mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-07-24 19:09:10 +00:00
1.1 KiB
1.1 KiB
| 1 | key | 0 | 1 |
|---|---|---|---|
| 2 | # | ||
| 3 | int32 | str | str |
| 4 | 0 | TEXT_REGWILREDUCE_00276_TALK_Q1 | What will you ask? |
| 5 | 1 | TEXT_REGWILREDUCE_00276_TALK_A1 | What is aetherial reduction? |
| 6 | 2 | TEXT_REGWILREDUCE_00276_TALK_A2 | What items are suited for aetherial reduction? |
| 7 | 3 | TEXT_REGWILREDUCE_00276_TALK_A3 | Nothing. |
| 8 | 4 | TEXT_REGWILREDUCE_00276_KOKOSAMU_000_000 | Like I said before, it's a method o' reducin' certain items to their base aetherial components. Crystals, mostly, but occasionally other rare materials. |
| 9 | 5 | TEXT_REGWILREDUCE_00276_KOKOSAMU_000_001 | Not just any items, mind─collectables. Ain't easy to get yer hands on such rarities as it is, so ye'd best refer to yer logs to make sure yer lookin' in the right place. |
| 10 | 6 | TEXT_REGWILREDUCE_00276_KOKOSAMU_000_010 | Well...if it ain't a collectable, ye can't reduce it, so there's that. |
| 11 | 7 | TEXT_REGWILREDUCE_00276_KOKOSAMU_000_011 | Also, while any ol' collectable can be reduced, ye'll get far better yields from ones with especially high collectability. 'Course, that means you'll have to part ways with it, but I needn't remind you of the obvious, eh? |