Patch 5.05 update

This commit is contained in:
Hezkezl
2019-08-20 02:47:50 -06:00
parent d96f2b2460
commit 9266912dd8
166 changed files with 2329 additions and 1885 deletions
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key,0,1
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int32,str,str
0,"TEXT_FESHLW601_03668_SEQ_00","The Adventurer's Guild investigator is deeply suspicious about...something.
0,"TEXT_FESHLW601_03668_SEQ_00","The Adventurers' Guild investigator is deeply suspicious about...something.
※This quest is available for a limited time only."
1,"TEXT_FESHLW601_03668_SEQ_01","You speak with the adventurer's guild investigator, who is─not for the first time─keeping a mistrustful eye on the Continental Circus, a troupe dedicated to celebrating All Saints' Wake. He reasons that, as its members are known to be voidsent fiends in disguise, the troupe must be up to something...though he admits he hasn't a clue as to what that might be. He asks that you inquire with the Impresario directly as to this year's events and ascertain what might be suspicious about them while he continues to skulk about the periphery.
1,"TEXT_FESHLW601_03668_SEQ_01","You speak with the Adventurers' Guild investigator, who is─not for the first time─keeping a mistrustful eye on the Continental Circus, a troupe dedicated to celebrating All Saints' Wake. He reasons that, as its members are known to be voidsent fiends in disguise, the troupe must be up to something...though he admits he hasn't a clue as to what that might be. He asks that you inquire with the Impresario directly as to this year's events and ascertain what might be suspicious about them while he continues to skulk about the periphery.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
2,"TEXT_FESHLW601_03668_SEQ_02","Though you do speak with the Impresario, his poetic monologue about the terrible delights of All Saints' Wake is interrupted before he can divulge anything of import. The source of said disruption is the troupe's voidtamer─who has discovered that the Circus ahriman has gone missing and is taking it rather personally. The Impresario requests your assistance in tracking it down, and as you certainly have no other investigative leads, you head to the Central Shroud to search."
3,"TEXT_FESHLW601_03668_SEQ_03","You locate the Circus ahriman near the Jadeite Flood, where it has apparently fled due to anxiety over inadequacies in its job performance. A mysterious pumpkin-headed personage is having some success in comforting it─until the Impresario and troupe voidtamer appear and she vanishes into the shadows. Upon your fixing him with an annoyed glare, the Impresario remarks that you would be a suitable instructor for the ahriman, which must learn to utilize dread gaze to fearsome effect if it is to perform its role in the Circus. This may as well happen, at this point, so you agree to try your hand at training it."
3,"TEXT_FESHLW601_03668_SEQ_03","You locate the Circus ahriman near the Jadeite Flood, where it has apparently fled due to anxiety over inadequacies in its job performance. A mysterious pumpkin-headed personage is having some success in comforting it─until the Impresario and troupe voidtamer appear and she vanishes into the shadows. Upon your fixing him with an annoyed glare, the Impresario remarks that you would be a suitable instructor for the ahriman, which must learn to utilize its dread gaze to fearsome effect if it is to perform its role in the Circus. This may as well happen, at this point, so you agree to try your hand at training it."
4,"TEXT_FESHLW601_03668_SEQ_04","After instructing you to help the ahriman practice its dread gaze on hapless bystanders, the voidtamer assists you in climbing atop its head. Perhaps a bit of friendly encouragement will help it channel its inner horror. Or something.
※Speak with the troupe voidtamer in the Jadeite Thick to mount the Circus ahriman."
5,"TEXT_FESHLW601_03668_SEQ_05","The Circus ahriman casts its somewhat less than dreadful gaze upon three adventurers in the Shroud. Though it fails to inspire more than mild surprise, it does serve as a festive reminder of All Saints' Wake, prompting all of them to dash off to celebrate the holiday. Were the Continental Circus's goal actually as straightforward as encouraging seasonal revelry, rather than terrorizing the populace to bring about the return of the Night of Devilry, you imagine the ahriman would make an excellent member of the troupe."
5,"TEXT_FESHLW601_03668_SEQ_05","The Circus ahriman casts its somewhat less-than-dreadful gaze upon three adventurers in the Shroud. Though it fails to inspire more than mild surprise, it does serve as a festive reminder of All Saints' Wake, prompting all of them to dash off to celebrate the holiday. Were the Continental Circus's goal actually as straightforward as encouraging seasonal revelry, rather than terrorizing the populace to bring about the return of the Night of Devilry, you imagine the ahriman would make an excellent member of the troupe."
6,"TEXT_FESHLW601_03668_SEQ_06","You report the training as a success to the voidtamer─which is not technically a lie, depending on one's perspective. Fortunately, he witnessed the three adventurers running past and assumed that they were fleeing in terror, and so is inclined to take you at your word."
7,"TEXT_FESHLW601_03668_SEQ_07","You speak to the Impresario, who is more than willing to believe the voidtamer's interpretation of events, and at last recognizes the ahriman as a valuable member of the troupe. However, for what is likely a multitude of reasons at this point, it conveys that it would rather stay at your side instead. After some all-too-audible consideration as to whether this would further the Circus's goal of blanketing the realm in terror, he acquiesces."
8,"TEXT_FESHLW601_03668_SEQ_08","The Adventurers' Guild investigator is pleased to hear that you have liberated one of the Circus's would-be instruments of terror and, understanding that the ahriman's gaze poses no actual threat, authorizes you to keep it. It will make a delightful companion for celebrating All Saints' Wake amongst humans and monsters both."
@@ -95,7 +95,7 @@ int32,str,str
86,"TEXT_FESHLW601_03668_IMPHEAD_000_063","In fact... It is so very horrific that, were one seeking to train in the art of the dread gaze, there could be no better instructor─not even among fiends!"
87,"TEXT_FESHLW601_03668_IMPHEAD_000_064","And as it happens, we are in need of just such a tutor. We at the Continental Circus have standards to maintain, you see. To play a part in our troupe, one must be able to project a certain air of...eeriness. All in the name of delighting the public, of course."
88,"TEXT_FESHLW601_03668_IMPHEAD_000_065","Alas, our friend here's gaze is somewhat...less than dreadful. Which simply will not do─particularly for an ahriman. I'm sure you understand. Under your tutelage, however, it may yet become a valued member of the Circus."
89,"TEXT_FESHLW601_03668_IMPHEAD_000_066","Marvellous! Then it's decided. Our ahriman shall be your pupil."
89,"TEXT_FESHLW601_03668_IMPHEAD_000_066","Marvelous! Then it's decided. Our ahriman shall be your pupil."
90,"TEXT_FESHLW601_03668_BEASTMASTER03668_000_067","I...suppose. You will need to learn to ride it if you're to train it properly, though. Come, I'll show you."
91,"TEXT_FESHLW601_03668_IMPHEAD_000_068","And once you mold it into a monster that inspires the deepest dread, a force for evil that renders even the most stalwart of mortals voiceless and trembling...our true work will begin!"
92,"TEXT_FESHLW601_03668_IMPHEAD_000_069","We shall usher in the Night of Devilry at long last! Recall the Great Gourd from her slumber, and feast as the world cowers before us!"
@@ -120,7 +120,7 @@ int32,str,str
111,"TEXT_FESHLW601_03668_BEASTMASTER03668_000_111","I'm ever-so-slightly offended that the ahriman seems to have responded better to your training than mine...but what matters is that it has proven itself useful."
112,"TEXT_FESHLW601_03668_BEASTMASTER03668_000_112","We can only hope that this is enough to satisfy the Impresario. I don't think either of us could stand another lecture on the “fundamentals of fear.”"
113,"TEXT_FESHLW601_03668_BEASTMASTER03668_000_113","In any case, he ought to be informed of your progress immediately. He doesn't like to be kept waiting."
114,"TEXT_FESHLW601_03668_BEASTMASTER03668_000_120","We will meet you at the ampitheatre─voidsent must be escorted by someone with the proper permissions to enter the city."
114,"TEXT_FESHLW601_03668_BEASTMASTER03668_000_120","We will meet you at the amphitheatre─voidsent must be escorted by someone with the proper permissions to enter the city."
115,"TEXT_FESHLW601_03668_BEASTMASTER03668_000_121","...And anyway, I'm not keen on letting it out of my sight again."
116,"TEXT_FESHLW601_03668_IMPHEAD_000_130","Ah, you've returned! And how did the ahriman fare in its lessons?"
117,"TEXT_FESHLW601_03668_BEASTMASTER03668_000_131","Splendidly! It sent not merely one, but <Emphasis>three</Emphasis> souls hastening home to quiver under their blankets. It has clearly learned to wield its dread gaze!"
@@ -136,7 +136,7 @@ int32,str,str
127,"TEXT_FESHLW601_03668_BEASTMASTER03668_000_137","You traitorous little─ You want to go with <Emphasis><If(PlayerParameter(4))>her<Else/>him</If></Emphasis>?"
128,"TEXT_FESHLW601_03668_IMPHEAD_000_138","Hm... I'm not certain we can afford to part with such a valuable asset."
129,"TEXT_FESHLW601_03668_IMPHEAD_000_139","On the other hand... So long as it continues to terrify, it needn't necessarily remain here to be of assistance. In fact, traveling would bring it into contact with even more victims... "
130,"TEXT_FESHLW601_03668_IMPHEAD_000_140","Very well! I am moved by your hearfelt plea, ahriman! I will permit you a leave of absence─so long as you continue to emulate your horrifying companion."
130,"TEXT_FESHLW601_03668_IMPHEAD_000_140","Very well! I am moved by your heartfelt plea, ahriman! I will permit you a leave of absence─so long as you continue to emulate your horrifying companion."
131,"TEXT_FESHLW601_03668_IMPHEAD_000_141","Guide it well, adventurer. I look forward to seeing what horrors you visit upon the realm!"
132,"TEXT_FESHLW601_03668_PUMPKIN_000_142","My foolish children, ever eager to reclaim what was never truly lost."
133,"TEXT_FESHLW601_03668_PUMPKIN_000_143","Its devilry takes a different form, but the night goes on─haunted by monster and mortal both."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESHLW601_03668_SEQ_00 The Adventurer's Guild investigator is deeply suspicious about...something. ※This quest is available for a limited time only. The Adventurers' Guild investigator is deeply suspicious about...something. ※This quest is available for a limited time only.
5 1 TEXT_FESHLW601_03668_SEQ_01 You speak with the adventurer's guild investigator, who is─not for the first time─keeping a mistrustful eye on the Continental Circus, a troupe dedicated to celebrating All Saints' Wake. He reasons that, as its members are known to be voidsent fiends in disguise, the troupe must be up to something...though he admits he hasn't a clue as to what that might be. He asks that you inquire with the Impresario directly as to this year's events and ascertain what might be suspicious about them while he continues to skulk about the periphery. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone. You speak with the Adventurers' Guild investigator, who is─not for the first time─keeping a mistrustful eye on the Continental Circus, a troupe dedicated to celebrating All Saints' Wake. He reasons that, as its members are known to be voidsent fiends in disguise, the troupe must be up to something...though he admits he hasn't a clue as to what that might be. He asks that you inquire with the Impresario directly as to this year's events and ascertain what might be suspicious about them while he continues to skulk about the periphery. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone.
6 2 TEXT_FESHLW601_03668_SEQ_02 Though you do speak with the Impresario, his poetic monologue about the terrible delights of All Saints' Wake is interrupted before he can divulge anything of import. The source of said disruption is the troupe's voidtamer─who has discovered that the Circus ahriman has gone missing and is taking it rather personally. The Impresario requests your assistance in tracking it down, and as you certainly have no other investigative leads, you head to the Central Shroud to search.
7 3 TEXT_FESHLW601_03668_SEQ_03 You locate the Circus ahriman near the Jadeite Flood, where it has apparently fled due to anxiety over inadequacies in its job performance. A mysterious pumpkin-headed personage is having some success in comforting it─until the Impresario and troupe voidtamer appear and she vanishes into the shadows. Upon your fixing him with an annoyed glare, the Impresario remarks that you would be a suitable instructor for the ahriman, which must learn to utilize dread gaze to fearsome effect if it is to perform its role in the Circus. This may as well happen, at this point, so you agree to try your hand at training it. You locate the Circus ahriman near the Jadeite Flood, where it has apparently fled due to anxiety over inadequacies in its job performance. A mysterious pumpkin-headed personage is having some success in comforting it─until the Impresario and troupe voidtamer appear and she vanishes into the shadows. Upon your fixing him with an annoyed glare, the Impresario remarks that you would be a suitable instructor for the ahriman, which must learn to utilize its dread gaze to fearsome effect if it is to perform its role in the Circus. This may as well happen, at this point, so you agree to try your hand at training it.
8 4 TEXT_FESHLW601_03668_SEQ_04 After instructing you to help the ahriman practice its dread gaze on hapless bystanders, the voidtamer assists you in climbing atop its head. Perhaps a bit of friendly encouragement will help it channel its inner horror. Or something. ※Speak with the troupe voidtamer in the Jadeite Thick to mount the Circus ahriman.
9 5 TEXT_FESHLW601_03668_SEQ_05 The Circus ahriman casts its somewhat less than dreadful gaze upon three adventurers in the Shroud. Though it fails to inspire more than mild surprise, it does serve as a festive reminder of All Saints' Wake, prompting all of them to dash off to celebrate the holiday. Were the Continental Circus's goal actually as straightforward as encouraging seasonal revelry, rather than terrorizing the populace to bring about the return of the Night of Devilry, you imagine the ahriman would make an excellent member of the troupe. The Circus ahriman casts its somewhat less-than-dreadful gaze upon three adventurers in the Shroud. Though it fails to inspire more than mild surprise, it does serve as a festive reminder of All Saints' Wake, prompting all of them to dash off to celebrate the holiday. Were the Continental Circus's goal actually as straightforward as encouraging seasonal revelry, rather than terrorizing the populace to bring about the return of the Night of Devilry, you imagine the ahriman would make an excellent member of the troupe.
10 6 TEXT_FESHLW601_03668_SEQ_06 You report the training as a success to the voidtamer─which is not technically a lie, depending on one's perspective. Fortunately, he witnessed the three adventurers running past and assumed that they were fleeing in terror, and so is inclined to take you at your word.
11 7 TEXT_FESHLW601_03668_SEQ_07 You speak to the Impresario, who is more than willing to believe the voidtamer's interpretation of events, and at last recognizes the ahriman as a valuable member of the troupe. However, for what is likely a multitude of reasons at this point, it conveys that it would rather stay at your side instead. After some all-too-audible consideration as to whether this would further the Circus's goal of blanketing the realm in terror, he acquiesces.
12 8 TEXT_FESHLW601_03668_SEQ_08 The Adventurers' Guild investigator is pleased to hear that you have liberated one of the Circus's would-be instruments of terror and, understanding that the ahriman's gaze poses no actual threat, authorizes you to keep it. It will make a delightful companion for celebrating All Saints' Wake amongst humans and monsters both.
13 9 TEXT_FESHLW601_03668_SEQ_09
14 10 TEXT_FESHLW601_03668_SEQ_10
15 11 TEXT_FESHLW601_03668_SEQ_11
16 12 TEXT_FESHLW601_03668_SEQ_12
17 13 TEXT_FESHLW601_03668_SEQ_13
95 91 TEXT_FESHLW601_03668_IMPHEAD_000_068 And once you mold it into a monster that inspires the deepest dread, a force for evil that renders even the most stalwart of mortals voiceless and trembling...our true work will begin!
96 92 TEXT_FESHLW601_03668_IMPHEAD_000_069 We shall usher in the Night of Devilry at long last! Recall the Great Gourd from her slumber, and feast as the world cowers before us!
97 93 TEXT_FESHLW601_03668_IMPHEAD_000_075 How is the ahriman's gaze coming along? It is chilling? Spine-tingling? Enough to kill a man from two-hundred yalms away?
98 94 TEXT_FESHLW601_03668_BEASTMASTER03668_000_080 The ahriman is well trained─or at least I thought so until it <Emphasis>ran off on me</Emphasis>. Ahem. In any case, it ought to bear you as a passenger without objection.
99 95 TEXT_FESHLW601_03668_BEASTMASTER03668_000_081 I ask that you help it practice gazing upon unsuspecting fools until it gets the hang of doing so...dreadfully.
100 96 TEXT_FESHLW601_03668_BEASTMASTER03668_000_082 When it has learned to perform to your satisfaction, please accompany it back here to me. I should hate to be abandoned by my own ahriman. Again.
101 97 TEXT_FESHLW601_03668_BEASTMASTER03668_000_083 I understand that it is a bit...round, so if you fall off, return to me and I will help you reseat yourself. Now, up you go!
120 116 TEXT_FESHLW601_03668_IMPHEAD_000_130 Ah, you've returned! And how did the ahriman fare in its lessons?
121 117 TEXT_FESHLW601_03668_BEASTMASTER03668_000_131 Splendidly! It sent not merely one, but <Emphasis>three</Emphasis> souls hastening home to quiver under their blankets. It has clearly learned to wield its dread gaze!
122 118 TEXT_FESHLW601_03668_Q2_000_000 What will you say?
123 119 TEXT_FESHLW601_03668_A2_000_001 That's...not entirely accurate.
124 120 TEXT_FESHLW601_03668_A2_000_002 In a manner of speaking...
125 121 TEXT_FESHLW601_03668_A2_000_003 That is absolutely, positively what happened.
126 122 TEXT_FESHLW601_03668_IMPHEAD_000_132 Ah, but I saw them as well! All three running as if flames were licking at their heels!
136 132 TEXT_FESHLW601_03668_PUMPKIN_000_142 My foolish children, ever eager to reclaim what was never truly lost.
137 133 TEXT_FESHLW601_03668_PUMPKIN_000_143 Its devilry takes a different form, but the night goes on─haunted by monster and mortal both.
138 134 TEXT_FESHLW601_03668_PUMPKIN_000_144 And though you may think me absent, my eye is ever upon you...
139 135 TEXT_FESHLW601_03668_PUMPKIN_000_145 So <Emphasis>do</Emphasis> have fun.
140 136 TEXT_FESHLW601_03668_IMPHEAD_000_150 I leave our ahriman in your sinister hands!
141 137 TEXT_FESHLW601_03668_BEASTMASTER03668_000_155 Abandoned, just like that! I can't believe it!
142 138 TEXT_FESHLW601_03668_INVESTIGATOR03668_000_160 You've returned at last! Did you uncover any unhallowed plots?