* submodules

* 7.45 p1

* 7.45 p2
This commit is contained in:
xiashtra
2026-03-02 23:57:13 -06:00
committed by GitHub
parent 0f8a1d3fc3
commit ac666f0f6d
20466 changed files with 2114776 additions and 13938 deletions
+78
View File
@@ -0,0 +1,78 @@
key,0,1
#,,
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0,"TEXT_JOBREL399_02334_SEQ_00",""
1,"TEXT_JOBREL399_02334_SEQ_01",""
2,"TEXT_JOBREL399_02334_SEQ_02",""
3,"TEXT_JOBREL399_02334_SEQ_03",""
4,"TEXT_JOBREL399_02334_SEQ_04",""
5,"TEXT_JOBREL399_02334_SEQ_05",""
6,"TEXT_JOBREL399_02334_SEQ_06",""
7,"TEXT_JOBREL399_02334_SEQ_07",""
8,"TEXT_JOBREL399_02334_SEQ_08",""
9,"TEXT_JOBREL399_02334_SEQ_09",""
10,"TEXT_JOBREL399_02334_SEQ_10",""
11,"TEXT_JOBREL399_02334_SEQ_11",""
12,"TEXT_JOBREL399_02334_SEQ_12",""
13,"TEXT_JOBREL399_02334_SEQ_13",""
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23,"TEXT_JOBREL399_02334_SEQ_23",""
24,"TEXT_JOBREL399_02334_TODO_00",""
25,"TEXT_JOBREL399_02334_TODO_01",""
26,"TEXT_JOBREL399_02334_TODO_02",""
27,"TEXT_JOBREL399_02334_TODO_03",""
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29,"TEXT_JOBREL399_02334_TODO_05",""
30,"TEXT_JOBREL399_02334_TODO_06",""
31,"TEXT_JOBREL399_02334_TODO_07",""
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35,"TEXT_JOBREL399_02334_TODO_11",""
36,"TEXT_JOBREL399_02334_TODO_12",""
37,"TEXT_JOBREL399_02334_TODO_13",""
38,"TEXT_JOBREL399_02334_TODO_14",""
39,"TEXT_JOBREL399_02334_TODO_15",""
40,"TEXT_JOBREL399_02334_TODO_16",""
41,"TEXT_JOBREL399_02334_TODO_17",""
42,"TEXT_JOBREL399_02334_TODO_18",""
43,"TEXT_JOBREL399_02334_TODO_19",""
44,"TEXT_JOBREL399_02334_TODO_20",""
45,"TEXT_JOBREL399_02334_TODO_21",""
46,"TEXT_JOBREL399_02334_TODO_22",""
47,"TEXT_JOBREL399_02334_TODO_23",""
48,"TEXT_JOBREL399_02334_SYSTEM_000_000","Cette quête vous permet de réorienter l'épanouissement de l'esprit synthétique pour choisir de nouveaux attributs à améliorer sur l'arme anima qu'il habite."
49,"TEXT_JOBREL399_02334_SYSTEM_000_001","L'esprit synthétique dont vous pouvez réorienter l'épanouissement est celui de l'arme ac<SoftHyphen/>tu<SoftHyphen/>el<SoftHyphen/>le<SoftHyphen/>ment équipée."
50,"TEXT_JOBREL399_02334_SYSTEM_000_002","Voulez-vous choisir de nouveaux attributs à améliorer pour l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If><Indent/>?"
51,"TEXT_JOBREL399_02334_Q1_000_000","Choisir de nouveaux attributs à améliorer pour l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If><Indent/>?"
52,"TEXT_JOBREL399_02334_A1_000_001","Non"
53,"TEXT_JOBREL399_02334_A2_000_002","Oui"
54,"TEXT_JOBREL399_02334_SYSTEM_000_003","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
55,"TEXT_JOBREL399_02334_SYSTEM_100_003","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
56,"TEXT_JOBREL399_02334_SYSTEM_000_004","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
57,"TEXT_JOBREL399_02334_SYSTEM_100_004","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
58,"TEXT_JOBREL399_02334_ULAN_000_000","Tiens, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Indent/>! Êtes-vous ici pour modifier l'évolution de votre esprit synthétique<Indent/>?"
59,"TEXT_JOBREL399_02334_ULAN_000_001","Dans ce cas, il va devoir oublier tous les progrès qu'il a accomplis jusqu'à présent."
60,"TEXT_JOBREL399_02334_ULAN_000_002","Vous pourrez alors de nouveau le nourrir de sable de cristal puis choisir dans quels domaines vous désirez qu'il s'améliore."
61,"TEXT_JOBREL399_02334_ULAN_000_003","Ah, vous serez <If(PlayerParameter(4))>heureuse<Else/>heureux</If> de savoir que vous n'aurez pas besoin de roches ombrales dures cette fois-ci<Indent/>!"
62,"TEXT_JOBREL399_02334_ULAN_000_007","Commençons sans plus attendre."
63,"TEXT_JOBREL399_02334_Q1_000_020","Que voulez-vous faire<Indent/>?"
64,"TEXT_JOBREL399_02334_A1_000_021","Réorienter l'épanouissement de l'esprit"
65,"TEXT_JOBREL399_02334_A2_000_022","Obtenir <SheetFr(Item,1,15841,2,1)/>"
66,"TEXT_JOBREL399_02334_A3_000_023","Écouter des ex<SoftHyphen/>pli<SoftHyphen/>ca<SoftHyphen/>tions"
67,"TEXT_JOBREL399_02334_A4_000_024","Annuler"
68,"TEXT_JOBREL399_02334_ULAN_000_010","On dirait que vous n'avez plus de sable de cristal... Apportez-moi quelques-uns des objets qui figurent sur ma liste, et je vous en donnerai en échange<Indent/>!"
69,"TEXT_JOBREL399_02334_ULAN_000_030","Pour réorienter l'épanouissement de votre esprit, il va d'abord falloir lui faire oublier tous les progrès qu'il a accomplis jusqu'à présent."
70,"TEXT_JOBREL399_02334_ULAN_000_031","Cela fait, il vous suffira de le nourrir de sable de cristal, à la différence près que vous n'aurez pas besoin de l'affiner avec des roches ombrales dures, cette fois-ci."
71,"TEXT_JOBREL399_02334_ULAN_000_032","Si jamais vous manquez de sable de cristal, vous pouvez toujours m'apporter les objets qui figurent sur la liste que je vous ai remise la dernière fois<Indent/>!"
72,"TEXT_JOBREL399_02334_Q1_000_030","Arrêter de réorienter l'épanouissement de l'esprit<Indent/>?"
73,"TEXT_JOBREL399_02334_ULAN_000_050","Très bien. Si vous avez encore besoin de moi à l'avenir, n'hésitez pas à me faire signe<Indent/>!"
74,"TEXT_JOBREL399_02334_SYSTEM_000_006","Les attributs de l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If> ont été modifiés."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL399_02334_SEQ_00
5 1 TEXT_JOBREL399_02334_SEQ_01
6 2 TEXT_JOBREL399_02334_SEQ_02
7 3 TEXT_JOBREL399_02334_SEQ_03
8 4 TEXT_JOBREL399_02334_SEQ_04
9 5 TEXT_JOBREL399_02334_SEQ_05
10 6 TEXT_JOBREL399_02334_SEQ_06
11 7 TEXT_JOBREL399_02334_SEQ_07
12 8 TEXT_JOBREL399_02334_SEQ_08
13 9 TEXT_JOBREL399_02334_SEQ_09
14 10 TEXT_JOBREL399_02334_SEQ_10
15 11 TEXT_JOBREL399_02334_SEQ_11
16 12 TEXT_JOBREL399_02334_SEQ_12
17 13 TEXT_JOBREL399_02334_SEQ_13
18 14 TEXT_JOBREL399_02334_SEQ_14
19 15 TEXT_JOBREL399_02334_SEQ_15
20 16 TEXT_JOBREL399_02334_SEQ_16
21 17 TEXT_JOBREL399_02334_SEQ_17
22 18 TEXT_JOBREL399_02334_SEQ_18
23 19 TEXT_JOBREL399_02334_SEQ_19
24 20 TEXT_JOBREL399_02334_SEQ_20
25 21 TEXT_JOBREL399_02334_SEQ_21
26 22 TEXT_JOBREL399_02334_SEQ_22
27 23 TEXT_JOBREL399_02334_SEQ_23
28 24 TEXT_JOBREL399_02334_TODO_00
29 25 TEXT_JOBREL399_02334_TODO_01
30 26 TEXT_JOBREL399_02334_TODO_02
31 27 TEXT_JOBREL399_02334_TODO_03
32 28 TEXT_JOBREL399_02334_TODO_04
33 29 TEXT_JOBREL399_02334_TODO_05
34 30 TEXT_JOBREL399_02334_TODO_06
35 31 TEXT_JOBREL399_02334_TODO_07
36 32 TEXT_JOBREL399_02334_TODO_08
37 33 TEXT_JOBREL399_02334_TODO_09
38 34 TEXT_JOBREL399_02334_TODO_10
39 35 TEXT_JOBREL399_02334_TODO_11
40 36 TEXT_JOBREL399_02334_TODO_12
41 37 TEXT_JOBREL399_02334_TODO_13
42 38 TEXT_JOBREL399_02334_TODO_14
43 39 TEXT_JOBREL399_02334_TODO_15
44 40 TEXT_JOBREL399_02334_TODO_16
45 41 TEXT_JOBREL399_02334_TODO_17
46 42 TEXT_JOBREL399_02334_TODO_18
47 43 TEXT_JOBREL399_02334_TODO_19
48 44 TEXT_JOBREL399_02334_TODO_20
49 45 TEXT_JOBREL399_02334_TODO_21
50 46 TEXT_JOBREL399_02334_TODO_22
51 47 TEXT_JOBREL399_02334_TODO_23
52 48 TEXT_JOBREL399_02334_SYSTEM_000_000 Cette quête vous permet de réorienter l'épanouissement de l'esprit synthétique pour choisir de nouveaux attributs à améliorer sur l'arme anima qu'il habite.
53 49 TEXT_JOBREL399_02334_SYSTEM_000_001 L'esprit synthétique dont vous pouvez réorienter l'épanouissement est celui de l'arme ac<SoftHyphen/>tu<SoftHyphen/>el<SoftHyphen/>le<SoftHyphen/>ment équipée.
54 50 TEXT_JOBREL399_02334_SYSTEM_000_002 Voulez-vous choisir de nouveaux attributs à améliorer pour l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If><Indent/>?
55 51 TEXT_JOBREL399_02334_Q1_000_000 Choisir de nouveaux attributs à améliorer pour l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If><Indent/>?
56 52 TEXT_JOBREL399_02334_A1_000_001 Non
57 53 TEXT_JOBREL399_02334_A2_000_002 Oui
58 54 TEXT_JOBREL399_02334_SYSTEM_000_003 Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan.
59 55 TEXT_JOBREL399_02334_SYSTEM_100_003 Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan.
60 56 TEXT_JOBREL399_02334_SYSTEM_000_004 Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan.
61 57 TEXT_JOBREL399_02334_SYSTEM_100_004 Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan.
62 58 TEXT_JOBREL399_02334_ULAN_000_000 Tiens, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Indent/>! Êtes-vous ici pour modifier l'évolution de votre esprit synthétique<Indent/>?
63 59 TEXT_JOBREL399_02334_ULAN_000_001 Dans ce cas, il va devoir oublier tous les progrès qu'il a accomplis jusqu'à présent.
64 60 TEXT_JOBREL399_02334_ULAN_000_002 Vous pourrez alors de nouveau le nourrir de sable de cristal puis choisir dans quels domaines vous désirez qu'il s'améliore.
65 61 TEXT_JOBREL399_02334_ULAN_000_003 Ah, vous serez <If(PlayerParameter(4))>heureuse<Else/>heureux</If> de savoir que vous n'aurez pas besoin de roches ombrales dures cette fois-ci<Indent/>!
66 62 TEXT_JOBREL399_02334_ULAN_000_007 Commençons sans plus attendre.
67 63 TEXT_JOBREL399_02334_Q1_000_020 Que voulez-vous faire<Indent/>?
68 64 TEXT_JOBREL399_02334_A1_000_021 Réorienter l'épanouissement de l'esprit
69 65 TEXT_JOBREL399_02334_A2_000_022 Obtenir <SheetFr(Item,1,15841,2,1)/>
70 66 TEXT_JOBREL399_02334_A3_000_023 Écouter des ex<SoftHyphen/>pli<SoftHyphen/>ca<SoftHyphen/>tions
71 67 TEXT_JOBREL399_02334_A4_000_024 Annuler
72 68 TEXT_JOBREL399_02334_ULAN_000_010 On dirait que vous n'avez plus de sable de cristal... Apportez-moi quelques-uns des objets qui figurent sur ma liste, et je vous en donnerai en échange<Indent/>!
73 69 TEXT_JOBREL399_02334_ULAN_000_030 Pour réorienter l'épanouissement de votre esprit, il va d'abord falloir lui faire oublier tous les progrès qu'il a accomplis jusqu'à présent.
74 70 TEXT_JOBREL399_02334_ULAN_000_031 Cela fait, il vous suffira de le nourrir de sable de cristal, à la différence près que vous n'aurez pas besoin de l'affiner avec des roches ombrales dures, cette fois-ci.
75 71 TEXT_JOBREL399_02334_ULAN_000_032 Si jamais vous manquez de sable de cristal, vous pouvez toujours m'apporter les objets qui figurent sur la liste que je vous ai remise la dernière fois<Indent/>!
76 72 TEXT_JOBREL399_02334_Q1_000_030 Arrêter de réorienter l'épanouissement de l'esprit<Indent/>?
77 73 TEXT_JOBREL399_02334_ULAN_000_050 Très bien. Si vous avez encore besoin de moi à l'avenir, n'hésitez pas à me faire signe<Indent/>!
78 74 TEXT_JOBREL399_02334_SYSTEM_000_006 Les attributs de l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If> ont été modifiés.