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ffxiv-datamining/csv/quest/023/JobRel500_02396.csv
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2023-01-11 19:24:01 -01:00

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40TEXT_JOBREL500_02396_SEQ_00Ardashir seems eager to tell you something. ※Changing classes or jobs will prevent progress during this quest.
51TEXT_JOBREL500_02396_SEQ_01Ardashir has good news to share with you─work on the processing node vital to his work is nearly complete. His elation is soon dampened, however, when Gerolt rebukes him for not lifting a finger to help. The young scholar soon insists on doing his fair share of the work, but never fear─there is plenty to go around. Ardashir wastes no time in splitting up his duties, tasking you with obtaining three oddities needed to forge the new anima weapon: a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al.
62TEXT_JOBREL500_02396_SEQ_02Braving the perils of Eorzea's darkest dungeons you emerge unscathed, and three rarities richer for the experience. You can only hope Ardashir will have completed his tasks by the time you get back.
73TEXT_JOBREL500_02396_SEQ_03You arrive in Azys Lla to find the processing node is fully operational. Not wanting to waste time, Ardashir insists Gerolt ignore his thirst for ale and begin work on the weapon. Meanwhile, he would have you activate the now-functioning node.
84TEXT_JOBREL500_02396_SEQ_04The node springs to life with a buzz and a whir, ready to fashion you a soulstone. Assuming you have the required materials, of course. When you are finished with the processing node, Ardashir asks that you activate the verification node in preparation for the anima's transfer.
95TEXT_JOBREL500_02396_SEQ_05Moving the anima to a new soulstone will incur great risk, as there is a chance the fledgling spirit will dissipate into the aether before the process is complete. After extensive research, however, Ardashir has discovered the means to ensure the anima's safety: increasing its aetheric density. As he explains it, the anima weapon's recent treatment of ceruleum has enhanced its aether-absorbing abilities, making now the opportune time to carry out his plan. He furnishes you with a monitoring device, and bids you continue your routine acts of heroism. When the anima has absorbed sufficient levels of aether, his most recent discovery─the verification node─will analyze the anima weapon and determine your chances of success. Ardashir is not one to gamble, however, and says he will not be satisfied until failure is a mathematical improbability. ※Should you misplace the anima glass, you may obtain a new one by speaking with Ardashir at Azys Lla.
106TEXT_JOBREL500_02396_SEQ_06You traverse the realm to fortify the anima through feats of heroism both great and small, from saving cats trapped on cold stone rooves to slaying beasts sent from the void. Confident that the anima is ready, you return to Azys Lla to have the anima weapon examined. The verification node begins its analysis, and after what seems an eternity, you are pleased to hear the chance of failure is nigh on impossible. All that remains is carrying out the transfer.
117TEXT_JOBREL500_02396_SEQ_07His plans have been perfect, his calculations impeccable, yet Ardashir cannot dismiss his impending sense of dread. His doubts are soon cast aside, however, when Gerolt surprises him with a few choice words reminiscent of encouragement. Duly inspired, they set to work, and it is not long before the anima is placed securely in its new soulstone and weapon...or so they think. You hold your freshly forged weapon aloft, but when you call forth the anima, the lack of response gives you pause. Just when Ardashir had begun to lose hope, the anima appears from a blinding flash of light, regaling you with talk of an otherworldly experience. The anima is safe, now and forevermore. But Ardashir mentions he has one last order of business to discuss with you. Whatever could it be? ※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire.
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2824TEXT_JOBREL500_02396_TODO_00With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, obtain a magicked bauble from the Lost City of Amdapor (Hard).
2925TEXT_JOBREL500_02396_TODO_01With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, obtain an ancient magicked poppet from the Great Gubal Library (Hard).
3026TEXT_JOBREL500_02396_TODO_02With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, obtain spectral magma from Sohm Al (Hard).
3127TEXT_JOBREL500_02396_TODO_03With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, deliver the forging materials to Gerolt in Azys Lla.
3228TEXT_JOBREL500_02396_TODO_04With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, activate the processing node.
3329TEXT_JOBREL500_02396_TODO_05With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, access the verification node.
3430TEXT_JOBREL500_02396_TODO_06With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped or in your inventory, access the verification node.
3531TEXT_JOBREL500_02396_TODO_07With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,15237,1,1)/> and <SheetEn(Item,2,15250,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,15238,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,15239,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,15240,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,15241,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,15245,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,15246,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,15247,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,15248,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,15242,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,15244,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,15243,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,15249,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the newborn soulstone to Gerolt in Azys Lla.
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5248TEXT_JOBREL500_02396_SYSTEM_000_000Please note that upon completing the quest “Born Again Anima,” you will receive an anima weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
5349TEXT_JOBREL500_02396_Q1_000_000What will you do?
5450TEXT_JOBREL500_02396_A1_000_000Undertake this quest as another job.
5551TEXT_JOBREL500_02396_A2_000_000Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
5652TEXT_JOBREL500_02396_SYSTEM_000_001Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it.
5753TEXT_JOBREL500_02396_SYSTEM_000_002Please ensure that you have changed to your desired job before speaking with Ardashir.
5854TEXT_JOBREL500_02396_SYSTEM_000_003In order to receive the quest “Born Again Anima,” you must be equipped with <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>.
5955TEXT_JOBREL500_02396_SYSTEM_000_004In order to receive the quest “Born Again Anima,” you must be equipped with <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
6056TEXT_JOBREL500_02396_SYSTEM_000_005You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Ardashir again.
6157TEXT_JOBREL500_02396_SYSTEM_000_006You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Ardashir again.
6258TEXT_JOBREL500_02396_ARDASHIR_000_001<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You come at a most opportune time, my friend. Repairs on the processing node are nearly complete.
6359TEXT_JOBREL500_02396_ARDASHIR_000_002A pity, though, that such repairs are beyond my field of expertise. I have had no choice but to call on Gerolt for assistance.
6460TEXT_JOBREL500_02396_GEROLT_000_003Hmph. An' when's the last time them dainty little hands o' yers touched a hammer? How about givin' credit where it's due for a change, eh? Or better yet, do some bloody work yerself!
6561TEXT_JOBREL500_02396_ARDASHIR_000_004What we do here calls for more than mere brawn. Though if truth be told, I have not the time to study the literature pertinent to such repairs.
6662TEXT_JOBREL500_02396_ARDASHIR_000_005Very well. If there is more work to be done, I shall see to it personally. It will not be said that Ardashir Balyk stood idly by while some toper fulfilled duties in his stead.
6763TEXT_JOBREL500_02396_GEROLT_000_006You don't half have a mouth on ye, do ye? Alright, then. How about fetchin' me them materials for that new weapon ye asked for. And take <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> with ye. Not that I don't trust ye, mind. It's just too much work for one.
6864TEXT_JOBREL500_02396_ARDASHIR_000_007If you would insist <If(PlayerParameter(4))>she<Else/>he</If> accompany me, then so be it.
6965TEXT_JOBREL500_02396_ARDASHIR_000_008Ahem. Right then. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, there is work to be done.
7066TEXT_JOBREL500_02396_ARDASHIR_000_010I would have you handle the more, shall we say, exotic items he has requested─a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al.
7167TEXT_JOBREL500_02396_ARDASHIR_000_011Strange to think such a haphazard collection of items can be forged into a weapon. Then again, I once doubted the favorable effects of alcohol on his smithing.
7268TEXT_JOBREL500_02396_ARDASHIR_000_012At any rate, I shall see to the remaining three oddities on his list. Hopefully I will not keep you waiting too long.
7369TEXT_JOBREL500_02396_ARDASHIR_000_009Eager to make safe another anima, I see. Well, let us split up the work that we might hasten the process.
7470TEXT_JOBREL500_02396_ARDASHIR_100_010As before, I would ask you procure the more obscure items Gerolt requires─a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al.
7571TEXT_JOBREL500_02396_ARDASHIR_100_011Revisiting these locales should prove no problem for one of your talents.
7672TEXT_JOBREL500_02396_ARDASHIR_100_012I, for my part, shall see to the remaining three oddities on his list. Hopefully I will not keep you waiting too long.
7773TEXT_JOBREL500_02396_SYSTEM_000_007The quest “Born Again Anima” cannot be abandoned via your journal. If you wish to abandon the quest, you may do so at any time by speaking with Ardashir.
7874TEXT_JOBREL500_02396_GEROLT_000_020There you are. Did ye bring what I asked for?
7975TEXT_JOBREL500_02396_GEROLT_000_021Then what are ye dawdlin' about here for? Ye don't want that snotty scholar to beat ye back here, do ye? Now, go on, off with ye.
8076TEXT_JOBREL500_02396_GEROLT_000_022Good work, <If(PlayerParameter(4))>lass<Else/>lad</If>, and none the worse for wear. Which is more than can I say for His Highness here.
8177TEXT_JOBREL500_02396_ARDASHIR_000_023Hmph. If you have time to waste on insults, then I take it we may assume work on the processing node is finished?
8278TEXT_JOBREL500_02396_GEROLT_000_024Repairs like that I can do with me eyes closed. Finished 'em ages ago─just been waitin' for you two to show up.
8379TEXT_JOBREL500_02396_ARDASHIR_000_025Excellent. At last, we can commence our work on the new soulstone.
8480TEXT_JOBREL500_02396_ARDASHIR_000_026I trust I can count on you for assistance once more?
8581TEXT_JOBREL500_02396_GEROLT_000_027Looks like ye'll be busy with yer toys for a bit. In that case, reckon I'll go put back a few.
8682TEXT_JOBREL500_02396_ARDASHIR_000_028Gerolt. I will not begrudge you a drink or two, as is your wont. Just promise me that the work will be done. With all the materials at hand, you could perform such a trifling task <Emphasis>with your eyes closed</Emphasis>, no?
8783TEXT_JOBREL500_02396_GEROLT_000_029<grumble> Cheeky little... Fine. But ye'd best hurry along with the soulstone, ye hear?
8884TEXT_JOBREL500_02396_ARDASHIR_000_030Now, then. Let me explain our next course of action.
8985TEXT_JOBREL500_02396_ARDASHIR_000_031First and foremost, I will need your help with creating the new soulstone.
9086TEXT_JOBREL500_02396_ARDASHIR_000_032It is a rather involved process, but with your help I have no doubt everything will proceed swimmingly.
9187TEXT_JOBREL500_02396_ARDASHIR_000_033Once finished, we will also need to ensure the anima is duly prepared for the transfer. Though not a complex procedure, it is without question the most vital. My most recent discovery─an aetheric verification device─should prove quite useful here.
9288TEXT_JOBREL500_02396_ARDASHIR_000_034But further explanations regarding that can wait until later. When you are ready to begin work on the soulstone, pray activate the processing node.
9389TEXT_JOBREL500_02396_GEROLT_000_035Mighty fast work there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Wouldn't expect anythin' less.
9490TEXT_JOBREL500_02396_ARDASHIR_000_036I too managed to return in record time.
9591TEXT_JOBREL500_02396_ARDASHIR_000_037And now that you are here, let us begin work on the new soulstone.
9692TEXT_JOBREL500_02396_PROCESSSYSTEM_000_040<beep> <beep> Initializing... Please set desired parameters.
9793TEXT_JOBREL500_02396_ARDASHIR_000_041Well, well, it works. Give me a moment while I ready the node.
9894TEXT_JOBREL500_02396_PROCESSSYSTEM_000_042<beep> <beep> Initializing... Please set desired parameters.
9995TEXT_JOBREL500_02396_ARDASHIR_000_043Sorry to keep you waiting. Now, let me ready the node.
10096TEXT_JOBREL500_02396_ARDASHIR_000_044There. All we require now are materials for the soulstone's creation. And for that, I turn to your unrivaled talent for procurement.
10197TEXT_JOBREL500_02396_ARDASHIR_000_045Now, now. If we are to preserve the anima, we cannot falter now.
10298TEXT_JOBREL500_02396_ARDASHIR_000_046After all, there is yet another crucial step to be taken before the soulstone is complete.
10399TEXT_JOBREL500_02396_ARDASHIR_100_046For that, we will require the verification node.
104100TEXT_JOBREL500_02396_ARDASHIR_100_047But let us not get ahead of ourselves; there is still much to do. You need not concern yourself with this device until we are finished with the processing node.
105101TEXT_JOBREL500_02396_ARDASHIR_000_047There we are. We need but gather the requisite materials and we shall have another soulstone. I trust you will have no difficulty in obtaining more pneumite?
106102TEXT_JOBREL500_02396_ARDASHIR_000_048Of course, there is also the matter of the anima's aetheric density, but we need not get ahead of ourselves. Pray activate the verification node when you are ready to examine the anima.
107103TEXT_JOBREL500_02396_SYSTEM_000_010You can now accept the quest “Some Assembly Required” from the processing node.
108104TEXT_JOBREL500_02396_SYSTEM_000_011To continue progression in the quest “Born Again Anima,” you must complete the quest “Some Assembly Required” to obtain a new soulstone.
109105TEXT_JOBREL500_02396_SYSTEM_000_012To continue progression in the quest “Born Again Anima,” you must complete the quest “Some Assembly Required” to obtain a new soulstone.
110106TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_050<beep> <beep> Please present specimen for analysis.
111107TEXT_JOBREL500_02396_ARDASHIR_000_051So, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, what do you think? As fortune would have it, I happened upon this node when searching for salvageable materials to repair the processing node.
112108TEXT_JOBREL500_02396_ARDASHIR_000_052It has the ability to analyze the aetherial composition of any object placed before it─a function crucial to our work.
113109TEXT_JOBREL500_02396_ARDASHIR_000_053In order to transfer the anima's essence to the new soulstone, we must first sever the link to its present vessel. But this is not without incredible risk.
114110TEXT_JOBREL500_02396_ARDASHIR_000_054For you see, in the instant it becomes unbound, there is a danger that it will dissipate into the aether. Its life would be extinguished in the blink of an eye.
115111TEXT_JOBREL500_02396_ARDASHIR_000_055After much research into the manipulation of aether, I learned of the means to preserve the anima long enough to complete the process─aetheric condensation. The anima is, after all, a creature composed entirely of condensed aether. If it were to be condensed further, it should prove robust enough to survive the transfer.
116112TEXT_JOBREL500_02396_ARDASHIR_000_056Thanks to the anima weapon's treatment of ceruleum, I daresay its ability to absorb naturally occurring aether─thereby increasing the anima's density─is heightened. 'Tis only a matter of reaching levels needed for our purposes.
117113TEXT_JOBREL500_02396_ARDASHIR_000_057To that end, I would ask that you resume your feats of derring-do, and monitor the anima with this device. It should indicate when the anima has reached sufficient density levels based on my estimates.
118114TEXT_JOBREL500_02396_ARDASHIR_000_058When the anima is ready, return here and place its vessel in the verification node. I have programmed it to run a simulation of the transfer process based on the anima's density.
119115TEXT_JOBREL500_02396_ARDASHIR_000_059When the verification node has confirmed the chance of failure is all but eliminated, we can proceed to the next phase of our plan.
120116TEXT_JOBREL500_02396_ARDASHIR_000_060Good. You are ready, then. As before, you will need to increase the anima's aetheric density.
121117TEXT_JOBREL500_02396_ARDASHIR_000_061Here. You will need a new anima glass to monitor its progress.
122118TEXT_JOBREL500_02396_ARDASHIR_000_062When the anima is sufficiently condensed, bring it back for analysis.
123119TEXT_JOBREL500_02396_SYSTEM_000_020Completing certain activities while equipped with your anima weapon will increase its aetheric density.
124120TEXT_JOBREL500_02396_SYSTEM_000_021Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density.
125121TEXT_JOBREL500_02396_SYSTEM_000_023Please be advised that aetheric density cannot be increased when their durability is zero.
126122TEXT_JOBREL500_02396_SYSTEM_000_024Please be advised that aetheric density cannot be increased when its durability is zero.
127123TEXT_JOBREL500_02396_SYSTEM_000_022By using the anima glass, it is possible to visually verify your progress.
128124TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_070<beep> Analyzing... Beginning simulation... Insufficient density levels. <beep> Chance of failure estimated at 75%.
129125TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_071<beep> Analyzing... Beginning simulation... Insufficient density levels. <beep> Chance of failure estimated at 62.5%.
130126TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_072<beep> Analyzing... Beginning simulation... Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 37.5%.
131127TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_073<beep> Analyzing... Beginning simulation... Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 12.5%.
132128TEXT_JOBREL500_02396_SYSTEM_000_030Completing certain activities while equipped with your anima weapon will increase its aetheric density level.
133129TEXT_JOBREL500_02396_SYSTEM_000_031Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density levels.
134130TEXT_JOBREL500_02396_SYSTEM_000_033Please be advised that aetheric density cannot be increased when their durability is zero.
135131TEXT_JOBREL500_02396_SYSTEM_000_034Please be advised that aetheric density cannot be increased when its durability is zero.
136132TEXT_JOBREL500_02396_SYSTEM_000_032By using the anima glass, it is possible to visually verify your progress.
137133TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_074<beep> <beep> Please present specimen for analysis.
138134TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_075Analyzing... Beginning simulation...
139135TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_076Aetheric density exceeds prescribed parameters. <beep> Chance of failure estimated at 0.0000001%.
140136TEXT_JOBREL500_02396_ARDASHIR_000_077Excellent! With readings like this, our work should be but a matter of course.
141137TEXT_JOBREL500_02396_ARDASHIR_000_078Take the anima weapon and the soulstone to Gerolt. At last we shall move the anima to its new, permanent vessel.
142138TEXT_JOBREL500_02396_ARDASHIR_000_079All that remains is to complete work on the soulstone. Soon, my friend. Soon the anima will be safe, now and forevermore!
143139TEXT_JOBREL500_02396_SYSTEM_000_040In order to create a newborn soulstone, use the processing node and complete the quest “Some Assembly Required.”
144140TEXT_JOBREL500_02396_GEROLT_100_080Finish the soulstone? Let's have it, then. The weapon too.
145141TEXT_JOBREL500_02396_GEROLT_000_080What are you botherin' me for, then? Hurry up with that bloody soulstone!
146142TEXT_JOBREL500_02396_GEROLT_200_080Finish the soulstone? Let's have it, then. The weapon too.
147143TEXT_JOBREL500_02396_GEROLT_100_081What are you botherin' me for, then? Hurry up with that bloody soulstone!
148144TEXT_JOBREL500_02396_SYSTEM_000_050In order to create a newborn soulstone, use the processing node and complete the quest “Some Assembly Required.”
149145TEXT_JOBREL500_02396_GEROLT_000_081You lost the anima glass? For the love o'... Go an' get another from Ardashir.
150146TEXT_JOBREL500_02396_SYSTEM_000_051Deleted
151147TEXT_JOBREL500_02396_SYSTEM_000_052Deleted
152148TEXT_JOBREL500_02396_GEROLT_000_082Well, let's get to it.
153149TEXT_JOBREL500_02396_GEROLT_100_082Oi, Ardashir!
154150TEXT_JOBREL500_02396_ARDASHIR_000_083You needn't yell─I can hear just fine. I just...I just needed a moment.
155151TEXT_JOBREL500_02396_GEROLT_000_084A moment? What the hells for? An' what's with the gloom all a sudden?
156152TEXT_JOBREL500_02396_GEROLT_000_085...Wait a second. Ye ain't scared, are ye?
157153TEXT_JOBREL500_02396_ARDASHIR_000_086Scared? <Emphasis>Scared</Emphasis>?
158154TEXT_JOBREL500_02396_ARDASHIR_000_087I am absolutely terrified! What if something should go wrong!? Years of hard work and research would be squandered. More importantly, an innocent new life would be lost. I could never forgive myself should the unthinkable befall the anima.
159155TEXT_JOBREL500_02396_GEROLT_000_088So that's it, then? Ye just plan to run, with nothin' to show but a trail o' piss on yer way home? After all ye've done to get this far!?
160156TEXT_JOBREL500_02396_GEROLT_000_089An' what about <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <If(PlayerParameter(4))>She<Else/>He</If> fought to the seventh hell an' back to get the anima ready for this.
161157TEXT_JOBREL500_02396_GEROLT_000_090An' me! Ye've held me hostage here hammerin' new weapons day after day, an' this one's me best yet. You'd be denyin' the world a masterpiece what puts all other smiths to shame.
162158TEXT_JOBREL500_02396_GEROLT_000_091An' sure, ye might be a self-servin', preenin' little gobshite, but I've seen me fair share o' scholars, an' yer the <Emphasis>cleverest</Emphasis> little gobshite I've ever met. Should go without sayin' the soulstone ye made is perfect, so why get so bothered over nothin'?
163159TEXT_JOBREL500_02396_ARDASHIR_000_092Gerolt... I...
164160TEXT_JOBREL500_02396_ARDASHIR_000_093Ahem. As you say, we have no reason to be concerned.
165161TEXT_JOBREL500_02396_ARDASHIR_000_094Let us begin by transferring the anima to the new soulstone.
166162TEXT_JOBREL500_02396_ARDASHIR_000_095I will require the anima glass, if you would be so kind.
167163TEXT_JOBREL500_02396_ARDASHIR_000_096'Tis done. Quickly now, Gerolt. The anima will not last long. Set the soulstone!
168164TEXT_JOBREL500_02396_GEROLT_000_100How d'ye like that... The pinnacle o' perfection, forged from blood, sweat, an' tears!
169165TEXT_JOBREL500_02396_ARDASHIR_000_101And it is all yours, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You have more than earned it!
170166TEXT_JOBREL500_02396_GEROLT_000_102Feast yer eyes on Aettir an' Priwen. The gods 'emselves'd weep afore these beauties!
171167TEXT_JOBREL500_02396_GEROLT_000_103Feast yer eyes on Nyepels. The gods 'emselves'd weep afore these beauties!
172168TEXT_JOBREL500_02396_GEROLT_000_104Feast yer eyes on Minos. The gods 'emselves'd weep afore this beauty!
173169TEXT_JOBREL500_02396_GEROLT_000_105Feast yer eyes on Areadbhar. The gods 'emselves'd weep afore this beauty!
174170TEXT_JOBREL500_02396_GEROLT_000_106Feast yer eyes on Terpander. The gods 'emselves'd weep afore this beauty!
175171TEXT_JOBREL500_02396_GEROLT_000_107Feast yer eyes on Sindri. The gods 'emselves'd weep afore this beauty!
176172TEXT_JOBREL500_02396_GEROLT_000_108Feast yer eyes on Kaladanda. The gods 'emselves'd weep afore this beauty!
177173TEXT_JOBREL500_02396_GEROLT_000_109Feast yer eyes on Mimesis. The gods 'emselves'd weep afore this beauty!
178174TEXT_JOBREL500_02396_GEROLT_000_110Feast yer eyes on Anabasis. The gods 'emselves'd weep afore this beauty!
179175TEXT_JOBREL500_02396_GEROLT_000_111Feast yer eyes on Sandungs. The gods 'emselves'd weep afore these beauties!
180176TEXT_JOBREL500_02396_GEROLT_000_112Feast yer eyes on Cronus. The gods 'emselves'd weep afore this beauty!
181177TEXT_JOBREL500_02396_GEROLT_000_113Feast yer eyes on Deathlocke. The gods 'emselves'd weep afore this beauty!
182178TEXT_JOBREL500_02396_GEROLT_000_114Feast yer eyes on Canopus. The gods 'emselves'd weep afore this beauty!
183179TEXT_JOBREL500_02396_ARDASHIR_000_115I should hope the anima is as pleased as we are. Care to summon it forth, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
184180TEXT_JOBREL500_02396_ARDASHIR_000_116But where is the anima? Does it not answer your call?
185181TEXT_JOBREL500_02396_ARDASHIR_000_117No, it cannot be! Did it...did it not survive the transfer!?
186182TEXT_JOBREL500_02396_BUKINOSEIREI_000_118<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day to you<Else/>Good evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Is something the matter? You seem concerned.
187183TEXT_JOBREL500_02396_BUKINOSEIREI_000_119Oh, how wondrous it was! A great power welled up within me, the likes of which I had never felt before. For a fleeting moment, I was drifting, and then there was a burst of color and light...
188184TEXT_JOBREL500_02396_BUKINOSEIREI_000_120So warm, so comforting was the glow that I could feel myself nodding off to sleep. But then I heard your voice, and I woke with a start.
189185TEXT_JOBREL500_02396_BUKINOSEIREI_000_121I've never felt so alive... It's as if I've been born anew!
190186TEXT_JOBREL500_02396_BUKINOSEIREI_000_122<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day to you<Else/>Good evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Why do you look at me so? Have I done something wrong?
191187TEXT_JOBREL500_02396_BUKINOSEIREI_000_123Oh, how wondrous it was! A great power welled up within me, the likes of which I had never felt before. For a fleeting moment, I was drifting, and then there was a burst of color and light...
192188TEXT_JOBREL500_02396_BUKINOSEIREI_000_125So warm, so comforting was the glow that I could feel myself nodding off to sleep. But then I heard your voice, and I woke with a start.
193189TEXT_JOBREL500_02396_BUKINOSEIREI_000_126I've never felt so alive! It's as if I've been born anew!
194190TEXT_JOBREL500_02396_ARDASHIR_000_127Born anew... Yes, in a sense that is indeed what has happened. You've grown strong, and so much so that you need no longer rely on others.
195191TEXT_JOBREL500_02396_ARDASHIR_000_128Yes, now you are free. Free to go forth with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, to see distant lands and embark on all the adventures this realm has to offer!
196192TEXT_JOBREL500_02396_ARDASHIR_000_130In overcoming such trials and travails together, I daresay you two have become quite the pair. Less adventurer and <If(PlayerParameter(4))>her<Else/>his</If> arm than...fast friends.
197193TEXT_JOBREL500_02396_BUKINOSEIREI_000_131Fast...friends?
198194TEXT_JOBREL500_02396_ARDASHIR_000_132Though I am but a youth of seventeen summers, I know what it means to respect and care for another. This is the sort of true kinship I see in you.
199195TEXT_JOBREL500_02396_BUKINOSEIREI_000_133It gladdens me to hear such praise. My only aim now is to become stronger, and prove myself a faithful friend to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
200196TEXT_JOBREL500_02396_BUKINOSEIREI_000_134It gladdens me to hear such praise. My only aim now is to become stronger, and prove myself a loyal friend to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
201197TEXT_JOBREL500_02396_ARDASHIR_000_135Your adventures with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> will doubtless carry you to distant lands, where you will confront foes the likes of which I can scarce imagine.
202198TEXT_JOBREL500_02396_ARDASHIR_000_136But no matter the challenge, you must rise to overcome it. Together, as true friends do. When you return from such travels, I should very much like to hear your tales of triumph.
203199TEXT_JOBREL500_02396_ARDASHIR_000_137We have done it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The anima shall enjoy life in all its splendor, now and forevermore, thanks to your selfless dedication. Words fail to express my gratitude.
204200TEXT_JOBREL500_02396_GEROLT_100_138Oi, Ardashir.
205201TEXT_JOBREL500_02396_GEROLT_000_138I've been meanin' to tell ye, but I've fixed up the wings on this little one, too. Just like ye asked.
206202TEXT_JOBREL500_02396_ARDASHIR_000_140Thank you, Gerolt. All that remains to do is to calibrate the joints and it will be complete.
207203TEXT_JOBREL500_02396_ARDASHIR_000_141Ah, yes. There is another matter I would discuss with you, but doubtless you are weary after such a long day. I bid you safe travels home, and a well-earned respite. Let us speak again when next you return to Azys Lla.
208204TEXT_JOBREL500_02396_ARDASHIR_000_139We did it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We have guaranteed the future of yet another life, another companion with whom you can explore the untraveled reaches of Eorzea. May your journeys together be ever fruitful!
209205TEXT_JOBREL500_02396_SYSTEM_000_060Your anima weapon has been reborn, the spirit within imbued with newfound power!