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12 KiB
12 KiB
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| 4 | 0 | TEXT_CHRHDY351_04772_SEQ_00 | The House Manderville artisan stands ready to facilitate your augmentation request. ※Changing classes or jobs will prevent progress during this quest. |
| 5 | 1 | TEXT_CHRHDY351_04772_SEQ_01 | Having resolved to have a different Manderville weapon augmented, you consult with the House Manderville artisan. Enthusiastic yet apologetic, he asks that you once more supply him with the necessary rare materials─in this case, three chunks of amplifying achondrite. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Chunks of amplifying achondrite can be obtained from Jubrunnah at the aetheryte plaza in Radz–at–Han. |
| 6 | 2 | TEXT_CHRHDY351_04772_SEQ_02 | As promised, the House Manderville retainers─with the aid of the ever-irascible Gerolt─elevate your chosen weaponry to a new stage of majesty. Should you wish to augment other armaments, the artisan bids you engage their services without hesitation. |
| 7 | 3 | TEXT_CHRHDY351_04772_SEQ_03 | |
| 8 | 4 | TEXT_CHRHDY351_04772_SEQ_04 | |
| 9 | 5 | TEXT_CHRHDY351_04772_SEQ_05 | |
| 10 | 6 | TEXT_CHRHDY351_04772_SEQ_06 | |
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| 15 | 11 | TEXT_CHRHDY351_04772_SEQ_11 | |
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| 23 | 19 | TEXT_CHRHDY351_04772_SEQ_19 | |
| 24 | 20 | TEXT_CHRHDY351_04772_SEQ_20 | |
| 25 | 21 | TEXT_CHRHDY351_04772_SEQ_21 | |
| 26 | 22 | TEXT_CHRHDY351_04772_SEQ_22 | |
| 27 | 23 | TEXT_CHRHDY351_04772_SEQ_23 | |
| 28 | 24 | TEXT_CHRHDY351_04772_TODO_00 | <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain chunks of amplifying achondrite<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,39144,1,1)/> and <SheetEn(Item,2,39163,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,39145,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,39146,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,39147,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,39148,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,39152,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,39153,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,39154,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,39155,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,39149,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,39151,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,39150,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,39156,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,39157,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,39158,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,39159,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,39160,1,1)/><Else/><If(Equal(IntegerParameter(4),39))><SheetEn(Item,2,39162,1,1)/><Else/><If(Equal(IntegerParameter(4),40))><SheetEn(Item,2,39161,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory or Armoury Chest, deliver the chunks of amplifying achondrite to the House Manderville artisan</If>. |
| 29 | 25 | TEXT_CHRHDY351_04772_TODO_01 | |
| 30 | 26 | TEXT_CHRHDY351_04772_TODO_02 | |
| 31 | 27 | TEXT_CHRHDY351_04772_TODO_03 | |
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| 36 | 32 | TEXT_CHRHDY351_04772_TODO_08 | |
| 37 | 33 | TEXT_CHRHDY351_04772_TODO_09 | |
| 38 | 34 | TEXT_CHRHDY351_04772_TODO_10 | |
| 39 | 35 | TEXT_CHRHDY351_04772_TODO_11 | |
| 40 | 36 | TEXT_CHRHDY351_04772_TODO_12 | |
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| 42 | 38 | TEXT_CHRHDY351_04772_TODO_14 | |
| 43 | 39 | TEXT_CHRHDY351_04772_TODO_15 | |
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| 47 | 43 | TEXT_CHRHDY351_04772_TODO_19 | |
| 48 | 44 | TEXT_CHRHDY351_04772_TODO_20 | |
| 49 | 45 | TEXT_CHRHDY351_04772_TODO_21 | |
| 50 | 46 | TEXT_CHRHDY351_04772_TODO_22 | |
| 51 | 47 | TEXT_CHRHDY351_04772_TODO_23 | |
| 52 | 48 | TEXT_CHRHDY351_04772_SYSTEM_000_000 | Please note that upon completing the quest “In Need of Adjustment,” you will receive a Manderville weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>. |
| 53 | 49 | TEXT_CHRHDY351_04772_SYSTEM_000_001 | Please ensure you have changed to your desired job before speaking with the House Manderville artisan. |
| 54 | 50 | TEXT_CHRHDY351_04772_Q1_000_001 | What will you do? |
| 55 | 51 | TEXT_CHRHDY351_04772_A1_000_002 | Undertake this quest as another job. |
| 56 | 52 | TEXT_CHRHDY351_04772_A1_000_003 | Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>. |
| 57 | 53 | TEXT_CHRHDY351_04772_SYSTEM_000_005 | Please speak with the House Manderville artisan again when you are ready to undertake this quest. |
| 58 | 54 | TEXT_CHRHDY351_04772_SYSTEM_000_006 | You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with the House Manderville artisan again. |
| 59 | 55 | TEXT_CHRHDY351_04772_SYSTEM_000_007 | You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with the House Manderville artisan again. |
| 60 | 56 | TEXT_CHRHDY351_04772_SYSTEM_000_008 | Please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory. |
| 61 | 57 | TEXT_CHRHDY351_04772_SYSTEM_100_008 | Upon doing so, you will become eligible to accept the quest “In Need of Adjustment.” |
| 62 | 58 | TEXT_CHRHDY351_04772_SYSTEM_000_009 | In order to accept the quest “In Need of Adjustment,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory. |
| 63 | 59 | TEXT_CHRHDY351_04772_CRAFTER04653_000_010 | Another augmentation, is it? Certainly, certainly! I am equipped with every tool and material required to reforge your weaponry. |
| 64 | 60 | TEXT_CHRHDY351_04772_CRAFTER04653_000_011 | ...Every material, that is, save for three pieces of extraordinarily rare achondrite. I do apologize for singing the same tune over and over, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, but I must ask that you supply this most precious resource yourself. |
| 65 | 61 | TEXT_CHRHDY351_04772_SYSTEM_000_012 | Chunks of amplifying achondrite can be obtained from Jubrunnah at the aetheryte plaza in Radz–at–Han. |
| 66 | 62 | TEXT_CHRHDY351_04772_CRAFTER04653_000_020 | Still attempting to acquire the achondrite, are we? Please, take all the time you need. I am well compensated for standing idly at my station, day after day...after day. |
| 67 | 63 | TEXT_CHRHDY351_04772_SYSTEM_000_021 | Chunks of amplifying achondrite can be obtained from Jubrunnah at the aetheryte plaza in Radz–at–Han. |
| 68 | 64 | TEXT_CHRHDY351_04772_CRAFTER04653_000_030 | Ah, you've acquired the achondrite! Pray unbuckle your weaponry that we might lavish it with our full artisanal attentions. |
| 69 | 65 | TEXT_CHRHDY351_04772_CRAFTER04653_000_031 | By your expectant gaze, might I assume we are ready to proceed? |
| 70 | 66 | TEXT_CHRHDY351_04772_CRAFTER04653_000_040 | Yes, these achondrite chunks are all suitably chunky. Let the augmentation process begin! |
| 71 | 67 | TEXT_CHRHDY351_04772_MANDERVILALCHEMIST_000_041 | We shall now apply the Maxalamanderville coating. As you know, the oil's final composition will alter the paths of aetherial conductivity, and thus affect how your weaponry serves you in battle. |
| 72 | 68 | TEXT_CHRHDY351_04772_MANDERVILALCHEMIST_000_042 | I must ask that you be quite accurate with─and committed to─your particular preferences. |
| 73 | 69 | TEXT_CHRHDY351_04772_Q2_000_000 | What will you do? |
| 74 | 70 | TEXT_CHRHDY351_04772_A2_000_001 | Adjust the attributes of your Manderville weaponry. |
| 75 | 71 | TEXT_CHRHDY351_04772_A2_000_002 | Learn about Manderville weaponry attributes. |
| 76 | 72 | TEXT_CHRHDY351_04772_A2_000_003 | Nothing. |
| 77 | 73 | TEXT_CHRHDY351_04772_SYSTEM_000_043 | You can choose three attributes to add to your newly augmented Manderville weaponry. One of these attributes will be set to a lower value than the other two. |
| 78 | 74 | TEXT_CHRHDY351_04772_SYSTEM_000_044 | Once you have adjusted the values to your liking, select “Confirm” to finalize your decision. |
| 79 | 75 | TEXT_CHRHDY351_04772_SYSTEM_000_045 | Resetting your weaponry's attributes will require an additional chunk of amplifying achondrite, so consider your choices carefully. |
| 80 | 76 | TEXT_CHRHDY351_04772_MANDERVILALCHEMIST_000_046 | As you wish, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. |
| 81 | 77 | TEXT_CHRHDY351_04772_GEROLT_000_047 | Done. A fine piece o' reforgin', if I do say so meself! |
| 82 | 78 | TEXT_CHRHDY351_04772_GEROLT_000_048 | Enjoy yer new <SheetEn(Item,3,IntegerParameter(1),1,1)/> an' <SheetEn(Item,3,IntegerParameter(2),1,1)/>! |
| 83 | 79 | TEXT_CHRHDY351_04772_GEROLT_000_049 | Enjoy yer new <SheetEn(Item,3,IntegerParameter(1),1,1)/>! |
| 84 | 80 | TEXT_CHRHDY351_04772_CRAFTER04653_000_050 | Truly, 'tis another masterpiece! A testament to the fine-tuned harmony of our collaborative hammers! |
| 85 | 81 | TEXT_CHRHDY351_04772_GEROLT_000_051 | Clobberin' hammers is all well an' good, aye. |
| 86 | 82 | TEXT_CHRHDY351_04772_GEROLT_000_052 | But for the love o' Byregot... Would it kill ye to put on a pair o' bloody trousers? |
| 87 | 83 | TEXT_CHRHDY351_04772_CRAFTER04653_000_053 | My lack of clothing is a conscious effort─one I must continue if I am to emulate Lord Godbert's masterful methodology. |
| 88 | 84 | TEXT_CHRHDY351_04772_MANDERVILALCHEMIST_000_054 | |
| 89 | 85 | TEXT_CHRHDY351_04772_CRAFTER04653_100_054 | Why not try it yourself, Master Gerolt? Freeing oneself from the tyranny of socially acceptable apparel is a liberating experience, I can assure you. |
| 90 | 86 | TEXT_CHRHDY351_04772_GEROLT_000_055 | Liberate meself, ye say... |
| 91 | 87 | TEXT_CHRHDY351_04772_GEROLT_000_056 | So's I can join yer small-brained, smallclothes society!? Not in a million years! |
| 92 | 88 | TEXT_CHRHDY351_04772_CRAFTER04653_000_060 | 'Tis a breathtaking work of art, built upon a solid foundation of cooperative craftsmanship! |
| 93 | 89 | TEXT_CHRHDY351_04772_GEROLT_000_061 | Aye, but...mostly on me smitty talents. The pair o' you should keep at it, though. |
| 94 | 90 | TEXT_CHRHDY351_04772_CRAFTER04653_000_070 | 'Twould seem our toils are done for the day. Should you have other weaponry in need of augmentation, however, do not hesitate to call upon our services. |
| 95 | 91 | TEXT_CHRHDY351_04772_CRAFTER04653_000_071 | A few moments' notice─and a few chunks of achondrite─is all we require. |
| 96 | 92 | TEXT_CHRHDY351_04772_MANDERVILALCHEMIST_000_072 | As for simple readjustments, you need bring me but a single piece of the same amplifying achondrite. I shall see to it that your armaments' aetherial pathways are altered to your liking. |