Patch 5.05 update

This commit is contained in:
Hezkezl
2019-08-20 02:47:50 -06:00
parent d96f2b2460
commit 9266912dd8
166 changed files with 2329 additions and 1885 deletions
+17 -17
View File
@@ -744,7 +744,7 @@ int32,str,str,Image,byte,byte,byte,StatusHitEffect,StatusLoopVFX,bit&01,bit&02,b
739,"Asylum","A veil of succor is healing party members in the area.",12629,0,1,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,50,0,True,0,False,False,0,0,False
740,"Shadowskin","Damage taken is reduced.",13112,0,1,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,-10,0,False,0,False,False,0,0,False
741,"Scourge","Sanity is slipping, causing damage over time.",13101,0,1,2,17,0,False,False,False,False,False,False,True,False,False,10,False,False,10,0,False,0,False,False,0,0,False
742,"Blood Weapon","<If(GreaterThanOrEqualTo(PlayerParameter(72),66))><If(Equal(PlayerParameter(68),32))>Absorbing MP and increasing Blood Gauge upon landing weaponskills or spells.<Else/>Absorbing MP upon landing weaponskills.</If><Else/>Absorbing MP upon landing weaponskills.</If>",13109,0,1,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,25,0,False,0,False,False,0,0,False
742,"Blood Weapon","<If(GreaterThanOrEqualTo(PlayerParameter(72),66))><If(Equal(PlayerParameter(68),32))>Absorbing MP and increasing Blood Gauge upon landing weaponskills or spells.<Else/>Absorbing MP upon landing weaponskills or spells.</If><Else/>Absorbing MP upon landing weaponskills or spells.</If>",13109,0,1,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,25,0,False,0,False,False,0,0,False
743,"Grit","Enmity is increased.",13108,0,1,1,16,0,False,False,False,False,False,False,False,True,True,0,False,False,500,0,True,0,False,False,0,0,False
744,"Dark Dance","Chance to parry is increased.",13111,0,1,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,20,0,False,0,False,False,0,0,False
745,"Blood Price","Partial MP restored when damage is taken.",13110,0,1,1,16,0,False,False,False,False,False,False,False,False,False,30,False,False,0,0,False,0,False,False,0,0,False
@@ -1182,8 +1182,8 @@ int32,str,str,Image,byte,byte,byte,StatusHitEffect,StatusLoopVFX,bit&01,bit&02,b
1177,"Inner Release","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> consumption is reduced to 0. All attacks are both critical and direct hits. All <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and most knockback and draw-in effects are nullified.",12556,0,1,1,16,29,False,False,False,False,False,False,False,False,False,0,False,False,100,0,False,0,False,False,0,0,False
1178,"Blackest Night","An all-encompassing darkness is nullifying damage.",13118,0,98,1,16,0,False,False,False,False,False,False,False,False,False,60,False,False,100,0,False,0,False,False,0,12,False
1179,"Riddle of Earth","Contemplating the riddle of earth. Any damage taken triggers <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earth's Reply<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",12527,0,1,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,25,False
1180,"Earth's Reply","Damage taken is reduced.",12531,0,1,1,27,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1181,"Riddle of Fire","Damage dealt and weaponskill recast time are increased.",12528,0,1,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,22,False,0,False,False,0,18,False
1180,"Earth's Reply","Damage taken is reduced and all action direction requirements are nullified.",12531,0,1,1,27,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1181,"Riddle of Fire","Damage dealt is increased.",12528,0,1,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,22,False,0,False,False,0,18,False
1182,"Meditative Brotherhood","Grants chance to open a chakra to the monk who applied the effect when a weaponskill is used by any affected party member or self.",12529,0,21,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,10,0,True,0,False,False,0,5,False
1183,"Right Eye","Damage dealt is increased.",12581,0,1,1,16,0,False,False,False,False,False,False,False,False,False,100,False,False,10,0,True,0,False,False,0,0,False
1184,"Left Eye","Damage dealt is increased.",12582,0,1,1,16,0,False,False,False,False,False,False,False,False,False,100,False,False,10,0,True,0,False,False,0,0,False
@@ -1293,7 +1293,7 @@ int32,str,str,Image,byte,byte,byte,StatusHitEffect,StatusLoopVFX,bit&01,bit&02,b
1288,"Twist of Fate","Experience earned on FATEs is dramatically increased.",16225,0,1,1,25,0,False,False,False,False,False,False,False,True,True,0,False,False,0,0,False,0,False,False,0,0,False
1289,"Twist of Fate","Experience earned on FATEs is dramatically increased.",16226,0,1,1,25,0,False,False,False,False,False,False,False,True,True,0,False,False,0,0,False,0,False,False,0,0,False
1290,"Vril","Damage taken by certain attacks is reduced or converted in to HP.",15766,0,1,1,16,32,False,False,False,False,False,False,False,False,False,200,False,False,0,0,False,0,False,False,0,0,False
1291,"Ruination","Damage taken from <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ruin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Outburst<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is increased.",12684,0,1,2,17,0,False,False,False,False,False,False,True,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1291,"Ruination","Damage taken from <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Outburst<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ruin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells cast by arcanists and summoners is increased.",12684,0,1,2,17,0,False,False,False,False,False,False,True,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1292,"Piggy","Transformed into a pig and unable to execute actions.",15772,0,1,2,17,0,False,False,False,False,True,False,False,False,False,200,False,False,0,2,False,0,False,False,0,9,False
1293,"Forward March","Have received the order to advance. Order will be executed when status fades.",15774,0,1,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,False,0,False,False,0,0,False
1294,"About Face","Have received the order to retreat. Order will be executed when status fades.",15775,0,1,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,False,0,False,False,0,0,False
@@ -1808,14 +1808,14 @@ int32,str,str,Image,byte,byte,byte,StatusHitEffect,StatusLoopVFX,bit&01,bit&02,b
1803,"Surface Slap","Fish of the same type as the last one caught are now aware of your presence and will not bite.",11115,0,0,1,16,0,False,False,False,False,False,False,False,True,True,0,False,False,0,0,False,0,False,False,0,0,False
1804,"Identical Cast","You're feeling lucky about catching a fish of the same type as the last one you caught.",11116,0,0,1,16,0,False,False,False,False,False,False,False,True,True,0,False,False,0,0,False,0,False,False,0,0,False
1805,"Identical Gig","You're feeling lucky about catching a fish of the same type as the last one you caught.",11117,0,0,1,16,0,False,False,False,False,False,False,False,True,True,0,False,False,0,0,True,0,False,False,0,0,False
1806,"Reusing","A portion of materials are being returned to your inventory.",16123,0,0,1,16,0,False,False,False,False,False,False,False,True,True,0,False,False,0,0,True,0,False,False,0,0,False
1806,"Reusing","A portion of materials are being returned to your inventory.",16123,0,33,1,16,0,False,False,False,False,False,False,False,True,True,0,False,False,0,0,True,0,False,False,0,0,False
1807,"Cocoon of the Penitent","Metamorphosing into a sin eater.",15963,0,0,1,0,0,False,False,False,False,True,False,False,True,True,0,False,False,0,2,False,0,False,False,0,9,False
1808,"Spell-in-Waiting","The next spell cast will activate after a delay.",15982,0,0,1,16,124,False,False,False,False,False,False,False,True,True,0,False,False,0,0,False,0,False,False,0,0,False
1809,"Spell-in-Waiting: Unholy Darkness","Designated target of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unholy Darkness<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which will activate when this effect expires.",15983,0,0,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,False,0,False,False,0,0,False
1810,"Spell-in-Waiting: Dark Fire III","Designated target of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dark Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which will activate when this effect expires.",15984,0,0,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,False,0,False,False,0,0,False
1811,"Spell-in-Waiting: Hell Wind","Designated target of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hell Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which will activate when this effect expires.",15985,0,0,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,False,0,False,False,0,0,False
1812,"Spell-in-Waiting: Shadoweye","Designated target of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shadoweye<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which will activate when this effect expires.",15986,0,0,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,False,0,False,False,0,0,False
1813,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1813,"Flesh Wound","Wounds dealt by a slashing weapon are bleeding, causing damage over time.",15521,0,0,2,17,0,False,False,False,False,False,False,False,False,False,10,False,False,10,0,False,0,False,False,0,0,False
1814,"Flourishing Cascade","Able to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reverse Cascade<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",13701,0,150,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1815,"Flourishing Fountain","Able to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fountainfall<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",13702,0,150,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1816,"Flourishing Windmill","Able to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rising Windmill<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",13703,0,150,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
@@ -1856,8 +1856,8 @@ int32,str,str,Image,byte,byte,byte,StatusHitEffect,StatusLoopVFX,bit&01,bit&02,b
1851,"Splashing Waters","Overflowing with water-aspected aether. A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Splashing Tsunami<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will occur when effect expires.",15965,0,1,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,True,0,False,False,0,0,False
1852,"Swirling Waters","Overflowing with water-aspected aether. A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swirling Tsunami<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will occur when effect expires.",15968,0,1,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,True,0,False,False,0,0,False
1853,"Smothering Waters","Overflowing with water-aspected aether. A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Smothering Tsunami<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will occur when effect expires.",15969,0,1,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,True,0,False,False,0,0,False
1854,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1855,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1854,"Sundering Waters","Overflowing with water-aspected aether. A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Sundering Tsunami<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will occur when effect expires.",15966,0,1,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,True,0,False,False,0,0,False
1855,"Sweeping Waters","Overflowing with water-aspected aether. A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Sweeping Tsunami<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will occur when effect expires.",15967,0,1,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,True,0,False,False,0,0,False
1856,"Sheltron","Blocking incoming attacks.",12510,0,20,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,100,0,False,0,False,False,0,0,False
1857,"Nascent Flash","Absorbing HP with each physical attack delivered.",12558,0,22,1,16,110,False,False,False,False,False,False,False,False,False,100,False,False,100,0,True,0,False,False,0,0,False
1858,"Nascent Glint","Receiving 50% of all HP recovered by the warrior who granted this status via <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Nascent Flash<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Damage taken is reduced.",12559,0,22,1,16,0,False,False,False,False,False,False,False,False,False,100,False,False,100,0,True,0,False,False,0,0,False
@@ -1895,7 +1895,7 @@ int32,str,str,Image,byte,byte,byte,StatusHitEffect,StatusLoopVFX,bit&01,bit&02,b
1890,"Horoscope","Primed to receive the healing effects of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Horoscope<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",13251,0,99,1,16,0,False,False,False,False,False,False,False,False,False,1,False,False,0,0,True,0,False,False,0,0,False
1891,"Horoscope Helios","Primed to receive the healing effects of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Horoscope<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",13252,0,99,1,16,0,False,False,False,False,False,False,False,False,False,1,False,False,0,0,True,0,False,False,0,0,False
1892,"Neutral Sect","Healing magic potency is increased.",13253,0,99,1,16,114,False,False,False,False,False,False,False,False,False,0,False,False,10,0,False,0,False,False,0,0,False
1893,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1893,"Scouring Waters","Overflowing with water-aspected aether. A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scouring Tsunami<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will occur when effect expires.",15996,0,1,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,True,0,False,False,0,0,False
1894,"Dark Missionary","Magic damage taken is reduced.",13122,0,1,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,-10,0,False,0,False,False,0,0,False
1895,"Biolysis","Sustaining damage over time.",12812,0,29,2,17,0,False,False,False,False,False,False,True,False,False,10,False,False,5,0,False,0,False,False,0,0,False
1896,"Recitation","The next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adloquium<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Succor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Indomitability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Excogitation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> executed will cost no MP or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherflow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stacks and will restore critical HP.",12813,0,29,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
@@ -1910,7 +1910,7 @@ int32,str,str,Image,byte,byte,byte,StatusHitEffect,StatusLoopVFX,bit&01,bit&02,b
1905,"Veil of Gukumatz","Combat capabilities are sharply enhanced by Gukumatz's power.",15992,0,1,1,16,0,False,False,False,False,False,False,False,True,False,0,False,False,0,0,True,0,False,False,0,0,False
1906,"Perfect Deception","Having severely restricted the flow of life-sustaining aether, your presence is concealed but you are subject to the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fading Fast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",15112,0,1,1,16,116,False,False,False,False,False,False,False,True,False,0,False,False,0,19,True,0,False,True,0,24,False
1907,"Faded Out","Overburdened body is unable to execute actions.",15114,0,1,2,17,0,True,False,True,False,False,False,False,False,False,100,False,False,0,4,False,0,False,False,0,0,False
1908,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1908,"Fetters","Unable to execute actions.",15534,0,1,2,3,0,True,False,True,True,False,False,False,False,True,100,False,False,0,0,False,0,False,False,2,0,False
1909,"Area of Influence Up","Area of effect for actions is expanded.",17981,16,1,1,16,0,False,False,False,False,False,False,False,False,False,50,False,False,0,0,False,0,False,False,0,33,False
1910,"Right Eye","Damage dealt is increased.",12581,0,1,1,16,0,False,False,False,False,False,False,False,False,False,100,False,False,10,0,True,0,False,False,0,0,False
1911,"Asylum","A veil of succor is healing party members in the area.",12629,0,1,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,50,0,True,0,False,False,0,0,False
@@ -1928,7 +1928,7 @@ int32,str,str,Image,byte,byte,byte,StatusHitEffect,StatusLoopVFX,bit&01,bit&02,b
1923,"Vauthry's Blessing","Blessed by Vauthry and experiencing heightened senses.",15962,0,1,1,16,115,False,False,False,False,True,False,False,True,True,0,False,False,42,26,False,0,False,False,0,0,False
1924,"Vauthry's Blessing","Blessed by Vauthry and experiencing heightened senses.",15962,0,1,1,16,115,False,False,False,False,True,False,False,True,True,0,False,False,67,26,False,0,False,False,0,0,False
1925,"Vauthry's Blessing","Blessed by Vauthry and experiencing heightened senses.",15962,0,1,1,16,115,False,False,False,False,False,False,False,True,True,0,False,False,20,0,False,0,False,False,0,0,False
1926,"Sleeve Draw","Recast time for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Draw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is reduced.",19561,2,99,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,27,False,0,False,False,0,0,False
1926,"Sleeve Draw","Triggering your arcanum will draw another card.",19561,2,99,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,27,False,0,False,False,0,0,False
1927,"Trusty Shield","Enmity is increased.",12506,0,1,1,16,0,False,False,False,False,False,False,False,True,True,0,False,False,500,0,True,0,False,False,0,0,False
1928,"Levinskin","A subtle field of levin crackles about the body, increasing defense.",15021,0,1,1,16,0,False,False,False,False,False,False,False,True,True,1,False,False,-10,0,False,0,False,False,0,0,False
1929,"Light Beyond Darkness","Unleashing the Light trapped within you in defiance of the Darkness.",15988,0,1,1,16,117,True,False,True,True,False,False,False,True,False,200,False,False,20,0,True,0,False,False,0,0,False
@@ -1976,7 +1976,7 @@ int32,str,str,Image,byte,byte,byte,StatusHitEffect,StatusLoopVFX,bit&01,bit&02,b
1971,"Manafication","Magic damage dealt is increased.",13407,0,112,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,10,0,False,0,False,False,0,0,False
1972,"Delirium","Blackblood cost for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodspiller<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Quietus<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is nullified.",13121,0,98,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1973,"Lightning Resistance Down II","Lightning resistance is significantly reduced.",15597,0,1,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,-12,0,False,0,False,False,0,0,False
1974,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1974,"Paradise Regained","Magical power is increased.",15997,0,1,1,16,129,False,False,False,False,False,False,False,True,True,200,False,False,0,0,False,0,False,False,0,0,False
1975,"Enlarged","Body has grown to a massive size.",19541,3,1,1,16,0,False,False,False,False,True,False,False,False,False,199,False,False,20,26,False,0,False,False,0,0,False
1976,"Fully Enlarged","Body has grown to maximum size.",15971,0,1,1,16,0,False,False,False,False,True,False,False,False,False,200,False,False,100,26,False,0,False,False,0,0,False
1977,"Full Swing","Damage taken is increased.",14866,0,121,2,17,0,False,False,False,False,False,False,False,False,False,0,False,False,20,0,True,0,False,False,0,0,False
@@ -2039,7 +2039,7 @@ int32,str,str,Image,byte,byte,byte,StatusHitEffect,StatusLoopVFX,bit&01,bit&02,b
2034,"マナフィケーション","与ダメージが向上した状態。",13407,0,1,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,10,0,True,0,False,False,0,0,False
2035,"Dia","Sustaining damage over time. Damage taken is increased.",12635,0,25,2,17,0,False,False,False,False,False,False,False,False,False,0,False,False,100,0,True,0,False,False,0,0,False
2036,"Afflatus Solace","Regenerating HP over time.",14865,0,25,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,100,0,True,0,False,False,0,0,False
2037,"Temperance","Damage dealt and potency of all HP restoration actions are increased.",12634,0,25,1,16,107,False,False,False,False,False,False,False,False,False,0,False,False,20,0,True,0,False,False,0,0,False
2037,"Temperance","Damage dealt and potency of all HP restoration actions are increased. All <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, knockback, and draw-in effects are nullified.",12634,0,25,1,16,107,False,False,False,False,False,False,False,False,False,0,False,False,20,0,True,0,False,False,0,0,False
2038,"テンパランス","連続してHPが回復している状態。",12633,0,1,1,16,0,False,False,False,False,False,False,False,False,True,0,False,False,100,0,True,0,False,False,0,0,False
2039,"Biolysis","Rapid decomposition of the flesh is causing damage over time and reducing HP recovery.",12812,0,29,2,17,0,False,False,False,False,False,False,False,False,False,0,False,False,100,0,True,0,False,False,0,0,False
2040,"Seraphic Veil","An aetherial barrier is preventing damage.",12848,0,29,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,True,0,False,False,0,12,False
@@ -2108,13 +2108,13 @@ int32,str,str,Image,byte,byte,byte,StatusHitEffect,StatusLoopVFX,bit&01,bit&02,b
2103,"Concussion","Wounds dealt by a blunt weapon are causing damage over time.",15523,0,1,2,17,0,False,False,False,False,False,False,True,False,False,10,False,False,10,0,False,0,False,False,0,0,False
2104,"Poison","Toxins are causing damage over time.",15007,0,1,2,1,0,False,False,False,False,False,False,True,False,False,10,False,False,10,0,False,0,False,False,0,0,False
2105,"Standard Finish","Damage dealt is increased.",13708,0,150,1,16,0,False,False,False,False,False,False,False,False,False,1,False,False,10,0,False,0,False,False,0,5,False
2106,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
2107,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
2106,"Spell-in-Waiting: Flare","Designated target of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which will activate when this effect expires.",15970,0,0,2,17,0,False,False,False,False,False,False,False,False,False,200,False,False,0,0,False,0,False,False,0,0,False
2107,"","",0,0,1,2,0,123,False,False,False,False,False,False,False,False,False,0,False,True,0,0,False,0,False,False,0,0,False
2108,"","",18921,4,150,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,0,27,False,0,False,False,0,0,False
2109,"Out of the Action","Unable to execute actions.",15045,0,1,2,3,0,False,False,True,False,False,False,False,True,True,100,False,False,0,0,False,0,False,False,0,0,False
2110,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
2111,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
2112,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
2111,"Prey","Marked as prey. Any party members you wander near will become marked in your stead.",15026,0,1,2,17,130,False,False,False,False,False,False,False,False,False,200,False,False,0,0,False,0,False,False,0,0,False
2112,"Prey","Marked as prey. Any party members you wander near will become marked in your stead.",15026,0,1,2,17,130,False,False,False,False,False,False,False,False,False,200,False,False,0,0,False,0,False,False,0,0,False
2113,"Standard Finish","Weaponskill and spell cast and recast time are reduced.",13708,0,150,1,16,0,False,False,False,False,False,False,False,False,False,0,False,False,-10,0,True,0,False,False,0,5,False
2114,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
2115,"","",0,0,0,0,0,0,False,False,False,False,False,False,False,False,False,0,False,False,0,0,False,0,False,False,0,0,False
1 key 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
744 740 Shadowskin Damage taken is reduced. 13112 0 1 1 16 0 False False False False False False False False False 0 False False -10 0 False 0 False False 0 0 False
745 741 Scourge Sanity is slipping, causing damage over time. 13101 0 1 2 17 0 False False False False False False True False False 10 False False 10 0 False 0 False False 0 0 False
746 742 Blood Weapon <If(GreaterThanOrEqualTo(PlayerParameter(72),66))><If(Equal(PlayerParameter(68),32))>Absorbing MP and increasing Blood Gauge upon landing weaponskills or spells.<Else/>Absorbing MP upon landing weaponskills.</If><Else/>Absorbing MP upon landing weaponskills.</If> <If(GreaterThanOrEqualTo(PlayerParameter(72),66))><If(Equal(PlayerParameter(68),32))>Absorbing MP and increasing Blood Gauge upon landing weaponskills or spells.<Else/>Absorbing MP upon landing weaponskills or spells.</If><Else/>Absorbing MP upon landing weaponskills or spells.</If> 13109 0 1 1 16 0 False False False False False False False False False 0 False False 25 0 False 0 False False 0 0 False
747 743 Grit Enmity is increased. 13108 0 1 1 16 0 False False False False False False False True True 0 False False 500 0 True 0 False False 0 0 False
748 744 Dark Dance Chance to parry is increased. 13111 0 1 1 16 0 False False False False False False False False False 0 False False 20 0 False 0 False False 0 0 False
749 745 Blood Price Partial MP restored when damage is taken. 13110 0 1 1 16 0 False False False False False False False False False 30 False False 0 0 False 0 False False 0 0 False
750 746 Dark Mind Magic damage taken is reduced. 13114 0 1 1 16 0 False False False False False False False False False 0 False False -10 0 False 0 False False 0 0 False
1182 1178 Blackest Night An all-encompassing darkness is nullifying damage. 13118 0 98 1 16 0 False False False False False False False False False 60 False False 100 0 False 0 False False 0 12 False
1183 1179 Riddle of Earth Contemplating the riddle of earth. Any damage taken triggers <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Earth's Reply<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. 12527 0 1 1 16 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 25 False
1184 1180 Earth's Reply Damage taken is reduced. Damage taken is reduced and all action direction requirements are nullified. 12531 0 1 1 27 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
1185 1181 Riddle of Fire Damage dealt and weaponskill recast time are increased. Damage dealt is increased. 12528 0 1 1 16 0 False False False False False False False False False 0 False False 0 22 False 0 False False 0 18 False
1186 1182 Meditative Brotherhood Grants chance to open a chakra to the monk who applied the effect when a weaponskill is used by any affected party member or self. 12529 0 21 1 16 0 False False False False False False False False False 0 False False 10 0 True 0 False False 0 5 False
1187 1183 Right Eye Damage dealt is increased. 12581 0 1 1 16 0 False False False False False False False False False 100 False False 10 0 True 0 False False 0 0 False
1188 1184 Left Eye Damage dealt is increased. 12582 0 1 1 16 0 False False False False False False False False False 100 False False 10 0 True 0 False False 0 0 False
1189 1185 Brotherhood Physical damage dealt is increased. 12532 0 21 1 16 0 False False False False False False False False False 1 False False 10 0 False 0 False False 0 0 False
1293 1289 Twist of Fate Experience earned on FATEs is dramatically increased. 16226 0 1 1 25 0 False False False False False False False True True 0 False False 0 0 False 0 False False 0 0 False
1294 1290 Vril Damage taken by certain attacks is reduced or converted in to HP. 15766 0 1 1 16 32 False False False False False False False False False 200 False False 0 0 False 0 False False 0 0 False
1295 1291 Ruination Damage taken from <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ruin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Outburst<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is increased. Damage taken from <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Outburst<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ruin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells cast by arcanists and summoners is increased. 12684 0 1 2 17 0 False False False False False False True False False 0 False False 0 0 False 0 False False 0 0 False
1296 1292 Piggy Transformed into a pig and unable to execute actions. 15772 0 1 2 17 0 False False False False True False False False False 200 False False 0 2 False 0 False False 0 9 False
1297 1293 Forward March Have received the order to advance. Order will be executed when status fades. 15774 0 1 2 17 0 False False False False False False False False False 200 False False 0 0 False 0 False False 0 0 False
1298 1294 About Face Have received the order to retreat. Order will be executed when status fades. 15775 0 1 2 17 0 False False False False False False False False False 200 False False 0 0 False 0 False False 0 0 False
1299 1295 Left Face Have received the order to move left. Order will be executed when status fades. 15776 0 1 2 17 0 False False False False False False False False False 200 False False 0 0 False 0 False False 0 0 False
1808 1804 Identical Cast You're feeling lucky about catching a fish of the same type as the last one you caught. 11116 0 0 1 16 0 False False False False False False False True True 0 False False 0 0 False 0 False False 0 0 False
1809 1805 Identical Gig You're feeling lucky about catching a fish of the same type as the last one you caught. 11117 0 0 1 16 0 False False False False False False False True True 0 False False 0 0 True 0 False False 0 0 False
1810 1806 Reusing A portion of materials are being returned to your inventory. 16123 0 0 33 1 16 0 False False False False False False False True True 0 False False 0 0 True 0 False False 0 0 False
1811 1807 Cocoon of the Penitent Metamorphosing into a sin eater. 15963 0 0 1 0 0 False False False False True False False True True 0 False False 0 2 False 0 False False 0 9 False
1812 1808 Spell-in-Waiting The next spell cast will activate after a delay. 15982 0 0 1 16 124 False False False False False False False True True 0 False False 0 0 False 0 False False 0 0 False
1813 1809 Spell-in-Waiting: Unholy Darkness Designated target of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unholy Darkness<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which will activate when this effect expires. 15983 0 0 2 17 0 False False False False False False False False False 200 False False 0 0 False 0 False False 0 0 False
1814 1810 Spell-in-Waiting: Dark Fire III Designated target of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dark Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which will activate when this effect expires. 15984 0 0 2 17 0 False False False False False False False False False 200 False False 0 0 False 0 False False 0 0 False
1815 1811 Spell-in-Waiting: Hell Wind Designated target of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hell Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which will activate when this effect expires. 15985 0 0 2 17 0 False False False False False False False False False 200 False False 0 0 False 0 False False 0 0 False
1816 1812 Spell-in-Waiting: Shadoweye Designated target of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shadoweye<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which will activate when this effect expires. 15986 0 0 2 17 0 False False False False False False False False False 200 False False 0 0 False 0 False False 0 0 False
1817 1813 Flesh Wound Wounds dealt by a slashing weapon are bleeding, causing damage over time. 0 15521 0 0 0 2 0 17 0 False False False False False False False False False 0 10 False False 0 10 0 False 0 False False 0 0 False
1818 1814 Flourishing Cascade Able to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reverse Cascade<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. 13701 0 150 1 16 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
1819 1815 Flourishing Fountain Able to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fountainfall<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. 13702 0 150 1 16 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
1820 1816 Flourishing Windmill Able to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rising Windmill<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. 13703 0 150 1 16 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
1821 1817 Flourishing Shower Able to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodshower<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. 13704 0 150 1 16 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
1856 1852 Swirling Waters Overflowing with water-aspected aether. A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swirling Tsunami<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will occur when effect expires. 15968 0 1 2 17 0 False False False False False False False False False 200 False False 0 0 True 0 False False 0 0 False
1857 1853 Smothering Waters Overflowing with water-aspected aether. A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Smothering Tsunami<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will occur when effect expires. 15969 0 1 2 17 0 False False False False False False False False False 200 False False 0 0 True 0 False False 0 0 False
1858 1854 Sundering Waters Overflowing with water-aspected aether. A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Sundering Tsunami<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will occur when effect expires. 0 15966 0 0 1 0 2 0 17 0 False False False False False False False False False 0 200 False False 0 0 False True 0 False False 0 0 False
1859 1855 Sweeping Waters Overflowing with water-aspected aether. A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Sweeping Tsunami<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will occur when effect expires. 0 15967 0 0 1 0 2 0 17 0 False False False False False False False False False 0 200 False False 0 0 False True 0 False False 0 0 False
1860 1856 Sheltron Blocking incoming attacks. 12510 0 20 1 16 0 False False False False False False False False False 0 False False 100 0 False 0 False False 0 0 False
1861 1857 Nascent Flash Absorbing HP with each physical attack delivered. 12558 0 22 1 16 110 False False False False False False False False False 100 False False 100 0 True 0 False False 0 0 False
1862 1858 Nascent Glint Receiving 50% of all HP recovered by the warrior who granted this status via <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Nascent Flash<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Damage taken is reduced. 12559 0 22 1 16 0 False False False False False False False False False 100 False False 100 0 True 0 False False 0 0 False
1863 1859 Fading Fast Reduction of life-sustaining aether by concealment techniques is placing strain on the body. Failure to remove this effect will result in KO. 15116 0 1 2 9 0 False False False False False False False False False 200 False False 0 0 False 0 False False 0 0 False
1895 1891 Horoscope Helios Primed to receive the healing effects of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Horoscope<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. 13252 0 99 1 16 0 False False False False False False False False False 1 False False 0 0 True 0 False False 0 0 False
1896 1892 Neutral Sect Healing magic potency is increased. 13253 0 99 1 16 114 False False False False False False False False False 0 False False 10 0 False 0 False False 0 0 False
1897 1893 Scouring Waters Overflowing with water-aspected aether. A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scouring Tsunami<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will occur when effect expires. 0 15996 0 0 1 0 2 0 17 0 False False False False False False False False False 0 200 False False 0 0 False True 0 False False 0 0 False
1898 1894 Dark Missionary Magic damage taken is reduced. 13122 0 1 1 16 0 False False False False False False False False False 0 False False -10 0 False 0 False False 0 0 False
1899 1895 Biolysis Sustaining damage over time. 12812 0 29 2 17 0 False False False False False False True False False 10 False False 5 0 False 0 False False 0 0 False
1900 1896 Recitation The next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adloquium<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Succor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Indomitability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Excogitation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> executed will cost no MP or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherflow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stacks and will restore critical HP. 12813 0 29 1 16 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
1901 1897 Nascent Chaos <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fell Cleave<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Chaos<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, while <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Decimate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chaotic Cyclone<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Decimate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chaotic Cyclone<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Decimate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chaotic Cyclone<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>. 12560 0 22 1 16 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
1910 1906 Perfect Deception Having severely restricted the flow of life-sustaining aether, your presence is concealed but you are subject to the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fading Fast<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. 15112 0 1 1 16 116 False False False False False False False True False 0 False False 0 19 True 0 False True 0 24 False
1911 1907 Faded Out Overburdened body is unable to execute actions. 15114 0 1 2 17 0 True False True False False False False False False 100 False False 0 4 False 0 False False 0 0 False
1912 1908 Fetters Unable to execute actions. 0 15534 0 0 1 0 2 0 3 0 False True False False True False True False False False False False True 0 100 False False 0 0 False 0 False False 0 2 0 False
1913 1909 Area of Influence Up Area of effect for actions is expanded. 17981 16 1 1 16 0 False False False False False False False False False 50 False False 0 0 False 0 False False 0 33 False
1914 1910 Right Eye Damage dealt is increased. 12581 0 1 1 16 0 False False False False False False False False False 100 False False 10 0 True 0 False False 0 0 False
1915 1911 Asylum A veil of succor is healing party members in the area. 12629 0 1 1 16 0 False False False False False False False False False 0 False False 50 0 True 0 False False 0 0 False
1916 1912 Asylum HP recovery via healing actions is increased. 12636 0 1 1 16 0 False False False False False False False False True 0 False False 10 0 False 0 False False 0 0 False
1928 1924 Vauthry's Blessing Blessed by Vauthry and experiencing heightened senses. 15962 0 1 1 16 115 False False False False True False False True True 0 False False 67 26 False 0 False False 0 0 False
1929 1925 Vauthry's Blessing Blessed by Vauthry and experiencing heightened senses. 15962 0 1 1 16 115 False False False False False False False True True 0 False False 20 0 False 0 False False 0 0 False
1930 1926 Sleeve Draw Recast time for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Draw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is reduced. Triggering your arcanum will draw another card. 19561 2 99 1 16 0 False False False False False False False False False 0 False False 0 27 False 0 False False 0 0 False
1931 1927 Trusty Shield Enmity is increased. 12506 0 1 1 16 0 False False False False False False False True True 0 False False 500 0 True 0 False False 0 0 False
1932 1928 Levinskin A subtle field of levin crackles about the body, increasing defense. 15021 0 1 1 16 0 False False False False False False False True True 1 False False -10 0 False 0 False False 0 0 False
1933 1929 Light Beyond Darkness Unleashing the Light trapped within you in defiance of the Darkness. 15988 0 1 1 16 117 True False True True False False False True False 200 False False 20 0 True 0 False False 0 0 False
1934 1930 0 0 0 0 0 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
1976 1972 Delirium Blackblood cost for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodspiller<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Quietus<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is nullified. 13121 0 98 1 16 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
1977 1973 Lightning Resistance Down II Lightning resistance is significantly reduced. 15597 0 1 2 17 0 False False False False False False False False False 200 False False -12 0 False 0 False False 0 0 False
1978 1974 Paradise Regained Magical power is increased. 0 15997 0 0 1 0 1 0 16 0 129 False False False False False False False False True False True 0 200 False False 0 0 False 0 False False 0 0 False
1979 1975 Enlarged Body has grown to a massive size. 19541 3 1 1 16 0 False False False False True False False False False 199 False False 20 26 False 0 False False 0 0 False
1980 1976 Fully Enlarged Body has grown to maximum size. 15971 0 1 1 16 0 False False False False True False False False False 200 False False 100 26 False 0 False False 0 0 False
1981 1977 Full Swing Damage taken is increased. 14866 0 121 2 17 0 False False False False False False False False False 0 False False 20 0 True 0 False False 0 0 False
1982 1978 Rampart Damage taken is reduced. 10152 0 121 1 16 0 False False False False False False False False False 0 False False -50 0 True 0 False False 0 0 False
2039 2035 Dia Sustaining damage over time. Damage taken is increased. 12635 0 25 2 17 0 False False False False False False False False False 0 False False 100 0 True 0 False False 0 0 False
2040 2036 Afflatus Solace Regenerating HP over time. 14865 0 25 1 16 0 False False False False False False False False False 0 False False 100 0 True 0 False False 0 0 False
2041 2037 Temperance Damage dealt and potency of all HP restoration actions are increased. Damage dealt and potency of all HP restoration actions are increased. All <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, knockback, and draw-in effects are nullified. 12634 0 25 1 16 107 False False False False False False False False False 0 False False 20 0 True 0 False False 0 0 False
2042 2038 テンパランス 連続してHPが回復している状態。 12633 0 1 1 16 0 False False False False False False False False True 0 False False 100 0 True 0 False False 0 0 False
2043 2039 Biolysis Rapid decomposition of the flesh is causing damage over time and reducing HP recovery. 12812 0 29 2 17 0 False False False False False False False False False 0 False False 100 0 True 0 False False 0 0 False
2044 2040 Seraphic Veil An aetherial barrier is preventing damage. 12848 0 29 1 16 0 False False False False False False False False False 0 False False 0 0 True 0 False False 0 12 False
2045 2041 Combust III Sustaining damage over time. Weaponskill and spell cast time and recast time are increased. 13248 0 99 2 17 0 False False False False False False False False False 0 False False 100 0 True 0 False False 0 0 False
2108 2104 Poison Toxins are causing damage over time. 15007 0 1 2 1 0 False False False False False False True False False 10 False False 10 0 False 0 False False 0 0 False
2109 2105 Standard Finish Damage dealt is increased. 13708 0 150 1 16 0 False False False False False False False False False 1 False False 10 0 False 0 False False 0 5 False
2110 2106 Spell-in-Waiting: Flare Designated target of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which will activate when this effect expires. 0 15970 0 0 0 2 0 17 0 False False False False False False False False False 0 200 False False 0 0 False 0 False False 0 0 False
2111 2107 0 0 0 1 0 2 0 0 123 False False False False False False False False False 0 False False True 0 0 False 0 False False 0 0 False
2112 2108 18921 4 150 1 16 0 False False False False False False False False False 0 False False 0 27 False 0 False False 0 0 False
2113 2109 Out of the Action Unable to execute actions. 15045 0 1 2 3 0 False False True False False False False True True 100 False False 0 0 False 0 False False 0 0 False
2114 2110 0 0 0 0 0 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
2115 2111 Prey Marked as prey. Any party members you wander near will become marked in your stead. 0 15026 0 0 1 0 2 0 17 0 130 False False False False False False False False False 0 200 False False 0 0 False 0 False False 0 0 False
2116 2112 Prey Marked as prey. Any party members you wander near will become marked in your stead. 0 15026 0 0 1 0 2 0 17 0 130 False False False False False False False False False 0 200 False False 0 0 False 0 False False 0 0 False
2117 2113 Standard Finish Weaponskill and spell cast and recast time are reduced. 13708 0 150 1 16 0 False False False False False False False False False 0 False False -10 0 True 0 False False 0 5 False
2118 2114 0 0 0 0 0 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
2119 2115 0 0 0 0 0 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False
2120 2116 0 0 0 0 0 0 False False False False False False False False False 0 False False 0 0 False 0 False False 0 0 False