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c142b1269a
* update submodules * 7.55
69 lines
4.4 KiB
CSV
69 lines
4.4 KiB
CSV
0,TEXT_KINGKD102_05512_SEQ_00,Ketenramm has much to discuss with you.
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1,TEXT_KINGKD102_05512_SEQ_01,
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2,TEXT_KINGKD102_05512_SEQ_02,
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3,TEXT_KINGKD102_05512_SEQ_03,
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4,TEXT_KINGKD102_05512_SEQ_04,
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5,TEXT_KINGKD102_05512_SEQ_05,
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6,TEXT_KINGKD102_05512_SEQ_06,
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7,TEXT_KINGKD102_05512_SEQ_07,
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8,TEXT_KINGKD102_05512_SEQ_08,
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9,TEXT_KINGKD102_05512_SEQ_09,
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10,TEXT_KINGKD102_05512_SEQ_10,
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11,TEXT_KINGKD102_05512_SEQ_11,
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13,TEXT_KINGKD102_05512_SEQ_13,
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14,TEXT_KINGKD102_05512_SEQ_14,
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16,TEXT_KINGKD102_05512_SEQ_16,
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19,TEXT_KINGKD102_05512_SEQ_19,
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22,TEXT_KINGKD102_05512_SEQ_22,
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23,TEXT_KINGKD102_05512_SEQ_23,
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24,TEXT_KINGKD102_05512_TODO_00,Speak with the Archive.
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25,TEXT_KINGKD102_05512_TODO_01,
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26,TEXT_KINGKD102_05512_TODO_02,
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35,TEXT_KINGKD102_05512_TODO_11,
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37,TEXT_KINGKD102_05512_TODO_13,
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40,TEXT_KINGKD102_05512_TODO_16,
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41,TEXT_KINGKD102_05512_TODO_17,
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42,TEXT_KINGKD102_05512_TODO_18,
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44,TEXT_KINGKD102_05512_TODO_20,
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45,TEXT_KINGKD102_05512_TODO_21,
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46,TEXT_KINGKD102_05512_TODO_22,
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47,TEXT_KINGKD102_05512_TODO_23,
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48,TEXT_KINGKD102_05512_KETENRAMM_000_001,Speak with Jeffroy when yer ready to make for the North Horn. We can talk more when we get to the base camp.
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49,TEXT_KINGKD102_05512_ARCHIVE_000_005,I see that my initial assessment of “*un*familiar” still stands. What in the world is that irksome little rascal thinking?
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50,TEXT_KINGKD102_05512_IRIS_000_010,You were guided to this isle...
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51,TEXT_KINGKD102_05512_ARCHIVE_000_015,Hemmed in by imposing peaks on all sides... This region appears to be isolated from the rest of the island.
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52,TEXT_KINGKD102_05512_IRIS_000_020,What will you see in these strange lands?
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53,TEXT_KINGKD102_05512_KETENRAMM_000_030,Our goals here are twofold: uncover the truth of the Occult Crescent and ensure the crew makes it home in one piece.
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54,TEXT_KINGKD102_05512_KETENRAMM_000_031,"Now, I reckon findin' the isle's architect is key to achievin' both. Given that he's probably holed up in the Tower of Magic, findin' a way in should be our first order of business."
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55,TEXT_KINGKD102_05512_KETENRAMM_000_032,"Accordin' to our scouts, the fiends in this part of the island are a damn sight tougher than the beasties we've encountered so far. If ye find yerself strugglin', ye'd best head back to the South Horn for a spot of trainin'."
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56,TEXT_KINGKD102_05512_KETENRAMM_000_033,I should also mention that the surveyors have turned up some interestin' new trinkets. Speak with the crew if that tickles yer fancy.
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57,TEXT_KINGKD102_05512_KETENRAMM_000_034,"Oh, and don't forget to attune with the camp's aetheryte while yer here."
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58,TEXT_KINGKD102_05512_ARCHIVE_000_035,"My friend, I wish to have a quick word with you. Let me know once you've completed your preparations."
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59,TEXT_KINGKD102_05512_KETENRAMM_000_040,Ye'd best get prepared. There's no tellin' what's waitin' for us outside the camp.
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60,TEXT_KINGKD102_05512_IRIS_000_045,This aetheryte won't provide passage to the South Horn...
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61,TEXT_KINGKD102_05512_ARCHIVE_000_100,"I was hoping we could discuss the soul shards─you know, those crystalline records of martial methods conceived by the twelve city-states of eld."
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62,TEXT_KINGKD102_05512_ARCHIVE_000_101,"As you no doubt recall, I posited they would only function upon the isle itself. Was my hypothesis correct?"
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63,TEXT_KINGKD102_05512_ARCHIVE_000_102,Part of me had wondered whether you in particular might be able to wield the shards' power beyond the ward. Evidently not...
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64,TEXT_KINGKD102_05512_ARCHIVE_000_103,"In truth, I've also been pondering the reason you were summoned here in the first place."
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65,TEXT_KINGKD102_05512_ARCHIVE_000_104,"If the voice you heard belongs to the island's architect, then seeking him out in the Tower of Magic ought to provide answers on that front too."
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66,TEXT_KINGKD102_05512_ARCHIVE_000_105,
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67,TEXT_KINGKD102_05512_ARCHIVE_000_106,"In other words, the time has come to venture forth once more!"
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