mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-07-24 10:59:11 +00:00
Update map_coordinates.md
This commit is contained in:
@@ -27,7 +27,7 @@ private double ToMapCoordinate(double val) {
|
||||
|
||||
You can translate the `levels.exd` values to Long/Lat using the `x`, `y` and **scale** would be the maps [size_factor](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L679)
|
||||
|
||||
```
|
||||
```php
|
||||
function mapsRadiansToDegrees($rad)
|
||||
{
|
||||
return $rad / (pi() / 180);
|
||||
@@ -54,7 +54,7 @@ function mapsTranslateXYZtoLatLong($x, $y, $scale = 100)
|
||||
|
||||
To translate a `levels.exd` position to an in-game X/Y:
|
||||
|
||||
```
|
||||
```php
|
||||
function mapsTranslateXYZToGame($x, $y, $scale, $tilescale = 50)
|
||||
{
|
||||
$map = 2048 / ($scale / 100);
|
||||
@@ -73,7 +73,7 @@ function mapsTranslateXYZToGame($x, $y, $scale, $tilescale = 50)
|
||||
|
||||
And finally, to translate an in game X/Y to a `levels.exd` position which can then be converted to a 2D or Long/Lat:
|
||||
|
||||
```
|
||||
```php
|
||||
function mapsTranslateGameToXYZ($x, $y)
|
||||
{
|
||||
$x = ($x*50)-25-1024;
|
||||
|
||||
Reference in New Issue
Block a user