mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-07-24 10:59:11 +00:00
6.0 KiB
6.0 KiB
| 1 | key | 0 | 1 |
|---|---|---|---|
| 2 | # | ||
| 3 | int32 | str | str |
| 4 | 0 | TEXT_LUCKMA103_03281_SEQ_00 | The Crystal Exarch is finally ready to discuss the matter of your comrades' whereabouts. |
| 5 | 1 | TEXT_LUCKMA103_03281_SEQ_01 | |
| 6 | 2 | TEXT_LUCKMA103_03281_SEQ_02 | |
| 7 | 3 | TEXT_LUCKMA103_03281_SEQ_03 | |
| 8 | 4 | TEXT_LUCKMA103_03281_SEQ_04 | |
| 9 | 5 | TEXT_LUCKMA103_03281_SEQ_05 | |
| 10 | 6 | TEXT_LUCKMA103_03281_SEQ_06 | |
| 11 | 7 | TEXT_LUCKMA103_03281_SEQ_07 | |
| 12 | 8 | TEXT_LUCKMA103_03281_SEQ_08 | |
| 13 | 9 | TEXT_LUCKMA103_03281_SEQ_09 | |
| 14 | 10 | TEXT_LUCKMA103_03281_SEQ_10 | |
| 15 | 11 | TEXT_LUCKMA103_03281_SEQ_11 | |
| 16 | 12 | TEXT_LUCKMA103_03281_SEQ_12 | |
| 17 | 13 | TEXT_LUCKMA103_03281_SEQ_13 | |
| 18 | 14 | TEXT_LUCKMA103_03281_SEQ_14 | |
| 19 | 15 | TEXT_LUCKMA103_03281_SEQ_15 | |
| 20 | 16 | TEXT_LUCKMA103_03281_SEQ_16 | |
| 21 | 17 | TEXT_LUCKMA103_03281_SEQ_17 | |
| 22 | 18 | TEXT_LUCKMA103_03281_SEQ_18 | |
| 23 | 19 | TEXT_LUCKMA103_03281_SEQ_19 | |
| 24 | 20 | TEXT_LUCKMA103_03281_SEQ_20 | |
| 25 | 21 | TEXT_LUCKMA103_03281_SEQ_21 | |
| 26 | 22 | TEXT_LUCKMA103_03281_SEQ_22 | |
| 27 | 23 | TEXT_LUCKMA103_03281_SEQ_23 | |
| 28 | 24 | TEXT_LUCKMA103_03281_TODO_00 | Speak with the Crystarium gatekeep. |
| 29 | 25 | TEXT_LUCKMA103_03281_TODO_01 | Speak with the Crystal Exarch. |
| 30 | 26 | TEXT_LUCKMA103_03281_TODO_02 | Speak with the Crystal Exarch. |
| 31 | 27 | TEXT_LUCKMA103_03281_TODO_03 | Speak with the Crystal Exarch. |
| 32 | 28 | TEXT_LUCKMA103_03281_TODO_04 | Speak with the manager of suites in the Pendants. |
| 33 | 29 | TEXT_LUCKMA103_03281_TODO_05 | Speak with the Crystal Exarch in the Ocular. |
| 34 | 30 | TEXT_LUCKMA103_03281_TODO_06 | |
| 35 | 31 | TEXT_LUCKMA103_03281_TODO_07 | |
| 36 | 32 | TEXT_LUCKMA103_03281_TODO_08 | |
| 37 | 33 | TEXT_LUCKMA103_03281_TODO_09 | |
| 38 | 34 | TEXT_LUCKMA103_03281_TODO_10 | |
| 39 | 35 | TEXT_LUCKMA103_03281_TODO_11 | |
| 40 | 36 | TEXT_LUCKMA103_03281_TODO_12 | |
| 41 | 37 | TEXT_LUCKMA103_03281_TODO_13 | |
| 42 | 38 | TEXT_LUCKMA103_03281_TODO_14 | |
| 43 | 39 | TEXT_LUCKMA103_03281_TODO_15 | |
| 44 | 40 | TEXT_LUCKMA103_03281_TODO_16 | |
| 45 | 41 | TEXT_LUCKMA103_03281_TODO_17 | |
| 46 | 42 | TEXT_LUCKMA103_03281_TODO_18 | |
| 47 | 43 | TEXT_LUCKMA103_03281_TODO_19 | |
| 48 | 44 | TEXT_LUCKMA103_03281_TODO_20 | |
| 49 | 45 | TEXT_LUCKMA103_03281_TODO_21 | |
| 50 | 46 | TEXT_LUCKMA103_03281_TODO_22 | |
| 51 | 47 | TEXT_LUCKMA103_03281_TODO_23 | |
| 52 | 48 | TEXT_LUCKMA103_03281_GARLONDMAN03279_100_000 | I've been keeping that device you uncovered safe and sound. Did you need to use it again...? |
| 53 | 49 | TEXT_LUCKMA103_03281_Q0_100_000 | Touch the beacon and travel to the First? |
| 54 | 50 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_000 | You've done as I requested, and learned something of the world in which you find yourself. Now it's time I fulfilled my half of the bargain, and explained what has befallen your comrades. |
| 55 | 51 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_001 | That is a conversation I would rather have in the privacy of my quarters, however. I must go on ahead to the tower and organize a few things, but I shall see that the guard knows to admit you. |
| 56 | 52 | TEXT_LUCKMA103_03281_Q1_000_002 | What will you say? |
| 57 | 53 | TEXT_LUCKMA103_03281_A1_000_003 | The tower's gate lies open, then? |
| 58 | 54 | TEXT_LUCKMA103_03281_A1_000_004 | Just like that? Then...G'raha Tia is...? |
| 59 | 55 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_005 | Well, yes, of course. It can be opened and closed just like any other. Does that seem strange to you? |
| 60 | 56 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_006 | I know not how the tower functioned in your time, but I assure you there is no danger of us being locked inside. |
| 61 | 57 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_007 | ...I am not familiar with that name. Is there something I should know? |
| 62 | 58 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_008 | An extraordinary tale. But I'm afraid I found no such individual residing in the tower when it passed into my care. Mayhap we can revisit that mystery another time. For now, I think it best that we focus on the present. |
| 63 | 59 | TEXT_LUCKMA103_03281_CRYSTALGATEKEEPER_000_010 | Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. The Exarch awaits you within. |
| 64 | 60 | TEXT_LUCKMA103_03281_Q2_000_011 | Enter the Crystal Tower? |
| 65 | 61 | TEXT_LUCKMA103_03281_CRYSTALGATEKEEPER_000_020 | Touring the city with the Exarch, are you? You could have no finer guide! |
| 66 | 62 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_030 | The Crystarium boasts a number of residential districts, but I have been informed that a room has just become available at the Pendants. |
| 67 | 63 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_031 | Which, as it turns out, is perfect. Our path there will take us past the markets, and I was hoping to give you my own introduction to their wares. Come along. |
| 68 | 64 | TEXT_LUCKMA103_03281_SYSTEM_000_035 | As a result of your pact with Feo Ul, you now have access to delivery moogles, market boards, and summoning bells while in the First. |
| 69 | 65 | TEXT_LUCKMA103_03281_GUIDEOFTHEPENDANTS_000_040 | Welcome to the Pendants, <If(PlayerParameter(4))>miss<Else/>sir</If>. You're here with the Exarch...? |
| 70 | 66 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_050 | Ah, there you are─I was just finalizing the matter of your accommodation. You'll have a private room here at the Pendants for the duration of your stay, to make use of as you see fit. |
| 71 | 67 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_051 | When you are ready to retire, the manager will show you to your lodgings. Pray rest and recuperate, and we shall reconvene in the Ocular anon. |
| 72 | 68 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_052 | I believe that covers all of the practical concerns... |
| 73 | 69 | TEXT_LUCKMA103_03281_MYSTERYVOICE_000_053 | ...Thank you for answering my call, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We are denied the comforting blanket of night, but may peaceful dreams attend you nonetheless. |
| 74 | 70 | TEXT_LUCKMA103_03281_GUIDEOFTHEPENDANTS_000_060 | A pleasure to meet you, <If(PlayerParameter(4))>miss<Else/>sir</If>, and welcome to your new home at the Pendants. |
| 75 | 71 | TEXT_LUCKMA103_03281_GUIDEOFTHEPENDANTS_000_061 | Your room is ready, if you'd care to retire? |
| 76 | 72 | TEXT_LUCKMA103_03281_Q3_000_062 | Retire to your quarters? |
| 77 | 73 | TEXT_LUCKMA103_03281_CRYSTALGATEKEEPER_000_070 | <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The Exarch awaits you within. |
| 78 | 74 | TEXT_LUCKMA103_03281_Q4_000_071 | Enter the Ocular? |