Patch 6.08 (#29)

This commit is contained in:
AzureGem
2022-01-28 07:34:07 -05:00
committed by GitHub
parent 3ba3fc177c
commit bc1a1de27e
44 changed files with 358 additions and 347 deletions
+58 -54
View File
@@ -63,7 +63,7 @@ Does not activate with certain attacks.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Oath Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50"
28,"Significantly increases enmity generation.
Effect ends upon reuse."
29,"Delivers an attack with a potency of 250.<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),58))>
29,"Delivers an attack with a potency of 270.<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),58))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP<Else/></If><Else/></If>"
30,"Renders you impervious to most attacks.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s"
@@ -119,7 +119,7 @@ When a target is selected, halts their movement with chains."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s
Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Surging Tempest<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 30s to a maximum of 60s.<If(GreaterThanOrEqualTo(PlayerParameter(72),30))><If(Equal(PlayerParameter(68),21))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10<Else/></If><Else/></If>"
46,"Delivers a ranged attack with a potency of 100.
46,"Delivers a ranged attack with a potency of 150.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity"
47,"Delivers an attack with a potency of 100.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity
@@ -474,7 +474,7 @@ Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>
Potency of attack magic cast under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Swiftcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is halved in PvP."
151,"Afflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +20%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 12s (PvP 6s)"
152,"Deals fire damage with a potency of 240.
152,"Deals fire damage with a potency of 260.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s"
153,"Deals lightning damage with a potency of 50.
@@ -489,7 +489,7 @@ Potency of attack magic cast under the effect of <UIForeground>F201FA</UIForegro
<Else/>
</If></If><Else/>
</If>Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell-induced damage over time effect per caster can be inflicted upon a single target."
154,"Deals ice damage with a potency of 240.
154,"Deals ice damage with a potency of 260.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s"
155,"Rush to a target party member's side.
@@ -2947,13 +2947,13 @@ Overheats <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1s"
2239,""
2240,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>200<Else/>180</If><Else/>180</If>.<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))>
2240,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>210<Else/>180</If><Else/>180</If>.<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
2241,"Create shadows that nullify damage up to 20% of maximum HP.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s"
2242,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If>.
2242,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/>100</If><Else/>100</If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Spinning Edge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>260</If><Else/>260</If><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>260</If><Else/>260</If><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
2243,"Apply wasp venom to your weapon, increasing physical damage dealt by <If(GreaterThanOrEqualTo(PlayerParameter(72),36))><If(Equal(PlayerParameter(68),29))>20<Else/><If(Equal(PlayerParameter(68),30))>20<Else/>5</If></If><Else/>5</If>%.
<If(GreaterThanOrEqualTo(PlayerParameter(72),36))><If(Equal(PlayerParameter(68),29))>Changes the additional effect for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jugulate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
@@ -3000,11 +3000,11 @@ HP recovery decrease not available in PvP areas."
2253,"Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Cannot be executed while in combat. Effect ends upon use of any action, including <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
2254,"Delivers an attack with a potency of 100 to all nearby enemies.<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
2255,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If>.
<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>180<Else/>160</If><Else/>160</If> when executed from a target's rear.
2255,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If>.
<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>200<Else/>160</If><Else/>160</If> when executed from a target's rear.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gust Slash<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>320</If><Else/>320</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Rear Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>380</If><Else/>380</If><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>320</If><Else/>320</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Rear Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>420<Else/>380</If><Else/>380</If><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>15<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>10<Else/>5</If><Else/>5</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>10<Else/>5</If><Else/>5</If></If><Else/></If><Else/></If>"
2256,"Delivers an attack with a potency of 80.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
@@ -4553,11 +4553,11 @@ Can be stacked up to 3 times.<If(Equal(PlayerParameter(68),23))><If(GreaterThanO
3561,"Removes one select detrimental effect from self or target party member. If the target is not enfeebled, a barrier is created nullifying the target's next detrimental effect suffered.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s"
3562,"Delivers an attack with a potency of 300."
3563,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If>.
<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>180<Else/>160</If><Else/>160</If> when executed from a target's flank.
3563,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If>.
<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>200<Else/>160</If><Else/>160</If> when executed from a target's flank.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gust Slash<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>300</If><Else/>300</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flank Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/>360</If><Else/>360</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>300</If><Else/>300</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flank Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>360</If><Else/>360</If>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Huton<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 30s to a maximum of 60s<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>15<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>10<Else/>5</If><Else/>5</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>10<Else/>5</If><Else/>5</If></If><Else/></If><Else/></If>"
3564,"Grants target party member the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silhouette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, diverting to target 80% of all enmity generated by caster. No effect when target is under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Shadewalker<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
@@ -4591,11 +4591,11 @@ Can be stacked up to 3 times.<If(Equal(PlayerParameter(68),23))><If(GreaterThanO
<If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),25))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enochian<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is maintained for 30s
<If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Stacks: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2
<Else/></If><Else/></If><Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends."
3576,"Deals ice damage with a potency of 300.
3576,"Deals ice damage with a potency of 310.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants 3 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Hearts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Heart Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Nullifies <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>'s MP cost increase for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells and reduces MP cost for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by one-third
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
3577,"Deals fire damage with a potency of 300.
3577,"Deals fire damage with a potency of 310.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
3578,"Deals unaspected damage with a potency of 150 to target and all enemies nearby it.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Aetherflow Gauge Cost:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1"
@@ -8765,7 +8765,7 @@ Chance is 100% when you execute a weaponskill or cast a spell while under the ef
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Power Surge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Power Surge Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 10%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s"
7398,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Right Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self, increasing damage dealt by 10%. Also grants target party member <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Left Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing damage dealt by 5% as long as target remains within 12 yalms.
7398,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Right Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self, increasing damage dealt by 10%. Also grants target party member <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Left Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing damage dealt by 5%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s"
7399,"Delivers an attack with a potency of 200.
<If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),22))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Strengthens the gaze of your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dragon Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 1
@@ -8982,18 +8982,18 @@ Can only be executed while Demi-Bahamut is summoned.
7474,""
7475,""
7476,""
7477,"Delivers an attack with a potency of 150.<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>
7477,"Delivers an attack with a potency of 180.<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
7478,"Delivers an attack with a potency of 100.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hakaze<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>250
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>280
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fugetsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Fugetsu Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage dealt by <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>13<Else/>10</If><Else/>10</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
7479,"Delivers an attack with a potency of 100.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hakaze<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 250
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 280
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fuka<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Fuka Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>13<Else/>10</If><Else/>10</If>%
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40s<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>
@@ -12497,7 +12497,7 @@ Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
※This action cannot be assigned to a hotbar."
10030,""
10031,""
10032,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Right Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Left Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to target party member, increasing your damage dealt by 10% and the target party member's damage dealt by 10%, as long as target remains within 15 yalms.
10032,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Right Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Left Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to target party member, increasing your damage dealt by 10% and the target party member's damage dealt by 10%.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s"
10033,""
10034,""
@@ -18647,24 +18647,24 @@ Cure potency varies with current attack power."
15986,""
15987,""
15988,""
15989,"Delivers an attack with a potency of 180.
15989,"Delivers an attack with a potency of 220.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50% chance of granting <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flourishing Symmetry<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Emboite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while dancing."
15990,"Delivers an attack with a potency of 100.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cascade<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>240
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>280
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50% chance of granting <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flourishing Flow<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Entrechat<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while dancing."
15991,"Delivers an attack with a potency of 240.
15991,"Delivers an attack with a potency of 280.
<If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),30))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50% chance of granting a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fourfold Feather<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flourishing Symmetry<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jete<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while dancing."
15992,"Delivers an attack with a potency of 300.
15992,"Delivers an attack with a potency of 340.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50% chance of granting a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fourfold Feather<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flourishing Flow<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
@@ -18738,7 +18738,7 @@ Triggers the cooldown of weaponskills, step actions, and finish actions upon exe
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>1 Step: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>540
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>2 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>720
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>3 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>900
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>4 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1,080
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>4 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1,200
<If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Esprit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members</If>
Damage bonus of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> varies with number of successful steps.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>1 Step: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1%
@@ -19061,7 +19061,7 @@ Triggers the cooldown of weaponskills, step actions, and finish actions upon exe
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>1 Step: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>540
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>2 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>720
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>3 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>900
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>4 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1,080
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>4 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1,200
<If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Esprit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members</If>
Damage bonus of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> varies with number of successful steps.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>1 Step: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1%
@@ -19080,7 +19080,7 @@ Damage bonus of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Techni
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>1 Step: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>540
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>2 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>720
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>3 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>900
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>4 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1,080
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>4 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1,200
<If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Esprit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members</If>
Damage bonus of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> varies with number of successful steps.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>1 Step: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1%
@@ -19099,7 +19099,7 @@ Damage bonus of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Techni
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>1 Step: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>540
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>2 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>720
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>3 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>900
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>4 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1,080
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>4 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1,200
<If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Esprit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members</If>
Damage bonus of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> varies with number of successful steps.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>1 Step: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1%
@@ -19118,7 +19118,7 @@ Damage bonus of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Techni
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>1 Step: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>540
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>2 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>720
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>3 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>900
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>4 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1,080
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>4 Steps: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1,200
<If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Esprit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Step Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and party members</If>
Damage bonus of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> varies with number of successful steps.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>1 Step: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1%
@@ -19500,12 +19500,12 @@ This weaponskill does not share a recast timer with any other actions. Upon exec
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dive Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
Cannot be executed while bound."
16479,"Delivers an attack with a potency of 260.
16479,"Delivers an attack with a potency of 280.
<If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Sharpens the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Firstminds' Focus<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 1
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Draconian Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar."
16480,"Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 500 for the first enemy, and 30% less for all remaining enemies.
16480,"Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 620 for the first enemy, and 30% less for all remaining enemies.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Cannot be executed while bound."
16481,"Delivers an attack with a potency of 800.
@@ -19555,7 +19555,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution.
※This action cannot be assigned to a hotbar."
16492,"Deals ice damage with a potency of 1,200.
16492,"Deals ice damage with a potency of 1,300.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Kassatsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution.
@@ -19589,14 +19589,14 @@ Potency increases up to 500 as <UIForeground>F201F4</UIForeground><UIGlow>F201F5
16497,"Delivers an attack with a potency of 140 to all enemies in a cone before you.
Can only be executed when firearm is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Overheated<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Recast timer cannot be affected by status effects or gear attributes."
16498,"Delivers an attack with a potency of 550.
16498,"Delivers an attack with a potency of 570.
<If(Equal(PlayerParameter(68),31))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))>Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bioblaster<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/>This weaponskill does not share a recast timer with any other actions.</If><Else/>This weaponskill does not share a recast timer with any other actions.</If>"
16499,"Delivers an attack with a potency of 50 to all enemies in a cone before you.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Damage over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Drill<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
16500,"Delivers an attack with a potency of 550.
16500,"Delivers an attack with a potency of 570.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Battery Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20
This weaponskill does not share a recast timer with any other actions."
16501,"Deploys an Automaton Queen to fight at your side.
@@ -19625,7 +19625,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
16506,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and 1 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Heart<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Heart Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIGlow>01</UIGlow><UIForeground>01</UIForeground>Nullifies <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>'s MP cost increase for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells and reduces MP cost for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by one-third
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
16507,"Deals unaspected damage with a potency of 660.
16507,"Deals unaspected damage with a potency of 760.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Polyglot Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1"
16508,"Deals unaspected damage with a potency of 200.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherflow II<UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),27))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))>
@@ -19653,7 +19653,7 @@ Can only be executed after summoning <UIForeground>F201FA</UIForeground><UIGlow>
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar."
16514,"Deals fire damage with a potency of 520.
16514,"Deals fire damage with a potency of 540.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Firebird Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar."
@@ -19771,7 +19771,9 @@ Cannot summon <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Seraph<U
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>250
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Erects a magicked barrier which nullifies damage equaling the amount of HP restored
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2"
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2
※This action cannot be assigned to a hotbar."
16547,"Restores the HP of all nearby party members.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>250
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Erects a magicked barrier which nullifies damage equaling the amount of HP restored
@@ -30695,19 +30697,19 @@ Effect can be stacked with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>250
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>12s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Oath Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50"
25747,"Delivers an attack to target and all enemies nearby it with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
25747,"Delivers an attack to target and all enemies nearby it with a potency of 340 for the first enemy, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP"
25748,"Deals unaspected damage to target and all enemies nearby it with a potency of 250 for the first enemy, and 50% less for all remaining enemies.
25748,"Deals unaspected damage to target and all enemies nearby it with a potency of 420 for the first enemy, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confiteor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP
※This action cannot be assigned to a hotbar."
25749,"Deals unaspected damage to target and all enemies nearby it with a potency of 350 for the first enemy, and 50% less for all remaining enemies.
25749,"Deals unaspected damage to target and all enemies nearby it with a potency of 500 for the first enemy, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blade of Faith<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP
※This action cannot be assigned to a hotbar."
25750,"Deals unaspected damage to target and all enemies nearby it with a potency of 420 for the first enemy, and 50% less for all remaining enemies.
25750,"Deals unaspected damage to target and all enemies nearby it with a potency of 580 for the first enemy, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blade of Truth<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Damage over time
@@ -30801,7 +30803,7 @@ Any additional effects associated with the executed action will also be applied.
Can only be executed while under the effect of three distinct <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Beast Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar."
25769,"Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
25769,"Delivers an attack to target and all enemies nearby it with a potency of 1,150 for the first enemy, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Formless Fist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing the execution of a weaponskill that requires a certain form, without being in that form
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
Any additional effects associated with the executed action will also be applied.
@@ -30815,15 +30817,15 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
※This action cannot be assigned to a hotbar."
25771,"Delivers an attack with a potency of 100.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vorpal Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>430
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>480
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sharper Fang and Claw<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
Effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sharper Fang and Claw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends upon execution of any melee weaponskill."
25772,"Delivers an attack with a potency of 100.
140 when executed from a target's rear.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Disembowel<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>240
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Rear Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>280
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>260
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Rear Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Damage over time
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>45
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>24s
@@ -30834,8 +30836,10 @@ Effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Whe
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Firstminds' Focus Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2"
25774,"Your shadow deals wind damage to all enemies within 5 yalms with a potency of 550 for the first enemy, and 50% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Huton<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 10s to a maximum of 60s
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Phantom Kamaitachi Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Phantom Kamaitachi Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar."
25775,""
25776,"All enemies standing in the corrupted earth of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Doton<UIGlow>01</UIGlow><UIForeground>01</UIForeground> take additional earth damage with a potency of 50.
Requires <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hakke Mujinsatsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to be executed as a combo action or upon executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Katon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Goka Mekkyaku<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Phantom Kamaitachi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
@@ -30855,12 +30859,12 @@ Can only be executed after accumulating three stacks of <UIForeground>F201FA</UI
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shoha<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
25780,"Delivers an attack with a potency of 100 to all nearby enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10"
25781,"Delivers an attack to all enemies in a cone before you with a potency of 800 for the first enemy, and 75% less for all remaining enemies.
25781,"Delivers an attack to all enemies in a cone before you with a potency of 900 for the first enemy, and 75% less for all remaining enemies.
Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Meditation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, up to a maximum of 3.
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ogi Namikiri Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kaeshi: Namikiri<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution."
25782,"Delivers an attack to all enemies in a cone before you with a potency of 1,200 for the first enemy, and 75% less for all remaining enemies.
25782,"Delivers an attack to all enemies in a cone before you with a potency of 1,350 for the first enemy, and 75% less for all remaining enemies.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
※This action cannot be assigned to a hotbar."
@@ -30885,7 +30889,7 @@ Potency increases as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>B
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar."
25788,"Delivers an attack to all enemies in a straight line before you with a potency of 550 for the first enemy, and 65% less for all remaining enemies.
25788,"Delivers an attack to all enemies in a straight line before you with a potency of 570 for the first enemy, and 65% less for all remaining enemies.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Battery Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20
This weaponskill does not share a recast timer with any other actions."
25789,"Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rising Rhythm<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
@@ -31035,7 +31039,7 @@ Effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Garuda's Fav
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Wind Attunement Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1
※This action cannot be assigned to a hotbar."
25820,"Deals unaspected damage with a potency of 430.
25820,"Deals unaspected damage with a potency of 440.
Can only be executed while in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dreadwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
※This action cannot be assigned to a hotbar."
@@ -31049,7 +31053,7 @@ Can only be executed while in <UIForeground>F201FA</UIForeground><UIGlow>F201FB<
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ifrit's Favor Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Crimson Cyclone<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Titan's Favor Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mountain Buster<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Garuda's Favor Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Slipstream<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If>"
25823,"Deals fire damage with a potency of <If(Equal(PlayerParameter(68),27))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>430<Else/>420</If><Else/>420</If>.
25823,"Deals fire damage with a potency of <If(Equal(PlayerParameter(68),27))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>450<Else/>430</If><Else/>430</If>.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Fire Attunement Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1
※This action cannot be assigned to a hotbar."
Can't render this file because it is too large.