Patch 6.1 initial commit

This commit is contained in:
Hezkezl
2022-04-14 21:36:10 -06:00
parent bc1a1de27e
commit 4ecce7c1ac
761 changed files with 110893 additions and 67147 deletions
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@@ -61,7 +61,7 @@ int32,str,str
57,"TEXT_AKTKMA102_04358_KRILE_000_041","But this is <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and Estinien's first time in Sharlayan─and for the rest of you, a homecoming that was long overdue."
58,"TEXT_AKTKMA102_04358_KRILE_000_042","You must have places you wish to visit, and people you're dying to see! Therefore I propose we postpone our agenda so that you all may have sufficient time to recover from your journey and get your bearings in the city."
59,"TEXT_AKTKMA102_04358_KRILE_000_043","Once you've settled in, we can reconvene at the Baldesion Annex. How does that sound?"
60,"TEXT_AKTKMA102_04358_ALPHINAUD_000_044","'Tis a fine suggestion. We may not be welcome at the Leveilleur Estate as such, but I should like to nose around the neighborhood all the same."
60,"TEXT_AKTKMA102_04358_ALPHINAUD_000_044","'Tis a fine suggestion. We may not be welcome at the Leveilleur estate as such, but I should like to nose around the neighborhood all the same."
61,"TEXT_AKTKMA102_04358_YSHTOLA_000_045","I am equally untethered, as it were. There is no particular place that my kin call “home”..."
62,"TEXT_AKTKMA102_04358_YSHTOLA_000_046","Still, I would not pass up the opportunity to reacquaint myself with the city."
63,"TEXT_AKTKMA102_04358_THANCRED_000_047","Likewise. A quick tour of our old haunts might even yield some useful gossip."
@@ -78,8 +78,8 @@ int32,str,str
74,"TEXT_AKTKMA102_04358_GRAHATIA_000_070","After you, my friend! I am more than content to follow your lead."
75,"TEXT_AKTKMA102_04358_SYSTEM_000_071","G'raha Tia is now accompanying you."
76,"TEXT_AKTKMA102_04358_SYSTEM_000_072","Keep him at your side in order to proceed with quest objectives."
77,"TEXT_AKTKMA102_04358_SYSTEM_000_073","You can leave G'raha Tia behind by entering a different area, using the Aethernet, or by putting too much distance between you."
78,"TEXT_AKTKMA102_04358_SYSTEM_000_074","You can also speak with G'raha Tia and select the option to part ways."
77,"TEXT_AKTKMA102_04358_SYSTEM_000_073","In the event you use the Aethernet, G'raha Tia will catch up to you so long as you remain in the same area."
78,"TEXT_AKTKMA102_04358_SYSTEM_000_074","You can leave G'raha Tia behind, however, by entering a different area. You may also speak to him and select the option to part ways."
79,"TEXT_AKTKMA102_04358_SYSTEM_000_075","If you wish to have G'raha Tia accompany you again, return and speak with him at the original location."
80,"TEXT_AKTKMA102_04358_SYSTEM_000_076","While G'raha Tia is accompanying you, next try speaking with Krile."
81,"TEXT_AKTKMA102_04358_Q1_000_080","What will you do?"
@@ -223,10 +223,10 @@ int32,str,str
219,"TEXT_AKTKMA102_04358_KRILE_000_363","But first, we must ensure that the Telophoroi fall!"
220,"TEXT_AKTKMA102_04358_KRILE_000_364","Through that door on the left there is the main hall, where we can discuss our options moving forward."
221,"TEXT_AKTKMA102_04358_KRILE_000_365","...Once everyone arrives, that is. You probably have time to rest before our discussions begin in earnest."
222,"TEXT_AKTKMA102_04358_KRILE_000_366","I've had private quarters prepared for you in the Andron, so please, feel free to make yourself at home!"
222,"TEXT_AKTKMA102_04358_KRILE_000_366","I've had private quarters prepared for you in the andron, so please, feel free to make yourself at home!"
223,"TEXT_AKTKMA102_04358_GRAHATIA_000_367","Ah, the nap rooms! Perfect for an afternoon doze..."
224,"TEXT_AKTKMA102_04358_GRAHATIA_000_368","Oh, I didn't mean to give you the wrong impression─the chambers are quite well appointed! Far more so than some cheap roadside inn, you may be assured."
225,"TEXT_AKTKMA102_04358_GRAHATIA_000_369","'Twas simply that we were often so busy with research, or exhausted from journeys abroad, that we would slip into the Andron just to steal a few winks."
225,"TEXT_AKTKMA102_04358_GRAHATIA_000_369","'Twas simply that we were often so busy with research, or exhausted from journeys abroad, that we would slip into the andron just to steal a few winks."
226,"TEXT_AKTKMA102_04358_GRAHATIA_000_370","And thus they became known amongst the Students as “nap rooms”─even if many such “naps” might last well into the following morning!"
227,"TEXT_AKTKMA102_04358_OJIKATSUNJIKA_000_371","Say the word, and I'll be happy to show you to your chamber."
228,"TEXT_AKTKMA102_04358_KRILE_000_372","Hopefully the others won't be too long in coming! I'll wait for you all in the main hall."
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61 57 TEXT_AKTKMA102_04358_KRILE_000_041 But this is <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and Estinien's first time in Sharlayan─and for the rest of you, a homecoming that was long overdue.
62 58 TEXT_AKTKMA102_04358_KRILE_000_042 You must have places you wish to visit, and people you're dying to see! Therefore I propose we postpone our agenda so that you all may have sufficient time to recover from your journey and get your bearings in the city.
63 59 TEXT_AKTKMA102_04358_KRILE_000_043 Once you've settled in, we can reconvene at the Baldesion Annex. How does that sound?
64 60 TEXT_AKTKMA102_04358_ALPHINAUD_000_044 'Tis a fine suggestion. We may not be welcome at the Leveilleur Estate as such, but I should like to nose around the neighborhood all the same. 'Tis a fine suggestion. We may not be welcome at the Leveilleur estate as such, but I should like to nose around the neighborhood all the same.
65 61 TEXT_AKTKMA102_04358_YSHTOLA_000_045 I am equally untethered, as it were. There is no particular place that my kin call “home”...
66 62 TEXT_AKTKMA102_04358_YSHTOLA_000_046 Still, I would not pass up the opportunity to reacquaint myself with the city.
67 63 TEXT_AKTKMA102_04358_THANCRED_000_047 Likewise. A quick tour of our old haunts might even yield some useful gossip.
78 74 TEXT_AKTKMA102_04358_GRAHATIA_000_070 After you, my friend! I am more than content to follow your lead.
79 75 TEXT_AKTKMA102_04358_SYSTEM_000_071 G'raha Tia is now accompanying you.
80 76 TEXT_AKTKMA102_04358_SYSTEM_000_072 Keep him at your side in order to proceed with quest objectives.
81 77 TEXT_AKTKMA102_04358_SYSTEM_000_073 You can leave G'raha Tia behind by entering a different area, using the Aethernet, or by putting too much distance between you. In the event you use the Aethernet, G'raha Tia will catch up to you so long as you remain in the same area.
82 78 TEXT_AKTKMA102_04358_SYSTEM_000_074 You can also speak with G'raha Tia and select the option to part ways. You can leave G'raha Tia behind, however, by entering a different area. You may also speak to him and select the option to part ways.
83 79 TEXT_AKTKMA102_04358_SYSTEM_000_075 If you wish to have G'raha Tia accompany you again, return and speak with him at the original location.
84 80 TEXT_AKTKMA102_04358_SYSTEM_000_076 While G'raha Tia is accompanying you, next try speaking with Krile.
85 81 TEXT_AKTKMA102_04358_Q1_000_080 What will you do?
223 219 TEXT_AKTKMA102_04358_KRILE_000_363 But first, we must ensure that the Telophoroi fall!
224 220 TEXT_AKTKMA102_04358_KRILE_000_364 Through that door on the left there is the main hall, where we can discuss our options moving forward.
225 221 TEXT_AKTKMA102_04358_KRILE_000_365 ...Once everyone arrives, that is. You probably have time to rest before our discussions begin in earnest.
226 222 TEXT_AKTKMA102_04358_KRILE_000_366 I've had private quarters prepared for you in the Andron, so please, feel free to make yourself at home! I've had private quarters prepared for you in the andron, so please, feel free to make yourself at home!
227 223 TEXT_AKTKMA102_04358_GRAHATIA_000_367 Ah, the nap rooms! Perfect for an afternoon doze...
228 224 TEXT_AKTKMA102_04358_GRAHATIA_000_368 Oh, I didn't mean to give you the wrong impression─the chambers are quite well appointed! Far more so than some cheap roadside inn, you may be assured.
229 225 TEXT_AKTKMA102_04358_GRAHATIA_000_369 'Twas simply that we were often so busy with research, or exhausted from journeys abroad, that we would slip into the Andron just to steal a few winks. 'Twas simply that we were often so busy with research, or exhausted from journeys abroad, that we would slip into the andron just to steal a few winks.
230 226 TEXT_AKTKMA102_04358_GRAHATIA_000_370 And thus they became known amongst the Students as “nap rooms”─even if many such “naps” might last well into the following morning!
231 227 TEXT_AKTKMA102_04358_OJIKATSUNJIKA_000_371 Say the word, and I'll be happy to show you to your chamber.
232 228 TEXT_AKTKMA102_04358_KRILE_000_372 Hopefully the others won't be too long in coming! I'll wait for you all in the main hall.
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@@ -120,7 +120,7 @@ Read the book?"
110,"TEXT_AKTKMA103_04359_BOOKSIX_000_085","(-<Emphasis>Roads of Old: The Colony</Emphasis>-)<Emphasis>Fifty years later, the Forum passed a motion to recognize what had become a flourishing town as an official Sharlayan colony.</Emphasis>"
111,"TEXT_AKTKMA103_04359_BOOKSIX_000_086","(-<Emphasis>Roads of Old: The Colony</Emphasis>-)<Emphasis>Eorzean residents took to calling the colony itself “Sharlayan,” which led to no small amount of confusion when discussions turned to the subject of the motherland.</Emphasis>"
112,"TEXT_AKTKMA103_04359_BOOKSIX_000_087","(-<Emphasis>Roads of Old: The Colony</Emphasis>-)<Emphasis>In response, some Sharlayan inhabitants, if pressed for a name, would simply refer to it as “Emporium.”</Emphasis>"
113,"TEXT_AKTKMA103_04359_BOOKSIX_000_088","(-<Emphasis>Roads of Old: The Colony</Emphasis>-)<Emphasis>Following the great exodus, however, goblins and treasure hunters claimed for themselves a corner of the abandoned colony and gave it yet another name: Idyllshire.</Emphasis>"
113,"TEXT_AKTKMA103_04359_BOOKSIX_000_088","(-<Emphasis>Roads of Old: The Colony</Emphasis>-)<Emphasis>Following the exodus, however, goblins and treasure hunters claimed for themselves a corner of the abandoned colony and gave it yet another name: Idyllshire.</Emphasis>"
114,"TEXT_AKTKMA103_04359_SYSTEM_000_089","The following chapters go on to introduce the most prominent features of Idyllshire. This book does not appear to contain additional information on the Forum, or cover the history of the Sharlayan motherland in greater detail."
115,"TEXT_AKTKMA103_04359_ALISAIE_000_090","Sorry, were you waiting long?"
116,"TEXT_AKTKMA103_04359_ALISAIE_000_091","I wanted to make sure I'd borrowed at least a few promising volumes. Alphinaud and Krile should also be along shortly."
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120 116 TEXT_AKTKMA103_04359_ALISAIE_000_091 I wanted to make sure I'd borrowed at least a few promising volumes. Alphinaud and Krile should also be along shortly.
121 117 TEXT_AKTKMA103_04359_GRAHATIA_000_092 I was delayed in similar fashion. As far as I could see, no titles in the Archon stacks mentioned the Final Days specifically, so we have no choice but to start with the tangentially relevant tomes─if they are even that.
122 118 TEXT_AKTKMA103_04359_GRAHATIA_000_093 At present, the plan is to skim through as quickly as we dare, and share our discoveries as we make them.
123 119 TEXT_AKTKMA103_04359_ALISAIE_000_094 It would've been nice to invite everyone to the estate. Plenty of comfortable places to read, and a ready supply of hot tea...
124 120 TEXT_AKTKMA103_04359_GRAHATIA_000_095 Oh, I was always quite fond of reading outside.
125 121 TEXT_AKTKMA103_04359_GRAHATIA_000_096 ...But it's not about the little pleasures, is it? You miss your home.
126 122 TEXT_AKTKMA103_04359_ALISAIE_000_097 It's been...difficult. After our arrival, we managed to speak with one of the family servants and ask how things were.
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@@ -56,7 +56,7 @@ int32,str,str
52,"TEXT_AKTKMA104_04360_ALISAIE_000_011","Actually, this crowd gives me an idea: before we place an order, why don't we ask a few questions and gauge the mood of the city?"
53,"TEXT_AKTKMA104_04360_ALISAIE_000_012","I'm interested to hear what the average citizen has to say about the Telophoroi. We might even learn something new. Worth a try, don't you think?"
54,"TEXT_AKTKMA104_04360_SYSTEM_000_013","Alisaie is now accompanying you. Keep her at your side in order to proceed with quest objectives."
55,"TEXT_AKTKMA104_04360_SYSTEM_000_014","You can leave Alisaie behind by entering a different area, putting too much distance between you, or by speaking with her and selecting the option to part ways."
55,"TEXT_AKTKMA104_04360_SYSTEM_000_014","You can leave Alisaie behind by entering a different area, or by speaking with her and selecting the option to part ways."
56,"TEXT_AKTKMA104_04360_SYSTEM_000_015","If you wish to have Alisaie accompany you again, return and speak with her at the original location."
57,"TEXT_AKTKMA104_04360_Q1_000_020","What will you do?"
58,"TEXT_AKTKMA104_04360_A1_000_021","Talk."
@@ -125,7 +125,8 @@ int32,str,str
121,"TEXT_AKTKMA104_04360_A5_000_151","The omelette."
122,"TEXT_AKTKMA104_04360_A5_000_152","The oven-baked lobster."
123,"TEXT_AKTKMA104_04360_A5_000_153","Cancel."
124,"TEXT_AKTKMA104_04360_GISLA_000_154","Ah, finally! Two, four, six, eight!♪ Let's dig in─no time to waste─♪"
124,"TEXT_AKTKMA104_04360_GISLA_000_154","Ah, finally! Two, four, six, eight!♪
Let's dig in─no time to waste─♪"
125,"TEXT_AKTKMA104_04360_GISLA_000_155","What? The Telophoroi? Ah, yes! I remember seeing the name in the latest gazette."
126,"TEXT_AKTKMA104_04360_GISLA_000_156","That and some grand claim about the end of days. Same old senseless warmongering. When will these fools grow tired of spilling each other's blood?"
127,"TEXT_AKTKMA104_04360_GISLA_000_157","Best stay out of it, I say. The Forum made the right choice, and I fully support our decision to remain neutral!"
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56 52 TEXT_AKTKMA104_04360_ALISAIE_000_011 Actually, this crowd gives me an idea: before we place an order, why don't we ask a few questions and gauge the mood of the city?
57 53 TEXT_AKTKMA104_04360_ALISAIE_000_012 I'm interested to hear what the average citizen has to say about the Telophoroi. We might even learn something new. Worth a try, don't you think?
58 54 TEXT_AKTKMA104_04360_SYSTEM_000_013 Alisaie is now accompanying you. Keep her at your side in order to proceed with quest objectives.
59 55 TEXT_AKTKMA104_04360_SYSTEM_000_014 You can leave Alisaie behind by entering a different area, putting too much distance between you, or by speaking with her and selecting the option to part ways. You can leave Alisaie behind by entering a different area, or by speaking with her and selecting the option to part ways.
60 56 TEXT_AKTKMA104_04360_SYSTEM_000_015 If you wish to have Alisaie accompany you again, return and speak with her at the original location.
61 57 TEXT_AKTKMA104_04360_Q1_000_020 What will you do?
62 58 TEXT_AKTKMA104_04360_A1_000_021 Talk.
125 121 TEXT_AKTKMA104_04360_A5_000_151 The omelette.
126 122 TEXT_AKTKMA104_04360_A5_000_152 The oven-baked lobster.
127 123 TEXT_AKTKMA104_04360_A5_000_153 Cancel.
128 124 TEXT_AKTKMA104_04360_GISLA_000_154 Ah, finally! Two, four, six, eight!♪ Let's dig in─no time to waste─♪ Ah, finally! Two, four, six, eight!♪ Let's dig in─no time to waste─♪
129 125 TEXT_AKTKMA104_04360_GISLA_000_155 What? The Telophoroi? Ah, yes! I remember seeing the name in the latest gazette.
130 125 126 TEXT_AKTKMA104_04360_GISLA_000_155 TEXT_AKTKMA104_04360_GISLA_000_156 What? The Telophoroi? Ah, yes! I remember seeing the name in the latest gazette. That and some grand claim about the end of days. Same old senseless warmongering. When will these fools grow tired of spilling each other's blood?
131 126 127 TEXT_AKTKMA104_04360_GISLA_000_156 TEXT_AKTKMA104_04360_GISLA_000_157 That and some grand claim about the end of days. Same old senseless warmongering. When will these fools grow tired of spilling each other's blood? Best stay out of it, I say. The Forum made the right choice, and I fully support our decision to remain neutral!
132 127 128 TEXT_AKTKMA104_04360_GISLA_000_157 TEXT_AKTKMA104_04360_GISLA_000_158 Best stay out of it, I say. The Forum made the right choice, and I fully support our decision to remain neutral! Is this on the house? Because I'm not paying for oven-baked lobster I didn't order. Now, where is my omelette?
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@@ -80,7 +80,7 @@ int32,str,str
76,"TEXT_AKTKMA109_04365_SYSTEM_000_089","Alphi-toad's stare speaks volumes, all of which you presume are variations of “Why are you not a toad?” Speak with Y'shtola to have her recast the spell."
77,"TEXT_AKTKMA109_04365_ALPHINAUD_000_090","Ribbit, ribbit... Ribbit!"
78,"TEXT_AKTKMA109_04365_SYSTEM_000_091","Alphi-toad and Ali-toad are now accompanying you. Keep them at your side in order to proceed with quest objectives."
79,"TEXT_AKTKMA109_04365_SYSTEM_000_092","You can leave your quest companions behind by entering a different area, putting too much distance between you, or by speaking with them and selecting the option to part ways."
79,"TEXT_AKTKMA109_04365_SYSTEM_000_092","You can leave your quest companions behind by entering a different area, or by speaking with them and selecting the option to part ways."
80,"TEXT_AKTKMA109_04365_SYSTEM_000_093","If you wish to have your companions join you again, return and speak with them at the original location."
81,"TEXT_AKTKMA109_04365_Q1_000_100","What will you do?"
82,"TEXT_AKTKMA109_04365_A1_000_101","Talk."
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80 76 TEXT_AKTKMA109_04365_SYSTEM_000_089 Alphi-toad's stare speaks volumes, all of which you presume are variations of “Why are you not a toad?” Speak with Y'shtola to have her recast the spell.
81 77 TEXT_AKTKMA109_04365_ALPHINAUD_000_090 Ribbit, ribbit... Ribbit!
82 78 TEXT_AKTKMA109_04365_SYSTEM_000_091 Alphi-toad and Ali-toad are now accompanying you. Keep them at your side in order to proceed with quest objectives.
83 79 TEXT_AKTKMA109_04365_SYSTEM_000_092 You can leave your quest companions behind by entering a different area, putting too much distance between you, or by speaking with them and selecting the option to part ways. You can leave your quest companions behind by entering a different area, or by speaking with them and selecting the option to part ways.
84 80 TEXT_AKTKMA109_04365_SYSTEM_000_093 If you wish to have your companions join you again, return and speak with them at the original location.
85 81 TEXT_AKTKMA109_04365_Q1_000_100 What will you do?
86 82 TEXT_AKTKMA109_04365_A1_000_101 Talk.
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@@ -92,15 +92,15 @@ int32,str,str
88,"TEXT_AKTKMA111_04367_ALISAIE_000_090","Fine... If we're going, then let's get it over with! But be sure to stay in the entrance hall─no peeking into our private chambers, thank you very much!"
89,"TEXT_AKTKMA111_04367_ALPHINAUD_000_091","Why ever not? Your room was always perfectly neat and tidy..."
90,"TEXT_AKTKMA111_04367_ALISAIE_000_092","Everyone has things they'd rather keep to themselves, don't they? Cherished mementos you couldn't bring yourself to throw away, childhood toys─"
91,"TEXT_AKTKMA111_04367_ALISAIE_000_093","I mean, uh... Gah, never mind! Leveilleur Estate is that way, straight down the stairs. Come on!"
91,"TEXT_AKTKMA111_04367_ALISAIE_000_093","I mean, uh... Gah, never mind! The Leveilleur estate is that way, straight down the stairs. Come on!"
92,"TEXT_AKTKMA111_04367_SYSTEM_000_094","Alphinaud and Alisaie are now accompanying you. Keep them at your side in order to proceed with quest objectives."
93,"TEXT_AKTKMA111_04367_SYSTEM_000_095","You can leave your quest companions behind by entering a different area, putting too much distance between you, or by speaking with them and selecting the option to part ways."
93,"TEXT_AKTKMA111_04367_SYSTEM_000_095","You can leave your quest companions behind by entering a different area, or by speaking with them and selecting the option to part ways."
94,"TEXT_AKTKMA111_04367_SYSTEM_000_096","If you wish to have your companions join you again, return and speak with them at the original location."
95,"TEXT_AKTKMA111_04367_A3_000_100","<UIForeground>F20224</UIForeground>Discuss the view from the bridge.<UIForeground>01</UIForeground>"
96,"TEXT_AKTKMA111_04367_A3_000_101","<UIForeground>F20224</UIForeground>Discuss Auk's Landing.<UIForeground>01</UIForeground>"
97,"TEXT_AKTKMA111_04367_ALPHINAUD_000_105","After all we've been through together, 'tis strange to be here with you now. To come full circle and see how much has changed..."
98,"TEXT_AKTKMA111_04367_ALPHINAUD_000_106","Are you ready to visit the estate? Mother will be cross if we come without Alisaie. The Rostra was to be our rendezvous point..."
99,"TEXT_AKTKMA111_04367_ALISAIE_000_110","Leveilleur Estate is in the northern part of Journey's End, just down the stairs from the Rostra."
99,"TEXT_AKTKMA111_04367_ALISAIE_000_110","The Leveilleur estate is in the northern part of Journey's End, just down the stairs from the Rostra."
100,"TEXT_AKTKMA111_04367_ALISAIE_000_111","Oh, and please don't make a fuss when we get there. It's only a house!"
101,"TEXT_AKTKMA111_04367_ALISAIE_000_112","Alphinaud will be at the Rostra. Mother wants to see both of us, so let's go and grab him, shall we?"
102,"TEXT_AKTKMA111_04367_ALPHINAUD_000_115","When Alisaie and I were little, this bridge was as far as we were permitted to wander alone."
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92 88 TEXT_AKTKMA111_04367_ALISAIE_000_090 Fine... If we're going, then let's get it over with! But be sure to stay in the entrance hall─no peeking into our private chambers, thank you very much!
93 89 TEXT_AKTKMA111_04367_ALPHINAUD_000_091 Why ever not? Your room was always perfectly neat and tidy...
94 90 TEXT_AKTKMA111_04367_ALISAIE_000_092 Everyone has things they'd rather keep to themselves, don't they? Cherished mementos you couldn't bring yourself to throw away, childhood toys─
95 91 TEXT_AKTKMA111_04367_ALISAIE_000_093 I mean, uh... Gah, never mind! Leveilleur Estate is that way, straight down the stairs. Come on! I mean, uh... Gah, never mind! The Leveilleur estate is that way, straight down the stairs. Come on!
96 92 TEXT_AKTKMA111_04367_SYSTEM_000_094 Alphinaud and Alisaie are now accompanying you. Keep them at your side in order to proceed with quest objectives.
97 93 TEXT_AKTKMA111_04367_SYSTEM_000_095 You can leave your quest companions behind by entering a different area, putting too much distance between you, or by speaking with them and selecting the option to part ways. You can leave your quest companions behind by entering a different area, or by speaking with them and selecting the option to part ways.
98 94 TEXT_AKTKMA111_04367_SYSTEM_000_096 If you wish to have your companions join you again, return and speak with them at the original location.
99 95 TEXT_AKTKMA111_04367_A3_000_100 <UIForeground>F20224</UIForeground>Discuss the view from the bridge.<UIForeground>01</UIForeground>
100 96 TEXT_AKTKMA111_04367_A3_000_101 <UIForeground>F20224</UIForeground>Discuss Auk's Landing.<UIForeground>01</UIForeground>
101 97 TEXT_AKTKMA111_04367_ALPHINAUD_000_105 After all we've been through together, 'tis strange to be here with you now. To come full circle and see how much has changed...
102 98 TEXT_AKTKMA111_04367_ALPHINAUD_000_106 Are you ready to visit the estate? Mother will be cross if we come without Alisaie. The Rostra was to be our rendezvous point...
103 99 TEXT_AKTKMA111_04367_ALISAIE_000_110 Leveilleur Estate is in the northern part of Journey's End, just down the stairs from the Rostra. The Leveilleur estate is in the northern part of Journey's End, just down the stairs from the Rostra.
104 100 TEXT_AKTKMA111_04367_ALISAIE_000_111 Oh, and please don't make a fuss when we get there. It's only a house!
105 101 TEXT_AKTKMA111_04367_ALISAIE_000_112 Alphinaud will be at the Rostra. Mother wants to see both of us, so let's go and grab him, shall we?
106 102 TEXT_AKTKMA111_04367_ALPHINAUD_000_115 When Alisaie and I were little, this bridge was as far as we were permitted to wander alone.
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@@ -65,7 +65,7 @@ int32,str,str
61,"TEXT_AKTKMA114_04370_MATSYA_000_040","You'll do it, then? Show me how to deal with customers? I'm in your debt!"
62,"TEXT_AKTKMA114_04370_MATSYA_000_041","Right, please try peddling my fish to...shall we say, three people here in Yedlihmad. I will observe you and learn!"
63,"TEXT_AKTKMA114_04370_SYSTEM_000_042","Matsya is now accompanying you. Keep him at your side in order to proceed with quest objectives."
64,"TEXT_AKTKMA114_04370_SYSTEM_000_043","You can leave Matsya behind by entering a different area, putting too much distance between you, or by speaking with him and selecting the option to part ways."
64,"TEXT_AKTKMA114_04370_SYSTEM_000_043","You can leave Matsya behind by entering a different area, or by speaking with him and selecting the option to part ways."
65,"TEXT_AKTKMA114_04370_SYSTEM_000_044","If you wish to have Matsya join you again, return and speak with him at the original location."
66,"TEXT_AKTKMA114_04370_Q1_000_050","What will you do?"
67,"TEXT_AKTKMA114_04370_A1_000_051","Talk."
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65 61 TEXT_AKTKMA114_04370_MATSYA_000_040 You'll do it, then? Show me how to deal with customers? I'm in your debt!
66 62 TEXT_AKTKMA114_04370_MATSYA_000_041 Right, please try peddling my fish to...shall we say, three people here in Yedlihmad. I will observe you and learn!
67 63 TEXT_AKTKMA114_04370_SYSTEM_000_042 Matsya is now accompanying you. Keep him at your side in order to proceed with quest objectives.
68 64 TEXT_AKTKMA114_04370_SYSTEM_000_043 You can leave Matsya behind by entering a different area, putting too much distance between you, or by speaking with him and selecting the option to part ways. You can leave Matsya behind by entering a different area, or by speaking with him and selecting the option to part ways.
69 65 TEXT_AKTKMA114_04370_SYSTEM_000_044 If you wish to have Matsya join you again, return and speak with him at the original location.
70 66 TEXT_AKTKMA114_04370_Q1_000_050 What will you do?
71 67 TEXT_AKTKMA114_04370_A1_000_051 Talk.
+3 -4
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@@ -6,8 +6,7 @@ int32,str,str
2,"TEXT_AKTKMA121_04377_SEQ_02","Arriving at the outpost, you are greeted by Nahbdeen, who bids you stand by at the boat which will bear you to the tower."
3,"TEXT_AKTKMA121_04377_SEQ_03","After a short wait, your comrades join you at the boat. Some have weathered the aetheryte journey better than others, but all stand ready to breach the tower. Having received the warding scales from Varshahn, you make a final review of your strategy, which will see your forces divided into two groups; yours will fight its way to the tower's core, while the other will focus on keeping the prisoners alive until they can be set free. With that, naught remains to be done but give the word to launch the boat and commence the operation.
Speak with your companion NPCs outside the instance entrance if you wish to enlist them for this duty.
※Use the Duty Finder if you wish to complete the instance alongside fellow players."
To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players."
4,"TEXT_AKTKMA121_04377_SEQ_04","Inside the tower's forbidding interior, you cut a path through tempered imperial soldiers and confront three Manusya of Thavnairian myth made manifest─the Magus Sisters. Though these unfamiliar primals are formidable, you eventually emerge the victor, thereby neutralizing the spire's defenses."
5,"TEXT_AKTKMA121_04377_SEQ_05","Employing her ability to see aether, Y'shtola identifies the tower's core, which, to her dismay, appears to hold a man's severed limb. To who it once belonged and why it is there is a mystery, but it is undoubtedly what sustains the structure, and so Estinien wastes no time destroying it. With nothing to perpetuate its existence, the tower begins to fade─along with the floor beneath your feet─but thinking quickly, G'raha Tia invokes a levitation spell and sees everyone to safety."
6,"TEXT_AKTKMA121_04377_SEQ_06","Back at the outpost, Thancred informs you that the prisoners are being transported to the city, where they will receive treatment for tempering. As you gaze out at the water, the menacing tower nowhere to be seen, you allow yourself a moment to savor this small victory before steeling yourself for the next battle."
@@ -30,8 +29,8 @@ int32,str,str
23,"TEXT_AKTKMA121_04377_SEQ_23",""
24,"TEXT_AKTKMA121_04377_TODO_00","Speak with Nahbdeen at the Hamsa Hatchery."
25,"TEXT_AKTKMA121_04377_TODO_01","Stand by at the boat."
26,"TEXT_AKTKMA121_04377_TODO_02","Use the Duty Finder or Trust to enter the Tower of Zot. "
27,"TEXT_AKTKMA121_04377_TODO_03","Use the Duty Finder or Trust to enter the Tower of Zot. "
26,"TEXT_AKTKMA121_04377_TODO_02","Enter the Tower of Zot. "
27,"TEXT_AKTKMA121_04377_TODO_03","Enter the Tower of Zot. "
28,"TEXT_AKTKMA121_04377_TODO_04","Speak with Thancred."
29,"TEXT_AKTKMA121_04377_TODO_05",""
30,"TEXT_AKTKMA121_04377_TODO_06",""
1 key 0 1
6 2 TEXT_AKTKMA121_04377_SEQ_02 Arriving at the outpost, you are greeted by Nahbdeen, who bids you stand by at the boat which will bear you to the tower.
7 3 TEXT_AKTKMA121_04377_SEQ_03 After a short wait, your comrades join you at the boat. Some have weathered the aetheryte journey better than others, but all stand ready to breach the tower. Having received the warding scales from Varshahn, you make a final review of your strategy, which will see your forces divided into two groups; yours will fight its way to the tower's core, while the other will focus on keeping the prisoners alive until they can be set free. With that, naught remains to be done but give the word to launch the boat and commence the operation. ※Speak with your companion NPCs outside the instance entrance if you wish to enlist them for this duty. ※Use the Duty Finder if you wish to complete the instance alongside fellow players. After a short wait, your comrades join you at the boat. Some have weathered the aetheryte journey better than others, but all stand ready to breach the tower. Having received the warding scales from Varshahn, you make a final review of your strategy, which will see your forces divided into two groups; yours will fight its way to the tower's core, while the other will focus on keeping the prisoners alive until they can be set free. With that, naught remains to be done but give the word to launch the boat and commence the operation. ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.
8 4 TEXT_AKTKMA121_04377_SEQ_04 Inside the tower's forbidding interior, you cut a path through tempered imperial soldiers and confront three Manusya of Thavnairian myth made manifest─the Magus Sisters. Though these unfamiliar primals are formidable, you eventually emerge the victor, thereby neutralizing the spire's defenses.
9 5 TEXT_AKTKMA121_04377_SEQ_05 Employing her ability to see aether, Y'shtola identifies the tower's core, which, to her dismay, appears to hold a man's severed limb. To who it once belonged and why it is there is a mystery, but it is undoubtedly what sustains the structure, and so Estinien wastes no time destroying it. With nothing to perpetuate its existence, the tower begins to fade─along with the floor beneath your feet─but thinking quickly, G'raha Tia invokes a levitation spell and sees everyone to safety.
6 TEXT_AKTKMA121_04377_SEQ_06 Back at the outpost, Thancred informs you that the prisoners are being transported to the city, where they will receive treatment for tempering. As you gaze out at the water, the menacing tower nowhere to be seen, you allow yourself a moment to savor this small victory before steeling yourself for the next battle.
10 7 6 TEXT_AKTKMA121_04377_SEQ_07 TEXT_AKTKMA121_04377_SEQ_06 Back at the outpost, Thancred informs you that the prisoners are being transported to the city, where they will receive treatment for tempering. As you gaze out at the water, the menacing tower nowhere to be seen, you allow yourself a moment to savor this small victory before steeling yourself for the next battle.
11 8 7 TEXT_AKTKMA121_04377_SEQ_08 TEXT_AKTKMA121_04377_SEQ_07
12 9 8 TEXT_AKTKMA121_04377_SEQ_09 TEXT_AKTKMA121_04377_SEQ_08
29 26 25 TEXT_AKTKMA121_04377_TODO_02 TEXT_AKTKMA121_04377_TODO_01 Use the Duty Finder or Trust to enter the Tower of Zot. Stand by at the boat.
30 27 26 TEXT_AKTKMA121_04377_TODO_03 TEXT_AKTKMA121_04377_TODO_02 Use the Duty Finder or Trust to enter the Tower of Zot. Enter the Tower of Zot.
31 28 27 TEXT_AKTKMA121_04377_TODO_04 TEXT_AKTKMA121_04377_TODO_03 Speak with Thancred. Enter the Tower of Zot.
32 29 28 TEXT_AKTKMA121_04377_TODO_05 TEXT_AKTKMA121_04377_TODO_04 Speak with Thancred.
33 30 29 TEXT_AKTKMA121_04377_TODO_06 TEXT_AKTKMA121_04377_TODO_05
34 31 30 TEXT_AKTKMA121_04377_TODO_07 TEXT_AKTKMA121_04377_TODO_06
35 32 31 TEXT_AKTKMA121_04377_TODO_08 TEXT_AKTKMA121_04377_TODO_07
36 33 32 TEXT_AKTKMA121_04377_TODO_09 TEXT_AKTKMA121_04377_TODO_08
+1 -1
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@@ -65,7 +65,7 @@ int32,str,str
61,"TEXT_AKTKMA122_04378_ESTINIEN_000_041","Rather than risk getting lost, we had best ask for directions from this sentry at the fountain."
62,"TEXT_AKTKMA122_04378_ESTINIEN_000_042","Lead the way...and don't expect me to act as your tour guide like certain others."
63,"TEXT_AKTKMA122_04378_SYSTEM_000_043","Estinien is now accompanying you. Keep him at your side in order to proceed with quest objectives."
64,"TEXT_AKTKMA122_04378_SYSTEM_000_044","You can leave Estinien behind by entering a different area, putting too much distance between you, or by speaking with him and selecting the option to part ways."
64,"TEXT_AKTKMA122_04378_SYSTEM_000_044","You can leave Estinien behind by entering a different area, or by speaking with him and selecting the option to part ways."
65,"TEXT_AKTKMA122_04378_SYSTEM_000_045","If you wish to have Estinien accompany you again, return and speak with him at the original location."
66,"TEXT_AKTKMA122_04378_Q1_000_050","What will you do?"
67,"TEXT_AKTKMA122_04378_A1_000_051","Talk."
1 key 0 1
65 61 TEXT_AKTKMA122_04378_ESTINIEN_000_041 Rather than risk getting lost, we had best ask for directions from this sentry at the fountain.
66 62 TEXT_AKTKMA122_04378_ESTINIEN_000_042 Lead the way...and don't expect me to act as your tour guide like certain others.
67 63 TEXT_AKTKMA122_04378_SYSTEM_000_043 Estinien is now accompanying you. Keep him at your side in order to proceed with quest objectives.
68 64 TEXT_AKTKMA122_04378_SYSTEM_000_044 You can leave Estinien behind by entering a different area, putting too much distance between you, or by speaking with him and selecting the option to part ways. You can leave Estinien behind by entering a different area, or by speaking with him and selecting the option to part ways.
69 65 TEXT_AKTKMA122_04378_SYSTEM_000_045 If you wish to have Estinien accompany you again, return and speak with him at the original location.
70 66 TEXT_AKTKMA122_04378_Q1_000_050 What will you do?
71 67 TEXT_AKTKMA122_04378_A1_000_051 Talk.
+1 -1
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@@ -8,7 +8,7 @@ int32,str,str
4,"TEXT_AKTKMB101_04380_SEQ_04","As Alphinaud finds himself mobbed with fervent admirers, you narrow your search to students more amenable to calm conversation. One helpful young man points you in the direction of a “Miss Aliapoh,” a name with a strangely familiar ring to it."
5,"TEXT_AKTKMB101_04380_SEQ_05","Qih Aliapoh, overseer of proceedings at Searchers' Meet, eventually provides you with useful information, but not before a lengthy and unsolicited explanation of the facility, due in no small part to mistaking you for a gleaner. Having spent more than enough time humoring the hopeless helper, you make your way to Makers' Meet, as she advised."
6,"TEXT_AKTKMB101_04380_SEQ_06","You arrive in the laboratory to discover a noticeable lack of scholarchs. Thankfully, a nearby student reveals he had spoken to Montichaigne but a few moments ago, and you follow your latest lead down the corridor."
7,"TEXT_AKTKMB101_04380_SEQ_07","Montichaigne has unwittingly sent you on a merry chase, but any frustration accumulated over the arduous search soon dissolves as he greets you with a warm smile. Lighthearted chatter then gives way to graver matters, and he reveals that an enchantment has been placed upon all Forum members to prevent them from revealing the truth of their great duty. Unable to speak further on the subject, he instead gives an impromptu lecture on the relationship between memories and the soul, and though its relevance is not yet apparent, you take his words to heart nonetheless. Satisfied that he has imparted to you sufficient food for thought, Montichaigne concludes the lesson and bids you farewell."
7,"TEXT_AKTKMB101_04380_SEQ_07","Montichaigne has unwittingly sent you on a merry chase, but any frustration accumulated over the arduous search soon dissolves as he greets you with a warm smile. Light-hearted chatter then gives way to graver matters, and he reveals that an enchantment has been placed upon all Forum members to prevent them from revealing the truth of their great duty. Unable to speak further on the subject, he instead gives an impromptu lecture on the relationship between memories and the soul, and though its relevance is not yet apparent, you take his words to heart nonetheless. Satisfied that he has imparted to you sufficient food for thought, Montichaigne concludes the lesson and bids you farewell."
8,"TEXT_AKTKMB101_04380_SEQ_08",""
9,"TEXT_AKTKMB101_04380_SEQ_09",""
10,"TEXT_AKTKMB101_04380_SEQ_10",""
1 key 0 1
8 4 TEXT_AKTKMB101_04380_SEQ_04 As Alphinaud finds himself mobbed with fervent admirers, you narrow your search to students more amenable to calm conversation. One helpful young man points you in the direction of a “Miss Aliapoh,” a name with a strangely familiar ring to it.
9 5 TEXT_AKTKMB101_04380_SEQ_05 Qih Aliapoh, overseer of proceedings at Searchers' Meet, eventually provides you with useful information, but not before a lengthy and unsolicited explanation of the facility, due in no small part to mistaking you for a gleaner. Having spent more than enough time humoring the hopeless helper, you make your way to Makers' Meet, as she advised.
10 6 TEXT_AKTKMB101_04380_SEQ_06 You arrive in the laboratory to discover a noticeable lack of scholarchs. Thankfully, a nearby student reveals he had spoken to Montichaigne but a few moments ago, and you follow your latest lead down the corridor.
11 7 TEXT_AKTKMB101_04380_SEQ_07 Montichaigne has unwittingly sent you on a merry chase, but any frustration accumulated over the arduous search soon dissolves as he greets you with a warm smile. Lighthearted chatter then gives way to graver matters, and he reveals that an enchantment has been placed upon all Forum members to prevent them from revealing the truth of their great duty. Unable to speak further on the subject, he instead gives an impromptu lecture on the relationship between memories and the soul, and though its relevance is not yet apparent, you take his words to heart nonetheless. Satisfied that he has imparted to you sufficient food for thought, Montichaigne concludes the lesson and bids you farewell. Montichaigne has unwittingly sent you on a merry chase, but any frustration accumulated over the arduous search soon dissolves as he greets you with a warm smile. Light-hearted chatter then gives way to graver matters, and he reveals that an enchantment has been placed upon all Forum members to prevent them from revealing the truth of their great duty. Unable to speak further on the subject, he instead gives an impromptu lecture on the relationship between memories and the soul, and though its relevance is not yet apparent, you take his words to heart nonetheless. Satisfied that he has imparted to you sufficient food for thought, Montichaigne concludes the lesson and bids you farewell.
12 8 TEXT_AKTKMB101_04380_SEQ_08
13 9 TEXT_AKTKMB101_04380_SEQ_09
14 10 TEXT_AKTKMB101_04380_SEQ_10
+1 -1
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@@ -8,7 +8,7 @@ int32,str,str
4,"TEXT_AKTKMB108_04387_SEQ_04","Jullus decides to wait until your party is outside of Camp Broken Glass before revealing even the slightest hint as to where you are heading, for fear your allies might surmise the location of his base of operations. For the time being, you comply with his wishes and follow him until you are all out of earshot."
5,"TEXT_AKTKMB108_04387_SEQ_05","Jullus explains the route you must take in order to approach his faction's headquarters. As he is still extremely wary around you and the twins, he forbids you from drawing your weapons in his presence. In order to keep an eye on them, Jullus instructs Alphinaud and Alisaie to take the lead, while you join him in bringing up the rear.
If you part ways with Jullus or fall behind Alphinaud and Alisaie, return to the starting point and speak with Jullus to try again."
※If you part ways with Jullus or fall behind Alphinaud and Alisaie, return to the starting point and speak with Jullus to try again."
6,"TEXT_AKTKMB108_04387_SEQ_06","You manage to evade the local wildlife and finally reach Liminal Station IV. The sense of accomplishment is fleeting, however, as Jullus then reveals that this location is nothing more than a brief stop for him to ensure that none of your comrades are attempting to follow in violation of the agreement. Satisfied you are alone, he bids you continue along to your true destination."
7,"TEXT_AKTKMB108_04387_SEQ_07","The next part of your journey will take you near the remains of a sprawling residential district. With hordes of tempered soldiers and civilians prowling the streets, your party will need to move swiftly to sneak past without incident."
8,"TEXT_AKTKMB108_04387_SEQ_08",""
1 key 0 1
8 4 TEXT_AKTKMB108_04387_SEQ_04 Jullus decides to wait until your party is outside of Camp Broken Glass before revealing even the slightest hint as to where you are heading, for fear your allies might surmise the location of his base of operations. For the time being, you comply with his wishes and follow him until you are all out of earshot.
9 5 TEXT_AKTKMB108_04387_SEQ_05 Jullus explains the route you must take in order to approach his faction's headquarters. As he is still extremely wary around you and the twins, he forbids you from drawing your weapons in his presence. In order to keep an eye on them, Jullus instructs Alphinaud and Alisaie to take the lead, while you join him in bringing up the rear. ※ If you part ways with Jullus or fall behind Alphinaud and Alisaie, return to the starting point and speak with Jullus to try again. Jullus explains the route you must take in order to approach his faction's headquarters. As he is still extremely wary around you and the twins, he forbids you from drawing your weapons in his presence. In order to keep an eye on them, Jullus instructs Alphinaud and Alisaie to take the lead, while you join him in bringing up the rear. ※If you part ways with Jullus or fall behind Alphinaud and Alisaie, return to the starting point and speak with Jullus to try again.
10 6 TEXT_AKTKMB108_04387_SEQ_06 You manage to evade the local wildlife and finally reach Liminal Station IV. The sense of accomplishment is fleeting, however, as Jullus then reveals that this location is nothing more than a brief stop for him to ensure that none of your comrades are attempting to follow in violation of the agreement. Satisfied you are alone, he bids you continue along to your true destination.
11 7 TEXT_AKTKMB108_04387_SEQ_07 The next part of your journey will take you near the remains of a sprawling residential district. With hordes of tempered soldiers and civilians prowling the streets, your party will need to move swiftly to sneak past without incident.
12 8 TEXT_AKTKMB108_04387_SEQ_08
13 9 TEXT_AKTKMB108_04387_SEQ_09
14 10 TEXT_AKTKMB108_04387_SEQ_10
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@@ -109,7 +109,7 @@ int32,str,str
105,"TEXT_AKTKMB111_04390_ALISAIE_000_111","I can't fault your enthusiasm, though. Let's do it my way first, and if that doesn't work...perhaps <Emphasis>then</Emphasis> you can try your method. With Alphinaud's help."
106,"TEXT_AKTKMB111_04390_ALISAIE_000_120","G-G-Gods be good, it's cold! Perhaps we sh-sh-should've listened to Jullus after all!"
107,"TEXT_AKTKMB111_04390_JULLUS_000_125","I can't believe what I'm seeing..."
108,"TEXT_AKTKMB111_04390_SYSTEM_000_130","You delve into the murky water but come up empty handed. To add injury to insult, the icy wind on your damp clothing chills you to the bone..."
108,"TEXT_AKTKMB111_04390_SYSTEM_000_130","You delve into the murky water but come up empty-handed. To add injury to insult, the icy wind on your damp clothing chills you to the bone..."
109,"TEXT_AKTKMB111_04390_SYSTEM_000_135","Beneath the water, your fingers catch on what you think might be a handle..."
110,"TEXT_AKTKMB111_04390_SYSTEM_000_136","You open the hatch and retrieve a ceruleum tank!"
111,"TEXT_AKTKMB111_04390_SYSTEM_000_137","However, your grand discovery comes at great personal cost, as you become acutely aware of the freezing cold and a rancid odor emanating from every ilm of your body. Jullus will doubtless feel compelled to pinch his nose shut when you deliver to him your prize..."
1 key 0 1
109 105 TEXT_AKTKMB111_04390_ALISAIE_000_111 I can't fault your enthusiasm, though. Let's do it my way first, and if that doesn't work...perhaps <Emphasis>then</Emphasis> you can try your method. With Alphinaud's help.
110 106 TEXT_AKTKMB111_04390_ALISAIE_000_120 G-G-Gods be good, it's cold! Perhaps we sh-sh-should've listened to Jullus after all!
111 107 TEXT_AKTKMB111_04390_JULLUS_000_125 I can't believe what I'm seeing...
112 108 TEXT_AKTKMB111_04390_SYSTEM_000_130 You delve into the murky water but come up empty handed. To add injury to insult, the icy wind on your damp clothing chills you to the bone... You delve into the murky water but come up empty-handed. To add injury to insult, the icy wind on your damp clothing chills you to the bone...
113 109 TEXT_AKTKMB111_04390_SYSTEM_000_135 Beneath the water, your fingers catch on what you think might be a handle...
114 110 TEXT_AKTKMB111_04390_SYSTEM_000_136 You open the hatch and retrieve a ceruleum tank!
115 111 TEXT_AKTKMB111_04390_SYSTEM_000_137 However, your grand discovery comes at great personal cost, as you become acutely aware of the freezing cold and a rancid odor emanating from every ilm of your body. Jullus will doubtless feel compelled to pinch his nose shut when you deliver to him your prize...
+2 -3
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@@ -7,8 +7,7 @@ int32,str,str
3,"TEXT_AKTKMB116_04395_SEQ_03","Pipin greets you at the Enceladeum, unaware of the details of your possession but nevertheless pleased to see you recovered enough to take part in the battle to come. He directs you to the representative from Lente's Tears who will serve as your guide to the underground station, promising to send your other comrades along when they arrive."
4,"TEXT_AKTKMB116_04395_SEQ_04","You enter the underground station, where you are soon joined by your remaining comrades. A ruckus can be heard from above ground─your cue to board the train and infiltrate the Tower of Babil.
Speak with your companion NPCs outside the instance entrance if you wish to enlist them for this duty.
※Use the Duty Finder if you wish to complete the instance alongside fellow players."
To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players."
5,"TEXT_AKTKMB116_04395_SEQ_05","Fighting past tempered soldiers and all manner of monstrosities, you succeed in breaching the top of the tower, where you come face-to-face with the terrifying primal known as Anima. Demonstrating your might is more fearsome than any would-be god of empire, you succeed in putting the soul of His Radiance, Varis zos Galvus, to rest at last. Now nothing stands between you and the long-awaited confrontation with the Telophoroi's commanders."
6,"TEXT_AKTKMB116_04395_SEQ_06","Though you catch Zenos and Fandaniel in the act, they have already harnessed much of the tower's aether and nearly succeeded in freeing Zodiark from His imprisonment. Suddenly, Krile appears, her body acting as a conduit for Hydaelyn, who is able to preserve the remaining shackles that bind Her ancient foe. For a moment, it appears that Fandaniel's plan has failed when the last of the tower's aether is exhausted, but he quickly changes tack and teleports himself and Zenos to the moon, that they might destroy the protective barrier in person. As a parting gift, they reveal that Anima, as its final act, issued an order to the tempered throughout Garlemald to fight unto their dying breath, and this diversion is enough to allow the Telophoroi to utilize their gate and make their escape. For a mercy, Hydaelyn manages to divert their aether current far from their destination, giving you a chance to travel to the moon yourself and forestall Zodiark's release."
7,"TEXT_AKTKMB116_04395_SEQ_07","Alphinaud and the other Scions vow to prevent the situation in Garlemald from escalating and spare the tempered a terrible fate. Meanwhile, you alone must pursue the Telophoroi to the moon, and stop them ere it is too late."
@@ -31,7 +30,7 @@ int32,str,str
24,"TEXT_AKTKMB116_04395_TODO_00","Speak with Lyse."
25,"TEXT_AKTKMB116_04395_TODO_01","Speak with Pipin."
26,"TEXT_AKTKMB116_04395_TODO_02","Wait at the destination inside the station."
27,"TEXT_AKTKMB116_04395_TODO_03","Use the Duty Finder or Trust to enter the Tower of Babil."
27,"TEXT_AKTKMB116_04395_TODO_03","Enter the Tower of Babil."
28,"TEXT_AKTKMB116_04395_TODO_04","Clear the Tower of Babil."
29,"TEXT_AKTKMB116_04395_TODO_05","Speak with Alphinaud."
30,"TEXT_AKTKMB116_04395_TODO_06",""
1 key 0 1
7 3 TEXT_AKTKMB116_04395_SEQ_03 Pipin greets you at the Enceladeum, unaware of the details of your possession but nevertheless pleased to see you recovered enough to take part in the battle to come. He directs you to the representative from Lente's Tears who will serve as your guide to the underground station, promising to send your other comrades along when they arrive.
8 4 TEXT_AKTKMB116_04395_SEQ_04 You enter the underground station, where you are soon joined by your remaining comrades. A ruckus can be heard from above ground─your cue to board the train and infiltrate the Tower of Babil. ※Speak with your companion NPCs outside the instance entrance if you wish to enlist them for this duty. ※Use the Duty Finder if you wish to complete the instance alongside fellow players. You enter the underground station, where you are soon joined by your remaining comrades. A ruckus can be heard from above ground─your cue to board the train and infiltrate the Tower of Babil. ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.
9 5 TEXT_AKTKMB116_04395_SEQ_05 Fighting past tempered soldiers and all manner of monstrosities, you succeed in breaching the top of the tower, where you come face-to-face with the terrifying primal known as Anima. Demonstrating your might is more fearsome than any would-be god of empire, you succeed in putting the soul of His Radiance, Varis zos Galvus, to rest at last. Now nothing stands between you and the long-awaited confrontation with the Telophoroi's commanders.
10 6 TEXT_AKTKMB116_04395_SEQ_06 Though you catch Zenos and Fandaniel in the act, they have already harnessed much of the tower's aether and nearly succeeded in freeing Zodiark from His imprisonment. Suddenly, Krile appears, her body acting as a conduit for Hydaelyn, who is able to preserve the remaining shackles that bind Her ancient foe. For a moment, it appears that Fandaniel's plan has failed when the last of the tower's aether is exhausted, but he quickly changes tack and teleports himself and Zenos to the moon, that they might destroy the protective barrier in person. As a parting gift, they reveal that Anima, as its final act, issued an order to the tempered throughout Garlemald to fight unto their dying breath, and this diversion is enough to allow the Telophoroi to utilize their gate and make their escape. For a mercy, Hydaelyn manages to divert their aether current far from their destination, giving you a chance to travel to the moon yourself and forestall Zodiark's release.
7 TEXT_AKTKMB116_04395_SEQ_07 Alphinaud and the other Scions vow to prevent the situation in Garlemald from escalating and spare the tempered a terrible fate. Meanwhile, you alone must pursue the Telophoroi to the moon, and stop them ere it is too late.
11 8 7 TEXT_AKTKMB116_04395_SEQ_08 TEXT_AKTKMB116_04395_SEQ_07 Alphinaud and the other Scions vow to prevent the situation in Garlemald from escalating and spare the tempered a terrible fate. Meanwhile, you alone must pursue the Telophoroi to the moon, and stop them ere it is too late.
12 9 8 TEXT_AKTKMB116_04395_SEQ_09 TEXT_AKTKMB116_04395_SEQ_08
13 10 9 TEXT_AKTKMB116_04395_SEQ_10 TEXT_AKTKMB116_04395_SEQ_09
30 27 26 TEXT_AKTKMB116_04395_TODO_03 TEXT_AKTKMB116_04395_TODO_02 Use the Duty Finder or Trust to enter the Tower of Babil. Wait at the destination inside the station.
31 28 27 TEXT_AKTKMB116_04395_TODO_04 TEXT_AKTKMB116_04395_TODO_03 Clear the Tower of Babil. Enter the Tower of Babil.
32 29 28 TEXT_AKTKMB116_04395_TODO_05 TEXT_AKTKMB116_04395_TODO_04 Speak with Alphinaud. Clear the Tower of Babil.
33 30 29 TEXT_AKTKMB116_04395_TODO_06 TEXT_AKTKMB116_04395_TODO_05 Speak with Alphinaud.
34 31 30 TEXT_AKTKMB116_04395_TODO_07 TEXT_AKTKMB116_04395_TODO_06
35 32 31 TEXT_AKTKMB116_04395_TODO_08 TEXT_AKTKMB116_04395_TODO_07
36 33 32 TEXT_AKTKMB116_04395_TODO_09 TEXT_AKTKMB116_04395_TODO_08
+2 -2
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@@ -28,8 +28,8 @@ int32,str,str
22,"TEXT_AKTKMB119_04398_SEQ_22",""
23,"TEXT_AKTKMB119_04398_SEQ_23",""
24,"TEXT_AKTKMB119_04398_TODO_00","Ride the lustrous dog."
25,"TEXT_AKTKMB119_04398_TODO_01","Use the Duty Finder to confront Zodiark in the Dark Inside."
26,"TEXT_AKTKMB119_04398_TODO_02","Use the Duty Finder to confront Zodiark in the Dark Inside."
25,"TEXT_AKTKMB119_04398_TODO_01","Confront Zodiark in the Dark Inside."
26,"TEXT_AKTKMB119_04398_TODO_02","Confront Zodiark in the Dark Inside."
27,"TEXT_AKTKMB119_04398_TODO_03","Speak with the watcher."
28,"TEXT_AKTKMB119_04398_TODO_04",""
29,"TEXT_AKTKMB119_04398_TODO_05",""
1 key 0 1
28 24 TEXT_AKTKMB119_04398_TODO_00 Ride the lustrous dog.
29 25 TEXT_AKTKMB119_04398_TODO_01 Use the Duty Finder to confront Zodiark in the Dark Inside. Confront Zodiark in the Dark Inside.
30 26 TEXT_AKTKMB119_04398_TODO_02 Use the Duty Finder to confront Zodiark in the Dark Inside. Confront Zodiark in the Dark Inside.
31 27 TEXT_AKTKMB119_04398_TODO_03 Speak with the watcher.
32 28 TEXT_AKTKMB119_04398_TODO_04
33 29 TEXT_AKTKMB119_04398_TODO_05
34 30 TEXT_AKTKMB119_04398_TODO_06
35 31 TEXT_AKTKMB119_04398_TODO_07
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@@ -67,7 +67,7 @@ The Akadaemia student wears an expression of concern as she scans the horizon."
62,"TEXT_AKTKZH018_04313_FOREIGNER04313_000_045","Y-You mean it? Truly? Well, that is...I mean, if you're heading in that direction anyway, I don't see why I shouldn't tag along. Oh no, please, after <Emphasis>you</Emphasis>."
63,"TEXT_AKTKZH018_04313_FOREIGNER04313_000_050","If I'm able to get as far as the teleporter that connects to Poieten Oikos, I should be able to make the remainder of the trip on my own. Now then, um...would you mind?"
64,"TEXT_AKTKZH018_04313_SYSTEM_000_055","The blue-haired student is now accompanying you. Keep her at your side in order to proceed with quest objectives."
65,"TEXT_AKTKZH018_04313_SYSTEM_000_057","You may leave this lost student behind by entering a different area, putting too much distance between you, or by speaking with her and selecting the option to part ways."
65,"TEXT_AKTKZH018_04313_SYSTEM_000_057","You may leave this lost student behind by entering a different area, or by speaking with her and selecting the option to part ways."
66,"TEXT_AKTKZH018_04313_SYSTEM_000_058","If you wish to have the blue-haired student join you again, return and speak with her at the original location."
67,"TEXT_AKTKZH018_04313_SYSTEM_000_060",""
68,"TEXT_AKTKZH018_04313_Q2_100_000","What will you do?"
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67 63 TEXT_AKTKZH018_04313_FOREIGNER04313_000_050 If I'm able to get as far as the teleporter that connects to Poieten Oikos, I should be able to make the remainder of the trip on my own. Now then, um...would you mind?
68 64 TEXT_AKTKZH018_04313_SYSTEM_000_055 The blue-haired student is now accompanying you. Keep her at your side in order to proceed with quest objectives.
69 65 TEXT_AKTKZH018_04313_SYSTEM_000_057 You may leave this lost student behind by entering a different area, putting too much distance between you, or by speaking with her and selecting the option to part ways. You may leave this lost student behind by entering a different area, or by speaking with her and selecting the option to part ways.
70 66 TEXT_AKTKZH018_04313_SYSTEM_000_058 If you wish to have the blue-haired student join you again, return and speak with her at the original location.
71 67 TEXT_AKTKZH018_04313_SYSTEM_000_060
72 68 TEXT_AKTKZH018_04313_Q2_100_000 What will you do?
73 69 TEXT_AKTKZH018_04313_A1_100_003 Talk.
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@@ -62,7 +62,7 @@ The Last Stand employee is having pudding problems."
57,"TEXT_AKTKZI001_04316_PUDDINGWAY_000_013","T-Truly!? I get to eat pudding...and all I need to do is fetch these things with you!?"
58,"TEXT_AKTKZI001_04316_PUDDINGWAY_000_014","I'll do it! For the love of Hydaelyn, I'll do it! That's a metal mold, some Dellemont fellow's cookbook, and a bottle of yakow milk that we need, yes? Let's hop to it!"
59,"TEXT_AKTKZI001_04316_SYSTEM_000_015","Puddingway is now accompanying you. Keep him at your side in order to proceed with quest objectives."
60,"TEXT_AKTKZI001_04316_SYSTEM_000_016","You can part ways with Puddingway by entering a different area, straying away from him, or by speaking with him and choosing to travel alone."
60,"TEXT_AKTKZI001_04316_SYSTEM_000_016","You can leave Puddingway behind by entering a different area, or by speaking with him and selecting the option to part ways."
61,"TEXT_AKTKZI001_04316_SYSTEM_000_017","If you wish to have Puddingway accompany you again, return and speak with him at the original location."
62,"TEXT_AKTKZI001_04316_DADAPU_000_019","Did you need something?"
63,"TEXT_AKTKZI001_04316_HARLISSAND_100_019","Hm? You got business with me?"
1 key 0 1
62 58 TEXT_AKTKZI001_04316_PUDDINGWAY_000_014 I'll do it! For the love of Hydaelyn, I'll do it! That's a metal mold, some Dellemont fellow's cookbook, and a bottle of yakow milk that we need, yes? Let's hop to it!
63 59 TEXT_AKTKZI001_04316_SYSTEM_000_015 Puddingway is now accompanying you. Keep him at your side in order to proceed with quest objectives.
64 60 TEXT_AKTKZI001_04316_SYSTEM_000_016 You can part ways with Puddingway by entering a different area, straying away from him, or by speaking with him and choosing to travel alone. You can leave Puddingway behind by entering a different area, or by speaking with him and selecting the option to part ways.
65 61 TEXT_AKTKZI001_04316_SYSTEM_000_017 If you wish to have Puddingway accompany you again, return and speak with him at the original location.
66 62 TEXT_AKTKZI001_04316_DADAPU_000_019 Did you need something?
67 63 TEXT_AKTKZI001_04316_HARLISSAND_100_019 Hm? You got business with me?
68 64 TEXT_AKTKZI001_04316_CAFESTAFF04316_110_019 Oh? Is Puddingway not with you?
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@@ -26,7 +26,7 @@ A consternated chef despairs at her present predicament."
21,"TEXT_AKTKZI015_04330_SEQ_21",""
22,"TEXT_AKTKZI015_04330_SEQ_22",""
23,"TEXT_AKTKZI015_04330_SEQ_23",""
24,"TEXT_AKTKZI015_04330_TODO_00","Use pouches of sulfur powder on peculiar vegetables."
24,"TEXT_AKTKZI015_04330_TODO_00","Use pouches of sulphur powder on peculiar vegetables."
25,"TEXT_AKTKZI015_04330_TODO_01","Obtain the oversized apples."
26,"TEXT_AKTKZI015_04330_TODO_02","Deliver the oversized apples to the distressed chef."
27,"TEXT_AKTKZI015_04330_TODO_03",""
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26 22 TEXT_AKTKZI015_04330_SEQ_22
27 23 TEXT_AKTKZI015_04330_SEQ_23
28 24 TEXT_AKTKZI015_04330_TODO_00 Use pouches of sulfur powder on peculiar vegetables. Use pouches of sulphur powder on peculiar vegetables.
29 25 TEXT_AKTKZI015_04330_TODO_01 Obtain the oversized apples.
30 26 TEXT_AKTKZI015_04330_TODO_02 Deliver the oversized apples to the distressed chef.
31 27 TEXT_AKTKZI015_04330_TODO_03
32 28 TEXT_AKTKZI015_04330_TODO_04