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ffxiv-datamining/csv/en/quest/054/JobXbm101_05491.csv
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2026-09-08 02:36:56 -05:00

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10TEXT_JOBXBM101_05491_SEQ_00J'yhuh Tia awaits the preparation of his newest pupil.
21TEXT_JOBXBM101_05491_SEQ_01After outfitting yourself and forging your first pact as a beastmaster, you are ready to begin training. As J'yhuh Tia muses on a suitable location, Loosefrox mentions a viable space maintained by the Wood Wailers. J'yhuh Tia surmises she is referring to the Bannock, and so the three of you venture forth to petition the woodland sentries.
32TEXT_JOBXBM101_05491_SEQ_02The Wood Wailer you speak to is wary at first, but upon recognizing you as the savior of the realm, immediately and contritely revokes his skepticism. You are given full run of the Bannock, a turn of events that both bemuses and pleases J'yhuh Tia.
43TEXT_JOBXBM101_05491_SEQ_03Your lessons in beastmastery begin with J'yhuh Tia teaching you how to call a familiar to your side using a battlehorn. He expects to see your Cu Sith summoned before speaking with him again.
54TEXT_JOBXBM101_05491_SEQ_04Your Cu Sith seems in good spirits, so after explaining how to forge pacts with wild beasts, J'yhuh Tia sends you on your first errand as a duo. You are to return to the Bannock after capturing the favor of at least two additional familiars, equaling a total of three entries in your largely blank bestiary.
65TEXT_JOBXBM101_05491_SEQ_05Your teacher welcomes you back with a smile and praises you for a job well done. Much of your progress as a beastmaster will be the result of patience and hard work, and J'yhuh Tia reminds you to keep these principles in mind as you continue to hone your skills. ※The next beastmaster quest will be available from J'yhuh Tia upon reaching level 8.
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2524TEXT_JOBXBM101_05491_TODO_00Speak with the wary Wailer.
2625TEXT_JOBXBM101_05491_TODO_01Speak with J'yhuh Tia.
2726TEXT_JOBXBM101_05491_TODO_02Summon your Cu Sith and speak with J'yhuh Tia.
2827TEXT_JOBXBM101_05491_TODO_03Befriend three unique beasts and then speak with J'yhuh Tia.
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4948TEXT_JOBXBM101_05491_LOOSEFROX_000_001Shkohhh... I suppose I should welcome you. Since I'm your *senior* and all.
5049TEXT_JOBXBM101_05491_JYHUHTIA_000_005Well, you cut a striking figure. But you'll need to fulfill your promise to gain my tutelage.
5150TEXT_JOBXBM101_05491_SYSTEM_000_006Use the Cu Sith gourd to finalize the pact with your first familiar.
5251TEXT_JOBXBM101_05491_JYHUHTIA_000_010Heh. Kornago confidence in your stance already. Welcome to the fold, young beastmaster.
5352TEXT_JOBXBM101_05491_JYHUHTIA_000_011Allow me to explain your kit. Most beastmasters, regardless of tradition, wield axes.
5453TEXT_JOBXBM101_05491_JYHUHTIA_000_012Less for reasons of bloodlust than for brambles. When waist-deep in wilds halfway up a mountain, axes will cut your path surer than any sword.
5554TEXT_JOBXBM101_05491_LOOSEFROX_000_013Pshhh... That shield is to protect yourself, in case you couldn't mindguess. Going head to horn with beastfriends is dangerous business!
5655TEXT_JOBXBM101_05491_JYHUHTIA_000_014Practice speaks louder than words, of course. So let's start you on something practical.
5756TEXT_JOBXBM101_05491_JYHUHTIA_000_015Given people's unfortunate penchant for encroaching on the wilderness, I'd wager there's somewhere to train outside the city...
5857TEXT_JOBXBM101_05491_LOOSEFROX_000_016When I came to find you, Wiseteach, I spied some safegrounds with those soldiers─what are they called? “Wailwooders”?
5958TEXT_JOBXBM101_05491_JYHUHTIA_000_017“Wood Wailers,” I believe. And according to my map...that should be the Bannock. Let's see if a bit of wailing can't avail us some borrowed space.
6059TEXT_JOBXBM101_05491_LOOSEFROX_000_020Pshhh... Shkohhh... “Wood Wailers”? ...Why does wood make them madcry?
6160TEXT_JOBXBM101_05491_JYHUHTIA_000_025This seems an ideal spot to train. If we can get permission...
6261TEXT_JOBXBM101_05491_WOODWAILER05491_000_030Beastmasters? On our grounds?
6362TEXT_JOBXBM101_05491_WOODWAILER05491_000_031...As impressive as your work with griffins may be, I suggest you Ala Mhigans practice elsewhere. We have our hands full with new recruits, and can't have strangers underfoot.
6463TEXT_JOBXBM101_05491_JYHUHTIA_000_032You misunderstand us, sir. We are not beastmasters of Ala Mhigo, but of the Kornago tradition. If you would but lend us a corner of your space...
6564TEXT_JOBXBM101_05491_WOODWAILER05491_000_033...Wait a moment. I recognize you! You're Player Player!
6665TEXT_JOBXBM101_05491_WOODWAILER05491_000_034F-Forgive my ignorance! Any friends of Mistress are, of course, free to use the Bannock. We are honored!
6766TEXT_JOBXBM101_05491_JYHUHTIA_000_035...Er?
6867TEXT_JOBXBM101_05491_WOODWAILER05491_000_036I will report to the Elder Seedseer directly and inform her of your presence here. Please...make yourselves comfortable!
6968TEXT_JOBXBM101_05491_JYHUHTIA_000_037Well, that was...enlightening. I didn't know you had such celebrity.
7069TEXT_JOBXBM101_05491_JYHUHTIA_000_038Regardless, it seems we have the run of the Bannock. Cheers!
7170TEXT_JOBXBM101_05491_LOOSEFROX_000_040Shkohhh... This place is nice enough. At least we won't be shockstopped.
7271TEXT_JOBXBM101_05491_JYHUHTIA_000_050Let's get started, shall we?
7372TEXT_JOBXBM101_05491_JYHUHTIA_000_051We begin with the most basic of basics─calling a familiar to your side.
7473TEXT_JOBXBM101_05491_JYHUHTIA_000_052Any familiar may be summoned by means of a battlehorn. The magicks of each pact are unique and resonate upon your call.
7574TEXT_JOBXBM101_05491_LOOSEFROX_000_053You have to attune your horn first, or your signal will get jumblestuck. Referencing your bestiary should help. Shkohhh... Consider it advice from an *actual* master.
7675TEXT_JOBXBM101_05491_JYHUHTIA_000_054Best to learn by doing. Ready your battlehorn, and call your Cu Sith.
7776TEXT_JOBXBM101_05491_SYSTEM_000_055Open the Master's Bestiary from the main menu, and assign the Cu Sith to your battlehorn via the subcommand.
7877TEXT_JOBXBM101_05491_SYSTEM_000_056Beasts may be summoned by executing the **Battlehorn** ability they are assigned to.
7978TEXT_JOBXBM101_05491_LOOSEFROX_000_060The more beastfriends you make, the more satisfying a bestiary is to pageflip. Shkohhh... Not that *you'll* ever know.
8079TEXT_JOBXBM101_05491_JYHUHTIA_000_070Use your battlehorn to call your Cu Sith. Your pact with each familiar is different, so refer to your bestiary when in doubt.
8180TEXT_JOBXBM101_05491_SYSTEM_000_071Open the Master's Bestiary from the main menu, and assign the Cu Sith to your battlehorn via the subcommand.
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8483TEXT_JOBXBM101_05491_SYSTEM_000_072Beasts may be summoned by executing the **Battlehorn** ability they are assigned to.
8584TEXT_JOBXBM101_05491_CUSITH_000_073Ghhhrrrlll!
8685TEXT_JOBXBM101_05491_JYHUHTIA_000_074Good, good. Your Cu Sith seems to be in fine spirits.
8786TEXT_JOBXBM101_05491_JYHUHTIA_000_075A beastmaster's first familiar is an ally like no other. Nurture this bond.
8887TEXT_JOBXBM101_05491_JYHUHTIA_000_076Beasts differ in their abilities, strengths, and weaknesses. You would do well to take stock of your partner's every proclivity.
8988TEXT_JOBXBM101_05491_JYHUHTIA_000_077Not only for your own survival, but for the familiars who entrust their lives to you.
9089TEXT_JOBXBM101_05491_LOOSEFROX_000_078That's why we keep bestiaries. Braincases can only hold so much, but what you notejot about your beastfriends will always serve as a mindjog.
9190TEXT_JOBXBM101_05491_JYHUHTIA_000_079With that in mind, it's time for your first assignment. I want you and your Cu Sith to wander these woods and return with two new friends. That's three entries in your bestiary.
9291TEXT_JOBXBM101_05491_JYHUHTIA_000_080Take some time getting used to that axe, and keep in mind that some creatures will never accept a pact─no matter how strong you think you are.
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9493TEXT_JOBXBM101_05491_LOOSEFROX_000_082Wiseteach, this one hasn't got enough thinkgut to keep out of a morbol's maw! Her soul crystal will do a better job of gauging her chances, surely.
9594TEXT_JOBXBM101_05491_JYHUHTIA_100_082Once you find a beast you feel ready to befriend, make your intentions clear. Prove yourself worthy of the pact you offer, and capture the heart of your would-be familiar.
9695TEXT_JOBXBM101_05491_LOOSEFROX_000_083Pshhh... Try challenging too strong a beastfriend, and I have one word for you: peoplepulp.
9796TEXT_JOBXBM101_05491_JYHUHTIA_000_084...Know your limits, in other words. But learning to handle all measure of beasts is the foundation of our craft, so venture forth with curiosity, caution, and courage.
9897TEXT_JOBXBM101_05491_JYHUHTIA_000_085Now, off you go!
9998TEXT_JOBXBM101_05491_CUSITH_000_086Grauh!
10099TEXT_JOBXBM101_05491_SYSTEM_000_087Use **Gauge** to confirm your chances of forging a pact with a given target.
101100TEXT_JOBXBM101_05491_SYSTEM_000_088To forge a pact, you must use **Capture** on the targeted beast before defeating it. Using **Capture** on a weakened target may increase its chance of success.
102101TEXT_JOBXBM101_05491_SYSTEM_100_088Upon befriending a beast, it will be added to your bestiary. Please note that some attempts may not succeed, and you cannot befriend beasts of a higher level than yourself.
103102TEXT_JOBXBM101_05491_SYSTEM_000_089Natural habitats of all approachable beasts are noted in the Master's Bestiary. Squirrels in the Central Shroud and sheep in middle La Noscea are recommended for beginners.
104103TEXT_JOBXBM101_05491_SYSTEM_100_089You may discover that certain beasts have different names and appearances in the wild than their categorization within the bestiary.
105104TEXT_JOBXBM101_05491_SYSTEM_110_089For example, the entry for sabotender may include eponymous beasts as well as cactuars.
106105TEXT_JOBXBM101_05491_SYSTEM_120_089Furthermore, subspecies such as the flowering sabotender may boast particularly unusual coloring or appearance.
107106TEXT_JOBXBM101_05491_SYSTEM_130_089If you discover an interesting specimen, use **Gauge** to reveal the potential of befriending it.
108107TEXT_JOBXBM101_05491_SYSTEM_140_089Bestiary entries are recorded according to basic species, regardless of the specimen's name or coloring in the field. After fulfilling certain requirements, you will be able to glamour your familiars to take on the appearance of subspecies.
109108TEXT_JOBXBM101_05491_LOOSEFROX_000_090Pshhh... Shkohhh... Have you looked at your bestiary recently? Check there before asking me!
110109TEXT_JOBXBM101_05491_JYHUHTIA_000_100No need to rush. Take some time to get a handle on your axe, and report back once you've secured the loyalty of three different kinds of beasts, your Cu Sith included.
111110TEXT_JOBXBM101_05491_SYSTEM_100_100Natural habitats of all approachable beasts are noted in the Master's Bestiary. Squirrels in the Central Shroud and sheep in middle La Noscea are recommended for beginners.
112111TEXT_JOBXBM101_05491_JYHUHTIA_000_101That's the spirit, Player! Well done.
113112TEXT_JOBXBM101_05491_JYHUHTIA_000_102You've officially taken your first steps upon the Kornago path. Not too trying, I hope?
114113TEXT_JOBXBM101_05491_JYHUHTIA_000_103As for how you choose to walk it...that, I am genuinely eager to see.
115114TEXT_JOBXBM101_05491_JYHUHTIA_000_104Keep your eyes keen and chin up. We'll make a true beastmaster of you yet.
116115TEXT_JOBXBM101_05491_SYSTEM_000_105Leveling up as a beastmaster will allow your familiars to use stronger abilities in battle. Hone your skills to better your teamwork!