Patch 5.05 update

This commit is contained in:
Hezkezl
2019-08-20 02:47:50 -06:00
parent d96f2b2460
commit 9266912dd8
166 changed files with 2329 additions and 1885 deletions
+2 -2
View File
@@ -1,5 +1,5 @@
key,0
#,String
#,
int32,str
0,""
1,"Oath Gauge"
@@ -89,7 +89,7 @@ If the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Repertoire<UIGl
76,"After entering <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Firebird Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Trance Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> indicates the time remaining."
77,"Dreadwyrm Aether"
78,"Step Gauge"
79,"Performing a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Step<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes the appearance of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Step Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and causes you to start dancing. Following the displayed icons to execute steps in the correct order and ending with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will increase your damage dealt and that of party members under the effect of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Closed Position<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The remaining duration of these effects is displayed beneat the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Step Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
79,"Performing a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Step<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes the appearance of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Step Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and causes you to start dancing. Following the displayed icons to execute steps in the correct order and ending with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will increase your damage dealt and that of the party member designated as your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dance Partner<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The remaining duration of these effects is displayed beneath the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Step Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
80,"Fourfold Feathers"
81,"Actions such as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reverse Cascade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rising Windmill<UIGlow>01</UIGlow><UIForeground>01</UIForeground> have a chance to grant <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fourfold Feathers<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which are consumed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fan Dance II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (acquired at level 50)."
82,"Step Gauge"
1 key 0
2 # String
3 int32 str
4 0
5 1 Oath Gauge
89 85 The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Esprit Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> accumulates when you or party members under the effect of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Esprit<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─granted by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─land weaponskills or magick attacks. It is consumed by the action <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Saber Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
90 86 Balance Gauge
91 87 The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Balance Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> displays the current amount of black mana and white mana a red mage has accumulated. Black mana is accumulated by casting spells commonly associated with black magic (such as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>), and white mana by casting spells associated with white magic (such as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aero<UIGlow>01</UIGlow><UIForeground>01</UIForeground>). There are also some spells and actions that affect both.
92 88 When both black and white mana reach a certain amount, weaponskills such as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Riposte<UIGlow>01</UIGlow><UIForeground>01</UIForeground> become enchanted and will deal additional damage. If the gap between black and white mana accumulation grows too large, the crystal at the top of the gauge will change color, and it will become more difficult to accumulate the lesser of the two.
93 89 Powder Gauge
94 90 This symbol indicates the defensive stance <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Royal Guard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is in effect, which increases enmity.
95 91 Powder Gauge