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ffxiv-datamining/csv/raid/BahamutGuideTravelWild2.csv
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2018-02-05 15:11:16 +00:00

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40TEXT_BAHAMUTGUIDETRAVELWILD2_Q1_000_010What would you like to do?
51TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_011Learn about the Final Coil of Bahamut.
62TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_012Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>.
73TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始
84TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始
95TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013Nothing.
106TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050The Final Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns.
117TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
128TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
139TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
1410TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_054All members must also have completed the quest “Fragments of Truth.”
1511TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_055The starting point is determined by the party leader's progress.
1612TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_056Even party members whose progress is different may participate, provided they meet the entry requirements.
1713TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_0561Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
1814TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_057Those who have advanced further than the party leader, on the other hand, will retain their progress.
1915TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_100_057In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
2016TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_058All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
2117TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_059All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
2218TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_060Items unable to be obtained will be lost.
2319TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_000_100Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?
2420TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?
2521TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか?
2622TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101Yes
2723TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102No
2824TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions.
2925TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset.
3026TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
3127TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300Awaiting entry confirmation from party members.
3228TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301Cancel
3329TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?
3430TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?
3531TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?
3632TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか?