Patch 6.1 initial commit

This commit is contained in:
Hezkezl
2022-04-14 21:36:10 -06:00
parent bc1a1de27e
commit 4ecce7c1ac
761 changed files with 110893 additions and 67147 deletions
+8 -8
View File
@@ -27,7 +27,7 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
100009,"Byregot's Blessing","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1521,-1,0,1,0,False,0,0,100009,0,0,0,0,0,0,0
100010,"Observe","Do nothing for one step.",242,249,1954,8,9,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100010,"Observe","Do nothing for one step.",11586,11587,1954,8,9,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100011,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100012,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100013,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
@@ -54,7 +54,7 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
100022,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1567,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100023,"Observe","Do nothing for one step.",242,249,1954,9,10,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100023,"Observe","Do nothing for one step.",11586,11587,1954,9,10,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100024,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100025,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100026,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
@@ -88,7 +88,7 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1617,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100039,"Piece by Piece","Increases remaining progress by up to 33%. Increase to progress in a single step cannot exceed 1,000.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1622,-1,0,1,0,False,0,0,100039,100039,100039,100039,100039,100039,100039,100039
100040,"Observe","Do nothing for one step.",242,249,1954,10,11,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100040,"Observe","Do nothing for one step.",11586,11587,1954,10,11,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100041,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100042,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100043,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
@@ -115,7 +115,7 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
100052,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1717,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100053,"Observe","Do nothing for one step.",242,249,1954,12,13,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100053,"Observe","Do nothing for one step.",11586,11587,1954,12,13,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100054,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100055,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100056,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
@@ -150,7 +150,7 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
100069,"Careful Synthesis II","Increases progress.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 120%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1771,-1,0,1,0,False,0,0,100069,100069,100069,100069,100069,100069,100069,100069
100070,"Observe","Do nothing for one step.",242,249,1954,13,14,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100070,"Observe","Do nothing for one step.",11586,11587,1954,13,14,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100071,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100072,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100073,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
@@ -174,7 +174,7 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
100081,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1666,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100082,"Observe","Do nothing for one step.",242,249,1954,11,12,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100082,"Observe","Do nothing for one step.",11586,11587,1954,11,12,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100083,"Flawless Synthesis","Increases progress by 40.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1673,-1,0,1,0,False,0,0,100083,100083,100083,100083,100083,100083,100083,100083
100084,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
@@ -206,7 +206,7 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1817,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100098,"Tricks of the Trade","Restores 20 CP. Can only be used when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1819,-1,0,1,0,False,0,0,100098,100098,100098,100098,100098,100098,100098,100098
100099,"Observe","Do nothing for one step.",242,249,1954,14,15,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100099,"Observe","Do nothing for one step.",11586,11587,1954,14,15,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100100,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100101,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100102,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
@@ -234,7 +234,7 @@ int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte
100112,"Advanced Touch","Increases quality.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1866,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
100113,"Observe","Do nothing for one step.",242,249,1954,15,16,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100113,"Observe","Do nothing for one step.",11586,11587,1954,15,16,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
100114,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100115,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
100116,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
1 key 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
27 100023 Observe Do nothing for one step. 242 11586 249 11587 1954 9 10 13 0 False 0 7 100010 100023 100040 100082 100053 100070 100099 100113
28 100024 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
29 100025 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
30 100026 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
31 100027 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
32 100028 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
33 100029 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
54 100050 Brand of Earth Increases progress. Progress doubles when recipe affinity is earth. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%) <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90% 239 246 1709 -1 0 1 0 False 0 0 100050 0 0 0 0 0 0 0
55 100051 Standard Synthesis Increases progress. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90% 239 246 1715 -1 0 1 0 False 0 0 100007 100021 100037 100080 100051 100067 100096 100111
56 100052 Advanced Touch Increases quality. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90% 240 247 1717 -1 0 1 0 False 0 0 100008 100022 100038 100081 100052 100068 100097 100112
57 100053 Observe Do nothing for one step. 242 11586 249 11587 1954 12 13 13 0 False 0 7 100010 100023 100040 100082 100053 100070 100099 100113
58 100054 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
59 100055 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
60 100056 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
88 100084 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
89 100085 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
90 100086 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
91 100087 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
92 100088 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
93 100089 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
94 100090 Basic Synthesis Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),14))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% 239 246 1801 14 15 1 0 False 0 0 100001 100015 100030 100075 100045 100060 100090 100105
115 100111 Standard Synthesis Increases progress. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90% 239 246 1864 -1 0 1 0 False 0 0 100007 100021 100037 100080 100051 100067 100096 100111
116 100112 Advanced Touch Increases quality. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90% 240 247 1866 -1 0 1 0 False 0 0 100008 100022 100038 100081 100052 100068 100097 100112
117 100113 Observe Do nothing for one step. 242 11586 249 11587 1954 15 16 13 0 False 0 7 100010 100023 100040 100082 100053 100070 100099 100113
118 100114 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
119 100115 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
120 100116 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
121 100117 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0
150 100146 Byregot's Miracle <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% 240 247 1960 -1 0 1 0 False 0 0 100145 100146 100147 100148 100149 100150 100151 100152
151 100147 Byregot's Miracle <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% 240 247 1960 -1 0 1 0 False 0 0 100145 100146 100147 100148 100149 100150 100151 100152
152 100148 Byregot's Miracle <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% 240 247 1960 -1 0 1 0 False 0 0 100145 100146 100147 100148 100149 100150 100151 100152
153 100149 Byregot's Miracle <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% 240 247 1960 -1 0 1 0 False 0 0 100145 100146 100147 100148 100149 100150 100151 100152
154 100150 Byregot's Miracle <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% 240 247 1960 -1 0 1 0 False 0 0 100145 100146 100147 100148 100149 100150 100151 100152
155 100151 Byregot's Miracle <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% 240 247 1960 -1 0 1 0 False 0 0 100145 100146 100147 100148 100149 100150 100151 100152
156 100152 Byregot's Miracle <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% 240 247 1960 -1 0 1 0 False 0 0 100145 100146 100147 100148 100149 100150 100151 100152
174 100170 Satisfaction <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three. 242 249 1962 -1 0 1 0 False 0 0 100169 100170 100171 100172 100173 100174 100175 100176
175 100171 Satisfaction <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three. 242 249 1962 -1 0 1 0 False 0 0 100169 100170 100171 100172 100173 100174 100175 100176
176 100172 Satisfaction <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three. 242 249 1962 -1 0 1 0 False 0 0 100169 100170 100171 100172 100173 100174 100175 100176
177 100173 Satisfaction <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three. 242 249 1962 -1 0 1 0 False 0 0 100169 100170 100171 100172 100173 100174 100175 100176
178 100174 Satisfaction <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three. 242 249 1962 -1 0 1 0 False 0 0 100169 100170 100171 100172 100173 100174 100175 100176
179 100175 Satisfaction <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three. 242 249 1962 -1 0 1 0 False 0 0 100169 100170 100171 100172 100173 100174 100175 100176
180 100176 Satisfaction <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three. 242 249 1962 -1 0 1 0 False 0 0 100169 100170 100171 100172 100173 100174 100175 100176
206 100202 Hasty Touch II Increases quality. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60% 241 248 1973 -1 0 1 0 False 0 0 100195 100196 100197 100198 100199 100200 100201 100202
207 100203 Careful Synthesis Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),8))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% 240 247 1986 8 9 62 0 False 0 7 100203 100204 100205 100206 100207 100208 100209 100210
208 100204 Careful Synthesis Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),9))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% 240 247 1986 9 10 62 0 False 0 7 100203 100204 100205 100206 100207 100208 100209 100210
209 100205 Careful Synthesis Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),10))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% 240 247 1986 10 11 62 0 False 0 7 100203 100204 100205 100206 100207 100208 100209 100210
210 100206 Careful Synthesis Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),11))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% 240 247 1986 11 12 62 0 False 0 7 100203 100204 100205 100206 100207 100208 100209 100210
211 100207 Careful Synthesis Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),12))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% 240 247 1986 12 13 62 0 False 0 7 100203 100204 100205 100206 100207 100208 100209 100210
212 100208 Careful Synthesis Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),13))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% 240 247 1986 13 14 62 0 False 0 7 100203 100204 100205 100206 100207 100208 100209 100210
234 100230 Prudent Touch Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. 240 247 1686 11 12 66 0 False 0 25 100227 100228 100229 100230 100231 100232 100233 100234
235 100231 Prudent Touch Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. 240 247 1734 12 13 66 0 False 0 25 100227 100228 100229 100230 100231 100232 100233 100234
236 100232 Prudent Touch Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. 240 247 1784 13 14 66 0 False 0 25 100227 100228 100229 100230 100231 100232 100233 100234
237 100233 Prudent Touch Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. 240 247 1835 14 15 66 0 False 0 25 100227 100228 100229 100230 100231 100232 100233 100234
238 100234 Prudent Touch Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. 240 247 1886 15 16 66 0 False 0 25 100227 100228 100229 100230 100231 100232 100233 100234
239 100235 Focused Synthesis Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100% 239 246 1536 8 9 67 0 False 0 5 100235 100236 100237 100238 100239 100240 100241 100242
240 100236 Focused Synthesis Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100% 239 246 1585 9 10 67 0 False 0 5 100235 100236 100237 100238 100239 100240 100241 100242