This commit is contained in:
Jessica Kay
2021-02-03 22:01:22 +00:00
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0,"TEXT_LUCKSA251_04038_SEQ_00","Zlatan is ready to see you on your way.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_LUCKSA251_04038_SEQ_01","You consult Zlatan about what manner of memory would be ideal to further enhance your Resistance weapon, and he suggests those that come from battles of great peril, such as one might expect in a large-scale assault. He is confident fifteen such memories will suffice. Where they should be collected, however, he leaves to your judgment.
※You may not proceed with a class or job that is different from when you accepted this quest.
※Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front, or by completing Crystal Tower alliance raids."
2,"TEXT_LUCKSA251_04038_SEQ_02","Gerolt has readied his forge for your return, and he is quick to begin working when you hand him the memories. With his customary flourishes of clanging and banging, your Resistance weapon is given new form, the energies emanating from it nearly palpable. Though he is quite satisfied with his work, he believes there is yet room for improvement. It is his hope inspiration will strike again before you next call on his services."
3,"TEXT_LUCKSA251_04038_SEQ_03",""
4,"TEXT_LUCKSA251_04038_SEQ_04",""
5,"TEXT_LUCKSA251_04038_SEQ_05",""
6,"TEXT_LUCKSA251_04038_SEQ_06",""
7,"TEXT_LUCKSA251_04038_SEQ_07",""
8,"TEXT_LUCKSA251_04038_SEQ_08",""
9,"TEXT_LUCKSA251_04038_SEQ_09",""
10,"TEXT_LUCKSA251_04038_SEQ_10",""
11,"TEXT_LUCKSA251_04038_SEQ_11",""
12,"TEXT_LUCKSA251_04038_SEQ_12",""
13,"TEXT_LUCKSA251_04038_SEQ_13",""
14,"TEXT_LUCKSA251_04038_SEQ_14",""
15,"TEXT_LUCKSA251_04038_SEQ_15",""
16,"TEXT_LUCKSA251_04038_SEQ_16",""
17,"TEXT_LUCKSA251_04038_SEQ_17",""
18,"TEXT_LUCKSA251_04038_SEQ_18",""
19,"TEXT_LUCKSA251_04038_SEQ_19",""
20,"TEXT_LUCKSA251_04038_SEQ_20",""
21,"TEXT_LUCKSA251_04038_SEQ_21",""
22,"TEXT_LUCKSA251_04038_SEQ_22",""
23,"TEXT_LUCKSA251_04038_SEQ_23",""
24,"TEXT_LUCKSA251_04038_TODO_00","<If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain loathsome memories of the dying<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30785,1,1)/> and <SheetEn(Item,2,30802,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30786,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30787,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30788,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30789,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30793,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30794,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30795,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30796,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30790,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30792,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30791,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30797,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30798,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30799,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30800,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30801,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the loathsome memories of the dying to Zlatan at Gangos</If>."
25,"TEXT_LUCKSA251_04038_TODO_01",""
26,"TEXT_LUCKSA251_04038_TODO_02",""
27,"TEXT_LUCKSA251_04038_TODO_03",""
28,"TEXT_LUCKSA251_04038_TODO_04",""
29,"TEXT_LUCKSA251_04038_TODO_05",""
30,"TEXT_LUCKSA251_04038_TODO_06",""
31,"TEXT_LUCKSA251_04038_TODO_07",""
32,"TEXT_LUCKSA251_04038_TODO_08",""
33,"TEXT_LUCKSA251_04038_TODO_09",""
34,"TEXT_LUCKSA251_04038_TODO_10",""
35,"TEXT_LUCKSA251_04038_TODO_11",""
36,"TEXT_LUCKSA251_04038_TODO_12",""
37,"TEXT_LUCKSA251_04038_TODO_13",""
38,"TEXT_LUCKSA251_04038_TODO_14",""
39,"TEXT_LUCKSA251_04038_TODO_15",""
40,"TEXT_LUCKSA251_04038_TODO_16",""
41,"TEXT_LUCKSA251_04038_TODO_17",""
42,"TEXT_LUCKSA251_04038_TODO_18",""
43,"TEXT_LUCKSA251_04038_TODO_19",""
44,"TEXT_LUCKSA251_04038_TODO_20",""
45,"TEXT_LUCKSA251_04038_TODO_21",""
46,"TEXT_LUCKSA251_04038_TODO_22",""
47,"TEXT_LUCKSA251_04038_TODO_23",""
48,"TEXT_LUCKSA251_04038_SYSTEM_800_000","Please note that upon completing the quest “Change of Arms,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_LUCKSA251_04038_SYSTEM_801_000","Please ensure you have changed to your desired job before speaking with Zlatan."
50,"TEXT_LUCKSA251_04038_Q1_800_000","What will you do?"
51,"TEXT_LUCKSA251_04038_A1_800_000","Undertake this quest as another job."
52,"TEXT_LUCKSA251_04038_A2_800_000","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
53,"TEXT_LUCKSA251_04038_SYSTEM_800_001","Please speak with Zlatan again when you are ready to undertake this quest."
54,"TEXT_LUCKSA251_04038_SYSTEM_800_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again."
55,"TEXT_LUCKSA251_04038_SYSTEM_800_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again."
56,"TEXT_LUCKSA251_04038_SYSTEM_800_008","In order to advance the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_LUCKSA251_04038_SYSTEM_800_009","In order to advance the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
58,"TEXT_LUCKSA251_04038_ZLATAN_000_000","Are you ready to seek out memories for your weapon? Excellent."
59,"TEXT_LUCKSA251_04038_ZLATAN_000_001","We have come to the conclusion that those formed at a moment of great peril─such as some manner of large-scale assault─would best suit our purposes."
60,"TEXT_LUCKSA251_04038_ZLATAN_000_002","Battles on the southern front will no doubt suffice, but I imagine a worldly adventurer such as yourself can think of other places to find them. If you can track down fifteen such memories, we should be well on our way to forging a new weapon for you."
61,"TEXT_LUCKSA251_04038_ZLATAN_000_010","Come to refine another Resistance weapon, I presume? Then I will have Master Gerolt ready the forge."
62,"TEXT_LUCKSA251_04038_ZLATAN_000_011","As before, the work will require another set of fifteen memories."
63,"TEXT_LUCKSA251_04038_SYSTEM_000_020","Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front."
64,"TEXT_LUCKSA251_04038_SYSTEM_000_021","They may also be obtained by completing Crystal Tower alliance raids."
65,"TEXT_LUCKSA251_04038_ZLATAN_000_025","With memories of sufficient intensity, we are quite certain no more than fifteen will be required for the task at hand. Where you choose to find them, be it on the southern front or elsewhere, I will leave to your judgment."
66,"TEXT_LUCKSA251_04038_SYSTEM_000_026","Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front."
67,"TEXT_LUCKSA251_04038_SYSTEM_000_027","They may also be obtained by completing Crystal Tower alliance raids."
68,"TEXT_LUCKSA251_04038_ZLATAN_000_050","Ah, you are returned. Before we begin, might I ask you to remove your weapon?"
69,"TEXT_LUCKSA251_04038_ZLATAN_000_055","Master Gerolt has readied the forge, along with all other requisite materials. May I have the memories you have collected?"
70,"TEXT_LUCKSA251_04038_ZLATAN_000_060","Wonderful. And the weapon, if you please."
71,"TEXT_LUCKSA251_04038_ZLATAN_000_061","Very good. Master Gerolt will be delighted. Or whatever passes for delight in that ale-sodden mind of his."
72,"TEXT_LUCKSA251_04038_GEROLT_000_065","Right, then. If these here memories are as potent as I think they are, this should make for interestin' work."
73,"TEXT_LUCKSA251_04038_GEROLT_000_070","Lookin' to spruce up another Resistance weapon, are we? Well, can't rightly say no after ye went through the trouble o' gatherin' all these here memories."
74,"TEXT_LUCKSA251_04038_GEROLT_000_071","Right, then. If these here memories are anythin' like the last bunch, this shouldn't take too long."
75,"TEXT_LUCKSA251_04038_GEROLT_000_080","Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call <If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>'er</If></If></If>, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
76,"TEXT_LUCKSA251_04038_GEROLT_000_081","Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call 'er, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
77,"TEXT_LUCKSA251_04038_GEROLT_000_082","'Course we can't forget 'er counterpart, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
78,"TEXT_LUCKSA251_04038_GEROLT_000_090","Turns out the queen's inscriptions are more powerful than I gave 'em credit for. Wouldn't surprise me if they've a bit more untapped potential."
79,"TEXT_LUCKSA251_04038_ZLATAN_000_091","You have outdone yourself once again, Master Gerolt! Why, it is almost enough to overlook your deplorable drinking habits. And you believe the weapon may be improved upon even further?"
80,"TEXT_LUCKSA251_04038_GEROLT_000_092","Can't say fer certain. Perhaps if, uh...if I were to take a little stroll about the camp─ye know, to clear me head an' such─might be as I'll be struck by inspiration."
81,"TEXT_LUCKSA251_04038_ZLATAN_000_093","Did you not say the very same thing shortly after Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> left to collect memories? As I recall, it was a very short stroll to the storehouse. Where you imbibed the entirety of our last keg of ale..."
82,"TEXT_LUCKSA251_04038_ZLATAN_000_094","No, I believe you've had enough <Emphasis>inspiration</Emphasis> for one day, Master Gerolt. Instead, I believe it behooves us to share your latest accomplishment with the others before promptly returning to work."
83,"TEXT_LUCKSA251_04038_GEROLT_000_095","Hmph."
84,"TEXT_LUCKSA251_04038_GEROLT_000_096","<sigh> Not even a pint for all me efforts. Well, don't let us keep you. I'm sure you're itchin' to try that fancy new weapon o' yers. If afterward ye decide it still needs more work, come back and I'll see what I can do."
85,"TEXT_LUCKSA251_04038_ZLATAN_000_100","As always, it is an honor and a privilege to see you work, Master Gerolt. It is quite clear there is still much for me to learn about the art of smithing."
86,"TEXT_LUCKSA251_04038_GEROLT_000_101","Yer praise is appreciated, but what I need now ain't compliments, but mead. Or mayhaps if ye'd let me fix up a kettle or two fer a nice change o' pace..."
87,"TEXT_LUCKSA251_04038_ZLATAN_000_102","It is weapons the Resistance needs, Master Gerolt, not kettles. Surely, devising methods of improving the Resistance weapons would be a better use of your time?"
88,"TEXT_LUCKSA251_04038_ZLATAN_000_103","Speaking of which, if you should find your weapon wants for refinement, do not hesitate to come and speak with me."
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4 0 TEXT_LUCKSA251_04038_SEQ_00 Zlatan is ready to see you on your way. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_LUCKSA251_04038_SEQ_01 You consult Zlatan about what manner of memory would be ideal to further enhance your Resistance weapon, and he suggests those that come from battles of great peril, such as one might expect in a large-scale assault. He is confident fifteen such memories will suffice. Where they should be collected, however, he leaves to your judgment. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front, or by completing Crystal Tower alliance raids.
6 2 TEXT_LUCKSA251_04038_SEQ_02 Gerolt has readied his forge for your return, and he is quick to begin working when you hand him the memories. With his customary flourishes of clanging and banging, your Resistance weapon is given new form, the energies emanating from it nearly palpable. Though he is quite satisfied with his work, he believes there is yet room for improvement. It is his hope inspiration will strike again before you next call on his services.
7 3 TEXT_LUCKSA251_04038_SEQ_03
8 4 TEXT_LUCKSA251_04038_SEQ_04
9 5 TEXT_LUCKSA251_04038_SEQ_05
10 6 TEXT_LUCKSA251_04038_SEQ_06
11 7 TEXT_LUCKSA251_04038_SEQ_07
12 8 TEXT_LUCKSA251_04038_SEQ_08
13 9 TEXT_LUCKSA251_04038_SEQ_09
14 10 TEXT_LUCKSA251_04038_SEQ_10
15 11 TEXT_LUCKSA251_04038_SEQ_11
16 12 TEXT_LUCKSA251_04038_SEQ_12
17 13 TEXT_LUCKSA251_04038_SEQ_13
18 14 TEXT_LUCKSA251_04038_SEQ_14
19 15 TEXT_LUCKSA251_04038_SEQ_15
20 16 TEXT_LUCKSA251_04038_SEQ_16
21 17 TEXT_LUCKSA251_04038_SEQ_17
22 18 TEXT_LUCKSA251_04038_SEQ_18
23 19 TEXT_LUCKSA251_04038_SEQ_19
24 20 TEXT_LUCKSA251_04038_SEQ_20
25 21 TEXT_LUCKSA251_04038_SEQ_21
26 22 TEXT_LUCKSA251_04038_SEQ_22
27 23 TEXT_LUCKSA251_04038_SEQ_23
28 24 TEXT_LUCKSA251_04038_TODO_00 <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain loathsome memories of the dying<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30785,1,1)/> and <SheetEn(Item,2,30802,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30786,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30787,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30788,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30789,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30793,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30794,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30795,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30796,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30790,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30792,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30791,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30797,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30798,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30799,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30800,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30801,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the loathsome memories of the dying to Zlatan at Gangos</If>.
29 25 TEXT_LUCKSA251_04038_TODO_01
30 26 TEXT_LUCKSA251_04038_TODO_02
31 27 TEXT_LUCKSA251_04038_TODO_03
32 28 TEXT_LUCKSA251_04038_TODO_04
33 29 TEXT_LUCKSA251_04038_TODO_05
34 30 TEXT_LUCKSA251_04038_TODO_06
35 31 TEXT_LUCKSA251_04038_TODO_07
36 32 TEXT_LUCKSA251_04038_TODO_08
37 33 TEXT_LUCKSA251_04038_TODO_09
38 34 TEXT_LUCKSA251_04038_TODO_10
39 35 TEXT_LUCKSA251_04038_TODO_11
40 36 TEXT_LUCKSA251_04038_TODO_12
41 37 TEXT_LUCKSA251_04038_TODO_13
42 38 TEXT_LUCKSA251_04038_TODO_14
43 39 TEXT_LUCKSA251_04038_TODO_15
44 40 TEXT_LUCKSA251_04038_TODO_16
45 41 TEXT_LUCKSA251_04038_TODO_17
46 42 TEXT_LUCKSA251_04038_TODO_18
47 43 TEXT_LUCKSA251_04038_TODO_19
48 44 TEXT_LUCKSA251_04038_TODO_20
49 45 TEXT_LUCKSA251_04038_TODO_21
50 46 TEXT_LUCKSA251_04038_TODO_22
51 47 TEXT_LUCKSA251_04038_TODO_23
52 48 TEXT_LUCKSA251_04038_SYSTEM_800_000 Please note that upon completing the quest “Change of Arms,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
53 49 TEXT_LUCKSA251_04038_SYSTEM_801_000 Please ensure you have changed to your desired job before speaking with Zlatan.
54 50 TEXT_LUCKSA251_04038_Q1_800_000 What will you do?
55 51 TEXT_LUCKSA251_04038_A1_800_000 Undertake this quest as another job.
56 52 TEXT_LUCKSA251_04038_A2_800_000 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
57 53 TEXT_LUCKSA251_04038_SYSTEM_800_001 Please speak with Zlatan again when you are ready to undertake this quest.
58 54 TEXT_LUCKSA251_04038_SYSTEM_800_005 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again.
59 55 TEXT_LUCKSA251_04038_SYSTEM_800_006 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again.
60 56 TEXT_LUCKSA251_04038_SYSTEM_800_008 In order to advance the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory.
61 57 TEXT_LUCKSA251_04038_SYSTEM_800_009 In order to advance the quest “Change of Arms,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory.
62 58 TEXT_LUCKSA251_04038_ZLATAN_000_000 Are you ready to seek out memories for your weapon? Excellent.
63 59 TEXT_LUCKSA251_04038_ZLATAN_000_001 We have come to the conclusion that those formed at a moment of great peril─such as some manner of large-scale assault─would best suit our purposes.
64 60 TEXT_LUCKSA251_04038_ZLATAN_000_002 Battles on the southern front will no doubt suffice, but I imagine a worldly adventurer such as yourself can think of other places to find them. If you can track down fifteen such memories, we should be well on our way to forging a new weapon for you.
65 61 TEXT_LUCKSA251_04038_ZLATAN_000_010 Come to refine another Resistance weapon, I presume? Then I will have Master Gerolt ready the forge.
66 62 TEXT_LUCKSA251_04038_ZLATAN_000_011 As before, the work will require another set of fifteen memories.
67 63 TEXT_LUCKSA251_04038_SYSTEM_000_020 Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front.
68 64 TEXT_LUCKSA251_04038_SYSTEM_000_021 They may also be obtained by completing Crystal Tower alliance raids.
69 65 TEXT_LUCKSA251_04038_ZLATAN_000_025 With memories of sufficient intensity, we are quite certain no more than fifteen will be required for the task at hand. Where you choose to find them, be it on the southern front or elsewhere, I will leave to your judgment.
70 66 TEXT_LUCKSA251_04038_SYSTEM_000_026 Loathsome memories of the dying can be obtained by participating in critical engagements on the southern front.
71 67 TEXT_LUCKSA251_04038_SYSTEM_000_027 They may also be obtained by completing Crystal Tower alliance raids.
72 68 TEXT_LUCKSA251_04038_ZLATAN_000_050 Ah, you are returned. Before we begin, might I ask you to remove your weapon?
73 69 TEXT_LUCKSA251_04038_ZLATAN_000_055 Master Gerolt has readied the forge, along with all other requisite materials. May I have the memories you have collected?
74 70 TEXT_LUCKSA251_04038_ZLATAN_000_060 Wonderful. And the weapon, if you please.
75 71 TEXT_LUCKSA251_04038_ZLATAN_000_061 Very good. Master Gerolt will be delighted. Or whatever passes for delight in that ale-sodden mind of his.
76 72 TEXT_LUCKSA251_04038_GEROLT_000_065 Right, then. If these here memories are as potent as I think they are, this should make for interestin' work.
77 73 TEXT_LUCKSA251_04038_GEROLT_000_070 Lookin' to spruce up another Resistance weapon, are we? Well, can't rightly say no after ye went through the trouble o' gatherin' all these here memories.
78 74 TEXT_LUCKSA251_04038_GEROLT_000_071 Right, then. If these here memories are anythin' like the last bunch, this shouldn't take too long.
79 75 TEXT_LUCKSA251_04038_GEROLT_000_080 Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call <If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>'er</If></If></If>, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
80 76 TEXT_LUCKSA251_04038_GEROLT_000_081 Seems the memories've taken to yer weapon well enough. And they've transformed it into a right fine piece of art. I call 'er, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
81 77 TEXT_LUCKSA251_04038_GEROLT_000_082 'Course we can't forget 'er counterpart, <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
82 78 TEXT_LUCKSA251_04038_GEROLT_000_090 Turns out the queen's inscriptions are more powerful than I gave 'em credit for. Wouldn't surprise me if they've a bit more untapped potential.
83 79 TEXT_LUCKSA251_04038_ZLATAN_000_091 You have outdone yourself once again, Master Gerolt! Why, it is almost enough to overlook your deplorable drinking habits. And you believe the weapon may be improved upon even further?
84 80 TEXT_LUCKSA251_04038_GEROLT_000_092 Can't say fer certain. Perhaps if, uh...if I were to take a little stroll about the camp─ye know, to clear me head an' such─might be as I'll be struck by inspiration.
85 81 TEXT_LUCKSA251_04038_ZLATAN_000_093 Did you not say the very same thing shortly after Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> left to collect memories? As I recall, it was a very short stroll to the storehouse. Where you imbibed the entirety of our last keg of ale...
86 82 TEXT_LUCKSA251_04038_ZLATAN_000_094 No, I believe you've had enough <Emphasis>inspiration</Emphasis> for one day, Master Gerolt. Instead, I believe it behooves us to share your latest accomplishment with the others before promptly returning to work.
87 83 TEXT_LUCKSA251_04038_GEROLT_000_095 Hmph.
88 84 TEXT_LUCKSA251_04038_GEROLT_000_096 <sigh> Not even a pint for all me efforts. Well, don't let us keep you. I'm sure you're itchin' to try that fancy new weapon o' yers. If afterward ye decide it still needs more work, come back and I'll see what I can do.
89 85 TEXT_LUCKSA251_04038_ZLATAN_000_100 As always, it is an honor and a privilege to see you work, Master Gerolt. It is quite clear there is still much for me to learn about the art of smithing.
90 86 TEXT_LUCKSA251_04038_GEROLT_000_101 Yer praise is appreciated, but what I need now ain't compliments, but mead. Or mayhaps if ye'd let me fix up a kettle or two fer a nice change o' pace...
91 87 TEXT_LUCKSA251_04038_ZLATAN_000_102 It is weapons the Resistance needs, Master Gerolt, not kettles. Surely, devising methods of improving the Resistance weapons would be a better use of your time?
92 88 TEXT_LUCKSA251_04038_ZLATAN_000_103 Speaking of which, if you should find your weapon wants for refinement, do not hesitate to come and speak with me.
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