Patch 6.1 initial commit

This commit is contained in:
Hezkezl
2022-04-14 21:36:10 -06:00
parent bc1a1de27e
commit 4ecce7c1ac
761 changed files with 110893 additions and 67147 deletions
+3 -4
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@@ -5,8 +5,7 @@ int32,str,str
1,"TEXT_LUCKMH109_03769_SEQ_01","Urianger suggests that you cut short your rest that the investigation into the undersea ruins might commence without further delay. This proposal meets with no resistance from Thancred or yourself, so the three of you depart forthwith for the Split Hull, where the remainder of your party awaits."
2,"TEXT_LUCKMH109_03769_SEQ_02","You join your companions at the Split Hull, and it is thankfully only a short while before your ancient guide appears overhead. All that remains now is to leap from the cliffs to Bismarck's back, and allow him to take you deep into the illuminated land, where secrets of the past yet slumber.
Speak with your companion NPCs outside the instance entrance if you wish to enlist them for this duty.
※Use the Duty Finder if you wish to complete the instance alongside fellow players."
To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players."
3,"TEXT_LUCKMH109_03769_SEQ_03","Fighting your way past a horde of hostile benthos, you cannot help but notice the astonishing number of forms stored within Anamnesis Anyder. Perhaps still more secrets of the ancients lie within the central chamber of Noesis─and with Rukshs Dheem vanquished, they are yours for the taking."
4,"TEXT_LUCKMH109_03769_SEQ_04","As you explore Noesis with your fellow Scions, an odd device activates of its own accord, conjuring the lifelike echoes of several ancient beings. This marvelous record of long-forgotten affairs shows them deep in conversation regarding the summoning of Hydaelyn, of all things, which was apparently spearheaded by a personage named “Venat.” Further prodding causes the device to divulge a single additional memory that reveals this Venat became Hydaelyn's heart─and Elidibus, Zodiark's."
5,"TEXT_LUCKMH109_03769_SEQ_05","An astonished Y'shtola attempts to reactivate the device that you might view further records, but unfortunately meets with no success. For want of further revelations, you are left confounded as to the true identity of Elidibus, who by rights should have long since ceased to be. The group trusts to Y'shtola to remain in Anamnesis Anyder and coax out more from the facility, while the rest of you return to keeping an eye on the wider world─or worlds, in your case."
@@ -29,8 +28,8 @@ int32,str,str
22,"TEXT_LUCKMH109_03769_SEQ_22",""
23,"TEXT_LUCKMH109_03769_SEQ_23",""
24,"TEXT_LUCKMH109_03769_TODO_00","Speak with Urianger at the Split Hull."
25,"TEXT_LUCKMH109_03769_TODO_01","Use the Duty Finder or Trust to enter Anamnesis Anyder."
26,"TEXT_LUCKMH109_03769_TODO_02","Use the Duty Finder or Trust to enter Anamnesis Anyder."
25,"TEXT_LUCKMH109_03769_TODO_01","Enter Anamnesis Anyder."
26,"TEXT_LUCKMH109_03769_TODO_02","Enter Anamnesis Anyder."
27,"TEXT_LUCKMH109_03769_TODO_03","Speak with Y'shtola."
28,"TEXT_LUCKMH109_03769_TODO_04",""
29,"TEXT_LUCKMH109_03769_TODO_05",""
1 key 0 1
5 1 TEXT_LUCKMH109_03769_SEQ_01 Urianger suggests that you cut short your rest that the investigation into the undersea ruins might commence without further delay. This proposal meets with no resistance from Thancred or yourself, so the three of you depart forthwith for the Split Hull, where the remainder of your party awaits.
6 2 TEXT_LUCKMH109_03769_SEQ_02 You join your companions at the Split Hull, and it is thankfully only a short while before your ancient guide appears overhead. All that remains now is to leap from the cliffs to Bismarck's back, and allow him to take you deep into the illuminated land, where secrets of the past yet slumber. ※Speak with your companion NPCs outside the instance entrance if you wish to enlist them for this duty. ※Use the Duty Finder if you wish to complete the instance alongside fellow players. You join your companions at the Split Hull, and it is thankfully only a short while before your ancient guide appears overhead. All that remains now is to leap from the cliffs to Bismarck's back, and allow him to take you deep into the illuminated land, where secrets of the past yet slumber. ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.
7 3 TEXT_LUCKMH109_03769_SEQ_03 Fighting your way past a horde of hostile benthos, you cannot help but notice the astonishing number of forms stored within Anamnesis Anyder. Perhaps still more secrets of the ancients lie within the central chamber of Noesis─and with Rukshs Dheem vanquished, they are yours for the taking.
8 4 TEXT_LUCKMH109_03769_SEQ_04 As you explore Noesis with your fellow Scions, an odd device activates of its own accord, conjuring the lifelike echoes of several ancient beings. This marvelous record of long-forgotten affairs shows them deep in conversation regarding the summoning of Hydaelyn, of all things, which was apparently spearheaded by a personage named “Venat.” Further prodding causes the device to divulge a single additional memory that reveals this Venat became Hydaelyn's heart─and Elidibus, Zodiark's.
5 TEXT_LUCKMH109_03769_SEQ_05 An astonished Y'shtola attempts to reactivate the device that you might view further records, but unfortunately meets with no success. For want of further revelations, you are left confounded as to the true identity of Elidibus, who by rights should have long since ceased to be. The group trusts to Y'shtola to remain in Anamnesis Anyder and coax out more from the facility, while the rest of you return to keeping an eye on the wider world─or worlds, in your case.
9 6 5 TEXT_LUCKMH109_03769_SEQ_06 TEXT_LUCKMH109_03769_SEQ_05 An astonished Y'shtola attempts to reactivate the device that you might view further records, but unfortunately meets with no success. For want of further revelations, you are left confounded as to the true identity of Elidibus, who by rights should have long since ceased to be. The group trusts to Y'shtola to remain in Anamnesis Anyder and coax out more from the facility, while the rest of you return to keeping an eye on the wider world─or worlds, in your case.
10 7 6 TEXT_LUCKMH109_03769_SEQ_07 TEXT_LUCKMH109_03769_SEQ_06
11 8 7 TEXT_LUCKMH109_03769_SEQ_08 TEXT_LUCKMH109_03769_SEQ_07
28 25 24 TEXT_LUCKMH109_03769_TODO_01 TEXT_LUCKMH109_03769_TODO_00 Use the Duty Finder or Trust to enter Anamnesis Anyder. Speak with Urianger at the Split Hull.
29 26 25 TEXT_LUCKMH109_03769_TODO_02 TEXT_LUCKMH109_03769_TODO_01 Use the Duty Finder or Trust to enter Anamnesis Anyder. Enter Anamnesis Anyder.
30 27 26 TEXT_LUCKMH109_03769_TODO_03 TEXT_LUCKMH109_03769_TODO_02 Speak with Y'shtola. Enter Anamnesis Anyder.
31 28 27 TEXT_LUCKMH109_03769_TODO_04 TEXT_LUCKMH109_03769_TODO_03 Speak with Y'shtola.
32 29 28 TEXT_LUCKMH109_03769_TODO_05 TEXT_LUCKMH109_03769_TODO_04
33 30 29 TEXT_LUCKMH109_03769_TODO_06 TEXT_LUCKMH109_03769_TODO_05
34 31 30 TEXT_LUCKMH109_03769_TODO_07 TEXT_LUCKMH109_03769_TODO_06
35 32 31 TEXT_LUCKMH109_03769_TODO_08 TEXT_LUCKMH109_03769_TODO_07
+3 -4
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@@ -6,8 +6,7 @@ int32,str,str
2,"TEXT_LUCKMI107_03777_SEQ_02","You eventually catch up with Y'shtola at the aetheryte plaza, and together walk the last few steps to rejoin your assembled friends."
3,"TEXT_LUCKMI107_03777_SEQ_03","Your comrades listen intently as you recount your recent adventure in the depths, their faces turning grim at the revelation that Elidibus is a primal. Even as you ponder what your foe may do next, another starshower appears in the skies over Eulmore, this time accompanied by an illusion of Amaurot... Yet it does not end there, for you are promptly set upon by spectral warriors who emerge from arcane rings resembling those conjured in the Exarch's summoning rituals. Whatever the reason for this uncanny similarity, all agree that you must take the battle elsewhere lest innocents fall into harm's way. To that end, you resolve to board a waiting airship and fly for the Crystarium.
Speak with your companion NPCs outside the instance entrance if you wish to enlist them for this duty.
※Use the Duty Finder if you wish to complete the instance alongside fellow players."
To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players."
4,"TEXT_LUCKMI107_03777_SEQ_04","Not long into your flight, the airship sustains heavy damage and you are forced to land in the wastes of Amh Araeng. Wings thus clipped, you have no choice but to make your way back to the Crystarium on foot, with spectral foes dogging your every step. Though your route proves to be unexpectedly circuitous, aided by many a friend made during your time in Norvrandt, you finally emerge in the familiar environs of Lakeland."
5,"TEXT_LUCKMI107_03777_SEQ_05","So near and yet so far. But a short distance from the Crystarium, you are surrounded by an army of spectral warriors, halting your party's breathless advance. In an oft-repeated scene, your comrades duly volunteer to hold the enemy at bay while you alone press on to your destination, and so you leave them. As you plunge through the forest, you stumble upon the prostrate forms of the Exarch and Beq Lugg, who have apparently escaped a close encounter with Elidibus. In rueful tones, they inform you that the Ascian has stolen the Exarch's spirit vessel─and has thus acquired the means to control the Crystal Tower. Despite his fast-advancing crystallization, the Exarch expresses his determination to help you to put a stop to Elidibus's plot, and fixes his gaze upon the tower."
6,"TEXT_LUCKMI107_03777_SEQ_06","Nearing the Crystarium, the Exarch begs leave to make a brief stop at the Accensor Gate, hoping to send guards to Beq Lugg's aid."
@@ -30,8 +29,8 @@ int32,str,str
23,"TEXT_LUCKMI107_03777_SEQ_23",""
24,"TEXT_LUCKMI107_03777_TODO_00","Speak with Y'shtola in Eulmore."
25,"TEXT_LUCKMI107_03777_TODO_01","Speak with Chai-Nuzz."
26,"TEXT_LUCKMI107_03777_TODO_02","Use the Duty Finder or Trust to enter the Heroes' Gauntlet."
27,"TEXT_LUCKMI107_03777_TODO_03","Use the Duty Finder or Trust to enter the Heroes' Gauntlet."
26,"TEXT_LUCKMI107_03777_TODO_02","Enter the Heroes' Gauntlet."
27,"TEXT_LUCKMI107_03777_TODO_03","Enter the Heroes' Gauntlet."
28,"TEXT_LUCKMI107_03777_TODO_04","Speak with the Crystal Exarch."
29,"TEXT_LUCKMI107_03777_TODO_05","Speak with the nervous guard."
30,"TEXT_LUCKMI107_03777_TODO_06","Speak with the Crystal Exarch."
1 key 0 1
6 2 TEXT_LUCKMI107_03777_SEQ_02 You eventually catch up with Y'shtola at the aetheryte plaza, and together walk the last few steps to rejoin your assembled friends.
7 3 TEXT_LUCKMI107_03777_SEQ_03 Your comrades listen intently as you recount your recent adventure in the depths, their faces turning grim at the revelation that Elidibus is a primal. Even as you ponder what your foe may do next, another starshower appears in the skies over Eulmore, this time accompanied by an illusion of Amaurot... Yet it does not end there, for you are promptly set upon by spectral warriors who emerge from arcane rings resembling those conjured in the Exarch's summoning rituals. Whatever the reason for this uncanny similarity, all agree that you must take the battle elsewhere lest innocents fall into harm's way. To that end, you resolve to board a waiting airship and fly for the Crystarium. ※Speak with your companion NPCs outside the instance entrance if you wish to enlist them for this duty. ※Use the Duty Finder if you wish to complete the instance alongside fellow players. Your comrades listen intently as you recount your recent adventure in the depths, their faces turning grim at the revelation that Elidibus is a primal. Even as you ponder what your foe may do next, another starshower appears in the skies over Eulmore, this time accompanied by an illusion of Amaurot... Yet it does not end there, for you are promptly set upon by spectral warriors who emerge from arcane rings resembling those conjured in the Exarch's summoning rituals. Whatever the reason for this uncanny similarity, all agree that you must take the battle elsewhere lest innocents fall into harm's way. To that end, you resolve to board a waiting airship and fly for the Crystarium. ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.
8 4 TEXT_LUCKMI107_03777_SEQ_04 Not long into your flight, the airship sustains heavy damage and you are forced to land in the wastes of Amh Araeng. Wings thus clipped, you have no choice but to make your way back to the Crystarium on foot, with spectral foes dogging your every step. Though your route proves to be unexpectedly circuitous, aided by many a friend made during your time in Norvrandt, you finally emerge in the familiar environs of Lakeland.
9 5 TEXT_LUCKMI107_03777_SEQ_05 So near and yet so far. But a short distance from the Crystarium, you are surrounded by an army of spectral warriors, halting your party's breathless advance. In an oft-repeated scene, your comrades duly volunteer to hold the enemy at bay while you alone press on to your destination, and so you leave them. As you plunge through the forest, you stumble upon the prostrate forms of the Exarch and Beq Lugg, who have apparently escaped a close encounter with Elidibus. In rueful tones, they inform you that the Ascian has stolen the Exarch's spirit vessel─and has thus acquired the means to control the Crystal Tower. Despite his fast-advancing crystallization, the Exarch expresses his determination to help you to put a stop to Elidibus's plot, and fixes his gaze upon the tower.
6 TEXT_LUCKMI107_03777_SEQ_06 Nearing the Crystarium, the Exarch begs leave to make a brief stop at the Accensor Gate, hoping to send guards to Beq Lugg's aid.
10 7 6 TEXT_LUCKMI107_03777_SEQ_07 TEXT_LUCKMI107_03777_SEQ_06 While the Exarch is issuing instructions, Lyna arrives to take charge of the situation in the Crystarium. Knowing all too well what is at stake, the two share a brief but heartfelt moment, and then you and the Exarch forge on towards the city. Nearing the Crystarium, the Exarch begs leave to make a brief stop at the Accensor Gate, hoping to send guards to Beq Lugg's aid.
11 8 7 TEXT_LUCKMI107_03777_SEQ_08 TEXT_LUCKMI107_03777_SEQ_07 At the Exedra, the Exarch observes with satisfaction that the ward he and Beq Lugg raised over the tower still holds. Within awaits your foe, made mighty by the hopes of the countless heroes he has summoned from other reflections. At a word from you, the Exarch will lift the ward and open the way to your reckoning with Elidibus. See that you are ready. While the Exarch is issuing instructions, Lyna arrives to take charge of the situation in the Crystarium. Knowing all too well what is at stake, the two share a brief but heartfelt moment, and then you and the Exarch forge on towards the city.
12 9 8 TEXT_LUCKMI107_03777_SEQ_09 TEXT_LUCKMI107_03777_SEQ_08 At the Exedra, the Exarch observes with satisfaction that the ward he and Beq Lugg raised over the tower still holds. Within awaits your foe, made mighty by the hopes of the countless heroes he has summoned from other reflections. At a word from you, the Exarch will lift the ward and open the way to your reckoning with Elidibus. See that you are ready.
29 26 25 TEXT_LUCKMI107_03777_TODO_02 TEXT_LUCKMI107_03777_TODO_01 Use the Duty Finder or Trust to enter the Heroes' Gauntlet. Speak with Chai-Nuzz.
30 27 26 TEXT_LUCKMI107_03777_TODO_03 TEXT_LUCKMI107_03777_TODO_02 Use the Duty Finder or Trust to enter the Heroes' Gauntlet. Enter the Heroes' Gauntlet.
31 28 27 TEXT_LUCKMI107_03777_TODO_04 TEXT_LUCKMI107_03777_TODO_03 Speak with the Crystal Exarch. Enter the Heroes' Gauntlet.
32 29 28 TEXT_LUCKMI107_03777_TODO_05 TEXT_LUCKMI107_03777_TODO_04 Speak with the nervous guard. Speak with the Crystal Exarch.
33 30 29 TEXT_LUCKMI107_03777_TODO_06 TEXT_LUCKMI107_03777_TODO_05 Speak with the Crystal Exarch. Speak with the nervous guard.
34 31 30 TEXT_LUCKMI107_03777_TODO_07 TEXT_LUCKMI107_03777_TODO_06 Speak with the Crystal Exarch.
35 32 31 TEXT_LUCKMI107_03777_TODO_08 TEXT_LUCKMI107_03777_TODO_07
36 33 32 TEXT_LUCKMI107_03777_TODO_09 TEXT_LUCKMI107_03777_TODO_08
+1 -1
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@@ -28,7 +28,7 @@ int32,str,str
22,"TEXT_LUCKRA202_03788_SEQ_22",""
23,"TEXT_LUCKRA202_03788_SEQ_23",""
24,"TEXT_LUCKRA202_03788_TODO_00","Speak with Urianger in Eden's core."
25,"TEXT_LUCKRA202_03788_TODO_01","Use the Duty Finder to enter Eden's Verse: Fulmination."
25,"TEXT_LUCKRA202_03788_TODO_01","Enter Eden's Verse: Fulmination."
26,"TEXT_LUCKRA202_03788_TODO_02","Speak with Ryne."
27,"TEXT_LUCKRA202_03788_TODO_03",""
28,"TEXT_LUCKRA202_03788_TODO_04",""
1 key 0 1
28 24 TEXT_LUCKRA202_03788_TODO_00 Speak with Urianger in Eden's core.
29 25 TEXT_LUCKRA202_03788_TODO_01 Use the Duty Finder to enter Eden's Verse: Fulmination. Enter Eden's Verse: Fulmination.
30 26 TEXT_LUCKRA202_03788_TODO_02 Speak with Ryne.
31 27 TEXT_LUCKRA202_03788_TODO_03
32 28 TEXT_LUCKRA202_03788_TODO_04
33 29 TEXT_LUCKRA202_03788_TODO_05
34 30 TEXT_LUCKRA202_03788_TODO_06
+1 -1
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@@ -31,7 +31,7 @@ int32,str,str
25,"TEXT_LUCKRA203_03789_TODO_01","/rally Ryne's spirits."
26,"TEXT_LUCKRA203_03789_TODO_02","Survey the designated location."
27,"TEXT_LUCKRA203_03789_TODO_03","Speak with Urianger in Eden's core."
28,"TEXT_LUCKRA203_03789_TODO_04","Use the Duty Finder to enter Eden's Verse: Furor."
28,"TEXT_LUCKRA203_03789_TODO_04","Enter Eden's Verse: Furor."
29,"TEXT_LUCKRA203_03789_TODO_05","Speak with Ryne."
30,"TEXT_LUCKRA203_03789_TODO_06",""
31,"TEXT_LUCKRA203_03789_TODO_07",""
1 key 0 1
31 27 TEXT_LUCKRA203_03789_TODO_03 Speak with Urianger in Eden's core.
32 28 TEXT_LUCKRA203_03789_TODO_04 Use the Duty Finder to enter Eden's Verse: Furor. Enter Eden's Verse: Furor.
33 29 TEXT_LUCKRA203_03789_TODO_05 Speak with Ryne.
34 30 TEXT_LUCKRA203_03789_TODO_06
35 31 TEXT_LUCKRA203_03789_TODO_07
36 32 TEXT_LUCKRA203_03789_TODO_08
37 33 TEXT_LUCKRA203_03789_TODO_09
+1 -1
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@@ -29,7 +29,7 @@ int32,str,str
23,"TEXT_LUCKRA204_03790_SEQ_23",""
24,"TEXT_LUCKRA204_03790_TODO_00","Speak with Urianger in Eden's core."
25,"TEXT_LUCKRA204_03790_TODO_01","Speak with Ryne."
26,"TEXT_LUCKRA204_03790_TODO_02","Use the Duty Finder to enter Eden's Verse: Iconoclasm."
26,"TEXT_LUCKRA204_03790_TODO_02","Enter Eden's Verse: Iconoclasm."
27,"TEXT_LUCKRA204_03790_TODO_03","Speak with Ryne."
28,"TEXT_LUCKRA204_03790_TODO_04",""
29,"TEXT_LUCKRA204_03790_TODO_05",""
1 key 0 1
29 25 TEXT_LUCKRA204_03790_TODO_01 Speak with Ryne.
30 26 TEXT_LUCKRA204_03790_TODO_02 Use the Duty Finder to enter Eden's Verse: Iconoclasm. Enter Eden's Verse: Iconoclasm.
31 27 TEXT_LUCKRA204_03790_TODO_03 Speak with Ryne.
32 28 TEXT_LUCKRA204_03790_TODO_04
33 29 TEXT_LUCKRA204_03790_TODO_05
34 30 TEXT_LUCKRA204_03790_TODO_06
35 31 TEXT_LUCKRA204_03790_TODO_07
+2 -2
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@@ -27,8 +27,8 @@ int32,str,str
21,"TEXT_LUCKRA205_03791_SEQ_21",""
22,"TEXT_LUCKRA205_03791_SEQ_22",""
23,"TEXT_LUCKRA205_03791_SEQ_23",""
24,"TEXT_LUCKRA205_03791_TODO_00","Use the Duty Finder to enter Eden's Verse: Refulgence."
25,"TEXT_LUCKRA205_03791_TODO_01","Use the Duty Finder to enter Eden's Verse: Refulgence."
24,"TEXT_LUCKRA205_03791_TODO_00","Enter Eden's Verse: Refulgence."
25,"TEXT_LUCKRA205_03791_TODO_01","Enter Eden's Verse: Refulgence."
26,"TEXT_LUCKRA205_03791_TODO_02","Speak with Ryne."
27,"TEXT_LUCKRA205_03791_TODO_03",""
28,"TEXT_LUCKRA205_03791_TODO_04",""
1 key 0 1
27 23 TEXT_LUCKRA205_03791_SEQ_23
28 24 TEXT_LUCKRA205_03791_TODO_00 Use the Duty Finder to enter Eden's Verse: Refulgence. Enter Eden's Verse: Refulgence.
29 25 TEXT_LUCKRA205_03791_TODO_01 Use the Duty Finder to enter Eden's Verse: Refulgence. Enter Eden's Verse: Refulgence.
30 26 TEXT_LUCKRA205_03791_TODO_02 Speak with Ryne.
31 27 TEXT_LUCKRA205_03791_TODO_03
32 28 TEXT_LUCKRA205_03791_TODO_04
33 29 TEXT_LUCKRA205_03791_TODO_05
34 30 TEXT_LUCKRA205_03791_TODO_06
+2 -2
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@@ -32,8 +32,8 @@ int32,str,str
24,"TEXT_LUCKTA002_03718_TODO_00","Speak with Anogg."
25,"TEXT_LUCKTA002_03718_TODO_01","Enter the excavation tunnels."
26,"TEXT_LUCKTA002_03718_TODO_02","Speak with Anogg."
27,"TEXT_LUCKTA002_03718_TODO_03","Use the Duty Finder to enter the Copied Factory."
28,"TEXT_LUCKTA002_03718_TODO_04","Use the Duty Finder to enter the Copied Factory."
27,"TEXT_LUCKTA002_03718_TODO_03","Enter the Copied Factory."
28,"TEXT_LUCKTA002_03718_TODO_04","Enter the Copied Factory."
29,"TEXT_LUCKTA002_03718_TODO_05","Speak with Konogg."
30,"TEXT_LUCKTA002_03718_TODO_06","Speak with Anogg."
31,"TEXT_LUCKTA002_03718_TODO_07",""
1 key 0 1
32 28 TEXT_LUCKTA002_03718_TODO_04 Use the Duty Finder to enter the Copied Factory. Enter the Copied Factory.
33 29 TEXT_LUCKTA002_03718_TODO_05 Speak with Konogg.
34 30 TEXT_LUCKTA002_03718_TODO_06 Speak with Anogg.
35 31 TEXT_LUCKTA002_03718_TODO_07
36 32 TEXT_LUCKTA002_03718_TODO_08
37 33 TEXT_LUCKTA002_03718_TODO_09
38 34 TEXT_LUCKTA002_03718_TODO_10
39 35 TEXT_LUCKTA002_03718_TODO_11
+2 -2
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@@ -30,8 +30,8 @@ int32,str,str
24,"TEXT_LUCKYW101_03783_TODO_00","Speak with the Resistance fighter."
25,"TEXT_LUCKYW101_03783_TODO_01","Speak with Gaius."
26,"TEXT_LUCKYW101_03783_TODO_02","Speak with the Resistance escort."
27,"TEXT_LUCKYW101_03783_TODO_03","Use the Duty Finder to confront the Ruby Weapon in Cinder Drift."
28,"TEXT_LUCKYW101_03783_TODO_04","Use the Duty Finder to confront the Ruby Weapon in Cinder Drift."
27,"TEXT_LUCKYW101_03783_TODO_03","Confront the Ruby Weapon in Cinder Drift."
28,"TEXT_LUCKYW101_03783_TODO_04","Confront the Ruby Weapon in Cinder Drift."
29,"TEXT_LUCKYW101_03783_TODO_05","Speak with Gaius."
30,"TEXT_LUCKYW101_03783_TODO_06","Speak with Gaius again."
31,"TEXT_LUCKYW101_03783_TODO_07","Report to the Resistance officer."
1 key 0 1
30 26 TEXT_LUCKYW101_03783_TODO_02 Speak with the Resistance escort.
31 27 TEXT_LUCKYW101_03783_TODO_03 Use the Duty Finder to confront the Ruby Weapon in Cinder Drift. Confront the Ruby Weapon in Cinder Drift.
32 28 TEXT_LUCKYW101_03783_TODO_04 Use the Duty Finder to confront the Ruby Weapon in Cinder Drift. Confront the Ruby Weapon in Cinder Drift.
33 29 TEXT_LUCKYW101_03783_TODO_05 Speak with Gaius.
34 30 TEXT_LUCKYW101_03783_TODO_06 Speak with Gaius again.
35 31 TEXT_LUCKYW101_03783_TODO_07 Report to the Resistance officer.
36 32 TEXT_LUCKYW101_03783_TODO_08
37 33 TEXT_LUCKYW101_03783_TODO_09