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ffxiv-datamining/csv/raid/BahamutGuideEntranceForest.csv
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2018-02-05 15:11:16 +00:00

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40TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_000It is fortunate that no imperial forces bar your path into this fragment of Dalamud, but do not underestimate the dangers that lurk without. As for the dangers that lie within, I have little insight or advice to offer beyond the painfully obvious: prepare for the worst.
51TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q1_000_010What would you like to do?
62TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_011Ask about the Second Coil of Bahamut.
73TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_100_011Ask about the Second Coil of Bahamut (Savage).
84TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_012Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>.
95TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_100_012Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>.
106TEXT_BAHAMUTGUIDEENTRANCEFOREST_A1_000_013Nothing.
117TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_Q3_000_015What would you like to ask about?
128TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_016Entry requirements for the Second Coil of Bahamut.
139TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_100_016Entry requirements for the Second Coil of Bahamut (Savage).
1410TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_017Nothing.
1511TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_020As I understand it, the mechanism that controls the internment hulk will likely be located in the deepest section of the fragment. I can scarce imagine the layers of nightmarish defenses that stand between you and your goal...
1612TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_050The Second Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns.
1713TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_051Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
1814TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_052Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
1915TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_053To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
2016TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_054All members must also have completed the quest “Another Turn in the Coil.”
2117TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_055The starting point is determined by the party leader's progress.
2218TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_056Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements.
2319TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_0561In this case, their progress will be updated to be the same as that of the leader.
2420TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_057Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray.
2521TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_058All forays into the Second Coil of Bahamut are limited to 90 minutes (Earth time).
2622TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_059All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
2723TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_060Items unable to be obtained will be lost.
2824TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_070As the name suggests, the Second Coil of Bahamut (Savage) is a brutally difficult version of the raid of the same name.
2925TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_071All members must have completed the quest “Sing Me Another Song.”
3026TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_072Progress within the Second Coil of Bahamut (Savage) is shared with the normal version of the raid.
3127TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_073Please note that there are no enhanced rewards available for the Second Coil of Bahamut (Savage). Clearing the raid, however, will earn you an achievement.
3228TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_074Details such as time limit and required party composition are unchanged from the normal version of the raid. For more information, please refer to the entry requirements for the Second Coil of Bahamut.
3329TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q2_000_100Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>?
3430TEXT_BAHAMUTGUIDEENTRANCEFOREST_A2_000_101Yes
3531TEXT_BAHAMUTGUIDEENTRANCEFOREST_A2_000_102No
3632TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_110You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions.
3733TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_200Have a care when exploring the southern reaches of Alder Springs. Though I understand the desire to examine that massive structure up close, the surrounding area is rife with lumbering golems.
3834TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_210You have recently completed the Second Coil of Bahamut, and cannot enter again until progress is reset.
3935TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_211Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
4036TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q3_000_300Awaiting entry confirmation from party members.
4137TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_000_301Cancel