mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-07-31 05:59:10 +00:00
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key,0,1
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#,,
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int32,str,str
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0,"TEXT_LUCKSA299_04041_SEQ_00",""
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1,"TEXT_LUCKSA299_04041_SEQ_01",""
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2,"TEXT_LUCKSA299_04041_SEQ_02",""
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3,"TEXT_LUCKSA299_04041_SEQ_03",""
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4,"TEXT_LUCKSA299_04041_SEQ_04",""
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5,"TEXT_LUCKSA299_04041_SEQ_05",""
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6,"TEXT_LUCKSA299_04041_SEQ_06",""
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7,"TEXT_LUCKSA299_04041_SEQ_07",""
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8,"TEXT_LUCKSA299_04041_SEQ_08",""
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9,"TEXT_LUCKSA299_04041_SEQ_09",""
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10,"TEXT_LUCKSA299_04041_SEQ_10",""
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11,"TEXT_LUCKSA299_04041_SEQ_11",""
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12,"TEXT_LUCKSA299_04041_SEQ_12",""
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13,"TEXT_LUCKSA299_04041_SEQ_13",""
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14,"TEXT_LUCKSA299_04041_SEQ_14",""
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15,"TEXT_LUCKSA299_04041_SEQ_15",""
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16,"TEXT_LUCKSA299_04041_SEQ_16",""
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17,"TEXT_LUCKSA299_04041_SEQ_17",""
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18,"TEXT_LUCKSA299_04041_SEQ_18",""
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19,"TEXT_LUCKSA299_04041_SEQ_19",""
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20,"TEXT_LUCKSA299_04041_SEQ_20",""
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21,"TEXT_LUCKSA299_04041_SEQ_21",""
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22,"TEXT_LUCKSA299_04041_SEQ_22",""
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23,"TEXT_LUCKSA299_04041_SEQ_23",""
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24,"TEXT_LUCKSA299_04041_TODO_00",""
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25,"TEXT_LUCKSA299_04041_TODO_01",""
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26,"TEXT_LUCKSA299_04041_TODO_02",""
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27,"TEXT_LUCKSA299_04041_TODO_03",""
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28,"TEXT_LUCKSA299_04041_TODO_04",""
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29,"TEXT_LUCKSA299_04041_TODO_05",""
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30,"TEXT_LUCKSA299_04041_TODO_06",""
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31,"TEXT_LUCKSA299_04041_TODO_07",""
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32,"TEXT_LUCKSA299_04041_TODO_08",""
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33,"TEXT_LUCKSA299_04041_TODO_09",""
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34,"TEXT_LUCKSA299_04041_TODO_10",""
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35,"TEXT_LUCKSA299_04041_TODO_11",""
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36,"TEXT_LUCKSA299_04041_TODO_12",""
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37,"TEXT_LUCKSA299_04041_TODO_13",""
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38,"TEXT_LUCKSA299_04041_TODO_14",""
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39,"TEXT_LUCKSA299_04041_TODO_15",""
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40,"TEXT_LUCKSA299_04041_TODO_16",""
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41,"TEXT_LUCKSA299_04041_TODO_17",""
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42,"TEXT_LUCKSA299_04041_TODO_18",""
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43,"TEXT_LUCKSA299_04041_TODO_19",""
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44,"TEXT_LUCKSA299_04041_TODO_20",""
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45,"TEXT_LUCKSA299_04041_TODO_21",""
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46,"TEXT_LUCKSA299_04041_TODO_22",""
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47,"TEXT_LUCKSA299_04041_TODO_23",""
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48,"TEXT_LUCKSA299_04041_SYSTEM_000_000","Die Parameter der Waffe des Widerstands können neu verteilt werden."
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49,"TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_001","<biep> ... Für die Neuausrichtung der Waffe des Widerstands <If(Equal(IntegerParameter(2),1))>ist<Else/>sind</If> <Value>IntegerParameter(2)</Value> <SheetDe(Item,5,IntegerParameter(1),IntegerParameter(2),1,1)/> erforderlich."
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50,"TEXT_LUCKSA299_04041_SYSTEM_000_002","<Clickable(<Sheet(Item,32960,9)/>)/> kann bei Ariana in Geisterzoll oder Hismena in Frohehalde erworben werden."
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51,"TEXT_LUCKSA299_04041_Q1_000_100","Was möchtest du machen?"
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52,"TEXT_LUCKSA299_04041_A1_000_100","Eine Waffe des Widerstands neu ausrichten"
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53,"TEXT_LUCKSA299_04041_A2_000_100","Mehr über die Neuausrichtung erfahren"
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54,"TEXT_LUCKSA299_04041_A3_000_100","Abbrechen"
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55,"TEXT_LUCKSA299_04041_SYSTEM_000_150","Liefere ausreichend <SheetDe(Item,5,32960,2,4,1)/> bei dem Speichersystem ab. Dann kannst du die vier Parameter der Waffe des Widerstands deinen Wünschen entsprechend anpassen."
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56,"TEXT_LUCKSA299_04041_SYSTEM_000_151","Wähle <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Verteilen<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, wenn du mit deinen Änderungen zufrieden bist und die Neuverteilung anwenden möchtest."
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57,"TEXT_LUCKSA299_04041_SYSTEM_000_152","Überlege dir deine Änderungen sorgfältig, denn jede Neuverteilung kostet dich wieder <Sheet(Item,32960,9)/>."
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58,"TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_190","Fehler ... Fehler ... <biep>
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Nicht ausreichend <Sheet(Item,32960,9)/> vorhanden."
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59,"TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_200","Fehler ... Fehler ... <biep>
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Inkompatible Waffe festgestellt. Bitte die richtige Waffe ausrüsten und Vorgang wiederholen."
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60,"TEXT_LUCKSA299_04041_SYSTEM_000_210","Das Speichersystem kann die Neuverteilung nur an der aktuell ausgerüsteten Waffe vornehmen."
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61,"TEXT_LUCKSA299_04041_SYSTEM_000_211","Möchtest du wirklich die Parameter der Waffe des Widerstands für den Job <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(LessThan(PlayerParameter(68),8))><Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(GreaterThan(PlayerParameter(68),18))><Sheet(ClassJob,PlayerParameter(68),0)/><Else/></If></If><UIGlow>01</UIGlow><UIForeground>01</UIForeground> neu verteilen?"
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62,"TEXT_LUCKSA299_04041_Q1_000_200","Parameter der Waffe des Widerstands neu verteilen?"
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63,"TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_300","<biep> Vorgang abgebrochen. Erwarte neue Instruktionen."
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64,"TEXT_LUCKSA299_04041_MEMORIZESYSTEM_000_600","<biep> Protokoll initiiert ...
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Erinnerungen werden gelesen<Indent/>...
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Neuverteilung abgeschlossen."
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65,"TEXT_LUCKSA299_04041_SYSTEM_000_601","Deine Waffe des Widerstands für den Job <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(LessThan(PlayerParameter(68),8))><Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(GreaterThan(PlayerParameter(68),18))><Sheet(ClassJob,PlayerParameter(68),0)/><Else/></If></If><UIGlow>01</UIGlow><UIForeground>01</UIForeground> wurde angepasst!"
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