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5.2 KiB
5.2 KiB
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|---|---|---|---|
| 2 | # | ||
| 3 | int32 | str | str |
| 4 | 0 | TEXT_LUCKMA306_03296_SEQ_00 | Alisaie would have you help her finish her patrol. |
| 5 | 1 | TEXT_LUCKMA306_03296_SEQ_01 | |
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| 28 | 24 | TEXT_LUCKMA306_03296_TODO_00 | Scout the designated locations, and defeat any sin eaters that you find. |
| 29 | 25 | TEXT_LUCKMA306_03296_TODO_01 | Speak with Alisaie. |
| 30 | 26 | TEXT_LUCKMA306_03296_TODO_02 | Speak with Tesleen. |
| 31 | 27 | TEXT_LUCKMA306_03296_TODO_03 | |
| 32 | 28 | TEXT_LUCKMA306_03296_TODO_04 | |
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| 40 | 36 | TEXT_LUCKMA306_03296_TODO_12 | |
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| 42 | 38 | TEXT_LUCKMA306_03296_TODO_14 | |
| 43 | 39 | TEXT_LUCKMA306_03296_TODO_15 | |
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| 50 | 46 | TEXT_LUCKMA306_03296_TODO_22 | |
| 51 | 47 | TEXT_LUCKMA306_03296_TODO_23 | |
| 52 | 48 | TEXT_LUCKMA306_03296_ALISAIE_000_000 | Here's what we'll do: I'll take the east side of the Inn, and you clear the west. That way you can have an undiluted experience with the resident terrors. |
| 53 | 49 | TEXT_LUCKMA306_03296_ALISAIE_000_001 | These marks on your map are where the usual trouble spots are. |
| 54 | 50 | TEXT_LUCKMA306_03296_ALISAIE_000_002 | You can assume that any beast with a white hide or carapace is a sin eater, but you'll know for sure soon enough when they come slavering after your aether. Remember: it's kill or be killed with these monsters. |
| 55 | 51 | TEXT_LUCKMA306_03296_ALISAIE_000_003 | Once you've slain whatever's prowling around out there, we can rendezvous back at the north entrance. Good hunting. |
| 56 | 52 | TEXT_LUCKMA306_03296_ALISAIE_000_010 | How did you fare? |
| 57 | 53 | TEXT_LUCKMA306_03296_ALISAIE_000_011 | Ah, I thought there might be one or two lurking on the fringes. Nothing out of the ordinary for this area... |
| 58 | 54 | TEXT_LUCKMA306_03296_ALISAIE_000_012 | I expect you noticed it yourself, but individually, these lesser sin eaters are no more deadly than any natural predator you might encounter in the desert. |
| 59 | 55 | TEXT_LUCKMA306_03296_ALISAIE_000_013 | It's when they appear in numbers that they pose a threat. Much like the voidsent, they have an unfortunate tendency to flock to the strongest of their kind. |
| 60 | 56 | TEXT_LUCKMA306_03296_ALISAIE_000_014 | Thus when a powerful sin eater goes on the hunt, it might be attended by a veritable swarm of weaker kin. Imagine an army of such creatures descending on a village or hamlet... |
| 61 | 57 | TEXT_LUCKMA306_03296_ALISAIE_000_015 | That's the basic idea behind my patrols: to cull their ranks often enough that their numbers won't be overwhelming when the big ones come out to play. And you've certainly helped on that front. |
| 62 | 58 | TEXT_LUCKMA306_03296_ALISAIE_000_016 | Let's report our victories to Tesleen, shall we? |
| 63 | 59 | TEXT_LUCKMA306_03296_ALISAIE_000_020 | She hasn't been telling you stories, has she? Oh gods... |
| 64 | 60 | TEXT_LUCKMA306_03296_TESLEEN_000_030 | Alisaie tells me you helped out on her patrol. You have our thanks...and my apologies for leading you from one battle to another ever since the moment we met! |
| 65 | 61 | TEXT_LUCKMA306_03296_TESLEEN_000_031 | In any case, I'm glad to see the two of you found each other. You have no idea how badly Alisaie has missed your company! Everything is always, “If <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> were here, <If(PlayerParameter(4))>she<Else/>he</If> would─” |
| 66 | 62 | TEXT_LUCKMA306_03296_ALISAIE_000_032 | That's an exaggeration! And I don't sound like that, either! I was simply trying to view matters from another perspective, and I <Emphasis>respect</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s methods! |
| 67 | 63 | TEXT_LUCKMA306_03296_TESLEEN_000_033 | Ahahaha! Honestly, after seeing <If(PlayerParameter(4))>her<Else/>him</If> in action, I can understand why. |
| 68 | 64 | TEXT_LUCKMA306_03296_TESLEEN_000_034 | The way <If(PlayerParameter(4))>she<Else/>he</If> leaps into the fray without hesitation, it really is something to behold. I might be a little smitten myself! |
| 69 | 65 | TEXT_LUCKMA306_03296_ALISAIE_000_035 | <gasp> |
| 70 | 66 | TEXT_LUCKMA306_03296_TESLEEN_000_036 | Heh heh! I'm only teasing! Though I've no doubt <If(PlayerParameter(4))>she<Else/>he</If> deserves all the admiration <If(PlayerParameter(4))>she<Else/>he</If> gets. Just as you do. |