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2.9 KiB
2.9 KiB
| 1 | key | 0 |
|---|---|---|
| 2 | # | |
| 3 | int32 | str |
| 4 | 0 | |
| 5 | 1 | Defeat target enemies. |
| 6 | 2 | Obtain target items. |
| 7 | 3 | Eliminate target enemies. |
| 8 | 4 | Pursue and defeat target enemies. |
| 9 | 5 | Weaken target and then pacify it using <If(Equal(IntegerParameter(1),0))>the /soothe emote<Else/><SheetEn(EventItem,2,IntegerParameter(1),1,1)/></If>. |
| 10 | 6 | <If(Equal(IntegerParameter(1),0))>Attack target to reveal its<Else/>Use <SheetEn(EventItem,1,IntegerParameter(1),1,1)/> to reveal target's</If> true form, then defeat it. |
| 11 | 7 | Defeat all targets in the locations specified. |
| 12 | 8 | Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within. |
| 13 | 9 | Use the /beckon emote to lead <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> safely to the specified location. |
| 14 | 10 | Gather items at all the specified locations. <72>F201F8</72><73>F201F9</73>Evaluation Bonus:<73>01</73><72>01</72> 320~ +25% 303~ +10% 286~ +5% |
| 15 | 11 | Obtain target items. |
| 16 | 12 | Travel to all the specified locations and obtain the target items. |
| 17 | 13 | Survey target areas. <72>F201F8</72><73>F201F9</73>Evaluation Bonus:<73>01</73><72>01</72> 160~ +25% 152~ +10% 143~ +5% |
| 18 | 14 | Deliver the items to the specified locations. |
| 19 | 15 | Levequest deemed a failure if too few items are obtained. |
| 20 | 16 | Survey target areas. |
| 21 | 17 | Lure target from hiding and slay it. |
| 22 | 18 | Gather items at all the specified locations. <72>F201F8</72><73>F201F9</73>Evaluation Bonus:<73>01</73><72>01</72> 479~ +25% 454~ +10% 429~ +5% |
| 23 | 19 | Survey target areas. <72>F201F8</72><73>F201F9</73>Evaluation Bonus:<73>01</73><72>01</72> 240~ +25% 227~ +10% 215~ +5% |
| 24 | 20 | Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within. |
| 25 | 21 | Progress |
| 26 | 22 | Locations visited |
| 27 | 23 | Targets will grow frenzied if pacification is attempted too early. Levequest deemed a failure if targets accidentally killed. |
| 28 | 24 | Defeat <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> to obtain glamour-dispelling <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>. |
| 29 | 25 | Levequest deemed a failure if <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> is slain. |
| 30 | 26 | Defeat the enemies while protecting your charge. |
| 31 | 27 | Defeat as many enemies as possible within the allotted time. |
| 32 | 28 | Discover who is carrying <SheetEn(EventItem,2,IntegerParameter(1),2,1)/> and slay the target. |
| 33 | 29 | |
| 34 | 30 | Defeat any enemies summoning reinforcements. |
| 35 | 31 | Objective failed if insufficient number of enemies slain. |
| 36 | 32 | Slay enemies that respond to the <If(Equal(IntegerParameter(1),1))>/poke<Else/>/doubt</If> emote and collect <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>. |
| 37 | 33 | Objective failed if all <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> are lost. |
| 38 | 34 | Use <SheetEn(EventItem,3,IntegerParameter(2),2,1)/> obtained from <SheetEn(BNpcName,3,IntegerParameter(1),2,1)/> on <SheetEn(EObj,3,IntegerParameter(3),2,1)/> to lure out <SheetEn(BNpcName,3,IntegerParameter(4),2,1)/>. |
| 39 | 35 | Targets will grow frenzied if pacification is attempted too early. |