Most of these are kind of obvious, but will add here for safe keeping!
# Attack speed
Equation: `(attack speed / 1000 `
# Auto Attack
Equation: `(damage / 3 * attack speed)`
Remember to use HQ damage when determining Auto-Attack for HQ items.
# DPS
Equation: `(damage / 3)`
# Finding HQ values
HQ values are just the difference, the "additional number", if an item is Accuracy: 32, and HQ Accuracy: 35, the HQ value is listed as 3.
An example can be found at offsets: [34, 50, 75 = value, param, hq](https://github.com/viion/XIV-Datamining/blob/master/offsets/Items/items_csv_xivdb_unverified.txt#L15-L17)
Item level is `*2` when involving two handed weapons, this is to compensate for off hand. You can test this by equipping only a Sword in game, then equip your Shield of the same item level and record the two values. Then equip a two handed weapon, your character will be the same overal item level as a Sword+Shield.