Files
ffxiv-datamining/csv/quest/039/LucKsa151_03970.csv
T
2020-10-17 20:07:01 -06:00

15 KiB

1key01
2#
3int32strstr
40TEXT_LUCKSA151_03970_SEQ_00Zlatan is ready to test the power of memories. ※Changing classes or jobs will prevent progress during this quest.
51TEXT_LUCKSA151_03970_SEQ_01You consult Zlatan about the types of memories that would be ideal for strengthening your weapon's inscription. Considering the blades of Gunnhildr were originally forged in Bozja, he believes memories of battle from the southern front are a matter of course. Then, to add a personal touch, he suggests memories of battle from a memorable location from your past would be ideal. As for how many memories, he believes the task at hand calls for three varieties of memory, and twenty of each. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Memories of the dying can be obtained in the field fighting at the southern front, or from specific FATEs in the following locations: Coerthas Western Highlands, the Dravanian Forelands, the Dravanian Hinterlands, the Churning Mists, the Sea of Clouds, or Azys Lla.
62TEXT_LUCKSA151_03970_SEQ_02With the requisite memories in hand, you return to Gangos and hand them over to Gerolt, who wastes no time setting to work filling the encampment with the clangor of his hammer. The ringing soon halts, and he presents you with a newly forged weapon. As you take it into hand, the newfound power surging through it is unmistakable. Zlatan can only look on in wonder at Gerolt's work, but their revelry comes to an end when Rowena appears. She explains that the idea to use memories to enhance the Resistance weapons was hers. What's more, one of the materials needed to accomplish this─a rather expensive one, she claims─was purchased from her stores on the behalf of the Resistance. It remains to be seen what she will ask for in return for her wares, but for now you take satisfaction in knowing you are better armed for the fight against the Empire.
73TEXT_LUCKSA151_03970_SEQ_03
84TEXT_LUCKSA151_03970_SEQ_04
95TEXT_LUCKSA151_03970_SEQ_05
106TEXT_LUCKSA151_03970_SEQ_06
117TEXT_LUCKSA151_03970_SEQ_07
128TEXT_LUCKSA151_03970_SEQ_08
139TEXT_LUCKSA151_03970_SEQ_09
1410TEXT_LUCKSA151_03970_SEQ_10
1511TEXT_LUCKSA151_03970_SEQ_11
1612TEXT_LUCKSA151_03970_SEQ_12
1713TEXT_LUCKSA151_03970_SEQ_13
1814TEXT_LUCKSA151_03970_SEQ_14
1915TEXT_LUCKSA151_03970_SEQ_15
2016TEXT_LUCKSA151_03970_SEQ_16
2117TEXT_LUCKSA151_03970_SEQ_17
2218TEXT_LUCKSA151_03970_SEQ_18
2319TEXT_LUCKSA151_03970_SEQ_19
2420TEXT_LUCKSA151_03970_SEQ_20
2521TEXT_LUCKSA151_03970_SEQ_21
2622TEXT_LUCKSA151_03970_SEQ_22
2723TEXT_LUCKSA151_03970_SEQ_23
2824TEXT_LUCKSA151_03970_TODO_00With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30228,1,1)/> and <SheetEn(Item,2,30245,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30229,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30230,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30231,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30232,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30236,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30237,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30238,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30239,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30233,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30235,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30234,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30240,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30241,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30242,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30243,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30244,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the memories of the dying to Zlatan at Gangos.
2925TEXT_LUCKSA151_03970_TODO_01
3026TEXT_LUCKSA151_03970_TODO_02
3127TEXT_LUCKSA151_03970_TODO_03
3228TEXT_LUCKSA151_03970_TODO_04
3329TEXT_LUCKSA151_03970_TODO_05
3430TEXT_LUCKSA151_03970_TODO_06
3531TEXT_LUCKSA151_03970_TODO_07
3632TEXT_LUCKSA151_03970_TODO_08
3733TEXT_LUCKSA151_03970_TODO_09
3834TEXT_LUCKSA151_03970_TODO_10
3935TEXT_LUCKSA151_03970_TODO_11
4036TEXT_LUCKSA151_03970_TODO_12
4137TEXT_LUCKSA151_03970_TODO_13
4238TEXT_LUCKSA151_03970_TODO_14
4339TEXT_LUCKSA151_03970_TODO_15
4440TEXT_LUCKSA151_03970_TODO_16
4541TEXT_LUCKSA151_03970_TODO_17
4642TEXT_LUCKSA151_03970_TODO_18
4743TEXT_LUCKSA151_03970_TODO_19
4844TEXT_LUCKSA151_03970_TODO_20
4945TEXT_LUCKSA151_03970_TODO_21
5046TEXT_LUCKSA151_03970_TODO_22
5147TEXT_LUCKSA151_03970_TODO_23
5248TEXT_LUCKSA151_03970_SYSTEM_800_000Please note that upon completing the quest “For Want of a Memory,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
5349TEXT_LUCKSA151_03970_SYSTEM_801_000Please ensure you have changed to your desired job before speaking with Zlatan.
5450TEXT_LUCKSA151_03970_Q1_800_000What will you do?
5551TEXT_LUCKSA151_03970_A1_800_000Undertake this quest as another job.
5652TEXT_LUCKSA151_03970_A2_800_000Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
5753TEXT_LUCKSA151_03970_SYSTEM_800_001Please speak with Zlatan again when you are ready to undertake this quest.
5854TEXT_LUCKSA151_03970_SYSTEM_800_005You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again.
5955TEXT_LUCKSA151_03970_SYSTEM_800_006You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again.
6056TEXT_LUCKSA151_03970_SYSTEM_800_008In order to advance the quest “For Want of a Memory,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory.
6157TEXT_LUCKSA151_03970_SYSTEM_800_009In order to advance the quest “For Want of a Memory,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory.
6258TEXT_LUCKSA151_03970_ZLATAN_000_000Right then. As we discussed with Master Gerolt, I would ask that you procure memories for your weapon.
6359TEXT_LUCKSA151_03970_ZLATAN_000_001If I may be frank, it is quite a relief to know we needn't rely on Mistress Rowena for this endeavor. Fashioning weapons for the new Gunnhildr's Blades was taxing enough on our coffers.
6460TEXT_LUCKSA151_03970_ZLATAN_000_002Gods, I shudder to think what more she could demand as payment...
6561TEXT_LUCKSA151_03970_ZLATAN_000_003Ahem, but I digress. Perhaps first we should consider what manner of memory would be suitable for our purposes.
6662TEXT_LUCKSA151_03970_ZLATAN_000_004They should be memories of battle of course, but... Hmmm. The weapons' lineage can be traced to Bozja, so perhaps memories of battle on the southern front would be ideal.
6763TEXT_LUCKSA151_03970_ZLATAN_000_005And to add a personal touch, I should think a memorable battle from places in your past would do nicely.
6864TEXT_LUCKSA151_03970_ZLATAN_000_006By my estimates, we will need three varieties of memory, and twenty of each. When you've gathered what we need, we can consult Master Gerolt on how best to proceed.
6965TEXT_LUCKSA151_03970_ZLATAN_000_010<Emphasis>Another</Emphasis> Resistance weapon? Then I hope you are prepared to procure more memories.
7066TEXT_LUCKSA151_03970_ZLATAN_000_011As before, we will need three varieties of memory, and twenty of each. Whether you gather them from the southern front or another more memorable locale, I leave to your judgment.
7167TEXT_LUCKSA151_03970_SYSTEM_000_020Memories of the dying can be obtained in the field fighting at the southern front, or from specific FATEs in specified locations.
7268TEXT_LUCKSA151_03970_SYSTEM_000_021Memories of the dying can be found at FATEs in the following six locations: Coerthas Western Highlands, the Dravanian Forelands, the Dravanian Hinterlands, the Churning Mists, the Sea of Clouds, or Azys Lla.
7369TEXT_LUCKSA151_03970_ZLATAN_000_030Three varieties of memory should be more than enough, though we will require twenty of each to ensure our success.
7470TEXT_LUCKSA151_03970_SYSTEM_000_031Memories of the dying can be obtained in the field fighting at the southern front, or from specific FATEs in specified locations.
7571TEXT_LUCKSA151_03970_SYSTEM_000_032Memories of the dying can be found at FATEs in the following six locations: Coerthas Western Highlands, the Dravanian Forelands, the Dravanian Hinterlands, the Churning Mists, the Sea of Clouds, or Azys Lla.
7672TEXT_LUCKSA151_03970_ZLATAN_000_050Were you able to acquire the necessary memories? Before we can do anything, I'll need you to unequip your weapon.
7773TEXT_LUCKSA151_03970_ZLATAN_000_060Master Gerolt is ready to begin. If you have the necessary memories, that is.
7874TEXT_LUCKSA151_03970_ZLATAN_000_065Excellent. And the weapon, if you please.
7975TEXT_LUCKSA151_03970_ZLATAN_000_066Now, let us see what Master Gerolt has planned.
8076TEXT_LUCKSA151_03970_GEROLT_000_070Aye, this looks to be everythin'. Have to hand it to those soldiers, they had a lot to say about all those crystals and whatnot.
8177TEXT_LUCKSA151_03970_GEROLT_000_071Now if this works as it should─and it will, seein' as I planned it─once the memories are extracted, their energies can be absorbed into the inscriptions and stabilized. At the very least, it should double the strength of the user's bond with the weapon.
8278TEXT_LUCKSA151_03970_ZLATAN_000_072My word! To think memories of battle could lend one such strength... Ahem. Shall we begin then, Master Gerolt?
8379TEXT_LUCKSA151_03970_GEROLT_000_080Another weapon for the ol' forge, eh? All right, let's see what tricks I've left up me sleeves.
8480TEXT_LUCKSA151_03970_ZLATAN_000_081But say the word, Master Gerolt, and I shall assist you.
8581TEXT_LUCKSA151_03970_GEROLT_000_082Sit tight, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. This shouldn't take long.
8682TEXT_LUCKSA151_03970_GEROLT_000_090Fine work, if I do say so meself. Fit to rekindle hope in the Resistance: <Sheet(Item,IntegerParameter(1),9)/>!
8783TEXT_LUCKSA151_03970_GEROLT_000_095A right fine blade if I do say so meself. Fit to rekindle hope in the Resistance: <SheetEn(Item,3,IntegerParameter(1),1,1)/>!
8884TEXT_LUCKSA151_03970_GEROLT_000_096'Course we can't forget her twin, <SheetEn(Item,3,IntegerParameter(1),1,1)/>!
8985TEXT_LUCKSA151_03970_GEROLT_000_100Turned out better than I expected. To be honest, I was stumped at first, then it hit me like a keg of ale. Had to pull a few strings to get all the ingredients together, but it was worth it in the end, eh?
9086TEXT_LUCKSA151_03970_GEROLT_000_101I reckon if I had to do it again, the inscriptions could be infused with even more memories if we wanted.
9187TEXT_LUCKSA151_03970_ZLATAN_000_102Your genius never ceases to amaze me, Master Gerolt. But if I may ask, what exactly did you mean by “pulling strings”?
9288TEXT_LUCKSA151_03970_ROWENA_000_103(-???-)For a lazy drunkard like him? Naturally, it can only mean one thing.
9389TEXT_LUCKSA151_03970_ROWENA_000_104And the idea didn't hit him like a keg of ale so much as my hand to the back of his slack-jawed head. He was supposed to be reportin' his progress, but he was practically in tears beggin' me for help.
9490TEXT_LUCKSA151_03970_ZLATAN_000_105Then the materials for the weapon were...from your stores?
9591TEXT_LUCKSA151_03970_ROWENA_000_106Not all of them, no. Just one. After he stopped snivelin' and explained yer predicament, it called to mind a young lady in Idyllshire whose work required a special memory cloth, though I'd rather not go into the details o' why. As you can imagine, the stuff doesn't come cheap.
9692TEXT_LUCKSA151_03970_ZLATAN_000_108By the gods... More debt?
9793TEXT_LUCKSA151_03970_GEROLT_000_109I'm sure Bajsaljen won't mind!
9894TEXT_LUCKSA151_03970_ROWENA_000_110So Gerolt came to me without consultin' the Resistance first? No surprises there.
9995TEXT_LUCKSA151_03970_ROWENA_000_111As much as I'd like to squeeze him for every gil he's worth, if the Resistance were to crumble at a time like this, it'd be bad for business. How about we make another deal?
10096TEXT_LUCKSA151_03970_ZLATAN_000_112<sigh> Ever the businesswoman, I see. What did you have in mind?
10197TEXT_LUCKSA151_03970_ROWENA_000_113Nothin' that'll place any further strain on your coffers, if that's what you were thinking. You'll see...
10298TEXT_LUCKSA151_03970_GEROLT_000_114Would you look at that. Our luck's turnin' for the better. What do you suppose's got her in such a good mood?
10399TEXT_LUCKSA151_03970_ZLATAN_000_115I dare not ask, for I suspect this yet bodes ill for the future of the Resistance...
104100TEXT_LUCKSA151_03970_ZLATAN_000_116But, I suppose it does us little good to bemoan troubles yet to come. Work on Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s weapon is complete. In the end, that is what matters.
105101TEXT_LUCKSA151_03970_ZLATAN_000_117For the sake of the Resistance, we must concentrate our efforts on further strengthening the Resistance weapons. Rowena will reveal her plans to us soon enough, I'm sure.
106102TEXT_LUCKSA151_03970_GEROLT_000_120The power of the memories seems to have taken to the weapon, and the enchantment of the cloth is holdin'. I reckon it can stand to be refined further if need be.
107103TEXT_LUCKSA151_03970_ZLATAN_000_121With every forging Master Gerolt leaves me in awe of his work. Sadly, that feeling is supplanted by confusion and frustration at his appalling work ethic.
108104TEXT_LUCKSA151_03970_ZLATAN_000_122But that is neither here nor there. When you believe you are ready to see your weapon strengthened further, pray do not hesitate to call on us. Take care, and stay safe on the battlefield.
109105TEXT_LUCKSA151_03970_GEROLT_000_006