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Add weather forecast algorithm.
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The current weather of a zone is based on the current unix epoch, and a zone weather table (WeatherRate).
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A forecast target integer is first calculated. This value to the frequency of the zone's weather.
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When the number is less than the cumulative rate at which a weather pattern occurs, that weather will appear in the zone.
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For example, in Gridania it's raining 20% of the time, and foggy 10%. It rains when the number is < 20, and foggy when it's >= 20 and < 30, and so on.
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````js
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calculateForecastTarget: function(lDate) {
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// Thanks to Rogueadyn's SaintCoinach library for this calculation.
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// lDate is the current local time.
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var unixSeconds = parseInt(lDate.getTime() / 1000);
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// Get Eorzea hour for weather start
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var bell = unixSeconds / 175;
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// Do the magic 'cause for calculations 16:00 is 0, 00:00 is 8 and 08:00 is 16
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var increment = (bell + 8 - (bell % 8)) % 24;
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// Take Eorzea days since unix epoch
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var totalDays = unixSeconds / 4200;
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totalDays = (totalDays << 32) >>> 0; // Convert to uint
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// 0x64 = 100
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var calcBase = totalDays * 100 + increment;
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// 0xB = 11
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var step1 = (calcBase << 11) ^ calcBase;
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var step2 = (step1 >>> 8) ^ step1;
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// 0x64 = 100
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return step2 % 100;
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}
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````
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