Patch 6.1 initial commit

This commit is contained in:
Hezkezl
2022-04-14 21:36:10 -06:00
parent bc1a1de27e
commit 4ecce7c1ac
761 changed files with 110893 additions and 67147 deletions
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@@ -19,7 +19,7 @@ While little is known of the lady, it was said that she was exceptionally vain,
13,"Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction on their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of the voidsent, they might still be able to see their original plan brought to fruition."
14,"Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord."
15,"So begins the third phase of Operation Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar's seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison's eyes are drawn outwards, you and your comrades must steal past its defenses and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed."
16,"With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy the Ultima Weapon. Cid's airship, the <Emphasis>Enterprise</Emphasis>, will bear you to the stage of the final confrontation."
16,"With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, the <Emphasis>Enterprise</Emphasis> will bear you to the Praetorium, where you and your comrades must fight your way to the innermost sector and locate the technological menace."
17,"The once-proud Pharos Sirius is twice dishonored─once by the Calamity, and now by the deadly siren of Umbra, who plots to hold the lighthouse as a personal stronghold with the aid of her minions. Silence her lunatic song, dispatch the usual suspects─ashkin and winged monstrosities─and reclaim the light of the civilized world."
18,"Huzzah, back to the mines! Adventurers have cleared Copperbell Mines of hecatoncheires─or have they? A band of engineers from Amajina & Sons has gone missing in the deep shaft, cut off mid-knock: “ON SCHEDULE. HELP HEC─”. A more thorough adventurer is needed to mop up the enduring giants, if pickaxes are to ring again underground and the gil to flow overground."
19,"Scarred by the Calamity and warped by vanity, the lady of House Dartancours has made a bargain with the voidsent─and lost her soul, as is so often the case with such sketchy arrangements. Now, her manor house is a lair to all manner of dark beings, and the elite band of Wood Wailers sent to purge them has failed to report back. A second try is now in the works."
@@ -91,7 +91,7 @@ Parties from all three of the gigant classes have stumbled onto a dig site of th
59,"While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that the Amalj'aa have already succeeded in calling forth Ifrit, who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter."
60,"From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of the Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day."
61,"Not to be outdone by the Amalj'aa, the Ixal have also taken advantage of the Ultima Weapon's destruction and again summoned their patron deity. What is worse, this most recent incarnation of Garuda is said to possess a nigh-insatiable appetite for destruction. If Coerthas and the Twelveswood are to be spared further destruction, you must return to the Howling Eye and seek an audience with the Lady of the Vortex."
62,"It has come to light that Rhitahtyn sas Arvina, praefectus castrorum of the XIVth Legion, is scheduled to inspect the imperial outpost at Cape Westwind. Although native to a territory subjugated by the Empire, Rhitahtyn's prowess as a field tactician has won him a station of great authority within the Garlean military. Such a formidable enemy general will surely prove an obstacle to the Alliance's efforts to purge the realm of the imperial menace. For the first phase of Operation Archon, you have been entrusted the mission of infiltrating the imperial outpost and striking him down."
62,""
63,"Having partaken further of Ascian wisdom, the Amalj'aa have succeeded in summoning the mightiest incarnation of their god to date. Ifrit has returned amidst hellfire and brimstone, and the lizardmen bask in the heat of destruction as warriors of the Immortal Flames fall to the primal like slugs shriveling beneath the desert sun. Can a Warrior of Light prevail against such an irrepressible force?"
64,"When northern Vylbrand is racked by an earthquake, Urianger Augurelt suspects the kobolds of summoning the primal Titan. The Scion of the Seventh Dawn is proven irritatingly correct in short order when the Lord of Crags appears in the mountains of O'Ghomoro to flaunt powers even greater than were supposed. It does not take an augur to see that a battle to the death must soon follow."
65,"An attack by the primal Garuda has annihilated an entire Twin Adder brigade, with the sole survivor left to tell a tale writ in terror and misery. Garuda's powers are far greater than they should be; left with few options and all but one of them almost certain failures, the Order of the Twin Adder turns to the Scions of the Seventh Dawn, so that they may summon a Warrior of Light."
@@ -186,12 +186,9 @@ Can the enigmatic technology of the ancient empire truly manifest an enhanced si
Unable to complete their ritual of cleansing, once more have the Padjals called upon your aid. Once more must you delve deep inside the ancient city's husk, and purge its withered heart of an unknown evil..."
141,"In all of creation, what greater mystery could there be than the fate of this very star? To sound the deepest depths, to study the aetherial sea itself─for these purposes and more was the Antitower built. Abandoned by her Sharlayan caretakers following the exodus, it has since been overrun by the magical guardians they left behind. Yet were one blessed with Her gift to brave these dangers and descend to the furthest reaches─to hear, feel, and think at the heart of this world─what would they find?"
142,""
143,"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!"
143,""
144,""
145,"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!
※Match results will affect solo PvP rating.
※Players with comparable solo PvP ratings will be matched with one another and sorted into teams with relatively equal average ratings."
145,""
146,""
147,"Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare..."
148,"Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare..."
@@ -267,7 +264,7 @@ In the present day, she is better known as Sophia, one of the incalculably power
※Your rank points will not be affected by the result of this battle."
200,""
201,"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!"
201,""
202,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Though the deadliest denizens of the Diadem are not wont to emerge in daylight, you would do well to step lightly in this land which time forgot.
※Class/job changes during duty limited to Disciplines of War or Magic."
@@ -306,15 +303,12 @@ Through an unlikely alliance with the VIth Imperial Legion, you and your compani
※Emergency missions extend duty length by 15 minutes."
226,""
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228,"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!"
228,""
229,""
230,"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!
※Match results will affect solo PvP rating.
※Players with comparable solo PvP ratings will be matched with one another and sorted into teams with relatively equal average ratings."
230,""
231,""
232,""
233,"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!"
233,""
234,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon.
※Emergency missions extend duty length by 15 minutes."
@@ -563,17 +557,11 @@ Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventu
※ The organizers accept no responsibility for relationship difficulties that may result."
474,"The Hunt has always been simple business. Snatch a bill from the board, seek out your quarry, and claim your bounty. A peculiar posting in Kugane, however, has complicated matters. What began as a simple hunt in the Azim Steppe has quickly escalated into a harrowing undertaking, with a strange new Felyne companion, and even stranger prey─Rathalos, king of the skies. With mega potion in hand, you venture into the mountains. But do you have what it takes to stand against his fiery fury?"
475,"You believed the day won with the Rathalos brought low, but a recently made friend─and alleged hunting rival─brings news to the contrary. There yet exist Rathalos of an older, more powerful brood─a higher rank, if you will. The Hunt beckons you back to the Azim Steppe for greater trials and the chance for still greater bounties."
476,"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!
※Match results will affect PvP team rating.
※PvP team ratings will have no effect on matching."
476,""
477,""
478,"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!
※Match results will affect solo PvP rating.
※Players with comparable solo PvP ratings will be matched with one another and sorted into teams with relatively equal average ratings."
479,"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!"
480,"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!"
478,""
479,""
480,""
481,""
482,""
483,""
@@ -688,7 +676,7 @@ Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventu
※The result of this battle will not affect your rank points.
※A tournament must currently be underway in order to participate.
※You must register for the tournament before participating."
580,"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!"
580,""
581,"Though they have yet to determine how such a thing could even be possible, the expedition is nevertheless certain that the place they have dubbed Eureka is none other than the Isle of Val, previously believed to have been obliterated by a powerful magick. Having completed their survey of Anemos, the expedition now turns its sights to a new region: Pagos, a mountainous frozen waste filled with untold dangers..."
582,""
583,""
@@ -977,7 +965,7 @@ Against all odds, you have arrived at their nest at the edge of the universe. In
818,""
819,""
820,""
821,""
821,"The faux commander seeks ultimate entertainment in his tales, and what should lend itself better to such than your furious encounter with the Ultima Weapon? Call to mind the time the steel-clad monstrosity stood menacingly before you, and let your imagination run wild..."
822,""
823,""
824,""
@@ -986,20 +974,156 @@ Against all odds, you have arrived at their nest at the edge of the universe. In
827,""
828,""
829,""
830,""
830,"Making your way through the Praetorium, you sweep aside wave after wave of defenders before finally coming face-to-face with Gaius van Baelsar himself. Unable to overcome you by his own hands, the Black Wolf takes control of the Ultima Weapon and sets upon you once more. Do what you have come to do, and see that the magitek monstrosity never threatens Eorzea again."
831,""
832,""
833,""
834,""
835,""
836,""
837,""
838,""
839,""
840,""
841,""
842,""
843,""
844,""
835,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?"
836,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?"
837,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?"
838,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?"
839,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?"
840,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?"
841,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?"
842,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?"
843,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?"
844,"Since the days of old, the imagination of the Thavnairian people has been captured by a persistent legend─the promise that somewhere, beneath the shimmering expanse of the Bounty, lies hidden the treasure vault of Alzadaal III. Yet how might one claim the fabled satrap's hoard where so many other reckless souls have tried and fallen? Will Estinien's dubious map lead you true to the rumored isle and its moldering ruins? Whatever peril waits ahead, it is certain to be an adventure!"
845,""
846,""
846,"Had the Endsinger succeeded in gathering but a few more stars' worth of despair─or even that of a few more souls─might the darkness you faced have been so deep, not even the light of hope kindled by your comrades could pierce it? So muses the wandering minstrel, and by his consummately evocative words, you find your mind set adrift amidst that unsettling possibility, where you can rely upon naught save your own conviction to overcome the ultimate incarnation of despair..."
847,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
848,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
849,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
850,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
851,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
852,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
853,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
854,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
855,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
856,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
857,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
858,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
859,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
860,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
861,"A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.
At the end of the crystal line, who will stand victorious? Will it be you?
※Match results will affect Rising Stars and Crystal Credit.
※Players with comparable PvP tiers and risers will be matched with one another.
※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."
862,"The tactical crystal stands tall amidst the imposing architecture of the Palaistra, but to reach it shall be no mean feat! With teams Astra and Umbra struggling for strategic dominance, newcome pups and Wolves' Den regulars alike must give their all to become champions in this arena.
At the end of the crystal line, who will stand victorious? Will it be you?"
863,"The heat of battle burns before the volatile Volcanic Heart at the Grand Companies' tactical training ground! With Astra and Umbra cast to the arena's fearsome fires, newcome pups and Wolves' Den regulars alike must give their all to triumph amidst the flames.
At the end of the crystal line, who will stand victorious? Will it be you?"
864,"Great gales fight to send you soaring atop Cloud Nine! With teams Astra and Umbra vying to traverse its floating isles with tactical crystal intact, newcome pups and Wolves' Den regulars alike must give their all to dominate the skies.
At the end of the crystal line, who will stand victorious? Will it be you?"
865,""
866,"In the course of investigating the legendary phantom realm on behalf of the Students of Baldesion, you have encountered four mysterious beings who claim to be of the Twelve, the guardian deities of Eorzean myth. They declare that, in Hydaelyn's absence, they are the rightful rulers of the star, and you must prove your strength if mankind is to remain the master of his own destiny. While you know precious little about these self-proclaimed divinities, the potential threat they pose cannot be denied. So it is that you resolve to answer their challenge, and prepare for a foray into their sanctum..."
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19 15 So begins the third phase of Operation Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar's seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison's eyes are drawn outwards, you and your comrades must steal past its defenses and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed.
20 16 With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy the Ultima Weapon. Cid's airship, the <Emphasis>Enterprise</Emphasis>, will bear you to the stage of the final confrontation. With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, the <Emphasis>Enterprise</Emphasis> will bear you to the Praetorium, where you and your comrades must fight your way to the innermost sector and locate the technological menace.
21 17 The once-proud Pharos Sirius is twice dishonored─once by the Calamity, and now by the deadly siren of Umbra, who plots to hold the lighthouse as a personal stronghold with the aid of her minions. Silence her lunatic song, dispatch the usual suspects─ashkin and winged monstrosities─and reclaim the light of the civilized world.
22 18 Huzzah, back to the mines! Adventurers have cleared Copperbell Mines of hecatoncheires─or have they? A band of engineers from Amajina & Sons has gone missing in the deep shaft, cut off mid-knock: “ON SCHEDULE. HELP HEC─”. A more thorough adventurer is needed to mop up the enduring giants, if pickaxes are to ring again underground and the gil to flow overground.
23 19 Scarred by the Calamity and warped by vanity, the lady of House Dartancours has made a bargain with the voidsent─and lost her soul, as is so often the case with such sketchy arrangements. Now, her manor house is a lair to all manner of dark beings, and the elite band of Wood Wailers sent to purge them has failed to report back. A second try is now in the works.
24 20 Brayflox's Longstop is overrun with forces of the Illuminati; the furious goblin scholars are bent on recovering a secret recipe centuries in the making and a moment in the filching. Having been pressed into service as Brayflox's boon companion, you have no choice but to disregard the facts of her thievery and defend the Longstop from all those who would seize it from its rightful holder.
25 21 Halatali! The very name turns some spines to water and others to steel. Lurid marks of the recent lawlessness yet remain, but daily the drudges conquer halls slick with ichor and doorways festooned with things not for gentle eyes. No less deadly for its newly restored order, the fabled training grounds yearn for new blood─perhaps to brighten the freshly scrubbed walls of its vast chambers.
91 87 Willed back into existence by his zealous children, Ravana, the Lord of the Hive, is risen again with ever greater savagery. Left unchecked, the Wrath of the Colony will surely seek out the Warring Triad on Azys Lla to feed upon the sleeping eikons' strength. Heed Unukalhai's warning, and slay the entity before his insatiable appetite for power unleashes destruction of cataclysmic proportions...
92 88 Inspiration often finds us in surprising ways. So it was that a casual mention of skyfishing helped Cid Garlond conceive a plan to lure out Bismarck, the Lord of the Mists, by using the <Emphasis>Enterprise</Emphasis> to tow an island through the Sea of Clouds. After binding the beast with chains fired from dragonkillers, he hopes you can engage it in the traditional fashion. Though the plan is somewhat sound in theory, there is no telling how effective it will be in practice. Nevertheless, the engineer has seen you through many dangerous situations in the past, so at least the odds are in his favor...
93 89 As is all too often the case, a primal you felled has once again been summoned. According to Unukalhai, the stakes are even higher this time, as Bismarck's reappearance threatens to hasten the awakening of the Warring Triad─three eikons sealed within the Aetherochemical Research Facility on Azys Lla. Fortunately, you have developed a sound method for slaying flying feathered whales. The <Emphasis>Enterprise Excelsior</Emphasis> and your island await.
94 90 Taking the soul of the legendary King Thordan into his flesh, the archbishop transforms into a primal before your very eyes. Sustained by a millennium of prayer and the Eye's aether, he declares his intent to rule over the world with an iron fist and for all time. Standing at his side are the sworn brothers of the Heavens' Ward, who have likewise transcended their mortal limits by becoming incarnations of the knights twelve. Strike them down, and eradicate the root of the Dragonsong War.
95 91 With his typical flair for embellishment, the wandering minstrel has woven yet another stirring epic─this time from the threads of your Azys Lla confrontation with Archbishop Thordan VII. With the final verse yet ringing in the chambers of your mind, the memories of that titanic struggle arise once more with an almost surreal clarity...
96 92 With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.
97 93 Situated upon Vylbrand, Castrum Occidens is more akin to a research facility than a fortress. Even before its first pillar was driven into the ground, Legatus Gaius van Baelsar had ordered his people to probe the fragment of Dalamud which fell at that precise location. The impact resulted in the creation of vast caverns pervaded by corrupted crystals. Though unknown dangers lie in wait within, you must brave them all if you are to learn the truth of the Calamity.
186 182 Forced to flee the Black Shroud for fear of the elementals and their boundless wrath, the Ixal settled the windswept mountains of Xelphatol more than five hundred and fifty years ago. Since that day, they have labored tirelessly to eke out an existence in these harsh and unforgiving lands, slowly but surely expanding their dominion over the entire region. Yet the Ixal have never forgotten that which was once denied them, and so they seek divine intervention once more─to summon Garuda and beseech her strike down their enemies. In the shadow of the First Mountain, the ritual nears completion, and only you and your comrades can hope to deliver the realm from destruction.
187 183 History tells of a Meracydian nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The “Goddess,” as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony. In the present day, she is better known as Sophia, one of the incalculably powerful eikons of the Warring Triad. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine “balance” bring all the world to equal ruin!
188 184 A new tomestone discovered by Unukalhai contains records of ancient battles with Sophia─specialized data which will enable Azys Lla's miraculous reality augmentation technologies to generate a simulacrum of the Goddess at the height of her power. Have you the strength to overcome this challenge, as the champions of Allag once did? Enter the combat simulation, and test the limits of your might!
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190 186 Raised from the waters by the thrice-mad Illuminati, the steel colossus Alexander yet towers over the Thaliak, bleeding the hinterlands dry with a thirst for aether that will not be slaked. The time has come for action. As Y'shtola and Master Matoya seek to magically sever the primal's death grip on the land, you will take to the skies with Cid in hopes of securing an ingress through the colossus's mighty pate. The realm itself cries out for succor─will you rise to answer its call?
191 187 History itself stands in the balance as the steel colossus is revealed to have the inconceivable power to transport its occupants through time and space, a power which the Illuminati are all too eager to use to rewrite the past and remake the future in their own twisted image. With time quite literally of the essence, you must find passage to the very heart of the colossus, where the unfortunate Roundrox─the key to Quickthinx's dark plot─is being held captive. Once more unto the breach, Warrior of Light!
188 Heeding Roundrox's innocent words, Alexander spreads forth its wings of time, swooping you and your bewildered companions three years into the past. There, you witness with your own eyes─and, in a shocking turn of events, help to bring about by your own hand─the tragedy that befell Mide and her companions that fateful day. Is time truly naught but a circle─the past, present, and future long since preordained─as the mad goblin prophet would have you believe? In the face of daunting odds, you press onward, that you might yet seize control of your own destiny.
189 As the crystalline heart of the primal swells ever greater, its thirst for power unquenchable, your only hope lies in calling upon the knowledge of the <Emphasis>Enigma Codex</Emphasis> to cut off the flow of aether to the colossus's core. So it is that you and your companions must make a final, brave foray into the belly of the great steel beast. Yet your path will not be an easy one, for the Illuminati mastermind Quickthinx has promised that your next journey to the core will be your last. Who will be judged worthy of inheriting the future, and who will be cast aside as a forgotten afterthought to history? Your final confrontation with the Illuminati is at hand!
190 None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!
192 191 188 None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale! Heeding Roundrox's innocent words, Alexander spreads forth its wings of time, swooping you and your bewildered companions three years into the past. There, you witness with your own eyes─and, in a shocking turn of events, help to bring about by your own hand─the tragedy that befell Mide and her companions that fateful day. Is time truly naught but a circle─the past, present, and future long since preordained─as the mad goblin prophet would have you believe? In the face of daunting odds, you press onward, that you might yet seize control of your own destiny.
193 192 189 None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale! As the crystalline heart of the primal swells ever greater, its thirst for power unquenchable, your only hope lies in calling upon the knowledge of the <Emphasis>Enigma Codex</Emphasis> to cut off the flow of aether to the colossus's core. So it is that you and your companions must make a final, brave foray into the belly of the great steel beast. Yet your path will not be an easy one, for the Illuminati mastermind Quickthinx has promised that your next journey to the core will be your last. Who will be judged worthy of inheriting the future, and who will be cast aside as a forgotten afterthought to history? Your final confrontation with the Illuminati is at hand!
194 193 190 None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!
264 263 260 Upon witnessing her daughter's death at the hands of Fordola and her Skulls, the Qalyana broodmother cried out to the heavens in despair...and a primal answered. Sri Lakshmi, patron deity of the Ananta, came forth from the aether, and the imperials were put to flight. Alas, the tale did not end there, for now the Qalyana demand that the Vira come and pay tribute to the goddess. And so it falls to you and your comrades to journey unto the Qalyana stronghold of Djanan Qhat, and put an end to Sri Lakshmi's dream.
265 264 261 In the shadow of Kugane's renowned Mujikoza theater, you recount your clash with Sri Lakshmi to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind's eye...
266 265 262 Upon the western coast of Hingashi, caressed by the Ruby Sea, there lies the city of Kugane, the nation's sole open port. Dominating the vibrant cityscape is the majestic Kugane Castle, within whose halls a performance was unfolding, a spectacle to entertain visiting dignitaries. But comedy quickly turned to tragedy when a band of lawless shinobi stormed the castle. Ardently opposed to the influence of foreign nations, these interlopers took all present captive, the lord bugyo of Kugane included. The country now sits on a knife's edge, leaning perilously toward an international incident. Who will see that it falls to the other side?
267 266 263 Upon witnessing her daughter's death at the hands of Fordola and her Skulls, the Qalyana broodmother cried out to the heavens in despair...and a primal answered. Sri Lakshmi, patron deity of the Ananta, came forth from the aether, and the imperials were put to flight. Alas, the tale did not end there, for now the Qalyana demand that the Vira come and pay tribute to the goddess. And so it falls to you and your comrades to journey unto the Qalyana stronghold of Djanan Qhat, and put an end to Sri Lakshmi's dream.
268 267 264 In the shadow of Kugane's renowned Mujikoza theater, you recount your clash with Sri Lakshmi to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind's eye...
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676 684 672 Having finally overcome Eden in a battle of wills, Ryne is now in control of the enormous sin eater, which now drifts high above the Empty. Your celebrations are short-lived, however, as Ryne detects the presence of unknown enemies making their way towards Eden's core. While Thancred and Urianger rush to intercept a swarm of foes approaching from inside, you head to the upper reaches to face the threat from the above.
677 685 673 At first glance, the faintly glowing crystal brought back from Eden's core appears to be little more than a pretty bauble. As you gaze deep within, however, you are bombarded with images of your encounters in the Empty─but your adversaries have been twisted into monstrosities far more ferocious than those in your memory. Though you know these to be naught more than illusions, you find yourself compelled to see them through...
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679 687 675 By Emet-Selch's own words, you are no one─nothing─your life a ghastly mockery of past perfection, utterly devoid of meaning. Yet despite his endless refutations of your worth, mankind has dreamed and struggled and survived. Even now, you fight to preserve your future, and spare two worlds from unimaginable destruction. The moment has come to make your stand, to call upon every last reserve of strength. Fight for those who shared your journey, and for those you met along the way. Fight for those who awaited your coming across the boundaries of time and space. From distant stars yet undimmed, you are joined by seven summoned champions, for only together can you hope to prevail against the staggering might of this ancient Ascian─the immortal and implacable Hades!
680 688 676 Holminster Switch─an idyllic settlement in the northern reaches of Lakeland; a tranquil village where folk spend their days raising livestock and tending crops; a ripe target for a Lightwarden and its swarm of voracious sin eaters. Reports of bloody carnage have reached the Crystarium, and the guard has deployed in force in answer to Holminster's plea for aid. The Crystal Exarch has need of your strength, for this is no skirmish with a stray abomination─to triumph against a Warden would be to strike a telling blow in the unending war for the First's survival.
681 689 677 Having successfully realigned the element of water following your triumph over Leviathan, the next candidate for restoration is earth, in the hope that the Empty will soon become able to support life. As before, you draw upon your experience of primals fought on the Source to shape the aether, this time recalling your fateful encounter with the Lord of Crags, Titan.
682 690 678 At first glance, the faintly glowing crystal brought back from Eden's core appears to be little more than a pretty bauble. As you gaze deep within, however, you are bombarded with images of your encounters in the Empty─but your adversaries have been twisted into monstrosities far more ferocious than those in your memory. Though you know these to be naught more than illusions, you find yourself compelled to see them through...
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