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ffxiv-datamining/csv/raid/BahamutGuideEntranceWild2.csv
T
Hezkezl 63175fe9b1 Patch 4.35 Update
(as per Viion's request)
2018-07-11 08:12:07 -06:00

8.9 KiB

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40TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_000Just say the word, and I'll send you and yours to the internment hulk extending from the Burning Wall fragment. If you have any questions, now's the time to ask them.
51TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q1_000_010What would you like to do?
62TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_011Ask about the Final Coil of Bahamut.
73TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_012Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>.
84TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_100_012「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始
95TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_101_012「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始
106TEXT_BAHAMUTGUIDEENTRANCEWILD2_A1_000_013Nothing.
117TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_Q3_000_015What would you like to ask about?
128TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_016Entry requirements for the Final Coil of Bahamut.
139TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_017Nothing.
1410TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_020Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared.
1511TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_050The Final Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns.
1612TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_051Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
1713TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_052Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
1814TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_053To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
1915TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_054All members must also have completed the quest “Fragments of Truth.”
2016TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_055The starting point is determined by the party leader's progress.
2117TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_056Even party members whose progress is different may participate, provided they meet the entry requirements.
2218TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_0561Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
2319TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_057Those who have advanced further than the party leader, on the other hand, will retain their progress.
2420TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_100_057In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
2521TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_058All forays into the Final Coil of Bahamut are limited to 90 minutes (Earth time).
2622TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_059All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
2723TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_060Items unable to be obtained will be lost.
2824TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_000_100Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?
2925TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_100_100「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?
3026TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_101_100「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか?
3127TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_101Yes
3228TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_102No
3329TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_110You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions.
3430TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_200Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival.
3531TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_210You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset.
3632TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_211Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
3733TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q3_000_300Awaiting entry confirmation from party members.
3834TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_301Cancel
3935TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_340このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?
4036TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_350<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?
4137TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_100_350このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?
4238TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_101_350このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか?