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c142b1269a
* update submodules * 7.55
4.4 KiB
4.4 KiB
| 1 | 0 | TEXT_KINGKD102_05512_SEQ_00 | Ketenramm has much to discuss with you. |
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| 25 | 24 | TEXT_KINGKD102_05512_TODO_00 | Speak with the Archive. |
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| 49 | 48 | TEXT_KINGKD102_05512_KETENRAMM_000_001 | Speak with Jeffroy when yer ready to make for the North Horn. We can talk more when we get to the base camp. |
| 50 | 49 | TEXT_KINGKD102_05512_ARCHIVE_000_005 | I see that my initial assessment of “*un*familiar” still stands. What in the world is that irksome little rascal thinking? |
| 51 | 50 | TEXT_KINGKD102_05512_IRIS_000_010 | You were guided to this isle... |
| 52 | 51 | TEXT_KINGKD102_05512_ARCHIVE_000_015 | Hemmed in by imposing peaks on all sides... This region appears to be isolated from the rest of the island. |
| 53 | 52 | TEXT_KINGKD102_05512_IRIS_000_020 | What will you see in these strange lands? |
| 54 | 53 | TEXT_KINGKD102_05512_KETENRAMM_000_030 | Our goals here are twofold: uncover the truth of the Occult Crescent and ensure the crew makes it home in one piece. |
| 55 | 54 | TEXT_KINGKD102_05512_KETENRAMM_000_031 | Now, I reckon findin' the isle's architect is key to achievin' both. Given that he's probably holed up in the Tower of Magic, findin' a way in should be our first order of business. |
| 56 | 55 | TEXT_KINGKD102_05512_KETENRAMM_000_032 | Accordin' to our scouts, the fiends in this part of the island are a damn sight tougher than the beasties we've encountered so far. If ye find yerself strugglin', ye'd best head back to the South Horn for a spot of trainin'. |
| 57 | 56 | TEXT_KINGKD102_05512_KETENRAMM_000_033 | I should also mention that the surveyors have turned up some interestin' new trinkets. Speak with the crew if that tickles yer fancy. |
| 58 | 57 | TEXT_KINGKD102_05512_KETENRAMM_000_034 | Oh, and don't forget to attune with the camp's aetheryte while yer here. |
| 59 | 58 | TEXT_KINGKD102_05512_ARCHIVE_000_035 | My friend, I wish to have a quick word with you. Let me know once you've completed your preparations. |
| 60 | 59 | TEXT_KINGKD102_05512_KETENRAMM_000_040 | Ye'd best get prepared. There's no tellin' what's waitin' for us outside the camp. |
| 61 | 60 | TEXT_KINGKD102_05512_IRIS_000_045 | This aetheryte won't provide passage to the South Horn... |
| 62 | 61 | TEXT_KINGKD102_05512_ARCHIVE_000_100 | I was hoping we could discuss the soul shards─you know, those crystalline records of martial methods conceived by the twelve city-states of eld. |
| 63 | 62 | TEXT_KINGKD102_05512_ARCHIVE_000_101 | As you no doubt recall, I posited they would only function upon the isle itself. Was my hypothesis correct? |
| 64 | 63 | TEXT_KINGKD102_05512_ARCHIVE_000_102 | Part of me had wondered whether you in particular might be able to wield the shards' power beyond the ward. Evidently not... |
| 65 | 64 | TEXT_KINGKD102_05512_ARCHIVE_000_103 | In truth, I've also been pondering the reason you were summoned here in the first place. |
| 66 | 65 | TEXT_KINGKD102_05512_ARCHIVE_000_104 | If the voice you heard belongs to the island's architect, then seeking him out in the Tower of Magic ought to provide answers on that front too. |
| 67 | 66 | TEXT_KINGKD102_05512_ARCHIVE_000_105 | |
| 68 | 67 | TEXT_KINGKD102_05512_ARCHIVE_000_106 | In other words, the time has come to venture forth once more! |