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ffxiv-datamining/csv/QuestRedoChapterUI.csv
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2020-08-13 13:44:07 -06:00

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11767205111113801113601113701Heavensward - Part 1Part 1Owing to schemes in the shadows of Ul'dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee north. Though granted shelter by Lord Haurchefant, the heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons?
12867205112113802113602113702Heavensward - Part 2Part 2Venturing deep into the domain of the dragons, the heroes come face to face with the great wyrm Hraesvelgr, from whom they learn the sordid truth of the Dragonsong War. Born of man's treachery was this bloody conflict, and by man's hand it must be ended. Thus does the Warrior of Light sally forth with Ishgard's greatest champion, the Azure Dragoon, on a mission to crush the serpent's head.
13967783113113803113603113703Heavensward - Part 3Part 3Though it came at great cost, the heroes have triumphed over the archbishop on the floating continent of Azys Lla, thereby breaking the cycle of conflict between man and dragon. Yet a millennium of war is not soon ended, and in the wake of the Warrior of Light's return, the nation of Ishgard was left trembling, the faith of her people shaken to the very core.
141067895114113804113604113704Heavensward - Part 4Part 4After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easy─if only for a moment. For every ending marks a new beginning.
151168089121113805113605113705Stormblood - Part 1Part 1With the vaunted Warrior of Light marching beside them, the men and women of the Eorzean Alliance prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the fallen nation of Doma struggle to rekindle the fires of hope in their countrymen.
161268089122113806113606113706Stormblood - Part 2Part 2Making their way across the Ruby Sea, the heroes set foot upon the shores of Yanxia, a region which has languished under imperial rule for twenty-five long years. In order to wrest these troubled lands from the spiteful grip of the acting imperial viceroy of Doma, Yotsuyu, they set out for the boundless plains of the Azim Steppe, in search of the kingdom's rightful ruler.
171368612123113807113607113707Stormblood - Part 3Part 3The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality?
181468721124113808113608113708Stormblood - Part 4Part 4The shadow of mystery deepens as the man who wears Zenos’s face continues to move unchecked, sowing the seeds of strife from the heart of the Empire. All indications point to Ascian machination, and the arrival of a messenger at the Rising Stones sets the Scions of the Seventh Dawn upon a path rife with peril, towards an unknowable destination.
191569190131113809113609113709Shadowbringers - Part 1Part 1Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea. In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First.
201669190132113810113610113710Shadowbringers - Part 2Part 2Though the Warriors of Darkness have succeeded in restoring the night to the Rak'tika Greatwood, much of Norvrandt yet remains shrouded in primordial Light, its denizens at the mercy of the abominations known as sin eaters. Burdened by the unsettling truths revealed to them by the Ascian Emet-Selch, the heroes forge on along their chosen path─the path of villainy.
211765580341113811113611113711The Binding Coil of BahamutRipped from the heavens by the nefarious designs of Nael van Darnus, the false moon Dalamud hurtled into Vylbrand, its shattering impact forming a network of labyrinthine caverns beneath the surface. Braving dangers untold, the Warrior of Light plumbs the subterranean depths, that the truth behind the Seventh Umbral Calamity may be unearthed.
221866031351113812113612113712The Crystal TowerA sky-scraping spire that shines with the light of a thousand stars─long thought to be but a legend, the Crystal Tower arose from the crags of Mor Dhona in the wake of the Calamity, striking awe and fear into the hearts of all who bore it witness. What lost secrets of ancient Allag await those brave souls who would probe its innermost sanctums?
231967875342113813113613113713AlexanderThis clockwork colossus emerged from the rushing waters of the Thaliak, looming a grave threat over the snow-swept hinterlands of Dravania. Summoned to stave off the threat of the sleeping primal before it stirs, the Warrior of Light steps within, and the curtain rises on a battle that will transcend space and time...
242067910352113814113614113714The Shadow of MhachIn an age of unprecedented air travel, sky pirates soar through the heavens on their airships in search of new frontiers and undiscovered treasures. When tales of a ghost ship haunting the clouds spread, the Warrior of Light answers the call and boards the baleful vessel forged by ancient and forbidden magicks.
252167930361113815113615113715The Warring TriadSealed deep within a research facility on Azys Lla are three eikons, beings of fearsome power that have slumbered there since the fall of the Allag. When one eikon─Sephirot, the Fiend─threatens to stir, the Warrior of Light sets off at the behest of the enigmatic Unukalhai to face it in an epic struggle...
262268693343113816113616113716OmegaRoused from age-old slumber to stave off a new primal threat looming over Eorzea, the ancient weapon known as Omega vanished into the far reaches of Gyr Abania after a mighty struggle against the draconic Shinryu. There did the Warrior of Light travel, not knowing that a dimension-spanning battle that would defy the imagination awaited...
272368726353113817113617113717Return to IvaliceFresh off their widely acclaimed performance of <Emphasis>The Zodiac Brave Story</Emphasis> in Garlemald, the airborne theater troupe <Emphasis>Prima Vista</Emphasis> sets anchor in Kugane with a new story to be told. What brings them to these far lands? Sit back and let them regale you with a tale of the fabled kingdom of Ivalice, and perhaps you will understand...
282468702362113818113618113718The Four LordsHingan faerie tales sing of Tenzen, a legendary samurai who set forth to drive a host of demonic oni from the land. Accompanying him on his journey were the Four Lords, guardians of the Ruby Sea. Yet could it be that his adventure was more than mere myth? In a far corner of the vast ocean, a new legend will be born...
292566038271113819113619113719Hildibrand, Agent of EnquiryFeared lost forever when the Calamity struck, a true Eorzean hero and legend has returned to the realm! Join Hildibrand Manderville, agent of enquiry, inspector extraordinaire, and his talented and charming assistant Nashu Mhakaracca as they scour all creation to solve the most perplexing cases to plague the people of Eorzea.
302667908272113820113620113720Further Hildibrand AdventuresNashu Mhakaracca arrives in Ishgard in search of her mentor, Hildibrand, agent of enquiry, inspector extraordinaire, who went flying through the skies after solving his greatest case to date. Has Eorzea's foremost gentleman and scholar once again survived against all odds, that he might lend his ever-insightful eye to the residents of the Holy See? The game is once again afoot!
312768704273113821113621113721Even Further Hildibrand AdventuresWhen Hildibrand, as is his wont, is sent sailing through the skies across the Ruby Sea, Nashu Mhakaracca sets her sights eastward. No sooner does she arrive in the port city of Kugane than she hears rumors of a dastardly thief known as the Wolf Burglar. And so the stage is set for a new chapter of intrigue and adventure...
322867900281113822113622113722Saint Endalim's ScholasticateThe dreadful truth behind the Dragonsong War laid bare by the Warrior of Light, the Ishgardian populace was cast into confusion and despair─the entire basis of their history and faith shaken to the core. In these uncertain times, even the young students at this storied academy cannot avoid being embroiled in a web of uncertainty and intrigue...
332967015291113823113623113723Tales of the Dragonsong WarThe paths we walk, the oaths we swear, the legacies we leave... Sharing triumphs and bearing burdens, the Warrior of Light embarks on a journey of reminiscence and recollection in a land that now heals from a long and bitter war.
3430660757101113824113624113724Carpenter - Part 1Nestled beneath the boughs of the Twelveswood, the city-state of Gridania is home to the finest carpenters in the realm. There, aspiring artisans toil under the strict eye of Beatin, head of the Carpenters' Guild. With saw in hand and a will to learn, you take your first steps on the path of carpentry.
3531675377102113825113625113725Carpenter - Part 2Thanks to the bow you masterfully crafted, Beatin is able to welcome his dear friend Gairhard safely back to Gridania. This earns you the undying gratitude and trust of the timbermaster, who now turns to you once more with a request─to find the owner of a finely crafted spear. This mission will take you to the Holy See of Ishgard, where your skills with a saw will be tested as never before.
3632679817103113826113626113726Carpenter - Part 3The spear you crafted for Barthovieu grants him the means to avenge his father and clear his name. Your work in Ishgard done, you duly report back to Beatin in Gridania. But no sooner do you arrive than the timbermaster places one of his new recruits in your care, a task that will take you across the seas to Far Eastern shores.
3733658387111113827113627113727Blacksmith - Part 1Rising from the roiling waves of the Rhotano Sea, the city-state of Limsa Lominsa is home to the finest blacksmiths in the realm. There, aspiring artisans toil under the keen eye of Brithael, head of the Blacksmiths' Guild. With hammer in hand and a fire in your belly, you take your first steps on the path of smithing.
3834675477112113828113628113728Blacksmith - Part 2You have grown much in the short time you have spent with the guild. Indeed, even Brithael himself has named you one of the best blacksmiths he has ever known. Perhaps that is why it is to you he turns when seeking deft hands and an adept hammer to assist with a request from the Holy See.
3935681557113113829113629113729Blacksmith - Part 3Baroness Laurisse of House Jervaint is one step closer to knighthood thanks in no small part to your ingenuity and smithing prowess. Having received payment for your services, you return to the Blacksmiths' Guild in Limsa Lominsa, unaware that trouble has arrived from the Far East in the form of a problematic protégé.
4036658207121113830113630113730Armorer - Part 1Rising from the roiling waves of the Rhotano Sea, the city-state of Limsa Lominsa is home to the finest armorers in the realm. There, aspiring artisans toil under the sharp eye of H'naanza, head of the Armorers' Guild. With hammer in hand and a passion for plating, you take your first steps on the path of armorcraft.
4137675787122113831113631113731Armorer - Part 2A rather unorthodox test of your skills by Admiral Merlwyb has saved the reputation of the Armorers' Guild. Though it proved a humbling experience for Blanstyr, he will need your help if he is to regain his footing as an armorer worthy of the name.
4238681347123113832113632113732Armorer - Part 3With your help, Blanstyr has rediscovered the fire needed for his work in the forge and built himself an enviable reputation. However, the man isn't content to rest on these laurels, and reveals that he means to leave the Armorers' Guild in order to hone his skills in the Far East.
4339661947131113833113633113733Goldsmith - Part 1A flower blooming amidst the sands of Thanalan, the city-state of Ul'dah is home to the finest goldsmiths in the realm. There, aspiring artisans toil under the not-so-attentive eye of Serendipity, master of the Goldsmiths' Guild. With hammer in hand and a burning desire to learn, you take your first steps on the path of goldsmithing.
4440676107132113834113634113734Goldsmith - Part 2During your time at the Goldsmiths' Guild, you not only grow to become a master of your craft, but assist in bringing the notorious thief Jade Fox to justice. Having attained considerable renown for your work, it comes as no surprise when an agent of Eshtaime's Lapidaries comes to you with an important commission.
4541681397133113835113635113735Goldsmith - Part 3The music boxes you crafted for Jeweled Peak and Still River give the couple an anniversary they will never forget. There can be no doubt that you are a master of your craft, which is perhaps why you have been handpicked by the sultana herself to serve as the headmaster of a new artisans' school.
4642656027141113836113636113736Leatherworker - Part 1Nestled beneath the boughs of the Twelveswood, the city-state of Gridania is home to the finest leatherworkers in the realm. There, aspiring artisans toil under the shrewd eye of Geva, master of the Leatherworkers' Guild. With knife in hand and the resolve to learn, you take your first steps on the path of leatherworking.
4743676157142113837113637113737Leatherworker - Part 2Your efforts in the annual exhibition have earned you recognition as a full-fledged artisan of the Leatherworkers' Guild. Perhaps that is why a fledgling business in Ishgard has seen fit to have you serve as their advisor.
4844681517143113838113638113738Leatherworker - Part 3Elde's business is flourishing, the people of Ishgard coming to recognize both her quality products and your remarkable craftsmanship. Geva too has taken note of your exploits, and she can think of no better artisan to attend Eorzea's premier naturalist.
4945661907151113839113639113739Weaver - Part 1A flower blooming amidst the sands of Thanalan, the city-state of Ul'dah is home to the finest weavers in the realm. There, aspiring artisans toil under the astute eye of Redolent Rose, master of the Weavers' Guild. With needle in hand and a passion for fashion, you take your first steps on the path of clothcraft.
5046675427152113840113640113740Weaver - Part 2Your fashionable tastes and skill with a needle helped a young Lalafell follow his heart; now Redolent Rose would follow his own to Ishgard, that he might look upon the latest fashions of the nobles. Alas, his commitments keep him in Ul'dah, and thus it falls to you to be his eyes in the Holy See.
5147679717153113841113641113741Weaver - Part 3Your latest creation will accompany Averil to the battlefield, her love steadfast beside her. Having accomplished your task in Ishgard, you report back to the Weavers' Guild, where Redolent Rose tells you of a prospective business partner hailing from the Far East.
5248661867161113842113642113742Alchemist - Part 1A flower blooming amidst the sands of Thanalan, the city-state of Ul'dah is home to the finest alchemists in the realm. There, aspiring artisans toil under the eccentric eye of Severian, master of the Alchemists' Guild. With alembic in hand and an inquisitive mind, you take your first steps on the path of alchemy.
5349676057162113843113643113743Alchemist - Part 2Though only for a fleeting moment, Severian succeeds in resurrecting his lost love─a feat made possible by your assistance. Freed at last from his years-long obsession, the master alchemist urges you to join him in his continuing exploration of the limitless realm of alchemy.
5450679767163113844113644113744Alchemist - Part 3Who would have guessed your work as an alchemist would help unravel a murder mystery? Two times now your work has involved dealings with death, and it seems Severian is not wont to break your streak. Your next assignment, as he explains it, will have you visit the burial chambers of Ul'dah.
5551658067171113845113645113745Culinarian - Part 1Rising from the roiling waves of the Rhotano Sea, the city-state of Limsa Lominsa is home to the finest culinarians in the realm. There, aspiring artisans toil under the discerning nose of Lyngsath, master of the Culinarians' Guild. With frypan in hand and a taste for learning, you take your first steps on the path of cooking.
5652675837172113846113646113746Culinarian - Part 2Your culinary creations have both delighted the sultana and preserved the good reputation of the Bismarck, a feat that prompts Lyngsath to declare you have surpassed him. Recognizing your need for challenge, your erstwhile mentor now suggests you lend your services to an acquaintance of his who is in the employ of the Sanguine Sirens.
5753681447173113847113647113747Culinarian - Part 3You emerge victorious in the Dellemont d'Or with a perfect ten, the first in the prestigious competition's history. With this remarkable achievement comes great fame, and it isn't long before an admirer comes knocking on the guild's doors, hoping to learn from a culinary legend.
5854661828181113848113648113748Miner - Part 1Beneath the barren wastes of Thanalan lies a vast mineral bounty ripe for the digging─assuming one knows where to train one's pickaxe. Hoping to attain an understanding of the lay of the land, you seek out Adalberta, the master of the Miners' Guild.
5955676208182113849113649113749Miner - Part 2Your time as a miner is spent uncovering a great deal more than ore and minerals, as you help bring to light a grave misunderstanding between Adalberta and Deep Canyon. Seeing what a capable and committed miner you've become, the guildmaster suggests you answer a recent request she received from a company of sellswords in Ishgard.
6056680948183113850113650113750Miner - Part 3Your contributions to the mineral survey not only secured much needed resources for Ishgard, but also ensured the safety of Hatchling and his crew. On the back of these accomplishments, Adalberta turns to you for a new assignment, one that will take you to Idyllshire.
6157655498191113851113651113751Botanist - Part 1The bounty of the Twelveswood is plentiful, but only those able to uphold the balance between man and nature may partake of her riches. So it is that you seek out Fufucha, head of the Botanists' Guild, that you might better understand the way of the woods.
6258675888192113852113652113752Botanist - Part 2By reminding Fufucha how botany has improved people's lives, you help her to regain her former passion, and she returns to Gridania to resume her duties. A while thereafter, a reporter from <Emphasis>The Raven</Emphasis> arrives with a request to follow the doings of the guild's best. Fortunately, your guildmaster knows just the person for the job.
6359681608193113853113653113753Botanist - Part 3Mujih has penned several articles noting your exemplary work as a botanist, which are sure to inspire countless others to aspire to your greatness. Yet a botanist's work is never done, and this time Fufucha requests your company for a new venture in Idyllshire.
6460666548201113854113654113754Fisher - Part 1Blessed with the bounty of the Rhotano Sea, Limsa Lominsa has long been home to a flourishing fishing industry. Wishing to learn the way of rod and lure, you present yourself at the Fishermen's Guild, where fishers practice their craft under the tutelage of its netmaster, Wawalago, and his dedicated assistant, Sisipu.
6561676258202113855113655113755Fisher - Part 2In an impressive display, you reel in a fish of monstrous proportions─sufficient evidence for Storm Marshal Slafyrsyn to lift the fishing ban. With normality restored, Sisipu entrusts you with a seemingly simple task: returning a fishing rod to its absent-minded owner. Little do you know that it will lead you on an exciting excursion to Ishgard.
6662684358203113856113656113756Fisher - Part 3Elusive though it is, the catkiller does not elude you for long, and you succeed in recovering the Rougecarpe Ring and securing Ansaulme's birthright. Having proven your talent for finding rare fish, Wawalago now turns to you with an even greater challenge: finding something believed to be extinct.
6763658014211113857113657113757GladiatorIn Ul'dah, no form of entertainment is held in higher regard than the gladiatorial arts on display at the Coliseum, many of whose champions cut their teeth at the Gladiators' Guild. Drawn to the blade and shield, you take up training under Guildmaster Mylla, but soon you discover there is more to the Coliseum than meets the eye.
6864658554222113858113658113758MarauderSince olden days, the axe has been inextricably bound to the seafaring culture of Limsa Lominsa, a fact that is attested by the existence of the storied Marauders' Guild. Under Guildmaster Wyrnzoen's guidance, you embark on the marauder's path, and your duties soon lead you on a mission to save a young boy and avenge his family.
6965659776231113859113659113759ConjurerConjury is an arcane art which evolved from man's communion with the elementals, and preserving its ways and imparting its secrets is the domain of the Conjurers' Guild. During your training under Brother E–Sumi–Yan, you encounter a strong-willed young conjurer-in-training, with whom you will learn what it truly means to be one with nature.
7066659975246113860113660113760ArcanistOriginating in the south sea isles, arcanima is traditionally passed down only from master to chosen disciple. In a bid to prevent the art from dying out, the Arcanists' Guild was established in Limsa Lominsa, and it is there, under the guidance of the acting guildmaster, Thubyrgeim, that you endeavor to master its mysteries.
7167661035251113861113661113761PugilistPugilism can be traced back to bare-handed battles in the Coliseum, and a legendary brawler whose unrivaled strength and skill inspired the founding of the Pugilists' Guild. It is there that you begin your training under Hamon Holyfist, a legend in his own right, but a shocking revelation threatens to shake the guild to its very foundation.
7268659755262113862113662113762LancerThough spears and lances have existed long before Gridania's founding, the art of their use evolved rapidly with the establishment of the Lancers' Guild. Within its halls, and under the instruction of Guildmaster Ywain, you endeavor to master the weapon, and by contending with a rogue lancer do you learn the true meaning of courage.
7369656915273113863113663113763RogueThe Dutiful Sisters of the Edelweiss. A seemingly innocent convent that, in truth, is the base of operations for the Rogues' Guild, the collective of men and women who work from the shadows to preserve peace in Limsa Lominsa. Here you learn the tricks of the trade under the watchful eye of Guildmaster Jacke, and discover the dark underbelly of La Noscea.
7470656125284113864113664113764ArcherA fusion of styles from Elezen and Miqo'te archery gave rise to the bowmanship boasted by the Archers' Guild of Gridania, and it is there you train to sharpen your eye under the guidance of Luciane, master of the guild. Though but a fledgling archer, your skills with a bow are soon put to the test when outlaws threaten the sanctity of the Twelveswood.
7571658895295113865113665113765ThaumaturgeThe funeral rites of the Order of Nald'thal have been focused and refined into what is known today as thaumaturgy, and the five brothers who lead the Thaumaturges' Guild have elected to offer you instruction in the dark art. The arrival of the sixth brother, however, serves to complicate your training.
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