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6.3 KiB
6.3 KiB
| 1 | key | 0 | 1 |
|---|---|---|---|
| 2 | # | ||
| 3 | int32 | str | str |
| 4 | 0 | TEXT_LUCKZE007_03441_SEQ_00 | <UIForeground>F201FC</UIForeground><UIGlow>F201FD</UIGlow> Quest Sync<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Maril looks as though he is expecting someone. |
| 5 | 1 | TEXT_LUCKZE007_03441_SEQ_01 | |
| 6 | 2 | TEXT_LUCKZE007_03441_SEQ_02 | |
| 7 | 3 | TEXT_LUCKZE007_03441_SEQ_03 | |
| 8 | 4 | TEXT_LUCKZE007_03441_SEQ_04 | |
| 9 | 5 | TEXT_LUCKZE007_03441_SEQ_05 | |
| 10 | 6 | TEXT_LUCKZE007_03441_SEQ_06 | |
| 11 | 7 | TEXT_LUCKZE007_03441_SEQ_07 | |
| 12 | 8 | TEXT_LUCKZE007_03441_SEQ_08 | |
| 13 | 9 | TEXT_LUCKZE007_03441_SEQ_09 | |
| 14 | 10 | TEXT_LUCKZE007_03441_SEQ_10 | |
| 15 | 11 | TEXT_LUCKZE007_03441_SEQ_11 | |
| 16 | 12 | TEXT_LUCKZE007_03441_SEQ_12 | |
| 17 | 13 | TEXT_LUCKZE007_03441_SEQ_13 | |
| 18 | 14 | TEXT_LUCKZE007_03441_SEQ_14 | |
| 19 | 15 | TEXT_LUCKZE007_03441_SEQ_15 | |
| 20 | 16 | TEXT_LUCKZE007_03441_SEQ_16 | |
| 21 | 17 | TEXT_LUCKZE007_03441_SEQ_17 | |
| 22 | 18 | TEXT_LUCKZE007_03441_SEQ_18 | |
| 23 | 19 | TEXT_LUCKZE007_03441_SEQ_19 | |
| 24 | 20 | TEXT_LUCKZE007_03441_SEQ_20 | |
| 25 | 21 | TEXT_LUCKZE007_03441_SEQ_21 | |
| 26 | 22 | TEXT_LUCKZE007_03441_SEQ_22 | |
| 27 | 23 | TEXT_LUCKZE007_03441_SEQ_23 | |
| 28 | 24 | TEXT_LUCKZE007_03441_TODO_00 | With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, enter “tuktu” to assure the hardened hunter you are not an enemy. |
| 29 | 25 | TEXT_LUCKZE007_03441_TODO_01 | With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, enter “tuktu” to assure the hapless hunter you are not an enemy. |
| 30 | 26 | TEXT_LUCKZE007_03441_TODO_02 | Report to Maril. |
| 31 | 27 | TEXT_LUCKZE007_03441_TODO_03 | |
| 32 | 28 | TEXT_LUCKZE007_03441_TODO_04 | |
| 33 | 29 | TEXT_LUCKZE007_03441_TODO_05 | |
| 34 | 30 | TEXT_LUCKZE007_03441_TODO_06 | |
| 35 | 31 | TEXT_LUCKZE007_03441_TODO_07 | |
| 36 | 32 | TEXT_LUCKZE007_03441_TODO_08 | |
| 37 | 33 | TEXT_LUCKZE007_03441_TODO_09 | |
| 38 | 34 | TEXT_LUCKZE007_03441_TODO_10 | |
| 39 | 35 | TEXT_LUCKZE007_03441_TODO_11 | |
| 40 | 36 | TEXT_LUCKZE007_03441_TODO_12 | |
| 41 | 37 | TEXT_LUCKZE007_03441_TODO_13 | |
| 42 | 38 | TEXT_LUCKZE007_03441_TODO_14 | |
| 43 | 39 | TEXT_LUCKZE007_03441_TODO_15 | |
| 44 | 40 | TEXT_LUCKZE007_03441_TODO_16 | |
| 45 | 41 | TEXT_LUCKZE007_03441_TODO_17 | |
| 46 | 42 | TEXT_LUCKZE007_03441_TODO_18 | |
| 47 | 43 | TEXT_LUCKZE007_03441_TODO_19 | |
| 48 | 44 | TEXT_LUCKZE007_03441_TODO_20 | |
| 49 | 45 | TEXT_LUCKZE007_03441_TODO_21 | |
| 50 | 46 | TEXT_LUCKZE007_03441_TODO_22 | |
| 51 | 47 | TEXT_LUCKZE007_03441_TODO_23 | |
| 52 | 48 | TEXT_LUCKZE007_03441_MARIL_000_001 | A moment, if you would. I am recently returned from patrol, but I fear something has happened to my comrades. By all rights they should have arrived here when I did, if not sooner. |
| 53 | 49 | TEXT_LUCKZE007_03441_MARIL_000_002 | It was meant to be a simple sweep of the perimeter, dispensing with any raptors we spotted along the way. |
| 54 | 50 | TEXT_LUCKZE007_03441_MARIL_000_003 | Would you be willing to search for them? In case they should return before you do, I will remain here to receive them. |
| 55 | 51 | TEXT_LUCKZE007_03441_MARIL_000_004 | Hmmm. If they are wounded or hiding, they are not like to reveal themselves to a stranger. You will need our password─tuktu. But say the word and they will immediately know you for an ally of Slitherbough. |
| 56 | 52 | TEXT_LUCKZE007_03441_MARIL_000_005 | If you find them, do not forget to speak the password─tuktu. |
| 57 | 53 | TEXT_LUCKZE007_03441_VETERANSOLDIER03441_000_010 | Stay back! |
| 58 | 54 | TEXT_LUCKZE007_03441_SYSTEM_100_010 | With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter “tuktu” and allay the hunter's fears. |
| 59 | 55 | TEXT_LUCKZE007_03441_SYSTEM_100_011 | tuktu |
| 60 | 56 | TEXT_LUCKZE007_03441_VETERANSOLDIER03441_000_011 | Ah, thank goodness. When I heard you approaching, I feared the worst. |
| 61 | 57 | TEXT_LUCKZE007_03441_VETERANSOLDIER03441_000_012 | I spotted a raptor not far from here and thought it a suitable opportunity to train my companion, a hunter newly joined to the guard. Yet in my fervor for the hunt, I somehow lost track of him. |
| 62 | 58 | TEXT_LUCKZE007_03441_VETERANSOLDIER03441_000_013 | The raptor is injured, but to leave it now would jeopardize our stores of food, or worse should anyone else cross its path. I must go after it. |
| 63 | 59 | TEXT_LUCKZE007_03441_VETERANSOLDIER03441_000_014 | Would you search for him in my stead? Once you have found him, return to Slitherbough and inform Maril that I've spotted a raptor and gave chase. |
| 64 | 60 | TEXT_LUCKZE007_03441_NEWBIESOLDIER03441_000_020 | Mercy! Mercy! |
| 65 | 61 | TEXT_LUCKZE007_03441_SYSTEM_100_020 | With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter “tuktu” and allay the hunter's fears. |
| 66 | 62 | TEXT_LUCKZE007_03441_SYSTEM_100_021 | tuktu |
| 67 | 63 | TEXT_LUCKZE007_03441_NEWBIESOLDIER03441_000_021 | Tuktu? Oh, thank goodness. |
| 68 | 64 | TEXT_LUCKZE007_03441_NEWBIESOLDIER03441_000_022 | We were hunting raptors, and managed to corner a rather nasty one. Or so we thought. After taking an arrow to the backside, it let out the most bloodcurdling scream. I was expecting it, but I panicked and ran all the same. |
| 69 | 65 | TEXT_LUCKZE007_03441_NEWBIESOLDIER03441_000_023 | I think my nerves are settled now, though. I expect I'll get an earful from Maril, but I suppose I have it coming. |
| 70 | 66 | TEXT_LUCKZE007_03441_MARIL_000_030 | There you are. My comrades returned not long ago. |
| 71 | 67 | TEXT_LUCKZE007_03441_MARIL_000_031 | Though I was disappointed to hear our newest guardsman fled in the face of danger. |
| 72 | 68 | TEXT_LUCKZE007_03441_Q1_000_020 | What will you say? |
| 73 | 69 | TEXT_LUCKZE007_03441_A1_000_021 | Perhaps he's not fit to protect Slitherbough. |
| 74 | 70 | TEXT_LUCKZE007_03441_A1_000_022 | Perhaps he needs more training before venturing out into the woods. |
| 75 | 71 | TEXT_LUCKZE007_03441_MARIL_000_032 | Perhaps you are right, but I must give this some thought before I speak with him. Thank you again for your help, <If(PlayerParameter(4))>miss<Else/>sir</If>. |
| 76 | 72 | TEXT_LUCKZE007_03441_WORRYINGGUARD03441_000_001 | |
| 77 | 73 | TEXT_LUCKZE007_03441_WORRYINGGUARD03441_000_002 | |
| 78 | 74 | TEXT_LUCKZE007_03441_WORRYINGGUARD03441_000_003 | |
| 79 | 75 | TEXT_LUCKZE007_03441_WORRYINGGUARD03441_000_004 | |
| 80 | 76 | TEXT_LUCKZE007_03441_WORRYINGGUARD03441_000_030 | |
| 81 | 77 | TEXT_LUCKZE007_03441_WORRYINGGUARD03441_000_031 | |
| 82 | 78 | TEXT_LUCKZE007_03441_WORRYINGGUARD03441_000_032 |