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Update quest_exp_reward.md
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@@ -4,21 +4,21 @@ Quest experience points are generated using a small equation. Why this is done I
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**CORE FORMULA**
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> EXP = Quest.ExpFactor * ParamGrow.QuestExpModifier * (45 + (5 * Quest.ClassJobLevel_0)) / 100
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> `EXP = Quest.ExpFactor * ParamGrow.QuestExpModifier * (45 + (5 * Quest.ClassJobLevel_0)) / 100`
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All formula's use this as their starting point and ADD onto it.
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**QUEST LEVEL 50**
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> EXP = CORE + ((400 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (400 * (Quest.ExpFactor/100))))
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> `EXP = CORE + ((400 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (400 * (Quest.ExpFactor/100))))`
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**QUEST LEVEL 51**
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> EXP = CORE + ((800 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (800 * (Quest.ExpFactor/100))))
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> `EXP = CORE + ((800 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (800 * (Quest.ExpFactor/100))))`
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**QUEST LEVEL 52-59**
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> EXP = CORE + ((2000 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (2000 * (Quest.ExpFactor/100))))
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> `EXP = CORE + ((2000 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (2000 * (Quest.ExpFactor/100))))`
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**QUEST LEVEL 60-69**
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> EXP =CORE + ((37125 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-60) * (3375 * (Quest.ExpFactor/100))))
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> `EXP =CORE + ((37125 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-60) * (3375 * (Quest.ExpFactor/100))))`
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#### Formula in PHP:
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