mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-10-03 01:55:27 +00:00
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key,0,1
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#,,
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int32,str,str
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0,"TEXT_LUCKSA108_03948_SEQ_00","Dmitar se réjouit de l'avancée de la ligne de front."
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1,"TEXT_LUCKSA108_03948_SEQ_01",""
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2,"TEXT_LUCKSA108_03948_SEQ_02",""
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3,"TEXT_LUCKSA108_03948_SEQ_03",""
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4,"TEXT_LUCKSA108_03948_SEQ_04",""
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5,"TEXT_LUCKSA108_03948_SEQ_05",""
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6,"TEXT_LUCKSA108_03948_SEQ_06",""
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7,"TEXT_LUCKSA108_03948_SEQ_07",""
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8,"TEXT_LUCKSA108_03948_SEQ_08",""
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9,"TEXT_LUCKSA108_03948_SEQ_09",""
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10,"TEXT_LUCKSA108_03948_SEQ_10",""
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11,"TEXT_LUCKSA108_03948_SEQ_11",""
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12,"TEXT_LUCKSA108_03948_SEQ_12",""
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13,"TEXT_LUCKSA108_03948_SEQ_13",""
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14,"TEXT_LUCKSA108_03948_SEQ_14",""
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15,"TEXT_LUCKSA108_03948_SEQ_15",""
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16,"TEXT_LUCKSA108_03948_SEQ_16",""
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17,"TEXT_LUCKSA108_03948_SEQ_17",""
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18,"TEXT_LUCKSA108_03948_SEQ_18",""
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19,"TEXT_LUCKSA108_03948_SEQ_19",""
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20,"TEXT_LUCKSA108_03948_SEQ_20",""
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21,"TEXT_LUCKSA108_03948_SEQ_21",""
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22,"TEXT_LUCKSA108_03948_SEQ_22",""
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23,"TEXT_LUCKSA108_03948_SEQ_23",""
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24,"TEXT_LUCKSA108_03948_TODO_00","Parler à Dmitar, aux ruines de l'ancienne Bozja"
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25,"TEXT_LUCKSA108_03948_TODO_01",""
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26,"TEXT_LUCKSA108_03948_TODO_02",""
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27,"TEXT_LUCKSA108_03948_TODO_03",""
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28,"TEXT_LUCKSA108_03948_TODO_04",""
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29,"TEXT_LUCKSA108_03948_TODO_05",""
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30,"TEXT_LUCKSA108_03948_TODO_06",""
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31,"TEXT_LUCKSA108_03948_TODO_07",""
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32,"TEXT_LUCKSA108_03948_TODO_08",""
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33,"TEXT_LUCKSA108_03948_TODO_09",""
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34,"TEXT_LUCKSA108_03948_TODO_10",""
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35,"TEXT_LUCKSA108_03948_TODO_11",""
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36,"TEXT_LUCKSA108_03948_TODO_12",""
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37,"TEXT_LUCKSA108_03948_TODO_13",""
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38,"TEXT_LUCKSA108_03948_TODO_14",""
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39,"TEXT_LUCKSA108_03948_TODO_15",""
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40,"TEXT_LUCKSA108_03948_TODO_16",""
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41,"TEXT_LUCKSA108_03948_TODO_17",""
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42,"TEXT_LUCKSA108_03948_TODO_18",""
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43,"TEXT_LUCKSA108_03948_TODO_19",""
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44,"TEXT_LUCKSA108_03948_TODO_20",""
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45,"TEXT_LUCKSA108_03948_TODO_21",""
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46,"TEXT_LUCKSA108_03948_TODO_22",""
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47,"TEXT_LUCKSA108_03948_TODO_23",""
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48,"TEXT_LUCKSA108_03948_SYSTEM_100_000","Votre rang de résistant<If(PlayerParameter(4))>e<Else/></If> doit être au moins de <Value>IntegerParameter(1)</Value> pour commencer cette quête."
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49,"TEXT_LUCKSA108_03948_DMITAR_000_000","Bonne nouvelle, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Nous nous rapprochons peu à peu de notre indépendance<Indent/>! Le front a à nouveau avancé<Indent/>!"
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50,"TEXT_LUCKSA108_03948_DMITAR_000_001","Venez<Indent/>! Je vais vous guider vers notre nouveau camp. Nous devrons couper à travers les ruines de l'ancienne Bozja pour nous rendre à l'ouest, alors prenez garde<Indent/>!"
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51,"TEXT_LUCKSA108_03948_DMITAR_000_020","On trouve beaucoup de bâtiments datant de l'ancienne Bozja dans les environs... Au fait, nous avons installé une éthérite provisoire ici aussi, donc vous savez ce qu'il vous reste à faire<Indent/>!"
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52,"TEXT_LUCKSA108_03948_DMITAR_000_021","Prochaine étape<Indent/>: Castrum Lacus Litore... Nous touchons presque au but, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Indent/>! Rien ne peut nous arrêter<Indent/>!"
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53,"TEXT_LUCKSA108_03948_DMITAR_000_022","Non, calmons-nous... Ce n'est pas le moment de pécher par orgueil. L'Empire défendra bec et ongles sa forteresse, nous devons nous tenir prêts à aller au-devant d'un adversaire plus déterminé que jamais. Je vous en prie, continuez de nous apporter votre aide, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, jusqu'à la victoire finale."
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54,"TEXT_LUCKSA108_03948_SYSTEM_000_030","Le Front sud de Bozja s'est élargi. De nouvelles escarmouches et des af<SoftHyphen/>fron<SoftHyphen/>te<SoftHyphen/>ments cruciaux vous sont désormais accessibles<Indent/>!"
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55,"TEXT_LUCKSA108_03948_SYSTEM_000_031","Vous pourrez progresser dans l'histoire en vous adressant à Mikoto à l'avant-poste d'Utya, une fois que vous aurez atteint le rang <Value>IntegerParameter(1)</Value> de résistant<If(PlayerParameter(4))>e<Else/></If>."
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