Some item stats information

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Josh Freeman
2015-10-31 00:06:28 +00:00
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Most of these are kind of obvious, but will add here for safe keeping!
# Attack speed
Equation: `(attack speed / 1000 `
# Auto Attack
Equation: `(damage / 3 * attack speed)`
Remember to use HQ damage when determining Auto-Attack for HQ items.
# DPS
Equation: `(damage / 3)`
# Finding HQ values
HQ values are just the difference, the "additional number", if an item is Accuracy: 32, and HQ Accuracy: 35, the HQ value is listed as 3.
An example can be found at offsets: [34, 50, 75 = value, param, hq](https://github.com/viion/XIV-Datamining/blob/master/offsets/Items/items_csv_xivdb_unverified.txt#L15-L17)
# Overall Item Level
This one is really for gearset applications.
Item level is `*2` when involving two handed weapons, this is to compensate for off hand. You can test this by equipping only a Sword in game, then equip your Shield of the same item level and record the two values. Then equip a two handed weapon, your character will be the same overal item level as a Sword+Shield.
# Category to Slot ID
```
// slot id => cat id
[
// main hand
738 => [
1,2,3,4,5,6,7,8,9,10,84,87,88,89,
12,14,16,18,20,22,24,26,28,30,32,
],
// off hand
739 => [
13,15,17,10,21,23,25,27,29,31,11
],
// head, body, hands, waist, legs, feet, ears, neck, wrists, ring
740 => [34],
741 => [35],
742 => [37],
743 => [39],
744 => [36],
745 => [38],
746 => [41],
747 => [40],
748 => [42],
748 => [43],
];
```