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ffxiv-datamining/csv/raid/RaidGuideEntrance32.csv
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Josh Freeman e4ef0f4400 4.11 -> 4.2
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2018-01-30 08:59:07 +00:00

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40TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000Pshhh... Shkohhh... Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Lightkix to help fight, it will cost heaps of jinglyshine!
51TEXT_RAIDGUIDEENTRANCE32_Q1_000_010What would you like to do?
62TEXT_RAIDGUIDEENTRANCE32_A1_000_011Ask about Midas (Savage).
73TEXT_RAIDGUIDEENTRANCE32_A1_000_012Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal).
84TEXT_RAIDGUIDEENTRANCE32_A1_100_012Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only).
95TEXT_RAIDGUIDEENTRANCE32_A1_101_012Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster).
106TEXT_RAIDGUIDEENTRANCE32_A1_000_013Nothing.
117TEXT_RAIDGUIDEENTRANCE32_00105_Q3_000_015What would you like to ask about?
128TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016Entry requirements for Midas (Savage).
139TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017Nothing.
1410TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020Pshhh... Shkohhh... Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained, but he will not stop uplander.
1511TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons.
1612TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_051Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off.
1713TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_052Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
1814TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_053To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher.
1915TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_054All members must also have completed the quest “A Refrain for the Undaunted.”
2016TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_055The starting point is determined by the party leader's progress.
2117TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_056Even party members whose progress is different may participate, provided they meet the entry requirements.
2218TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_056Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader.
2319TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_057Those who have advanced further than the party leader, on the other hand, will retain their progress.
2420TEXT_RAIDGUIDEENTRANCE32_SYSTEM_100_057In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly.
2521TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_058All forays into Midas (Savage) are limited to 90 minutes (Earth time).
2622TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_059All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
2723TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_060Items unable to be obtained will be lost.
2824TEXT_RAIDGUIDEENTRANCE32_Q2_000_100Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal)?
2925TEXT_RAIDGUIDEENTRANCE32_Q2_100_100Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)?
3026TEXT_RAIDGUIDEENTRANCE32_Q2_101_100Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)?
3127TEXT_RAIDGUIDEENTRANCE32_A2_000_101Yes
3228TEXT_RAIDGUIDEENTRANCE32_A2_000_102No
3329TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions.
3430TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200Pshhh... Shkohhh... Lightkix is skilled watchguard, and will let uplander know if Illuminati move one ilm out of colossus. But unfortunately, Lightkix is not so skilled with fightytools...
3531TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_210You have recently completed Midas (Savage), and cannot enter again until progress is reset.
3632TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_211Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
3733TEXT_RAIDGUIDEENTRANCE32_Q3_000_300Awaiting entry confirmation from party members.
3834TEXT_RAIDGUIDEENTRANCE32_A3_000_301Cancel
3935TEXT_RAIDGUIDEENTRANCE32_A3_000_340<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?
4036TEXT_RAIDGUIDEENTRANCE32_A3_000_350<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)?
4137TEXT_RAIDGUIDEENTRANCE32_A3_100_350<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)?
4238TEXT_RAIDGUIDEENTRANCE32_A3_101_350<If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)?