* update submodules

* 7.55
This commit is contained in:
xiashtra
2026-07-28 08:46:44 -05:00
committed by GitHub
parent 709431b3b5
commit c142b1269a
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0,TEXT_KINGKD102_05512_SEQ_00,Ketenramm has much to discuss with you.
1,TEXT_KINGKD102_05512_SEQ_01,
2,TEXT_KINGKD102_05512_SEQ_02,
3,TEXT_KINGKD102_05512_SEQ_03,
4,TEXT_KINGKD102_05512_SEQ_04,
5,TEXT_KINGKD102_05512_SEQ_05,
6,TEXT_KINGKD102_05512_SEQ_06,
7,TEXT_KINGKD102_05512_SEQ_07,
8,TEXT_KINGKD102_05512_SEQ_08,
9,TEXT_KINGKD102_05512_SEQ_09,
10,TEXT_KINGKD102_05512_SEQ_10,
11,TEXT_KINGKD102_05512_SEQ_11,
12,TEXT_KINGKD102_05512_SEQ_12,
13,TEXT_KINGKD102_05512_SEQ_13,
14,TEXT_KINGKD102_05512_SEQ_14,
15,TEXT_KINGKD102_05512_SEQ_15,
16,TEXT_KINGKD102_05512_SEQ_16,
17,TEXT_KINGKD102_05512_SEQ_17,
18,TEXT_KINGKD102_05512_SEQ_18,
19,TEXT_KINGKD102_05512_SEQ_19,
20,TEXT_KINGKD102_05512_SEQ_20,
21,TEXT_KINGKD102_05512_SEQ_21,
22,TEXT_KINGKD102_05512_SEQ_22,
23,TEXT_KINGKD102_05512_SEQ_23,
24,TEXT_KINGKD102_05512_TODO_00,Speak with the Archive.
25,TEXT_KINGKD102_05512_TODO_01,
26,TEXT_KINGKD102_05512_TODO_02,
27,TEXT_KINGKD102_05512_TODO_03,
28,TEXT_KINGKD102_05512_TODO_04,
29,TEXT_KINGKD102_05512_TODO_05,
30,TEXT_KINGKD102_05512_TODO_06,
31,TEXT_KINGKD102_05512_TODO_07,
32,TEXT_KINGKD102_05512_TODO_08,
33,TEXT_KINGKD102_05512_TODO_09,
34,TEXT_KINGKD102_05512_TODO_10,
35,TEXT_KINGKD102_05512_TODO_11,
36,TEXT_KINGKD102_05512_TODO_12,
37,TEXT_KINGKD102_05512_TODO_13,
38,TEXT_KINGKD102_05512_TODO_14,
39,TEXT_KINGKD102_05512_TODO_15,
40,TEXT_KINGKD102_05512_TODO_16,
41,TEXT_KINGKD102_05512_TODO_17,
42,TEXT_KINGKD102_05512_TODO_18,
43,TEXT_KINGKD102_05512_TODO_19,
44,TEXT_KINGKD102_05512_TODO_20,
45,TEXT_KINGKD102_05512_TODO_21,
46,TEXT_KINGKD102_05512_TODO_22,
47,TEXT_KINGKD102_05512_TODO_23,
48,TEXT_KINGKD102_05512_KETENRAMM_000_001,Speak with Jeffroy when yer ready to make for the North Horn. We can talk more when we get to the base camp.
49,TEXT_KINGKD102_05512_ARCHIVE_000_005,I see that my initial assessment of “*un*familiar” still stands. What in the world is that irksome little rascal thinking?
50,TEXT_KINGKD102_05512_IRIS_000_010,You were guided to this isle...
51,TEXT_KINGKD102_05512_ARCHIVE_000_015,Hemmed in by imposing peaks on all sides... This region appears to be isolated from the rest of the island.
52,TEXT_KINGKD102_05512_IRIS_000_020,What will you see in these strange lands?
53,TEXT_KINGKD102_05512_KETENRAMM_000_030,Our goals here are twofold: uncover the truth of the Occult Crescent and ensure the crew makes it home in one piece.
54,TEXT_KINGKD102_05512_KETENRAMM_000_031,"Now, I reckon findin' the isle's architect is key to achievin' both. Given that he's probably holed up in the Tower of Magic, findin' a way in should be our first order of business."
55,TEXT_KINGKD102_05512_KETENRAMM_000_032,"Accordin' to our scouts, the fiends in this part of the island are a damn sight tougher than the beasties we've encountered so far. If ye find yerself strugglin', ye'd best head back to the South Horn for a spot of trainin'."
56,TEXT_KINGKD102_05512_KETENRAMM_000_033,I should also mention that the surveyors have turned up some interestin' new trinkets. Speak with the crew if that tickles yer fancy.
57,TEXT_KINGKD102_05512_KETENRAMM_000_034,"Oh, and don't forget to attune with the camp's aetheryte while yer here."
58,TEXT_KINGKD102_05512_ARCHIVE_000_035,"My friend, I wish to have a quick word with you. Let me know once you've completed your preparations."
59,TEXT_KINGKD102_05512_KETENRAMM_000_040,Ye'd best get prepared. There's no tellin' what's waitin' for us outside the camp.
60,TEXT_KINGKD102_05512_IRIS_000_045,This aetheryte won't provide passage to the South Horn...
61,TEXT_KINGKD102_05512_ARCHIVE_000_100,"I was hoping we could discuss the soul shards─you know, those crystalline records of martial methods conceived by the twelve city-states of eld."
62,TEXT_KINGKD102_05512_ARCHIVE_000_101,"As you no doubt recall, I posited they would only function upon the isle itself. Was my hypothesis correct?"
63,TEXT_KINGKD102_05512_ARCHIVE_000_102,Part of me had wondered whether you in particular might be able to wield the shards' power beyond the ward. Evidently not...
64,TEXT_KINGKD102_05512_ARCHIVE_000_103,"In truth, I've also been pondering the reason you were summoned here in the first place."
65,TEXT_KINGKD102_05512_ARCHIVE_000_104,"If the voice you heard belongs to the island's architect, then seeking him out in the Tower of Magic ought to provide answers on that front too."
66,TEXT_KINGKD102_05512_ARCHIVE_000_105,
67,TEXT_KINGKD102_05512_ARCHIVE_000_106,"In other words, the time has come to venture forth once more!"
1 0 TEXT_KINGKD102_05512_SEQ_00 Ketenramm has much to discuss with you.
2 1 TEXT_KINGKD102_05512_SEQ_01
3 2 TEXT_KINGKD102_05512_SEQ_02
4 3 TEXT_KINGKD102_05512_SEQ_03
5 4 TEXT_KINGKD102_05512_SEQ_04
6 5 TEXT_KINGKD102_05512_SEQ_05
7 6 TEXT_KINGKD102_05512_SEQ_06
8 7 TEXT_KINGKD102_05512_SEQ_07
9 8 TEXT_KINGKD102_05512_SEQ_08
10 9 TEXT_KINGKD102_05512_SEQ_09
11 10 TEXT_KINGKD102_05512_SEQ_10
12 11 TEXT_KINGKD102_05512_SEQ_11
13 12 TEXT_KINGKD102_05512_SEQ_12
14 13 TEXT_KINGKD102_05512_SEQ_13
15 14 TEXT_KINGKD102_05512_SEQ_14
16 15 TEXT_KINGKD102_05512_SEQ_15
17 16 TEXT_KINGKD102_05512_SEQ_16
18 17 TEXT_KINGKD102_05512_SEQ_17
19 18 TEXT_KINGKD102_05512_SEQ_18
20 19 TEXT_KINGKD102_05512_SEQ_19
21 20 TEXT_KINGKD102_05512_SEQ_20
22 21 TEXT_KINGKD102_05512_SEQ_21
23 22 TEXT_KINGKD102_05512_SEQ_22
24 23 TEXT_KINGKD102_05512_SEQ_23
25 24 TEXT_KINGKD102_05512_TODO_00 Speak with the Archive.
26 25 TEXT_KINGKD102_05512_TODO_01
27 26 TEXT_KINGKD102_05512_TODO_02
28 27 TEXT_KINGKD102_05512_TODO_03
29 28 TEXT_KINGKD102_05512_TODO_04
30 29 TEXT_KINGKD102_05512_TODO_05
31 30 TEXT_KINGKD102_05512_TODO_06
32 31 TEXT_KINGKD102_05512_TODO_07
33 32 TEXT_KINGKD102_05512_TODO_08
34 33 TEXT_KINGKD102_05512_TODO_09
35 34 TEXT_KINGKD102_05512_TODO_10
36 35 TEXT_KINGKD102_05512_TODO_11
37 36 TEXT_KINGKD102_05512_TODO_12
38 37 TEXT_KINGKD102_05512_TODO_13
39 38 TEXT_KINGKD102_05512_TODO_14
40 39 TEXT_KINGKD102_05512_TODO_15
41 40 TEXT_KINGKD102_05512_TODO_16
42 41 TEXT_KINGKD102_05512_TODO_17
43 42 TEXT_KINGKD102_05512_TODO_18
44 43 TEXT_KINGKD102_05512_TODO_19
45 44 TEXT_KINGKD102_05512_TODO_20
46 45 TEXT_KINGKD102_05512_TODO_21
47 46 TEXT_KINGKD102_05512_TODO_22
48 47 TEXT_KINGKD102_05512_TODO_23
49 48 TEXT_KINGKD102_05512_KETENRAMM_000_001 Speak with Jeffroy when yer ready to make for the North Horn. We can talk more when we get to the base camp.
50 49 TEXT_KINGKD102_05512_ARCHIVE_000_005 I see that my initial assessment of “*un*familiar” still stands. What in the world is that irksome little rascal thinking?
51 50 TEXT_KINGKD102_05512_IRIS_000_010 You were guided to this isle...
52 51 TEXT_KINGKD102_05512_ARCHIVE_000_015 Hemmed in by imposing peaks on all sides... This region appears to be isolated from the rest of the island.
53 52 TEXT_KINGKD102_05512_IRIS_000_020 What will you see in these strange lands?
54 53 TEXT_KINGKD102_05512_KETENRAMM_000_030 Our goals here are twofold: uncover the truth of the Occult Crescent and ensure the crew makes it home in one piece.
55 54 TEXT_KINGKD102_05512_KETENRAMM_000_031 Now, I reckon findin' the isle's architect is key to achievin' both. Given that he's probably holed up in the Tower of Magic, findin' a way in should be our first order of business.
56 55 TEXT_KINGKD102_05512_KETENRAMM_000_032 Accordin' to our scouts, the fiends in this part of the island are a damn sight tougher than the beasties we've encountered so far. If ye find yerself strugglin', ye'd best head back to the South Horn for a spot of trainin'.
57 56 TEXT_KINGKD102_05512_KETENRAMM_000_033 I should also mention that the surveyors have turned up some interestin' new trinkets. Speak with the crew if that tickles yer fancy.
58 57 TEXT_KINGKD102_05512_KETENRAMM_000_034 Oh, and don't forget to attune with the camp's aetheryte while yer here.
59 58 TEXT_KINGKD102_05512_ARCHIVE_000_035 My friend, I wish to have a quick word with you. Let me know once you've completed your preparations.
60 59 TEXT_KINGKD102_05512_KETENRAMM_000_040 Ye'd best get prepared. There's no tellin' what's waitin' for us outside the camp.
61 60 TEXT_KINGKD102_05512_IRIS_000_045 This aetheryte won't provide passage to the South Horn...
62 61 TEXT_KINGKD102_05512_ARCHIVE_000_100 I was hoping we could discuss the soul shards─you know, those crystalline records of martial methods conceived by the twelve city-states of eld.
63 62 TEXT_KINGKD102_05512_ARCHIVE_000_101 As you no doubt recall, I posited they would only function upon the isle itself. Was my hypothesis correct?
64 63 TEXT_KINGKD102_05512_ARCHIVE_000_102 Part of me had wondered whether you in particular might be able to wield the shards' power beyond the ward. Evidently not...
65 64 TEXT_KINGKD102_05512_ARCHIVE_000_103 In truth, I've also been pondering the reason you were summoned here in the first place.
66 65 TEXT_KINGKD102_05512_ARCHIVE_000_104 If the voice you heard belongs to the island's architect, then seeking him out in the Tower of Magic ought to provide answers on that front too.
67 66 TEXT_KINGKD102_05512_ARCHIVE_000_105
68 67 TEXT_KINGKD102_05512_ARCHIVE_000_106 In other words, the time has come to venture forth once more!