Patch 6.1 initial commit

This commit is contained in:
Hezkezl
2022-04-14 21:36:10 -06:00
parent bc1a1de27e
commit 4ecce7c1ac
761 changed files with 110893 additions and 67147 deletions
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023","To be deleted."
21,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024","To be deleted."
22,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025","Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Collectable items can be found in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground> category of the Crafting Log under the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Special Recipe<UIGlow>01</UIGlow><UIForeground>01</UIForeground> tab. It should be noted that successful synthesis of items in this category will always yield a collectable item."
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Collectable items can be found in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground> category of the Crafting Log under the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Special Recipes<UIGlow>01</UIGlow><UIForeground>01</UIForeground> tab. It should be noted that successful synthesis of items in this category will always yield a collectable item."
24,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027","Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
25,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028",""
26,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030","Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
1 key 0 1
24 20 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023 To be deleted.
25 21 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024 To be deleted.
26 22 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025 Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent...
27 23 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026 Collectable items can be found in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground> category of the Crafting Log under the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Special Recipe<UIGlow>01</UIGlow><UIForeground>01</UIForeground> tab. It should be noted that successful synthesis of items in this category will always yield a collectable item. Collectable items can be found in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground> category of the Crafting Log under the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Special Recipes<UIGlow>01</UIGlow><UIForeground>01</UIForeground> tab. It should be noted that successful synthesis of items in this category will always yield a collectable item.
28 24 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027 Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
29 25 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028
30 26 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030 Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent...