This commit is contained in:
Jessica Kay
2021-02-03 22:01:22 +00:00
parent 0eb6360f50
commit 9a5adff8a5
163 changed files with 6974 additions and 6171 deletions
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@@ -59,7 +59,7 @@ int32,str,str
55,"TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_010","Is it not a sight to behold? I swear to you, if there is a more incredible invention in our entire realm, why, you can cast me from the highest peak of Coerthas! Some find the heat too overpowering for their liking, but I'm certain that for a strapping young <If(PlayerParameter(4))>woman<Else/>man</If> like yourself, the experience will prove positively divine!"
56,"TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_011","And once the sweat has poured from you like Greytail Falls, plunge into the chill waters of this pool and, mark my words, you'll feel as if you went soaring straight to the heavens! Not to mention that you'll lock in the heat and ward off any malicious maladies or ailments seeking to break into your body."
57,"TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_012","But don't take my word for it! Just between you and me, a certain illustrious individual who shall remain unnamed but may or may not be the esteemed Azure Dragoon has been known to stop by for a soak from time to time. Why, I've even spoken with him myself!"
58,"TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_013","We soon bonded over our love for all things bath, and <If(PlayerParameter(4))>she<Else/>he</If> was kind enough to share with me a tale of the time he did frequent a bathhouse on one of his travels to the land of Hingashi."
58,"TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_013","We soon bonded over our love for all things bath, and he was kind enough to share with me a tale of the time he did frequent a bathhouse on one of his travels to the land of Hingashi."
59,"TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_014","In that far-flung realm, he said, they heat cups of rice wine in the waters and sip upon them whilst nibbling on seasoned dried squid. Why, I would happily trade away my firstborn son for even the chance of experiencing such rapture just once in my life!"
60,"TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_015","Ah, but I'm getting ahead of myself again. Yes, I simply must escort you to the baths!"
61,"TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_020","Feast your eyes upon Snowsoak's pride and joy─the grand baths! I have it on good account that a select group of Ishgard's most accomplished artisans labored for nigh seven fortnights to shape this tub into an aesthetically perfect form worthy of the blissful waters that fill it."
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59 55 TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_010 Is it not a sight to behold? I swear to you, if there is a more incredible invention in our entire realm, why, you can cast me from the highest peak of Coerthas! Some find the heat too overpowering for their liking, but I'm certain that for a strapping young <If(PlayerParameter(4))>woman<Else/>man</If> like yourself, the experience will prove positively divine!
60 56 TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_011 And once the sweat has poured from you like Greytail Falls, plunge into the chill waters of this pool and, mark my words, you'll feel as if you went soaring straight to the heavens! Not to mention that you'll lock in the heat and ward off any malicious maladies or ailments seeking to break into your body.
61 57 TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_012 But don't take my word for it! Just between you and me, a certain illustrious individual who shall remain unnamed but may or may not be the esteemed Azure Dragoon has been known to stop by for a soak from time to time. Why, I've even spoken with him myself!
62 58 TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_013 We soon bonded over our love for all things bath, and <If(PlayerParameter(4))>she<Else/>he</If> was kind enough to share with me a tale of the time he did frequent a bathhouse on one of his travels to the land of Hingashi. We soon bonded over our love for all things bath, and he was kind enough to share with me a tale of the time he did frequent a bathhouse on one of his travels to the land of Hingashi.
63 59 TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_014 In that far-flung realm, he said, they heat cups of rice wine in the waters and sip upon them whilst nibbling on seasoned dried squid. Why, I would happily trade away my firstborn son for even the chance of experiencing such rapture just once in my life!
64 60 TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_015 Ah, but I'm getting ahead of myself again. Yes, I simply must escort you to the baths!
65 61 TEXT_LUCKHZ006_04004_SAUNAMAN04004_000_020 Feast your eyes upon Snowsoak's pride and joy─the grand baths! I have it on good account that a select group of Ishgard's most accomplished artisans labored for nigh seven fortnights to shape this tub into an aesthetically perfect form worthy of the blissful waters that fill it.
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@@ -65,7 +65,7 @@ int32,str,str
61,"TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_030","Are my eyes to be believed? Does <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, hero of our land, stand before me? Oh, how the Spinner has blessed me today! But whatever brings you to this humble place?"
62,"TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_031","Why, I'll be─lilies from old Jeacock! Do you know the man? Forgive my impropriety, but never in my wildest dreams would I imagine <Emphasis>you'd</Emphasis> be the one to bring them to me!"
63,"TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_032","I served House Dzemael as a sellsword during the war. It wasn't a bad life, but it was far from an easy one. Every day I give thanks for the efforts of you and your companions, by which I now am at long last able to live my days in peace."
64,"TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_033","And yet, my thoughts often drift to my brothers and sisters in arms who were not so fortunate as to live to see this day. It is the least I can do to honor their sacrifice. Placing old Jeacock's flowers at their graves is a small gesture, perhaps, but one that never fails to put my heart at peace."
64,"TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_033","And yet, my thoughts often drift to my brothers- and sisters-in-arms who were not so fortunate as to live to see this day. It is the least I can do to honor their sacrifice. Placing old Jeacock's flowers at their graves is a small gesture, perhaps, but one that never fails to put my heart at peace."
65,"TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_034","But even this small gesture... Why, what profound meaning it will take on knowing that these flowers were delivered by the hand of the savior of Ishgard <If(PlayerParameter(4))>herself<Else/>himself</If>! My comrades' souls will surely soar to the heavens with pride this day!"
66,"TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_040","<If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, you do me too great an honor with your presence. Even if our paths never cross again, I promise you that I shall cherish this meeting for the rest of my days."
67,"TEXT_LUCKHZ008_04006_ISHGARDIANB04006_000_050","My heavens, it couldn't be─but it is! I had heard rumors that the savior of Ishgard <If(PlayerParameter(4))>herself<Else/>himself</If> was personally assisting in the restoration effort, but never did I dream I would have the honor of encountering you in the flesh! Whatever brings you to the Firmament this fair <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?"
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65 61 TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_030 Are my eyes to be believed? Does <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, hero of our land, stand before me? Oh, how the Spinner has blessed me today! But whatever brings you to this humble place?
66 62 TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_031 Why, I'll be─lilies from old Jeacock! Do you know the man? Forgive my impropriety, but never in my wildest dreams would I imagine <Emphasis>you'd</Emphasis> be the one to bring them to me!
67 63 TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_032 I served House Dzemael as a sellsword during the war. It wasn't a bad life, but it was far from an easy one. Every day I give thanks for the efforts of you and your companions, by which I now am at long last able to live my days in peace.
68 64 TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_033 And yet, my thoughts often drift to my brothers and sisters in arms who were not so fortunate as to live to see this day. It is the least I can do to honor their sacrifice. Placing old Jeacock's flowers at their graves is a small gesture, perhaps, but one that never fails to put my heart at peace. And yet, my thoughts often drift to my brothers- and sisters-in-arms who were not so fortunate as to live to see this day. It is the least I can do to honor their sacrifice. Placing old Jeacock's flowers at their graves is a small gesture, perhaps, but one that never fails to put my heart at peace.
69 65 TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_034 But even this small gesture... Why, what profound meaning it will take on knowing that these flowers were delivered by the hand of the savior of Ishgard <If(PlayerParameter(4))>herself<Else/>himself</If>! My comrades' souls will surely soar to the heavens with pride this day!
70 66 TEXT_LUCKHZ008_04006_ISHGARDIANA04006_000_040 <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, you do me too great an honor with your presence. Even if our paths never cross again, I promise you that I shall cherish this meeting for the rest of my days.
71 67 TEXT_LUCKHZ008_04006_ISHGARDIANB04006_000_050 My heavens, it couldn't be─but it is! I had heard rumors that the savior of Ishgard <If(PlayerParameter(4))>herself<Else/>himself</If> was personally assisting in the restoration effort, but never did I dream I would have the honor of encountering you in the flesh! Whatever brings you to the Firmament this fair <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?
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@@ -56,7 +56,7 @@ int32,str,str
52,"TEXT_LUCKHZ104_04003_HWDCHILDA04003_000_004","You won't believe this, but...I'm leaving the orphanage!"
53,"TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_005","So they found a new family for you!? ...I mean, hmph. Good for you, I suppose."
54,"TEXT_LUCKHZ104_04003_HWDCHILDA04003_000_006","Yes, I have! My new father, he's a knight, you see! And my new mother is the nicest lady you'll ever meet!"
55,"TEXT_LUCKHZ104_04003_HWDCHILDA04003_000_007","Anyway, so Rasequin told me to come here and say...and say... Oh, I can't do it! I don't want to say goodbye to all of you!"
55,"TEXT_LUCKHZ104_04003_HWDCHILDA04003_000_007","Anyway, so Rasequin told me to come here and say...and say... Oh, I can't do it! I don't want to say good-bye to all of you!"
56,"TEXT_LUCKHZ104_04003_LYCELLE_000_008","Oh, don't cry like that! Even after you start living with your new family, you can come and play with us whenever you want."
57,"TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_009","That's right! And if they're ever mean to you, me and my best friend here will give them a good pounding for you!"
58,"TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_010","Isn't that right?"
@@ -100,7 +100,7 @@ int32,str,str
96,"TEXT_LUCKHZ104_04003_REDWALD_000_081","I must confess, I was surprised at first to see how reluctant the boy was to leave this place. Yet seeing the warmth and camaraderie that fills this place, I now understand entirely. Rest assured that we shall do all in our power to see the boy is happy and cherished in his new home."
97,"TEXT_LUCKHZ104_04003_HWDCHILDA04003_000_082","Well, I suppose I'd best be off with Father here! But don't worry─I'll be back to play someday!"
98,"TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_083","...Do you really think he'll come back to visit?"
99,"TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_084","Anyhow, I have an idea! He wasn't the first to say goodbye to this place, and he won't be the last. What if we make giving those same pair of gloves a tradition for every child who leaves the orphanage in the future?"
99,"TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_084","Anyhow, I have an idea! He wasn't the first to say good-bye to this place, and he won't be the last. What if we make giving those same pair of gloves a tradition for every child who leaves the orphanage in the future?"
100,"TEXT_LUCKHZ104_04003_LYCELLE_000_085","I had the same idea! That way, even if we all go our separate ways, it will be as if we're always together, forever!"
101,"TEXT_LUCKHZ104_04003_PEYRAQUILE_000_086","Go our separate ways..."
102,"TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_087","Peyraquile? You don't look good. Whatever's the matter?"
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56 52 TEXT_LUCKHZ104_04003_HWDCHILDA04003_000_004 You won't believe this, but...I'm leaving the orphanage!
57 53 TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_005 So they found a new family for you!? ...I mean, hmph. Good for you, I suppose.
58 54 TEXT_LUCKHZ104_04003_HWDCHILDA04003_000_006 Yes, I have! My new father, he's a knight, you see! And my new mother is the nicest lady you'll ever meet!
59 55 TEXT_LUCKHZ104_04003_HWDCHILDA04003_000_007 Anyway, so Rasequin told me to come here and say...and say... Oh, I can't do it! I don't want to say goodbye to all of you! Anyway, so Rasequin told me to come here and say...and say... Oh, I can't do it! I don't want to say good-bye to all of you!
60 56 TEXT_LUCKHZ104_04003_LYCELLE_000_008 Oh, don't cry like that! Even after you start living with your new family, you can come and play with us whenever you want.
61 57 TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_009 That's right! And if they're ever mean to you, me and my best friend here will give them a good pounding for you!
62 58 TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_010 Isn't that right?
100 96 TEXT_LUCKHZ104_04003_REDWALD_000_081 I must confess, I was surprised at first to see how reluctant the boy was to leave this place. Yet seeing the warmth and camaraderie that fills this place, I now understand entirely. Rest assured that we shall do all in our power to see the boy is happy and cherished in his new home.
101 97 TEXT_LUCKHZ104_04003_HWDCHILDA04003_000_082 Well, I suppose I'd best be off with Father here! But don't worry─I'll be back to play someday!
102 98 TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_083 ...Do you really think he'll come back to visit?
103 99 TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_084 Anyhow, I have an idea! He wasn't the first to say goodbye to this place, and he won't be the last. What if we make giving those same pair of gloves a tradition for every child who leaves the orphanage in the future? Anyhow, I have an idea! He wasn't the first to say good-bye to this place, and he won't be the last. What if we make giving those same pair of gloves a tradition for every child who leaves the orphanage in the future?
104 100 TEXT_LUCKHZ104_04003_LYCELLE_000_085 I had the same idea! That way, even if we all go our separate ways, it will be as if we're always together, forever!
105 101 TEXT_LUCKHZ104_04003_PEYRAQUILE_000_086 Go our separate ways...
106 102 TEXT_LUCKHZ104_04003_JULCHIEZAIN_000_087 Peyraquile? You don't look good. Whatever's the matter?
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0,"TEXT_LUCKSA201_04025_SEQ_00","The look in Marsak's eyes tell you the fight for Bozja is far from over."
1,"TEXT_LUCKSA201_04025_SEQ_01","Operation Eagle's Nest has failed, and the IVth Imperial Legion once again has the Resistance on the back foot. Bajsaljen is not one to be discouraged, however, and has already begun considering counter-strategies. Believing your counsel essential, he has requested an audience with you."
2,"TEXT_LUCKSA201_04025_SEQ_02","A report from Bwagi reveals the imperial legion's strength is not what it seems. In fact, they are now starved for resources, which has prompted allied forces from Dalmasca and Nagxia to launch an assault and thus slow the arrival of reinforcements to Bozja. The meeting is soon interrupted when a fatigued soldier enters, warning of yet another sighting of Queen Gunnhildr. For reasons as yet unknown, this prompts Mikoto to run off, likely to the southern front."
3,"TEXT_LUCKSA201_04025_SEQ_03","What Mikoto expects to find on the battlefield remains to be seen, but the others bid you go and find her, fearful she may discover more than she hopes for."
4,"TEXT_LUCKSA201_04025_SEQ_04","You find Mikoto unharmed, spying on Misija and a group of imperials. Once again, the vision of Queen Gunnhildr appears, though her power is noticeably diminished from your previous encounter. As you turn to leave, Mikoto's gift of the Echo offers an insight into the future─she sees the Resistance cornering Misija, who is unable to wield the power of Save the Queen. Mikoto would waste no time in relaying this news to the Resistance."
5,"TEXT_LUCKSA201_04025_SEQ_05","Misija is convinced the apparition Misija has used to drive back Resistance forces is born of the memories of the late Queen Gunnhildr. She goes on to explain the fabled blade Save the Queen was likely designed to function in a similar fashion to the auracite you encountered in Rabanastre. Assuming this is true, Misija's plans cannot come to fruition without a substantial cache of crystals, meaning there may yet be time for the Resistance to strike back."
6,"TEXT_LUCKSA201_04025_SEQ_06",""
7,"TEXT_LUCKSA201_04025_SEQ_07",""
8,"TEXT_LUCKSA201_04025_SEQ_08",""
9,"TEXT_LUCKSA201_04025_SEQ_09",""
10,"TEXT_LUCKSA201_04025_SEQ_10",""
11,"TEXT_LUCKSA201_04025_SEQ_11",""
12,"TEXT_LUCKSA201_04025_SEQ_12",""
13,"TEXT_LUCKSA201_04025_SEQ_13",""
14,"TEXT_LUCKSA201_04025_SEQ_14",""
15,"TEXT_LUCKSA201_04025_SEQ_15",""
16,"TEXT_LUCKSA201_04025_SEQ_16",""
17,"TEXT_LUCKSA201_04025_SEQ_17",""
18,"TEXT_LUCKSA201_04025_SEQ_18",""
19,"TEXT_LUCKSA201_04025_SEQ_19",""
20,"TEXT_LUCKSA201_04025_SEQ_20",""
21,"TEXT_LUCKSA201_04025_SEQ_21",""
22,"TEXT_LUCKSA201_04025_SEQ_22",""
23,"TEXT_LUCKSA201_04025_SEQ_23",""
24,"TEXT_LUCKSA201_04025_TODO_00","Speak with Bajsaljen."
25,"TEXT_LUCKSA201_04025_TODO_01","Speak with Marsak on the Bozjan southern front."
26,"TEXT_LUCKSA201_04025_TODO_02","Speak with Mikoto."
27,"TEXT_LUCKSA201_04025_TODO_03","Speak with Bajsaljen at Gangos."
28,"TEXT_LUCKSA201_04025_TODO_04",""
29,"TEXT_LUCKSA201_04025_TODO_05",""
30,"TEXT_LUCKSA201_04025_TODO_06",""
31,"TEXT_LUCKSA201_04025_TODO_07",""
32,"TEXT_LUCKSA201_04025_TODO_08",""
33,"TEXT_LUCKSA201_04025_TODO_09",""
34,"TEXT_LUCKSA201_04025_TODO_10",""
35,"TEXT_LUCKSA201_04025_TODO_11",""
36,"TEXT_LUCKSA201_04025_TODO_12",""
37,"TEXT_LUCKSA201_04025_TODO_13",""
38,"TEXT_LUCKSA201_04025_TODO_14",""
39,"TEXT_LUCKSA201_04025_TODO_15",""
40,"TEXT_LUCKSA201_04025_TODO_16",""
41,"TEXT_LUCKSA201_04025_TODO_17",""
42,"TEXT_LUCKSA201_04025_TODO_18",""
43,"TEXT_LUCKSA201_04025_TODO_19",""
44,"TEXT_LUCKSA201_04025_TODO_20",""
45,"TEXT_LUCKSA201_04025_TODO_21",""
46,"TEXT_LUCKSA201_04025_TODO_22",""
47,"TEXT_LUCKSA201_04025_TODO_23",""
48,"TEXT_LUCKSA201_04025_MARSHAK_000_000","It pains me to say it, but we have reached a stalemate on the Bozjan southern front. The IVth Imperial Legion seems content to play the waiting game, perhaps to conserve their strength until reinforcements arrive. We must act before their ranks are replenished."
49,"TEXT_LUCKSA201_04025_MARSHAK_000_001","There is much we wish to discuss with you, though I daresay Bajsaljen could explain it better than I."
50,"TEXT_LUCKSA201_04025_MARSHAK_000_010",""
51,"TEXT_LUCKSA201_04025_MARSHAK_000_011",""
52,"TEXT_LUCKSA201_04025_BAISHAEN_000_050","Allow me to cut straight to the heart of our troubles."
53,"TEXT_LUCKSA201_04025_BAISHAEN_000_051","Though we were forced to abandon the castrum, it was our hope that Misija's display of force there was no more than an act of desperation to buy them time. But since then, Queen Gunnhildr has been quick to join the fray each time we engage their forces, leaving us little choice but to retreat."
54,"TEXT_LUCKSA201_04025_BAISHAEN_000_052","We have sustained heavy casualties. Many of those not slain outright have been made slaves to Misija's will."
55,"TEXT_LUCKSA201_04025_BAISHAEN_000_053","I fear she could defeat our forces utterly if she so chose. Our Dalmascan allies, however, have information to the contrary."
56,"TEXT_LUCKSA201_04025_BWAGI_000_054","To put it plainly, we believe the IVth Imperial Legion has all but exhausted its resources."
57,"TEXT_LUCKSA201_04025_BWAGI_000_055","In the wake of Emperor Varis's death, the war of succession has brought the whole of Garlemald to the brink of collapse."
58,"TEXT_LUCKSA201_04025_BWAGI_000_056","As for Gabranth, he has refused orders to return to the capital. Apparently, he harbors dreams of building some <Emphasis>new nation</Emphasis> on the ruins of Dalmasca."
59,"TEXT_LUCKSA201_04025_BAISHAEN_000_057","Hmm... He may once have played the loyal servant to Solus, but there was no love lost between him and Varis. It seems his allegiance to Garlemald died with the Emperor."
60,"TEXT_LUCKSA201_04025_BAISHAEN_000_058","If what you say is true, cutting ties with Garlemald has deprived his forces of any troops or supplies they would otherwise have received."
61,"TEXT_LUCKSA201_04025_BWAGI_000_059","Lord Hien was quick to reach the same conclusion and ordered an assault on the IVth Imperial Legion."
62,"TEXT_LUCKSA201_04025_MARSHAK_000_060","That would explain why reinforcements from Gabranth have yet to reach the Bozjan southern front."
63,"TEXT_LUCKSA201_04025_BWAGI_000_061","Exactly. Even as we speak, allies from both Dalmasca and Nagxia endeavor to halt their advance."
64,"TEXT_LUCKSA201_04025_MARSHAK_000_062","Nevertheless, our foes on the Bozjan front have Gunnhildr's Blades at their command, giving them the upper hand. Would that there were a way to free them from Misija's control."
65,"TEXT_LUCKSA201_04025_MIKOTO_000_065","I discussed this at length with Mistress Krile, but I am afraid a cure for their condition yet eludes us.
<sigh> If only I hadn't been captured by Misija... None of this would have happened."
66,"TEXT_LUCKSA201_04025_MIKOTO_000_070","There may yet be hope, Marsak. I recently received word from the Scions that a cure for their affliction has been found."
67,"TEXT_LUCKSA201_04025_MIKOTO_000_071","However, the procedure would require a great deal of preparation, and that is to say nothing of the difficulty in employing this treatment in combat.
<sigh> If only I hadn't been captured by Misija... None of this would have happened."
68,"TEXT_LUCKSA201_04025_BAISHAEN_000_075","The fault lies with me. I am the one who failed to see through her deceit. You are not to blame for any of this."
69,"TEXT_LUCKSA201_04025_GEROLT_000_076","Aye, no use moonin' about feelin' sorry for yerself. Next ye'll be sayin' we should've never reforged the blades of Gunnhildr."
70,"TEXT_LUCKSA201_04025_RESISTANCESOLDIER04025_000_077","(-Resistance Soldier-)Commander! We've received word of another summoning!"
71,"TEXT_LUCKSA201_04025_BAISHAEN_000_078","Mikoto, wait! Where are you going?"
72,"TEXT_LUCKSA201_04025_LILJA_000_079","It must be the summonings─ But we can think about that later!"
73,"TEXT_LUCKSA201_04025_LILJA_000_080","Please, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You've got to stop her!"
74,"TEXT_LUCKSA201_04025_BAISHAEN_000_090",""
75,"TEXT_LUCKSA201_04025_MARSHAK_000_100","If the queen were to appear, we would only be a burden. You must go on without us."
76,"TEXT_LUCKSA201_04025_VORON_000_150","(-Voron-)Lowborn traitor!"
77,"TEXT_LUCKSA201_04025_ZWYNBHRUDA_000_151","(-Zwynbhruda-)Don't, Voron! You'll only provoke her!"
78,"TEXT_LUCKSA201_04025_MEESIYA_000_152","How the tables have turned... Now, hold still. This won't hurt a bit."
79,"TEXT_LUCKSA201_04025_AMIGART_000_153","(-Amigart-)Wait, please! Don't!"
80,"TEXT_LUCKSA201_04025_RIAN_000_154","Something wrong, Misija? You've spared two of your captives."
81,"TEXT_LUCKSA201_04025_MEESIYA_000_155","Do it!"
82,"TEXT_LUCKSA201_04025_RIAN_000_156","Apologies. Seems I misspoke."
83,"TEXT_LUCKSA201_04025_MEESIYA_000_157","If you've come to bark orders, don't bother. The next step in my plan has already been set in motion."
84,"TEXT_LUCKSA201_04025_MEESIYA_100_157","Now, if you'll excuse me."
85,"TEXT_LUCKSA201_04025_RIAN_000_158","I certainly hope she knows what she's doing. That eikon of hers is all we have left to buy us time until reinforcements arrive."
86,"TEXT_LUCKSA201_04025_RIAN_000_159","But what on earth could this new plan of hers be? Oh, I do so love a good scheme. Alas, I've been strictly forbidden from helping her..."
87,"TEXT_LUCKSA201_04025_MIKOTO_000_160","Let us return to Gangos. I have seen...more than enough."
88,"TEXT_LUCKSA201_04025_BAISHAEN_000_170","Not another step! We have you surrounded!"
89,"TEXT_LUCKSA201_04025_BAISHAEN_000_171","It's over, Misija. We know full well the crystal's power is spent!"
90,"TEXT_LUCKSA201_04025_MIKOTO_000_180","...Another vision. Did you see it too?"
91,"TEXT_LUCKSA201_04025_MIKOTO_000_181","Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We must inform the others."
92,"TEXT_LUCKSA201_04025_MARSHAK_000_250","Now that Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> has arrived, would you care to elucidate your findings, Mikoto?"
93,"TEXT_LUCKSA201_04025_MIKOTO_000_251","To speak plainly, I believe the apparition summoned at Castrum Lacus Litore and again on the southern front is not what we would call an eikon or a primal. Not in the strictest sense of the term."
94,"TEXT_LUCKSA201_04025_GEROLT_000_252","The hells are ye talkin' about, lass? I've heard me fair share o' tales about primals, and what ye've all told me o' this Queen Gunnhildr fits the description to a bloody tittle."
95,"TEXT_LUCKSA201_04025_MARSHAK_000_253","According to our records, Queen Gunnhildr wielded the power of the blade not to summon a god, but to become one, that she could protect our people."
96,"TEXT_LUCKSA201_04025_LILJA_000_254","So she made herself a vessel for its power, then?"
97,"TEXT_LUCKSA201_04025_MIKOTO_000_255","Misija claimed that after the Fourth Umbral Calamity was averted, the queen was able to return to her mortal form."
98,"TEXT_LUCKSA201_04025_MIKOTO_000_256","Tales passed down through the ages state much the same. It appears Queen Gunnhildr was able to call upon its power at will."
99,"TEXT_LUCKSA201_04025_BAISHAEN_000_257","Then that would mean that a living vessel is required to wield the blade's true power. But that does not explain why it instead manifested in the form of Queen Gunnhildr."
100,"TEXT_LUCKSA201_04025_MIKOTO_000_258","Based on our experience in the castrum and what we observed on the southern front, I believe the blade was imbued with the queen's memories in the form of aether at the moment of her death, and that the crystal focus was used to draw them out."
101,"TEXT_LUCKSA201_04025_MIKOTO_000_259","Does that not sound familiar, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Aether absorbed into a vessel, and thereafter used to call forth unspeakable monstrosities."
102,"TEXT_LUCKSA201_04025_MIKOTO_000_260","Precisely. It is a phenomenon quite similar to the auracite we discovered in Rabanastre."
103,"TEXT_LUCKSA201_04025_MIKOTO_000_261","As you may recall, Argath Thadalfus harbored a burning desire to rule, which was made manifest in the ruins of Lesalia."
104,"TEXT_LUCKSA201_04025_BWAGI_000_262","Aye, it was the same for my brother, Ba'Gamnan. His guilt over the deaths of the prince and princess served as a catalyst for his own grisly transformation."
105,"TEXT_LUCKSA201_04025_BAISHAEN_000_263","...I see. From what we have learned of the holy blade thus far, it has much in common with auracite."
106,"TEXT_LUCKSA201_04025_MIKOTO_000_264","This is merely conjecture, but I suspect that Save the Queen was actually crafted from auracite, and altered to amplify the desires of whoever wields it."
107,"TEXT_LUCKSA201_04025_MARSHAK_000_265","But who would be capable of such a feat?"
108,"TEXT_LUCKSA201_04025_MIKOTO_000_266","I cannot say with any certainty, but together with the crystal foci, it is reminiscent of ancient Allagan technology. How it found its way into the hands of Bozjans is anyone's guess."
109,"TEXT_LUCKSA201_04025_GEROLT_000_267","Now hold on a bleedin' minute. Let me see if I'm understandin' this right."
110,"TEXT_LUCKSA201_04025_GEROLT_000_268","Yer sayin' that thing you saw in the castrum weren't no primal, but a mere sliver o' the queen's aether what was left over in the blade?"
111,"TEXT_LUCKSA201_04025_LILJA_000_269","It seems like it. But on the other hand, Misija can keep conjuring it up as many times as she wants."
112,"TEXT_LUCKSA201_04025_GEROLT_000_270","Considerin' what it was designed for, that shade o' the queen is the least of our worries."
113,"TEXT_LUCKSA201_04025_MIKOTO_000_271","Indeed. Misija's ultimate goal is likely to become a vessel for the blade's power, much like the queen did to avert the Fourth Umbral Calamity."
114,"TEXT_LUCKSA201_04025_MIKOTO_000_272","With apt preparation, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> could likely vanquish this shade of Queen Gunnhildr."
115,"TEXT_LUCKSA201_04025_MIKOTO_000_273","But if Misija should succeed in bringing the full power of the blade to bear..."
116,"TEXT_LUCKSA201_04025_LILJA_000_274","Are you suggesting there's a chance <If(PlayerParameter(4))>she<Else/>he</If> could lose? Impossible! Why, I can't even count the number of stories I've heard of <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s god-slaying adventures. What's one more notch on <If(PlayerParameter(4))>her<Else/>his</If> belt?"
117,"TEXT_LUCKSA201_04025_MIKOTO_000_275","I would rather it not come to that... Thankfully, Misija has yet to find a store of crystals suitable for her plans."
118,"TEXT_LUCKSA201_04025_MIKOTO_000_276","And I doubt she will─for the time being, at least─if the blade was designed in like manner to the crystal foci. We must act now, while there is still time."
119,"TEXT_LUCKSA201_04025_SYSTEM_000_300","New entries have been added to the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Field Record<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under Collection in the Duty section of the main menu."
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4 0 TEXT_LUCKSA201_04025_SEQ_00 The look in Marsak's eyes tell you the fight for Bozja is far from over.
5 1 TEXT_LUCKSA201_04025_SEQ_01 Operation Eagle's Nest has failed, and the IVth Imperial Legion once again has the Resistance on the back foot. Bajsaljen is not one to be discouraged, however, and has already begun considering counter-strategies. Believing your counsel essential, he has requested an audience with you.
6 2 TEXT_LUCKSA201_04025_SEQ_02 A report from Bwagi reveals the imperial legion's strength is not what it seems. In fact, they are now starved for resources, which has prompted allied forces from Dalmasca and Nagxia to launch an assault and thus slow the arrival of reinforcements to Bozja. The meeting is soon interrupted when a fatigued soldier enters, warning of yet another sighting of Queen Gunnhildr. For reasons as yet unknown, this prompts Mikoto to run off, likely to the southern front.
7 3 TEXT_LUCKSA201_04025_SEQ_03 What Mikoto expects to find on the battlefield remains to be seen, but the others bid you go and find her, fearful she may discover more than she hopes for.
8 4 TEXT_LUCKSA201_04025_SEQ_04 You find Mikoto unharmed, spying on Misija and a group of imperials. Once again, the vision of Queen Gunnhildr appears, though her power is noticeably diminished from your previous encounter. As you turn to leave, Mikoto's gift of the Echo offers an insight into the future─she sees the Resistance cornering Misija, who is unable to wield the power of Save the Queen. Mikoto would waste no time in relaying this news to the Resistance.
9 5 TEXT_LUCKSA201_04025_SEQ_05 Misija is convinced the apparition Misija has used to drive back Resistance forces is born of the memories of the late Queen Gunnhildr. She goes on to explain the fabled blade Save the Queen was likely designed to function in a similar fashion to the auracite you encountered in Rabanastre. Assuming this is true, Misija's plans cannot come to fruition without a substantial cache of crystals, meaning there may yet be time for the Resistance to strike back.
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28 24 TEXT_LUCKSA201_04025_TODO_00 Speak with Bajsaljen.
29 25 TEXT_LUCKSA201_04025_TODO_01 Speak with Marsak on the Bozjan southern front.
30 26 TEXT_LUCKSA201_04025_TODO_02 Speak with Mikoto.
31 27 TEXT_LUCKSA201_04025_TODO_03 Speak with Bajsaljen at Gangos.
32 28 TEXT_LUCKSA201_04025_TODO_04
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52 48 TEXT_LUCKSA201_04025_MARSHAK_000_000 It pains me to say it, but we have reached a stalemate on the Bozjan southern front. The IVth Imperial Legion seems content to play the waiting game, perhaps to conserve their strength until reinforcements arrive. We must act before their ranks are replenished.
53 49 TEXT_LUCKSA201_04025_MARSHAK_000_001 There is much we wish to discuss with you, though I daresay Bajsaljen could explain it better than I.
54 50 TEXT_LUCKSA201_04025_MARSHAK_000_010
55 51 TEXT_LUCKSA201_04025_MARSHAK_000_011
56 52 TEXT_LUCKSA201_04025_BAISHAEN_000_050 Allow me to cut straight to the heart of our troubles.
57 53 TEXT_LUCKSA201_04025_BAISHAEN_000_051 Though we were forced to abandon the castrum, it was our hope that Misija's display of force there was no more than an act of desperation to buy them time. But since then, Queen Gunnhildr has been quick to join the fray each time we engage their forces, leaving us little choice but to retreat.
58 54 TEXT_LUCKSA201_04025_BAISHAEN_000_052 We have sustained heavy casualties. Many of those not slain outright have been made slaves to Misija's will.
59 55 TEXT_LUCKSA201_04025_BAISHAEN_000_053 I fear she could defeat our forces utterly if she so chose. Our Dalmascan allies, however, have information to the contrary.
60 56 TEXT_LUCKSA201_04025_BWAGI_000_054 To put it plainly, we believe the IVth Imperial Legion has all but exhausted its resources.
61 57 TEXT_LUCKSA201_04025_BWAGI_000_055 In the wake of Emperor Varis's death, the war of succession has brought the whole of Garlemald to the brink of collapse.
62 58 TEXT_LUCKSA201_04025_BWAGI_000_056 As for Gabranth, he has refused orders to return to the capital. Apparently, he harbors dreams of building some <Emphasis>new nation</Emphasis> on the ruins of Dalmasca.
63 59 TEXT_LUCKSA201_04025_BAISHAEN_000_057 Hmm... He may once have played the loyal servant to Solus, but there was no love lost between him and Varis. It seems his allegiance to Garlemald died with the Emperor.
64 60 TEXT_LUCKSA201_04025_BAISHAEN_000_058 If what you say is true, cutting ties with Garlemald has deprived his forces of any troops or supplies they would otherwise have received.
65 61 TEXT_LUCKSA201_04025_BWAGI_000_059 Lord Hien was quick to reach the same conclusion and ordered an assault on the IVth Imperial Legion.
66 62 TEXT_LUCKSA201_04025_MARSHAK_000_060 That would explain why reinforcements from Gabranth have yet to reach the Bozjan southern front.
67 63 TEXT_LUCKSA201_04025_BWAGI_000_061 Exactly. Even as we speak, allies from both Dalmasca and Nagxia endeavor to halt their advance.
68 64 TEXT_LUCKSA201_04025_MARSHAK_000_062 Nevertheless, our foes on the Bozjan front have Gunnhildr's Blades at their command, giving them the upper hand. Would that there were a way to free them from Misija's control.
69 65 TEXT_LUCKSA201_04025_MIKOTO_000_065 I discussed this at length with Mistress Krile, but I am afraid a cure for their condition yet eludes us. <sigh> If only I hadn't been captured by Misija... None of this would have happened.
70 66 TEXT_LUCKSA201_04025_MIKOTO_000_070 There may yet be hope, Marsak. I recently received word from the Scions that a cure for their affliction has been found.
71 67 TEXT_LUCKSA201_04025_MIKOTO_000_071 However, the procedure would require a great deal of preparation, and that is to say nothing of the difficulty in employing this treatment in combat. <sigh> If only I hadn't been captured by Misija... None of this would have happened.
72 68 TEXT_LUCKSA201_04025_BAISHAEN_000_075 The fault lies with me. I am the one who failed to see through her deceit. You are not to blame for any of this.
73 69 TEXT_LUCKSA201_04025_GEROLT_000_076 Aye, no use moonin' about feelin' sorry for yerself. Next ye'll be sayin' we should've never reforged the blades of Gunnhildr.
74 70 TEXT_LUCKSA201_04025_RESISTANCESOLDIER04025_000_077 (-Resistance Soldier-)Commander! We've received word of another summoning!
75 71 TEXT_LUCKSA201_04025_BAISHAEN_000_078 Mikoto, wait! Where are you going?
76 72 TEXT_LUCKSA201_04025_LILJA_000_079 It must be the summonings─ But we can think about that later!
77 73 TEXT_LUCKSA201_04025_LILJA_000_080 Please, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You've got to stop her!
78 74 TEXT_LUCKSA201_04025_BAISHAEN_000_090
79 75 TEXT_LUCKSA201_04025_MARSHAK_000_100 If the queen were to appear, we would only be a burden. You must go on without us.
80 76 TEXT_LUCKSA201_04025_VORON_000_150 (-Voron-)Lowborn traitor!
81 77 TEXT_LUCKSA201_04025_ZWYNBHRUDA_000_151 (-Zwynbhruda-)Don't, Voron! You'll only provoke her!
82 78 TEXT_LUCKSA201_04025_MEESIYA_000_152 How the tables have turned... Now, hold still. This won't hurt a bit.
83 79 TEXT_LUCKSA201_04025_AMIGART_000_153 (-Amigart-)Wait, please! Don't!
84 80 TEXT_LUCKSA201_04025_RIAN_000_154 Something wrong, Misija? You've spared two of your captives.
85 81 TEXT_LUCKSA201_04025_MEESIYA_000_155 Do it!
86 82 TEXT_LUCKSA201_04025_RIAN_000_156 Apologies. Seems I misspoke.
87 83 TEXT_LUCKSA201_04025_MEESIYA_000_157 If you've come to bark orders, don't bother. The next step in my plan has already been set in motion.
88 84 TEXT_LUCKSA201_04025_MEESIYA_100_157 Now, if you'll excuse me.
89 85 TEXT_LUCKSA201_04025_RIAN_000_158 I certainly hope she knows what she's doing. That eikon of hers is all we have left to buy us time until reinforcements arrive.
90 86 TEXT_LUCKSA201_04025_RIAN_000_159 But what on earth could this new plan of hers be? Oh, I do so love a good scheme. Alas, I've been strictly forbidden from helping her...
91 87 TEXT_LUCKSA201_04025_MIKOTO_000_160 Let us return to Gangos. I have seen...more than enough.
92 88 TEXT_LUCKSA201_04025_BAISHAEN_000_170 Not another step! We have you surrounded!
93 89 TEXT_LUCKSA201_04025_BAISHAEN_000_171 It's over, Misija. We know full well the crystal's power is spent!
94 90 TEXT_LUCKSA201_04025_MIKOTO_000_180 ...Another vision. Did you see it too?
95 91 TEXT_LUCKSA201_04025_MIKOTO_000_181 Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We must inform the others.
96 92 TEXT_LUCKSA201_04025_MARSHAK_000_250 Now that Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> has arrived, would you care to elucidate your findings, Mikoto?
97 93 TEXT_LUCKSA201_04025_MIKOTO_000_251 To speak plainly, I believe the apparition summoned at Castrum Lacus Litore and again on the southern front is not what we would call an eikon or a primal. Not in the strictest sense of the term.
98 94 TEXT_LUCKSA201_04025_GEROLT_000_252 The hells are ye talkin' about, lass? I've heard me fair share o' tales about primals, and what ye've all told me o' this Queen Gunnhildr fits the description to a bloody tittle.
99 95 TEXT_LUCKSA201_04025_MARSHAK_000_253 According to our records, Queen Gunnhildr wielded the power of the blade not to summon a god, but to become one, that she could protect our people.
100 96 TEXT_LUCKSA201_04025_LILJA_000_254 So she made herself a vessel for its power, then?
101 97 TEXT_LUCKSA201_04025_MIKOTO_000_255 Misija claimed that after the Fourth Umbral Calamity was averted, the queen was able to return to her mortal form.
102 98 TEXT_LUCKSA201_04025_MIKOTO_000_256 Tales passed down through the ages state much the same. It appears Queen Gunnhildr was able to call upon its power at will.
103 99 TEXT_LUCKSA201_04025_BAISHAEN_000_257 Then that would mean that a living vessel is required to wield the blade's true power. But that does not explain why it instead manifested in the form of Queen Gunnhildr.
104 100 TEXT_LUCKSA201_04025_MIKOTO_000_258 Based on our experience in the castrum and what we observed on the southern front, I believe the blade was imbued with the queen's memories in the form of aether at the moment of her death, and that the crystal focus was used to draw them out.
105 101 TEXT_LUCKSA201_04025_MIKOTO_000_259 Does that not sound familiar, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Aether absorbed into a vessel, and thereafter used to call forth unspeakable monstrosities.
106 102 TEXT_LUCKSA201_04025_MIKOTO_000_260 Precisely. It is a phenomenon quite similar to the auracite we discovered in Rabanastre.
107 103 TEXT_LUCKSA201_04025_MIKOTO_000_261 As you may recall, Argath Thadalfus harbored a burning desire to rule, which was made manifest in the ruins of Lesalia.
108 104 TEXT_LUCKSA201_04025_BWAGI_000_262 Aye, it was the same for my brother, Ba'Gamnan. His guilt over the deaths of the prince and princess served as a catalyst for his own grisly transformation.
109 105 TEXT_LUCKSA201_04025_BAISHAEN_000_263 ...I see. From what we have learned of the holy blade thus far, it has much in common with auracite.
110 106 TEXT_LUCKSA201_04025_MIKOTO_000_264 This is merely conjecture, but I suspect that Save the Queen was actually crafted from auracite, and altered to amplify the desires of whoever wields it.
111 107 TEXT_LUCKSA201_04025_MARSHAK_000_265 But who would be capable of such a feat?
112 108 TEXT_LUCKSA201_04025_MIKOTO_000_266 I cannot say with any certainty, but together with the crystal foci, it is reminiscent of ancient Allagan technology. How it found its way into the hands of Bozjans is anyone's guess.
113 109 TEXT_LUCKSA201_04025_GEROLT_000_267 Now hold on a bleedin' minute. Let me see if I'm understandin' this right.
114 110 TEXT_LUCKSA201_04025_GEROLT_000_268 Yer sayin' that thing you saw in the castrum weren't no primal, but a mere sliver o' the queen's aether what was left over in the blade?
115 111 TEXT_LUCKSA201_04025_LILJA_000_269 It seems like it. But on the other hand, Misija can keep conjuring it up as many times as she wants.
116 112 TEXT_LUCKSA201_04025_GEROLT_000_270 Considerin' what it was designed for, that shade o' the queen is the least of our worries.
117 113 TEXT_LUCKSA201_04025_MIKOTO_000_271 Indeed. Misija's ultimate goal is likely to become a vessel for the blade's power, much like the queen did to avert the Fourth Umbral Calamity.
118 114 TEXT_LUCKSA201_04025_MIKOTO_000_272 With apt preparation, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> could likely vanquish this shade of Queen Gunnhildr.
119 115 TEXT_LUCKSA201_04025_MIKOTO_000_273 But if Misija should succeed in bringing the full power of the blade to bear...
120 116 TEXT_LUCKSA201_04025_LILJA_000_274 Are you suggesting there's a chance <If(PlayerParameter(4))>she<Else/>he</If> could lose? Impossible! Why, I can't even count the number of stories I've heard of <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s god-slaying adventures. What's one more notch on <If(PlayerParameter(4))>her<Else/>his</If> belt?
121 117 TEXT_LUCKSA201_04025_MIKOTO_000_275 I would rather it not come to that... Thankfully, Misija has yet to find a store of crystals suitable for her plans.
122 118 TEXT_LUCKSA201_04025_MIKOTO_000_276 And I doubt she will─for the time being, at least─if the blade was designed in like manner to the crystal foci. We must act now, while there is still time.
123 119 TEXT_LUCKSA201_04025_SYSTEM_000_300 New entries have been added to the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Field Record<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under Collection in the Duty section of the main menu.
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126,"",""
127,"",""
128,"",""
0,"TEXT_LUCKSA202_04026_SEQ_00","Bajsaljen would waste no time in dealing with Misija."
1,"TEXT_LUCKSA202_04026_SEQ_01","Mikoto is convinced that Misija has exhausted the power of Save the Queen, and her vision of the near future suggests both Misija and Save the Queen can be taken into custody without bloodshed. Marsak readies their soldiers and sets out for ruins on the eastern edge of the southern front in the hopes of catching Misija unawares."
2,"TEXT_LUCKSA202_04026_SEQ_02","Events play out exactly as Mikoto foresaw. The Resistance manages to corner Misija who is unable to summon Queen Gunnhildr to battle. What Mikoto failed to see, however, is that this was all according to Misija's plan, for she too can now peer into the future. Imperial enforcements soon arrive, and a terrible battle ensues there in the ruins."
3,"TEXT_LUCKSA202_04026_SEQ_03","No sooner do you bring low Misija's imperial soldiers than more arrive to take their place. But your battle was only meant to stall for time, as they manage to open a door leading deeper into the ruins, prompting Misija and Gunnhildr's Blades to escape into the shadows. You follow her into the heart of Delubrum Reginae, where you hope to put an end to her schemes and retrieve Save the Queen. "
4,"TEXT_LUCKSA202_04026_SEQ_04","Deep within the heart of the ruins, Misija at last finds what she was searching for─a massive crystal rife with the aether needed to summon the full might of Save the Queen. Yet for all its power, the ancient blade proves no match for you. With the day won at last, you take the now-dormant Bozjan relic and an unconscious Misija back to Gangos."
5,"TEXT_LUCKSA202_04026_SEQ_05","Misija has been placed in solitary confinement awaiting trial, and Bajsaljen believes it best if Save the Queen remain in Mikoto's care for the time being. But there will be no reprieve to study its inner workings, for an imperial warship can be seen approaching in the distance. Bajsaljen orders everyone to withdraw to Gangos and prepare to make a stand."
6,"TEXT_LUCKSA202_04026_SEQ_06","When the Resistance next steps onto the battlefield, they will be joined by their allies from the Far East. Considering all that is at stake, there is no question that your strength will be needed when that day comes."
7,"TEXT_LUCKSA202_04026_SEQ_07",""
8,"TEXT_LUCKSA202_04026_SEQ_08",""
9,"TEXT_LUCKSA202_04026_SEQ_09",""
10,"TEXT_LUCKSA202_04026_SEQ_10",""
11,"TEXT_LUCKSA202_04026_SEQ_11",""
12,"TEXT_LUCKSA202_04026_SEQ_12",""
13,"TEXT_LUCKSA202_04026_SEQ_13",""
14,"TEXT_LUCKSA202_04026_SEQ_14",""
15,"TEXT_LUCKSA202_04026_SEQ_15",""
16,"TEXT_LUCKSA202_04026_SEQ_16",""
17,"TEXT_LUCKSA202_04026_SEQ_17",""
18,"TEXT_LUCKSA202_04026_SEQ_18",""
19,"TEXT_LUCKSA202_04026_SEQ_19",""
20,"TEXT_LUCKSA202_04026_SEQ_20",""
21,"TEXT_LUCKSA202_04026_SEQ_21",""
22,"TEXT_LUCKSA202_04026_SEQ_22",""
23,"TEXT_LUCKSA202_04026_SEQ_23",""
24,"TEXT_LUCKSA202_04026_TODO_00","Speak with Mikoto."
25,"TEXT_LUCKSA202_04026_TODO_01","Speak with Mikoto."
26,"TEXT_LUCKSA202_04026_TODO_02","Enter Delubrum Reginae."
27,"TEXT_LUCKSA202_04026_TODO_03","Enter Delubrum Reginae."
28,"TEXT_LUCKSA202_04026_TODO_04","Speak with Marsak."
29,"TEXT_LUCKSA202_04026_TODO_05",""
30,"TEXT_LUCKSA202_04026_TODO_06",""
31,"TEXT_LUCKSA202_04026_TODO_07",""
32,"TEXT_LUCKSA202_04026_TODO_08",""
33,"TEXT_LUCKSA202_04026_TODO_09",""
34,"TEXT_LUCKSA202_04026_TODO_10",""
35,"TEXT_LUCKSA202_04026_TODO_11",""
36,"TEXT_LUCKSA202_04026_TODO_12",""
37,"TEXT_LUCKSA202_04026_TODO_13",""
38,"TEXT_LUCKSA202_04026_TODO_14",""
39,"TEXT_LUCKSA202_04026_TODO_15",""
40,"TEXT_LUCKSA202_04026_TODO_16",""
41,"TEXT_LUCKSA202_04026_TODO_17",""
42,"TEXT_LUCKSA202_04026_TODO_18",""
43,"TEXT_LUCKSA202_04026_TODO_19",""
44,"TEXT_LUCKSA202_04026_TODO_20",""
45,"TEXT_LUCKSA202_04026_TODO_21",""
46,"TEXT_LUCKSA202_04026_TODO_22",""
47,"TEXT_LUCKSA202_04026_TODO_23",""
48,"TEXT_LUCKSA202_04026_BAISHAEN_000_000","If Misija yet lacks what is required to fulfill her plans, then we must either wrest the blade from her grasp or destroy it. Should the situation call for it, we may need to cut her down in the process."
49,"TEXT_LUCKSA202_04026_MIKOTO_000_001","What if it were possible to take both Misija and the blade into our custody <Emphasis>without</Emphasis> conflict?"
50,"TEXT_LUCKSA202_04026_MIKOTO_000_002","As I understand it, there have been markedly fewer sightings of the queen's apparition, correct?"
51,"TEXT_LUCKSA202_04026_MARSHAK_000_003","Yes, and with good reason. With no means of combating such a foe, our troops have barely set foot outside of our encampments."
52,"TEXT_LUCKSA202_04026_MIKOTO_000_004","I believe that Misija has her own reasons for making only sporadic appearances. She must use the crystal focus to conjure Queen Gunnhildr, and therein lies the rub, for its reserves of aether are not without limitation."
53,"TEXT_LUCKSA202_04026_BAISHAEN_000_005","Then perhaps she fears the crystal focus nears exhaustion. But what prevents her from simply restoring its aether and resuming her assault?"
54,"TEXT_LUCKSA202_04026_LILJA_000_006","Well, it just so happens the crystal focus requires aether of a very specific sort. We were only able to find one source, and that's still depleted from when we used it."
55,"TEXT_LUCKSA202_04026_MIKOTO_000_007","Before we returned, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I chanced to spy Misija commanding Queen Gunnhildr to enslave a group of soldiers, but the apparition vanished after turning only one of them. I suspect the crystal lacked the energies necessary to complete the task."
56,"TEXT_LUCKSA202_04026_GEROLT_000_008","That's all well an' good, lass, but Misija ain't no fool. Until she figures out how to get the crystal focus workin' again, she won't be showin' her face again."
57,"TEXT_LUCKSA202_04026_MIKOTO_000_009","She will. At least...I think she will. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I shared another vision of the future."
58,"TEXT_LUCKSA202_04026_BAISHAEN_100_009","Heading to the ruins in the midst of a storm? But for what?"
59,"TEXT_LUCKSA202_04026_LILJA_000_010","Well, it looks like that part of the vision is already coming true. Thunderclouds are gathering above the southern front, and a nasty downpour won't be far behind!"
60,"TEXT_LUCKSA202_04026_BAISHAEN_000_011","Then we must make ready before the rains come in earnest. Marsak, ready the men."
61,"TEXT_LUCKSA202_04026_BAISHAEN_000_012","I understand your trepidation, Mikoto, but you must have faith in your gift. We will stop Misija. I promise you that."
62,"TEXT_LUCKSA202_04026_BWAGI_000_013","It was not by <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s hand alone that we survived our ordeal in Rabanastre, lest you forget. We each have our part to play, and yours is no less important than any other."
63,"TEXT_LUCKSA202_04026_GEROLT_000_014","Speakin' o' which, you'd best join the others and set out afore the rains come."
64,"TEXT_LUCKSA202_04026_MIKOTO_000_015","Yes, of course."
65,"TEXT_LUCKSA202_04026_MIKOTO_000_040","Everything appears to be in order. Are you ready, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
66,"TEXT_LUCKSA202_04026_SYSTEM_100_040","Upon speaking with Mikoto, several cutscenes will play in sequence."
67,"TEXT_LUCKSA202_04026_SYSTEM_100_041","It is recommended that you set aside sufficient time to view these scenes in their entirety."
68,"TEXT_LUCKSA202_04026_SYSTEM_100_042","You must be a Disciple of War or Magic of level 80 or above to proceed."
69,"TEXT_LUCKSA202_04026_Q1_000_000","What will you say?"
70,"TEXT_LUCKSA202_04026_A1_000_000","I'll be with you in two shakes of a Hrothgar's tail."
71,"TEXT_LUCKSA202_04026_A2_000_000","Am <Emphasis>I</Emphasis> ready? I was waiting for you!"
72,"TEXT_LUCKSA202_04026_BAISHAEN_000_040","Not another step! We have you surrounded!"
73,"TEXT_LUCKSA202_04026_BAISHAEN_000_041","It's over, Misija. We know full well the crystal's power is spent!"
74,"TEXT_LUCKSA202_04026_MARSHAK_000_042","Forward, men!"
75,"TEXT_LUCKSA202_04026_BAISHAEN_000_043","A trap!?"
76,"TEXT_LUCKSA202_04026_MEESIYA_000_044","Come out, Mikoto! I know you're here!"
77,"TEXT_LUCKSA202_04026_MEESIYA_000_045","You thought your visions of the future would offer an advantage, but you are not the only one possessed of such gifts. Not any longer."
78,"TEXT_LUCKSA202_04026_MEESIYA_000_046","A scholar you may be, but you were a fool to come here. Your precious knowledge will avail you naught against the kiss of cold steel!"
79,"TEXT_LUCKSA202_04026_MARSHAK_000_047","Do not be unnerved. Without the queen to aid them, victory may yet be ours! To arms!"
80,"TEXT_LUCKSA202_04026_SYSTEM_000_050","Travel to the underground ruins?"
81,"TEXT_LUCKSA202_04026_MEESIYA_000_080","Well? Have you broken the lock yet!?"
82,"TEXT_LUCKSA202_04026_IMPERIALMACHINIST04025_000_081","Yes, ma'am! Opening it now!"
83,"TEXT_LUCKSA202_04026_ROSTIK_000_082","(-Seasoned Gunbreaker-)I hope you don't mind me butting in."
84,"TEXT_LUCKSA202_04026_BAISHAEN_000_083","Rostik!? What are you doing here?"
85,"TEXT_LUCKSA202_04026_ROSTIK_000_084","I couldn't let you lot have <Emphasis>all</Emphasis> the fun!"
86,"TEXT_LUCKSA202_04026_MEESIYA_000_085","Another one come crawling out of the woodwork!"
87,"TEXT_LUCKSA202_04026_MEESIYA_000_086","Gunnhildr's Blades, to me! You are to protect this blade with your lives, in the name of the queen!"
88,"TEXT_LUCKSA202_04026_MIKOTO_000_087","Where are they going?"
89,"TEXT_LUCKSA202_04026_ROSTIK_000_090","Go on ahead. Leave their toys to us!"
90,"TEXT_LUCKSA202_04026_ROSTIK_000_095","Ah! We've met before, that day with Radovan!
But now is not the time. Go on ahead. Leave their toys to us!"
91,"TEXT_LUCKSA202_04026_BWAGI_000_100","We'll be right behind you. Now go─Mikoto needs you!"
92,"TEXT_LUCKSA202_04026_SYSTEM_000_105","You can now participate in the 24-player duty Delubrum Reginae."
93,"TEXT_LUCKSA202_04026_SYSTEM_000_106","This duty can be joined solo, as a party, or as an alliance by speaking with Mikoto in the underground ruins or Sjeros in Gangos."
94,"TEXT_LUCKSA202_04026_SYSTEM_000_107","Players will be matched automatically even after leaving the underground ruins or Gangos."
95,"TEXT_LUCKSA202_04026_SYSTEM_100_107","It should be noted that, although this duty is in a separate instance, lost actions can still be used after entering."
96,"TEXT_LUCKSA202_04026_SYSTEM_101_107","Be sure to prepare lost actions from the lost finds cache, as they may prove key to turning the tide of battle."
97,"TEXT_LUCKSA202_04026_SYSTEM_000_108","You may also speak with Mikoto and Sjeros for further details about Delubrum Reginae before entering the duty."
98,"TEXT_LUCKSA202_04026_RESISTANCESCOUT04026_000_110","If you mean to enter the ruins, I will guide you to the entrance, but I've been ordered to go no further."
99,"TEXT_LUCKSA202_04026_SYSTEM_000_111","Travel to the underground ruins?"
100,"TEXT_LUCKSA202_04026_BAISHAEN_000_120","Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! Mikoto! Are you all right?"
101,"TEXT_LUCKSA202_04026_MARSHAK_000_121","Is she...?"
102,"TEXT_LUCKSA202_04026_MIKOTO_000_122","No, merely unconscious."
103,"TEXT_LUCKSA202_04026_BAISHAEN_000_123","Let us take her with us back to Utya's Aegis without delay. I fear imperial reinforcements will be upon us ere long."
104,"TEXT_LUCKSA202_04026_BAISHAEN_000_150","It was far from easy, but thanks to the two of you, we have succeeded in reclaiming Save the Queen."
105,"TEXT_LUCKSA202_04026_BAISHAEN_000_151","But it was a victory bought with great sacrifice. Under the blade's influence, many of Gunnhildr's Blades were transformed beyond recognition. At least now their suffering is at an end..."
106,"TEXT_LUCKSA202_04026_BAISHAEN_000_152","A heavy loss for the Resistance, 'tis true, but having wrested Save the Queen from the hands of the IVth Legion, we may resume our offensive unimpeded."
107,"TEXT_LUCKSA202_04026_BAISHAEN_000_153","And we must do so quickly, while they remain few in number."
108,"TEXT_LUCKSA202_04026_MIKOTO_000_154","What will become of Misija?"
109,"TEXT_LUCKSA202_04026_MARSHAK_000_155","For now, she will remain in solitary confinement in Gangos."
110,"TEXT_LUCKSA202_04026_MARSHAK_000_156","First and foremost we must deal with the threat of the IVth Imperial Legion. Once they have been routed, she will be made to stand trial for her crimes."
111,"TEXT_LUCKSA202_04026_MARSHAK_000_157","Espionage, primal summoning, the tempering of Gunnhildr's Blades... She has much to atone for."
112,"TEXT_LUCKSA202_04026_BAISHAEN_000_158","As do many of our people, I would say. For it was the callousness and cruelty of those seeking the glory of our forebears that drove her to side with the Empire. Nevertheless, it is no excuse for her transgressions."
113,"TEXT_LUCKSA202_04026_BAISHAEN_000_159","As for Save the Queen, it should go without saying we mustn't allow it to fall into the wrong hands again."
114,"TEXT_LUCKSA202_04026_ROSTIK_000_160","I thought perhaps it could be destroyed, but I've yet to leave so much as a scratch on the accursed thing."
115,"TEXT_LUCKSA202_04026_BAISHAEN_000_161","I think it best if you were to take it, Mikoto. No doubt its study would prove a most illuminating experience for you. Unless, of course, you would rather it be locked away. I shall defer to your judgment."
116,"TEXT_LUCKSA202_04026_SCREAM04026_100_161","(-Frantic Voice-)Mikoto, nooo!!!"
117,"TEXT_LUCKSA202_04026_MARSHAK_000_162","Mikoto! Is something wrong?"
118,"TEXT_LUCKSA202_04026_MIKOTO_000_163","No... No, I am fine. Merely tired is all."
119,"TEXT_LUCKSA202_04026_BAISHAEN_000_164","Then I bid you return to Gangos and rest. You have more than earned it."
120,"TEXT_LUCKSA202_04026_BWAGI_000_165","Wh-What in the world!?"
121,"TEXT_LUCKSA202_04026_RIAN_000_166","About damned time. Now that we command the skies, they're done for."
122,"TEXT_LUCKSA202_04026_BAISHAEN_000_167","Quickly─we must withdraw to Gangos!"
123,"TEXT_LUCKSA202_04026_MENENIUS_000_168","At last, victory is within our grasp."
124,"TEXT_LUCKSA202_04026_MARSHAK_000_200","Gods preserve us. I did not think they would go so far as to deploy a warship."
125,"TEXT_LUCKSA202_04026_MARSHAK_000_201","Though the odds are stacked against us, we have come too far to abandon our home. I will send word to Lord Hien, that we may begin preparations to make a final stand."
126,"TEXT_LUCKSA202_04026_MARSHAK_000_202","If we fail, it will be the end for Bozja. When the final battle is upon us, I pray we can count on your aid one last time."
127,"TEXT_LUCKSA202_04026_MARSHAK_000_210","You can now exchange Bozjan coins for gear by speaking with the Resistance supplier at Gangos."
128,"TEXT_LUCKSA202_04026_SYSTEM_000_211","For subsequent ventures into Delubrum Reginae, speak with Sjeros in Gangos."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_LUCKSA202_04026_SEQ_00 Bajsaljen would waste no time in dealing with Misija.
5 1 TEXT_LUCKSA202_04026_SEQ_01 Mikoto is convinced that Misija has exhausted the power of Save the Queen, and her vision of the near future suggests both Misija and Save the Queen can be taken into custody without bloodshed. Marsak readies their soldiers and sets out for ruins on the eastern edge of the southern front in the hopes of catching Misija unawares.
6 2 TEXT_LUCKSA202_04026_SEQ_02 Events play out exactly as Mikoto foresaw. The Resistance manages to corner Misija who is unable to summon Queen Gunnhildr to battle. What Mikoto failed to see, however, is that this was all according to Misija's plan, for she too can now peer into the future. Imperial enforcements soon arrive, and a terrible battle ensues there in the ruins.
7 3 TEXT_LUCKSA202_04026_SEQ_03 No sooner do you bring low Misija's imperial soldiers than more arrive to take their place. But your battle was only meant to stall for time, as they manage to open a door leading deeper into the ruins, prompting Misija and Gunnhildr's Blades to escape into the shadows. You follow her into the heart of Delubrum Reginae, where you hope to put an end to her schemes and retrieve Save the Queen.
8 4 TEXT_LUCKSA202_04026_SEQ_04 Deep within the heart of the ruins, Misija at last finds what she was searching for─a massive crystal rife with the aether needed to summon the full might of Save the Queen. Yet for all its power, the ancient blade proves no match for you. With the day won at last, you take the now-dormant Bozjan relic and an unconscious Misija back to Gangos.
9 5 TEXT_LUCKSA202_04026_SEQ_05 Misija has been placed in solitary confinement awaiting trial, and Bajsaljen believes it best if Save the Queen remain in Mikoto's care for the time being. But there will be no reprieve to study its inner workings, for an imperial warship can be seen approaching in the distance. Bajsaljen orders everyone to withdraw to Gangos and prepare to make a stand.
10 6 TEXT_LUCKSA202_04026_SEQ_06 When the Resistance next steps onto the battlefield, they will be joined by their allies from the Far East. Considering all that is at stake, there is no question that your strength will be needed when that day comes.
11 7 TEXT_LUCKSA202_04026_SEQ_07
12 8 TEXT_LUCKSA202_04026_SEQ_08
13 9 TEXT_LUCKSA202_04026_SEQ_09
14 10 TEXT_LUCKSA202_04026_SEQ_10
15 11 TEXT_LUCKSA202_04026_SEQ_11
16 12 TEXT_LUCKSA202_04026_SEQ_12
17 13 TEXT_LUCKSA202_04026_SEQ_13
18 14 TEXT_LUCKSA202_04026_SEQ_14
19 15 TEXT_LUCKSA202_04026_SEQ_15
20 16 TEXT_LUCKSA202_04026_SEQ_16
21 17 TEXT_LUCKSA202_04026_SEQ_17
22 18 TEXT_LUCKSA202_04026_SEQ_18
23 19 TEXT_LUCKSA202_04026_SEQ_19
24 20 TEXT_LUCKSA202_04026_SEQ_20
25 21 TEXT_LUCKSA202_04026_SEQ_21
26 22 TEXT_LUCKSA202_04026_SEQ_22
27 23 TEXT_LUCKSA202_04026_SEQ_23
28 24 TEXT_LUCKSA202_04026_TODO_00 Speak with Mikoto.
29 25 TEXT_LUCKSA202_04026_TODO_01 Speak with Mikoto.
30 26 TEXT_LUCKSA202_04026_TODO_02 Enter Delubrum Reginae.
31 27 TEXT_LUCKSA202_04026_TODO_03 Enter Delubrum Reginae.
32 28 TEXT_LUCKSA202_04026_TODO_04 Speak with Marsak.
33 29 TEXT_LUCKSA202_04026_TODO_05
34 30 TEXT_LUCKSA202_04026_TODO_06
35 31 TEXT_LUCKSA202_04026_TODO_07
36 32 TEXT_LUCKSA202_04026_TODO_08
37 33 TEXT_LUCKSA202_04026_TODO_09
38 34 TEXT_LUCKSA202_04026_TODO_10
39 35 TEXT_LUCKSA202_04026_TODO_11
40 36 TEXT_LUCKSA202_04026_TODO_12
41 37 TEXT_LUCKSA202_04026_TODO_13
42 38 TEXT_LUCKSA202_04026_TODO_14
43 39 TEXT_LUCKSA202_04026_TODO_15
44 40 TEXT_LUCKSA202_04026_TODO_16
45 41 TEXT_LUCKSA202_04026_TODO_17
46 42 TEXT_LUCKSA202_04026_TODO_18
47 43 TEXT_LUCKSA202_04026_TODO_19
48 44 TEXT_LUCKSA202_04026_TODO_20
49 45 TEXT_LUCKSA202_04026_TODO_21
50 46 TEXT_LUCKSA202_04026_TODO_22
51 47 TEXT_LUCKSA202_04026_TODO_23
52 48 TEXT_LUCKSA202_04026_BAISHAEN_000_000 If Misija yet lacks what is required to fulfill her plans, then we must either wrest the blade from her grasp or destroy it. Should the situation call for it, we may need to cut her down in the process.
53 49 TEXT_LUCKSA202_04026_MIKOTO_000_001 What if it were possible to take both Misija and the blade into our custody <Emphasis>without</Emphasis> conflict?
54 50 TEXT_LUCKSA202_04026_MIKOTO_000_002 As I understand it, there have been markedly fewer sightings of the queen's apparition, correct?
55 51 TEXT_LUCKSA202_04026_MARSHAK_000_003 Yes, and with good reason. With no means of combating such a foe, our troops have barely set foot outside of our encampments.
56 52 TEXT_LUCKSA202_04026_MIKOTO_000_004 I believe that Misija has her own reasons for making only sporadic appearances. She must use the crystal focus to conjure Queen Gunnhildr, and therein lies the rub, for its reserves of aether are not without limitation.
57 53 TEXT_LUCKSA202_04026_BAISHAEN_000_005 Then perhaps she fears the crystal focus nears exhaustion. But what prevents her from simply restoring its aether and resuming her assault?
58 54 TEXT_LUCKSA202_04026_LILJA_000_006 Well, it just so happens the crystal focus requires aether of a very specific sort. We were only able to find one source, and that's still depleted from when we used it.
59 55 TEXT_LUCKSA202_04026_MIKOTO_000_007 Before we returned, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I chanced to spy Misija commanding Queen Gunnhildr to enslave a group of soldiers, but the apparition vanished after turning only one of them. I suspect the crystal lacked the energies necessary to complete the task.
60 56 TEXT_LUCKSA202_04026_GEROLT_000_008 That's all well an' good, lass, but Misija ain't no fool. Until she figures out how to get the crystal focus workin' again, she won't be showin' her face again.
61 57 TEXT_LUCKSA202_04026_MIKOTO_000_009 She will. At least...I think she will. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I shared another vision of the future.
62 58 TEXT_LUCKSA202_04026_BAISHAEN_100_009 Heading to the ruins in the midst of a storm? But for what?
63 59 TEXT_LUCKSA202_04026_LILJA_000_010 Well, it looks like that part of the vision is already coming true. Thunderclouds are gathering above the southern front, and a nasty downpour won't be far behind!
64 60 TEXT_LUCKSA202_04026_BAISHAEN_000_011 Then we must make ready before the rains come in earnest. Marsak, ready the men.
65 61 TEXT_LUCKSA202_04026_BAISHAEN_000_012 I understand your trepidation, Mikoto, but you must have faith in your gift. We will stop Misija. I promise you that.
66 62 TEXT_LUCKSA202_04026_BWAGI_000_013 It was not by <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s hand alone that we survived our ordeal in Rabanastre, lest you forget. We each have our part to play, and yours is no less important than any other.
67 63 TEXT_LUCKSA202_04026_GEROLT_000_014 Speakin' o' which, you'd best join the others and set out afore the rains come.
68 64 TEXT_LUCKSA202_04026_MIKOTO_000_015 Yes, of course.
69 65 TEXT_LUCKSA202_04026_MIKOTO_000_040 Everything appears to be in order. Are you ready, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
70 66 TEXT_LUCKSA202_04026_SYSTEM_100_040 Upon speaking with Mikoto, several cutscenes will play in sequence.
71 67 TEXT_LUCKSA202_04026_SYSTEM_100_041 It is recommended that you set aside sufficient time to view these scenes in their entirety.
72 68 TEXT_LUCKSA202_04026_SYSTEM_100_042 You must be a Disciple of War or Magic of level 80 or above to proceed.
73 69 TEXT_LUCKSA202_04026_Q1_000_000 What will you say?
74 70 TEXT_LUCKSA202_04026_A1_000_000 I'll be with you in two shakes of a Hrothgar's tail.
75 71 TEXT_LUCKSA202_04026_A2_000_000 Am <Emphasis>I</Emphasis> ready? I was waiting for you!
76 72 TEXT_LUCKSA202_04026_BAISHAEN_000_040 Not another step! We have you surrounded!
77 73 TEXT_LUCKSA202_04026_BAISHAEN_000_041 It's over, Misija. We know full well the crystal's power is spent!
78 74 TEXT_LUCKSA202_04026_MARSHAK_000_042 Forward, men!
79 75 TEXT_LUCKSA202_04026_BAISHAEN_000_043 A trap!?
80 76 TEXT_LUCKSA202_04026_MEESIYA_000_044 Come out, Mikoto! I know you're here!
81 77 TEXT_LUCKSA202_04026_MEESIYA_000_045 You thought your visions of the future would offer an advantage, but you are not the only one possessed of such gifts. Not any longer.
82 78 TEXT_LUCKSA202_04026_MEESIYA_000_046 A scholar you may be, but you were a fool to come here. Your precious knowledge will avail you naught against the kiss of cold steel!
83 79 TEXT_LUCKSA202_04026_MARSHAK_000_047 Do not be unnerved. Without the queen to aid them, victory may yet be ours! To arms!
84 80 TEXT_LUCKSA202_04026_SYSTEM_000_050 Travel to the underground ruins?
85 81 TEXT_LUCKSA202_04026_MEESIYA_000_080 Well? Have you broken the lock yet!?
86 82 TEXT_LUCKSA202_04026_IMPERIALMACHINIST04025_000_081 Yes, ma'am! Opening it now!
87 83 TEXT_LUCKSA202_04026_ROSTIK_000_082 (-Seasoned Gunbreaker-)I hope you don't mind me butting in.
88 84 TEXT_LUCKSA202_04026_BAISHAEN_000_083 Rostik!? What are you doing here?
89 85 TEXT_LUCKSA202_04026_ROSTIK_000_084 I couldn't let you lot have <Emphasis>all</Emphasis> the fun!
90 86 TEXT_LUCKSA202_04026_MEESIYA_000_085 Another one come crawling out of the woodwork!
91 87 TEXT_LUCKSA202_04026_MEESIYA_000_086 Gunnhildr's Blades, to me! You are to protect this blade with your lives, in the name of the queen!
92 88 TEXT_LUCKSA202_04026_MIKOTO_000_087 Where are they going?
93 89 TEXT_LUCKSA202_04026_ROSTIK_000_090 Go on ahead. Leave their toys to us!
94 90 TEXT_LUCKSA202_04026_ROSTIK_000_095 Ah! We've met before, that day with Radovan! But now is not the time. Go on ahead. Leave their toys to us!
95 91 TEXT_LUCKSA202_04026_BWAGI_000_100 We'll be right behind you. Now go─Mikoto needs you!
96 92 TEXT_LUCKSA202_04026_SYSTEM_000_105 You can now participate in the 24-player duty Delubrum Reginae.
97 93 TEXT_LUCKSA202_04026_SYSTEM_000_106 This duty can be joined solo, as a party, or as an alliance by speaking with Mikoto in the underground ruins or Sjeros in Gangos.
98 94 TEXT_LUCKSA202_04026_SYSTEM_000_107 Players will be matched automatically even after leaving the underground ruins or Gangos.
99 95 TEXT_LUCKSA202_04026_SYSTEM_100_107 It should be noted that, although this duty is in a separate instance, lost actions can still be used after entering.
100 96 TEXT_LUCKSA202_04026_SYSTEM_101_107 Be sure to prepare lost actions from the lost finds cache, as they may prove key to turning the tide of battle.
101 97 TEXT_LUCKSA202_04026_SYSTEM_000_108 You may also speak with Mikoto and Sjeros for further details about Delubrum Reginae before entering the duty.
102 98 TEXT_LUCKSA202_04026_RESISTANCESCOUT04026_000_110 If you mean to enter the ruins, I will guide you to the entrance, but I've been ordered to go no further.
103 99 TEXT_LUCKSA202_04026_SYSTEM_000_111 Travel to the underground ruins?
104 100 TEXT_LUCKSA202_04026_BAISHAEN_000_120 Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! Mikoto! Are you all right?
105 101 TEXT_LUCKSA202_04026_MARSHAK_000_121 Is she...?
106 102 TEXT_LUCKSA202_04026_MIKOTO_000_122 No, merely unconscious.
107 103 TEXT_LUCKSA202_04026_BAISHAEN_000_123 Let us take her with us back to Utya's Aegis without delay. I fear imperial reinforcements will be upon us ere long.
108 104 TEXT_LUCKSA202_04026_BAISHAEN_000_150 It was far from easy, but thanks to the two of you, we have succeeded in reclaiming Save the Queen.
109 105 TEXT_LUCKSA202_04026_BAISHAEN_000_151 But it was a victory bought with great sacrifice. Under the blade's influence, many of Gunnhildr's Blades were transformed beyond recognition. At least now their suffering is at an end...
110 106 TEXT_LUCKSA202_04026_BAISHAEN_000_152 A heavy loss for the Resistance, 'tis true, but having wrested Save the Queen from the hands of the IVth Legion, we may resume our offensive unimpeded.
111 107 TEXT_LUCKSA202_04026_BAISHAEN_000_153 And we must do so quickly, while they remain few in number.
112 108 TEXT_LUCKSA202_04026_MIKOTO_000_154 What will become of Misija?
113 109 TEXT_LUCKSA202_04026_MARSHAK_000_155 For now, she will remain in solitary confinement in Gangos.
114 110 TEXT_LUCKSA202_04026_MARSHAK_000_156 First and foremost we must deal with the threat of the IVth Imperial Legion. Once they have been routed, she will be made to stand trial for her crimes.
115 111 TEXT_LUCKSA202_04026_MARSHAK_000_157 Espionage, primal summoning, the tempering of Gunnhildr's Blades... She has much to atone for.
116 112 TEXT_LUCKSA202_04026_BAISHAEN_000_158 As do many of our people, I would say. For it was the callousness and cruelty of those seeking the glory of our forebears that drove her to side with the Empire. Nevertheless, it is no excuse for her transgressions.
117 113 TEXT_LUCKSA202_04026_BAISHAEN_000_159 As for Save the Queen, it should go without saying we mustn't allow it to fall into the wrong hands again.
118 114 TEXT_LUCKSA202_04026_ROSTIK_000_160 I thought perhaps it could be destroyed, but I've yet to leave so much as a scratch on the accursed thing.
119 115 TEXT_LUCKSA202_04026_BAISHAEN_000_161 I think it best if you were to take it, Mikoto. No doubt its study would prove a most illuminating experience for you. Unless, of course, you would rather it be locked away. I shall defer to your judgment.
120 116 TEXT_LUCKSA202_04026_SCREAM04026_100_161 (-Frantic Voice-)Mikoto, nooo!!!
121 117 TEXT_LUCKSA202_04026_MARSHAK_000_162 Mikoto! Is something wrong?
122 118 TEXT_LUCKSA202_04026_MIKOTO_000_163 No... No, I am fine. Merely tired is all.
123 119 TEXT_LUCKSA202_04026_BAISHAEN_000_164 Then I bid you return to Gangos and rest. You have more than earned it.
124 120 TEXT_LUCKSA202_04026_BWAGI_000_165 Wh-What in the world!?
125 121 TEXT_LUCKSA202_04026_RIAN_000_166 About damned time. Now that we command the skies, they're done for.
126 122 TEXT_LUCKSA202_04026_BAISHAEN_000_167 Quickly─we must withdraw to Gangos!
127 123 TEXT_LUCKSA202_04026_MENENIUS_000_168 At last, victory is within our grasp.
128 124 TEXT_LUCKSA202_04026_MARSHAK_000_200 Gods preserve us. I did not think they would go so far as to deploy a warship.
129 125 TEXT_LUCKSA202_04026_MARSHAK_000_201 Though the odds are stacked against us, we have come too far to abandon our home. I will send word to Lord Hien, that we may begin preparations to make a final stand.
130 126 TEXT_LUCKSA202_04026_MARSHAK_000_202 If we fail, it will be the end for Bozja. When the final battle is upon us, I pray we can count on your aid one last time.
131 127 TEXT_LUCKSA202_04026_MARSHAK_000_210 You can now exchange Bozjan coins for gear by speaking with the Resistance supplier at Gangos.
132 128 TEXT_LUCKSA202_04026_SYSTEM_000_211 For subsequent ventures into Delubrum Reginae, speak with Sjeros in Gangos.
133
+75 -75
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48,"TEXT_LUCKSA211_04027_SYSTEM_100_000","A Resistance rank of <Value>IntegerParameter(1)</Value> and <Value>IntegerParameter(2)</Value> mettle are required to proceed with this quest."
49,"TEXT_LUCKSA211_04027_SYSTEM_100_001","You are Resistance rank <Value>IntegerParameter(1)</Value>, and have amassed <Value>IntegerParameter(2)</Value> mettle."
50,"TEXT_LUCKSA211_04027_SYSTEM_100_010","In order to undertake this quest, you must be a Disciple of War or Magic."
51,"TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_000","Now look here. My father was quite clear on the repercussions of returning to him without your next work."
52,"TEXT_LUCKSA211_04027_WANDERINGWRITER_000_001","And for that you have my sympathies, but genius is a most fickle mistress, and her expertise was thoroughly spent but recently on a playscript promised to my dear friend Jenomis."
53,"TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_002","You honestly mean to say you have nothing? Not even an outline? I deserve that much after you were so generously compensated the other evening."
54,"TEXT_LUCKSA211_04027_WANDERINGWRITER_000_003","Compensation...? That drink was meant to be payment for my services!?"
55,"TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_004","Well it certainly wasn't offered out of the kindness of my heart. Have you any idea how expensive that wine was?"
56,"TEXT_LUCKSA211_04027_WANDERINGWRITER_000_005","As I recall, you and your wife were the ones who drank most of it. And you clearly have more money than sense, because that particular “vintage” was positively revolting."
57,"TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_006","And who might this be? Wait, don't tell me─another good friend come to rob me of your next playscript?"
58,"TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_007","<Highlight>ObjectParameter(1)</Highlight>!? Champion of Eorzea, savior of Doma, <Emphasis>that</Emphasis> <Highlight>ObjectParameter(1)</Highlight>?"
59,"TEXT_LUCKSA211_04027_WANDERINGWRITER_000_008","Thus do I find myself wanting for inspiration. Have you, by chance, embarked on any fantastical journeys of late? Grand adventures to stir the soul and perhaps my writing hand to commit pen to paper?"
60,"TEXT_LUCKSA211_04027_WANDERINGWRITER_000_009","The fabled blade Save the Queen given life, guarded by Gunnhildr's Blades... And you say this took place in the ruins of the Bozjan royal palace? My oh my, that is quite the riveting tale."
61,"TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_010","Aha, I know that look! You have an idea for your script."
62,"TEXT_LUCKSA211_04027_WANDERINGWRITER_000_011","You are quite right, my friend. The seed of inspiration has been planted. <If(PlayerParameter(4))>She<Else/>He</If> stands in the royal palace─no, the royal cathedral! A suitably opulent location, at any rate. And the last descendant of Queen Gunnhildr stands ready to defy you in pursuit of her lifelong ambition!"
63,"TEXT_LUCKSA211_04027_WANDERINGWRITER_000_012","“Why do you insist on standing in my way!?” she exclaimed, tightening her grip on the holy blade. “Are you truly so eager to meet your gods?”"
64,"TEXT_LUCKSA211_04027_WANDERINGWRITER_000_013","“No! Any who would oppose me are undeserving of such a mercy! The only solace you shall have from my wrath will be damnation!”"
65,"TEXT_LUCKSA211_04027_WANDERINGWRITER_000_014","...No. No, I fear having not seen the exchange first-hand, my prose will stray too far into the realm of fiction."
66,"TEXT_LUCKSA211_04027_WANDERINGWRITER_000_015","If I am to do your deeds justice, I must needs know all that took place that fateful day, down to the finest detail."
67,"TEXT_LUCKSA211_04027_SYSTEM_000_020","You can now participate in the 48-player duty Delubrum Reginae (Savage)."
68,"TEXT_LUCKSA211_04027_SYSTEM_000_021","An alliance of 48 players is required to register for this duty."
69,"TEXT_LUCKSA211_04027_SYSTEM_100_021","The Party Finder may be used to recruit members for this duty by selecting Adventuring Forays, then Delubrum Reginae (Savage)."
70,"TEXT_LUCKSA211_04027_SYSTEM_000_022","After forming an alliance, the alliance leader must speak with the troubled gentleman in Gangos to register."
71,"TEXT_LUCKSA211_04027_SYSTEM_100_022","While inside Delubrum Reginae, you will be subjected to a status effect that prevents resurrection by certain means."
72,"TEXT_LUCKSA211_04027_SYSTEM_101_022","Raise effects granted via limit breaks and certain lost actions are exempt from this restriction."
73,"TEXT_LUCKSA211_04027_SYSTEM_102_022","Without such means to recover in battle, due preparation will prove all the more essential in this encounter."
74,"TEXT_LUCKSA211_04027_SYSTEM_000_023","You may also speak with the troubled gentleman for further details before entering."
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52 48 TEXT_LUCKSA211_04027_SYSTEM_100_000 A Resistance rank of <Value>IntegerParameter(1)</Value> and <Value>IntegerParameter(2)</Value> mettle are required to proceed with this quest.
53 49 TEXT_LUCKSA211_04027_SYSTEM_100_001 You are Resistance rank <Value>IntegerParameter(1)</Value>, and have amassed <Value>IntegerParameter(2)</Value> mettle.
54 50 TEXT_LUCKSA211_04027_SYSTEM_100_010 In order to undertake this quest, you must be a Disciple of War or Magic.
55 51 TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_000 Now look here. My father was quite clear on the repercussions of returning to him without your next work.
56 52 TEXT_LUCKSA211_04027_WANDERINGWRITER_000_001 And for that you have my sympathies, but genius is a most fickle mistress, and her expertise was thoroughly spent but recently on a playscript promised to my dear friend Jenomis.
57 53 TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_002 You honestly mean to say you have nothing? Not even an outline? I deserve that much after you were so generously compensated the other evening.
58 54 TEXT_LUCKSA211_04027_WANDERINGWRITER_000_003 Compensation...? That drink was meant to be payment for my services!?
59 55 TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_004 Well it certainly wasn't offered out of the kindness of my heart. Have you any idea how expensive that wine was?
60 56 TEXT_LUCKSA211_04027_WANDERINGWRITER_000_005 As I recall, you and your wife were the ones who drank most of it. And you clearly have more money than sense, because that particular “vintage” was positively revolting.
61 57 TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_006 And who might this be? Wait, don't tell me─another good friend come to rob me of your next playscript?
62 58 TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_007 <Highlight>ObjectParameter(1)</Highlight>!? Champion of Eorzea, savior of Doma, <Emphasis>that</Emphasis> <Highlight>ObjectParameter(1)</Highlight>?
63 59 TEXT_LUCKSA211_04027_WANDERINGWRITER_000_008 Thus do I find myself wanting for inspiration. Have you, by chance, embarked on any fantastical journeys of late? Grand adventures to stir the soul and perhaps my writing hand to commit pen to paper?
64 60 TEXT_LUCKSA211_04027_WANDERINGWRITER_000_009 The fabled blade Save the Queen given life, guarded by Gunnhildr's Blades... And you say this took place in the ruins of the Bozjan royal palace? My oh my, that is quite the riveting tale.
65 61 TEXT_LUCKSA211_04027_WAKADANNAOFMUJIKOZA_000_010 Aha, I know that look! You have an idea for your script.
66 62 TEXT_LUCKSA211_04027_WANDERINGWRITER_000_011 You are quite right, my friend. The seed of inspiration has been planted. <If(PlayerParameter(4))>She<Else/>He</If> stands in the royal palace─no, the royal cathedral! A suitably opulent location, at any rate. And the last descendant of Queen Gunnhildr stands ready to defy you in pursuit of her lifelong ambition!
67 63 TEXT_LUCKSA211_04027_WANDERINGWRITER_000_012 “Why do you insist on standing in my way!?” she exclaimed, tightening her grip on the holy blade. “Are you truly so eager to meet your gods?”
68 64 TEXT_LUCKSA211_04027_WANDERINGWRITER_000_013 “No! Any who would oppose me are undeserving of such a mercy! The only solace you shall have from my wrath will be damnation!”
69 65 TEXT_LUCKSA211_04027_WANDERINGWRITER_000_014 ...No. No, I fear having not seen the exchange first-hand, my prose will stray too far into the realm of fiction.
70 66 TEXT_LUCKSA211_04027_WANDERINGWRITER_000_015 If I am to do your deeds justice, I must needs know all that took place that fateful day, down to the finest detail.
71 67 TEXT_LUCKSA211_04027_SYSTEM_000_020 You can now participate in the 48-player duty Delubrum Reginae (Savage).
72 68 TEXT_LUCKSA211_04027_SYSTEM_000_021 An alliance of 48 players is required to register for this duty.
73 69 TEXT_LUCKSA211_04027_SYSTEM_100_021 The Party Finder may be used to recruit members for this duty by selecting Adventuring Forays, then Delubrum Reginae (Savage).
74 70 TEXT_LUCKSA211_04027_SYSTEM_000_022 After forming an alliance, the alliance leader must speak with the troubled gentleman in Gangos to register.
75 71 TEXT_LUCKSA211_04027_SYSTEM_100_022 While inside Delubrum Reginae, you will be subjected to a status effect that prevents resurrection by certain means.
76 72 TEXT_LUCKSA211_04027_SYSTEM_101_022 Raise effects granted via limit breaks and certain lost actions are exempt from this restriction.
77 73 TEXT_LUCKSA211_04027_SYSTEM_102_022 Without such means to recover in battle, due preparation will prove all the more essential in this encounter.
78 74 TEXT_LUCKSA211_04027_SYSTEM_000_023 You may also speak with the troubled gentleman for further details before entering.
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0,"TEXT_LUCKSA212_04028_SEQ_00","Annes seeks relics of a particular sort, and she suspects you may know where to find them."
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24,"TEXT_LUCKSA212_04028_TODO_00","Enter Delubrum Reginae."
25,"TEXT_LUCKSA212_04028_TODO_01","Deliver the enigmatic Bozjan relic to Annes."
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47,"TEXT_LUCKSA212_04028_TODO_23",""
48,"TEXT_LUCKSA212_04028_SYSTEM_100_000","In order to undertake this quest, you must have amassed <Value>IntegerParameter(2)</Value> mettle."
49,"TEXT_LUCKSA212_04028_SYSTEM_100_001","You have currently amassed <Value>IntegerParameter(2)</Value> mettle."
50,"TEXT_LUCKSA212_04028_ANNES_000_000","Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! A pleasure to make your acquaintance. My name is Annes."
51,"TEXT_LUCKSA212_04028_ANNES_000_001","Zlatan has told me much of your difficulties working with Gerolt. N-Not to say that <Emphasis>he</Emphasis> is difficult to work with, mind. Ahem. He has also told me all about your exploits on the southern front."
52,"TEXT_LUCKSA212_04028_ANNES_000_002","And that is precisely why I am here. I believe my research on tools and weapons from ancient Bozja may be of assistance to you."
53,"TEXT_LUCKSA212_04028_ANNES_000_003","The recently discovered ruins of the Bozjan palace are no doubt rife with such relics. If you should happen to explore its depths, I would be most grateful if you could bring back anything you find."
54,"TEXT_LUCKSA212_04028_ANNES_000_004","Safe travels, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. I look forward to your return."
55,"TEXT_LUCKSA212_04028_SYSTEM_000_005","The item Annes seeks can be obtained by completing the raid “Delubrum Reginae.”"
56,"TEXT_LUCKSA212_04028_SYSTEM_000_006","To enter Delubrum Reginae, speak with Sjeros in Gangos."
57,"TEXT_LUCKSA212_04028_ANNES_000_010","It is good to see you, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. The relics you retrieved from the ruins have been of great help in my research."
58,"TEXT_LUCKSA212_04028_ANNES_000_011","Since you seem to have quite a talent for unearthing ancient artifacts, perhaps you could widen the net─so to speak─to include tools used in Bozjan rituals. They would certainly be a boon to our work."
59,"TEXT_LUCKSA212_04028_ANNES_000_012","Naturally, some relics are more useful than others, so any that we do not require for our work are yours to keep."
60,"TEXT_LUCKSA212_04028_ANNES_000_020","I would be most grateful for any relics you can find that may have been used in ancient rituals. But do be careful down there. There may be all manner of traps set to protect the place."
61,"TEXT_LUCKSA212_04028_ANNES_000_050","You are returned! And in one piece, I see. Were you able to recover anything of note from the ruins?"
62,"TEXT_LUCKSA212_04028_ANNES_000_060","Extraordinary. Simply extraordinary. My, and what is this...?"
63,"TEXT_LUCKSA212_04028_ANNES_000_061","There seems to be some sort of ancient coinage mixed in with the accoutrements you've brought. While collectors may be fascinated by this ancient currency, it falls beyond our field of study, so you are welcome to keep it."
64,"TEXT_LUCKSA212_04028_ANNES_000_062","In any case, you have given us more than enough to work with for the time being. Thank you, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>."
65,"TEXT_LUCKSA212_04028_ANNES_000_070","You have a fine eye for antiquities, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. My, and what is this...?"
66,"TEXT_LUCKSA212_04028_ANNES_000_071","More coinage! As agreed, you may do with it as you will. Thank you again for all your help."
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26 22 TEXT_LUCKSA212_04028_SEQ_22
27 23 TEXT_LUCKSA212_04028_SEQ_23
28 24 TEXT_LUCKSA212_04028_TODO_00 Enter Delubrum Reginae.
29 25 TEXT_LUCKSA212_04028_TODO_01 Deliver the enigmatic Bozjan relic to Annes.
30 26 TEXT_LUCKSA212_04028_TODO_02
31 27 TEXT_LUCKSA212_04028_TODO_03
32 28 TEXT_LUCKSA212_04028_TODO_04
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49 45 TEXT_LUCKSA212_04028_TODO_21
50 46 TEXT_LUCKSA212_04028_TODO_22
51 47 TEXT_LUCKSA212_04028_TODO_23
52 48 TEXT_LUCKSA212_04028_SYSTEM_100_000 In order to undertake this quest, you must have amassed <Value>IntegerParameter(2)</Value> mettle.
53 49 TEXT_LUCKSA212_04028_SYSTEM_100_001 You have currently amassed <Value>IntegerParameter(2)</Value> mettle.
54 50 TEXT_LUCKSA212_04028_ANNES_000_000 Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! A pleasure to make your acquaintance. My name is Annes.
55 51 TEXT_LUCKSA212_04028_ANNES_000_001 Zlatan has told me much of your difficulties working with Gerolt. N-Not to say that <Emphasis>he</Emphasis> is difficult to work with, mind. Ahem. He has also told me all about your exploits on the southern front.
56 52 TEXT_LUCKSA212_04028_ANNES_000_002 And that is precisely why I am here. I believe my research on tools and weapons from ancient Bozja may be of assistance to you.
57 53 TEXT_LUCKSA212_04028_ANNES_000_003 The recently discovered ruins of the Bozjan palace are no doubt rife with such relics. If you should happen to explore its depths, I would be most grateful if you could bring back anything you find.
58 54 TEXT_LUCKSA212_04028_ANNES_000_004 Safe travels, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. I look forward to your return.
59 55 TEXT_LUCKSA212_04028_SYSTEM_000_005 The item Annes seeks can be obtained by completing the raid “Delubrum Reginae.”
60 56 TEXT_LUCKSA212_04028_SYSTEM_000_006 To enter Delubrum Reginae, speak with Sjeros in Gangos.
61 57 TEXT_LUCKSA212_04028_ANNES_000_010 It is good to see you, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. The relics you retrieved from the ruins have been of great help in my research.
62 58 TEXT_LUCKSA212_04028_ANNES_000_011 Since you seem to have quite a talent for unearthing ancient artifacts, perhaps you could widen the net─so to speak─to include tools used in Bozjan rituals. They would certainly be a boon to our work.
63 59 TEXT_LUCKSA212_04028_ANNES_000_012 Naturally, some relics are more useful than others, so any that we do not require for our work are yours to keep.
64 60 TEXT_LUCKSA212_04028_ANNES_000_020 I would be most grateful for any relics you can find that may have been used in ancient rituals. But do be careful down there. There may be all manner of traps set to protect the place.
65 61 TEXT_LUCKSA212_04028_ANNES_000_050 You are returned! And in one piece, I see. Were you able to recover anything of note from the ruins?
66 62 TEXT_LUCKSA212_04028_ANNES_000_060 Extraordinary. Simply extraordinary. My, and what is this...?
67 63 TEXT_LUCKSA212_04028_ANNES_000_061 There seems to be some sort of ancient coinage mixed in with the accoutrements you've brought. While collectors may be fascinated by this ancient currency, it falls beyond our field of study, so you are welcome to keep it.
68 64 TEXT_LUCKSA212_04028_ANNES_000_062 In any case, you have given us more than enough to work with for the time being. Thank you, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>.
69 65 TEXT_LUCKSA212_04028_ANNES_000_070 You have a fine eye for antiquities, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. My, and what is this...?
70 66 TEXT_LUCKSA212_04028_ANNES_000_071 More coinage! As agreed, you may do with it as you will. Thank you again for all your help.
+64 -64
View File
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0,"TEXT_LUCKSA213_04029_SEQ_00","Kriv believes he knows a way to increase your arsenal of lost actions."
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24,"TEXT_LUCKSA213_04029_TODO_00","<If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain pieces of Garlean synthetic fabric<Else/>Deliver the pieces of Garlean synthetic fabric to Kriv</If>."
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48,"TEXT_LUCKSA213_04029_KRIV_000_000","Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, yes? I don't believe we've met. My name is Kriv. I understand you are familiar with the fruits of my research in memory."
49,"TEXT_LUCKSA213_04029_KRIV_000_001","As a matter of fact, our quartermasters have told me much of your findings on the southern front."
50,"TEXT_LUCKSA213_04029_KRIV_000_002","And thanks to said findings, we believe it now possible to expand the lost finds holster even further than previously believed."
51,"TEXT_LUCKSA213_04029_KRIV_000_003","Though I suppose it only fair we give credit to the Garleans, albeit begrudgingly."
52,"TEXT_LUCKSA213_04029_KRIV_000_004","You see, in salvaging gear and supplies from the front, we discovered their uniforms are made using synthetic fibers that are remarkably nonconductive to aether. We believe it may be suitable for insulating the holster, thus allowing us to safely increase its capacity."
53,"TEXT_LUCKSA213_04029_KRIV_000_005","Unfortunately, we are struggling to procure sufficient quantities of the material to test our theories. With your help, however, I believe we may be able to put them to the proof."
54,"TEXT_LUCKSA213_04029_KRIV_000_006","We require more of their synthetic fabric to see our work complete. If you should find any when next you leave to the front, please bring it back to us."
55,"TEXT_LUCKSA213_04029_SYSTEM_000_007","Garlean synthetic fabric can be obtained by participating in skirmishes on the southern front."
56,"TEXT_LUCKSA213_04029_KRIV_000_010","Please, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, if you can retrieve any of their fabric─any at all─it would be a boon to our research."
57,"TEXT_LUCKSA213_04029_SYSTEM_000_011","Garlean synthetic fabric can be obtained by participating in skirmishes on the southern front."
58,"TEXT_LUCKSA213_04029_KRIV_000_020","Once we have the necessary samples, we may begin the testing procedure."
59,"TEXT_LUCKSA213_04029_KRIV_000_025","Yes, yes, this will do nicely. Now, may I examine your holster?"
60,"TEXT_LUCKSA213_04029_KRIV_000_026","And...there. Everything appears to be in order."
61,"TEXT_LUCKSA213_04029_KRIV_000_027","Here you are. I pray your now-expanded arsenal will help further turn the tide of battle in our favor."
62,"TEXT_LUCKSA213_04029_KRIV_000_028","With Mistress Mikoto and Master Gerolt's assistance, we will surely have more to offer you in the future. Safe travels, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>."
63,"TEXT_LUCKSA213_04029_SYSTEM_000_030","The maximum capacity of the lost finds holster has been increased by 10."
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28 24 TEXT_LUCKSA213_04029_TODO_00 <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain pieces of Garlean synthetic fabric<Else/>Deliver the pieces of Garlean synthetic fabric to Kriv</If>.
29 25 TEXT_LUCKSA213_04029_TODO_01
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52 48 TEXT_LUCKSA213_04029_KRIV_000_000 Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, yes? I don't believe we've met. My name is Kriv. I understand you are familiar with the fruits of my research in memory.
53 49 TEXT_LUCKSA213_04029_KRIV_000_001 As a matter of fact, our quartermasters have told me much of your findings on the southern front.
54 50 TEXT_LUCKSA213_04029_KRIV_000_002 And thanks to said findings, we believe it now possible to expand the lost finds holster even further than previously believed.
55 51 TEXT_LUCKSA213_04029_KRIV_000_003 Though I suppose it only fair we give credit to the Garleans, albeit begrudgingly.
56 52 TEXT_LUCKSA213_04029_KRIV_000_004 You see, in salvaging gear and supplies from the front, we discovered their uniforms are made using synthetic fibers that are remarkably nonconductive to aether. We believe it may be suitable for insulating the holster, thus allowing us to safely increase its capacity.
57 53 TEXT_LUCKSA213_04029_KRIV_000_005 Unfortunately, we are struggling to procure sufficient quantities of the material to test our theories. With your help, however, I believe we may be able to put them to the proof.
58 54 TEXT_LUCKSA213_04029_KRIV_000_006 We require more of their synthetic fabric to see our work complete. If you should find any when next you leave to the front, please bring it back to us.
59 55 TEXT_LUCKSA213_04029_SYSTEM_000_007 Garlean synthetic fabric can be obtained by participating in skirmishes on the southern front.
60 56 TEXT_LUCKSA213_04029_KRIV_000_010 Please, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, if you can retrieve any of their fabric─any at all─it would be a boon to our research.
61 57 TEXT_LUCKSA213_04029_SYSTEM_000_011 Garlean synthetic fabric can be obtained by participating in skirmishes on the southern front.
62 58 TEXT_LUCKSA213_04029_KRIV_000_020 Once we have the necessary samples, we may begin the testing procedure.
63 59 TEXT_LUCKSA213_04029_KRIV_000_025 Yes, yes, this will do nicely. Now, may I examine your holster?
64 60 TEXT_LUCKSA213_04029_KRIV_000_026 And...there. Everything appears to be in order.
65 61 TEXT_LUCKSA213_04029_KRIV_000_027 Here you are. I pray your now-expanded arsenal will help further turn the tide of battle in our favor.
66 62 TEXT_LUCKSA213_04029_KRIV_000_028 With Mistress Mikoto and Master Gerolt's assistance, we will surely have more to offer you in the future. Safe travels, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>.
67 63 TEXT_LUCKSA213_04029_SYSTEM_000_030 The maximum capacity of the lost finds holster has been increased by 10.
+67 -67
View File
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0,"TEXT_LUCKSA250_04037_SEQ_00","Recent events on the southern front have Gerolt feeling inspired."
1,"TEXT_LUCKSA250_04037_SEQ_01","The Resistance has graciously allowed Gerolt to examine Save the Queen. Impressed by its craftsmanship and capacity for memories, he has been inspired to incorporate what he learned from the holy blade into the Resistance weapons. The process will require a great deal more memories, however, and for that he would ask you to consult with Zlatan."
2,"TEXT_LUCKSA250_04037_SEQ_02","Zlatan would discuss the matter of gathering more memories after you are duly prepared. Though he has yet to elaborate on what manner of memories may be required, you suspect a trying experience yet awaits you."
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24,"TEXT_LUCKSA250_04037_TODO_00","Speak with Zlatan."
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48,"TEXT_LUCKSA250_04037_GEROLT_000_000","Made it back in one piece, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Same goes for Misija, 'cept she's been taken off to the gaols. I s'pose that's the last we'll be hearin' of Queen Gunnhildr an' all."
49,"TEXT_LUCKSA250_04037_ZLATAN_000_001","That Save the Queen should be returned to us at last... Words cannot well express our gratitude."
50,"TEXT_LUCKSA250_04037_ZLATAN_000_002","Ahem. But that is not to say our work is finished. Far from it."
51,"TEXT_LUCKSA250_04037_GEROLT_000_003","We were lucky enough to be given a look at the blade itself. To say it's perfect is a damned understatement."
52,"TEXT_LUCKSA250_04037_GEROLT_000_004","An' its capacity fer memory's unlike anythin' I've ever seen. A quality I reckon's worth tryin' to replicate."
53,"TEXT_LUCKSA250_04037_ZLATAN_000_005","We could never hope to match the efficacy of Save the Queen, there is no denying that. But if there is even the slimmest possibility of improving the Resistance weapons, we must try."
54,"TEXT_LUCKSA250_04037_GEROLT_000_006","Aye, and if all goes to plan, we can do a mite more than simply increasin' their power. I see no reason why the memories can't be used to better attune the weapons to the one wieldin' 'em."
55,"TEXT_LUCKSA250_04037_REGANA_000_007","Excuse me, but I think I misheard you. Did you say that the Resistance weapons can not only be refined, but tailored specifically to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s preferred style of combat?"
56,"TEXT_LUCKSA250_04037_GEROLT_000_008","In theory. The finer details can be hammered out later. First, we need to see about increasin' the weapons' capacity fer memories."
57,"TEXT_LUCKSA250_04037_REGANA_000_009","I see... Might you humor me with further explanation of your plans? There may be something in my research that proves of use in the refinement process."
58,"TEXT_LUCKSA250_04037_GEROLT_000_010","Rowena's got me in enough of a bind as it is, and relyin' on one of her lackeys is only gonna make things worse. Then again, I haven't much of a say in the matter, do I...?"
59,"TEXT_LUCKSA250_04037_GEROLT_000_011","But sod all that for now, let's talk about the job at hand."
60,"TEXT_LUCKSA250_04037_GEROLT_000_012","If any o' this is goin' to work, I'll have to recast yer weapon. I've got a shape in mind, so while I'm readyin' the forge, I need you to go an' gather more memories o' the dyin'."
61,"TEXT_LUCKSA250_04037_GEROLT_000_013","Bugger me if I knew where to find 'em, though. Might be ol' Zatro here can─No, that ain't right. Uh... Wait, don't tell me..."
62,"TEXT_LUCKSA250_04037_ZLATAN_000_014","For the last time, my name is... <sigh> Never mind. If it please you, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, we may speak on the matter of memories later."
63,"TEXT_LUCKSA250_04037_GEROLT_000_020","I know he's cross with me forgettin' his name, but can ye blame me? Only thing I <Emphasis>do</Emphasis> remember is letters ain't supposed to fit together like that. It ain't right, <If(PlayerParameter(4))>lass<Else/>lad</If>. It just ain't right..."
64,"TEXT_LUCKSA250_04037_ZLATAN_000_025","As Gerolt mentioned before, we would ask you to gather more memories while we see to preparations for a new weapon casting."
65,"TEXT_LUCKSA250_04037_ZLATAN_000_26","With regard to what manner of memory would be appropriate for this latest endeavor, we may discuss that when you are ready to depart."
66,"TEXT_LUCKSA250_04037_SYSTEM_000_030","A new Resistance weapons quest is now available from Zlatan."
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4 0 TEXT_LUCKSA250_04037_SEQ_00 Recent events on the southern front have Gerolt feeling inspired.
5 1 TEXT_LUCKSA250_04037_SEQ_01 The Resistance has graciously allowed Gerolt to examine Save the Queen. Impressed by its craftsmanship and capacity for memories, he has been inspired to incorporate what he learned from the holy blade into the Resistance weapons. The process will require a great deal more memories, however, and for that he would ask you to consult with Zlatan.
6 2 TEXT_LUCKSA250_04037_SEQ_02 Zlatan would discuss the matter of gathering more memories after you are duly prepared. Though he has yet to elaborate on what manner of memories may be required, you suspect a trying experience yet awaits you.
7 3 TEXT_LUCKSA250_04037_SEQ_03
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28 24 TEXT_LUCKSA250_04037_TODO_00 Speak with Zlatan.
29 25 TEXT_LUCKSA250_04037_TODO_01
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52 48 TEXT_LUCKSA250_04037_GEROLT_000_000 Made it back in one piece, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Same goes for Misija, 'cept she's been taken off to the gaols. I s'pose that's the last we'll be hearin' of Queen Gunnhildr an' all.
53 49 TEXT_LUCKSA250_04037_ZLATAN_000_001 That Save the Queen should be returned to us at last... Words cannot well express our gratitude.
54 50 TEXT_LUCKSA250_04037_ZLATAN_000_002 Ahem. But that is not to say our work is finished. Far from it.
55 51 TEXT_LUCKSA250_04037_GEROLT_000_003 We were lucky enough to be given a look at the blade itself. To say it's perfect is a damned understatement.
56 52 TEXT_LUCKSA250_04037_GEROLT_000_004 An' its capacity fer memory's unlike anythin' I've ever seen. A quality I reckon's worth tryin' to replicate.
57 53 TEXT_LUCKSA250_04037_ZLATAN_000_005 We could never hope to match the efficacy of Save the Queen, there is no denying that. But if there is even the slimmest possibility of improving the Resistance weapons, we must try.
58 54 TEXT_LUCKSA250_04037_GEROLT_000_006 Aye, and if all goes to plan, we can do a mite more than simply increasin' their power. I see no reason why the memories can't be used to better attune the weapons to the one wieldin' 'em.
59 55 TEXT_LUCKSA250_04037_REGANA_000_007 Excuse me, but I think I misheard you. Did you say that the Resistance weapons can not only be refined, but tailored specifically to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s preferred style of combat?
60 56 TEXT_LUCKSA250_04037_GEROLT_000_008 In theory. The finer details can be hammered out later. First, we need to see about increasin' the weapons' capacity fer memories.
61 57 TEXT_LUCKSA250_04037_REGANA_000_009 I see... Might you humor me with further explanation of your plans? There may be something in my research that proves of use in the refinement process.
62 58 TEXT_LUCKSA250_04037_GEROLT_000_010 Rowena's got me in enough of a bind as it is, and relyin' on one of her lackeys is only gonna make things worse. Then again, I haven't much of a say in the matter, do I...?
63 59 TEXT_LUCKSA250_04037_GEROLT_000_011 But sod all that for now, let's talk about the job at hand.
64 60 TEXT_LUCKSA250_04037_GEROLT_000_012 If any o' this is goin' to work, I'll have to recast yer weapon. I've got a shape in mind, so while I'm readyin' the forge, I need you to go an' gather more memories o' the dyin'.
65 61 TEXT_LUCKSA250_04037_GEROLT_000_013 Bugger me if I knew where to find 'em, though. Might be ol' Zatro here can─No, that ain't right. Uh... Wait, don't tell me...
66 62 TEXT_LUCKSA250_04037_ZLATAN_000_014 For the last time, my name is... <sigh> Never mind. If it please you, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, we may speak on the matter of memories later.
67 63 TEXT_LUCKSA250_04037_GEROLT_000_020 I know he's cross with me forgettin' his name, but can ye blame me? Only thing I <Emphasis>do</Emphasis> remember is letters ain't supposed to fit together like that. It ain't right, <If(PlayerParameter(4))>lass<Else/>lad</If>. It just ain't right...
68 64 TEXT_LUCKSA250_04037_ZLATAN_000_025 As Gerolt mentioned before, we would ask you to gather more memories while we see to preparations for a new weapon casting.
69 65 TEXT_LUCKSA250_04037_ZLATAN_000_26 With regard to what manner of memory would be appropriate for this latest endeavor, we may discuss that when you are ready to depart.
70 66 TEXT_LUCKSA250_04037_SYSTEM_000_030 A new Resistance weapons quest is now available from Zlatan.
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0,"TEXT_LUCKSA251_04038_SEQ_00","Zlatan is ready to see you on your way.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_LUCKSA251_04038_SEQ_01","You consult Zlatan about what manner of memory would be ideal to further enhance your Resistance weapon, and he suggests those that come from battles of great peril, such as one might expect in a large-scale assault. He is confident fifteen such memories will suffice. Where they should be collected, however, he leaves to your judgment.
※You may not proceed with a class or job that is different from when you accepted this quest.
※Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front, or by completing Crystal Tower alliance raids."
2,"TEXT_LUCKSA251_04038_SEQ_02","Gerolt has readied his forge for your return, and he is quick to begin working when you hand him the memories. With his customary flourishes of clanging and banging, your Resistance weapon is given new form, the energies emanating from it nearly palpable. Though he is quite satisfied with his work, he believes there is yet room for improvement. It is his hope inspiration will strike again before you next call on his services."
3,"TEXT_LUCKSA251_04038_SEQ_03",""
4,"TEXT_LUCKSA251_04038_SEQ_04",""
5,"TEXT_LUCKSA251_04038_SEQ_05",""
6,"TEXT_LUCKSA251_04038_SEQ_06",""
7,"TEXT_LUCKSA251_04038_SEQ_07",""
8,"TEXT_LUCKSA251_04038_SEQ_08",""
9,"TEXT_LUCKSA251_04038_SEQ_09",""
10,"TEXT_LUCKSA251_04038_SEQ_10",""
11,"TEXT_LUCKSA251_04038_SEQ_11",""
12,"TEXT_LUCKSA251_04038_SEQ_12",""
13,"TEXT_LUCKSA251_04038_SEQ_13",""
14,"TEXT_LUCKSA251_04038_SEQ_14",""
15,"TEXT_LUCKSA251_04038_SEQ_15",""
16,"TEXT_LUCKSA251_04038_SEQ_16",""
17,"TEXT_LUCKSA251_04038_SEQ_17",""
18,"TEXT_LUCKSA251_04038_SEQ_18",""
19,"TEXT_LUCKSA251_04038_SEQ_19",""
20,"TEXT_LUCKSA251_04038_SEQ_20",""
21,"TEXT_LUCKSA251_04038_SEQ_21",""
22,"TEXT_LUCKSA251_04038_SEQ_22",""
23,"TEXT_LUCKSA251_04038_SEQ_23",""
24,"TEXT_LUCKSA251_04038_TODO_00","<If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain loathsome memories of the dying<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30785,1,1)/> and <SheetEn(Item,2,30802,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30786,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30787,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30788,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30789,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30793,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30794,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30795,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30796,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30790,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30792,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30791,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30797,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30798,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30799,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30800,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30801,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the loathsome memories of the dying to Zlatan at Gangos</If>."
25,"TEXT_LUCKSA251_04038_TODO_01",""
26,"TEXT_LUCKSA251_04038_TODO_02",""
27,"TEXT_LUCKSA251_04038_TODO_03",""
28,"TEXT_LUCKSA251_04038_TODO_04",""
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32,"TEXT_LUCKSA251_04038_TODO_08",""
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48,"TEXT_LUCKSA251_04038_SYSTEM_800_000","Please note that upon completing the quest “Change of Arms,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_LUCKSA251_04038_SYSTEM_801_000","Please ensure you have changed to your desired job before speaking with Zlatan."
50,"TEXT_LUCKSA251_04038_Q1_800_000","What will you do?"
51,"TEXT_LUCKSA251_04038_A1_800_000","Undertake this quest as another job."
52,"TEXT_LUCKSA251_04038_A2_800_000","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
53,"TEXT_LUCKSA251_04038_SYSTEM_800_001","Please speak with Zlatan again when you are ready to undertake this quest."
54,"TEXT_LUCKSA251_04038_SYSTEM_800_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again."
55,"TEXT_LUCKSA251_04038_SYSTEM_800_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again."
56,"TEXT_LUCKSA251_04038_SYSTEM_800_008","In order to advance the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_LUCKSA251_04038_SYSTEM_800_009","In order to advance the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
58,"TEXT_LUCKSA251_04038_ZLATAN_000_000","Are you ready to seek out memories for your weapon? Excellent."
59,"TEXT_LUCKSA251_04038_ZLATAN_000_001","We have come to the conclusion that those formed at a moment of great peril─such as some manner of large-scale assault─would best suit our purposes."
60,"TEXT_LUCKSA251_04038_ZLATAN_000_002","Battles on the southern front will no doubt suffice, but I imagine a worldly adventurer such as yourself can think of other places to find them. If you can track down fifteen such memories, we should be well on our way to forging a new weapon for you."
61,"TEXT_LUCKSA251_04038_ZLATAN_000_010","Come to refine another Resistance weapon, I presume? Then I will have Master Gerolt ready the forge."
62,"TEXT_LUCKSA251_04038_ZLATAN_000_011","As before, the work will require another set of fifteen memories."
63,"TEXT_LUCKSA251_04038_SYSTEM_000_020","Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front."
64,"TEXT_LUCKSA251_04038_SYSTEM_000_021","They may also be obtained by completing Crystal Tower alliance raids."
65,"TEXT_LUCKSA251_04038_ZLATAN_000_025","With memories of sufficient intensity, we are quite certain no more than fifteen will be required for the task at hand. Where you choose to find them, be it on the southern front or elsewhere, I will leave to your judgment."
66,"TEXT_LUCKSA251_04038_SYSTEM_000_026","Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front."
67,"TEXT_LUCKSA251_04038_SYSTEM_000_027","They may also be obtained by completing Crystal Tower alliance raids."
68,"TEXT_LUCKSA251_04038_ZLATAN_000_050","Ah, you are returned. Before we begin, might I ask you to remove your weapon?"
69,"TEXT_LUCKSA251_04038_ZLATAN_000_055","Master Gerolt has readied the forge, along with all other requisite materials. May I have the memories you have collected?"
70,"TEXT_LUCKSA251_04038_ZLATAN_000_060","Wonderful. And the weapon, if you please."
71,"TEXT_LUCKSA251_04038_ZLATAN_000_061","Very good. Master Gerolt will be delighted. Or whatever passes for delight in that ale-sodden mind of his."
72,"TEXT_LUCKSA251_04038_GEROLT_000_065","Right, then. If these here memories are as potent as I think they are, this should make for interestin' work."
73,"TEXT_LUCKSA251_04038_GEROLT_000_070","Lookin' to spruce up another Resistance weapon, are we? Well, can't rightly say no after ye went through the trouble o' gatherin' all these here memories."
74,"TEXT_LUCKSA251_04038_GEROLT_000_071","Right, then. If these here memories are anythin' like the last bunch, this shouldn't take too long."
75,"TEXT_LUCKSA251_04038_GEROLT_000_080","Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call <If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>'er</If></If></If>, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
76,"TEXT_LUCKSA251_04038_GEROLT_000_081","Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call 'er, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
77,"TEXT_LUCKSA251_04038_GEROLT_000_082","'Course we can't forget 'er counterpart, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
78,"TEXT_LUCKSA251_04038_GEROLT_000_090","Turns out the queen's inscriptions are more powerful than I gave 'em credit for. Wouldn't surprise me if they've a bit more untapped potential."
79,"TEXT_LUCKSA251_04038_ZLATAN_000_091","You have outdone yourself once again, Master Gerolt! Why, it is almost enough to overlook your deplorable drinking habits. And you believe the weapon may be improved upon even further?"
80,"TEXT_LUCKSA251_04038_GEROLT_000_092","Can't say fer certain. Perhaps if, uh...if I were to take a little stroll about the camp─ye know, to clear me head an' such─might be as I'll be struck by inspiration."
81,"TEXT_LUCKSA251_04038_ZLATAN_000_093","Did you not say the very same thing shortly after Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> left to collect memories? As I recall, it was a very short stroll to the storehouse. Where you imbibed the entirety of our last keg of ale..."
82,"TEXT_LUCKSA251_04038_ZLATAN_000_094","No, I believe you've had enough <Emphasis>inspiration</Emphasis> for one day, Master Gerolt. Instead, I believe it behooves us to share your latest accomplishment with the others before promptly returning to work."
83,"TEXT_LUCKSA251_04038_GEROLT_000_095","Hmph."
84,"TEXT_LUCKSA251_04038_GEROLT_000_096","<sigh> Not even a pint for all me efforts. Well, don't let us keep you. I'm sure you're itchin' to try that fancy new weapon o' yers. If afterward ye decide it still needs more work, come back and I'll see what I can do."
85,"TEXT_LUCKSA251_04038_ZLATAN_000_100","As always, it is an honor and a privilege to see you work, Master Gerolt. It is quite clear there is still much for me to learn about the art of smithing."
86,"TEXT_LUCKSA251_04038_GEROLT_000_101","Yer praise is appreciated, but what I need now ain't compliments, but mead. Or mayhaps if ye'd let me fix up a kettle or two fer a nice change o' pace..."
87,"TEXT_LUCKSA251_04038_ZLATAN_000_102","It is weapons the Resistance needs, Master Gerolt, not kettles. Surely, devising methods of improving the Resistance weapons would be a better use of your time?"
88,"TEXT_LUCKSA251_04038_ZLATAN_000_103","Speaking of which, if you should find your weapon wants for refinement, do not hesitate to come and speak with me."
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4 0 TEXT_LUCKSA251_04038_SEQ_00 Zlatan is ready to see you on your way. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_LUCKSA251_04038_SEQ_01 You consult Zlatan about what manner of memory would be ideal to further enhance your Resistance weapon, and he suggests those that come from battles of great peril, such as one might expect in a large-scale assault. He is confident fifteen such memories will suffice. Where they should be collected, however, he leaves to your judgment. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front, or by completing Crystal Tower alliance raids.
6 2 TEXT_LUCKSA251_04038_SEQ_02 Gerolt has readied his forge for your return, and he is quick to begin working when you hand him the memories. With his customary flourishes of clanging and banging, your Resistance weapon is given new form, the energies emanating from it nearly palpable. Though he is quite satisfied with his work, he believes there is yet room for improvement. It is his hope inspiration will strike again before you next call on his services.
7 3 TEXT_LUCKSA251_04038_SEQ_03
8 4 TEXT_LUCKSA251_04038_SEQ_04
9 5 TEXT_LUCKSA251_04038_SEQ_05
10 6 TEXT_LUCKSA251_04038_SEQ_06
11 7 TEXT_LUCKSA251_04038_SEQ_07
12 8 TEXT_LUCKSA251_04038_SEQ_08
13 9 TEXT_LUCKSA251_04038_SEQ_09
14 10 TEXT_LUCKSA251_04038_SEQ_10
15 11 TEXT_LUCKSA251_04038_SEQ_11
16 12 TEXT_LUCKSA251_04038_SEQ_12
17 13 TEXT_LUCKSA251_04038_SEQ_13
18 14 TEXT_LUCKSA251_04038_SEQ_14
19 15 TEXT_LUCKSA251_04038_SEQ_15
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25 21 TEXT_LUCKSA251_04038_SEQ_21
26 22 TEXT_LUCKSA251_04038_SEQ_22
27 23 TEXT_LUCKSA251_04038_SEQ_23
28 24 TEXT_LUCKSA251_04038_TODO_00 <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain loathsome memories of the dying<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30785,1,1)/> and <SheetEn(Item,2,30802,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30786,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30787,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30788,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30789,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30793,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30794,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30795,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30796,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30790,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30792,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30791,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30797,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30798,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30799,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30800,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30801,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the loathsome memories of the dying to Zlatan at Gangos</If>.
29 25 TEXT_LUCKSA251_04038_TODO_01
30 26 TEXT_LUCKSA251_04038_TODO_02
31 27 TEXT_LUCKSA251_04038_TODO_03
32 28 TEXT_LUCKSA251_04038_TODO_04
33 29 TEXT_LUCKSA251_04038_TODO_05
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50 46 TEXT_LUCKSA251_04038_TODO_22
51 47 TEXT_LUCKSA251_04038_TODO_23
52 48 TEXT_LUCKSA251_04038_SYSTEM_800_000 Please note that upon completing the quest “Change of Arms,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
53 49 TEXT_LUCKSA251_04038_SYSTEM_801_000 Please ensure you have changed to your desired job before speaking with Zlatan.
54 50 TEXT_LUCKSA251_04038_Q1_800_000 What will you do?
55 51 TEXT_LUCKSA251_04038_A1_800_000 Undertake this quest as another job.
56 52 TEXT_LUCKSA251_04038_A2_800_000 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
57 53 TEXT_LUCKSA251_04038_SYSTEM_800_001 Please speak with Zlatan again when you are ready to undertake this quest.
58 54 TEXT_LUCKSA251_04038_SYSTEM_800_005 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again.
59 55 TEXT_LUCKSA251_04038_SYSTEM_800_006 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again.
60 56 TEXT_LUCKSA251_04038_SYSTEM_800_008 In order to advance the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory.
61 57 TEXT_LUCKSA251_04038_SYSTEM_800_009 In order to advance the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory.
62 58 TEXT_LUCKSA251_04038_ZLATAN_000_000 Are you ready to seek out memories for your weapon? Excellent.
63 59 TEXT_LUCKSA251_04038_ZLATAN_000_001 We have come to the conclusion that those formed at a moment of great peril─such as some manner of large-scale assault─would best suit our purposes.
64 60 TEXT_LUCKSA251_04038_ZLATAN_000_002 Battles on the southern front will no doubt suffice, but I imagine a worldly adventurer such as yourself can think of other places to find them. If you can track down fifteen such memories, we should be well on our way to forging a new weapon for you.
65 61 TEXT_LUCKSA251_04038_ZLATAN_000_010 Come to refine another Resistance weapon, I presume? Then I will have Master Gerolt ready the forge.
66 62 TEXT_LUCKSA251_04038_ZLATAN_000_011 As before, the work will require another set of fifteen memories.
67 63 TEXT_LUCKSA251_04038_SYSTEM_000_020 Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front.
68 64 TEXT_LUCKSA251_04038_SYSTEM_000_021 They may also be obtained by completing Crystal Tower alliance raids.
69 65 TEXT_LUCKSA251_04038_ZLATAN_000_025 With memories of sufficient intensity, we are quite certain no more than fifteen will be required for the task at hand. Where you choose to find them, be it on the southern front or elsewhere, I will leave to your judgment.
70 66 TEXT_LUCKSA251_04038_SYSTEM_000_026 Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front.
71 67 TEXT_LUCKSA251_04038_SYSTEM_000_027 They may also be obtained by completing Crystal Tower alliance raids.
72 68 TEXT_LUCKSA251_04038_ZLATAN_000_050 Ah, you are returned. Before we begin, might I ask you to remove your weapon?
73 69 TEXT_LUCKSA251_04038_ZLATAN_000_055 Master Gerolt has readied the forge, along with all other requisite materials. May I have the memories you have collected?
74 70 TEXT_LUCKSA251_04038_ZLATAN_000_060 Wonderful. And the weapon, if you please.
75 71 TEXT_LUCKSA251_04038_ZLATAN_000_061 Very good. Master Gerolt will be delighted. Or whatever passes for delight in that ale-sodden mind of his.
76 72 TEXT_LUCKSA251_04038_GEROLT_000_065 Right, then. If these here memories are as potent as I think they are, this should make for interestin' work.
77 73 TEXT_LUCKSA251_04038_GEROLT_000_070 Lookin' to spruce up another Resistance weapon, are we? Well, can't rightly say no after ye went through the trouble o' gatherin' all these here memories.
78 74 TEXT_LUCKSA251_04038_GEROLT_000_071 Right, then. If these here memories are anythin' like the last bunch, this shouldn't take too long.
79 75 TEXT_LUCKSA251_04038_GEROLT_000_080 Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call <If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>'er</If></If></If>, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
80 76 TEXT_LUCKSA251_04038_GEROLT_000_081 Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call 'er, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
81 77 TEXT_LUCKSA251_04038_GEROLT_000_082 'Course we can't forget 'er counterpart, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
82 78 TEXT_LUCKSA251_04038_GEROLT_000_090 Turns out the queen's inscriptions are more powerful than I gave 'em credit for. Wouldn't surprise me if they've a bit more untapped potential.
83 79 TEXT_LUCKSA251_04038_ZLATAN_000_091 You have outdone yourself once again, Master Gerolt! Why, it is almost enough to overlook your deplorable drinking habits. And you believe the weapon may be improved upon even further?
84 80 TEXT_LUCKSA251_04038_GEROLT_000_092 Can't say fer certain. Perhaps if, uh...if I were to take a little stroll about the camp─ye know, to clear me head an' such─might be as I'll be struck by inspiration.
85 81 TEXT_LUCKSA251_04038_ZLATAN_000_093 Did you not say the very same thing shortly after Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> left to collect memories? As I recall, it was a very short stroll to the storehouse. Where you imbibed the entirety of our last keg of ale...
86 82 TEXT_LUCKSA251_04038_ZLATAN_000_094 No, I believe you've had enough <Emphasis>inspiration</Emphasis> for one day, Master Gerolt. Instead, I believe it behooves us to share your latest accomplishment with the others before promptly returning to work.
87 83 TEXT_LUCKSA251_04038_GEROLT_000_095 Hmph.
88 84 TEXT_LUCKSA251_04038_GEROLT_000_096 <sigh> Not even a pint for all me efforts. Well, don't let us keep you. I'm sure you're itchin' to try that fancy new weapon o' yers. If afterward ye decide it still needs more work, come back and I'll see what I can do.
89 85 TEXT_LUCKSA251_04038_ZLATAN_000_100 As always, it is an honor and a privilege to see you work, Master Gerolt. It is quite clear there is still much for me to learn about the art of smithing.
90 86 TEXT_LUCKSA251_04038_GEROLT_000_101 Yer praise is appreciated, but what I need now ain't compliments, but mead. Or mayhaps if ye'd let me fix up a kettle or two fer a nice change o' pace...
91 87 TEXT_LUCKSA251_04038_ZLATAN_000_102 It is weapons the Resistance needs, Master Gerolt, not kettles. Surely, devising methods of improving the Resistance weapons would be a better use of your time?
92 88 TEXT_LUCKSA251_04038_ZLATAN_000_103 Speaking of which, if you should find your weapon wants for refinement, do not hesitate to come and speak with me.
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0,"TEXT_LUCKSA252_04039_SEQ_00","Judging by his furrowed brow, Gerolt's plans to further improve your Resistance weapon may at last be taking shape."
1,"TEXT_LUCKSA252_04039_SEQ_01","On the surface, Gerolt's plan is seemingly simple─a more selective use of crystallized memories to better align with your preferred style of combat. However, the means to analyze the aetherial properties of these memories yet eludes him. Enter Regana, accompanied by an Allagan node commissioned from Garlond Ironworks designed to do precisely that. Though daunted by the potential ramifications of accepting further help─financial or otherwise─Zlatan can see no other way to proceed with Gerolt's plan. As Regana explains, the node will use gathered memories to create a registry with which you can modify the Resistance weapon as you see fit. Hoping for an adequate sample size, Gerolt suggests searching for two types of memories, eighteen of each.
※Memories of the dying can be found from certain FATEs and alliance raids.
※Haunting memories of the dying can be found from FATEs in the Gyr Abania region, or the Shadow of Mhach alliance raids.
※Vexatious memories of the dying can be found from FATEs in the Far East region, or the Return to Ivalice alliance raids."
2,"TEXT_LUCKSA252_04039_SEQ_02","You return to Gangos with an ample supply of memories for the node, which wastes no time in analyzing and allocating them. When you offer up your Resistance weapon, however, it warns of aetheric instability, and the near-certain corruption of your weapon should you proceed. Zlatan believes the solution to this problem lies in the crystal foci, which used a sealant of heated aetherial siltstone to ensure its stability. Regana notes there was a time when pottery made from this stone could be found in all corners of the realm, suggesting the ruins of Bozja may not be the only place where they can be found. Of course, there is only one among you capable of scouring such dark depths."
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24,"TEXT_LUCKSA252_04039_TODO_00","Deliver memories of the dying to the Allagan node in Gangos."
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48,"TEXT_LUCKSA252_04039_GEROLT_000_000","Aye, I know why you're here. Yer lookin' to better tune the weapon to match the way ye like to fight. Lucky fer you, I've a plan."
49,"TEXT_LUCKSA252_04039_GEROLT_000_001","The process ain't that different from what we've done before, mind, but we need to be a mite more particular about which memories we use."
50,"TEXT_LUCKSA252_04039_ZLATAN_000_002","Easier said than done, I imagine. How is <If(PlayerParameter(4))>she<Else/>he</If> to know what effect the memories will have before they are applied?"
51,"TEXT_LUCKSA252_04039_GEROLT_000_003","That's just it, lad. <If(PlayerParameter(4))>She<Else/>He</If> can't."
52,"TEXT_LUCKSA252_04039_Q1_000_100",""
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56,"TEXT_LUCKSA252_04039_GEROLT_000_015",""
57,"TEXT_LUCKSA252_04039_GEROLT_000_020","First, we need to find a way to analyze the aether trapped in 'em. Bugger me if I know how, though."
58,"TEXT_LUCKSA252_04039_GEROLT_000_021","Bah, all this ponderin' an' postulatin' ain't fer me, lad. If it's all the same to you, I think I'll head to the store─ Erm, take a stroll to clear me head."
59,"TEXT_LUCKSA252_04039_REGANA_000_022","(-???-)There will be no need for that Gerolt. I believe I have the solution you are looking for."
60,"TEXT_LUCKSA252_04039_ZLATAN_000_023","Regana, what are you doing here? And where in the world did you acquire such a device?"
61,"TEXT_LUCKSA252_04039_REGANA_000_024","Ever since laying eyes on it, I was intrigued by Mikoto's recording module, and so as part of my arrangement with the Resistance, I commissioned an Allagan node of my own from the Ironworks."
62,"TEXT_LUCKSA252_04039_REGANA_000_025","Even by Allagan standards, it really is quite remarkable. But what interested me most is its highly advanced data analysis protocol."
63,"TEXT_LUCKSA252_04039_REGANA_000_026","Thanks to modifications by the Ironworks engineers, it should have no problem analyzing the aetherial properties of any crystallized memories found by <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and subsequently infusing said aether into the Resistance weapons."
64,"TEXT_LUCKSA252_04039_GEROLT_000_030","So yer sayin' with this floatin' Allagan trinket here...my plan would actually work!?"
65,"TEXT_LUCKSA252_04039_GEROLT_000_035","Well, wouldn't be the first time I had help from one o' these Allagan trinkets. If you're sure it'll do the job, then I say we put it through its paces."
66,"TEXT_LUCKSA252_04039_ZLATAN_000_040","Thank you, Regana, thank you! I never imagined the House of Splendors would go so far to help our cause."
67,"TEXT_LUCKSA252_04039_REGANA_000_041","Well, our help is not without its price, I assure you. And make no mistake─when all is said and done, this Allagan node will be returning with me to Mor Dhona."
68,"TEXT_LUCKSA252_04039_REGANA_000_042","We will always have use for an efficient worker that follows instructions to the letter. One that <Emphasis>doesn't</Emphasis> need frequent strolls along the beach or a constant supply of ale. At this rate, certain artisans may find their services are no longer required."
69,"TEXT_LUCKSA252_04039_ZLATAN_000_043","I...cannot say I like the implications of that, but aiding the Resistance must come first. You have our full cooperation, for the time being, at least..."
70,"TEXT_LUCKSA252_04039_REGANA_000_044","Splendid. Then let us return to the matter of analyzing the crystallized memories."
71,"TEXT_LUCKSA252_04039_REGANA_000_045","Your part in this is quite simple: you need but provide a sufficient sample size of crystals to the node. It will create a registry of any memories it is supplied, analyzing each entry for its combat potential."
72,"TEXT_LUCKSA252_04039_REGANA_000_046","When the analysis is complete, we can readily assess the manner in which each memory would affect the Resistance weapon, thereby allowing you to choose those most suitable to your needs."
73,"TEXT_LUCKSA252_04039_GEROLT_000_047","And for that, we'll be needin' memories."
74,"TEXT_LUCKSA252_04039_GEROLT_000_048","Variety bein' the spice o' life an' all, I think it for the best if ye look fer two types o' memories. Eighteen of each should do. At least, I hope it will."
75,"TEXT_LUCKSA252_04039_SYSTEM_000_049","Memories of the dying can be found from certain FATEs and alliance raids."
76,"TEXT_LUCKSA252_04039_SYSTEM_000_050","Haunting memories of the dying can be found from FATEs in the Gyr Abania region, or the Shadow of Mhach alliance raids."
77,"TEXT_LUCKSA252_04039_SYSTEM_000_051","Vexatious memories of the dying can be found from FATEs in the Far East region, or the Return to Ivalice alliance raids."
78,"TEXT_LUCKSA252_04039_GEROLT_100_050","If that's not a flagon of ale or crystal memories in yer hands, I'll have to ask ye to leave me be for now, <If(PlayerParameter(4))>lass<Else/>lad</If>."
79,"TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_050","<blip> Please insert memory samples for registration and analysis."
80,"TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_055","<blip> Processing...
Processing complete. <blip> <blip> Initiating memory analysis..."
81,"TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_060","<blip> <blip> Memory analysis complete.
Memory registry compile complete. Zero anomalies detected."
82,"TEXT_LUCKSA252_04039_REGANA_000_061","So far so good. Now to determine which memory is best suited to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s weapon."
83,"TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_062","<blip> Warning. <blip> Probability of successful infusion estimated at 3.2%. Do you wish to proceed?"
84,"TEXT_LUCKSA252_04039_GEROLT_000_063","What in the seven hells!? No! Why is the chance o' success so bleedin' low?"
85,"TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_064","Aetheric instability detected within the weapon. <blip> Infusion of additional aether will result in aetherial corruption."
86,"TEXT_LUCKSA252_04039_GEROLT_000_065","It's unstable? But I followed the old Bozjan techniques to the letter!"
87,"TEXT_LUCKSA252_04039_ZLATAN_000_066","Hmmm..."
88,"TEXT_LUCKSA252_04039_ZLATAN_000_067","We unearthed a number of tomes in the ruins beneath the southern front, one of which pertained to the fashioning of crystal foci."
89,"TEXT_LUCKSA252_04039_ZLATAN_000_068","To ensure the stability of aether held within them, they were said to be coated with a solution made with aetherial siltstone."
90,"TEXT_LUCKSA252_04039_GEROLT_000_069","Were they now? Then I suppose we'll have to do the same. Good on ye, Zra... Zala... Erm..."
91,"TEXT_LUCKSA252_04039_ZLATAN_000_070","<sigh> I am glad to be of help, but there is still the matter of tracking down the siltstone..."
92,"TEXT_LUCKSA252_04039_REGANA_000_071","Naturally, the ruins of Bozja would be a good place to start. I have also heard that in ancient times, pottery made with aetherial siltstone found its way to lands far and wide. Unfortunately, it has all but disappeared from circulation in today's markets."
93,"TEXT_LUCKSA252_04039_GEROLT_000_072","In that case, whoever bought those pots back in the day might have left some lyin' around, maybe even in ruins o' their own."
94,"TEXT_LUCKSA252_04039_GEROLT_000_073","Oi, if we were to feed you relics made with aetherial siltstone, reckon ye could whip up a coatin' for the Resistance weapon?"
95,"TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_074","<blip> <blip> Provided sufficient quantities, production of aetherial sealant is possible."
96,"TEXT_LUCKSA252_04039_REGANA_000_075","My, what an ingenious solution. You impress me, Gerolt."
97,"TEXT_LUCKSA252_04039_GEROLT_000_076","'Course there's only one person here what can safely plumb the depths o' dark, dank ruins an' come out in one piece. Best ye consult with Zalatan about <Emphasis>which</Emphasis> ruins ye go about plumbin', though."
98,"TEXT_LUCKSA252_04039_ZLATAN_000_077","Zlatan, Master Gerolt... Zlatan."
99,"TEXT_LUCKSA252_04039_ZLATAN_000_078","Ahem. When you are ready to depart, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, we may discuss the matter of where best to excavate the relics we seek."
100,"TEXT_LUCKSA252_04039_SYSTEM_000_080","A new Resistance weapons quest is now available from Zlatan."
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4 0 TEXT_LUCKSA252_04039_SEQ_00 Judging by his furrowed brow, Gerolt's plans to further improve your Resistance weapon may at last be taking shape.
5 1 TEXT_LUCKSA252_04039_SEQ_01 On the surface, Gerolt's plan is seemingly simple─a more selective use of crystallized memories to better align with your preferred style of combat. However, the means to analyze the aetherial properties of these memories yet eludes him. Enter Regana, accompanied by an Allagan node commissioned from Garlond Ironworks designed to do precisely that. Though daunted by the potential ramifications of accepting further help─financial or otherwise─Zlatan can see no other way to proceed with Gerolt's plan. As Regana explains, the node will use gathered memories to create a registry with which you can modify the Resistance weapon as you see fit. Hoping for an adequate sample size, Gerolt suggests searching for two types of memories, eighteen of each. ※Memories of the dying can be found from certain FATEs and alliance raids. ※Haunting memories of the dying can be found from FATEs in the Gyr Abania region, or the Shadow of Mhach alliance raids. ※Vexatious memories of the dying can be found from FATEs in the Far East region, or the Return to Ivalice alliance raids.
6 2 TEXT_LUCKSA252_04039_SEQ_02 You return to Gangos with an ample supply of memories for the node, which wastes no time in analyzing and allocating them. When you offer up your Resistance weapon, however, it warns of aetheric instability, and the near-certain corruption of your weapon should you proceed. Zlatan believes the solution to this problem lies in the crystal foci, which used a sealant of heated aetherial siltstone to ensure its stability. Regana notes there was a time when pottery made from this stone could be found in all corners of the realm, suggesting the ruins of Bozja may not be the only place where they can be found. Of course, there is only one among you capable of scouring such dark depths.
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28 24 TEXT_LUCKSA252_04039_TODO_00 Deliver memories of the dying to the Allagan node in Gangos.
29 25 TEXT_LUCKSA252_04039_TODO_01
30 26 TEXT_LUCKSA252_04039_TODO_02
31 27 TEXT_LUCKSA252_04039_TODO_03
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52 48 TEXT_LUCKSA252_04039_GEROLT_000_000 Aye, I know why you're here. Yer lookin' to better tune the weapon to match the way ye like to fight. Lucky fer you, I've a plan.
53 49 TEXT_LUCKSA252_04039_GEROLT_000_001 The process ain't that different from what we've done before, mind, but we need to be a mite more particular about which memories we use.
54 50 TEXT_LUCKSA252_04039_ZLATAN_000_002 Easier said than done, I imagine. How is <If(PlayerParameter(4))>she<Else/>he</If> to know what effect the memories will have before they are applied?
55 51 TEXT_LUCKSA252_04039_GEROLT_000_003 That's just it, lad. <If(PlayerParameter(4))>She<Else/>He</If> can't.
56 52 TEXT_LUCKSA252_04039_Q1_000_100
57 53 TEXT_LUCKSA252_04039_A1_000_100
58 54 TEXT_LUCKSA252_04039_A2_000_100
59 55 TEXT_LUCKSA252_04039_GEROLT_000_010
60 56 TEXT_LUCKSA252_04039_GEROLT_000_015
61 57 TEXT_LUCKSA252_04039_GEROLT_000_020 First, we need to find a way to analyze the aether trapped in 'em. Bugger me if I know how, though.
62 58 TEXT_LUCKSA252_04039_GEROLT_000_021 Bah, all this ponderin' an' postulatin' ain't fer me, lad. If it's all the same to you, I think I'll head to the store─ Erm, take a stroll to clear me head.
63 59 TEXT_LUCKSA252_04039_REGANA_000_022 (-???-)There will be no need for that Gerolt. I believe I have the solution you are looking for.
64 60 TEXT_LUCKSA252_04039_ZLATAN_000_023 Regana, what are you doing here? And where in the world did you acquire such a device?
65 61 TEXT_LUCKSA252_04039_REGANA_000_024 Ever since laying eyes on it, I was intrigued by Mikoto's recording module, and so as part of my arrangement with the Resistance, I commissioned an Allagan node of my own from the Ironworks.
66 62 TEXT_LUCKSA252_04039_REGANA_000_025 Even by Allagan standards, it really is quite remarkable. But what interested me most is its highly advanced data analysis protocol.
67 63 TEXT_LUCKSA252_04039_REGANA_000_026 Thanks to modifications by the Ironworks engineers, it should have no problem analyzing the aetherial properties of any crystallized memories found by <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and subsequently infusing said aether into the Resistance weapons.
68 64 TEXT_LUCKSA252_04039_GEROLT_000_030 So yer sayin' with this floatin' Allagan trinket here...my plan would actually work!?
69 65 TEXT_LUCKSA252_04039_GEROLT_000_035 Well, wouldn't be the first time I had help from one o' these Allagan trinkets. If you're sure it'll do the job, then I say we put it through its paces.
70 66 TEXT_LUCKSA252_04039_ZLATAN_000_040 Thank you, Regana, thank you! I never imagined the House of Splendors would go so far to help our cause.
71 67 TEXT_LUCKSA252_04039_REGANA_000_041 Well, our help is not without its price, I assure you. And make no mistake─when all is said and done, this Allagan node will be returning with me to Mor Dhona.
72 68 TEXT_LUCKSA252_04039_REGANA_000_042 We will always have use for an efficient worker that follows instructions to the letter. One that <Emphasis>doesn't</Emphasis> need frequent strolls along the beach or a constant supply of ale. At this rate, certain artisans may find their services are no longer required.
73 69 TEXT_LUCKSA252_04039_ZLATAN_000_043 I...cannot say I like the implications of that, but aiding the Resistance must come first. You have our full cooperation, for the time being, at least...
74 70 TEXT_LUCKSA252_04039_REGANA_000_044 Splendid. Then let us return to the matter of analyzing the crystallized memories.
75 71 TEXT_LUCKSA252_04039_REGANA_000_045 Your part in this is quite simple: you need but provide a sufficient sample size of crystals to the node. It will create a registry of any memories it is supplied, analyzing each entry for its combat potential.
76 72 TEXT_LUCKSA252_04039_REGANA_000_046 When the analysis is complete, we can readily assess the manner in which each memory would affect the Resistance weapon, thereby allowing you to choose those most suitable to your needs.
77 73 TEXT_LUCKSA252_04039_GEROLT_000_047 And for that, we'll be needin' memories.
78 74 TEXT_LUCKSA252_04039_GEROLT_000_048 Variety bein' the spice o' life an' all, I think it for the best if ye look fer two types o' memories. Eighteen of each should do. At least, I hope it will.
79 75 TEXT_LUCKSA252_04039_SYSTEM_000_049 Memories of the dying can be found from certain FATEs and alliance raids.
80 76 TEXT_LUCKSA252_04039_SYSTEM_000_050 Haunting memories of the dying can be found from FATEs in the Gyr Abania region, or the Shadow of Mhach alliance raids.
81 77 TEXT_LUCKSA252_04039_SYSTEM_000_051 Vexatious memories of the dying can be found from FATEs in the Far East region, or the Return to Ivalice alliance raids.
82 78 TEXT_LUCKSA252_04039_GEROLT_100_050 If that's not a flagon of ale or crystal memories in yer hands, I'll have to ask ye to leave me be for now, <If(PlayerParameter(4))>lass<Else/>lad</If>.
83 79 TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_050 <blip> Please insert memory samples for registration and analysis.
84 80 TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_055 <blip> Processing... Processing complete. <blip> <blip> Initiating memory analysis...
85 81 TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_060 <blip> <blip> Memory analysis complete. Memory registry compile complete. Zero anomalies detected.
86 82 TEXT_LUCKSA252_04039_REGANA_000_061 So far so good. Now to determine which memory is best suited to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s weapon.
87 83 TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_062 <blip> Warning. <blip> Probability of successful infusion estimated at 3.2%. Do you wish to proceed?
88 84 TEXT_LUCKSA252_04039_GEROLT_000_063 What in the seven hells!? No! Why is the chance o' success so bleedin' low?
89 85 TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_064 Aetheric instability detected within the weapon. <blip> Infusion of additional aether will result in aetherial corruption.
90 86 TEXT_LUCKSA252_04039_GEROLT_000_065 It's unstable? But I followed the old Bozjan techniques to the letter!
91 87 TEXT_LUCKSA252_04039_ZLATAN_000_066 Hmmm...
92 88 TEXT_LUCKSA252_04039_ZLATAN_000_067 We unearthed a number of tomes in the ruins beneath the southern front, one of which pertained to the fashioning of crystal foci.
93 89 TEXT_LUCKSA252_04039_ZLATAN_000_068 To ensure the stability of aether held within them, they were said to be coated with a solution made with aetherial siltstone.
94 90 TEXT_LUCKSA252_04039_GEROLT_000_069 Were they now? Then I suppose we'll have to do the same. Good on ye, Zra... Zala... Erm...
95 91 TEXT_LUCKSA252_04039_ZLATAN_000_070 <sigh> I am glad to be of help, but there is still the matter of tracking down the siltstone...
96 92 TEXT_LUCKSA252_04039_REGANA_000_071 Naturally, the ruins of Bozja would be a good place to start. I have also heard that in ancient times, pottery made with aetherial siltstone found its way to lands far and wide. Unfortunately, it has all but disappeared from circulation in today's markets.
97 93 TEXT_LUCKSA252_04039_GEROLT_000_072 In that case, whoever bought those pots back in the day might have left some lyin' around, maybe even in ruins o' their own.
98 94 TEXT_LUCKSA252_04039_GEROLT_000_073 Oi, if we were to feed you relics made with aetherial siltstone, reckon ye could whip up a coatin' for the Resistance weapon?
99 95 TEXT_LUCKSA252_04039_MEMORIZESYSTEM_000_074 <blip> <blip> Provided sufficient quantities, production of aetherial sealant is possible.
100 96 TEXT_LUCKSA252_04039_REGANA_000_075 My, what an ingenious solution. You impress me, Gerolt.
101 97 TEXT_LUCKSA252_04039_GEROLT_000_076 'Course there's only one person here what can safely plumb the depths o' dark, dank ruins an' come out in one piece. Best ye consult with Zalatan about <Emphasis>which</Emphasis> ruins ye go about plumbin', though.
102 98 TEXT_LUCKSA252_04039_ZLATAN_000_077 Zlatan, Master Gerolt... Zlatan.
103 99 TEXT_LUCKSA252_04039_ZLATAN_000_078 Ahem. When you are ready to depart, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, we may discuss the matter of where best to excavate the relics we seek.
104 100 TEXT_LUCKSA252_04039_SYSTEM_000_080 A new Resistance weapons quest is now available from Zlatan.
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0,"TEXT_LUCKSA253_04040_SEQ_00","Zlatan is ready to see you on your way once more.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_LUCKSA253_04040_SEQ_01","While relieved to know the Bozjan ruins are not the only place where antiquities made of aetherial siltstone may be found, Zlatan is no less discomfited knowing the arduous task of procuring them must fall to you. Gerolt is confident that fifteen relics should suffice for your plans, and so you set out in search of dark, perilous ruins, hoping his guess is on the mark.
※You may not proceed with a class or job that is different from when you accepted this quest.
※Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead."
2,"TEXT_LUCKSA253_04040_SEQ_02","You return to Gangos with a hard-earned assortment of artifacts. Loaded into the Allagan node, along with the Resistance weapon, the refinement process thereafter is surprisingly painless. Almost suspiciously so. Zlatan and Gerolt then discuss the feasibility of repeating the refinement process, prompting an equally suspicious recording from the Allagan node, extolling wares from the House of Splendors that would save you the trouble of finding more artifacts, albeit at a price. Zlatan would not forbid you from purchasing from the House of Splendors, but he is understandably keen to avoid any unnecessary dealings with the notoriously unscrupulous Rowena."
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24,"TEXT_LUCKSA253_04040_TODO_00","<If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain timeworn artifacts<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,32651,1,1)/> and <SheetEn(Item,2,32668,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,32652,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,32653,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,32654,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,32655,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,32659,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,32660,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,32661,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,32662,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,32656,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,32658,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,32657,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,32663,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,32664,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,32665,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,32666,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,32667,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the timeworn artifacts to the Allagan node at Gangos</If>."
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48,"TEXT_LUCKSA253_04040_SYSTEM_800_000","Please note that upon completing the quest “A New Path of Resistance,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_LUCKSA253_04040_SYSTEM_801_000","Please ensure you have changed to your desired job before speaking with Zlatan."
50,"TEXT_LUCKSA253_04040_Q1_800_000","What will you do?"
51,"TEXT_LUCKSA253_04040_A1_800_000","Undertake this quest as another job."
52,"TEXT_LUCKSA253_04040_A2_800_000","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
53,"TEXT_LUCKSA253_04040_SYSTEM_800_001","Please speak with Zlatan again when you are ready to undertake this quest."
54,"TEXT_LUCKSA253_04040_SYSTEM_800_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again."
55,"TEXT_LUCKSA253_04040_SYSTEM_800_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again."
56,"TEXT_LUCKSA253_04040_SYSTEM_800_008","In order to advance the quest “A New Path of Resistance,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_LUCKSA253_04040_SYSTEM_800_009","In order to advance the quest “A New Path of Resistance,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
58,"TEXT_LUCKSA253_04040_ZLATAN_000_000","Who would have thought that the answer to our prayers would be found in ancient pottery of all places?"
59,"TEXT_LUCKSA253_04040_ZLATAN_000_001","And thanks to the efforts of merchants countless years ago, such relics may be found far beyond the region in which they originated. Considering the present state of Bozja, being able to search for them in other locations may prove beneficial to us."
60,"TEXT_LUCKSA253_04040_ZLATAN_000_002","I say “us,” but I am afraid the task of procuring them must fall unto you, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Though I dare not ask why, Master Gerolt is quite confident that fifteen artifacts made from aetherial siltstone are likely to contain the requisite amount to coat your Resistance weapon. I trust you know better than I what ruins are worthy of exploration, so I will leave the rest to you. Safe travels."
61,"TEXT_LUCKSA253_04040_ZLATAN_000_010","Come to refine another Resistance weapon? Then we will have need of more aetherial siltstone."
62,"TEXT_LUCKSA253_04040_ZLATAN_000_011","After your last foray, I trust you know where best to search out the antiquities required, so I will say no more. The node will be ready and waiting for your return."
63,"TEXT_LUCKSA253_04040_SYSTEM_000_020","Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead."
64,"TEXT_LUCKSA253_04040_ZLATAN_000_025",""
65,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_028","<blip> <blip> Unable to initiate aetherial siltstone extraction. Please insert artifacts."
66,"TEXT_LUCKSA253_04040_SYSTEM_000_026","Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead."
67,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_050","<blip> Weapon not found. <blip> Please relinquish weapon to proceed with enhancement."
68,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_055","<blip> <blip> Please insert raw materials to begin aetherial siltstone extraction."
69,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_060","<blip> Scanning...
<blip> <blip> Aetherial siltstone detected. Please insert weapon."
70,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_061","<blip> Weapon detected. Preparing aetheroinsulation coating."
71,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_062","Weapon aether stabilized. <blip> Please select memories for desired attribute adjustment."
72,"TEXT_LUCKSA253_04040_Q1_000_100","What will you do?"
73,"TEXT_LUCKSA253_04040_A1_000_100","Adjust Resistance weapon attributes."
74,"TEXT_LUCKSA253_04040_A2_000_100","Inquire about the refinement process."
75,"TEXT_LUCKSA253_04040_A3_000_100","Nothing."
76,"TEXT_LUCKSA253_04040_SYSTEM_000_301","By supplying the Allagan node with timeworn artifacts, you may raise the four available attributes of your Resistance weapon as you see fit."
77,"TEXT_LUCKSA253_04040_SYSTEM_000_302","When you are satisfied with the allotment of attributes, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allocate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to complete the process."
78,"TEXT_LUCKSA253_04040_SYSTEM_000_303","Choose carefully, as redistribution of attributes will require the procurement of additional materials."
79,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_070","<blip> <blip> Scanning registry... Readying memories for extraction..."
80,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_071","<blip> Applying aetheroinsulation coating...
<blip> <blip> Initiating aetheric memory infusion..."
81,"TEXT_LUCKSA253_04040_GEROLT_000_072","Well, I'll be damned. It worked!"
82,"TEXT_LUCKSA253_04040_GEROLT_000_080","I'll give the Allagan ball o' bolts credit─any smith worth their hammer'd be proud of a weapon as fine as this. I'll call <If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>'er</If></If></If> <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
83,"TEXT_LUCKSA253_04040_GEROLT_000_081","I'll give the Allagan ball o' bolts credit─any smith worth their hammer'd be proud of a weapon as fine as this. I'll call 'er <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
84,"TEXT_LUCKSA253_04040_GEROLT_000_082","And what better to partner 'er with than <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
85,"TEXT_LUCKSA253_04040_GEROLT_000_100","'Course if somethin' ain't right with <If(Equal(PlayerParameter(68),19))>'em<Else/><If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>it</If></If></If></If>, tell it to the node, not me."
86,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_101","<blip> Warning. <blip> Warning.
Subsequent memory infusions require reapplication of aetheroinsulation coating."
87,"TEXT_LUCKSA253_04040_ZLATAN_000_102","Meaning Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> would need to acquire more siltstone."
88,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_103","And there is no better place to procure said siltstone than Rowena's House of Splendors!"
89,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_104","Our stalls are stocked with the finest relics, containing high concentrations of aetherial siltstone, which are certain to meet all your weapon forging needs. Visit your nearest House of Splendors representative today, and receive a discount on your first purchase!
If quality is what you seek, then come to Mor Dhona and let Mistress Rowena add a touch of splendor to your life."
90,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_105","This advertisement was brought to you by Rowena's House of Splendors.
<Emphasis>The House of Splendors is not responsible for damages, injury, or painful
death incurred through the use, misuse, or inability to use their products.
Offer is void in the void where prohibited or not prohibited.</Emphasis>"
91,"TEXT_LUCKSA253_04040_GEROLT_000_106","Bloody hell... Is nothing safe from that money-grubbin' witch?"
92,"TEXT_LUCKSA253_04040_GEROLT_000_107","Guess I should count meself fortunate. 'Least I got to keep me name, unlike the rest o' her bloody underlings. <sigh> Though I reckon she'll come fer that too afore long..."
93,"TEXT_LUCKSA253_04040_GEROLT_000_120","Remember, <If(PlayerParameter(4))>lass<Else/>lad</If>─if somethin' ain't right with <If(Equal(PlayerParameter(68),19))>'em<Else/><If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>it</If></If></If></If>, tell it to the node, not me."
94,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_121","<blip> Additional aetherial siltstone required for reapplication of aetheroinsulation coating. Artifacts from Rowena's House of Splendors recommended for maximum efficiency. <blip> House of Splendors representatives are standing by!"
95,"TEXT_LUCKSA253_04040_ZLATAN_000_122","Hmm... That would certainly save you from the undue burden of traveling the world over in search of the requisite antiquities. Of course, that is to say nothing of the payment expected in return..."
96,"TEXT_LUCKSA253_04040_ZLATAN_000_123","From what I gather, placing ourselves in their debt, financial or otherwise, would be ill-advised."
97,"TEXT_LUCKSA253_04040_SYSTEM_000_124","Aetherial sealant can be obtained from Auriana at Revenant's Toll or Hismena at Idyllshire."
1 key 0 1
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4 0 TEXT_LUCKSA253_04040_SEQ_00 Zlatan is ready to see you on your way once more. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_LUCKSA253_04040_SEQ_01 While relieved to know the Bozjan ruins are not the only place where antiquities made of aetherial siltstone may be found, Zlatan is no less discomfited knowing the arduous task of procuring them must fall to you. Gerolt is confident that fifteen relics should suffice for your plans, and so you set out in search of dark, perilous ruins, hoping his guess is on the mark. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead.
6 2 TEXT_LUCKSA253_04040_SEQ_02 You return to Gangos with a hard-earned assortment of artifacts. Loaded into the Allagan node, along with the Resistance weapon, the refinement process thereafter is surprisingly painless. Almost suspiciously so. Zlatan and Gerolt then discuss the feasibility of repeating the refinement process, prompting an equally suspicious recording from the Allagan node, extolling wares from the House of Splendors that would save you the trouble of finding more artifacts, albeit at a price. Zlatan would not forbid you from purchasing from the House of Splendors, but he is understandably keen to avoid any unnecessary dealings with the notoriously unscrupulous Rowena.
7 3 TEXT_LUCKSA253_04040_SEQ_03
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28 24 TEXT_LUCKSA253_04040_TODO_00 <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain timeworn artifacts<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,32651,1,1)/> and <SheetEn(Item,2,32668,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,32652,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,32653,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,32654,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,32655,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,32659,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,32660,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,32661,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,32662,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,32656,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,32658,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,32657,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,32663,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,32664,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,32665,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,32666,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,32667,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the timeworn artifacts to the Allagan node at Gangos</If>.
29 25 TEXT_LUCKSA253_04040_TODO_01
30 26 TEXT_LUCKSA253_04040_TODO_02
31 27 TEXT_LUCKSA253_04040_TODO_03
32 28 TEXT_LUCKSA253_04040_TODO_04
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51 47 TEXT_LUCKSA253_04040_TODO_23
52 48 TEXT_LUCKSA253_04040_SYSTEM_800_000 Please note that upon completing the quest “A New Path of Resistance,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
53 49 TEXT_LUCKSA253_04040_SYSTEM_801_000 Please ensure you have changed to your desired job before speaking with Zlatan.
54 50 TEXT_LUCKSA253_04040_Q1_800_000 What will you do?
55 51 TEXT_LUCKSA253_04040_A1_800_000 Undertake this quest as another job.
56 52 TEXT_LUCKSA253_04040_A2_800_000 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
57 53 TEXT_LUCKSA253_04040_SYSTEM_800_001 Please speak with Zlatan again when you are ready to undertake this quest.
58 54 TEXT_LUCKSA253_04040_SYSTEM_800_005 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again.
59 55 TEXT_LUCKSA253_04040_SYSTEM_800_006 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again.
60 56 TEXT_LUCKSA253_04040_SYSTEM_800_008 In order to advance the quest “A New Path of Resistance,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory.
61 57 TEXT_LUCKSA253_04040_SYSTEM_800_009 In order to advance the quest “A New Path of Resistance,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory.
62 58 TEXT_LUCKSA253_04040_ZLATAN_000_000 Who would have thought that the answer to our prayers would be found in ancient pottery of all places?
63 59 TEXT_LUCKSA253_04040_ZLATAN_000_001 And thanks to the efforts of merchants countless years ago, such relics may be found far beyond the region in which they originated. Considering the present state of Bozja, being able to search for them in other locations may prove beneficial to us.
64 60 TEXT_LUCKSA253_04040_ZLATAN_000_002 I say “us,” but I am afraid the task of procuring them must fall unto you, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Though I dare not ask why, Master Gerolt is quite confident that fifteen artifacts made from aetherial siltstone are likely to contain the requisite amount to coat your Resistance weapon. I trust you know better than I what ruins are worthy of exploration, so I will leave the rest to you. Safe travels.
65 61 TEXT_LUCKSA253_04040_ZLATAN_000_010 Come to refine another Resistance weapon? Then we will have need of more aetherial siltstone.
66 62 TEXT_LUCKSA253_04040_ZLATAN_000_011 After your last foray, I trust you know where best to search out the antiquities required, so I will say no more. The node will be ready and waiting for your return.
67 63 TEXT_LUCKSA253_04040_SYSTEM_000_020 Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead.
68 64 TEXT_LUCKSA253_04040_ZLATAN_000_025
69 65 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_028 <blip> <blip> Unable to initiate aetherial siltstone extraction. Please insert artifacts.
70 66 TEXT_LUCKSA253_04040_SYSTEM_000_026 Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead.
71 67 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_050 <blip> Weapon not found. <blip> Please relinquish weapon to proceed with enhancement.
72 68 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_055 <blip> <blip> Please insert raw materials to begin aetherial siltstone extraction.
73 69 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_060 <blip> Scanning... <blip> <blip> Aetherial siltstone detected. Please insert weapon.
74 70 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_061 <blip> Weapon detected. Preparing aetheroinsulation coating.
75 71 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_062 Weapon aether stabilized. <blip> Please select memories for desired attribute adjustment.
76 72 TEXT_LUCKSA253_04040_Q1_000_100 What will you do?
77 73 TEXT_LUCKSA253_04040_A1_000_100 Adjust Resistance weapon attributes.
78 74 TEXT_LUCKSA253_04040_A2_000_100 Inquire about the refinement process.
79 75 TEXT_LUCKSA253_04040_A3_000_100 Nothing.
80 76 TEXT_LUCKSA253_04040_SYSTEM_000_301 By supplying the Allagan node with timeworn artifacts, you may raise the four available attributes of your Resistance weapon as you see fit.
81 77 TEXT_LUCKSA253_04040_SYSTEM_000_302 When you are satisfied with the allotment of attributes, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allocate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to complete the process.
82 78 TEXT_LUCKSA253_04040_SYSTEM_000_303 Choose carefully, as redistribution of attributes will require the procurement of additional materials.
83 79 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_070 <blip> <blip> Scanning registry... Readying memories for extraction...
84 80 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_071 <blip> Applying aetheroinsulation coating... <blip> <blip> Initiating aetheric memory infusion...
85 81 TEXT_LUCKSA253_04040_GEROLT_000_072 Well, I'll be damned. It worked!
86 82 TEXT_LUCKSA253_04040_GEROLT_000_080 I'll give the Allagan ball o' bolts credit─any smith worth their hammer'd be proud of a weapon as fine as this. I'll call <If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>'er</If></If></If> <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
87 83 TEXT_LUCKSA253_04040_GEROLT_000_081 I'll give the Allagan ball o' bolts credit─any smith worth their hammer'd be proud of a weapon as fine as this. I'll call 'er <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
88 84 TEXT_LUCKSA253_04040_GEROLT_000_082 And what better to partner 'er with than <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
89 85 TEXT_LUCKSA253_04040_GEROLT_000_100 'Course if somethin' ain't right with <If(Equal(PlayerParameter(68),19))>'em<Else/><If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>it</If></If></If></If>, tell it to the node, not me.
90 86 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_101 <blip> Warning. <blip> Warning. Subsequent memory infusions require reapplication of aetheroinsulation coating.
91 87 TEXT_LUCKSA253_04040_ZLATAN_000_102 Meaning Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> would need to acquire more siltstone.
92 88 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_103 And there is no better place to procure said siltstone than Rowena's House of Splendors!
93 89 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_104 Our stalls are stocked with the finest relics, containing high concentrations of aetherial siltstone, which are certain to meet all your weapon forging needs. Visit your nearest House of Splendors representative today, and receive a discount on your first purchase! If quality is what you seek, then come to Mor Dhona and let Mistress Rowena add a touch of splendor to your life.
94 90 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_105 This advertisement was brought to you by Rowena's House of Splendors. <Emphasis>The House of Splendors is not responsible for damages, injury, or painful death incurred through the use, misuse, or inability to use their products. Offer is void in the void where prohibited or not prohibited.</Emphasis>
95 91 TEXT_LUCKSA253_04040_GEROLT_000_106 Bloody hell... Is nothing safe from that money-grubbin' witch?
96 92 TEXT_LUCKSA253_04040_GEROLT_000_107 Guess I should count meself fortunate. 'Least I got to keep me name, unlike the rest o' her bloody underlings. <sigh> Though I reckon she'll come fer that too afore long...
97 93 TEXT_LUCKSA253_04040_GEROLT_000_120 Remember, <If(PlayerParameter(4))>lass<Else/>lad</If>─if somethin' ain't right with <If(Equal(PlayerParameter(68),19))>'em<Else/><If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>it</If></If></If></If>, tell it to the node, not me.
98 94 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_121 <blip> Additional aetherial siltstone required for reapplication of aetheroinsulation coating. Artifacts from Rowena's House of Splendors recommended for maximum efficiency. <blip> House of Splendors representatives are standing by!
99 95 TEXT_LUCKSA253_04040_ZLATAN_000_122 Hmm... That would certainly save you from the undue burden of traveling the world over in search of the requisite antiquities. Of course, that is to say nothing of the payment expected in return...
100 96 TEXT_LUCKSA253_04040_ZLATAN_000_123 From what I gather, placing ourselves in their debt, financial or otherwise, would be ill-advised.
101 97 TEXT_LUCKSA253_04040_SYSTEM_000_124 Aetherial sealant can be obtained from Auriana at Revenant's Toll or Hismena at Idyllshire.
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0,"TEXT_LUCKSA299_04041_SEQ_00",""
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25,"TEXT_LUCKSA299_04041_TODO_01",""
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27,"TEXT_LUCKSA299_04041_TODO_03",""
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47,"TEXT_LUCKSA299_04041_TODO_23",""
48,"TEXT_LUCKSA299_04041_SYSTEM_000_000","By reconditioning the Resistance weapon, you can redistribute the attribute points allocated to your weapon."
49,"TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_001","Reapplication of aetheroinsulation coating requires <Value>IntegerParameter(2)</Value> phials of aetherial sealant.
House of Splendors representatives are standing by, and ready to take your order!"
50,"TEXT_LUCKSA299_04041_SYSTEM_000_002","Aetherial sealant can be obtained from Auriana at Revenant's Toll or Hismena at Idyllshire."
51,"TEXT_LUCKSA299_04041_Q1_000_100","What will you do?"
52,"TEXT_LUCKSA299_04041_A1_000_100","Recondition the Resistance weapon."
53,"TEXT_LUCKSA299_04041_A2_000_100","Ask about reconditioning."
54,"TEXT_LUCKSA299_04041_A3_000_100","Nothing."
55,"TEXT_LUCKSA299_04041_SYSTEM_000_150","By supplying the Allagan node with aetherial sealant, you may raise the four available attributes of your Resistance weapon as you see fit."
56,"TEXT_LUCKSA299_04041_SYSTEM_000_151","When you are satisfied with the allotment of attributes, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allocate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to complete the process."
57,"TEXT_LUCKSA299_04041_SYSTEM_000_152","Choose carefully, as redistribution of attributes will require the procurement of additional sealant."
58,"TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_190","<blip> <blip> Unable to process request. Insufficient aetherial sealant."
59,"TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_200","<blip> <blip> Unable to process request. Incompatible weapon detected. Please verify the correct weapon is equipped before placing next request. "
60,"TEXT_LUCKSA299_04041_SYSTEM_000_210","You may only recondition your currently equipped Resistance weapon when accessing the Allagan node."
61,"TEXT_LUCKSA299_04041_SYSTEM_000_211","What will you do?"
62,"TEXT_LUCKSA299_04041_Q1_000_200","Recondition your presently equipped Resistance weapon?"
63,"TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_300","<blip> Suspending weapon recondition protocol. Entering standby mode..."
64,"TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_600","<blip> Scanning registry... Readying memories for extraction...
<blip> <blip> Reapplying aetheroinsulation coating...
Reconditioning protocol complete."
65,"TEXT_LUCKSA299_04041_SYSTEM_000_601","The Resistance weapon has been transformed, gaining newfound strength!"
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52 48 TEXT_LUCKSA299_04041_SYSTEM_000_000 By reconditioning the Resistance weapon, you can redistribute the attribute points allocated to your weapon.
53 49 TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_001 Reapplication of aetheroinsulation coating requires <Value>IntegerParameter(2)</Value> phials of aetherial sealant. House of Splendors representatives are standing by, and ready to take your order!
54 50 TEXT_LUCKSA299_04041_SYSTEM_000_002 Aetherial sealant can be obtained from Auriana at Revenant's Toll or Hismena at Idyllshire.
55 51 TEXT_LUCKSA299_04041_Q1_000_100 What will you do?
56 52 TEXT_LUCKSA299_04041_A1_000_100 Recondition the Resistance weapon.
57 53 TEXT_LUCKSA299_04041_A2_000_100 Ask about reconditioning.
58 54 TEXT_LUCKSA299_04041_A3_000_100 Nothing.
59 55 TEXT_LUCKSA299_04041_SYSTEM_000_150 By supplying the Allagan node with aetherial sealant, you may raise the four available attributes of your Resistance weapon as you see fit.
60 56 TEXT_LUCKSA299_04041_SYSTEM_000_151 When you are satisfied with the allotment of attributes, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allocate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to complete the process.
61 57 TEXT_LUCKSA299_04041_SYSTEM_000_152 Choose carefully, as redistribution of attributes will require the procurement of additional sealant.
62 58 TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_190 <blip> <blip> Unable to process request. Insufficient aetherial sealant.
63 59 TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_200 <blip> <blip> Unable to process request. Incompatible weapon detected. Please verify the correct weapon is equipped before placing next request.
64 60 TEXT_LUCKSA299_04041_SYSTEM_000_210 You may only recondition your currently equipped Resistance weapon when accessing the Allagan node.
65 61 TEXT_LUCKSA299_04041_SYSTEM_000_211 What will you do?
66 62 TEXT_LUCKSA299_04041_Q1_000_200 Recondition your presently equipped Resistance weapon?
67 63 TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_300 <blip> Suspending weapon recondition protocol. Entering standby mode...
68 64 TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_600 <blip> Scanning registry... Readying memories for extraction... <blip> <blip> Reapplying aetheroinsulation coating... Reconditioning protocol complete.
69 65 TEXT_LUCKSA299_04041_SYSTEM_000_601 The Resistance weapon has been transformed, gaining newfound strength!
70
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