mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-09-29 08:05:19 +00:00
@@ -0,0 +1,78 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_JOBREL399_02334_SEQ_00",""
|
||||
1,"TEXT_JOBREL399_02334_SEQ_01",""
|
||||
2,"TEXT_JOBREL399_02334_SEQ_02",""
|
||||
3,"TEXT_JOBREL399_02334_SEQ_03",""
|
||||
4,"TEXT_JOBREL399_02334_SEQ_04",""
|
||||
5,"TEXT_JOBREL399_02334_SEQ_05",""
|
||||
6,"TEXT_JOBREL399_02334_SEQ_06",""
|
||||
7,"TEXT_JOBREL399_02334_SEQ_07",""
|
||||
8,"TEXT_JOBREL399_02334_SEQ_08",""
|
||||
9,"TEXT_JOBREL399_02334_SEQ_09",""
|
||||
10,"TEXT_JOBREL399_02334_SEQ_10",""
|
||||
11,"TEXT_JOBREL399_02334_SEQ_11",""
|
||||
12,"TEXT_JOBREL399_02334_SEQ_12",""
|
||||
13,"TEXT_JOBREL399_02334_SEQ_13",""
|
||||
14,"TEXT_JOBREL399_02334_SEQ_14",""
|
||||
15,"TEXT_JOBREL399_02334_SEQ_15",""
|
||||
16,"TEXT_JOBREL399_02334_SEQ_16",""
|
||||
17,"TEXT_JOBREL399_02334_SEQ_17",""
|
||||
18,"TEXT_JOBREL399_02334_SEQ_18",""
|
||||
19,"TEXT_JOBREL399_02334_SEQ_19",""
|
||||
20,"TEXT_JOBREL399_02334_SEQ_20",""
|
||||
21,"TEXT_JOBREL399_02334_SEQ_21",""
|
||||
22,"TEXT_JOBREL399_02334_SEQ_22",""
|
||||
23,"TEXT_JOBREL399_02334_SEQ_23",""
|
||||
24,"TEXT_JOBREL399_02334_TODO_00",""
|
||||
25,"TEXT_JOBREL399_02334_TODO_01",""
|
||||
26,"TEXT_JOBREL399_02334_TODO_02",""
|
||||
27,"TEXT_JOBREL399_02334_TODO_03",""
|
||||
28,"TEXT_JOBREL399_02334_TODO_04",""
|
||||
29,"TEXT_JOBREL399_02334_TODO_05",""
|
||||
30,"TEXT_JOBREL399_02334_TODO_06",""
|
||||
31,"TEXT_JOBREL399_02334_TODO_07",""
|
||||
32,"TEXT_JOBREL399_02334_TODO_08",""
|
||||
33,"TEXT_JOBREL399_02334_TODO_09",""
|
||||
34,"TEXT_JOBREL399_02334_TODO_10",""
|
||||
35,"TEXT_JOBREL399_02334_TODO_11",""
|
||||
36,"TEXT_JOBREL399_02334_TODO_12",""
|
||||
37,"TEXT_JOBREL399_02334_TODO_13",""
|
||||
38,"TEXT_JOBREL399_02334_TODO_14",""
|
||||
39,"TEXT_JOBREL399_02334_TODO_15",""
|
||||
40,"TEXT_JOBREL399_02334_TODO_16",""
|
||||
41,"TEXT_JOBREL399_02334_TODO_17",""
|
||||
42,"TEXT_JOBREL399_02334_TODO_18",""
|
||||
43,"TEXT_JOBREL399_02334_TODO_19",""
|
||||
44,"TEXT_JOBREL399_02334_TODO_20",""
|
||||
45,"TEXT_JOBREL399_02334_TODO_21",""
|
||||
46,"TEXT_JOBREL399_02334_TODO_22",""
|
||||
47,"TEXT_JOBREL399_02334_TODO_23",""
|
||||
48,"TEXT_JOBREL399_02334_SYSTEM_000_000","Cette quête vous permet de réorienter l'épanouissement de l'esprit synthétique pour choisir de nouveaux attributs à améliorer sur l'arme anima qu'il habite."
|
||||
49,"TEXT_JOBREL399_02334_SYSTEM_000_001","L'esprit synthétique dont vous pouvez réorienter l'épanouissement est celui de l'arme ac<SoftHyphen/>tu<SoftHyphen/>el<SoftHyphen/>le<SoftHyphen/>ment équipée."
|
||||
50,"TEXT_JOBREL399_02334_SYSTEM_000_002","Voulez-vous choisir de nouveaux attributs à améliorer pour l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If><Indent/>?"
|
||||
51,"TEXT_JOBREL399_02334_Q1_000_000","Choisir de nouveaux attributs à améliorer pour l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If><Indent/>?"
|
||||
52,"TEXT_JOBREL399_02334_A1_000_001","Non"
|
||||
53,"TEXT_JOBREL399_02334_A2_000_002","Oui"
|
||||
54,"TEXT_JOBREL399_02334_SYSTEM_000_003","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
|
||||
55,"TEXT_JOBREL399_02334_SYSTEM_100_003","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
|
||||
56,"TEXT_JOBREL399_02334_SYSTEM_000_004","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
|
||||
57,"TEXT_JOBREL399_02334_SYSTEM_100_004","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
|
||||
58,"TEXT_JOBREL399_02334_ULAN_000_000","Tiens, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Indent/>! Êtes-vous ici pour modifier l'évolution de votre esprit synthétique<Indent/>?"
|
||||
59,"TEXT_JOBREL399_02334_ULAN_000_001","Dans ce cas, il va devoir oublier tous les progrès qu'il a accomplis jusqu'à présent."
|
||||
60,"TEXT_JOBREL399_02334_ULAN_000_002","Vous pourrez alors de nouveau le nourrir de sable de cristal puis choisir dans quels domaines vous désirez qu'il s'améliore."
|
||||
61,"TEXT_JOBREL399_02334_ULAN_000_003","Ah, vous serez <If(PlayerParameter(4))>heureuse<Else/>heureux</If> de savoir que vous n'aurez pas besoin de roches ombrales dures cette fois-ci<Indent/>!"
|
||||
62,"TEXT_JOBREL399_02334_ULAN_000_007","Commençons sans plus attendre."
|
||||
63,"TEXT_JOBREL399_02334_Q1_000_020","Que voulez-vous faire<Indent/>?"
|
||||
64,"TEXT_JOBREL399_02334_A1_000_021","Réorienter l'épanouissement de l'esprit"
|
||||
65,"TEXT_JOBREL399_02334_A2_000_022","Obtenir <SheetFr(Item,1,15841,2,1)/>"
|
||||
66,"TEXT_JOBREL399_02334_A3_000_023","Écouter des ex<SoftHyphen/>pli<SoftHyphen/>ca<SoftHyphen/>tions"
|
||||
67,"TEXT_JOBREL399_02334_A4_000_024","Annuler"
|
||||
68,"TEXT_JOBREL399_02334_ULAN_000_010","On dirait que vous n'avez plus de sable de cristal... Apportez-moi quelques-uns des objets qui figurent sur ma liste, et je vous en donnerai en échange<Indent/>!"
|
||||
69,"TEXT_JOBREL399_02334_ULAN_000_030","Pour réorienter l'épanouissement de votre esprit, il va d'abord falloir lui faire oublier tous les progrès qu'il a accomplis jusqu'à présent."
|
||||
70,"TEXT_JOBREL399_02334_ULAN_000_031","Cela fait, il vous suffira de le nourrir de sable de cristal, à la différence près que vous n'aurez pas besoin de l'affiner avec des roches ombrales dures, cette fois-ci."
|
||||
71,"TEXT_JOBREL399_02334_ULAN_000_032","Si jamais vous manquez de sable de cristal, vous pouvez toujours m'apporter les objets qui figurent sur la liste que je vous ai remise la dernière fois<Indent/>!"
|
||||
72,"TEXT_JOBREL399_02334_Q1_000_030","Arrêter de réorienter l'épanouissement de l'esprit<Indent/>?"
|
||||
73,"TEXT_JOBREL399_02334_ULAN_000_050","Très bien. Si vous avez encore besoin de moi à l'avenir, n'hésitez pas à me faire signe<Indent/>!"
|
||||
74,"TEXT_JOBREL399_02334_SYSTEM_000_006","Les attributs de l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If> ont été modifiés."
|
||||
|
Reference in New Issue
Block a user