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7.2 KiB
7.2 KiB
| 1 | key | 0 | 1 |
|---|---|---|---|
| 2 | # | ||
| 3 | int32 | str | str |
| 4 | 0 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_TALK_Q1 | What will you ask? |
| 5 | 1 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_TALK_A1 | What is collectables trading? |
| 6 | 2 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_TALK_A2 | What are collectables? |
| 7 | 3 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_TALK_A3 | What are scrips? |
| 8 | 4 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_TALK_A4 | How do I submit collectables? |
| 9 | 5 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_TALK_A5 | How do I craft collectables? |
| 10 | 6 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_TALK_A6 | How do I gather collectables? |
| 11 | 7 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_TALK_A7 | Nothing. |
| 12 | 8 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_000 | Certain wealthy individuals value items not for their potential applications, but for an intrinsic quality we have taken to calling “collectability.” |
| 13 | 9 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_001 | Rowena's House of Splendors is glad to receive the custom of such individuals, and we in turn employ talented individuals such as yourself to craft or procure these collectables. |
| 14 | 10 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_002 | Compensation will be commensurate to the collectability of items provided and paid in scrips, which can be exchanged for all manner of fine wares. |
| 15 | 11 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_003 | Please note that scrips can only be obtained by Disciples of the Hand and Land level 50 and higher. |
| 16 | 12 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_010 | Quite frankly, almost anything can be considered a collectable, so long as it was crafted or procured with that intent. |
| 17 | 13 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_011 | I must warn you, however, that collectables are only valued by those who collect them. They cannot be sold to most merchants, nor can they be used as materials when crafting. |
| 18 | 14 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_015 | In lieu of gil, we compensate our collectables suppliers with scrips, which can be exchanged for all manner of fine wares. |
| 19 | 15 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_016 | These items are supplied exclusively by Rowena's House of Splendors, and we are confident that they will meet with your satisfaction. |
| 20 | 16 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017 | To confirm the number of scrips in your possession, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Currency<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Other<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from within the interface. |
| 21 | 17 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_020 | If you wish to submit a collectable, pray present it to one of our representatives for appraisal. |
| 22 | 18 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_021 | Please be advised that we may be forced to decline your submission should it not be of sufficient collectability. |
| 23 | 19 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_022 | On the other hand, should your submission's collectability far exceed our requirements, we should be glad to give you greater compensation. |
| 24 | 20 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023 | Our clients can be rather changeable, so I strongly recommend that you speak with our appraisers regularly to see which items are in demand. |
| 25 | 21 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024 | Please be advised that the list of currently sought items will be updated each day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted. |
| 26 | 22 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025 | Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent... |
| 27 | 23 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026 | Using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> command will grant you with the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. |
| 28 | 24 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027 | While under the effect of this status, you will have the option to “finish” an item as a collectable after the final step of successful synthesis. |
| 29 | 25 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028 | Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 30 | 26 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030 | Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent... |
| 31 | 27 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031 | While under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, you will be given the option to gather items as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 32 | 28 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032 | Before gathering the item, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> actions to increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rarity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and in turn, its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 33 | 29 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033 | Although appraisal increases rarity, it also increases an item's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>wear<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. If wear increases beyond an item's limit, gathering rate will drop significantly. |
| 34 | 30 | TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034 | While fishing under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, fish landed will be gathered as collectables, their size directly affecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |