_140 | <Clickable(<SheetEn(Item,1,IntegerParameter(1),1,1)/>)/>, ye say? All right. Let's see the rest o' the requisite materials then, aye? |
| 31 | 27 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_150 | Bah, that won't do. Yer short <If(Equal(IntegerParameter(1),1))><SheetEn(Item,1,24807,1,1)/><Else/><If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If> <SheetEn(Item,3,24807,2,1)/></If> by the look of it. |
| 32 | 28 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_151 | You do not have the required <SheetEn(Item,3,24807,2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>. |
| 33 | 29 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_152 | Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed! |
| 34 | 30 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_160 | Well, that's a shame. Ye've got plenty o' <SheetEn(Item,3,24807,2,1)/>, aye, but that alone won't suffice for this work. |
| 35 | 31 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_161 | To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you will need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed! |
| 36 | 32 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_170 | Oho, let me see that. <Clickable(<SheetEn(Item,3,IntegerParameter(1),2,1)/>)/>? I reckon that's just the thing I've been lookin' for, but I'll need more. <Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> or so. |
| 37 | 33 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_171 | You do not have the required <SheetEn(Item,3,IntegerParameter(2),2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>. |
| 38 | 34 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_180 | Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to augment your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are! |
| 39 | 35 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_181 | In order to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>. |
| 40 | 36 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_190 | Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to make another! |
| 41 | 37 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_191 | You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>. |
| 42 | 38 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_200 | Yep, yep. Looks like we're all set. Give it all here an' I'll get to work. |
| 43 | 39 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_210 | Right, then. Sit tight an' I'll get started... |
| 44 | 40 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_220 | Heh, this is some damn fine work, an' I do say so meself. Wrung every drop o' power out o' the materials, I did. |
| 45 | 41 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_230 | I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>! |
| 46 | 42 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_240 | I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>! |
| 47 | 43 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_250 | Impressive as she is, there's still room for improvement─provided I've got the right materials to work with. See if ye can round 'em up, eh? |
| 48 | 44 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_260 | It's done. Yer weapon's had a deep draft o' the power o' Hydatos. |
| 49 | 45 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_270 | I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>! |
| 50 | 46 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_280 | I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>! |
| 51 | 47 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_290 | We're gettin' real close, <If(PlayerParameter(4))>lass<Else/>lad</If>. Jus' one more time workin' on this weapon, an' I reckon I can make her the best she can be. |
| 52 | 48 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_291 | If ye like the sound o' that, get back out there an' round me up more materials. |
| 53 | 49 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_300 | Hah, these hands've birthed forth a bleedin' masterpiece! Yer weapon─she's finally complete! |
| 54 | 50 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_310 | I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>! |
| 55 | 51 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_320 | I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>! |
| 56 | 52 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_330 | Amazin', ain't she? Fit for a bleedin' god. But then again I'm a god amongst weaponsmiths. |
| 57 | 53 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_331 | Master Gerolt, a letter arrived for you with the latest shipment. It's from Mistress Rowena. |
| 58 | 54 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_333 | From that harpy? The hells could this be about? |
| 59 | 55 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_303 | A-Are me eyes playin' tricks!? It says here all me debts've been repaid in full! |
| 60 | 56 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_334 | You finally did it! Congratulations! |
| 61 | 57 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_335 | At long last, a free man... Ahhh, it makes me head spin jus' imaginin' the possibilities... |
| 62 | 58 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_336 | Hm? There's a piece o' paper stuck behind... |
| 63 | 59 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_337 | An invoice to the tune o'...<Emphasis>what in the actual swivin' hells</Emphasis>!? Th-This is as much as the debt I just settled! |
| 64 | 60 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_338 | B-By the Twelve... What could you have possibly purchased? |
| 65 | 61 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_339 | Grog. Plain ol' grog. I had spare time on me hands, so I asked for a crate to be sent over. Might be as this island's remote...but a <Emphasis>hundredfold</Emphasis> markup on market price!? This is a godsdamned joke! |
| 66 | 62 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_340 | It appears we won't be leaving the island any time soon... |
| 67 | 63 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_341 | <sigh> Well, back to the grind with us... Aye, that means you too, <If(PlayerParameter(4))>lass<Else/>lad</If>. I need ye to keep bringin' me materials. |
| 68 | 64 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_343 | Now, we were talkin' about yer weapon. As I said, she's complete. Ain't nothin' more I can do for her. |
| 69 | 65 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345 | All that's left is for ye to wield her like she's meant to be wielded. |
| 70 | 66 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346 | If ye understand this, what're ye waitin' for? Get back out there an' raise hells! |
| 71 | 67 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349 | You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>. |
| 72 | 68 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350 | An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter... |
| 73 | 69 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351 | At any rate, yer weapon's complete. Get out there an' put her to good use! |
| 74 | 70 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370 | Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off. |
| 75 | 71 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_055_370 | In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>. |
| 76 | 72 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_370 | Well now, look at what we've got here. Aye, I can use this to imbue yer weapon with elemental power. |
| 77 | 73 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_380 | Gonna need more o' the stuff, though. <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> more, to be precise. Round up that much, an' we'll talk. |
| 78 | 74 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_381 | In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>. |
| 79 | 75 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_390 | Looks like ye've got enough of the stuff, too. Now ye jus' need to pick a weapon to use 'em on. |
| 80 | 76 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_400 | ...Assumin' ye had anythin' suitable, which ye don't. Can't bloody imbue what ye haven't got now, can I? |
| 81 | 77 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_401 | You can only imbue elemental power on completed Eureka weapons. |
| 82 | 78 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q3_001_000 | Select a Eureka weapon. |
| 83 | 79 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_001 | <Sheet(Item,IntegerParameter(1),9)/>. |
| 84 | 80 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_003 | <Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>. |
| 85 | 81 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_002 | Cancel. |
| 86 | 82 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_410 | That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'. |
| 87 | 83 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_450 | Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to imbue your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are! |
| 88 | 84 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_451 | In order to imbue <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>. |
| 89 | 85 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_460 | Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to imbue another! |
| 90 | 86 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_461 | You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>. |
| 91 | 87 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_470 | So it's to be <SheetEn(Item,2,IntegerParameter(1),1,1)/>, eh? Give it all here an' I'll get to work. |
| 92 | 88 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_480 | Right, then. Sit tight an' I'll get started... |
| 93 | 89 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_490 | There, the imbuin's done. Yer weapon's now brimmin' with elemental power. |
| 94 | 90 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_500 | I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>! |
| 95 | 91 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_510 | I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>! |
| 96 | 92 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_520 | Mark me words, yer weapon's the mightiest of its kind here on Eureka. |
| 97 | 93 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_521 | There ain't nothin' more I can do for it─an' that's sayin' a lot! Put her to good use, now, ye hear? |
| 98 | 94 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q4_000_000 | What will you ask about? |
| 99 | 95 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_001 | Required materials. |
| 100 | 96 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_002 | <SheetEn(Item,3,24808,2,1)/>. |
| 101 | 97 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_003 | Nothing. |
| 102 | 98 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_530 | Ye oughta know the deal by now. Ye want stronger weapons, ye bring me materials. Should be able to find what we need here in Hydatos. |
| 103 | 99 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_531 | Gerolt requires <SheetEn(Item,3,24807,2,1)/> to augment Eureka weapons further. |
| 104 | 100 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_532 | Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed! |
| 105 | 101 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_540 | Usin' <SheetEn(Item,2,24808,2,1)/> ye find, I can imbue yer weapon with elemental power. Can't have too much of that here. |
| 106 | 102 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_541 | <Clickable(<SheetEn(Item,3,24808,2,1)/>)/> can be used to imbue your completed Eureka weapon with the additional property <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Elemental Bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 107 | 103 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_542 | This bonus serves to strengthen all of your elemental attributes to grant you an advantage in battle against the fearsome creatures of Eureka. |
| 108 | 104 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_543 | Please note that the bonus does not alter the appearance or visual effects of weapons, nor does it improve other attributes such as attack power. |
| 109 | 105 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_TALK_ACTOR | |
| 110 | 106 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_347 | |
| 111 | 107 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_348 | |
| 112 | 108 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_420 | |
| 113 | 109 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_430 | |
| 114 | 110 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_431 | |
| 115 | 111 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_440 | |
| 116 | 112 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_441 | |
| 117 | 113 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_349 | |
| 118 | 114 | TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_200_349 |