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Update quest_exp_reward.md
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@@ -52,3 +52,61 @@ exp = exp + (exp_factor / 100) * 10000;
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```
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Not fully confirmed this, but it has worked for a few 50+ quests I tested against.
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____
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# Random notes
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(BASE is also known as EXP_FACTOR in godbert)
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LEVEL 1-49 use "Core Formula"
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BASE * PARAMGROW * (45 + (5 * LEVEL)) / 100
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LEVEL 50-51 use "Core Formula" + "Secondary Formula with a 800 modifier and a starting EXP of 800"
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CORE + ((800 * (BASE / 100)) + ((LEVEL-52) * (800 * (BASE/100))))
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LEVEL 52-59 use "Core Formula" + "Secondary Formula with a 2000 modifier and a starting EXP of 2000"
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CORE + ((2000 * (BASE / 100)) + ((LEVEL-52) * (2000 * (BASE/100))))
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LEVEL 60-69 use "Core Formula" + "Secondary Formula with a 2000 modifier and a starting EXP of 37125"
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CORE + ((37125 * (BASE / 100)) + ((LEVEL-60) * (3375 * (BASE/100))))
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Level 60+ example
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exp: (BASE * PARAMGROW * (45 + (5 * LEVEL)) / 100) + ((37125 * (BASE / 100)) + ((LEVEL-60) * (3375 * (BASE/100))))
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A = BASE
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B = PARAMGROW
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C = LEVEL
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exp = (A*B*(45+(5*C))/100)+((37125*(A/100))+((C-60)*(3375*(A/100))))
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sim = ()
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Test:
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BASE = 200
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PARAMGROW = 135
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LEVEL = 63
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(200 * 135 * (63 + 9) / 20) + ((-6615 * 200) + (135 * 200 * 63) / 4) = -800550
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(200 * 135 * (45 + (5 * 63)) / 100) + ((37125 * (200 / 100)) + ((63-60) * (3375 * (200/100)))) = 191700 (correct)
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Simplified?
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(200 * 135 * (63 + 9) / 20) + ((-6615 * 200) + (135 * 200 * 63) / 4)
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