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63175fe9b1
(as per Viion's request)
6.6 KiB
6.6 KiB
| 1 | key | 0 | 1 |
|---|---|---|---|
| 2 | # | ||
| 3 | int32 | str | str |
| 4 | 0 | TEXT_COMLIM101_02390_SEQ_00 | |
| 5 | 1 | TEXT_COMLIM101_02390_SEQ_01 | |
| 6 | 2 | TEXT_COMLIM101_02390_SEQ_02 | |
| 7 | 3 | TEXT_COMLIM101_02390_SEQ_03 | |
| 8 | 4 | TEXT_COMLIM101_02390_SEQ_04 | |
| 9 | 5 | TEXT_COMLIM101_02390_SEQ_05 | |
| 10 | 6 | TEXT_COMLIM101_02390_SEQ_06 | |
| 11 | 7 | TEXT_COMLIM101_02390_SEQ_07 | |
| 12 | 8 | TEXT_COMLIM101_02390_SEQ_08 | |
| 13 | 9 | TEXT_COMLIM101_02390_SEQ_09 | |
| 14 | 10 | TEXT_COMLIM101_02390_SEQ_10 | |
| 15 | 11 | TEXT_COMLIM101_02390_SEQ_11 | |
| 16 | 12 | TEXT_COMLIM101_02390_SEQ_12 | |
| 17 | 13 | TEXT_COMLIM101_02390_SEQ_13 | |
| 18 | 14 | TEXT_COMLIM101_02390_SEQ_14 | |
| 19 | 15 | TEXT_COMLIM101_02390_SEQ_15 | |
| 20 | 16 | TEXT_COMLIM101_02390_SEQ_16 | |
| 21 | 17 | TEXT_COMLIM101_02390_SEQ_17 | |
| 22 | 18 | TEXT_COMLIM101_02390_SEQ_18 | |
| 23 | 19 | TEXT_COMLIM101_02390_SEQ_19 | |
| 24 | 20 | TEXT_COMLIM101_02390_SEQ_20 | |
| 25 | 21 | TEXT_COMLIM101_02390_SEQ_21 | |
| 26 | 22 | TEXT_COMLIM101_02390_SEQ_22 | |
| 27 | 23 | TEXT_COMLIM101_02390_SEQ_23 | |
| 28 | 24 | TEXT_COMLIM101_02390_TODO_00 | |
| 29 | 25 | TEXT_COMLIM101_02390_TODO_01 | |
| 30 | 26 | TEXT_COMLIM101_02390_TODO_02 | |
| 31 | 27 | TEXT_COMLIM101_02390_TODO_03 | |
| 32 | 28 | TEXT_COMLIM101_02390_TODO_04 | |
| 33 | 29 | TEXT_COMLIM101_02390_TODO_05 | |
| 34 | 30 | TEXT_COMLIM101_02390_TODO_06 | |
| 35 | 31 | TEXT_COMLIM101_02390_TODO_07 | |
| 36 | 32 | TEXT_COMLIM101_02390_TODO_08 | |
| 37 | 33 | TEXT_COMLIM101_02390_TODO_09 | |
| 38 | 34 | TEXT_COMLIM101_02390_TODO_10 | |
| 39 | 35 | TEXT_COMLIM101_02390_TODO_11 | |
| 40 | 36 | TEXT_COMLIM101_02390_TODO_12 | |
| 41 | 37 | TEXT_COMLIM101_02390_TODO_13 | |
| 42 | 38 | TEXT_COMLIM101_02390_TODO_14 | |
| 43 | 39 | TEXT_COMLIM101_02390_TODO_15 | |
| 44 | 40 | TEXT_COMLIM101_02390_TODO_16 | |
| 45 | 41 | TEXT_COMLIM101_02390_TODO_17 | |
| 46 | 42 | TEXT_COMLIM101_02390_TODO_18 | |
| 47 | 43 | TEXT_COMLIM101_02390_TODO_19 | |
| 48 | 44 | TEXT_COMLIM101_02390_TODO_20 | |
| 49 | 45 | TEXT_COMLIM101_02390_TODO_21 | |
| 50 | 46 | TEXT_COMLIM101_02390_TODO_22 | |
| 51 | 47 | TEXT_COMLIM101_02390_TODO_23 | |
| 52 | 48 | TEXT_COMLIM101_02390_STORMPERSONNEL_000_000 | <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! I'm certain that your duties with <If(GreaterThan(PlayerParameter(52),0))>the Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Immortal Flames<Else/></If> demand much of your time already, but if I might have a word? |
| 53 | 49 | TEXT_COMLIM101_02390_STORMPERSONNEL_000_001 | I'll get right to the point, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/>. The higher-ups have authorized plans to form a specialized squad and we're on the lookout for a reliable leader. Your name was at the top of the list. |
| 54 | 50 | TEXT_COMLIM101_02390_STORMPERSONNEL_000_002 | You would be responsible for training and commanding a number of adventurer subordinates, and the position also comes with the possibility of further promotion. What say you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/>? Are you ready to lead? |
| 55 | 51 | TEXT_COMLIM101_02390_STORMPERSONNEL_000_003 | (★未使用/削除予定★) |
| 56 | 52 | TEXT_COMLIM101_02390_SYSTEM_000_004 | (★未使用/削除予定★) |
| 57 | 53 | TEXT_COMLIM101_02390_Q1_000_000 | Become a squadron commander? |
| 58 | 54 | TEXT_COMLIM101_02390_A1_000_001 | Yes |
| 59 | 55 | TEXT_COMLIM101_02390_A1_000_002 | No |
| 60 | 56 | TEXT_COMLIM101_02390_STORMPERSONNEL_000_005 | Ah. Well, that's not the response I was hoping for, but it's best we're all honest here. A hesitant commander is a danger to <If(PlayerParameter(4))>her<Else/>his</If> own troops. |
| 61 | 57 | TEXT_COMLIM101_02390_STORMPERSONNEL_000_006 | Outstanding! Let's get you acquainted with your second-in-command right away. |
| 62 | 58 | TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_007 | It's an honor to be serving with you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! In my capacity as your aide, I'll be filling the role of squadron sergeant. |
| 63 | 59 | TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_008 | And these eager troopers are the inaugural members of our squadron. Form up! |
| 64 | 60 | TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_009 | Every one of them is a fledgling adventurer who enlisted in the hopes of following in your legendary footsteps. They're green to the military, aye, but we'll harden them up soon enough. |
| 65 | 61 | TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_010 | When you've a moment to spare, stop by the barracks and we can discuss their training and deployment in greater detail. |
| 66 | 62 | TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_011 | I'll leave you to it, then, Commander. |
| 67 | 63 | TEXT_COMLIM101_02390_STORMPERSONNEL_000_012 | What do you think? I'll admit they're raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them. |
| 68 | 64 | TEXT_COMLIM101_02390_STORMPERSONNEL_000_013 | Right, I won't keep you any longer. Your squad's barracks can be found through the door at the back of the <If(GreaterThan(PlayerParameter(52),0))>command room<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Hall of Flames<Else/></If>. |
| 69 | 65 | TEXT_COMLIM101_02390_STORMPERSONNEL_000_014 | May <If(GreaterThan(PlayerParameter(52),0))>the Navigator guide you to victory<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Matron watch over you<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Nald'thal bless you with fortune<Else/></If>! |
| 70 | 66 | TEXT_COMLIM101_02390_SYSTEM_000_015 | You are now the commander of an adventurer squadron! Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders. |