This commit is contained in:
Josh Freeman
2018-07-03 11:48:31 +01:00
3 changed files with 84 additions and 171 deletions
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Achievements link to a "pre-requisite type" that defines it as completeed. The list of Types are:
Achievements link to a "pre-requisite type" that defines it as completed. The list of Types are:
```
0 legacy
1 kill stuff
2 achievement
3 class
4 materia
5 various adventure activities, must complete all the requirements in data_0-7
6 pre quest // all quests must be complete
7 hunting log
8 discover
9 pre quest // any 1 quest must be complete
10 companion
11 grand company
12 pvp
13 pvp
14 trial
15 beast tribe
16 ???
17 frontline
18 frontline
19 frontline
20 aether attune
0: complete specific Legacy thing
1: do n things
2: complete n other achievements
3: achieve n levels as class
4: affix n materia to the same piece of gear
5: complete all n of these requirement_2 - 9 things
6: complete a specific quest
7: complete all specific hunting log entries
8: discover every location within...
9: complete any of these requirement_2 - 9 quests (?)
10: level your companion chocobo to rank n
11: achieve PVP rank n with a specific Grand Company
12: participate in n matches in The Fold
13: triumph in n matches in The Fold
14: complete a specific Trial
15: achieve rank n with a specific Beast Tribe
16: there is no type 16
17: participate in n Frontline matches
18: guide a specific Grand Company to n Frontline victories
19: triumph in n Frontline matches
20: attune to all aether currents in a specific area
21: obtain n minions
22: there is no type 22
23: complete all Verminion challenges
24: obtain a variety of anima weapon
```
Up to date mapping by: Tequila Mockingbird
```js
switch (achievement.type) {
case 4: // affix n materia to the same piece of gear
case 5: // complete all n of these requirement_2 - 9 things
case 10: // level your companion chocobo to rank n
case 12: // participate in n matches in The Fold
case 13: // triumph in n matches in The Fold
case 17: // participate in n Frontline matches
case 19: // triumph in n Frontline matches
return achievement.requirement_1;
case 1: // do n things
case 3: // achieve n levels as class
case 11: // achieve PVP rank n with a specific Grand Company
case 15: // achieve rank n with a specific Beast Tribe
case 18: // guide a specific Grand Company to n Frontline victories
case 21: // obtain n minions
return achievement.requirement_2;
case 0: // complete specific Legacy thing (some stil relevant)
case 6: // complete a specific quest
case 7: // complete all specific hunting log entries
case 8: // discover every location within...
case 9: // complete any of these requirement_2 - 9 quests (?)
case 14: // complete a specific Trial
case 20: // attune to all aether currents in a specific area
case 23: // complete all Verminion challenges
case 24: // obtain a variety of anima weapon
return 1;
case 2: // complete n other achievements
return 0; // the other achievements have their own weights and this is automatic
case 16: // there is no type 16
case 22: // there is no type 22
default:
return null;
}
```
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### 1013
Mount Barding (data_0 = barding id ??)
Mount Barding (data_0 = BuddyEquip)
### 1053
Company Issue Expectorant, Company Issue Tonic, Over-Aspected Cluster, Phoenix Down, all "revive" of some sort
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Quest experience points are generated using a small equation. Why this is done I am not sure as the values always seem static.
Quest experience points are generated using a small equation.
Why this is done I am not sure as the values always seem static.
### New findings as of 27 September 2017:
### Formula updated: 28th May, 2018
**CORE FORMULA**
> `EXP = Quest.ExpFactor * ParamGrow.QuestExpModifier * (45 + (5 * Quest.ClassJobLevel_0)) / 100`
All formula's use this as their starting point and ADD onto it.
**QUEST LEVEL 50**
> `EXP = CORE + ((400 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (400 * (Quest.ExpFactor/100))))`
**QUEST LEVEL 51**
> `EXP = CORE + ((800 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (800 * (Quest.ExpFactor/100))))`
**QUEST LEVEL 52-59**
> `EXP = CORE + ((2000 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (2000 * (Quest.ExpFactor/100))))`
**QUEST LEVEL 60-69**
> `EXP =CORE + ((37125 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-60) * (3375 * (Quest.ExpFactor/100))))`
-----
#### Formula in PHP:
This is example code, it requires getting the `quest` and `paramGrow` prior
```php
$quest = $service->get("Quest_<id>");
$paramGrow = $service->get("xiv_ParamGrow_{$quest->ClassJobLevel_0}");
// CORE = Quest.ExpFactor * ParamGrow.QuestExpModifier * (45 + (5 * Quest.ClassJobLevel_0)) / 100
$EXP = $quest->ExpFactor * $paramGrow->QuestExpModifier * (45 + (5 * $quest->ClassJobLevel_0)) / 100;
// CORE + ((400 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (400 * (Quest.ExpFactor/100))))
if (in_array($quest->ClassJobLevel_0, [50])) {
$EXP = $EXP + ((400 * ($quest->ExpFactor / 100)) + (($quest->ClassJobLevel_0 - 50) * (400 * ($quest->ExpFactor / 100))));
}
// CORE + ((800 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (800 * (Quest.ExpFactor/100))))
else if (in_array($quest->ClassJobLevel_0, [51])) {
$EXP = $EXP + ((800 * ($quest->ExpFactor / 100)) + (($quest->ClassJobLevel_0 - 50) * (400 * ($quest->ExpFactor / 100))));
}
// CORE + ((2000 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (2000 * (Quest.ExpFactor/100))))
else if (in_array($quest->ClassJobLevel_0, [52,53,54,55,56,57,58,59])) {
$EXP = $EXP + ((2000 * ($quest->ExpFactor / 100)) + (($quest->ClassJobLevel_0 - 52) * (2000 * ($quest->ExpFactor / 100))));
}
// CORE + ((37125 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-60) * (3375 * (Quest.ExpFactor/100))))
else if (in_array($quest->ClassJobLevel_0, [60,61,62,63,64,65,66,67,68,69])) {
$EXP = $EXP + ((37125 * ($quest->ExpFactor / 100)) + (($quest->ClassJobLevel_0 - 60) * (3375 * ($quest->ExpFactor / 100))));
}
// Set
$quest->ExperiencePoints = $EXP;
```
(BASE is also known as EXP_FACTOR in godbert)
LEVEL 1-49 use "Core Formula"
BASE * PARAMGROW * (45 + (5 * LEVEL)) / 100
LEVEL 50-51 use "Core Formula" + "Secondary Formula with a 800 modifier and a starting EXP of 800"
CORE + ((800 * (BASE / 100)) + ((LEVEL-52) * (800 * (BASE/100))))
LEVEL 52-59 use "Core Formula" + "Secondary Formula with a 2000 modifier and a starting EXP of 2000"
CORE + ((2000 * (BASE / 100)) + ((LEVEL-52) * (2000 * (BASE/100))))
LEVEL 60-69 use "Core Formula" + "Secondary Formula with a 2000 modifier and a starting EXP of 37125"
CORE + ((37125 * (BASE / 100)) + ((LEVEL-60) * (3375 * (BASE/100))))
exp = (A * B * (45 + (5 * C)) / 100) + ((37125 * (A/100)) + ((C-60) * (3375 * (A/100))))
```
### Note:
For Quests level 50 or above, an additional formula is done, findings:
https://docs.google.com/spreadsheets/d/15h13UbfqhxkD9BoQJkLvR66fnZRq6Wn6YxEMRXO9VE4/edit#gid=0
```js
// pre level 50
(exp_factor * param_grow * (45 + 5 * quest_level)) / 100;
// If quest is 50 or above
(exp_factor * param_grow * (45 + 5 * quest_level)) / 100 + (additive * (base / 100))
```
- The `exp_factor` value can be found in the **Quest** itself, offset: [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L756)
- The `param_grow` value is found in the **ParamGrow** file! offset: `quest_exp_modifier` [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L725)
- The `quest_level` is the level of the quest, found in the **Quest** itself, offset `class_level_1` (main class) [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L737)
If a quest is a bove 50, it has an additional 10k exp per 100th exp_factor value.
If the `exp_factor` is 100, you add 10000 exp, if its 200, you add 20000. etc.
So after the question, you would do:
```js
exp = (exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100;
exp = exp + (exp_factor / 100) * 10000;
```
Not fully confirmed this, but it has worked for a few 50+ quests I tested against.
____
# Random notes
(BASE is also known as EXP_FACTOR in godbert)
LEVEL 1-49 use "Core Formula"
BASE * PARAMGROW * (45 + (5 * LEVEL)) / 100
LEVEL 50-51 use "Core Formula" + "Secondary Formula with a 800 modifier and a starting EXP of 800"
CORE + ((800 * (BASE / 100)) + ((LEVEL-52) * (800 * (BASE/100))))
LEVEL 52-59 use "Core Formula" + "Secondary Formula with a 2000 modifier and a starting EXP of 2000"
CORE + ((2000 * (BASE / 100)) + ((LEVEL-52) * (2000 * (BASE/100))))
LEVEL 60-69 use "Core Formula" + "Secondary Formula with a 2000 modifier and a starting EXP of 37125"
CORE + ((37125 * (BASE / 100)) + ((LEVEL-60) * (3375 * (BASE/100))))
Level 60+ example
exp: (BASE * PARAMGROW * (45 + (5 * LEVEL)) / 100) + ((37125 * (BASE / 100)) + ((LEVEL-60) * (3375 * (BASE/100))))
A = BASE
B = PARAMGROW
C = LEVEL
exp = (A*B*(45+(5*C))/100)+((37125*(A/100))+((C-60)*(3375*(A/100))))
sim = ()
Test:
BASE = 200
PARAMGROW = 135
LEVEL = 63
(200 * 135 * (63 + 9) / 20) + ((-6615 * 200) + (135 * 200 * 63) / 4) = -800550
(200 * 135 * (45 + (5 * 63)) / 100) + ((37125 * (200 / 100)) + ((63-60) * (3375 * (200/100)))) = 191700 (correct)
Simplified?
(200 * 135 * (63 + 9) / 20) + ((-6615 * 200) + (135 * 200 * 63) / 4)