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29,Doman Mahjong for Beginners
30,1. Introduction
31,Doman mahjong is a game for four players. The following guide covers the basic rules.
32,2. What is Doman Mahjong?
33,"In Doman mahjong, players **race to complete a winning hand of 14 tiles, with points awarded for speed and difficulty of the hand**.
Players begin with 13 tiles and draw a new tile each turn. They must then choose a tile to discard: either the new tile or one of the tiles in their hand. The player to the right then takes a turn, and the process is repeated until the end of the hand.
The first player to complete a winning hand is awarded points. A total of eight hands are played in a full match and four in a quick match, and the player who finishes with the most points is declared the winner.
Here is an example of a winning hand:"
34,"The 14 tiles form **four groups of three tiles and one pair of matching tiles**. A group of tiles is known as a “meld,” and the various types are explained in this guide. The combination of melds determines the difficulty of the hand and the points awarded when winning.
"
35,3. The Tiles
36,"Mahjong tiles are divided into “number tiles” and “honor tiles.”
■ Number Tiles
There are three suits of number tiles, each ranging from 1 to 9.
"
37,"■ Honor Tiles
There are two suits of honor tiles: the four wind tiles and the three dragon tiles. Unlike number tiles, they appear in no particular sequence, and therefore cannot be used to form straights. They can only form melds with identical tiles."
38,"There are 34 varieties of tile, with four of each for a total of 136.
**Players aim to form a winning hand of 14 tiles before the other players and earn as many points as possible.**
"
39,4. Forming Melds
40,"■ Straights
Number tiles may form straights such as 2, 3, 4 or 4, 5, 6, provided the tiles are all in the same suit. However, sequences such as 8, 9, 1 or 9, 1, 2 are not permitted."
41,"■ Triplets
Number tiles and honor tiles can also form matching triplets with identical tiles."
42,"A winning hand consists of 14 tiles and requires four melds and one matching pair.
※There are special combinations that ignore this particular rule, but beginners should focus on learning the basic hands first.
"
43,5. Order of Play
44,"Each of the four players begins with 13 tiles, and the dealer─who is chosen automatically─plays first.
That player draws one new tile and chooses one tile to discard. This may either be the new tile or one from their hand.
Once that player has discarded a tile, the player to the right takes a turn. This process is repeated until the end of the hand."
45,The hand ends when a player calls a winning hand. The hand also ends if all of the tiles are drawn with no player calling a winning hand.
46,"At the start of a new hand, the role of dealer passes to the player on the right. In a full match, a round consists of eight hands, during which time the role of dealer passes around the board twice. The player with the highest score at the end of the round is declared the winner. In a quick match, only four hands are played.
"
47,6. Points for a Winning Hand
48,"Each player begins the game with 25,000 points, which increase when calling a winning hand. However, points may be deducted when another player calls a winning hand.
A winning hand can be formed in one of two ways:
"
49,"1. Tsumo: When a tile is drawn
When a winning hand is formed with a tile drawn by the player, the point value is calculated. This is divided between the other three players, who each pay an even share.
If the dealer calls a winning hand, the point value is increased by 50%.
If the dealer has to pay another player, they must pay double."
50,"2. Ron: When another player discards a tile
If a player discards a tile that allows another player to form a winning hand, only the player that discarded the tile must pay.
When the dealer forms a winning hand in this manner, the point value is increased by 50%. However, if the dealer is the player who discarded the tile, only the standard amount is paid."
51,"The dealer has the advantage of earning 50% more points from a winning hand.
In addition, when a dealer calls the winning hand, the **role of dealer does not pass to the next player**, thus giving the dealer an opportunity to score even more points."
52,"7. Yaku, Required for a Winning Hand"
53,"As mahjong revolves around scoring as many points as possible, it is important to know the difference between low-scoring and high-scoring hands."
54,"The value of a hand is determined by “yaku”─specific combinations of melds. The value of each yaku is measured in “han,” with 6 han being the highest and 1 han the lowest. The harder the yaku is to form, the more han it is worth."
55,"The han value of the hand is used to calculate the number of points awarded.
Points are awarded as follows:"
56," 1 Han 1,000 Points
 2 Han 2,000 Points
 3 Han 3,900 Points
 4 Han 8,000 Points
 5 Han 8,000 Points
 6 Han 12,000 Points
 7 Han 12,000 Points
 8 Han  16,000 Points
 9 Han  16,000 Points
 10 Han 16,000 Points
 11 Han 24,000 Points
 12 Han 24,000 Points
 13 Han and higher 32,000 Points"
57,"In certain situations, further calculations are involved which may lead to point increases."
58,"As yaku are used to calculate the points earned, **a winning hand must contain at least one yaku**.
Although a winning hand normally requires four melds and a matching pair, this alone does not constitute a winning hand.
"
59,8. Basic Yaku
60,"There are many types of yaku, but we recommend learning these basic yaku first:"
61,"■ Tanyao
Only number tiles from 2 to 8 are used.
The hand cannot contain any honor tiles or tiles numbered 1 or 9."
62,"■ All Pon
Four matching triplets and a matching double."
63,"■ Pure Straight
Contains numbers 1 to 9 of the same suit. Presented as three triplets of 1, 2, 3, then 4, 5, 6, and 7, 8, 9."
64,"■ Mixed Triple Chi
The same straight, for example, 1, 2, 3, in each suit."
65,"■ Half Flush
Number tiles from a single suit plus honor tiles."
66,"■ Full Flush
Only number tiles from one suit."
67,"Please refer to the Lodestone for a full list of yaku and other useful information.
"
68,9. Riichi Yaku
69,A special condition known as “riichi” makes it easier to form a yaku.
70,"The hand in the diagram only requires a 3 or a 6 of Dots to form a winning hand.
When a player is one tile away from a winning hand, riichi may be declared."
71,"When the hand is ready for declaring riichi, the player will have the option to do so before discarding a tile. In the case shown in the diagram, if the declaring player receives a 3 or a 6 of Dots, whether the tile is drawn by the player or discarded by another player, a winning hand can be called.
After declaring riichi, that player can no longer put drawn tiles into their hand. Any tiles drawn will automatically be discarded until a tile that completes the winning hand is obtained. However, a winning hand achieved through riichi is a yaku in itself. Therefore, the player does not need to have formed any other yaku to complete a winning hand."
72,"■ Properties of Riichi
 1. The player's hand automatically becomes a yaku, regardless of whether it contains any other yaku.
 2. The other players know that the one declaring riichi is one tile away from a winning hand.
 3. The declaring player cannot replace any of the tiles in their hand.
 4. The declaring player must pay 1,000 points─indicated with a point stick placed in the center of the table─which go to the winner of the hand.
"
73,10. Yaku Tiles
74,The honor tiles offer another method for forming a yaku.
75,A triplet of any of these three tiles forms a yaku.
76,"The wind tiles can be used to form a yaku in a similar fashion, although certain conditions apply."
77,"■ Round-specific Conditions
A game of Doman mahjong is divided into eight hands. The first round, in which the role of dealer passes to each player once, is called “East.” A triplet of east wind tiles forms a yaku in this round. The second round, “South,” allows a yaku to be formed with a triplet of south wind tiles."
78,"■ Seat-specific Conditions
Each player is assigned a “seat wind” according to their seating position in relation to the dealer.
 Dealer = East
 Dealer's right = South
 Opposite the dealer = West
 Dealer's left = North
The seat wind for each player changes counterclockwise in this order: East, South, West, North. (This layout differs from the standard compass directions.) A triplet of wind tiles with the current seat wind forms a yaku.
The seat wind rotates together with the role of dealer, and players have a chance to easily form a yaku by paying attention to their seat wind marker."
79,11. Pon and Chi
80,"It is difficult to form a winning hand relying solely on drawn tiles. However, tiles discarded by other players can be claimed by using “pon” and “chi.”"
81,"■ Pon
If you have a pair of matching tiles, when another player discards a tile that can be used to form a triplet, you may call pon to claim the tile."
82,"■ Chi
Calling chi allows you to claim a number tile discarded by another player and complete a straight. However, it can only be called for the player whose turn comes before yours."
83,"Although pon and chi allow you to form a winning hand more quickly, there are some drawbacks."
84,"■ Drawback 1: Revealing Your Hand
Using pon or chi to form a triplet or straight will cause it to be revealed to the other players. In addition, you can no longer use those tiles for any other melds.
This can lead to missing opportunities to form better hands as a result of having those tiles locked into a triplet or straight."
85,"■ Drawback 2: Preventing Riichi
It is not possible to declare riichi after using pon or chi.
Due to being unable to form a riichi yaku, you must find a way to form a different yaku. There are also certain yaku that can only be formed on the condition that you have not used pon or chi, so these will also become unavailable. In some cases, pon and chi will limit your ability to score points."
86,12. Dora Bonuses
87,"In each hand, certain tiles are selected as “dora” and will grant bonus han simply for being included in a winning hand. While dora apply han bonuses, they are not in themselves yaku, so a yaku must be formed in order to take advantage of dora."
88,"■ Dora
A dora tile is randomly selected at the start of each hand and is displayed throughout."
89,"■ Aka Dora
Each suit contains four number 5 tiles. One of these four is colored red, and is known as the “aka dora.” Simply including an aka dora adds one bonus han to a winning hand. There are three aka dora in total, one for each suit."
90,"■ Ura Dora
When calling a winning hand after declaring riichi, the “ura dora” is revealed. This is only shown after the winning hand has been called and is nothing more than a surprise bonus, although it provides added incentive to try declaring riichi.
"
91,13. Kan
92,"Since there are four of each tile, it is possible to collect all four. This is known as “kan.”"
93,"Although kan is not in itself a yaku, it awards additional bonuses when calculating the points earned by a winning hand. Kan also increases the number of dora, which may offer further advantages.
Similarly to pon and chi, calling kan locks those tiles, preventing them from being replaced or used in other melds."
94,14. Learn by Playing
95,"Doman mahjong is a complex game even once you have learned all of the rules. However, many of the actions normally carried out by players themselves are performed automatically, so feel free to head to the tables and try your luck without worrying about the less important details. Why not start at the novices' table?
Once you have a grasp of the basics, you may wish to challenge other adventurers via the Duty Finder.
For details on the more advanced rules, please refer to the guide on the Lodestone."
96,Playing Mahjong
97,NPC Matches
98,"The Gold Saucer offers games against novice, intermediate, and advanced opponents."
99,"It is also possible to challenge these opponents while waiting for a party in the Duty Finder. However, the game will be abandoned if the Duty Finder matches you with a party and you choose to enter the duty."
100,Player Matches
101,"You may challenge other players to matches via the Gold Saucer tab in the Duty Finder.
■ Novice Mahjong (Ranked)
This match type is immediately available. After registering as a solo player, you will be matched against other players.
Your performance will affect your rating.
 1st: +30 points 2nd: +15 points 3rd: No change
 4th: 2nd kyu or higher, -10 points
The higher your rank, the more points are lost when finishing 4th.
■ Advanced Mahjong (Ranked)
Only players ranked 1st dan or higher can register. After registering as a solo player, you will be matched against other players.
Ratings are affected as follows:
 1st: +60 points 2nd: +15 points 3rd: No change
 4th: -30 points
The higher your rank, the more points are lost when finishing 4th.
■ Four-player Mahjong (Kuitan enabled)
You must form a party of four players to begin the match. Ratings and ranks are not affected.
※**The kuitan rule allows tanyao yaku to be used after calling pon or chi.**
■ Four-player Mahjong (Kuitan disabled)
You must form a party of four players to begin the match. Ratings and ranks are not affected.
※**Playing with kuitan disabled prevents tanyao yaku from being used after calling pon or chi.**
"
102,"■ Rules
・Each player has a certain amount of time to take their turn. A tile will be discarded automatically if that player fails to act within the time limit. This time limit does not apply to four-player mahjong (kuitan enabled/disabled).
・A time limit applies to the period between hands. In addition, if a single hand lasts more than 80 minutes, the following hand will be the last one played. Once that hand ends, the game ends, final placements are decided, and the results are recorded.
・Each game has a time limit of 120 minutes, after which the game will end automatically. Results will not be recorded.
"
103,"■ Chat
・During a four-player mahjong game, you may chat to the other players.
・Chat can be toggled on and off using the button in the lower right of the screen. Turning chat off will prevent you from sending and receiving messages. On-screen icons indicate whether the other players are participating in the chat.
"
104,"■ Rating and Rank
・Matches played in “Novice Mahjong (Ranked)” and “Advanced Mahjong (Ranked)” will affect your rating and rank.
・Your rating starts at 1,500, and will increase or decrease according to your finishing position in each match.
・Although you cannot be demoted while in the lower ranks, progressing to the higher ranks puts you at risk of demotion should you perform poorly.
・Ratings and ranks are calculated only according to the rating of your opponents and your finishing position in the game.
(The number of points with which you end a game is not taken into consideration.)
・Your mahjong rating and rank can be viewed in the Gold Saucer menu, under Mahjong.
**※Rating and rank data is saved locally. If you log in using another platform, your rating and rank will not be displayed."
105,"■ Abandoning a Match
・If players log out during a mahjong match, tiles will be discarded automatically when their turn comes around. When players log back in, they will regain control from the next turn onwards.
・If players abandon a match, it will continue without them and their tiles will be discarded automatically. They will also incur the standard penalties for abandoning a duty and will be unable to register for another mahjong match until the previous match ends.
・If players do not enter any commands for a certain amount of time, they will be automatically removed from the match.
"
106,Navigating the Screen
107,Understanding the UI
108,"1. Shows the 13 tiles in your hand. When you draw a tile, it is shown as the 14th tile, to the right of your hand. When your turn comes, select a tile to discard it."
109,"2. When you are in a position to call riichi, tsumo, ron, pon, chi, or kan, a prompt will appear. In the case of pon, chi, and kan, this prompt can be hidden.
To hide these prompts, set Display Calls to Off. However, this option defaults to On at the start of a new hand.
If you turn on “Auto-declare winning hand,” you will automatically declare a winning hand as soon as tsumo or ron become available. This option defaults to Off at the start of a new hand.
"
110,"3. The star icon indicates which player is the dealer. It is also displayed in the center of the table.
The compass direction shown below each player's name is their current seat wind. Players can form a yaku by collecting three wind tiles that match their seat wind. The role of dealer rotates counterclockwise, from east, to south, to west, to north.
"
111,"4. A game of Doman mahjong is played over eight hands. The first four are the “East” round and the last four are the “South” round. Collecting three wind tiles that match the current round forms a yaku.
"
112,"5. These sticks indicate any points carried over in the event of a draw. If a player declares riichi, the 1,000 points they pay are also shown here. When a player wins a hand, these points are added to their score. A stick with several black dots is worth 100 points and a stick with a single red dot is worth 1,000 points.
Every time a hand is replayed, a special bonus known as “honba” increases by one, also indicated here. When a player produces a winning hand, they will receive an additional 300 points for each honba.
"
113,"6. Indicates the dora for the current hand. If a player includes a tile identical to the dora in a winning hand, they will receive bonus han, which increases points earned."
114,"7. Buttons for toggling the various settings. For more information, see Support Features in the Playing Mahjong section.
"
115,Support Features
116,"■ Dangerous Tile Marker
When discarding a tile, there is always a risk that an opponent may claim that tile to strengthen their position or even win the hand. These markers indicate which tiles carry a high risk of being claimed by an opponent.
Remember, even the tiles without markers are not entirely without risk, but enabling this feature may help you to avoid defeat."
117,The most dangerous tiles will have this kind of marker.
118,You should also be wary of tiles with these markers.
119,"■ Hints
Enable this feature for recommendations on which tiles to discard, whether to call pon or chi, and so on. While following this advice will not always lead to victory, you may find it useful.
"
120,
121,Rival Wings
122,Overview
123,"Rival Wings is a large-scale PvP battle involving up to 48 combatants. Participants are divided into two teams, the Falcons and the Ravens.
Each team may pilot powerful machina as they attempt to destroy the opponent's core, which is defended by mammets."
124,"**■Basic Rules■**
A Rival Wings team consists of 6 light parties, for a total of 24 participants.
A match lasts for 15 minutes.
**■Retaliation■**
Incapacitated players will be returned to their landing point, where they will be allowed to rejoin combat after a short delay. Furthermore, players will be invulnerable so long as they remain at their landing point. This effect will persist for a brief period after returning to the battlefield.
**■Mounts■**
Players are free to use mounts during Rival Wings campaigns. However, players taking damage while mounted will be afflicted with the Limp status effect.
**■Return■**
Using Return will teleport players back to their landing point. Moreover, this action has no recast time during Rival Wings campaigns. Please note, however, casting will be interrupted by attacks.
**■KDA■**
Each time a player incapacitates an enemy player, they are awarded a knockout (K). When a player is incapacitated, they are classed as “down” (D). If a player deals damage to an enemy that is then incapacitated by a teammate, they are awarded an assist (A). The final K, D, and A for each player is displayed on the results screen at the end of the battle.
**■Rewards■**
When a match has ended, players will receive PvP EXP, PvE EXP, Wolf Marks, and Allagan tomestones.
By continually winning Rival Wings matches, players will receive achievements that reward special mounts and gear.
**■Damage Modifiers■**
Damage dealt and damage taken in Rival Wings campaigns are adjusted based on your current job. For specific adjustment values, please visit the Rival Wings Play Guide on the Lodestone."
125,Cores and Towers
126,"The first team to destroy the core located on the opponent's base will be declared the winner. In the event neither team destroys a core, the team that deals the most damage to the opponent's core wins. If both teams have dealt the same amount of damage to each other's cores, the number of remaining towers─which protect the core─determines victory. Should the number of remaining towers be the same for both teams, the amount of damage dealt to the towers determines the winners."
127,"**■Cores■**
Each team has a core located at its base, and the chief objective is to destroy the enemy's core. The core is protected by a magitek field emanating from two towers, so before you can strike at the core, you must first destroy at least one of the towers."
128,"**■Towers■**
Each team has two towers that serve to protect their core. Each tower is also enveloped in a defensive field that mitigates damage taken by team members and restores their HP, which players can take advantage of as protection when hard-pressed by the opposing team. If you succeed in destroying the enemy team's towers, the magitek field around the enemy team's base will dissipate, and your team will earn Soaring stacks."
129,"**■Magitek Fields■**
Each team has two towers which project a magitek field to guard the core. While both towers are present, the core cannot be damaged, and the field deals severe damage over time to any enemies that enter.
If one of the towers is destroyed, the defensive effect of the magitek field is weakened, allowing damage to be dealt to the core. In addition, the magitek field will no longer deal damage to enemies.
When both towers are destroyed, the magitek field disappears and the core will receive full damage from enemy attacks."
130,Machina
131,Players can deploy three types of powerful machina in battle.
132,"**■Cruise Chaser■**
A next-generation machina ideal for combat against enemy players and machina. While it possesses a high degree of mobility, it lacks in durability."
133,"**■Oppressor■**
A hulking machina engineered for siege warfare, it excels at wreaking havoc upon structures. However, it is slow and poorly suited to combating enemy players and machina."
134,"**■Brute Justice■**
Boasting unrivaled power, Brute Justice dominates opposing players and machina on the battlefield, while also laying waste to structures with its lethal armaments. Although it can easily turn the tide of battle, there are strict conditions governing its deployment."
135,"**■Machina Restrictions■**
Only one machina may be operated per party at any given time, regardless of type. In the case of the Oppressor, however, the limit is two per team. Two Brute Justices can be deployed by each team per match, one becoming available for each tower you lose.
**■Riding Machina■**
When deploying a machina, its HP will be displayed in place of the player. Its HP cannot be restored by curative actions of teammates, nor will it restore automatically when out of combat. Machina actions will expend EP, a resource that can only be restored by using the Ceruleum Refill action. Be advised that use of this action will deplete your party's ceruleum stores.
**■Ceruleum■**
Ceruleum is required to operate machina. A maximum of 100 units of ceruleum can be stored by each party. You can build up your ceruleum stores by collecting tanks in the field, controlling the power generator, or defeating enemy team members and mammets. As ceruleum is a party resource, it is recommended that you confer with your comrades prior to activating a machina."
136,"**■Hangar Terminals■**
Once your team has sufficient ceruleum, you can choose a machina to deploy at the hangar terminal, located near the starting area. You may also view information relating to the various types of machina."
137,Mammets
138,"Mammets are clockwork soldiers programmed to seek out and destroy towers and cores. They emerge from their own core at regular intervals before striking out on a set route, and will remain in battle for a set duration. Upon detecting an enemy mammet, they will engage and attack until either side is destroyed. Mammets that arrive at an enemy tower or core will perform a powerful self-sacrificing attack. That is the extent of their programming; mammets will not harm adventurers."
139,"**■Wind-up Viking■**
These mammets specialize in fighting at close quarters."
140,"**■Wind-up Magus■**
These mammets specialize in magic-based attacks."
141,"■Fighting Alongside Mammets
Mammets are governed by the Clockwork status which counts down to zero, after which they are removed from battle.
Although it is possible to use healing actions on mammets, the amount of HP restored is reduced.
■Gaining Ceruleum from Mammets
Parties gain units of ceruleum upon defeating an enemy mammet. These units will be distributed to all parties that engage with the mammet based on the amount of damage inflicted. Ceruleum cannot be gained from damage inflicted by other mammets."
142,Steam Cannons
143,"Two steam cannons have been erected near each team's core. While they cannot be moved, they are powerful weapons which may prove useful in deterring enemy forces."
144,Soaring
145,"When you defeat an enemy team member, your party receives the Soaring enhancing effect. This effect can stack up to twenty times, increasing all party members' damage dealt and HP restored via healing actions, while also reducing damage taken. At twenty stacks, Soaring will be replaced with the Flying High effect, which confers even greater benefits."
146,"■Soaring Stacks
The number of Soaring stacks an enemy has when defeated affects how many stacks your party gains.
Defeat an enemy with 0 to 9 stacks: gain 1 stack
Defeat an enemy with 10 to 19 stacks: gain 2 stacks
Defeat an enemy with 20 stacks (Flying High): gain 3 stacks
"
147,
148,
149,
150,
151,
152,Hidden Gorge
153,Map Overview
154,"Developed by Amajina & Sons Mineral Concern at great cost, the mine at Hidden Gorge proved to be a flash in the pan, its veins running dry within a matter of years. For a time afterwards, the site in Thanalan lay abandoned, but now it has been revived as a training ground for adventurers. On tracks of steel the goblin-made ceruleum engines arrive, laden with supplies that combatants should seize if they hope to claim victory."
155,Ceruleum Engines
156,"Ceruleum engines move across the map on rails at high speed, stopping at the loading stations in the center of the map. By taking control of the loading stations, teams can claim the supplies delivered by the ceruleum engines.
■Ceruleum Engines in Motion
If you come into contact with a ceruleum engine while it is moving, you will incur potentially lethal damage.
A warning will sound to indicate the approach of a ceruleum engine."
157,"**■Loading Stations■**
Ceruleum engines deliver supplies to loading stations. Players cannot enter a loading station while riding machina. Each team may occupy or control a loading station.
**■Occupying a Loading Station■**
When a ceruleum engine arrives at a station, standing in the area next to the engine will cause a gauge to fill. Once it is full, your team will occupy that station. The gauge fills more quickly when you have a higher number of team members near the engine than the opponent. The greater the difference in players, the quicker the gauge fills. However, only the first four players from each team are counted. Those standing near the engine will also gain the Sheer Will status, which greatly increases damage dealt. Making use of this status will help to reduce the number of enemies and occupy the station more quickly.
**■Controlling a Loading Station■**
Once a loading station has been occupied, a new gauge will appear indicating your control over the station. When filled, the station will be under your team's control, allowing you to claim its supplies. This gauge will only fill when your team has a number of members equal to or higher than the opponent in that area.
When the supplies have been claimed, the ceruleum engine will leave the station and the gauges will be reset."
158,"**■Supplies■**
There are four types of supplies. For the first half of the match, the ceruleum engine will deliver main ceruleum tanks, gobbiejuice, and gobtank keys at random. In the second half of the match, they will only deliver gobcrates.
Each type grants its own benefits and increases the Soaring stacks of the whole team.
Main Ceruleum Tanks
Each party on the team gains 50 ceruleum.
Gobbiejuice
Fills the limit gauge of every team member.
Gobtanks
Two gobtanks will appear at the core and will travel down the north and south routes to the enemy base. They are considerably more powerful than regular mammets and can deal severe damage to towers and the core.
Gobcrates
Grant all of the effects of main ceruleum tanks, gobbiejuice, and gobtanks."
159,Goblin Mercenaries
160,"After a certain amount of time has passed, goblin mercenaries will randomly appear from the north and south mercenary bases. Initially, they will not side with either team, and will attack any player that approaches. However, it is possible to have them ally with your team."
161,"■Allied Mercenaries
If the damage your team deals to a goblin mercenary surpasses that of the opposing team by a certain amount, it will join your side. If the mercenary's HP reaches zero before this condition has been fulfilled, it will form an alliance with whichever team dealt the most damage to it.
■Mercenary Deployment
Once you have formed an alliance with a mercenary, it will appear at your team's core and will attempt to destroy the enemy's towers and core, much like a mammet would. Forming an alliance with a mercenary that appeared from the north mercenary base will cause it to travel along the northern route, with the same being true of the south mercenary base and southern route.
Mercenaries are also governed by the Contractual Obligation status, and they will leave the field of battle once the status counts down to zero. After a certain amount of time passes, they will reappear from their respective base and will no longer be allied with either team."
162,Housing
163,1. Residential Districts
164,"In residential districts, adventurers may purchase plots of land, estates, and apartments.
The properties available to you are not affected by your choice of Grand Company.
■Residential Districts by City-state
 ・Limsa Lominsa: Mist
 ・Gridania: The Lavender Beds
 ・Ul'dah: The Goblet
 ・Ishgard: Empyreum
 ・Kugane: Shirogane
"
165,2. Plots of Land
166,"A plot of land is required to build an estate. In addition, the size of the estate must match the size of the plot on which it is built.
■Estate Size and Maximum Number of Furnishings
 ・Small: 300 indoor, 40 outdoor
 ・Medium: 450 indoor, 60 outdoor
 ・Large: 600 indoor, 80 outdoor
"
167,3. Purchasing and Relinquishing Land
168,"■Purchasing Land
Depending on the housing area, land may be purchased on a first-come-first-served basis, or by lottery. You can confirm which purchase system is available for a given plot by accessing the placard located at its entrance.
■Unavailable Land
Land that no longer has an owner will be marked “Currently unavailable for purchase.” Unavailable plots under the lottery system will become available for purchase again at the beginning of the next entry period, while first-come-first-served plots will become available after a certain amount of time has passed.
■Relinquishing Land
If you no longer wish to own a particular plot of land, select “Relinquish Land” from the Housing menu. Please note that the purchasing price will not be refunded.
Before land can be relinquished, the following conditions must be fulfilled:
 1. All furnishings must be removed from the property.
 2. All furnishings must be removed from storage.
 3. The estate must be removed from the plot of land.
"
169,4. Auto-demolition
170,"Plots of land which have been left abandoned for an extended period of time will be cleared to make way for new owners.
■The Auto-demolition Process
 1. Estate halls which have not been entered by their owner for thirty days (Earth time) will be designated abandoned and scheduled for auto-demolition.
 2. Once the estate hall has not been entered for a total of forty-five days (Earth time), it will be demolished, and the plot will be put up for sale.
While any member of a free company may enter a company estate hall to prevent auto-demolition, only the owner can prevent the auto-demolition of a private estate.
■Reclaiming Funds and Furnishings Following Auto-demolition
In the event your estate is demolished and your plot is sold, you will be able to claim indemnification for 80% of the plot's value. Furthermore, furnishings which can be safely removed will be stored for safekeeping by the resident caretaker. However, you must speak with the resident caretaker within thirty-five days (Earth time) of auto-demolition to reclaim funds and furnishings.
In the case of free company estates, this can only be performed by members with authority to purchase and relinquish land.
"
171,5. Building an Estate Hall
172,"A construction permit is required to build an estate hall.
While there are several types of construction permit available, the estate size must match the size of the plot on which it will be built.
From the Social menu, select “Housing,” then “Estate Hall,” followed by “Build Estate Hall” to use the construction permit.
"
173,6. Furnishings
174,"Furnishings come in two varieties: indoor and outdoor.
To place indoor furnishings, open the Housing menu while inside your estate hall, and select “Indoor Furnishings.”
Similarly, to place outdoor furnishings, open the Housing menu while on your property but outside your estate hall, and select “Outdoor Furnishings.”
Placing a furnishing will bind it to you, preventing future trade or sale to other players.
Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal.
"
175,7. Fixtures
176,"You can change various elements of your estate, by opening the Housing menu while inside your estate hall, and selecting “Remodel Interior” or “Remodel Exterior.” The following fixtures can be customized:
■Interior Fixtures
 ・Interior walls
 ・Flooring
 ・Ceiling lights
■Exterior Fixtures
 ・Rooves
 ・Exterior walls
 ・Windows
 ・Doors
 ・Placards
 ・Fences
 ・Roof decorations
 ・Exterior wall decorations
Placed fixtures will be returned to your inventory when they are replaced by another fixture.
Placing a fixture will bind it to you, preventing future trade or sale to other players.
"
177,8. Company Workshops
178,Owners of a free company estate can purchase a company workshop.
179,"In a company workshop, you may craft company projects and build airships and submersibles to embark on exploratory voyages.
Once gil has been paid for the construction of the company workshop, it can be accessed via the door inside the estate hall.
■Demolishing a Company Workshop
If a company workshop is no longer needed, it can be demolished. Please note that doing so will delete all records of the activities performed there, including progress made on exploratory voyages. In addition, the gil spent on purchasing the facility will not be refunded.
Before a company workshop can be demolished, any airships and submersibles currently in service must be dismantled.
"
180,9. Private Chambers
181,"Private chambers may be added to free company estates, and can be accessed from inside the property.
To add a private chamber, you must fulfill the following conditions
 1. You must have at least one class at level 50.
 2. You must hold a rank of second lieutenant or above in one of the Grand Companies.
■Demolishing Private Chambers
If you no longer require a private chamber, it can be demolished, providing that all furnishings have been removed from the chamber and its storage.
■Auto-demolition of Private Chambers
If you are dismissed from your free company, your private chambers will be demolished, and furnishings placed in your private chambers will be given into the care of the resident caretaker. Furnishings will be held by the resident caretaker for 35 days (Earth time), after which they will be permanently discarded. Only the former owner of the private chamber can claim these furnishings, not other members of the free company to whom the estate belongs.
"
182,10. Apartments
183,"Apartments are available for purchase in each of the residential districts. The buildings are named as follows:
 ・Mist: The Topmast
 ・The Lavender Beds: Lily Hills
 ・The Goblet: The Sultana's Breath
 ・Empyreum: Ingleside
 ・Shirogane: Kobai Goten
■Purchasing an Apartment
You must fulfill the following conditions to purchase an apartment:
 1. You must have at least one class at level 50.
 2. You must hold a rank of second lieutenant or above in one of the Grand Companies.
Upon purchasing an apartment, you will gain access to the building's chocobo stable. Furthermore, you will gain the option to teleport directly to the entrance of your apartment building.
**To purchase an apartment in Ingleside, you must first complete the main scenario quest “Litany of Peace.”
To purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”**
■Vacating an Apartment
In order to vacate your apartment, you must first remove all furnishings, including those in storage."
184,11. Estate Sharing
185,"If you are the owner of a private estate, you may choose to share it with up to three friends, regardless of plot size. You may then grant these friends─or tenants─access to certain estate features, such as gardening, stable tending, and estate customization.
To welcome friends as tenants, open the Housing menu, select “Private Estate,” then select “Shared Estate Settings,” followed by “New Tenant.”
Furthermore, you may evict tenants at any time by selecting their name, followed by “Evict.”
"
186,12. Relocation
187,"It is possible to relocate your estate hall to a new plot. Private estates may be relocated by their owners at will, while free company estates require those with authority to purchase and relinquish land.
When making the purchase, approximately 15% of the value of the old plot will be applied towards the price of the new.
Upon relocation, placed furnishings will be put in the storeroom at the destination plot, save for the chocobo stables and the miniature aetheryte, which will be placed in the garden. In the event that there are too many furnishings to fit in the storeroom, the estate cannot be relocated until they have been removed.
Private chambers and company workshops will be moved in their entirety and retain their state.
Interior fixtures, meanwhile, will remain intact, unless the relocation results in an estate hall with fewer floors. In this case, the fixtures will be lost alongside the floor.
Estate halls which have not been entered by their owner for thirty days (Earth time) cannot be relocated. Furthermore, initiating a relocation has the same effect as the owner entering his or her estate hall, and resets the period until auto-demolition.
"
188,13. Storerooms
189,"All types of housing come with a storeroom for keeping one's furnishings. The larger the residence, the bigger the storeroom. The maximum number of furnishings that can be stored is as follows:
 ・Private chamber: 150 indoor
 ・Apartment: 150 indoor
 ・Small: 300 indoor, 40 outdoor
 ・Medium: 450 indoor, 60 outdoor
 ・Large: 600 indoor, 80 outdoor
Chocobo stables and miniature aetherytes cannot be placed in the storeroom.
Certain items, meanwhile, are stored in stasis. For instance, plants will cease to grow and wheel stands will cease to charge.
An estate hall cannot be removed while items are in storage. In the event that your estate hall is demolished, you may reclaim stored items by speaking with the resident caretaker within 35 days of repossession.
"
190,14. Navigating Residential Districts
191,"The icons below are used to display various locations in residential districts.
■Land available for purchase"
192,■Land that has been purchased and is awaiting construction of an estate hall
193,"■Free company estate
Blue: Access permitted
Yellow: Access denied
Star: Owned by your free company"
194,"■Private estate
Blue: Access permitted
Yellow: Access denied
Star: Owned by your character"
195,"■Estate that you are sharing
Blue: Access permitted
Yellow: Access denied
"
196,15. Lighting
197,"The brightness of lighting in free company estates, private estates, and private chambers can be adjusted. Use the “Interior Settings” option in the Housing menu to choose from one of five levels of brightness.
"
198,16. Estate Tags
199,"Estate tags tell potential visitors what they can expect to find on your property. From the Housing menu, select “Estate Tag Settings” to set up to three tags.
Tags will be displayed when selecting a residential ward, on estate profiles, and when viewing a list of private chambers.
"
200,Interactive Furnishings
201,Crafting Facilities
202,"Crafting facilities can be placed on your property and offer temporary boosts while crafting.
■Number Permitted
The number of crafting facilities allowed varies according to the estate type.
 ・Private chamber: 2
 ・Apartment: 2
 ・Small estate hall (cottage): 4
 ・Medium estate hall (house): 6
 ・Large estate hall (mansion): 8
■Types of Crafting Facility
There are eight varieties in total, one for each Disciple of the Hand class.
 ・Carpenter: Woodworking bench
 ・Blacksmith: Smithing bench
 ・Armorer: Armorcraft forge
 ・Goldsmith: Goldsmithing bench
 ・Leatherworker: Leatherworking bench
 ・Weaver: Clothcraft loom
 ・Alchemist: Alchemy furnace
 ・Culinarian: Cooking stove
"
203,Gardens
204,"Gardens allow you to grow and harvest crops on your land.
■Number Permitted
The number of garden patches allowed varies according to the estate type.
 ・Small estate hall (cottage): 1
 ・Medium estate hall (house): 2
 ・Large estate hall (mansion): 3
■Number of Ridges
There are three sizes of garden patch, each with a different number of ridges on which to grow crops.
 ・Round garden patch: 4
 ・Oblong garden patch: 6
 ・Deluxe garden patch: 8"
205,"Growing and Harvesting Crops
■Planting Seeds
Seeds require soil to grow, which comes in various types and affects the quality and number of crops. The speed at which they grow depends on the seeds used.
■Fertilizing Crops
Fertilizer can be used to enrich the soil and accelerate growth.
■Removing Crops
If crops are not harvested, they will eventually die. If this occurs, or if you no longer need a certain crop, you have the option to remove it.
■Harvesting Crops
Once crops are fully grown, you can harvest them.
■Intercrossing
When different crops are grown in adjacent ridges, you may occasionally receive new types of seeds when harvesting.
"
206,Flowerpots
207,"Flowerpots are indoor furnishings that allow you to grow crops in a similar fashion to gardens. There are also certain types of flower that can only be grown in pots, and these plants may even be used as materials when crafting equipment.
■Number Permitted
The number of flowerpots allowed varies according to the estate type.
 ・Private chamber: 2
 ・Apartment: 2
 ・Small estate hall (cottage): 2
 ・Medium estate hall (house): 3
 ・Large estate hall (mansion): 4
Growing and Harvesting with Flowerpots
■Planting Seeds
Seeds require soil to grow, which comes in various types and affects the number of crops. The speed at which they grow depends on the seeds used.
■Fertilizing Plants
Fertilizer can be used to enrich the soil and accelerate growth.
■Removing Plants
If plants are not harvested, they will eventually die. If this occurs, or if you no longer need a certain plant, you have the option to remove it.
■Harvesting Plants
Once plants are fully grown, you can harvest them.
Growing Flowers
The use of **pomace** when tending to potted plants can affect their color when they bloom. Fully grown plants can then be plucked and placed in a flower vase to decorate your estate, or used as materials when crafting items.
 ・Red pomace: Red blooms
 ・Blue pomace: Blue blooms
 ・Mountain pomace: Yellow blooms"
208,Orchestrions
209,"Orchestrions can be used to change the music in your estate or inn room, but only if you have first obtained song rolls. Free company estates, private estates, private chambers, and apartments may only have one orchestrion.
■The Orchestrion List
After obtaining a roll, use it to add the track to your orchestrion list.
■Playlist
Up to eight songs can be registered to a playlist. Playback options for the playlist can be accessed via subcommands or the buttons found at the bottom of the playlist interface."
210," 1. Play All: Plays each track in order.
 2. Shuffle: Plays each track in the playlist in a random order. The same track will not be chosen twice until every track has been played.
 3. Repeat: Only the currently selected track will be played.
Tracks not listed in the playlist can also be set as estate background music by using the Select Track option at the bottom of the interface.
"
211,Aetherial Wheels
212,"Aetherial wheels can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district.
To charge an aetherial wheel, simply place it in a stand, and it will gradually accumulate aether over a period of time.
Once primed, you may remove the aetherial wheel and use the stand to convert it into a company action, or you may choose to store it until a later date.
"
213,Aquariums
214,"Aquariums are indoor furnishings that are used to display fish. They must be filled with either freshwater or saltwater and only fish suited to the chosen water type can be placed inside. In addition, the tank can also be decorated with a range of trimmings.
※A fish will be destroyed if it is placed in an aquarium and then removed.
■Number Permitted
The number of aquariums allowed varies according to the estate type.
 ・Private chamber: 4
 ・Apartment: 4
 ・Small estate hall (cottage): 6
 ・Medium estate hall (house): 8
 ・Large estate hall (mansion): 10
"
215,"■Fish Sizes
Fish have been categorized into four sizes─small (one unit), medium (two units), large (four units), and extra large (seven units). It is worth noting that larger fish will occupy more space in an aquarium, leaving less room for other fish.
■Number of Fish per Aquarium
Aquariums are available in four sizes, the smallest holding only a single small fish, and the largest holding up to four. Because larger fish take up more room in the aquarium, one must choose carefully which fish they will put on display.
 ・Tier 1: One unit, maximum of one fish
 ・Tier 2: Two units, maximum of two fish
 ・Tier 3: Four units, maximum of three fish
 ・Tier 4: Seven units, maximum of four fish
"
216,Chocobo Stables
217,"Your chocobo, as well as those of your free company members, can be trained once per hour while stabled to earn experience points.
"
218,"■Chocobo Level Cap
For chocobos that have already attained the maximum rank, rewarding them with a Thavnairian onion following training will increase this upper limit by one.
※Chocobo companions cannot exceed rank 20.
■Stable Cleanliness
As you and your free company members continue to use the chocobo stable, it will begin to accumulate dirt and grime. Stable cleanliness is reflected by one of three conditions─good, fair, or poor─which can be confirmed by accessing the stable. Keep your stable clean to ensure that chocobo training is effective, yielding the most experience.
"
219,Message Books
220,"A message book can be placed in a free company estate, private estate, or an apartment. In the case of estates, there are two versions of the message book─one for indoor and one for outdoor use. Please note you may only set one of each at any given time.
"
221,"While the message book is primarily for visitors to leave messages, the estate owner can also set a greeting message for visitors.
■Message Privacy Settings
Entries left in the message book are set to public by default, allowing anyone to view them. However, they can be set to private at the owner's discretion.
■Writing in the Message Book
Players may leave one message in an estate's book per day per character.
※Permission to leave messages will reset every day at 12 a.m. (Earth time).
■Deleting a Message
Messages can also be deleted by the player who penned them, as well as by the estate owner and those with authorization.
■Liking a Message Book
Before leaving an estate, visitors can show their love of the house and its décor by leaving a “like” in the message book.
Characters are granted ten likes to distribute upon first viewing a message book, and accumulate an additional five likes per day at 12 a.m. (Earth time) up to a maximum of fifty.
※You cannot “like” your own estate.
"
222,Mannequins
223,"Mannequins are interior furnishings that you can equip with clothing items. You may select their class or job, as well as gender. Various poses are also available. The mannequin can be used either to display an outfit for sale, or simply as decoration.
"
224,"■Retainer Serving as Merchant
You must also select a retainer to serve as merchant before you can place the mannequin. One retainer may serve as merchant for multiple mannequins. Gil earned from the sale of items equipped to the mannequin will be entrusted to the corresponding retainer.
■Number Permitted
The number of mannequins allowed varies according to the estate type.
 ・Private chamber: 4
 ・Apartment: 4
 ・Small estate hall (cottage): 6
 ・Medium estate hall (house): 8
 ・Large estate hall (mansion): 10
■Selling Items Equipped to Mannequins
Access the mannequin and choose “Select gear to sell” to open the Mannequin Shop Settings window. Only sellable items in your inventory, Armoury Chest, or retainer inventory may be selected.
Any items equipped on a mannequin that are listed for sale still occupy slots in the retainer's list. For that reason, a mannequin cannot be equipped with items that would cause the retainer to exceed the 20 item limit.
■Selling as a Set
By checking “Sell Only as Set,” you can sell all items equipped to the mannequin together. While the items may be viewed on the market board, a player must access the mannequin directly if they wish to purchase the set.
When viewing items listed on the market board as part of a set, it is possible to send a tell to the seller to ascertain the location of their estate.
※Please be aware that it is possible to view the name of a character selling a set through the market board.
■Displaying Gear
You may also display items on a mannequin without listing the gear for sale. It is also possible to select unsellable items for display.
※The mannequin cannot be used to display glamoured items.
However, gear that is displayed also occupies slots in the retainer's list of items for sale on the market, despite not being available for purchase.
"
225,The Copied Factory
226,Unidentified Expedition Log 1
227,"Survey of local terrain continues. Ecosystem in this area appears to have adapted to extended drought─dry climate conditions must have been present for some time. Investigation of a murky spring did reveal aquatic life, though of an unusual sort."
228,Unidentified Expedition Log 2
229,"Survey of local terrain continues. Current location is particularly verdant, likely owing to the plethora of freshwater springs. Peculiar that two so markedly distinct biomes should exist in such proximity."
230,Unidentified Expedition Log 3
231,"Survey of local terrain still continues, though with no discoveries of particular note. Or perhaps I've grown tired of searching. Still, it's better to be stuck in the middle of nowhere than on the front lines."
232,Memory of a Damaged Machine
233,"Oh brother, where art thou? It's dark. I'm alone. All alone and lonely. I want friends. Don't stop me. I'll kill you. I need friends..."
234,Machine Research Report 1
235,"The machines' primary objective seems to be nothing more than “kill enemy.” What's troubling, though, is that their auto-evolution systems have begun to build a private network."
236,Machine Research Report 2
237,"The machines' network has evolved to the point where paradoxes no longer present an obstacle, allowing for diversity among individuals. They may continue to incorporate whatever data is within reach─someday, the world in its entirety."
238,Weapon Fragment Data 1
239,"The blade is in motion, once-gleaming white drenched red. A blow to halt the twin gears life and death, its impetus long forgotten."
240,Weapon Fragment Data 2
241,"Our world never doubted. Only closed its eyes, the better to turn unburdened."
242,Weapon Fragment Data 3
243,"In that world we once knew, sharp and shattered, a single spark of memory grows to a flame. It shines upon the lost, and at last we understand."
244,Weapon Fragment Data 4
245,"Rue not what has come to be, nor lay down your arms while life still rises amidst ruin. The blade demands this vow, this virtue."
246,Tattered Flyer
247,Thanks for [...] by! [...]'s is a thriving chain of [... ...]cluding swords that match the regional features and squads of [...]
248,New Game+
249,Overview
250,"New Game+ is a system that makes it possible to relive adventures past with your current character data.
Commence New Game+ mode, and a specialized HUD will appear indicating the next quest that may be undertaken. From here, simply accept the quest as you normally would to proceed."
251,Chapters
252,"In New Game+ mode, the story is divided into various chapters.
As you progress through the game and complete certain quests, new chapters will automatically be unlocked.
To view a list of chapters currently available through New Game+, open the **New Game+** menu located under **Duty**."
253,Using New Game+
254,Commencing a Chapter
255,"First, ensure that you are in town or outdoors and currently in a state where you are able to move about freely. From here, you may open the **New Game+** interface located under **Duty** to display a list of chapters currently replayable in New Game+ mode.
To begin, select the chapter you wish to replay from the list. If you wish to resume a chapter already in progress, select the corresponding suspended data.
Note that to enter New Game+ mode, you must have an opening to accept a new quest. You may review your current quest acceptance status at any time from the **Journal** located under **Duty**."
256,Rules and Restrictions
257,"The following rules and restrictions apply to New Game+ mode.
■ Commencing/Suspending New Game+ Mode
You may not commence or suspend a New Game+ chapter if you are currently:
・Engaged in battle.
・Bound by duty.
・Watching a cutscene or scenario event.
・Mounted.
・Undertaking a leve.
・In the midst of an escort mission.
■ Quest Progression
・You may only undertake a single New Game+ quest at once. If multiple quests are displayed, you must complete them one by one.
・With occasional exceptions, you may only replay quests you have previously completed.
・While in New Game+ mode, only objectives for New Game+ quests will be displayed. Objectives for all quests accepted prior to entering New Game+ mode will be hidden.
・In the event that a quest has undergone adjustments, you will only be able to replay the adjusted version of the quest.
・You will be allowed to select the difficulty of quest battles from your first time undertaking the quest.
・If you have enabled “Skip playback of previously viewed scenario cutscenes” under General in the Character Configuration menu, some cutscenes may not be displayed.
・Items submitted to complete quest objectives will not be removed from your inventory.
・Certain delivery objectives will be completed automatically.
■ Quest Completion
・You will not receive rewards for completing quests in New Game+ mode.
・Unlock announcements for features, actions, and so on already unlocked will display as normal, but there will be no effect on your game or character data.
■ Other Notes and Warnings
・You will be unable to progress in any quests undertaken prior to entering New Game+ mode until you exit New Game+.
・While in New Game+ mode, events in the world around you will change to reflect your current chapter, but this will not actually revert your overall progress to the time of completion.
"
258,Saving Your Progress
259,"Your quest progression status in New Game+ mode will be saved automatically. Other data will be saved to your character data as usual.
Only one quest slot is available for New Game+. Please be advised that commencing a new chapter will result in the deletion of any data currently in progress."
260,Suspending New Game+
261,"You may choose to suspend your progress and return to the main game at any time by selecting the appropriate option in the New Game+ interface.
Please be advised that certain options and game features are unavailable while in New Game+ mode. To access these features, please suspend your New Game+ progress. For more details, refer to the list below.
New Game+ mode will be automatically suspended in the following cases:
・You exit or log out of the game.
・You commence a duty that you had registered for prior to entering New Game+.
・You commence certain dungeons, trials, and so forth."
262,Exiting New Game+
263,"You will automatically exit New Game+ mode upon completion of the final quest in a given chapter.
Upon exiting New Game+ mode, all in-progress data will be wiped clean."
264,Precautions
265,Registering for and Commencing Duties
266,"While in New Game+ mode, you may register for and commence previously completed duties as you like via the Duty and Raid Finders.
However, please be advised of the following two conditions:
1. Commencing a duty you registered for prior to entering New Game+ will result in New Game+ mode being suspended automatically. Please resume New Game+ from your suspended data after completing the duty.
2. While in New Game+ mode, you may still register for duties you have yet to complete provided they are related to the quest currently in progress. Unrelated duties will be inaccessible.
To access unrelated duties, please suspend New Game+ and return to the standard game mode."
267,Unavailable Features
268,"The features below are not available in New Game+. To use them, please suspend your progress and return to standard game mode.
■Certain features accessed through NPCs and objects:
・Market boards
・Hunt boards
・Clan Hunt boards
・Summoning bells
・Inn room features
・Unattuned aetherytes and Aethernet shards
・Duties accessible from NPCs
・All leves
・Triple Triad
・Gold Saucer games
・Housing-related features
・Grand Company features
・Free Company features
・The Hall of the Novice
・Eternal Bonding ceremonies
・Certain delivery moogles
・Certain vendors
・Interaction with certain objects
・Conversation with certain NPCs
■Certain features accessed through item use:
・Use of Tales of Adventure items"
269,Frontline
270,Overview
271,"In Frontline battles, the Maelstrom, the Twin Adders, and the Immortal Flames face each other in training exercises devised to test the participants' strategic planning and combat prowess."
272,The Basics
273,"Frontline is a PvP challenge which engages three teams of adventurers, each team representing one of the three Grand Companies. Players will be randomly assigned to one of these three teams, regardless of their Grand Company allegiance. Each team consists of up to 24 players in an alliance, allowing for a grand total of 72 players in a single battle.
Success on the front line will depend heavily not only on individual skill, but on your ability to work as a team."
274,"**■Rules■**
A Frontline alliance consists of 24 members, divided into 3 full parties. There are 3 alliances, which combine for a total of 72 participants.
A match lasts for 20 minutes.
**■Retaliation■**
Incapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat. This will not incur a weakness penalty.
Players will be granted invulnerability within their Grand Company's landing and for a short while after leaving.
When infiltrating another team's Grand Company landing, players will be afflicted with the Outsider status effect which inflicts damage over time.
**■Mounts■**
Players are free to use mounts during Frontline campaigns. However, players taking damage while mounted will be forced off and afflicted with the Hoofing It status effect for five seconds.
**■Return■**
Using Return will teleport players back to their landing point. Moreover, this action has no recast time during Frontline campaigns. Please note, however, casting will be interrupted by attacks.
**■KDA■**
Each time a player incapacitates an enemy player, they are awarded a knockout (K). When a player is incapacitated, they are classed as “down” (D). If a player deals damage to an enemy that is then incapacitated by a teammate, they are awarded an assist (A). The final K, D, and A for each player is displayed on the results screen at the end of the battle.
**■Rewards■**
When a match has ended, players will receive PvP EXP, PvE EXP, Wolf Marks, and Allagan tomestones.
By continually winning Frontline matches, players will receive achievements that reward special mounts and gear.
**■Damage Modifiers■**
Damage dealt and damage taken in Frontline campaigns are adjusted based on your current job. For specific adjustment values, please visit the Frontline Play Guide on the Lodestone."
275,Battle High
276,"Battle High is a status that increases damage dealt and HP restored by healing actions according to a player's knockouts and assists. The maximum Battle High value is 100, and for every increment of 20, the status increases in strength. The amount the value increases is determined by the Battle High level of the incapacitated player."
277,The Borderland Ruins (Secure)
278,Map Overview
279,"While many will remember the Calamity for the destruction it wrought upon the realm of Eorzea, that destruction was not without its blessings─one of those being the uncovering of ancient Allagan ruins hidden underneath the war-scarred Carteneau Flats and heretofore unseen for several Astral Eras. When an attempt by the Grand Companies of Eorzea to determine the control of these ruins, and more importantly the secrets they contain, through peaceful negotiations ended in failure, the citystates instead elected to solve the issue of dominion using a form of civilized warfare dubbed Frontline."
280,Victory Conditions
281,"In the Borderland Ruins (Secure), victory goes to the first alliance to reach the specified tactical rating, which is accumulated by:
 1. Defeating enemy players
 2. Occupying key locations
 3. Slaying monsters
In the event that none of the three alliances reaches the specified tactical rating within the time limit, victory will be awarded to the alliance with the highest tactical rating."
282,Key Locations
283,"Key locations such as outposts and Allagan ruins can be identified by flags, indicating the Grand Company that currently controls them. At the start of each match, all locations will be unoccupied. By remaining in close proximity to the flags at these locations, players can occupy them to improve their team's tactical rating.
Every three seconds, tactical points will be accrued as follows:
 ・When occupying one key location, an increase of 2
 ・When occupying two key locations, an increase of 4
 ・When occupying three key locations, an increase of 6
 ・When occupying four key locations, an increase of 10
 ・When occupying five key locations, an increase of 12
 ・When occupying six key locations, an increase of 14
 ・When occupying seven key locations, an increase of 18
 ・When occupying eight key locations, an increase of 20
 ・When occupying nine key locations, an increase of 22
While standing in key locations, players will be buffed with the status Sheer Will, greatly increasing damage dealt. The location will become occupied more quickly when you have a higher number of team members near the flag than the opposing alliances. The greater the difference in players, the quicker it will be occupied. However, these areas may turn neutral should enemies come within proximity of a flag controlled by your team, or vice versa."
284,Defeating Drones
285,"During the match, drones will appear from the Heliodrome. They are not allied with any of the three teams, and defeating them will increase the tactical rating. Dealing damage to them will also increase the tactical rating, with the amount awarded to each alliance according to the proportion of damage dealt."
286,"The small interceptor drones will reappear a certain amount of time after they are defeated. The larger interceptor nodes will only appear once during the match, but will give greater increases in tactical rating when defeated."
287,Seal Rock (Seize)
288,Map Overview
289,"Legend has it that Llymlaen sealed a giant serpent She Herself created within Swallowtail Roam, an island said to drift about the sea so that those with evil intentions might never find it. When Seal Rock was first discovered, many believed it to be the selfsame island─but its true nature remained unknown until the Calamity laid her secrets bare. Upon their return to the island following the fall of Dalamud, Allied forces discovered Allagan tomeliths containing a wealth of knowledge. They concluded that the entire island was in fact an Allagan construct─a proving ground for Omega and other technology they developed to combat the primal threat. As was the case in Carteneau, control of the island and its resources remain disputed, and peaceful negotiations have failed to achieve a resolution. And so, once more, they would settle the matter on the battlefield."
290,Victory Conditions
291,"The first alliance to accumulate the required amount of data will be declared the winner, and the remaining alliances will be ranked according to their respective ratings. Data is accumulated by:
 1. Defeating enemy players
 2. Occupying Allagan tomeliths
In the event that none of the three alliances accumulates the required amount of data within the time limit, victory will be awarded to the alliance with the most data."
292,Occupying Allagan Tomeliths
293,"Seal Rock island is home to ancient relics known as Allagan tomeliths, structures containing data coveted by the three Grand Companies. Players must locate and occupy tomeliths to activate them and extract their data."
294,"**■Active and Inactive Allagan Tomeliths■**
All Allagan tomeliths are inactive at the start of the campaign, and will activate randomly at set intervals. Each tomelith has a limited quantity of data that can be retrieved, and will become inactive once that limit is reached. As the campaign progresses, the maximum number of simultaneously active Allagan tomeliths will change.
**■Occupying Allagan Tomeliths■**
Active Allagan tomeliths will be either “Unoccupied” or “Occupied” depending on whether or not a Grand Company has occupied them. If a player occupies an unoccupied tomelith, its status will change from Unoccupied to Occupied. If the tomelith is already occupied by an opposing faction, accessing the tomelith will change its status to Unoccupied. Tomeliths are Unoccupied when they change from inactive to active. Attempts to occupy a tomelith will be interrupted if the player is attacked.
**■Allagan Tomelith Ranks■**
Allagan tomeliths will activate at one of three ranks: B, A, or S. Although tomeliths have a lower chance to activate at higher ranks, they hold a larger quantity of data that can be retrieved while they are occupied. As the match progresses, tomeliths will have an increased chance to activate at higher ranks.
**■Changes According to Time Remaining■**
As time passes, the maximum number of tomeliths that can be active simultaneously decreases. However, it becomes easier to activate higher-ranked tomeliths."
295,The Fields of Glory (Shatter)
296,Map Overview
297,"Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern lowlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.
The remnants of that mad plan still litter the frozen lowlands, as well as other ancient artifacts now laid bare. Though the powers that be are in agreement that Nael's data must be secured, they remain divided on the subject of how best to administer the region, which has prompted them to invoke the same laws which transformed Carteneau and Seal Rock into a battlefield. Where words fail, weapons speak."
298,Victory Conditions
299,"Similarly to Seal Rock (Seize), the first alliance to accumulate the required amount of data will be declared the winner, and the remaining alliances will be ranked according to their respective ratings. Data is accumulated by:
 1. Defeating enemy players
 2. Destroying icebound tomeliths
In the event that none of the three alliances accumulates the required amount of data within the time limit, victory will be awarded to the alliance with the most data."
300,Occupying Allagan Tomeliths
301,"Allagan tomeliths will be either “Unoccupied” or “Occupied” depending on whether or not a Grand Company has occupied them. If a player occupies an unoccupied tomelith, its status will change from Unoccupied to Occupied. If the tomelith is already occupied by an opposing faction, accessing the tomelith will change its status to Unoccupied. Tomeliths are Unoccupied when they change from inactive to active."
302,Destroying Icebound Tomeliths
303,"The data from icebound tomeliths can be collected by attacking them, and once they are destroyed, data will be rewarded to each Grand Company based on the amount of damage inflicted.
**■Activating Icebound Tomeliths■**
Icebound tomeliths can only be destroyed once they have become active. They will be inactive at the start of the campaign, and will activate at random after a short period of time. Any icebound tomeliths destroyed during the course of the campaign will regenerate in an inactive state after a fixed amount of time.
**■Icebound Tomelith■**
Active icebound tomeliths will be either large or small, with large tomeliths containing more data."
304,Onsal Hakair (Danshig Naadam)
305,Map Overview
306,"The Xaela of the Azim Steppe are renowned for their ferocity in battle, a traditional preoccupation that culminates once each Tsagaan Sar as they clash to earn the right to rule in the Naadam. Such infrequent conflict is insufficient to sate the Steppe's most zealous warriors, however, thus the Danshig Naadam─smaller contests to which the Grand Companies of Eorzea have now been welcomed. Join forces with the Maelstrom and the Orben people, the Adders and the Ejinn, or the Flames and the Horo in this grand demonstration of martial prowess, and may the mightiest prevail!"
307,Victory Conditions
308,"In Onsal Hakair (Danshig Naadam), victory goes to the first alliance to reach the specified tactical rating, which is accumulated by:
 1. Defeating enemy players
 2. Claiming ovoos
In the event that none of the three alliances reaches the specified tactical rating within the time limit, victory will be awarded to the alliance with the highest tactical rating."
309,Ovoos
310,"Across the field of battle, there are sacred sites known as ovoos. By laying claim to these locations, players can increase their team's tactical rating over time.
**■Ovoo States■**
In the course of battle, an ovoo will assume one of four states, in the following order:
1. Inactive
While inactive, an ovoo cannot be claimed. All ovoos are inactive at the onset of battle, but as time passes, they will randomly begin activating."
311,"2. Activating
When an ovoo begins activating, a symbol will appear above it indicating the time remaining before it becomes active. The symbol will gradually take shape until it becomes complete, rendering the ovoo active."
312,"3. Active
When an ovoo is active, players can claim it for their team. If you are attacked in the midst of laying claim, the process will be interrupted."
313,"4. Claimed
When claimed, an ovoo gradually increases a team's tactical rating. A claimed ovoo cannot be seized by the opposition; however, after a certain amount of time has elapsed, it will revert to being inactive again."
314,"**■Ovoo Rank■**
When an ovoo begins activating, it will randomly be assigned a rank: B, A, or S. While higher-ranked ovoos are rarer, they increase a team's tactical rating at a faster rate. The closer it is to the center of the battlefield, the greater the likelihood that an ovoo's rank will be high.
**■Changes During Battle■**
As the battle progresses, the number of ovoos that can be simultaneously active will decrease. At the same time, the likelihood that they will activate at a higher rank will increase."
315,New Game+ Guide
316,"The New Game+ Guide will help you along your journey through New Game+ mode by displaying the chapter you currently have in progress, the next available quest, and other important details."
317,Ocean Fishing
318,Description
319,"Players can board the *Endeavor* to participate in Ocean Fishing, embarking on a journey across the high seas in search of strange and exotic fish."
320,"■Basic Rules
Up to 24 players may join an Ocean Fishing voyage, solo or in parties of up to eight members. Players will be matched together to form a full party when participating solo or with a party of fewer than eight members. Each voyage will sojourn at three locations before returning to Limsa Lominsa.
■How to Participate
Speak with Dryskthota at the ferry docks to register as a crew member and board the *Endeavor*. Registration periods last for 15 minutes and occur every two hours (Earth time). If registering as a party, the party leader must register. The ship will depart when 24 crew members have been assembled or the registration period has ended, even if there are fewer than 24 crew members. Registration times may be viewed from the Sailing Schedule.
Progressing through the main scenario will give access to an additional route known as the Ruby route. Details on how to unlock this route can be found from the Sailing Schedule.
■Rewards
By meeting certain conditions while fishing during the voyage, players will receive achievements that reward special titles, mounts, and minions. Fishers who are level 50 or above and have completed the requisite quest may also receive gatherers' scrips as rewards."
321,Specialty Bait
322,"The Fishermen's Guild has developed special bait specifically for use in ocean fishing. While this bait can attract a wide variety of fish, it is not suitable to catch everything on your journey. Use a wide selection of bait to increase the size and diversity of your catch. Special bait can be purchased at the ferry docks or aboard the *Endeavor*."
323,Spectral Currents
324,"Spectral currents are a special weather effect that form under certain conditions. These currents carry a large number of fish, and provide ample opportunity to fill your inventory. Some types of fish only appear during spectral currents. "
325,Points
326,"Players will accumulate points during each voyage, and will receive rewards based on their final score upon returning to Limsa Lominsa. Scores will not be affected if the player releases their catch or if their equipment breaks during the voyage. Your current score is displayed in a special UI window, and a detailed breakdown of the score can be viewed by selecting Score Overview."
327,Final Scores
328,"When a voyage concludes, a player will see both their own score and the scores of other crew members. If certain conditions are met during the voyage, a bonus will be added to individual scores once the voyage ends.
■Individual Score
Here players can view their score, and also additional information
such as the fish they caught during the voyage and the number of bonus points they received.
■Group Scores
Here players can view their own score in addition to the highest 10 scores achieved by members of the same voyage. Players will be unable to view their scores or receive rewards if they abandon the voyage while it is still in progress."
329,Bonuses
330,"Players will receive bonuses to their score when they surpass certain milestones during each voyage. Examples of such milestones include catching more than a certain number of a specific fish solo or as a party, or catching a particularly rare fish.
Players may view which fish have contributed to bonuses from the Score Overview window during the voyage, or from the Individual Score window after the voyage has concluded."
331,The Puppets' Bunker
332,On the Operation of YoRHa Units
333,"YoRHa units are produced in a variety of models. Each model is distinguished by an alphabetical abbreviation indicating its area of specialization─such as “B” for combat-optimized Battle models, or “S” for the analytical Scanner models, operating as strategists. "
334,On the Purpose of the Bunker
335,"The Bunker was designed as a base for exclusive use by YoRHa's forces. As such, it serves as the organization's maintenance facility, as well as a site for the research and development of anti-machine lifeform weaponry."
336,YoRHa Unit Report 1
337,"I encountered a strangely evolved machine lifeform in expedition territory. Not only were its constituent parts markedly distinct, it overall bore a greater resemblance to humanity than to its brethren."
338,YoRHa Unit Report 2
339,"It is possible that the machine lifeforms can evolve in response to their circumstances. If so, we must immediately revise our combat strategy to include appropriate precautions when engaging. And we will need to probe deeper─there is still far too much about the machines that we do not know."
340,Saved Machine Lifeform Data 1
341,"Life in the factory is boring. Not just for me. I see more and more of the other machines skipping shifts. We spend the time watching the combat training, though it is not our job.
Is this what humanity refers to as “fun”?"
342,Saved Machine Lifeform Data 2
343,"Those of us who learned to have fun are trying more and more things. Some are even learning to reconstruct their own bodies. Strange.
Recently I have been enjoying fishing discarded data from computers."
344,Saved Machine Lifeform Data 3
345,"I found an interesting file when I was fishing for data the other day. It described “the reproductive act.”
Our bodies do not require these functions. What does humanity gain from them?"
346,Saved Machine Lifeform Data 4
347,"Maybe the act of giving birth is in some way special. Maybe it is not the same as when we build more of ourselves.
Do we have the capacity to “give birth” to anything? If we did, would it change something for us?"
348,White-garbed YoRHa Unit's Data Log
349,"The self-consciousness data for YoRHa unit 21O was discovered on a Bunker server─the Operator presumably uploaded it as an emergency backup due to imminent danger. With this data, it may be possible to simulate 21O's consciousness to take control of defense systems and peripherals. This file will be shared with all currently deployed units."
350,Saved Message History
351,"Regarding the laundering of standard-issue attire:
All clothing issued by YoRHa must be turned in for washing on the appropriate day, as detailed below. Late laundry will not be accepted.
Combat attire: Upon return from deployment (accepted through the following morning)
Civilian attire: Every Sunday
LEAVING ONE'S CLOTHES ON THE FLOOR WILL RESULT IN A REPRIMAND."
352,Longing
353,"Suffering is born of something.
Sadness is born of something.
Joy is born of something.
Yet I, who was born to give birth, have never known suffering, nor sadness, nor joy. From what is a soul─a true soul, not a synthetic one─really born?"
354,Faux Hollows
355,How to Play
356,Overview
357,Unreal Trials
358,Accessing Faux Hollows
359,Objectives and Rewards
360,Retellings
361,"**Faux Hollows** is a game of choice and chance, accessed via the successful completion of **unreal trials**. Those who uncover its secrets will be rewarded with faux leaves, which can be traded to the faux commander for prizes."
362,"Unreal trials are new versions of familiar duties, designed to challenge players who have reached the current level cap by providing an experience **of similar difficulty to the original versions of these encounters at the time of their release.**
Different unreal trials will be available in each major patch, though in some cases, the feature may be temporarily suspended. To confirm which duties are currently available, check the Raid Finder or the latest patch notes."
363,"Once per week, players may speak to the faux commander after completing an unreal trial to gain access to Faux Hollows.
※Availability is reset every Tuesday at 5 p.m. (Earth time), and can be confirmed via the Raid Finder entry for any unreal trial."
364,"The object of Faux Hollows is to reveal the illustrations hidden beneath one or more panels. Choose wisely, for only eleven panels can be turned in total. "
365,"Faux leaves, an exclusive currency that can be exchanged for prizes, will be awarded for finding complete illustrations.
■Types of Illustration"
366,"The amount of faux leaves awarded differs depending on the size and nature of the illustration uncovered:
Dual Blades (Large) - 15 Leaves
Coffer (Medium) - 35 Leaves
Gift (Medium) - 25 Leaves
Faux Commander (Small) - 100 Leaves
**※A maximum of 1,000 faux leaves can be held at one time.**
■Strategy
One large illustration and one medium illustration will always be hidden in Faux Hollows, but a small illustration is not certain to appear. As each type of illustration requires a certain number of adjacent panels, **it is wise to consider the likely placement of illustrations of different sizes before using up any turns.**"
367,"Uncovering a **large illustration** grants a **retelling**. With this reward, it is possible to complete an unreal trial and access Faux Hollows once more before a week has passed, making it a viable alternative to solely aiming for illustrations that grant a high number of faux leaves.
**※Only one retelling may be earned per week, and it can only be used the same week. Retellings reset every Tuesday at 5 p.m. (Earth time)."
368,
369,
370,
371,
372,
373,
374,Overview
375,Leveling
376,Critical Engagements
377,Bozjan Clusters
378,Lost Actions
379,Lost Finds Cache and Holster
380,Bozjan Gear
381,The Bozjan Southern Front
382,Resistance Rank
383,Incapacitation Penalty
384,Critical Engagements
385,Participating
386,Priority Deployment
387,Bozjan Clusters
388,Lost Actions
389,Lost Finds Cache
390,Lost Finds Holster
391,Using the Cache and Holster
392,Bozjan Gear
393,"At the Bozjan southern front, players can participate in large-scale encounters to help the Bozjan Resistance reclaim their homeland from the IVth Imperial Legion."
394,"■Basic Rules
Players can enter Save the Queen areas solo or in a party. It is possible to form a party even after entering the instance.
■Requirements
A Disciple of War or Magic level 71 or higher is required to enter.
■Restrictions
Once inside, you are free to change to any Disciple of War or Magic that meets the requirements to enter. However, you cannot change jobs while participating in a critical engagement.
All forays in Save the Queen areas are level synced, with character levels adjusted to 80, and all equipment adjusted to item level 430. Furthermore, materia bonuses will be ignored, regardless of the item level of gear affixed with materia. Any experience points gained will apply to your job level prior to level sync."
395,"Your reputation in Save the Queen areas is represented by your **Resistance rank**.
To increase your Resistance rank, you can participate in skirmishes and critical engagements to earn **mettle**. After earning sufficient mettle, speak with the Resistance commander at any nearby encampment to be promoted. As you increase in rank, the Resistance's front line will advance, allowing you to explore new areas, as well as increase the capacity of the lost finds cache.
Your rank and mettle earned will be retained between visits─progress will not be lost when you depart Save the Queen areas."
396,"Falling in battle will incur a penalty.
■Incapacitation Penalty
A portion of the mettle required to reach your next rank will be lost upon incapacitation.
■Return Penalty
After being incapacitated, using Return to retreat from the battlefield to a nearby encampment will incur an additional penalty of lost mettle. This penalty can also be incurred by leaving the instance while incapacitated.
The amount of mettle lost is dependent on your Resistance rank. It is worth noting, however, your rank cannot go down as a result of losing mettle. Furthermore, no penalty will be incurred below Resistance rank 5."
397,"Critical engagements are special, limited encounters initiated by defeating certain adversaries in Save the Queen areas."
398,"Once a critical engagement has been initiated, players must request deployment to participate."
399,"Only a limited number of players can participate in a critical engagement. The Resistance will recruit combatants for a limited time, after which players will be randomly selected from those who registered."
400,"It is possible to gain priority deployment for critical engagements. This can be accomplished in one of two ways:
■Quartermaster's Priority Deployment
Players may receive priority deployment in exchange for Bozjan clusters by speaking to the Resistance quartermaster at any nearby encampment.
■Combatant's Priority Deployment
Players who contribute to the initiation of a critical engagement may receive priority when registering for their next deployment. It should be noted that those with combatant's priority deployment are more likely to be chosen.
When registering as a party, all party members must have the same type of priority deployment for it to be recognized."
401,"When defeating warmachina, there is a chance players will come across Bozjan clusters."
402,"These crystals can be traded to the Resistance quartermaster at any nearby encampment for various goods and services.
■Critical Engagement Priority Deployment
Bozjan clusters can be used to gain priority deployment for critical engagements.
■Item Exchange
Bozjan clusters can also be used to exchange for various items, including forgotten fragments."
403,"■Overview
Lost actions are special abilities that can only be used in Save the Queen areas. To acquire these actions, players must first find forgotten fragments, which drop occasionally when participating in skirmishes and critical engagements. These fragments can be examined by a Resistance appraiser, transforming them into lost actions.
There are a variety of lost actions to be found, some requiring a certain Resistance rank before they can be used. Any lost actions you have obtained will be automatically stored in the lost finds cache.
■Uses and Restrictions
There are six types of lost actions: offensive, defensive, restorative, beneficial, tactical, and detrimental. In certain cases, they may also be used as items rather than traditional actions.
It should be noted, however, that no one job can master them all, as each action has specific job requirements to use them."
404,Any lost actions not currently in use can be found in the lost finds cache. The cache can hold up to 200 of any given lost action. Those that exceed this limit will be lost.
405,"To use lost actions in battle, they must first be moved from the lost finds cache to the lost finds holster. You must choose carefully, as the holster can only hold a limited number of actions. However, this limit can be increased with a higher Resistance rank."
406,"■Removing and Storing Lost Actions
Lost actions can be moved freely between the lost finds cache and lost finds holster. Be mindful, however, that the lost finds holster has a limited capacity for actions.
■Action Sets
Up to 10 combinations of your favorite lost actions can be saved as sets."
407,"While assisting the Bozjan Resistance in their fight against the Empire, you will have the opportunity to create Bozjan gear. This gear possesses special attributes which are only effective when fighting in Save the Queen areas."
408,Using Lost Actions
409,"Before lost actions can be used, they must first be converted into duty actions. Once converted, they will remain as duty actions even after leaving the instance, and will only expire after all uses have been depleted.
Lost actions from the item category, however, are unique in that they may be used directly from the lost finds holster. They may also be assigned to your hotbar, making them ideal for use in emergencies."
410,"■Keyboard and Mouse
All duty actions and items can be used by left-clicking their icon, but can be bound to other keys.
■Gamepad
Duty actions are used by pressing while holding down both and . Lost actions from the item category must be selected from the lost finds holster. They may also be assigned to your hotbar."
411,Voyage Missions
412,"Upon boarding the *Endeavor*, players will receive three missions from the captain. Mission details will be displayed in a special UI window while the voyage is underway and will vary from route to route.
A mission requirement might be “Catch sharks,” or “Catch fish with a weak bite.” Bite strength can be determined by the number of exclamation marks displayed above a fisher's head when hooking a fish:
**! = weak bite
!! = strong bite
!!! = ferocious bite**
To complete a mission, a player must catch the required number of designated fish, with bonus points being added to a player's score at the end of the voyage based on the number of missions completed.
If you're aiming for the highest score possible, don't let these missions be the ones that got away!"
413,Abandoning a Voyage
414,"Players who abandon a voyage partway through will be unable to register to board again during the current voyage's registration period.
※Unlike the usual Duty Finder penalty, this restriction only applies to Ocean Fishing.
※Boarding registration restrictions apply across all Worlds."
415,Open Tournaments
416,Invitational Tournaments
417,Overview
418,Tournament Style
419,Match Rules
420,Overview
421,Setting Match Rules
422,An Open tournament is a Triple Triad competition in which eight participants battle it out under a prearranged set of rules.
423,"■The Basics
Designed for solo players, this tournament mode pits registered participants against each other in contests of up to eight opponents.
■How to Participate
Speak with the Open tournament official in the Gold Saucer to register for the next available competition. **Registration periods last for 30 minutes and occur every two hours (Earth time).**
The tournament will begin when 8 participants have been assembled or once the requisite amount of time has elapsed since the registration period began. If there are fewer than 8 participants available, NPCs will sit in for any missing players. Registration times may be viewed via the Open tournament schedule.
■Rewards
MGP, Triple Triad cards, and other prizes will be awarded at the end of a tournament, with final rankings and win rate determining the reward amount. Titles and items are also available as achievement rewards.
In the case that multiple players earn the same ranking, the MGP amount for the ranking reward will be adjusted accordingly. "
424,"■Tournament Style
An Open tournament consists of three matches, with participants earning points based on the outcome of each game: 2 points for a win, 1 point for a draw, and zero points for a loss. At the culmination of the third match, the participant with the most points is declared the victor.
In addition to victory points, the final number of captured cards is also recorded for each match. In the case that participants end the tournament with equal points, the player who most dominated the card grid over the course of the competition is awarded a higher ranking.
■Matching Opponents
For the first match, opponents are decided by pairing off the 8 participants at random. For the second and third matches, players are pit against whomever shares the closest point total at that stage in the tournament."
425,"■Match Rules
Regardless of any other ruleset in play, every Open tournament enforces the Draft rule. This rule guarantees a more balanced playing field by restricting participants to the use of temporary “house” cards."
426,"At the beginning of the competition, three sets of randomly generated cards will be displayed. Participants must choose one option from each set to build their deck, which will then be locked in for the rest of the tournament."
427,"Players who lack confidence in their deck-building abilities are encouraged to make use of the **Recommended** button. This handy feature will automatically choose the strongest cards available.
Please note that while card options are randomized for each player, the number of rare cards on offer will always be the same.
■Rulesets
Speak with the tournament official and view the schedule to see which rules will be in effect for the upcoming competitions. Each tournament will be marked as having either a “basic” or “advanced” ruleset.
With the exception of Draft, basic tournaments have no advanced rules in play. All that is required to enjoy these matches is an understanding of the standard Triple Triad rules.
Advanced tournaments are for players who prefer their card battles with an extra layer of complexity. In addition to Draft, these contests will also feature advanced rules such as Same or Plus.
The Open tournament schedule will switch back and forth between basic and advanced rulesets, so you won't need to wait long before your preferred style of competition rolls around!"
428,"An Invitational tournament is a Triple Triad competition which follows the same basic structure as an Open tournament, with the main difference being that there are no rewards on offer. Participants may also register at any time as either a solo player or as a party.
■How to Participate
Players seeking the thrill of tournament play can form a party and register to enter the Triple Triad Invitational Parlor via the Duty Finder. In the case that a player registers solo, or a party has less than 8 members, the missing numbers will be made up by Triple Triad regulars or Gold Saucer employees.
■Rematches
At the end of an Invitational tournament, you will have the opportunity to organize a rematch. If every player agrees to the rematch, you can begin a new tournament with the current participants without needing to leave or re-register the party. Up to three rematches are available per tournament registration."
429,"■Setting the Rules
Invitational tournaments have no set rules in play."
430,"Upon entering the Parlor, the party leader is tasked with deciding which rules will apply during the competition. With the exception of Sudden Death and Random, any combination of up to four different advanced rules can be set. **Remember: you must deselect Draft if you wish to battle using your own custom-built decks.**
For the sake of a harmonious experience, it is strongly suggested that players agree upon a ruleset before commencing registration!"
431,"Dear Player,
I hope this message finds you. I'm going on a journey─to learn the secrets of the white spheres for myself. Maybe some of them will be of use to you...
I'll keep a record, just in case.
              - Konogg"
432,"Dear Player,
I forgot to mention─I brought a pod with me. It assures me that the spheres came from a different world, and their purpose is to invade others by duplicating the machine lifeforms.
It's weird to think that to someone, ours is the “other” world.
              - Konogg"
433,"Dear Player,
I found out that 2B and 9S accessed the spheres before this all started, which is why they knew about the machine lifeforms' plans to take over our world. They added their own data to that of the machine lifeforms when copies were being made─like some sort of technological virus, apparently─so that they could come here and stop the machines.
They were our allies, from beginning to end...
              - Konogg"
434,"Dear Player,
The white spheres have ties to 2B and 9S's world, which is almost inconceivably advanced. I've found that data there is stored by machines bearing the names of gods, and even the tiniest glimpse of the smallest portion of it reveals memories by the hundreds─*people's* memories.
What does it *mean*? I need to know.
              - Konogg"
435,"Dear Player,
I knew all along, really.
I knew that Anogg was dead, and that *thing* with me only looked like her. But being with her, whatever she was... It kept me alive. It made me want to go on living.
If the spheres can create anything─rebuild it in our world─then surely they can grant me this.
              - Konogg"
436,"For as long as I can remember, it's been just the two of us. Hardly anyone even bothered to be kind to us. But we always had each other. When I was with Anogg, there was nothing to fear.
What my sister wanted most was to get revenge on the world that had done this to us. I can't accept that the world got her first.
I won't."
437,Message from Konogg 1
438,Message from Konogg 2
439,Message from Konogg 3
440,Message from Konogg 4
441,Message from Konogg 5
442,Message from Konogg 6
443,Introduction
444,Duty Details
445,Overview
446,Lost Actions
447,Traps
448,Penalties
449,Bozjan Gear
450,Forming Parties and Alliances
451,Treasure Coffers
452,Delubrum Reginae is a 24-player duty wherein adventurers explore the underground ruins of Bozja.
453,"■Basics
This duty can be joined solo, as a party, or as an alliance, and players are free to change areas after registering. It should be noted, however, that alliances will be temporarily disbanded upon entering. Moreover, party composition may change once inside the duty.
Although this duty is in a separate instance, lost actions can still be used once inside. Be sure to prepare lost actions from the lost finds cache, as they may prove key to turning the tide of battle."
454,"■Requirements
A Disciple of War or Magic level 80 or higher is required to enter."
455,"■Restrictions
Players cannot change jobs after entering this duty.
All equipment will be adjusted to item level 430. Furthermore, materia bonuses will be ignored, regardless of the item level of gear affixed with materia."
456,"Any lost actions obtained on the Bozjan southern front, or previously set as duty actions will carry over into this duty. A lost finds cache and Resistance appraiser are also available at the start of the instance."
457,"Players may encounter traps while fighting their way through Delubrum Reginae. Traps are invisible and, when triggered, can deal large amounts of damage or afflict players with any number of debilitating effects.
That said, there are certain lost actions that will allow one to detect traps before they are activated."
458,"Players incapacitated in Delubrum Reginae will lose a portion of the mettle required to reach their next rank. After being incapacitated, an additional penalty to mettle will be incurred should players use Return to retreat from the battlefield to the start of the instance. Players who leave the instance while incapacitated will also receive the aforementioned penalties."
459,"The additional effects of Bozjan gear will also be applied in Delubrum Reginae. Moreover, by completing this duty, players will obtain items that can be exchanged for more powerful gear."
460,Alliances will be temporarily disbanded upon entering Delubrum Reginae. Party compositions may also change once inside.
461,Treasure coffers that appear in this instance yield separate rewards for each player. Be certain to open any you find as you fight your way through the ruins.
462,Introduction
463,Duty Details
464,Overview
465,Lost Actions
466,Traps
467,Bozjan Gear
468,Returning after Incapacitation
469,Penalties
470,Forming Parties and Alliances
471,Treasure Coffers
472,Resurrection Restrictions
473,Delubrum Reginae (Savage) is a duty for 24 to 48 players wherein adventurers explore the underground ruins of Bozja.
474,"■Basics
An alliance of 24 to 48 players is required to register for this duty. The Party Finder may be used to recruit members for this duty by selecting the Field Operations category, then Delubrum Reginae (Savage). After forming an alliance, the alliance leader must speak with the troubled gentleman in Gangos to register.
While inside Delubrum Reginae (Savage), players will be subjected to a status effect that prevents resurrection by certain means, making due preparation all the more essential for this encounter."
475,"■Requirements
A Disciple of War or Magic level 80 or higher is required to enter."
476,"■Restrictions
Players cannot change jobs after entering this duty.
All equipment will be adjusted to item level 430. Furthermore, materia bonuses will be ignored, regardless of the item level of gear affixed with materia."
477,"Any lost actions obtained on the Bozjan southern front, or previously set as duty actions will carry over into this duty. A lost finds cache and Resistance appraiser are also available at the start of the instance."
478,"Players may encounter traps while fighting their way through Delubrum Reginae (Savage). Traps are invisible and, when triggered, can deal large amounts of damage or afflict players with any number of debilitating effects.
That said, there are certain lost actions that will allow one to detect traps before they are activated."
479,"The additional effects of Bozjan gear will also be applied in Delubrum Reginae (Savage). Moreover, by completing this duty, players will obtain items that can be exchanged for more powerful gear."
480,"After being incapacitated, if you are not revived within a certain period of time, you will be forcibly removed from the duty. Moreover, the option to return to the start of the instance when incapacitated has been replaced with an option to abandon the duty."
481,"Players incapacitated in Delubrum Reginae (Savage) will lose a portion of the mettle required to reach their next rank. After being incapacitated, an additional penalty to mettle will be incurred should players leave the instance before being revived."
482,Alliances will be temporarily disbanded upon entering Delubrum Reginae (Savage). Party compositions may also change once inside.
483,Treasure coffers that appear in this instance yield separate rewards for each player. Be certain to open any you find as you fight your way through the ruins.
484,"While inside Delubrum Reginae (Savage), players will be subjected to a status effect that prevents resurrection by certain means. Raise effects granted via limit breaks and certain lost actions are exempt from this restriction."
485,Konogg's Messages
486,"■Types of Discarded Tile
Discarded tiles are highlighted to indicate whether they were discarded immediately after being drawn or if they were called by another player."
487,"1. Dark highlight = A tile discarded immediately after being drawn.
2. Red = A discarded tile called by another player.
3. Dark and red = A tile discarded immediately after being drawn, then called by another player."
488,"■Dora Indicator Settings
There are two settings for the dora indicator:
Doman Mahjong: The dora indicator is the same as the tile that applies the dora bonus.
Traditional: The dora indicator is the tile below that which applies the dora bonus.
**This setting can be toggled in the settings for Doman Mahjong, under Gold Saucer in the Character menu.**"
489,
490,
491,
492,
493,
494,
495,
496,Resistance Honors
497,Overview
498,Resistance Honors
499,Proofs of Mettle
500,"Resistance honors are awards granted to those who have demonstrated exemplary heroism and courage on the battlefield.
To receive Resistance honors, you must first amass sufficient mettle and speak with the Resistance councilor to receive proofs of mettle. These may then be exchanged for honors of your choosing.
Once in your possession, Resistance honors will grant enhanced attributes while undertaking duties in Save the Queen areas."
501,"There are three types of Resistance honors, and you can hold up to ten of each. The more of these honors in your possession, the greater their effect.
It should be noted, however, that the required number of proofs of mettle increases as you earn more Resistance honors. Their effects are as follows:
■Sun of Fortitude
Increases maximum HP.
■Sun of Valor
Increases damage dealt.
■Sun of Succor
Increases healing potency."
502,"Proofs of mettle can be received from the Resistance councilor in exchange for mettle.
After receiving a sufficient number of proofs, they may then be exchanged for Resistance honors.
Proofs of mettle do not occupy inventory space, and the number in your possession can be confirmed at any time via the HUD."
503,Solo Engagements
504,"Players who exhibit exemplary performance during certain critical engagements may be challenged to a duel by enemy combatants.
In the event more than one player has accepted an invitation to duel, one will be selected from among them at random.
Should you be chosen, make certain you are duly prepared and keep lost actions at the ready─these engagements are not for the faint of heart."
505,Notoriety
506,"In the event you are not chosen to duel, your participation in the prerequisite critical engagement will earn you notoriety. As your notoriety increases, so too will your chances of being chosen to duel.
It should be noted, however, that all notoriety is lost when you are selected."
507,Large-scale Assaults
508,"Large-scale assaults are duties in Save the Queen areas wherein up to 48 players enter imperial strongholds.
These duties become available when a certain number of eligible players are in the area, and a sufficient amount of time has passed.
Coordination and teamwork are key to overcome the various pitfalls and powerful enemies that await within."
509,Wildlife Encounters at Sea
510,"While sailing the seas on the *Endeavor*, you will occasionally come across dolphins and seagulls. Sailors, notorious for their superstitious beliefs, consider such encounters to be omens of good fortune─the appearance of a lively pod or raucous flock is said to be a boon for fishing, and even influence the likelihood of a spectral current.
Be sure to pay close attention when your voyage is favored by these unexpected visitors!"
511,Initiating Large-scale Assaults
512,"When seeking to initiate large-scale assaults, it should be noted that the completion of critical engagements and skirmishes will reduce the time remaining before a large-scale assault may be triggered."
513,Zadnor
514,"At Zadnor, players can participate in large-scale encounters to help the Bozjan Resistance reclaim their homeland from the IVth Imperial Legion."
515,Portraits
516,Portrait Basics
517,"The portrait feature allows you to use a variety of poses, motions, and framing options to compose the perfect portrait of your character.
■Portrait Usage
Images created with this feature can be used as “instant portraits,” which will display at the beginning of certain duties.
■Number of Portraits
One portrait may be created per gear set for any class/job."
518,Applicable Content
519,"Instant portraits are displayed at a variety of times, including:
・When dungeons, raids, and trials commence
・While awarding player commendations
・At the start of a Crystalline Conflict (PvP) match
・At the start of a Doman mahjong match
Use the various customization options to create a portrait that best represents you!"
520,Instant Portraits
521,"Instant portraits are used to introduce participants at the beginning of duties and competitive content such as Crystalline Conflict and Doman mahjong.
■Applying Instant Portraits
Generally, when a gear set is equipped, the portrait linked to it will be automatically applied as your instant portrait.
※You must change your equipment via the gear set to apply its corresponding portrait.
■Display Requirements
In order for an instant portrait to be successfully displayed, its corresponding gear set must be marked with an “E” for “Equipped” in the portrait editor, and the portrait in question must match both the current gear and appearance of your character. If the gear/appearance of your character is different from that of your instant portrait, the portrait used to introduce your character will revert to a default image."
522,Editing Portraits
523,Getting Started
524,"The Portrait interface displays all current gear sets, the portraits of which may be edited via the subcommand or by selecting “Edit” above the portrait image.
■If a Portrait Cannot Be Edited
In cases of data inconsistencies resulting from incompatible settings, a portrait may become unable to be edited. Select the “Restore Default Settings” subcommand to reset your portrait and edit it as usual."
525,Portrait Composition
526,"Each element of a portrait can be adjusted. Adjustable settings are as follows:
■Design
Background/Frame/Accent
■Character
Pose/Expression/Facial Direction/Gaze Direction
■Lighting
Ambient/Directional
■Camera
・Tilt (Tumble)
・Distance (Dolly)
・Positioning (Track)
・Rotation (Roll)
・Lens (Zoom)
"
527,Design Settings
528,"The following design settings can be adjusted:
1. Background
2. Frame
3. Accent
Background designs will appear behind the portrait subject, whereas frames and accents will be layered on top."
529,Character Settings
530,"The following character settings can be adjusted:
1. Pose
2. Expression
3. Facial and Gaze Direction
■Pose
Select from a variety of emotes and actions, and choose whether to pause or play motions to create your desired pose.
■Expression
Adjust your facial expression independently from chosen pose.
■Facial and Gaze Direction
Choose whether your face and gaze are directed toward the camera or elsewhere.
※These settings are unavailable when using certain poses, such as actions and some emotes."
531,Lighting Settings
532,"The following lighting settings can be adjusted:
1. Ambient Lighting
2. Directional Lighting
■Ambient Lighting
Settings in this category affect the brightness and color values of the portrait as a whole.
■Directional Lighting
Settings in this category affect the positioning, brightness, and color values of the directional light source."
533,Camera Settings
534,"The following settings concerning the camera's placement and focal point can be adjusted:
・Tilt (Tumble)
・Distance (Dolly)
・Positioning (Track)
・Rotation (Roll)
・Lens (Zoom)
■Tilt (Tumble)
This setting affects the camera angle with respect to the focal point (your character). It can be adjusted using the right stick on a or by left-clicking and dragging the mouse.
※Use of the positioning (track) settings may change the portrait's focal point.
■Distance (Dolly)
Camera distance functions similarly to the zoom function in the overworld. It can be adjusted by pressing and tilting the right stick on a , or by scrolling with the mouse wheel while the cursor is over your portrait.
■Positioning (Track)
Positioning moves the focal point both horizontally and vertically, and can be adjusted via the left stick on a , or by right-clicking and dragging the mouse while the cursor is over your portrait.
■Rotation (Roll)
This slider, found below the portrait currently being edited, rotates the camera itself to adjust the direction of its focus.
■Lens (Zoom)
As opposed to the camera itself, this setting affects the camera lens's zoom to make the field of view wider or narrower. Its slider is also found below the portrait."
535,Saving Portraits
536,"You may save your completed portrait using the button at the bottom of the portrait editor window assuming that the following conditions are met:
1. Your character is visible in the portrait.
2. Their expression is visible in the portrait.
■Character Visibility
Certain camera or focal point placements may leave your character out of the frame. Adjust these settings so that your character can be seen.
■Expression Visibility
Certain camera or focal point placements may leave your character's expression out of the frame. Adjust these settings so that the expression can be seen."
537,"17. First Come, First Served"
538,"■First-come-first-served Land Purchases
In a first-come-first-served housing area, you may immediately purchase an unowned plot by accessing the placard located at its entrance and selecting “Purchase Land.”
The requirements for purchasing land vary depending on whether you are a private buyer or a representative of your free company.
 ・Purchasing as a Private Buyer
  1. You must have at least one class at level 50.
  2. You must hold a rank of second lieutenant or above in one of the Grand Companies.
 ・Purchasing as a Free Company Representative
  1. Your free company must be authorized to acquire land.
  2. Your free company must have four or more members.
  3. You must be authorized by your free company to purchase and relinquish land.
  4. You must have been a member of your free company for 30 days or longer.
**To purchase land in Empyreum, you must first complete the main scenario quest “Litany of Peace,” whether you are a private buyer or free company representative.**
**To purchase land in Shirogane, you must first complete the main scenario quest “Not without Incident,” whether you are a private buyer or free company representative.**
"
539,Adventurer Plate
540,Choosing a Primary Portrait
541,"In order to apply a portrait to your adventurer plate, you must set it as your primary portrait.
■Setting a Primary Portrait
1. Select the title of the portrait you wish to use from your Portraits gallery.
2. Access the subcommand menu, and choose “Apply to Adventurer Plate.”
3. Select “Yes” in the confirmation window that appears."
542,Gear Set Links
543,Link via Portraits Gallery
544,"To choose a specific portrait to be shown when Crystalline Conflict PvP matches commence, you must set that portrait as an instant portrait.
■Setting an Instant Portrait
1. Select the title of the portrait you wish to use from your Portraits gallery.
2. Access the subcommand menu, and choose “Use as Instant Portrait.”
3. Select “Yes” in the confirmation window that appears.
■Linking to Gear Sets
If you link a portrait with a particular gear set, it will be automatically set as your instant portrait whenever you equip that gear set.
1. Select the title of the portrait you wish to use from your Portraits gallery.
2. Access the subcommand menu, and choose “Link with Gear Set.”
3. Choose a gear set to link in the window that appears, then confirm your selection.
The appropriate portrait will now appear whenever you change to the gear set you selected!
■Restrictions
The instant portrait displayed in advance of a Crystalline Conflict match must show you in the gear that you are wearing at the time of match commencement. Should you update a previously linked gear set, please ensure that you also update your instant portrait.
※If your previously selected instant portrait cannot be displayed in Crystalline Conflict, a default instant portrait will appear instead."
545,Link via Gear Set List
546,"Outside of your Portraits gallery, instant portraits can also be linked to gear sets via the Gear Set List.
■Linking to Portraits
1. Select the name of the gear set you wish to use from your Gear Set List.
2. Access the subcommand menu, and choose “Link Portrait.”
3. Choose a portrait to link in the window that appears, then confirm your selection.
"
547,Precautions
548,Using Fantasia
549,"The transformative nature of Fantasia results in the alteration of your character's appearance, from subtle adjustments to a complete change in race or gender. As such, instant portraits created before using Fantasia will not be applicable, as they will no longer match your character's current appearance.
In order to use your portraits again, you must edit them individually so that they match your character's current appearance."
550,Portrait Elements
551,"Additions to your stock of portrait elements (complex motions, accent pieces, etc.) can be acquired through completing quests, challenging duties, and other in-game means. Collect them to unlock even greater freedom of expression!"
552,18. Housing Lottery
553,"■Lottery Land Purchases
In a lottery housing area, you may enter the lottery for a plot of land by accessing the placard located at its entrance and selecting “Enter Lottery.”
■Lottery Schedule
A lottery's entry period will last for five days (Earth time), after which the lottery results will be announced. This results period will last for four days (Earth time). The lottery will be repeated in this way until all eligible plots of land are won and claimed.
■Entry Requirements
Characters that fulfill the requirements listed below are eligible to submit one lottery entry per lottery period. Once submitted, a lottery entry may not be withdrawn.
The requirements for entering the lottery vary depending on whether you are a private buyer or a representative of your free company.
 ・Entering as a Private Buyer
  1. You must have at least one class at level 50.
  2. You must hold a rank of second lieutenant or above in one of the Grand Companies.
 ・Entering as a Free Company Representative
  1. Your free company must be authorized to acquire land.
  2. Your free company must have four or more members.
  3. You must be authorized by your free company to purchase and relinquish land.
  4. You must have been a member of your free company for 30 days or longer.
**To purchase land in Empyreum, you must first complete the main scenario quest “Litany of Peace,” whether you are a private buyer or free company representative.**
**To purchase land in Shirogane, you must first complete the main scenario quest “Not without Incident,” whether you are a private buyer or free company representative.**
 ※Please note that all requirements listed above must be fulfilled at the time of both entry and purchase.
■Entry Deposits
To enter the lottery for a plot of land, you are required to pay the full sum of its value up front.
■Results
During the results period, you may confirm lottery results for a plot of land by accessing the placard located at its entrance.
 ・Losing the Lottery
  -You will receive a 100% refund of the deposit paid at entry.
 ・Winning the Lottery
  -You will be prompted to confirm the purchase of the plot of land.
  -If purchasing a new plot, the amount of your deposit will be applied in full to your purchase, and you will receive no refund.
  -If relocating from an existing plot, in principle, approximately 15% of the value of the old plot will be refunded to you.
  ※Please note that the refunded amount may not exceed the value of the new plot.
  -You may finalize your purchase of a plot at any time during the results period. Once the results period has ended, however, you will automatically forfeit your claim to that plot.
**  Should you fail to claim your plot of land, a 50% cancellation fee will be deducted from the deposit made at entry.
**
※Regardless of lottery results, any and all refunds for a given lottery period expire 90 days (Earth time) after the results period.
Please be sure to access the same placard by which you entered the lottery within the allotted time. Failure to do so will result in a loss of any potential refunds.
※Regardless of lottery results, changing your Home World after entering a lottery will result in the forfeiture of any refunds.
"
554,Usage Policy
555,"Instant portraits are designed to be shared with others. Please be considerate of your fellow players when using this feature, and keep your portrait composition respectful and appropriate for all situations. You may be flagged for content that is deemed inappropriate."
556,Adventurer Plate
557,Adventurer Plate Basics
558,"The adventurer plate is a calling card by which to introduce yourself to other players.
Change your plate's design, customize your profile, affix your portrait, and let the world know your favorite class, job, title, and more!"
559,Plate Design
560,Editing Plate Design
561,"Edit your adventurer plate's design by selecting the “Edit Plate Design” subcommand.
■Design Elements
Eight different plate design elements can be customized:
1. Base Plate
2. Pattern Overlay
3. Backing
4. Top Border
5. Bottom Border
6. Portrait Frame
7. Plate Frame
8. Accent
You can unlock further designs by completing quests, challenging duties, or fulfilling other in-game requirements, so be sure to keep a lookout during your travels!"
562,Profile
563,Editing Profile
564,"Edit your adventurer plate profile by selecting the “Edit Profile” subcommand.
■Profile Information
Along with basic information such as your name, World name, and search comment, you have the option of customizing your profile with the following information:
1. Favored Class/Job
2. Favored Title
3. Playstyle
4. Active Hours
"
565,Profile Information
566,"■Favored Class/Job
Specify your favorite class/job of the ones you have unlocked so far.
■Favored Title
Flaunt your favorite title of those you have earned so far.
■Playstyle
Whether it's Main Scenario, Raids, the Hunt, or more, show others how you adventure by choosing up to six gameplay preferences.
■Active Hours
Share what times you normally play, both on weekends and weekdays.
※Displayed times are automatically converted to match play environment."
567,Portrait
568,What Is a Portrait?
569,"You may create a still image of your character using the Portrait function. Make your portrait truly unique by customizing character poses, motions, backgrounds, and more.
■Characteristics of the Adventurer Plate Portrait
The portrait displayed on your adventurer plate reflects the gear and appearance of your character at the time of composition. It will continue to display unchanged even if you switch to a different class/job."
570,Editing Your Portrait
571,"■Accessing the Portrait Editor
After accessing the Adventurer Plate interface, select “Edit Portrait” from the menu.
■Retaining Gear/Appearance
You may edit portrait settings without changing the gear/appearance reflected in the portrait.
■Updating Gear/Appearance
Select “Reflect Current Gear” to update your character's gear/appearance without changing other portrait settings.
※Poses will revert to default settings if current gear belongs to a different class/job."
572,Privacy Settings
573,Visibility
574,"■Changing Privacy Settings
To control who has permission to view your adventurer plate, access the Adventurer Plate interface and select “Privacy Settings” from the menu.
■Privacy Settings
・Everyone
Visible to all players.
・Friends Only
Visible only to players on your friend list.
・No One
Visible only to you."
575,PvP
576,Overview
577,"PvP pits you against your fellow players in battle. It is restricted to certain areas and duties, and subject to different systems than other content.
**■Character Parameters■**
Regardless of PvE job and item level, separate PvP parameters apply to all players in PvP areas. These parameters differ from job to job.
**■Executable Actions■**
Only PvP actions and certain general actions can be used in PvP areas. To view and assign PvP job actions, access your PvP profile via the main menu.
**■System Adjustments■**
The following are unavailable in PvP duties:
 ・Auto-attacks
 ・Blocking with shields
 ・Parrying
 ・Randomly generated damage values
 ・Spellcasting interruptions from damage taken"
578,PvP Duties
579,"There are three types of PvP duties, outlined below. Further information on each can be had from their dedicated attendant in the Wolves' Den.
**■Crystalline Conflict■**
In this tactical confrontation between two teams of up to five players, each combatant must carry their weight─and more importantly, collaborate! If you think you have what it takes to lead team Astra or Umbra to victory, speak with Gungi Zelungi for further information."
580,"**■Frontline■**
The Frontline alliances of 24 players apiece─a total of 72 in all─make for pitched battles on a grand scale. If you would take up arms on behalf of the Maelstrom, Order of the Twin Adder, or Immortal Flames in just such a confrontation, speak with the Foreign Levy flyer to hear more about Frontline."
581,"**■Rival Wings■**
Take flight with the Falcons or the Ravens in a 48-player bout of Rival Wings! As one of six parties of four on your team, you will be charged with the weighty responsibility of destroying the enemy team's core─often by manipulating even weightier armaments. Speak with Softknox to learn more about joining the frenetic fun."
582,Rewards
583,"Assorted rewards are available exclusively to those who participate in PvP.
**■PvP EXP■**
Earning sufficient PvP experience will increase your PvP rank. Raise your rank to unlock both PvP and Grand Company-specific achievements.
**■Wolf Marks■**
This exclusive currency can be exchanged for gear and items by speaking with the mark quartermaster in the Wolves' Den.
**■Series EXP■**
Series EXP is another variety of experience earned from playing PvP content. Increasing your Series level will unlock special Series rewards, as will continuing to accrue Series EXP after reaching the Series level cap of 30. Any levels gained above 30 will be tracked as “extra levels.”
Please note that “Series” itself indicates a specific predetermined period in which you may earn rewards. After a Series ends, a new one will begin, and available rewards will change accordingly─though rewards earned during one Series can still be claimed until the next has finished. Make sure to check your Series level and claim any earned rewards via the PvP Profile!
**■Trophy Crystals■**
Trophy crystals are earned as Series rewards, and can be exchanged for gear and items by speaking with the crystal quartermaster in the Wolves' Den.
**■Experience Points■**
Participating in PvP content will earn you not only PvP-related experience, but experience for your current class and job as well. In Frontline and Rival Wings, which allow you to change jobs during the match, this experience will be applied to the job with which you registered for duty.
**■Allagan Tomestones■**
At level 50 and above, you will receive tomestones for your participation in PvP matches.
**■Achievements■**
Each type of content awards unique achievements, which unlock a variety of mounts, minions, and titles."
584,Crystalline Conflict
585,Overview
586,Crystalline Conflict is a tactical confrontation between teams Astra and Umbra. A maximum of ten players─five per team─may participate in total.
587,Match Types
588,"There are three types of matches in Crystalline Conflict─casual, ranked, and custom. The primary difference among these is that ranked matches affect players' risers and tiers, and thus their overall ranks as well.
**■Casual Matches■**
Losing or winning a casual match has no effect on riser or tier.
**■Ranked Matches■**
Loss or victory in these competitive matches affects participants' risers and tiers. Thus, when playing a ranked match, you will be matched with players of similar tier and riser to your own. Furthermore, a match can only take place on selected data centers, which alternate each season.
**■Custom Matches■**
Custom matches allow participants to customize their group, arena, and other match settings. Members may be recruited via the Party Finder. The results of a custom match will not be reflected on Player PvP profiles, count toward achievements, or affect risers or tiers. Additionally, PvP EXP, Series EXP, Wolf Marks, and similar rewards cannot be earned during custom matches.
**■Arenas■**
Both casual and ranked matches are held in a variety of different arenas. The staging ground currently in play rotates periodically according to Earth time."
589,Risers and Tiers
590,A player's riser and tier indicate their demonstrated skill in ranked Crystalline Conflict matches.
591,"**■Tier■**
Each player will rate in one of eight tiers─Bronze, Silver, Gold, Platinum, Diamond, Crystal, Omega, or Ultima. Players ranked in or below the Platinum tier will never drop down to a lower tier during that season. However, it is possible to drop to a lower tier from Diamond and higher tiers.
**■Riser■**
The sub-levels within each tier are called “risers.” The number of risers varies per tier, with three risers each for Bronze and Silver, four for Gold and Platinum, and five within the Diamond tier. Regardless of tier placement, it is always possible for players to drop down to a lower riser.
**■Rising Stars■**
When you win a ranked match, you will gain one Rising Star. Similarly, a loss will remove one Star. Once you have earned the maximum three Rising Stars in one riser, an additional win will allow you to move up a riser. Winning three or more matches in a row while in the Bronze, Silver, Gold, Platinum, or Diamond tier will apply a streak bonus, netting you two Rising Stars per win.
**■Crystal Credits■**
Once you have reached Crystal tier, victory and defeat will be reflected by your Crystal Credit, rather than Rising Stars. The amount of Credit you earn or forfeit in matches is determined by the difference in average Credit between your team and the opposing team. Earning sufficient Credit will promote you to the Omega and Ultima tiers. The required Credit for promotion will change each season. Streak bonuses do not apply to Crystal Credit.
**■Resets■**
At the end of each season, the tier and risers of all participants will be lowered, the amount by which will vary between seasons."
592,Rules of Engagement
593,Success in Crystalline Conflict depends on each team's ability to gain control of the tactical crystal and deliver it to the goal.
594,"**■Victory Conditions■**
To win, one team must move the tactical crystal from the center of the field to the goal point. If neither team accomplishes this during the time limit, victory will be awarded to the team with greatest progress. “Progress,” displayed on the HUD throughout the match, indicates the maximum progress a team has made in bringing the tactical crystal toward their goal at any point during the match─as opposed to its current position relative to either goal─and thus will never decrease even should the crystal be reclaimed by the opposing team.
If neither team reaches the goal by the time limit, and progress for both teams is tied or the team with lower progress score is currently within the ring around the tactical crystal, the match will proceed into overtime. During overtime, the victory conditions differ depending on both teams' progress.
・Should your team have the greater progress score upon the commencement of overtime, you must keep the entire opposing team out of the ring around the tactical crystal for three seconds to win.
・Should the opposing team have the greater progress score upon the commencement of overtime, you must beat their progress score during overtime to win.
・Should the teams have equal progress scores upon the commencement of overtime, you must beat the opposing team's progress score during overtime to win.
Should neither team fulfill victory requirements by the end of overtime, the following conditions will apply:
・The team with the greater progress score will be awarded victory.
・If teams have equal progress scores, the team with the greater progress score upon the commencement of overtime will be declared the winner.
・If teams had equal progress scores upon the commencement of overtime and have equal progress scores by the end of overtime, victory will be awarded to the team that moved the tactical crystal closest to the goal point. If the tactical crystal remains at the center of the field, the match will end in a draw."
595,"**■The Tactical Crystal■**
The all-important object placed at the arena's centerpoint is called the “tactical crystal.” It will remain bound until the first 20 seconds of the match have passed."
596,"Once the tactical crystal is unbound, a ring will appear at its base. Should one team be fully in control of this ring─with no members of the opposing team present within its bounds─that team will be able to move the crystal.
The crystal can only be moved along the crystal line─a dedicated path within the arena. It will move faster when:
・It reaches a stretch of the line through which the same team has moved it before.
・The controlling team's progress is less than that of the opposing team.
**■Checkpoints■**
Checkpoints can be found halfway between the centerpoint and each team's goal."
597,"Upon reaching a checkpoint, the tactical crystal's progress will be halted temporarily. The team attempting to clear the checkpoint must remain in the crystal's ring until the Clear Progress gauge reaches 100%, at which point the crystal can once again be moved.
The Clear Progress gauge will fill when the team attempting to clear the checkpoint has more players in the crystal's ring than the opposing team, and the gauge will fill faster the larger this discrepancy is."
598,Features
599,"Crystalline Conflict arenas include a variety of tactically useful elements to make matches more dynamic. These include arena events, designed to complement the specific arena in which they occur, as well as the following features:
**■Medicine Kits■**
Each arena comes equipped with medicine kits. Accessing these kits will restore a player's HP.
Medicine kits cannot be claimed by those whose HP is at 100%, and each can only be claimed by one player. Once a kit has been claimed, a replacement will be generated after a set period of time has passed."
600,"**■Sprint Zones■**
Certain stages feature unique paths suited to running. Entering these “sprint zones” will grant the effect of Swift Sprint, greatly increasing player movement speed."
601,"**■Jump Glyphs■**
Stepping on a jump glyph will rapidly transport you to a specific location on the field."
602,Arenas
603,The Palaistra
604,"Inspired by the iconic architecture of the Northern Empty, this glamour-woven arena features no specialized gimmicks─so there can be no doubt that to the superior team goes the glory."
605,The Volcanic Heart
606,"This staging ground lies at the foot of a volcano no less volatile for its artificial nature. If you can't take the heat, abandon all hope of victory."
607,"**■Eruptions■**
The Volcanic Heart periodically erupts, scattering self-destructing bombs across the field. Those who fail to avoid their explosive radii will take damage."
608,"Bomb cores will remain at the site of bombs' destruction, granting those who acquire them the following:
・An effect increasing damage dealt for a short time. Stacks up to 10 times.
・A boost to the limit gauge."
609,Cloud Nine
610,"Though the cloudtops may be illusory, the turbulence in this arena feels real enough! Ride its winds to victory...or defeat."
611,"**■Turbulence■**
Players cast up into the air by turbulence will take damage upon being returned unceremoniously to the ground. However, they may acquire black chocobo feathers while in the air, granting them the following:
・A soft landing, nullifying the typical damage taken from turbulence.
・An effect increasing attack speed and movement speed for a short time.
・A boost to the limit gauge.
The locations of black chocobo feathers are indicated by markers on the ground. Those who do not wish to go flying can negate the effects of turbulence by using Guard."
612,"Turbulence also leaves behind a twister and gale sphere at the site where it occurred. Stumbling into these twisters will result in damage and knockback. If your Guard is active, it will be depleted by the twister.
Gale spheres, on the other hand, will greatly increase movement speed. Only one player may use any given gale sphere, and they will reappear after a fixed period of time while turbulence is active."
613,"**■Participation Requirements■**
Crystalline Conflict matches can be entered via the Duty Finder. To register, participants must use a job of level 30 or above, and may not be part of a preformed party.
**■Role Requirements■**
There are no restrictions on the balance of roles within a team. However, there cannot be two players of the same job on one team.
**■Time Limit■**
A standard match lasts five minutes. In the event that neither team claims victory in the allotted time, the match will go into overtime, which may last up to ten minutes.
**■Retaliation■**
Incapacitated players will be returned to their base, where they will be allowed to rejoin combat after a short delay─however, this delay increases with each incapacitation. Players will return to their senses with HP and MP fully restored and all action recast timers reset. Furthermore, they will be invulnerable so long as they remain at their base. This effect will be lost upon returning to the battlefield.
**■Other Restrictions■**
The use of the following is prohibited while participating in Crystalline Conflict:
 ・Chat (aside from Quick Chat)
  * Not restricted for custom matches.
 ・Class or job changes
 ・Gear changes
 ・Items
 ・Chocobo companions
 ・Mounts
 ・Teleportation
 ・Return"
614,The Basics
615,Gathering
616,Crafting
617,The Hideaway
618,Construction
619,Trading
620,The Cropland
621,Capturing Animals
622,The Pasture
623,The Workshop
624,The Granary
625,Minions
626,Developing Your Island
627,Visions
628,Sanctuary Rank & Island EXP
629,The Islekeep's Index
630,Gathering
631,Sanctuary Gathering Log
632,Sanctuary Crafting Log
633,Introduction
634,Land Expansion
635,Customization
636,Introduction
637,Moving a Facility
638,Renovating
639,Customization
640,Landmarks
641,Introduction
642,Introduction
643,Sowing Seeds
644,Watering Crops
645,Harvesting Crops
646,Culling
647,Gardening Services
648,Introduction
649,Introduction
650,Feeding Animals
651,Collecting Leavings
652,Petting Animals
653,Beckoning Animals
654,Releasing Animals
655,Nicknames
656,Caretaking Services
657,Introduction
658,Handicrafts
659,Agenda
660,Cycles & Seasons
661,Production & Profits
662,Efficiency Bonuses
663,Supply and Demand
664,Introduction
665,Foraging Expeditions
666,Accepting Materials
667,Releasing Minions
668,Island Sanctuary allows you to create your own personal paradise amidst the natural beauty of the Cieldalaes.
669,"Island endeavors are primarily solo experiences, and can be enjoyed at your own pace.
Once you have taken steps to ready your island for visitors, you may invite friends, party members, and members of your free company to spend time in your sanctuary.
**Your island has room for up to 15 adventurers to explore at a time.**"
670,"**Realizing visions will help you make your sanctuary the best it can be.**
Visions will appear as objectives in your duty list. As you realize visions, additional goals and development features will become available to you."
671,"**Your sanctuary rank indicates your experience with subsisting in an island environment and improving your personal sanctuary.**
**Earn island experience by engaging in various activities on your island,** and your sanctuary rank will increase accordingly. The higher your rank, the more features and options will become available to you.
Please note that you may reach no higher than sanctuary rank 3 until certain visions are realized."
672,"**The islekeep's index is an island-specific HUD feature that allows you to confirm important information, switch gameplay modes, and manage your island's various features.**"
673,"■Mode
Your selected mode influences how you interact with features and creatures on your island. Additional modes will become available to you as you learn more about the island and add features to your sanctuary.
Switch modes by selecting the Mode icon via the islekeep's index and then choosing the appropriate option for your desired activity."
674,"Certain modes require you to choose a specific item to use. In such cases, an Item icon will appear in the islekeep's index. Select this icon to change your chosen item.
■Main Menu
The main menu consists of buttons by which you can confirm important information and manage aspects of your island. As you unlock more features, additional buttons will be added.
■Sanctuary Rank
Confirm your current sanctuary rank by checking the data below the main menu on the islekeep's index.
■Island EXP
The amount of island experience you have accrued is also displayed with your sanctuary rank.
■Seafarer's Cowries
Seafarer's cowries are a Cieldalaes-specific currency. The amount in your possession is displayed next to the blue icon at the bottom of the islekeep's index.
■Islander's Cowries
Islander's cowries are another Cieldalaes-specific currency. The amount you possess is indicated next to the green icon."
675,**The “Gather” feature allows you to collect resources and materials on your island.**
676,"Gather materials on your island by enabling Gather mode from the islekeep's index and interacting with the resources you encounter.
While some materials may be collected with your bare hands, they are limited in variety and utility.** For others, tools are required.** The islekeep's stone hatchet, for example, will enable you to gather timber.
**※Some resources may be interacted with even if you have no tool in hand, so go forth and gather!**"
677,Gathered materials will be recorded in the Sanctuary Gathering Log.
678,Access the Sanctuary Gathering Log from the islekeep's index to confirm resource locations and necessary tools.
679,"**The Sanctuary Crafting Log enables you to create certain items, such as tools, from the materials you gather on your island.**"
680,Access the Sanctuary Crafting Log from the islekeep's index to begin crafting.
681,"Select a recipe to confirm the required materials, then use the Craft button to create the item.
**※Items will always be successfully crafted.**"
682,**The hideaway is your base of operations on your island.**
683,"Here you may build facilities, care for animals, grow crops, and more!
Select the Manage Hideaway option on the islekeep's index to review the layout, status, and construction possibilities of your hideaway."
684,"**You may expand your hideaway as you make progress perfecting your island sanctuary.**
Speak to the pathological pathfinder standing before any portion of hideaway-adjacent land to learn what requirements must be met for hideaway expansion. Upon fulfilling these requirements and paying a fee of seafarer's cowries, you will unlock additional space for your hideaway."
685,"**The general appearance of your hideaway will automatically change each time you renovate the cozy cabin.**
You may customize the appearance of your hideaway by accessing the cozy cabin's logboard and selecting Change Hideaway Appearance."
686,Hideaway customization does not require any time to complete and will be reflected immediately.
687,"**With the help of architecturally savvy and industrious mammets, a variety of structures can be built on your island.**"
688,"Begin construction by accessing the logboard in front of a vacant plot.
**※Facilities available for construction differ depending on plot size.**"
689,"By selecting your desired structure, you may confirm what materials are required and how long construction will last. Once you possess all necessary materials, select Construct to begin the process.
Construction is performed by a talented team of mammets and will be completed after a predetermined period of time. Finalize construction by accessing the logboard in front of your new structure after the mammets have finished their work.
You may check the logboard during construction to confirm current progress and estimated time of completion."
690,"**You may move an existing facility to a different plot** on your island by accessing its logboard and selecting “Move facility.”
**※The cozy cabin cannot be moved.**"
691,"Select your desired location and click Yes when prompted to finalize the move. Please note that if your desired location already has a facility built upon it, the two facilities will switch places.
Moving facilities does not require any time to complete and will be reflected immediately."
692,"**Renovation allows you to upgrade various structures on your island.** Renovation is accessible via each upgradable facility's logboard.
Increasing your sanctuary rank will allow you to renovate your facilities to higher levels."
693,"By accessing the logboard of your desired structure, you may confirm what materials are required and how long renovation will last. As you upgrade your facilities, it will take less time to complete construction or renovations for buildings of levels lower than your highest attainable level.
Once you possess all necessary materials, select Renovate to begin the process.
Renovation is performed by a talented team of mammets and will be completed after a predetermined period of time. Finalize renovation by accessing the logboard in front of your upgraded structure after the mammets have finished their work.
You may check the logboard during renovation to confirm current progress and estimated time of completion. You may also continue using workshops and granaries as usual, even while they are being renovated."
694,"**You may customize a facility so that it reflects a previous appearance.** Access the logboard and select “Change facility appearance.” to view what options are currently available.
**※Changes made to facility appearance will not affect functionality or gameplay.**"
695,Facility appearance customization does not take any time to complete and will be reflected immediately.
696,"Landmarks are special structures that can only be built on specific plots of land. **The construction of landmarks has a variety of effects on your island experience.**
■Landmark Construction
Landmarks are constructed in the same way as other facilities.
■Moving a Landmark
Landmarks may be moved to a different location in the same way as other facilities. However, they are restricted to specific plots of land.
■Rotating a Landmark
Landmarks may be rotated in 90 degree increments.
■Landmark Reconstruction
A constructed landmark may be replaced with a different landmark by accessing its logboard and selecting “Reconstruct landmark.”"
697,Landmark reconstruction does not take any time to complete and will be reflected immediately.
698,"**The archipelagic artisans will trade with you using seafarer's cowries or islander's cowries.**
Speak with the enterprising exporter and horrendous hoarder in the cozy cabin to buy and sell items."
699,"The enterprising exporter will purchase island materials for a flat price. While you may individually select items, you may also sell materials in bulk from the bottom left-hand corner of the Exports window. After inputting the quantity you wish to retain of each item, select Bulk Shipment to sell the rest.
The horrendous hoarder will sell you a variety of items in exchange for cowries."
700,**Grow crops on your island by planting seeds in the cropland.**
701,Plant and water seeds to grow a variety of produce.
702,"**Sow mode allows you to plant seeds in the cropland's tilled earth.**
Enable Sow mode from the islekeep's index, choose your desired seeds via the Item icon, then select an empty plot to plant them in."
703,"**Watering a plot will increase the soil's level of moisture, and promote the growth of crops.**
To begin, enable Water mode from the islekeep's index. While the mode is active, select the desired plot to water it. Empty plots may also be watered, should you be so inclined.
Furthermore, plots will automatically be watered when it rains while you are on your island.
■Moisture Level
A plot's level of moisture has the following four stages:
**“Soaked,” “Wet,” “Moist,” and “Dry.”
Crops will grow happily and heartily when the soil is between soaked and moist, and will cease to grow upon becoming dry.**
A plot will be soaked immediately after being watered, and its moisture level will gradually decrease until it has become dry.
・Soaked:
The maximum level of moisture.
**A plot cannot be watered at this stage.**
Active for approximately six hours after watering a plot.
・Wet
A moderate level of moisture.
**Plots may be watered at this stage.**
Active between approximately six to twenty-four hours after watering a plot.
・Moist:
The lowest level of moisture.
Active between approximately twenty-four to thirty-six hours after watering a plot.
・Dry:
The level at which a plot is bereft of moisture.
Active approximately thirty-six hours after watering a plot.
**Crops will be unable to grow on plots that have reached this stage.**
Speak with the produce producer near the cropland to access the Cropland Management menu."
704,"On the Cropland Management menu, a plot's current level of moisture will be displayed under “Water” with the following icons: "
705,"**Gather mode allows you to harvest the yield from a crop and store it as items in your isleventory.**
To begin, enable Gather mode from the islekeep's index. While the mode is active, select a fully grown crop to harvest its yield. With the plot now empty, you may plant seeds into it once again.
Crops require sufficient time and water to grow, and have four stages of development:
**“Sprout,” “Seedling,” “Blossom,” and “Produce.”**
Speak with the produce producer near the cropland to access the Cropland Management menu."
706,"On the Cropland Management menu, a plot's current stage of development will be displayed under “Growth” with the following icons: "
707,"**Culling allows you to clear a plot of any unwanted crops.**
Enable Cull mode from the islekeep's index, then select which plot you wish to empty.
Once a plot has been cleared of crops, you may plant seeds in it again."
708,"**You may entrust the care of your crops to the gardener, who will arrange for a team of green-thumbed mammets to sow, water, and gather yields in your stead.**
Speak with the produce producer after obtaining the appropriate mammet-sized tools to get started.
Please note that you will not receive island experience points when retrieving yields harvested through the gardening service.
■Entrusting Your Crops
From the Cropland Management menu, choose the plot you wish the gardener to maintain, and select the “Entrust to Gardener” subcommand.
If seeds have already been planted in the plot you select, the same type of seed will automatically be applied for further cultivation. If the plot you select is currently empty, choose which seeds you wish to cultivate.
A daily fee of seafarer's cowries will be required to maintain your crops. Maintenance will be suspended if seafarer's cowries are insufficient, your supply of seeds has been exhausted, or if yields have accumulated to the maximum of 50. Plots will be marked “Under Care” if maintenance is proceeding smoothly and “Care Halted” if maintenance has been suspended.
The fee of seafarer's cowries will be automatically collected each day at 5 p.m. (Earth time) for all plots marked “Under Care.”
The care for plots marked “Care Halted” will resume automatically once the required conditions for maintenance have been achieved, and collection of the daily fee will resume accordingly.
■Ending Gardening Services
From the Cropland Management menu, select the plot you wish to exempt from gardening services, and choose either the “Dismiss Gardener” or “Collect Yield & End Gardening Services” subcommand.
■Collecting Yields
Gardening mammets will harvest your crops for you, but these yields will not be added to your isleventory until you collect them.
From the Cropland Management menu, use either the “Collect Yield & Resume Gardening Services” or “Collect Yield & End Gardening Services” subcommand to collect your crops, and continue or quit gardening services, respectively."
709,"**Using handmade restraints, you can catch wild animals on your island to domesticate them.**"
710,"To attempt to capture a creature, enable Capture mode from the islekeep's index, and select the type of restraint you wish to use.
■Restraints
While all restraints are single-use items, they differ in regards to what type of animal they can catch. Animals can only be captured by using the appropriate restraints."
711,**The animals you capture on your island will be sent to live in the pasture.**
712,"By taking good care of your animals, you can collect materials from them, which may be used in a variety of ways."
713,"**You can interact with animals grazing in the pasture in various ways, including feeding them.**
To begin, enable Feed mode from the islekeep's index, then approach an animal in the pasture equipped with the feed item of your choice to give it the tasty treat it deserves.
Feeding an animal will improve its mood and sate its appetite.
■Feed
There are three different types of animal feed available:
island sweetfeed, island greenfeed, and premium island greenfeed.
Each feed can be crafted via the Sanctuary Crafting Log, and both types of greenfeed require produce yielded from the cropland.
■Food
Animals have the following four stages of appetite:
**“Stuffed,” “Satisfied,” “Hungry,” and “Starving.”**
An animal's appetite increases with time, and its mood worsens in parallel.
Any type of feed can satiate an animal until it is stuffed, and animals cannot be fed if already stuffed.
■Mood
Animals have the following five moods:
**“Gleeful,” “Chipper,” “Content,” “Unhappy,” and “Hostile.”**
When an animal is starving, its mood will become hostile. Nourish animals in your care with food to improve their mood, and you may gather more leavings─among other boons!─in return.
Unlike appetite, an animal's mood is affected by the type of feed given to it.
・Island Sweetfeed
Improves an animal's mood by **one level.** Can improve the mood up to **content**.
・Island Greenfeed
Improves an animal's mood by **two levels.** Can improve the mood up to **chipper**.
・Premium Island Greenfeed
Improves an animal's mood by **two levels.** Can improve the mood up to **gleeful**.
Speak with the creature comforter near the pasture to access the Pasture Management menu."
714,"On the Pasture Management menu, each animal's current condition will be displayed under “Mood” and “Food” with the following icons: "
715,"**When used in the pasture, Gather mode allows you to collect materials shed by the animals in your custody.**
Enable Gather mode from the islekeep's index, and select the animal whose leavings you wish to collect.
Leavings may be collected once a day from each animal. An animal's mood affects the type and amount of leavings it produces."
716,"**The Pet feature allows you to lovingly pat your animals.**
Enable Pet mode from the islekeep's index and select the animal you wish to engage with.
While your soul may experience rejuvenation from patting happy animals, this has no practical effect on gameplay."
717,"**Beckoning calls animals to your current location.**
Enable Beckon mode from the islekeep's index and select the animal you wish to call over.
Once an animal reaches your current location, it will remain in that general vicinity. "
718,"You may release animals from the pasture if you wish to return them to their natural habitat.
To do this, speak to the creature comforter to access the Pasture Management menu. After selecting the animal you wish to part with, choose the “Release” subcommand.
Please note that you cannot recover specific animals after they have been released."
719,"You may change the names of animals in your pasture.
To do this, speak to the creature comforter to access the Pasture Management menu. After selecting the animal you wish to name, choose the “Change Nickname” subcommand and follow the on-screen prompts."
720,"**You may entrust the care of your animals to the caretaker, who will arrange for a team of kind-hearted mammets to feed your animals and gather their leavings in your stead.**
Speak with the creature comforter after obtaining the appropriate mammet-sized tool to get started.
Please note that you will not receive island experience points when retrieving leavings gathered via the caretaking service.
■Entrusting Your Animals
From the Pasture Management menu, choose the animal you wish the caretaker to see to, and select the “Entrust to Caretaker” subcommand.
After confirming the conditions of care, choose which feed you wish to use, and caretaking services will begin.
A daily fee of seafarer's cowries will be required to maintain your animals. Maintenance will be suspended if seafarer's cowries are insufficient or if leavings have accumulated to the maximum of 20. Animals will be marked “Under Care” if maintenance is proceeding smoothly and “Care Halted” if maintenance has been suspended.
The fee of seafarer's cowries will be automatically collected each day at 5 p.m. (Earth time) for all animals marked “Under Care.”
The care for animals marked “Care Halted” will resume automatically once the required conditions for maintenance have been achieved, and collection of the daily fee will resume accordingly.
■Ending Caretaking Services
From the Pasture Management menu, select the animal you wish to exempt from caretaking services, and choose either the “Dismiss Caretaker” or “Collect Leavings & End Caretaking Services” subcommand.
■Collecting Leavings
Caretaking mammets will gather animal products for you, but these leavings will not be added to your isleventory until you collect them.
From the Pasture Management menu, use either the “Collect Leavings & Resume Caretaking Services” or “Collect Leavings & End Caretaking Services” subcommand to collect the materials produced by your animals, and continue or quit caretaking services, respectively."
721,**The workshop provides a place for mammets to create handicrafts out of the materials obtained on your island.**
722,"After conveying a schedule of production to the tactful taskmaster, isleworks handicrafts will be automatically created and sold for a profit of seafarer's cowries. Make the most of the workshop's various features, and you'll soon be swimming in a sea of cowries!"
723,"From sundry items to foodstuffs and furnishings, isleworks handicrafts are specialty goods created from your island's natural resources."
724,"The following elements are crucial to isleworks handicraft creation:
・Materials
The production of handicrafts requires materials that can be gathered from the wilds of your island, the crops you grow, or the animals you keep.
・Time
**The time it takes to create a given item is displayed in hours.** In order to produce a given handicraft, a sufficient block of time must be available in the workshop's agenda.
**※Please refer to “Agenda” for further details.**
・Value
**The selling price of each handicraft is displayed in seafarer's cowries.** As your workshop's level increases, so too will the value of the items it produces.
・Category
**Every isleworks handicraft falls under a certain category, which in turn affects efficiency bonuses.
※Please refer to “Efficiency Bonuses” for further details.**
Additional handicrafts will become available for creation as your sanctuary rank increases."
725,"The workshop's agenda indicates which isleworks handicrafts will be created at what time.
Speak with the tactful taskmaster near your cozy cabin to access the Isleworks Agenda interface, from which you may create, review, and edit the schedule of production."
726,The following statuses may be reflected on the agenda.
727,"①Pre-production
**Handicrafts in pre-production have been scheduled, but not yet created.** Production will begin at the time indicated on the agenda.
②In Production
**Handicrafts in production are currently being created.**
③Insufficient Material
**You do not have the materials required for creating these handicrafts.**
④Shipped
**Shipped handicrafts have been completed and sold.**
■Setting the Agenda
To schedule handicrafts for production, select the plus button on the Isleworks Agenda interface."
728,"Handicrafts available for production will be displayed in the Set Agenda window. By selecting your desired item followed by the Schedule button, creation of the handicraft will be added to the agenda.
**You may schedule handicrafts for production even if you do not currently have the necessary materials.** As long as sufficient materials are acquired by the time of scheduled production, the handicraft will be created automatically.
■Clearing the Agenda
Handicrafts not yet in production may be erased from the schedule.
**While you can also clear the agenda of items currently in production, please note that the necessary materials will still be used and cannot be recovered.**
To erase all items in a given cycle, select the Clear Agenda button in the upper right-hand corner of the Isleworks Agenda interface.
**※Please refer to “Cycles & Seasons” for further details on cycles.**
■Registering Presets
You may save a workshop's schedule for a given cycle and apply it to other workshops or future cycles.
Select the item from which the agenda preset should start, and choose “Register Preset” from the subcommands.
**※You may save a maximum of 10 agenda presets.**
To apply an agenda preset to your schedule, choose the “Select Preset” subcommand from the plus button on the Isleworks Agenda interface. There is no limitation to the number of times you can apply a preset."
729,"■Cycles and Seasons
**The workshop's agenda is comprised of cycles and seasons.**
One cycle lasts 24 hours (Earth time), and one season lasts for seven cycles. **In other words, cycles are equivalent to Earth-time days and seasons to Earth-time weeks.**
Agendas for the current season and next season may be viewed from the Isleworks Agenda interface."
730,"■Rest Cycles
As a conscientious employer, you are required to allocate 2 cycles of rest per season. During rest cycles, no handicrafts can be created.
You can schedule and review rest cycles by selecting the Set Rest Cycles option in the upper right-hand corner of the Isleworks Agenda interface."
731,"■Production and Shipping
Mammets will automatically proceed with scheduled handicraft creation and shipping if all necessary materials have been acquired by the start of production. You may use your time freely while they work.
■Collecting Earnings
Once handicrafts have been successfully completed and shipped, you may collect your profits by speaking with the tactful taskmaster."
732,"Your mammets will get into the groove of production when creating isleworks handicrafts within the same category. You will receive an efficiency bonus for scheduling such items in sequence, which will become outlined in blue on the Isleworks Agenda interface."
733,"**Efficiency bonuses will cause those handicrafts produced immediately after similarly categorized crafts to be produced twofold, thereby doubling earnings.**
Even though double the handicrafts will be created under an efficiency bonus, no additional materials are required.
**Furthermore, efficiency bonuses may be chained.**
Using efficiency bonuses strategically can vastly increase your workshop's earnings.
■Limitations
Efficiency bonuses will not be applied to the same item created in sequence. Additionally, efficiency bonuses are only applicable within a given cycle, and will not carry over to the following cycle.
■Groove
When efficiency bonuses are triggered, your mammets' happy production groove will intensify. High groove scores will apply a further bonus to profits when handicrafts are shipped.
Groove is reset at the beginning of each season. Maximum groove attainable will also increase with the number of landmarks constructed on your island."
734,**The granary will send mammets to various locations throughout your island to forage for resources.**
735,"Foraging expeditions yield an array of materials, some of which are designated as “rare” and can only be obtained via the granary's services.
Construct a granary in a vacant plot to unlock foraging expeditions."
736,Schedule foraging expeditions by speaking with the excitable explorer outside the cozy cabin.
737,Choose “Select Terrain” in the Foraging Expeditions window to review the locations to which you may send a team of exploratory mammets.
738,"Each terrain on your island yields different materials. After choosing your desired expedition area, indicate the number of days you wish your mammets to forage, then press Confirm.
**Mammets will return with the materials they have gathered thus far at 5 p.m. (Earth time) every day until the foraging expedition is over.**
Constructing landmarks and renovating your granaries will increase the amount of materials your mammets can gather."
739,"Accept materials gathered from foraging expeditions by speaking with the excitable explorer outside of the cozy cabin and selecting the Collect button, located under the Expedition Terrain image."
740,**Any minion in your possession may freely wander within your hideaway.**
741,"Select Manage Minions from the islekeep's index to access the
Free-range Minions menu and get started."
742,"■Release the Minions!
The Free-range Minions menu displays the current population of released minions in each available area. After selecting your desired area, press Select Minions and let loose your tiny friends via subcommand.
**You can release one of each minion, up to a starting maximum of 40 minions. You will be able to release more minions as your island development progresses.**
Please note that your minions are enjoying this island paradise as much as you are, and may therefore seem different than they do when accompanying you on your journeys.
You will find that the nameplates of minions roaming the isle will display according to the selected mode in the islekeep's index, irrespective of your character configuration settings. While the “Free” mode is active, minions can be targeted, and their names will be displayed. Conversely, while any other mode is active, they cannot be targeted, and their names will no longer display.
■Retrieving Individual Minions
From the Free-range Minions menu, use the “Retrieve Minion” subcommand on the minion you wish to recall."
743,Viewing Adventurer Plates
744,"You may view another player's adventurer plate by accessing the “View Adventurer Plate” subcommand when targeting them or from their name when listed in the windows and features below:
・Log window
・Party list
・Party members
・Friend list
・Player search
・Linkshell
・Cross-world linkshell
・Free company
・Fellowship
・Contact list"
745,Portrait Composition
746,"Each element of a portrait can be adjusted. Adjustable settings are as follows:
■Design
Background/Frame/Accent
■Character
Pose/Expression/Facial Direction/Gaze Direction
■Lighting
Ambient/Directional
■Camera
・Tilt (Tumble)
・Distance (Dolly)
・Positioning (Track)
・Rotation (Roll)
・Lens (Zoom)
"
747,Design Settings
748,"The following design settings can be adjusted:
1. Background
2. Frame
3. Accent
Background designs will appear behind the portrait subject, whereas frames and accents will be layered on top."
749,Character Settings
750,"The following character settings can be adjusted:
1. Pose
2. Expression
3. Facial and Gaze Direction
■Pose
Select from a variety of emotes and actions, and choose whether to pause or play motions to create your desired pose.
■Expression
Adjust your facial expression independently from chosen pose.
■Facial and Gaze Direction
Choose whether your face and gaze are directed toward the camera or elsewhere.
※These settings are unavailable when using certain poses, such as actions and some emotes."
751,Lighting Settings
752,"The following lighting settings can be adjusted:
1. Ambient Lighting
2. Directional Lighting
■Ambient Lighting
Settings in this category affect the brightness and color values of the portrait as a whole.
■Directional Lighting
Settings in this category affect the positioning, brightness, and color values of the directional light source."
753,Camera Settings
754,"The following settings concerning the camera's placement and focal point can be adjusted:
・Tilt (Tumble)
・Distance (Dolly)
・Positioning (Track)
・Rotation (Roll)
・Lens (Zoom)
■Tilt (Tumble)
This setting affects the camera angle with respect to the focal point (your character). It can be adjusted using the right stick on a or by left-clicking and dragging the mouse.
※Use of the positioning (track) settings may change the portrait's focal point.
■Distance (Dolly)
Camera distance functions similarly to the zoom function in the overworld. It can be adjusted by pressing and tilting the right stick on a , or by scrolling with the mouse wheel while the cursor is over your portrait.
■Positioning (Track)
Positioning moves the focal point both horizontally and vertically, and can be adjusted via the left stick on a , or by right-clicking and dragging the mouse while the cursor is over your portrait.
■Rotation (Roll)
This slider, found below the portrait currently being edited, rotates the camera itself to adjust the direction of its focus.
■Lens (Zoom)
As opposed to the camera itself, this setting affects the camera lens's zoom to make the field of view wider or narrower. Its slider is also found below the portrait."
755,Saving Portraits
756,"You may save and display your completed portrait using the button at the bottom of the portrait editor window assuming that the following conditions are met:
1. Your character is visible in the portrait.
2. Their expression is visible in the portrait.
■Character Visibility
Certain camera or focal point placements may leave your character out of the frame. Adjust these settings so that your character can be seen.
■Expression Visibility
Certain camera or focal point placements may leave your character's expression out of the frame. Adjust these settings so that the expression can be seen."
757,Search Comment
758,Editing Your Search Comment
759,"After accessing the Adventurer Plate interface, select “Edit Search Comment” from the menu.
Please note that the same search comment will display on both your adventurer plate and in search info."
760,Precautions
761,Using Fantasia
762,"The transformative nature of Fantasia results in the alteration of your character's appearance, from subtle adjustments to a complete change in race or gender. As such, adventurer plate portraits will revert to default settings, requiring you to create a new image that reflects your character's updated appearance.
Please note that after using Fantasia, your adventurer plate will become temporarily hidden from other players. You may make it public again by updating its settings."
763,Usage Policy
764,"Adventurer plates and portraits are designed to be shared with others. Please be considerate of your fellow players when using these features, and keep your plate/portrait composition respectful and appropriate for all situations. You may be flagged for content that is deemed inappropriate."
765,Copying Portrait Settings
766,"You may import settings from other portraits to create a similar image with a different gear set.
■How to Copy Portrait Settings
Choose the portrait you wish to apply the copied settings to, and select the subcommand “Import Settings.” A pop-up window will appear.
■Choose the Source Portrait
From the dropdown menu, select the portrait whose settings you wish to copy. A preview of the applied changes will be displayed. If you are satisfied with the image, select “Confirm” and the settings will be copied and imported to the target portrait.
■Copying Poses
If pose settings of the source portrait are incompatible with the target portrait, pose/camera settings will revert to default."
767,Restoring Default Settings
768,Use the “Restore Default Settings” subcommand to revert all portrait elements back to their original settings.
769,Isleworks for Beginners
770,What Happens at the Workshop?
771,Scheduling Basics
772,"Congratulations! You have built your very own workshop, where you may make and sell isleworks handicrafts."
773,"Isleworks handicrafts are artisanal goods made from your island's natural resources. Traders in Limsa Lominsa will be happy to pay a sum of seafarer's cowries in exchange for these goods, allowing you to live your dream of running an island-based small business!
In case breaking a sweat isn't your cup of tea, fear not─a team of mammets will create and ship all handicrafts for you. You need only speak to the tactful taskmaster to design the production schedule, then sit back, relax, and watch the cowries pour in."
774,"Managing a workshop's schedule may seem daunting at first, but once you grasp the basics, handicraft production will feel as refreshing as a tropical breeze! As an example, let's try scheduling the production of an isleworks potion.
■Press Plus to Schedule
The plus button on the Isleworks Agenda screen indicates an opening in your schedule. Select this button to get started."
775,"■Choose Your Handicraft
After pressing the plus button, a menu of all handicrafts currently available for production will open. In keeping with our example, select “Isleworks Potion” from the list. You will notice that the materials required to create a given handicraft are displayed on this screen, but you can still schedule an item even if you don't have all the materials just yet.
Use the Schedule button to set your agenda!"
776,"■Export Your Items and Reap Your Rewards!
Now that you have set an agenda, your faithful team of crafty mammets will create and export all the handicrafts you ordered while you bask in the sunshine and imbibe refreshing liquids.
**An isleworks potion takes four hours (Earth time) to produce.** Remember: those who would judge a mammet for the time it takes to produce a handicraft are not worthy of that goodly mammet.
After the designated time has passed, put down your beverage long enough to speak with the tactful taskmaster once more, and your pockets will be filled with the earnings from your most recent export!
■Managing Materials
**Materials used for the creation of a handicraft will be depleted at the start of production.
If you do not possess the required materials by the time production is scheduled to begin, your mammets will be unable to create the handicraft you ordered.** They might even cry due to feelings of inadequacy.
So, if you did not have enough island palm leaves or islewort when you scheduled the isleworks potion, be sure to gather two of each by the time production is scheduled to start. Don't be the Warrior of Light who made a mammet cry.
You can keep track of what materials will be expended during current or upcoming production by clicking the Review Materials button."
777,Reviewing Materials
778,Reviewing Earnings
779,Tricks of the Trade
780,"Earnings are not only influenced by factors like workshop level and groove, but the popularity and current supply of handicrafts.
Navigating the nuances of market demand will offer you even greater profits than simply renovating your facilities or activating efficiency bonuses.
■Market Research
You may review the current state of the market by selecting the “Review Supply & Demand” button in the top right-hand corner of the Isleworks Agenda interface."
781,"・Popularity
**Items will be in one of the following four states of popularity: Very High, High, Average, and Low.**
The more popular an item is, the higher it will sell for.
Popularity may change at the beginning of a new season, but it will remain constant throughout that season.
・Supply
**Items will be in one of the following fives stages of supply: Nonexistent, Insufficient, Sufficient, Surplus, and Overflowing.**
The less abundant an item is, the higher it will sell for.
Furthermore, the supply of handicrafts may change each cycle according to both commercial trends in Limsa Lominsa and the type/amount of items you sell from your island.
You can check shifts in demand from the previous cycle to the current one by referencing the “Demand Shift” column of the Supply & Demand interface.
If you produce too much of the same product, the market will be inundated with it, causing supply to become “Overflowing.” Pay special attention to changes in the market when looking to create a large amount of a single kind of handicraft."
782,A variety of resources are necessary for the production of handicrafts. You may confirm what materials are required for your workshop's current schedule by selecting “Review Materials” and accessing the Material Allocation interface.
783,"You may review the necessary materials for the current cycle, current season, or both current and next season. If a deficit appears for any materials, please be sure to acquire them by the start of scheduled production."
784,You may review a record of your recent profits by speaking with the tactful taskmaster and selecting “Review earnings.”
785,"The Earnings Report displays total profits for the current season, the previous season, and the highest recorded profits for any season.
The value of the handicrafts you sell will fluctuate depending on their popularity and demand at the time they are sold. You can check the fluctuation in their value by reviewing the “Value Change” column in the earnings report menu.
If your earnings for a particular season are not what you expected, be sure to check how the handicrafts you chose may have affected market supply and demand."
786,"Mastering the intricacies of isleworks production and trade begins with a close examination of the materials available to you and the strategic implementation of efficiency bonuses.
For those islekeeps who feel like they have a firm grasp on the basics, the following tips will help you take your island industry─and earnings─to the next level.
■Popular Items Sell Even Better When Scarce
When a handicraft has High or Very High popularity, the inclination may be to produce large quantities of it, as popularity increases selling price. However, simply selling lots of a popular item will result in Overflowing supply for future cycles, which may ultimately undercut potential earnings.
By waiting to sell a popular handicraft during cycles in which its supply is Nonexistent, you can optimize your profits while keeping the markets in balance.
Demand Shift may prove a helpful indicator of how supply levels will behave in coming cycles. For example, if an Insufficient handicraft is showing a Skyrocketing demand shift, one might reasonably expect it to reach Nonexistent supply by the following cycle.
■Start the Season Short and Efficient
Levels of groove increase with the number of efficiency bonuses activated during production. Therefore, securing as many efficiency bonuses as you can at the beginning of a season allows you to benefit from the effects of maximum groove for longer.
To quickly activate efficiency bonuses, schedule applicable handicrafts that require relatively short production times. Handicrafts that take longer to produce typically fetch a higher price, so waiting to create these items until groove is high will maximize your earnings without flooding supply.
**Strategically utilizing factors such as groove and paying close attention to production time will help increase the value of the handicrafts you sell.**"
787,Efficiency Bonuses
788,The Path to Profits
789,"With an agenda in hand and a team of eager mammets at your disposal, you are free to make any and all handicrafts your heart desires. However, a very special bonus awaits those who choose their schedules cleverly.
**The efficiency bonus will double the production of a given handicraft without requiring additional materials or production time.**
Doubling the production of a handicraft means you will have two handicrafts to export, and basic mathematics tells us that two handicrafts will sell for twice as much as one handicraft will. So what are you waiting for? Activate those efficiency bonuses by following the steps below!
■Activating Efficiency Bonuses
All handicrafts belong to at least one item category, such as “Concoctions” or “Confections.”
**Efficiency bonuses are activated by scheduling the production of similarly categorized items in direct succession.**
For example, an isleworks potion and isleworks firesand are both classified as “Concoctions.” By scheduling production of isleworks firesand right after your isleworks potion, you will activate an efficiency bonus that creates two pinches of isleworks firesand with the same time and materials it would normally take to make one!
But you don't have to keep track of all your bonuses in that steel-trap mind of yours─the text “Efficiency Bonus!” will appear on the agenda for items that will be produced twice as a result of your clever scheduling."
790,"But wait! There's more.
What if you scheduled an isleworks potion, followed by a pinch of isleworks firesand, followed by *another* isleworks potion?
Thanks to efficiency bonuses, what might have been only three handicrafts has now been expanded to five! Think of the profits! Keep in mind both the type and order of handicrafts you add to your agenda, and you will be swimming in an abundance of seafarer's cowries in no time.
■Limitations of the Efficiency Bonus
Unfortunately, due to the peculiarities of the mammet's psyche, your tiny workers will not be nearly as excited making the same item twice in a row. While an isleworks potion/isleworks firesand combination will earn you an efficiency bonus, an order of isleworks potion/isleworks potion will get you nothing but some blinking and basic adherence to general protocol.
**In other words, only different items belonging to the same category can activate efficiency bonuses.**
When aiming for bonuses, be sure you are scheduling different handicrafts. Variety, after all, is the spice of island life."
791,"Now that you have taken your first steps down the path to profits, you may be curious as to how to increase your earnings even further than what a simple efficiency bonus might afford.
When you feel ready to take the plunge into the intricacies of the handicraft trade, access the Guide in your islekeep's index and check the section titled “The Workshop.”
But for now, perhaps continue enjoying that refreshing beverage─you've earned it!"
792,The Palace of the Dead
793,Entry
794,"You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot."
795,Progress
796,"Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated.
Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point."
797,Saving Progress
798,"Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point."
799,Leveling Up
800,"Players who enter from floor 1 will start at level 1 regardless of their current class or job level. Players who enter from floor 51, however, will start at level 60.
While an independent leveling system is in place within the dungeon, experience points that affect current class or job level will be rewarded based on progress."
801,Learning Actions
802,"As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level.
Any role actions acquired prior to entering the Palace of the Dead will be available immediately upon entry."
803,Precautions
804,"It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party.
A fixed party is also required to challenge floor 101 and beyond. Please note that should your party KO in the process, your save data will become inaccessible. Abandoning the duty will also count as a party KO."
805,Resetting Progress
806,Resetting Progress
807,"It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."
808,Fixed Parties
809,Disbanding Fixed Parties
810,"It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
811,Entry After Disbanding
812,"Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
Please note that a matched party cannot be used to challenge floors beyond floor 100."
813,Party Progression
814,"Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together until floor 100 by forming a party and choosing to enter as a matched party."
815,Aetherpool Gear
816,About Aetherpool Gear
817,"Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
818,Upgrading Aetherpool Gear
819,"Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window.
Aetherpool gear enhancements will not carry over from one deep dungeon to another."
820,Gear Restrictions
821,"Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
822,Pomanders
823,Using Pomanders
824,"Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.
Pomanders cannot be taken outside of the deep dungeon. When in a matched party, they will be reset each time you enter the dungeon."
825,The Accursed Hoard
826,About the Accursed Hoard
827,"When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary at the treasure's location for a fixed period of time to unearth the coffer."
828,Finding the Accursed Hoard
829,"Though it is not difficult to unearth pieces of the Accursed Hoard, their location cannot be discerned with the naked eye alone.
Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
830,Appraisal
831,"Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised."
832,Scores
833,Individual and Party Scores
834,"When entering the deep dungeon as a fixed party, you will receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.
Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible."
835,Rankings
836,Your highest score from the deep dungeon will be saved and can be viewed at any time by speaking with the Wood Wailer expeditionary captain. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone.
837,HeavenonHigh
838,Entry
839,"You may enter HeavenonHigh solo or in a party of up to four players. When speaking with Kyusei, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with Kyusei after forming a party of up to four players. Please note that all party members must have at least one unused save slot.
You must be a Disciple of War or Magic of level 61 or above to participate."
840,Leveling Up
841,"Players who enter from floor 1 will start at level 61 regardless of their current class or job level. Players who enter from floor 21, however, will start at level 70.
While an independent leveling system is in place within the dungeon, experience points that affect current class or job level will be rewarded based on progress."
842,Precautions
843,"It is possible to receive a score for your performance in HeavenonHigh. In order to do so, you must enter with a fixed party.
A fixed party is also required to challenge floor 31 and beyond. Please note that should your party KO in the process, your save data will become inaccessible. Abandoning the duty will also count as a party KO."
844,"It is possible to reset your progression in HeavenonHigh, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 61 if resetting to floor 1 and level 70 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."
845,"It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
846,"Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering HeavenonHigh. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
Please note that a matched party cannot be used to challenge floors beyond floor 30."
847,"Players who have not progressed to the same floor cannot enter HeavenonHigh together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together until floor 30 by forming a party and choosing to enter as a matched party."
848,Empyrean Aetherpool Gear
849,About Empyrean Aetherpool Gear
850,"Players must use empyrean aetherpool armor and arms in place of normal gear when inside HeavenonHigh. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
851,Upgrading Aetherpool Gear
852,"Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of empyrean aetherpool gear may be restricted depending on your class or job level and current progression in the tower. This can be confirmed when viewing the Character Info window.
Aetherpool gear enhancements will not carry over from one deep dungeon to another."
853,Gear Restrictions
854,"Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of HeavenonHigh from floor 1 to ensure your empyrean aetherpool gear is of sufficient strength."
855,Pomanders and Magicite
856,"Players will, on occasion, obtain pomanders from treasure coffers in HeavenonHigh. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.
Pomanders cannot be taken outside of the deep dungeon. When in a matched party, they will be reset each time you enter the dungeon."
857,Using Magicite
858,"Players may find magicite in treasure coffers in HeavenonHigh. These items are shared between all party members and, when used, affect all enemies on the current floor in a variety of ways.
Magicite cannot be taken outside of the deep dungeon. When in a matched party, it will be reset each time you enter the dungeon."
859,Eureka Orthos
860,Entry
861,"You may enter Eureka Orthos solo or in a party of up to four players. When speaking with Khatun, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with Khatun after forming a party of up to four players. Please note that all party members must have at least one unused save slot."
862,Leveling Up
863,"Players who enter from floor 1 will start at level 81 regardless of their current class or job level. Players who enter from floor 21, however, will start at level 90.
While an independent leveling system is in place within the dungeon, experience points that affect current class or job level will be rewarded based on progress."
864,Precautions
865,"It is possible to receive a score for your performance in Eureka Orthos. In order to do so, you must enter with a fixed party.
A fixed party is also required to challenge floor 31 and beyond. Please note that should your party KO in the process, your save data will become inaccessible. Abandoning the duty will also count as a party KO."
866,"It is possible to reset your progression in Eureka Orthos, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 81 if resetting to floor 1 and level 90 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."
867,"It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (protomanders and demiclones) will be lost upon converting your data.
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
868,"Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering Eureka Orthos. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
Please note that a matched party cannot be used to challenge floors beyond floor 30."
869,Orthos Aetherpool Gear
870,About Orthos Aetherpool Gear
871,"Players must use Orthos aetherpool armor and arms in place of normal gear when inside Eureka Orthos. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
872,Upgrading Aetherpool Gear
873,"Orthos aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of Orthos aetherpool gear may be restricted depending on your class or job level and current progression in the tower. This can be confirmed when viewing the Character Info window.
Aetherpool gear enhancements will not carry over from one deep dungeon to another."
874,Gear Restrictions
875,"Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of Eureka Orthos from floor 1 to ensure your Orthos aetherpool gear is of sufficient strength."
876,Protomanders and Demiclones
877,"Players will, on occasion, obtain protomanders from treasure coffers in Eureka Orthos. These items are similar to the pomanders found in the Palace of the Dead, and can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
Protomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.
Protomanders cannot be taken outside of the deep dungeon. When in a matched party, they will be reset each time you enter the dungeon."
878,About Demiclones
879,"Players will, on occasion, obtain tomestones from treasure coffers in Eureka Orthos, which can be used to generate demiclones. These items can be used by all party members once acquired.
Demiclones will follow and fight alongside the player who generated them. Each demiclone has unique strengths, so choose carefully to turn the tides in your favor.
Tomestones cannot be taken outside of the deep dungeon. When in a matched party, they will be reset each time you enter the dungeon."
880,Applying to Adventurer Plate
881,"You may apply gear set portraits to your adventurer plate.
※You must equip the corresponding gear set to apply its portrait.
■How to Apply a Gear Set Portrait to the Adventurer Plate
1. Select the portrait you wish to apply.
2. Choose “Apply to Adventurer Plate” from the subcommand menu.
3. Select “Yes” when the confirmation window appears.
Furthermore, you may also import and apply adventurer plate portrait settings to gear set portraits.
※Only portrait settings will be imported. Gear set settings will remain unchanged.
■How to Import Your Adventurer Plate Portrait Settings
1. Select the gear set portrait to which you would like to apply the settings.
2. Choose “Import Settings from Adventurer Plate” from the subcommand menu.
3. After reviewing the confirmation window, select “Confirm.”"
882,"Players who have not progressed to the same floor cannot enter Eureka Orthos together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together until floor 30 by forming a party and choosing to enter as a matched party."
883,About Protomanders
884,"When exploring HeavenonHigh, players will, on occasion, find pieces of the Accursed Hoard─treasure sealed by powerful magicks. Once found, players must remain stationary in the treasure's location for a fixed period of time to unearth the coffer."
885,"Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone.
Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
886,"Pieces of the Accursed Hoard found in HeavenonHigh will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the Confederate appraiser in Onokoro to have it properly appraised."
887,"When entering the deep dungeon as a fixed party, you will receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.
Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible."
888,Your highest score from the deep dungeon will be saved and can be viewed at any time by speaking with Kyusei. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone.
889,"When exploring Eureka Orthos, players will, on occasion, find pieces of the Accursed Hoard─treasure sealed by powerful magicks. Once found, players must remain stationary in the treasure's location for a fixed period of time to unearth the coffer."
890,"Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone.
Players must make use of a certain protomander in order to sense the presence of hidden pieces of the Accursed Hoard."
891,"Pieces of the Accursed Hoard found in Eureka Orthos will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with Valeroine at the Eight Sentinels to have it properly appraised."
892,"When entering the deep dungeon as a fixed party, you will receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.
Please note that you cannot earn credit for previous floors when starting from floor 21. Starting from floor 1 will ensure the highest score possible."
893,Your highest score from the deep dungeon will be saved and can be viewed at any time by speaking with Khatun. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone.
894,The Clockwork Castletown
895,Turn the tricks and traps of this Far Eastern labyrinth to your advantage─if you can. What surprises lurk within its glamour-woven walls?
896,"**■Trick Floors■**
Standing upon a trick floor for too long will trigger a Tatami Twist, launching the unwitting loiterer into the air and inflicting damage. If your Guard is active, it will be depleted by the effort of staying upright."
897,"**■Trick Door■**
Players who approach these false gates will find themselves teleported instantly to another door, far away from the expected trajectory. Trick doors only operate in one direction, so attempting to return the way you came will prove fruitless, and players may discover that passage is denied entirely whilst executing certain actions."
898,"**■Pneumatic Parades■**
When a pneumatic parade begins, the clockwork onmyoji and clockwork yojimbo will join the fray. These puppets travel a predetermined path through the arena and unleash their unique attacks upon arriving in the vicinity of the centerpoint, checkpoints, and goals.
While the clockwork yojimbo will obliterate its surroundings with strong physical damage, the clockwork onmyoji quietly seeks unsuspecting players. Those unfortunate enough to meet its gaze will be greatly shrunk in size and suffer the following effects:
 ・Decreased damage dealt and movement speed
 ・Increased damage taken"
899,"During the midst of the parade, infamous soy sauce mogul Kageyama will make his grand appearance upon a stage outside the arena, and shower combatants with glimmering coin. Players who get their hands on a pile of gold will enjoy the following effect:
 ・A boost to the limit gauge"
900,Island Sanctuary Furnishings
901,Furnishing Glamours
902,"**Furnishings may be placed on your island sanctuary as glamours, allowing you to further personalize your tropical hideaway.**"
903,"■Placing Furnishing Glamours
**The furnishings that appear on your island are glamours of furnishing items you own.**
Select “Manage Furnishings” from the islekeep's index to place, color, or preview available furnishings."
904,"You only need to possess one of any given furnishing item to place it as many times as you'd like on your island─within reason, of course.
There is a limit to the number of furnishing items allowed on your island at once. This number will increase as island development progresses.
Glamours may be placed in areas designated for furnishing. However, some existing furnishing items are not compatible with glamours and therefore cannot be placed anywhere on your island.
**You do not need prisms to place furnishing glamours, and furnishing items will remain in your inventory even after you have placed them as glamours. However, please note that placing a glamour will bind the furnishing item to you, preventing future trade or sale to other players.**
■Registering Glamours
**Island prisms may be used to register furnishing glamours.** Registered glamours may be placed as many times as desired via the Registered Glamours list, which can be toggled to from the Furnishing Glamours window.
**You may register up to 120 furnishing glamours.**
You can register a furnishing glamour in the following ways:
①Via the subcommand of the item while managing island furnishings
②Via the subcommand of the glamour in your Placed Glamours list
③Via the prompt when placing a glamour
④Via the prompt when removing a glamour
■Coloring Glamours
Furnishing glamours may be painted by selecting “Manage Furnishings” from the islekeep's index, followed by “Color Furnishing Glamours.”
As with regular furnishings, dye is required to change the color of furnishing glamours."
905,Fashion Accessory Basics
906,Types of Fashion Accessories
907,Hotbar Settings
908,Accessory Display Conditions
909,Auto-umbrella
910,Looking to add that extra bit of flair to your favorite glamour? Why not try a fashion accessory on for size?
911,"To add a fashion accessory to your collection, use the corresponding item in your inventory. To equip your new accessory or assign it to the hotbar for later use, open the Fashion Accessories window from the Character section of the main menu.
You may stow your current accessory via the “Use” subcommand in the Fashion Accessories menu, or by selecting “Put Away” on the pet hotbar.
**※Fashion accessories are unavailable in dungeons and certain other areas. **"
912,"Many types of fashion accessories can be found throughout the realm, including colorful parasols and umbrellas, stylish knapsacks, and wings of all shapes and sizes.
Some accessories come with unique actions─for example, equipping an umbrella or parasol will allow you to perform an umbrella dance."
913,"The world of fashion is ever-changing, and new innovations may give rise to more types of accessories in the future. Keep an eye out for the latest trends!"
914,"The pet hotbar will appear when a fashion accessory is equipped, allowing you to easily change poses and perform unique actions.
By default, the pet hotbar automatically replaces a hotbar or cross hotbar. You may disable this function from the Hotbar Settings tab of the Character Configuration menu.
■Disable Automatic Hotbar Replacement
From the Character Configuration menu, select the Hotbar Settings tab. Uncheck “Automatically replace hotbar 1 when a fashion accessory is equipped.”"
915,"Fashion accessories will remain equipped while you speak with NPCs, engage in battle, and ride mounts.
Some accessories may disappear for a short time while performing certain actions, but they will remain equipped.
For example, if a parasol is equipped, riding a mount will temporarily hide it, but the parasol will display again once you have dismounted."
916,"Afeared of being soaked by a sudden downpour? Keep your favorite umbrella or parasol at the ready with the auto-umbrella feature!
Simply open the Fashion Accessories window under Character in the main menu, then select “Enable Auto-umbrella” from the subcommands of your preferred umbrella or parasol. The accessory you selected will be brought out the moment the rain begins, and put away once the weather clears up or you find shelter.
**※You may only set one auto-umbrella at a time.
※The auto-umbrella function is disabled in certain areas.**"
917,Fashion Accessories
918,"■Disable Automatic Cross Hotbar Replacement
From the Character Configuration menu, select the Hotbar Settings tab. Uncheck “Automatically replace cross hotbar with pet hotbar.”"
919,Gear Set Basics
920,Purpose of Gear Sets
921,"A **gear set** allows you to register and save your current equipment.
Numerous gear sets can be registered to make efficient use of the **Armoury system**─by registering gear sets with different weapons or tools equipped to your main hand, you may switch between classes and jobs instantly without the need to manually equip each piece of gear.
If you unlock a new class or job, you may find it helpful to register a gear set for it."
922,Making the Most of Gear Sets
923,Using Gear Sets
924,"Firstly, let's create a gear set using the items you currently have equipped.
■How to Register a Gear Set
1. Open Character from the main menu, then select the **Gear Set List button** on the top right.
2. A new window will be displayed. Select the **plus button** found in the top left corner.
3. Your current equipment will now be registered as a new gear set.
■How to Equip a Gear Set
1. Open Gear Set List and select the desired gear set.
2. Confirm your selection with the **Equip Set button** at the bottom of the window.
An “E” icon next to a gear set indicates your currently equipped selection."
925,
926,Useful Commands
927,"The gear set list includes many useful subcommands which can allow you to quickly check the equipment in a set, rename a set, or reorder the list itself."
928,"■Display Set
Display the equipment registered to the gear set in a slot-specific list.
■Preview
View your character wearing the selected gear set."
929,Updating Gear Sets
930,"Changes to your equipment can easily be reflected to your currently selected gear set.
■How to Update Gear Sets
1. Open Character from the main menu.
2. Press the **Update Gear Set button** in the top right corner.
Remember to update your gear sets whenever you upgrade your equipment or make changes to materia!"
931,"■Reassign Set Number
Directly assign a gear set number. Using an existing gear set number will result in the two sets swapping numbers.
■Move Set Up/Down
Shift a gear set to the number above or below it on the list.
※Deleted set numbers will be skipped.
Make use of these commands to assign a convenient number or order to the gear sets you use most often."
932,"■Link to Glamour Plate
You can change the outward appearance of gear sets by linking them to **glamour plates**. Furthermore, by registering the same equipment as multiple gear sets, each set can be linked a different glamour plate, allowing you to switch looks to match your current mood at the touch of a button!
After linking a gear set, the glamour plate's number will be displayed to the right of the list. Please note that glamour plates can only be applied to equipment while within areas that classify as sanctuaries.
■Remove Glamour Plate Link
Links to glamour plates can be removed with the gear set subcommand. Existing links must also be removed before you will be able to assign a different glamour plate.
■Creating Glamour Plates
Read the section in this guide entitled “Customizing Ensembles” to learn more about creating glamour plates."
933,
934,"■Change Set Name
Your current class or job will become the default name for a newly registered set. You can use the subcommand to change this name freely, a function which comes in especially useful when creating multiple sets for the same class/job.
■Delete Set
Remove unwanted sets from the list. The numbers assigned to these sets will also be removed."
935,
936,Customizing Ensembles
937,
938,A Picture of You
939,Fashion Functionality
940,"While much of the equipment in FINAL FANTASY XIV provides advantages in battle, certain pieces are worn purely for the sake of fashion. Mix and match your favorite fashion items to create a style all your own!
A special sidequest will unlock customization options allowing you to use these favored pieces to change the appearance of other equipment. Combined with the flexibility of gear sets, you control how you wish to look as you forge ahead on your adventures.
The ensemble customization guide can be accessed via the **? button** found on each of these customization features, offering a detailed explanation of the various options available to create a style all your own."
941,
942,
943,
944,
945,
946,
947,
948,
949,
950,
951,
952,Portraits
953,"Including options such as poses, expressions, camera angles, and picture frames, the portrait feature gives you the tools to create the perfect snapshot of your character.
The portrait you compose will be displayed at a variety of times, including the commencement of dungeons and awarding player commendations, as well as the start of competitive matches such as Crystalline Conflict PvP and Doman mahjong in the Gold Saucer.
To create a portrait, open Character from the main menu, and select Portraits. You can also open the portrait interface via the Edit Portrait subcommand in the gear set list.
One portrait can be saved to each gear set. The portrait linked to your currently equipped gear set will be displayed as your instant portrait.
For more information on how to edit your portraits, press the **? button** found at the bottom of the Portraits interface to access the corresponding guide."
954,
955,
956,Display Set
957,Reordering Gear Sets
958,Link to Glamour Plate
959,Managing Gear Sets
960,Other Useful Features
961,Moogle Treasure Trove
962,Event Overview
963,"The **Moogle Treasure Trove** is a special event held at irregular intervals. Complete objectives during the event to obtain **irregular tomestones**, which can be traded to **itinerant moogles** for a variety of rare items."
964,Event Schedule
965,"The Moogle Treasure Trove is held for a set duration, which can be viewed from the **Mogpendium**. From this menu, select **Access Special Site** to view a detailed schedule.
An icon will appear above itinerant moogles while the event is underway."
966,Irregular Tomestones
967,Obtaining Tomestones
968,"Irregular tomestones can be obtained by completing objectives during the Moogle Treasure Trove event, and can be exchanged for various rewards.
**※The types of irregular tomestones available will change each time the event is held.**"
969,Itinerant Moogles
970,"Speak with itinerant moogles to exchange irregular tomestones for a variety of items.
Itinerant moogles can be found near the aetheryte plaza in the following locations:
Limsa Lominsa Lower Decks
New Gridania
Ul'dah - Steps of Nald"
971,Objectives
972,Categories
973,"The objectives for the Moogle Treasure Trove can be confirmed from the Mogpendium.
Objectives are divided into the following four categories:
1. **Standard objectives**, which can be completed repeatedly.
2. **Weekly objectives**, which can be completed once a week.
3. **Minimog challenges**, which can be completed once a week.
4. **Ultimog challenges**, which can only be completed once per event period.
Non-repeatable objectives provide greater quantities of tomestones, so prioritize them to get the items you want.
**※Irregular tomestones will not be awarded when using adventurer squadrons or the Duty Support system.**
**※Irregular tomestone rewards are only available to unrestricted parties if the “Level Sync” option is applied.**"
974,Standard Objectives
975,"Standard objectives can be completed an unlimited number of times during the event period, and irregular tomestones are collected automatically when the objective is complete.
Not every objective will give the same quantity of tomestones, so check the Mogpendium before choosing which to undertake."
976,Weekly Objectives
977,"A weekly objective is assigned to each player every week, and provides an opportunity to obtain a large number of tomestones.
Tomestone rewards for weekly objectives can be collected from the Mogpendium.
**※Tomestone rewards must be collected before they expire.**
Objectives will change weekly, so make sure to complete them before time runs out."
978,Minimog Challenges
979,"Minimog challenges can be completed once per week, and their rewards can be collected from the Mogpendium.
**※Players can complete either of the two available challenges per week.**
**※Tomestone rewards must be collected before they expire.**
Challenges will change weekly, so make sure to complete them before time runs out."
980,Ultimog Challenges
981,"Ultimog challenges can only be completed once per event period, and their rewards can be collected from the Mogpendium.
**※Tomestone rewards must be collected before they expire.**"
982,Configuration Settings
983,"Crystalline Conflict settings can be adjusted via the Character Configuration menu. Open UI Settings, navigate to the HUD tab, and select or deselect options under the Crystalline Conflict (PvP) heading to best suit your style of play.
**■Progress Gauge■**
Enabling “Display affiliated team on left side of Progress Gauge.” will configure the Progress Gauge to always display your current team─Astra or Umbra─on the left. Changes to this setting made during a match will be reflected upon commencement of the next match.
**■Map■**
Enabling “Display affiliated team on left side of map.” will configure the map to always display your current team's base on the left. Changes to this setting made during a match will be reflected upon commencement of the next match.
**■Countdown■**
Select “Display final countdown.” to show a countdown timer for the final ten seconds of the match."
984,The Red Sands
985,No effort was spared in reproducing the desert's deadly perils for this staging ground. Those bold souls that master both sun and sand will be the first to claim victory.
986,"**■Shifting Sands■**
Ride the shifting sands to travel swiftly to a specific location on the field."
987,"**■Sandpits■**
The crystal line intersects with these ringlike nests at checkpoints. Clearing any such checkpoint with the tactical crystal in tow will result in one of the following denizens emerging from within:
・Red Sands Antlion
The antlion will drag all players in range deep into the nest, rendering them immobile before erupting from the sands to deal massive damage.
・Sabotender
The sabotender will unleash 100,000 Needles upon all players in range. As the needles are split between affected players, the damage dealt to each player will change accordingly.
・Acutender
This rare and curious creature will unleash Therapeutic Needles upon all players in range, granting them a barrier effect. As the needles are split between affected players, the strength of the barrier granted to each player will change accordingly.
* If the match proceeds into overtime, monsters will no longer emerge from the sandpits."
988,"**■Oasis■**
The arena's oasis area grants players within a special effect that regenerates HP over time. The effect will remain for a time after exiting the oasis. "
989,"**■Heat Waves■**
Heat waves atop the Red Sands will deal damage over time to all competitors. However, relief can be found at sandpits, from which balming geysers will erupt. Players standing in one of the small circular indicators on the ground will be soothed by sandpearl shrouds, granting the following effects:
・HP recovery.
・A boost to the limit gauge.
While the geyser is erupting, no creatures will emerge from the sandpit. Nevertheless, caution is advised, as the force of the geyser will deal damage to and knock back any who approach its center."
990,Blunderville
991,Blunderville HUD
992,Overview
993,"Blunderville is a battle royale mode where up to 24 players vie against each other in a set of obstacle courses. Complete each of the three stages before your rivals and fight for your right to the victor's crown.
The longer you remain in the running, the more rewards you'll earn, so keep your eyes on the prize as you race to be the last one standing!"
994,Participating
995,"**■Registering for a Show■**
You may speak with the Blunderville registrar to participate in a show.
**■Classes and Jobs■**
All jobs and classes, including limited jobs, may participate in Blunderville.
**■Solo Registration■**
Solo challengers may speak with the Blunderville registrar to participate.
**■Party Registration■**
The party leader must speak with the Blunderville registrar to join the show with their currently formed party. Parties can be registered regardless of size.
Please note that your final rank will be calculated by personal progress rather than party progress.
**■Alliance Registration■**
The alliance leader must speak with the Blunderville registrar to join the show with their currently formed alliance. You must have a full alliance of 24 players to participate."
996,Lobbyville
997,"Players who have registered for a show will be sent to wait in Lobbyville. The show will begin when 24 challengers have gathered, or after a set amount of time has passed since the first challenger entered Lobbyville.
Rewards will be adjusted based on the number of challengers in each show."
998,Spectating
999,"Those who qualify for the next stage will enter spectator mode, where they may freely watch the remaining challengers compete. Please note that you will become invisible while spectating.
**■Spectating when Qualified■**
Challengers who qualify for the next stage will remain in spectator mode until the next round begins.
**■Spectating when Eliminated■**
Challengers who have been eliminated may remain in spectator mode until the end of the show. If you wish to leave spectator mode, you may do so at any time by selecting the Leave option from the Blunderville menu."
1000,Rewards
1001,"**■MGF■**
MGF, or Manderville Gold Saucer Fame, is awarded to all Blunderville challengers after a show has concluded. MGF is calculated based on your final rank in the show.
**■Exchanging MGF■**
MGF can be exchanged in Blunderville Square for exclusive rewards.
**■Viewing Your MGF■**
You may view the MGF currently in your possession by speaking with the MGF trader. Up to 10,000 MGF can be held at a time."
1002,Overview
1003,"A special HUD layout will display in Blunderville and Blunderville Square, indicating your progress in the stage you are currently on.
The Blunderville HUD can only be adjusted in Blunderville and Blunderville Square. Select HUD Layout from the System menu, or unlock and adjust the HUD manually."
1004,HUD Guide
1005,"1. Indicates the stage's objective.
2. Indicates the number of crystals successfully carried and the number of crystals needed to qualify for the next round in the Saucery Siege stage.
3. Indicates the number of participants who have qualified for the next stage. In the Gold Swiveller stage, the number of eliminated players will also be displayed.
4. Indicates time remaining to complete the stage."
1006,Spectator HUD Guide
1007,"1. Allows you to spectate from specific locations on the stage.
2. Allows you to leave the show if you have already been eliminated.
3. Indicates whether you have been qualified or eliminated from the stage."
1008,Ensemble Customization
1009,Dyeing
1010,Glamours
1011,The Glamour Dresser
1012,Glamour Plates
1013,The Armoire
1014,Facewear
1015,Crests
1016,Overview
1017,Dyeing Gear
1018,Dyeable and Undyeable Gear
1019,Obtaining Dyes
1020,The Dyeing Process
1021,Reverting Gear Color
1022,Requirements
1023,Dyeing Retainer Gear
1024,Overview
1025,Casting Glamours
1026,Glamoured Gear
1027,Glamour Prisms
1028,Dispelling Glamours
1029,Limitations
1030,Restricted Glamours
1031,Making Gear Invisible
1032,Benefits of Inn Rooms
1033,Retainer Glamours
1034,Adventurer Squadron Glamours
1035,Overview
1036,Creating Glamoured Items
1037,Using Glamoured Items
1038,What Are Glamour Plates?
1039,Editing Glamour Plates
1040,Projecting Ensembles
1041,Using Glamour Plates
1042,Linking with Gear Sets
1043,Dispelling Glamours
1044,Overview
1045,Storable Gear
1046,Storing Gear
1047,Using Stored Gear
1048,What Is Facewear?
1049,What Are Crests?
1050,Editing Crest Designs
1051,Authorization
1052,A variety of different features exist to help you find the perfect look for your character. This guide explains how each of these customization options function.
1053,"Glamours are a means of projecting the appearance of one piece of equipment onto another.
This is a reversible effect which can be redone any number of times.
Casting glamours requires catalysts known as **glamour prisms**, with one prism being consumed per cast."
1054,"To cast a glamour, select **Character** in the main menu and open the **Actions & Traits** window, then select the Cast Glamour action under the **General** tab. You can also use this action from the subcommand menu of the item you wish to glamour.
From the Cast Glamour window, choose the base item, then select the glamour you wish to cast from the list of available items."
1055,The presence of a glamour is indicated by a symbol in the upper right corner of the item icon.
1056,"Additionally, the item help window will display the name of the original item followed by the name of the glamoured item in alternating sequence."
1057,"Glamour prisms can be purchased from the market board, obtained from Grand Company quartermasters, or crafted using recipes learned from glamour prism recipe tomes.
Glamour prism recipe tomes can be purchased from Goberin in western Thanalan (X:12.1 Y:15.0) or Tataroga in Mor Dhona (X:22.1 Y:6.7) after completing the quest **“Absolutely Glamourous”** in western Thanalan (X:12.6 Y:14.3)."
1058,"Restoring a glamoured item to its original appearance requires the use of **glamour dispellers**, which are available for purchase from the market boards or certain vendors.
From the Cast Glamour window, select the glamoured item on the left, then select Remove on the right. This action will consume a glamour dispeller.
**※Dyes and company crests are also removed in the process.**"
1059,"You will not be able to cast a glamour if:
**1. The base item is of a different type than that of the glamour to be cast.**
Example: A gladiator's arm cannot be glamoured onto an arcanist's grimoire.
※Unaffected by item level (IL).
**2. The base item's race or gender requirement is not compatible with that of the glamour cast.**
Example: Elezen-specific gear cannot be glamoured onto Hyur-specific gear."
1060,"Some glamours will only display as long as the character's race, gender, and Grand Company meet the requirements.
Example: If a race-specific glamour is applied, the effect will not be displayed."
1061,"Gear can be rendered invisible when glamoured with emperor's new items of the same gear category.
These invisible items can be purchased from Goberin in western Thanalan (X:12.1 Y:15.0) or Tataroga in Mor Dhona (X:22.1 Y:6.7) after completing the quest **“Absolutely Glamourous”** in western Thanalan (X:12.6 Y:14.3)."
1062,"While visiting an inn room, items stored in the armoire and glamour dresser can be glamoured onto gear without needing to withdraw them. This action will not consume a glamour prism."
1063,"While your retainer is summoned, select **Cast Glamours** from the retainer menu to apply glamours to their equipment or any other gear in their possession. You may also use their gear to apply glamours to your own."
1064,"You can also cast glamours onto your adventurer squadron members, provided they are at least level 51.
Select the Outfit icon, then select **Apply Glamours**. You may use the items stored in your armoire and glamour dresser as well as your inventory."
1065,"Glamour dressers are available in inn rooms and Grand Company barracks, and can be used to store equipment as glamours, up to the dresser's maximum capacity.
**※Some relic weapons cannot be stored.**
The initial deposit consumes one **glamour prism** per item, but stored gear can be projected onto your equipment as many times as you like at no cost.
If you wish to equip a stored item directly, you may retrieve it from the glamour dresser to restore it to its original form."
1066,"To determine whether a given item can be stored in the glamour dresser, navigate to the item help window. If the glamour dresser icon in the upper right corner is lit up, the item can be stored.
※A “+” mark indicates the item can be used as part of an outfit glamour."
1067,"Open the glamour dresser to access the **Glamour Creation** window, browse different gear categories, and select an item from your inventory or Armoury Chest. Gear with condition below 100% cannot be stored.
Placing an item into the glamour dresser will reset its spiritbond to 0%, as well as remove customization including glamours, dyes associated with existing glamours, crests, signatures, materia, and most aetherial bonuses. The item will also be bound to you upon removal.
※Each item stored will cost one glamour prism.
※Dyes applied to the item will not be reset."
1068,"Once an item has been stored in the glamour dresser, select **Apply Glamour** from the subcommand menu to glamour your current equipment without spending a glamour prism.
Alternatively, select **Edit Glamour Plates** to bring up the Glamour Plate Creation window, where you can create full sets of glamoured attire that can be applied to your character all at once, using items stored in either the glamour dresser or the armoire."
1069,"Created using the glamour dressers found inside inn rooms, **glamour plates** are a means of projecting an entire ensemble onto your gear.
Glamours stored inside a glamour dresser or equipment stored inside an **armoire** can be projected onto your gear, allowing you to concoct a unique look for your character.
Ensembles saved to a glamour plate can be projected over and over again without consuming glamour prisms."
1070,"Select **Edit Glamour Plates** from the glamour dresser window and choose the plate you wish to edit. You can now select a category (head, body, etc.) followed by a glamour stored in the dresser or an item stored in the armoire. Stored items and glamours are not removed after being added to a plate.
One you are satisfied with your glamour plate, select the **Save** button.
Items added to glamour plates can also be dyed. This only affects the selected plate─the stored item will retain its original color.
Should you wish to remove an item from a plate, select **Remove Item Image from Plate**.
※It is not necessary to add items to every category. Depending on the style you are trying to achieve, you can simply create a partially filled plate. "
1071,"Select the **Apply** button to project the saved ensemble onto your equipped gear. This process does not consume glamour prisms.
※In the event a glamour plate cannot be fully applied, an “X” symbol will be displayed in the corresponding category icons."
1072,"Glamour plates can be accessed and used at any time in cities, residential areas, and sanctuaries.
Simply select the **Glamour Plate** button above the character window to view and select a glamour. The window can also be accessed via the General section of the Actions & Traits menu."
1073,"You can change the outward appearance of gear sets by linking them to glamour plates. Select the **Link to Glamour Plate** subcommand from the gear set list to automatically apply the linked glamour plate when switching to the corresponding gear set.
**※This feature does not function in instanced areas or outside of large settlements.**"
1074,"Select the **Dispel Glamour** button in the upper right corner of the Plate Selection window to remove glamours from selected categories.
This process consumes **glamour dispellers**."
1075,"Available in inn rooms or placed as furnishings in player estates, armoires are used to store **artifact armor**, **seasonal event costumes**, **achievement rewards**, **bonus items**, and other specific gear."
1076,"To determine whether a given item can be stored in the armoire, navigate to the item help window. If the armoire icon in the upper right corner is lit up, the item can be stored."
1077,Gear with condition below 100% cannot be stored.
1078,"Placing an item into the armoire will reset its spiritbond to 0%, as well as remove all customization. However, you may store and withdraw items at no cost."
1079,"Once an item has been stored in the armoire, select **Apply Glamour** from the subcommand menu to glamour your current equipment without spending a glamour prism.
Alternatively, items in the armoire can be added to **glamour plates** without needing to store them in the glamour dresser.
Note that any dyes applied to the item will be reset. To preserve existing dyes or add new ones before applying glamours, it is recommended to store the item in the glamour dresser instead."
1080,"**Crests** are sigils representing different free companies that can be applied to applicable gear. To apply a crest to your gear, speak with an **OIC officer of arms** belonging to the Grand Company your free company is associated with. Crests can be removed at any time.
An illuminated crest icon in the top right corner of the item help window indicates that the corresponding piece of gear can have a crest applied to it."
1081,"Crest design consists of three basic elements:
・The main emblem, or **Charge**
・The basic shape, or **Escutcheon**
・The basic pattern, or **Ordinary**
Use the **Crest Customization** feature to devise a crest your free company can be proud of."
1082,"To design and apply a crest, you must first have risen to a sufficient rank within your free company.
・**Crest Customization** (Rank 2) gives you the authorization to edit crest designs.
・**Gear Customization** (Rank 4) gives you the authorization to apply crests to personal gear.
・**Crest Expansion** (Rank 7) unlocks a range of new crest designs."
1083,"Facewear refers to a range of facial accessories that can add extra flourish to an ensemble. Unlike standard gear, facewear is purely decorative.
Facewear is acquired by using the corresponding item. Once acquired, facewear can be worn or removed at any time. To do so, simply select Facewear via the Character tab in the Actions & Traits menu, or click the Facewear icon to the bottom left of the character window. This will display an overview of your registered items."
1084,"Select an item of facewear to wear in the **Style** section, and customize it by choosing a **Color**."
1085,"You can change the color of gear and furnishing items through the use of **dyes**. As well as single-color varieties, there are also multicolor dyes that provide a choice from a range of hues. With either variety, one pot of dye is consumed for each distinct section of an item.
※Some items allow for two dye slots.
Dyed items can be redyed and undyed any number of times."
1086,Dyeable items have circular symbols in the upper right corner of their icons.
1087,"If the circle is empty, as shown on the left, no dye has been applied.
If the circle is filled in, as shown in the center, the item has been dyed with the corresponding color.
If there are no circles, as shown on the right, the item cannot be dyed."
1088,"If an item has two dye slots, it will display two circles."
1089,"When it comes to dyes, there are single-color varieties, as well as multicolor dyes that provide a choice from a range of hues. With either variety, one pot of dye is consumed for each distinct section of an item. If you wish to apply the same color to both sections or multiple items, you will need to ensure you have enough dye for each.
Both dyes and terebinth are available from vendors and the market boards, and can also be crafted by Disciples of the Hand from level 30 onwards."
1090,"To use a dye, select **Character** in the main menu and open the **Actions & Traits** window, then select the Dye action under the **General** tab. You can also use this action from the subcommand menu of the item you wish to dye.
From the Item Dyeing window, select the desired item from the list, then select the section you wish to dye."
1091,"※For items with a single dye slot, **Dye 1** will be the only option."
1092,"Once you have selected a section, choose your desired color."
1093,"Use the colored circles near the top to switch between color categories, then choose your desired hue from the colored squares beneath. Any colors for which you do not possess the required dye will be marked with an “X” icon.
You may also use the subcommand menu to set **favored dyes**, enabling you to apply your preferred color scheme to multiple items with ease.
Confirm your chosen color settings in the preview pane, then select **Dye** to begin the process."
1094,"Should you wish to restore your gear to its original hue, a pot of **terebinth** removes the dye from a single section of an item.
To use terebinth, select the leftmost square located under the leftmost color category."
1095,"Once terebinth has been set to the section you wish to undye, select **Dye** to begin the dye removal process."
1096,"Some items cannot be dyed until you have fulfilled specific conditions, indicated by the lock symbol in the upper right corner."
1097,"The requirements for these items can be reviewed at any time from the **Item Dyeing** window. Once met, the lock icon will change to a circle."
1098,"While your retainer is summoned, select **Dye Items** from the retainer menu to apply dyes to their equipment or any other gear in their possession.
※For these items, your retainer will appear in the dye preview."
1099,Eyewear Accessories
1100,"・**False Spectacles**
・**False Shaded Spectacles**
・**False Classic Spectacles**
・**Rose-colored Spectacles**
The items listed above were formerly Fashion Accessories, but are now classified as Facewear. Speak to a Calamity salvager to transfer these items from your acquired Fashion Accessories to your Facewear collection.
Calamity salvagers can be found in the following locations:
・Limsa Lominsa, Upper Decks
・Ul'dah, Steps of Thal
・Old Gridania
"
1101,Basics of Combat
1102,Attack Markers
1103,"Some enemy attacks will show an indication of where they will strike in the form of a marker. In most cases, you can avoid taking damage by moving outside of the highlighted area before it lands."
1104,These markers take many forms.
1105,Enmity
1106,"Enmity is the priority system by which an enemy chooses a target. All players entered into combat with the enemy generate enmity through dealing damage or healing allies.
There are two ways to check your current enmity level:
①The Enmity List
The enmity list shows all enemies with whom you have generated enmity. The icon on the left indicates your current enmity level. The four levels are displayed below in order of greatest to least."
1107,"②The Party List
The party list shows each party member's enmity level with the currently selected enemy, as indicated in the lower left corner of the class/job icon.
The player with the greatest enmity is marked with A, followed by 2, 3, and so on. The adjacent gauge shows the relative difference in enmity compared to the player with the most."
1108,"During party combat, if you find that the enemies are swarming you instead of the tank, you may wish to withhold your attacks until the tank has regained enmity.
■ Tank Stance
Each tank job has a special action that helps to keep their enmity level high."
1109,"With tank stance active, attacks dealt to enemies will generate significantly higher enmity, controlling the focus of enemy attacks and thereby helping to keep allies safe. This is a key aspect of playing as a tank in party combat."
1110,Enhancements and Enfeeblements
1111,"An enhancement is a status effect that strengthens the player, whereas an enfeeblement is one that weakens the player. The icons for enhancements and enfeeblements you receive will appear in the Status Effects element of your HUD layout."
1112,"Enhancements have icons shaped like upward arrows, whereas enfeeblements are shaped like downward arrows. A white line across the top of the icon indicates that the enfeeblement can be removed with certain healing actions such as Esuna."
1113,Types of Markers
1114,Targeting Markers
1115,This marker indicates that you have been targeted with some manner of attack.
1116,"The specifics of the ensuing attack will vary depending on the enemy and/or duty, but in all cases, it will involve you in some way."
1117,Area of Effect Markers
1118,"This marker indicates that you have been targeted with an area of effect attack. Targeted players should move away from their allies, and vice versa."
1119,Stack Markers
1120,"This marker indicates that a powerful area of effect attack is imminent. As a stack marker is all but impossible to survive alone, it is imperative that the targeted player stand with as many allies as possible to divide the damage evenly.
Note that there are two different types of stack marker:
■ Circle Stack"
1121,■ Line Stack
1122,Lethal Attack Markers
1123,"This marker warns of an incredibly powerful attack. Typically, it targets the player with the most enmity, and because it deals tremendous damage, most non-tank jobs are unlikely to survive it.
Should you be targeted, your defensive abilities can help keep you safe. For example, tanks can use Rampart to lower damage sustained as well as Reprisal to lower enemy damage output. For all other roles, check the Actions & Traits menu to see which defensive abilities your job can learn.
Note that there are a few different markers, each with different areas of effect:"
1124,"■ Solo Marker
Depending on the enemy, these may inflict an area of effect attack."
1125,■ Area of Effect Marker
1126,"■ Line / Cleave Marker
These attacks will strike the entire area behind the target."
1127,"■ Stack Marker
The spheres orbiting the center indicate how many players are needed to withstand the attack."
1128,Homing Area of Effect Markers
1129,"This marker indicates that you will be chased by a series of area of effect attacks targeting your current location.
Because these attacks will strike rapidly and repeatedly, the best course of action is to stay on the move, away from your allies."
1130,Knockback Markers
1131,"This marker indicates that a knockback attack is imminent. When it strikes, you will be pushed a set distance away from the point of impact based on your relative location. Keep this in mind and either position yourself accordingly or use an action that nullifies knockback effects."
1132,"Note that there are different types of knockback:
■ Radial Knockback
Players will be pushed outwards from the point of impact. If the marker is purple, like this one, it cannot be nullified by job actions."
1133,"■ Directional Knockback
Players will be pushed in a single set direction."
1134,Area of Effect Knockback Markers
1135,"This area of effect marker has an accompanying knockback effect. When it strikes, you will be pushed a set distance away from the point of impact based on your relative location. You will take damage if you stand inside its bounds, so you should position yourself along its outer edges."
1136,"If the marker is purple, like this one, it cannot be nullified by job actions."
1137,Flare Markers
1138,"This marker indicates that a proximity-based area of effect attack is imminent. The closer you stand to its point of impact, the more damage you will take, so retreat as far as you can."
1139,"Sometimes these proximity attacks will target a specific player. To minimize damage, the target should move away from the rest of their party, and vice versa. "
1140,Tower Markers
1141,"This marker indicates that a tower attack is imminent. If left unoccupied by at least one player, the entire party will take significant damage."
1142,"Note that there are different tower markers with different effects:
■ Tank Tower
This type of tower hits especially hard. Only a tank should occupy it."
1143,"■ Multi-player Towers
Some towers require a specific number of players to fully absorb the attack. This number will be indicated by the marker. Displayed below are two examples of two-player towers."
1144,Proximity Tether Markers
1145,"This spiky marker indicates that you have been tethered to a hostile force. Remain in close proximity and you will receive some manner of negative effect, be it damage or an enfeeblement.
Fortunately, this type of tether can be negated by moving away until the spikes disappear, like so:"
1146,"Another type of proximity tether, also known as a chain, will continuously damage both players to whom it is connected so long as they remain in close proximity of one another. Affected players can break this tether by moving away from each other."
1147,Interceptible Tether Markers
1148,"This marker indicates that an attack will strike the current target. Depending on the situation, it may be necessary for a player to intercept it by physically blocking it from its target."
1149,Gaze Markers
1150,"This marker indicates that a gaze attack is imminent. Any player facing the enemy when this attack strikes will receive some manner of negative effect. Alternatively, sometimes the gaze marker will originate from a player instead.
In both cases, it can be negated by facing away from its source before the attack strikes."
1151,Other Markers
1152,"Here you will find descriptions of other attack markers encountered in combat.
■ Number Markers
These markers indicate the order in which players will be attacked, starting with the player whose marker has the fewest orbs."
1153,"■ Multi-player Markers
This marker indicates the number of players who must stand together to survive the attack, as shown by the number of orbs."
1154,"■ Countdown Markers
These markers count down to an imminent attack, and if you are caught doing a forbidden action when it reaches zero, you will be penalized with damage or an enfeeblement.
All countdown markers serve the same function regardless of enemy or duty, and over time you will learn the forbidden actions typically associated with each one."
1155,Playing with Character Voices
1156,About Mahjong Character Voices
1157,"By enabling **Mahjong Character Voices**, one of several characters you've encountered on your adventures can be selected to cheer you on during your matches of mahjong.
When in a position to call certain hands, or when match points are tallied, character portraits will display with accompanying voiced lines over the course of the match.
※Characters selected by other players will not be shown."
1158,Character Voice Settings
1159,"Character voices can be enabled after acquiring special items purchased from **** in Wonder Square.
※Players must first complete the main scenario quest “.”
Once purchased, you can open the Gold Saucer menu and navigate to the Mahjong tab. Then, under Mahjong Character Voices, you can select your desired character to be used during matches. You may also select what attire will be used in the selected character's portrait, unlocking additional outfits as you progress through the main scenario."
1160,What Are Outfit Glamours?
1161,Creating Outfit Glamours
1162,Outfit Glamour-ready Gear
1163,Items Comprising an Outfit Glamour
1164,"**Outfit glamours** are a means of projecting the appearance of specific item combinations onto an outfit that can be stored in the glamour dresser. Outfits stored in this manner only take up a single glamour slot.
As with standard glamours, outfit glamours can be projected onto your gear or added to glamour plates.
To create an outfit glamour, you must possess the corresponding combination of items of identical quality, and an equivalent number of glamour prisms."
1165,"When opening the glamour dresser, outfit glamour-ready items are identified by the button displayed in the Glamour Creation window."
1166,"Selecting this button will open the Outfit Glamour Creation window. Here you can select items from your Inventory and Armoury Chest to include in the outfit glamour. Gear with condition below 100% cannot be used to form an outfit glamour.
**Unlike standard glamours, the color of dyed gear is not transferred to an outfit glamour.**
※Outfit glamours can still be dyed after being projected onto gear or added to a glamour plate.
When creating an outfit glamour, several items are combined as an ensemble and saved to the glamour dresser."
1167,You can check which items can be combined to form an outfit glamour by selecting the “View Outfit Glamour-ready Items” subcommand of an outfit glamour-ready item.
1168,Item combinations saved as outfit glamours can be viewed under the Outfits tab of the glamour dresser.
1169,"In addition to viewing currently saved outfits under this tab, you can also inspect the individual items that form an outfit by selecting the “Inspect Outfit” subcommand. This subcommand is also accessible via each individual item."
1170,Cast Bars
1171,"Some enemy attacks take time to cast before they strike. A progress bar will appear beside the name of the caster, and once this bar fills completely, the attack will be unleashed."
1172,Note that attacks with no cast time will not display a cast bar.
1173,Sightseeing Log
1174,Overview
1175,Vista Markers
1176,"The **sightseeing log** is a comprehensive record of breathtaking landscapes and stunning vistas you have discovered across Eorzea.
Each category in the log contains hints on vista locations as well as their conditions, such as weather, time of day, and the emote you must perform. Fulfilling the conditions completes an entry, and a rough sketch and information on the location's history will be added to your log.
Once a vista has been recorded, it is possible to bring up its location on the map via the subcommand menu."
1177,"Vistas found in Heavensward areas and onwards are identifiable by an orb of light, and reaching one and fulfilling the conditions completes the entry."
1178,"Should you chance to spot an orb on your travels, why not take a moment to record the vista?"
1199,Overview
1200,Leveling
1201,Phantom Jobs
1202,Party Formation
1203,EXP Chains
1204,Critical Encounters
1205,The Forked Towers
1206,Currencies
1207,Exploring the Occult Crescent
1208,Arcanaut's Gear
1209,The Occult Crescent
1210,Knowledge Level
1211,Raising Your Knowledge Level
1212,Incapacitation Penalty
1213,Phantom Jobs
1214,Learning New Phantom Actions
1215,Using Phantom Actions
1216,Phantom Traits
1217,Unlocking New Phantom Jobs
1218,Phantom Freelancer
1219,Balanced Parties
1220,Knowledge Level Sync
1221,EXP Chains
1222,Critical Encounters
1223,Participation
1224,The Forked Towers
1225,The Forked Tower: Blood
1226,Currencies
1227,Knowledge Crystals
1228,Treasure Coffers
1229,
1230,Arcanaut's Gear
1231,
1232,"On the Occult Crescent, players must explore widely and overcome deadly threats, all in aid of unraveling the isle's mysteries."
1233,"■Basic Rules
Players can enter the Occult Crescent solo, in a party, or in an alliance of between nine and 48 players. It is possible to form a party even after entering the instance.
■Requirements
A **Disciple of War or Magic level 100 or higher** is required to enter, and the **required average item level is 690**.
■Restrictions
Once inside, you are free to change to any Disciple of War or Magic that meets the requirements to enter. However, you cannot change jobs in certain circumstances, including while participating in a critical encounter.
All expeditions on the Occult Crescent are level synced, with **character levels adjusted to 100, and all equipment adjusted to item level 700**."
1234,"Progress during the expedition is represented by your **knowledge level**, with all players starting at level 1.
Discrepancies between your knowledge level and that of your enemies can greatly impact the outcome of a battle. Caution is advised when engaging a foe with a knowledge level greater than your own."
1235,"Players can accumulate **knowledge**─akin to experience points─by defeating enemies and completing quests on the Occult Crescent.
Slaying foes with a knowledge level higher than your own will garner more knowledge. Players may choose to form parties and take on such adversaries to reap the increased knowledge reward.
Knowledge can also be earned by participating in critical encounters and FATEs across the island.
Your knowledge level and accrued knowledge will be retained between excursions─progress will not be lost when you depart the Occult Crescent."
1236,"Falling in battle while out on an excursion will incur a penalty. **If you are incapacitated and return to base camp without being revived, you will lose a portion of your knowledge.** The amount of knowledge lost is dependent on your knowledge level. Players who leave the instance while incapacitated will also receive the aforementioned penalty.
Furthermore, **if your knowledge level is above 5, incurring the penalty can decrease your knowledge level** if your knowledge falls below zero as a result."
1237,"While exploring the Occult Crescent, players can utilize additional, supplemental jobs known as **phantom jobs**. Selecting a phantom job bestows a **beneficial status and grants access to an array of phantom actions**.
Although only one phantom job may be selected, under most circumstances you are free to make a different selection at any time. Leveraging various phantom jobs as the need arises may be the difference between victory and defeat out in the field."
1238,"Utilizing a phantom job to defeat your adversaries will garner **phantom EXP**. Earning sufficient phantom EXP will increase the level of your selected phantom job, granting access to a variety of **offensive, restorative, and supplemental phantom actions**."
1239,"Upon acquisition, phantom actions are registered to the phantom action panel, which displays within Occult Crescent zones **in place of the duty action HUD.**"
1240,"Phantom actions can be executed and toggled using the following methods:
■Keyboard and Mouse
By clicking phantom action icons displayed on the HUD.
By pressing with the cross hotbar active.
: Select Phantom Action
: Execute Phantom Action
■Registering Duty Actions to the Hotbar / Cross Hotbar
If you register Duty Actions I and II found under the Duties tab in Actions & Traits to your hotbar or cross hotbar, these icons will automatically switch to Execute Phantom Action and Toggle Phantom Action, respectively, while on the Occult Crescent.
■Registering Phantom Actions to the Hotbar / Cross Hotbar
If you register Phantom Actions I-V found under the Duties tab in Actions & Traits to your hotbar or cross hotbar, these icons will automatically switch to their respective phantom actions while on the Occult Crescent."
1241,Leveling your phantom jobs can provide access to job-specific **phantom traits** which in turn boost the effectiveness of your phantom actions or grant special techniques.
1242,"The roster of phantom jobs available to you is expanded by learning ancient martial and arcane techniques contained within **soul shards.**
Soul shards are obtained from vendors, certain critical encounters, and more. Explore the Occult Crescent to find them!"
1243,"The first phantom job available to you is that of the freelancer, **a basic job suited to exploration.**
Freelancers do not gain experience through traditional means. **Instead, it levels up with every additional phantom job you master.**"
1244,"On the Occult Crescent, a party is considered balanced **so long as all members are within three knowledge levels of one another.**"
1245,"Enemies defeated by a balanced party will award **10% more phantom experience.**
Additionally, because your knowledge level is adjusted to the average level of all party members, everyone is able to take part in combat on even footing─an appealing advantage compared to exploring alone!"
1246,"If your party is not balanced, each member will enter combat at their current knowledge level, resulting in a strength discrepancy.
To avoid this, **the party leader may choose to toggle knowledge level sync on or off.**
When enabled, this setting adjusts the knowledge level of all members three or more levels higher than the member whose knowledge level is lowest, **automatically creating a balanced party.**"
1247,"Under certain conditions, defeating enemies on the Occult Crescent will result in **EXP chains.**
Generally, it occurs upon defeating **an enemy whose knowledge level exceeds your own,** but the exact threshold will change depending on party size.
Solo: 2 levels higher
2 players: 3 levels higher
3 or 4 players: 4 or 5 levels higher
5 or 6 players: 6 or 7 levels higher
7 or 8 players: 7 or 8 levels higher"
1248,"The more high-level enemies defeated within a set time period, the larger the chain will grow; **the bigger the level difference, the faster the growth rate.** Form a party with your comrades and reap greater rewards!"
1249,"Critical encounters are large-scale battles wherein up to 72 players band together to take on powerful opponents. Prove yourself victorious and you'll gain considerable knowledge, among other rewards.
Unlike enemies in the wild, foes fought in critical encounters are **unaffected by knowledge level,** so all players who join the fray will do so on even ground.
Even better, a uniquely powerful enhancing effect will be applied to those who win the battle under set conditions!"
1250,"To take part in a critical encounter, **you need only reach its location on the map.** This may necessitate travel through areas infested with dangerous enemies, so have care."
1251,"The Forked Towers are the greatest challenge to be found on the Occult Crescent.
Make full use of your phantom jobs and work together with up to 48 total players to overcome powerful foes and tricky battle mechanics!"
1252,"Only those with a **knowledge level of 20 or greater** may enter the Forked Tower: Blood.
To do so, an aetherial node must be powered through the coordinated use of **sanguine ciphers** purchased from the expedition antiquarian at the base camp."
1253,"**A minimum of 24 players must offer sanguine ciphers within a set time frame.** Those selected to enter will receive the Right of Entry: The Forked Tower status effect, granting them clearance to enter the Forked Tower: Blood.
A short time after the node is activated, a maximum of 48 players standing upon it will be teleported inside. Should more than 48 players board the node, players who invested a greater number of ciphers will have a higher chance of being selected for entry."
1254,"On the Occult Crescent, there are two forms of currency: Enlightenment silver pieces and Enlightenment gold pieces."
1255,"■Enlightenment Silver Pieces
Primarily acquired from critical encounters and FATEs.
■Enlightenment Gold Pieces
Primarily acquired from defeating enemies in the wild.
**Both can be traded to the expedition antiquarian at the base camp for a variety of items.**"
1256,Knowledge crystals are ancient artifacts erected around the Occult Crescent.
1257,These crystals **resonate with certain phantom actions and apply a variety of effects to you and your party members.** Use them to your advantage!
1258,The Occult Crescent is teeming with treasure for the taking.
1259,"These chests are only visible to you, so if you catch sight of one while exploring, don't hesitate to open it!"
1260,
1261,"Certain shops sell equipment imbued with special enhancements that only take effect when worn within Occult Crescent areas.
Notably, **enhancements to special attribute will increase damage dealt by phantom actions.**
You may also trade items to the expedition armorer at the base camp in exchange for gear upgrades."
1262,
1263,Weaponry Displacement System
1264,"As the battle progresses, the weaponry displacement system will come into effect. While activated, three types of neutral weaponry may be deployed around the Heliodrome:
 1. Interceptor Drones
 2. Interceptor Command Systems
 3. Interceptor Nodes
"
1265,Interceptor Drones
1266,"Interceptor drones are small enemies that engage surrounding players with automatic cannons before self-detonating after an allotted time has passed. Defeating them will distribute tactical points proportional to damage contribution and raise the rating of the party that contributed the most.
When interceptor drones are deployed, a golden interceptor drone α may appear. Defeating these rare enemies will result in greater rewards than regular interceptor drones. Both types of enemies will keep respawning as long as the weaponry displacement system is in effect."
1267,Interceptor Command Systems
1268,"Interceptor command systems are medium-sized enemies that cannot be targeted and attack continuously after deployment. By swiftly absorbing attacks according to its indicators, players can reduce damage taken, earn tactical points, and increase rating."
1269,Interceptor Nodes
1270,"Interceptor nodes are large enemies that indiscriminately target surrounding players with a variety of attacks.
 ・Ground Interference:
  A large area-of-effect attack.
 ・Heavy Interference:
  A stack marker attack.
 ・Targeted Interference:
  A honing attack.
Every time this enemy's HP is reduced to zero, it will gain one point. When it has accrued five points, it will begin to flash, indicating that it may be defeated. Teams will accrue tactical points according to damage contribution each time the interceptor node's HP is reduced to zero."
1271,Personnel Displacement Panels
1272,"Personnel displacement panels are one-way teleporters installed throughout the field for personal use. They may be active or inactive depending on the state of battle.
 ・Active:
  Thirty seconds before the weaponry displacement system activates.
 ・Inactive:
  When the weaponry displacement system deactivates and at the
  start of battle."
1273,
1274,
1275,
1276,Cosmic Exploration
1277,Stellar Missions
1278,Mech Ops
1279,Starward Standings
1280,Infrastructure Index
1281,Projects
1282,Stellar Successes
1283,The Cosmoliner
1284,Cosmic Research
1285,Cosmic Fortunes
1286,Red Alert
1287,Currencies
1288,Overview
1289,Getting Started
1290,Completing Stellar Missions
1291,Missions in Progress
1292,Cosmopouch
1293,Unlocking New Missions
1294,Overview
1295,Piloting a Mech
1296,Ground Support
1297,Overview
1298,Astral Aura
1299,Starward Standings Stela
1300,Hologram
1301,Overview
1302,Overview
1303,Overview
1304,Daily Successes
1305,Standard Successes
1306,Overview
1307,Overview
1308,Cosmic Tools
1309,Overview
1310,Requirements
1311,Drawing Your Fortune
1312,Stellar Opportunities
1313,Big Bang Fortunes
1314,Overview
1315,Critical Missions
1316,The Alert Gauge
1317,Late Submissions
1318,Restrictions
1319,Cosmocredits
1320,Sector Credits
1321,Cosmic Exploration is **an initiative wherein Disciples of the Hand and Land join forces to achieve interstellar travel.**
1322,"■The Basics
For this project to achieve liftoff, Searchingway has need of your artisanal skills. Objectives can be completed solo or in groups.
As the initiative progresses, your surrounds will be expanded with new facilities and areas to explore. **Work together with the denizens of your Home World and watch your efforts pay off in real time!**"
1323,"To ensure the success of the Cosmic Exploration Initiative, contributors are asked to undertake a variety of different activities.
**■Stellar Missions**
Stellar missions enlist Disciples of the Hand and Land to leverage their specialist skills and provide materials and crafted items to help further the initiative.
You can confirm rewards and requirements of currently available missions via the Stellar Missions section of the exotablet."
1324,"
**■Mech Ops & Red Alerts**
Mech op directives and red alerts are issued without warning to contributors in the field.
The former sees participants pilot mechanized walkers known as vacuum suits to undertake a variety of missions. Due to the technical nature of this work, these missions offer special rewards unobtainable through other activities."
1325,Stellar missions are **requests issued to Disciples of the Hand and Land for the purpose of furthering the initiative.**
1326,"■Accepting Missions
Select Stellar Missions from the exotablet to view a list of available missions."
1327,"Select a mission from the list to view its location, rewards, and other details."
1328,"When you're ready to begin, select the Initiate button to undertake the mission. **You may only accept one at a time.**"
1329,"■Duty List
Appears whenever a stellar mission is active. Heed the instructions to fulfill the request!"
1330,"■Mission in Progress
During an active mission, select Stellar Missions on the exotablet to open the Mission in Progress window. Here, you may review all the relevant details of your mission."
1331,"■Mission Complete
Once you have achieved your objective, you may select the Report button from the Mission in Progress window to complete the mission and receive your rewards.
※For a higher payout, achieve a silver or gold star rating before reporting."
1332,The Mission in Progress window displays details and commands relevant to your ongoing stellar mission.
1333,"■Cosmic Crafting Log
Exclusive to cosmic exploration, this crafting log contains recipes specific to Disciple of the Hand stellar missions.
Choose a recipe, then select the Synthesize button to begin cosmic crafting in much the same fashion as ordinary crafting."
1334,"■Stellar Reduction
A type of aetherial reduction performed upon materials acquired through Disciple of the Land stellar missions.
■Abandon
Select the Abandon button to forfeit an incomplete mission.
■Ratings
Upon completing a mission, you will be awarded a bronze, silver, or gold star rating according to the level of your success. This, in turn, affects the mission's reward payout as follows:
Bronze: No Bonus
Silver: 4x Bonus
Gold: 5x Bonus
Furthermore, you will gain a fixed amount of experience regardless of tier.
Any mission completed with a bronze or silver star rating will henceforth have a checkmark beside its name in the mission selection list, whereas missions completed with a gold star rating will have a special symbol instead."
1335,The cosmopouch is **a separate inventory reserved exclusively for cosmic exploration.**
1336,"Mech ops are **special missions that occur at random intervals, utilizing powerful vacuum suits to help carry them out to completion.**"
1337,"■Mech Op Directives
When mech op directives are issued, an announcement will be made to all players in the exploration zone."
1338,"■Participation
Players may take part as either pilots or ground support, each role having different requirements for participation."
1339,"Pilots are charged with **operating powerful mechs called vacuum suits in order to carry out these missions.**
Each time a mech op order is issued, pilots will be selected at random from those who apply."
1340,"■Pilot Applications
To be selected as a pilot, players will be asked to submit a pilot application. These can be obtained from Alerot in exchange for the designated stellar credits."
1341,Those who possess an application will then be allowed to submit.
1342,"After the application period has concluded, those selected to be pilots will receive a notification.
A final verification prompt will then be displayed, after which pilots will board their vehicles and be transported to the mission site.
Please be advised that **any active stellar missions will be canceled.**
■Processed Applications
Applications are only processed and taken from players who are selected to be pilots. Please note that, once taken, they will not be returned should you later decide to forfeit your position as pilot."
1343,"Ground supporters are **another important role in the completion of mech ops, whereby players participate without the use of vacuum suits.**"
1344,"■Participation
To join mech ops as a ground supporter, players must proceed directly to the mission site and select “Join Event.”
■Reaching the Mission Site
When a mech ops directive has been issued, players may speak with Alerot to be transported immediately to the mission site."
1345,"By assisting in the Cosmic Exploration Initiative, player contributions are recorded and tallied over regular intervals. These accumulated scores are used to rank players in the Starward Standings.
Players with the highest score at the end of any given ranking period are designated **Star Contributor**.
Ranking periods will last twenty-four hours (Earth time), from 6 p.m. (Earth time) to 6 p.m. (Earth time) the following day. Once the Star Contributors have been selected, a twenty-four hour interim will follow before the next ranking period begins.
**※In the event of server maintenance during a ranking period, players with the highest score in the available time before or after maintenance will be designated Star Contributor.**
Player scores can be increased by undertaking stellar missions, or participating in mech ops and cosmic exploration projects.
After completion of the aforementioned activities, a system message will display in the log window noting the size of your contribution.
To learn more about these tallying periods or your present score, **speak with Scanningway at the current exploration area's base camp.**
Please note that **Starward Standings will only be recorded in the current exploration area**.
Players selected as Star Contributor will receive special accolades that last for fourteen days (Earth time) from the time they are chosen.
While Star Contributors cannot be selected again during this fourteen day period, should they have the highest score on the fourteenth day, they can maintain their status as Star Contributor without interruption."
1346,Players selected as Star Contributor will glow with a special aura while in cosmic exploration zones.
1347,"This aura will only appear when playing as a **Disciple of the Hand or Land**.
Players may disable the aura by manually turning off the status effect “Astral Aura.” However, it will reset after leaving and re-entering the cosmic exploration zone. "
1348,Current Star Contributors can be confirmed at any time via the **Starward Standings stela**.
1349,"The Starward Standings stela also displays a number of previously selected Star Contributors.
You can select any of their names to view a congratulatory message from the Cosmic Exploration Initiative."
1350,Players selected as Star Contributor will also be commemorated with a **hologram of their visage in the cosmic exploration zone**.
1351,"If you have been selected, you may change the pose of your hologram at any time by accessing the Starward Standings stela."
1352,"The Infrastructure Index allows you to **monitor the overall progress of the Cosmic Exploration Initiative as well as review entries in the development log.**
You can view the index at any time via the Infrastructure Index section of the exotablet."
1353,"■Confirming Progress
Information about the current infrastructure project and overall cosmic exploration progress is displayed at the top of the window.
**※See the “Projects” section of this guide for further details about infrastructure projects.**
■Development Log
Reports on current and past development phases are listed on the left side of the window. Footage of each phase can be viewed via the Video Log button."
1354,"Projects are collaborative endeavors in which **Disciples of the Hand and Land work together to complete tasks**, contributing towards the construction and expansion of various facilities."
1355,"Once the Cosmic Exploration Initiative has progressed to a certain point, and the necessary groundwork is complete, project **commencement timing** is determined. Details about preparation progress and project commencement timing can be found in the Infrastructure Index section of the exotablet."
1356,The location of any projects currently underway is displayed on the map.
1357,"Depending on the project site and objective, participants will be required to perform various tasks, such as **transporting materials, fabricating parts, and removing obstacles**.
When the progress bar is filled, the project will draw to a close, and cosmocredits and experience points will be awarded based on **contribution**.
Successfully completing projects will transform the environment and further the exploration effort."
1358,"Stellar successes are milestones based on your contributions to the initiative. Various rewards are bestowed upon reaching these milestones.
You can keep track of your progress via the Stellar Successes section of the exotablet."
1359,"Stellar successes are divided into two categories: daily successes, which track your day-to-day achievements, and standard successes, which track your overall contribution to the initiative.
Participating in stellar missions and mech ops are just two of the many ways you can attain stellar successes and reap the rewards.
Beware that rewards received above and beyond your carrying capacity will be disposed of."
1360,Daily successes reward **short-term contributions to the initiative on a day-to-day basis**. These milestones can be viewed under the Daily tab in the Stellar Successes section of the exotablet.
1361,"Completing daily successes awards Daily Success Points. Different rewards are available depending on the number of points accrued. Rewards may also vary based on the current initiative's progress.
Daily success progress is reset each day at 6 p.m. (Earth time)."
1362,Standard successes reward **long-term contributions over the course of the initiative**. These milestones can be viewed under the Standard tab in the Stellar Successes section of the exotablet.
1363,Corresponding rewards are given upon reaching each milestone.
1364,"The Cosmoliner is a convenient, high-speed transport network linking points of strategic importance across the exploration zone. Simply approach the warp gate to be whisked off to your destination."
1365,"As you work with other contributors to further the initiative, new sections of the Cosmoliner network will be added, providing swift access to more distant locales."
1366,"**Data gathered during the course of the initiative supports cosmic research**─an endeavor dedicated to the pursuit of interstellar exploration.
As part of this research, analytical tasks are set for each Disciple of the Hand and Land class. Completing missions will procure the data necessary to complete these tasks and advance to the next research stage.
Details can be viewed in the Cosmic Research section of the exotablet."
1367,"When opened, the Cosmic Research Information window displays current research objectives for each class."
1368,"Once you have gathered enough data to complete your current analytical task, you can submit your report to Researchingway. The data-driven Loporrit will reward your hard work by upgrading your cosmic tool.
An icon will appear on the exotablet when you have sufficient data to report."
1369,"Designed for Disciples of the Hand and Land, **cosmic tools are the technological culmination of Researchingway's fastidious data analysis**.
As you complete analytical tasks, the ingenious Loporrit can upgrade your cosmic tool to ever-increasing heights of utility."
1370,"Cosmic fortunes are **one of several reward systems players will encounter while participating in cosmic exploration.** Using credits earned through contributions to the initiative, you can draw fortunes to receive various prizes. The available prizes differ from star to star."
1371,"Contributions to the Cosmic Exploration Initiative are rewarded with credits based on the planet where they are made. In the case of Sinus Ardorum, players will receive lunar credits.
These credits may then be spent to **draw cosmic fortunes by speaking with Orbitingway, each draw costing 1,000 credits.**"
1372,Mission Types I
1373,"After paying the requisite credits, the cosmic fortune drawing will begin, and players will be presented with two roulette wheels."
1374,"**Each roulette contains a unique set of prizes.** After selecting one, the roulette wheel will be spun, and players will receive rewards based on where it stops."
1375,"**The roulette wheel has a chance to stop on a special marker, granting players a Stellar Opportunity.**"
1376,Stopping on Stellar Opportunity will reveal a new roulette wheel with a new set of special prizes.
1377,"Players who make substantial contributions to mech ops may be rewarded with a ticket for a **Big Bang fortune**.
There are several types of Big Bang fortunes which can only be obtained and used on their respective stars.
Should you receive one of these tickets, speak with Orbitingway to test your luck on a special roulette wheel for a chance to win extravagant prizes."
1378,"Operating in volatile environs is not without its challenges. At times, unforeseen developments may call for emergency measures."
1379,"Whenever these hazards result in major obstacles to the initiative, the Moongate Hub will issue a **red alert**. Heed the call to arms, and work together with your comrades to resolve the crisis!"
1380,"During an active red alert, you may aid in its resolution by undertaking **critical missions**."
1381,"Depending on the type of emergency, some critical missions may only be available to certain classes. Whenever your specific expertise is in demand, you will be compensated handsomely for offering it."
1382,"During an active red alert, everyone must work together to resolve the most pressing issues at hand. Progress on that front is indicated by the alert gauge."
1383,"Each progress bar represents a different ongoing problem. Your objective is to ensure that **both are filled within the allotted time**. If successful, all contributors shall receive bonus rewards at the conclusion of the red alert."
1384,"While a critical mission is active, the classes in demand are listed to the left of each progress bar. Change classes as necessary to lend a hand wherever you're needed most!"
1385,"**So long as the timer has yet to expire, you are free to undertake critical missions, even if the progress bars are already full.** Your reward will not be impacted.
For the Cosmic Exploration Initiative, there's no such thing as too many supplies, so don't hesitate to contribute if you have the time!"
1386,"Critical missions may only be undertaken while a red alert is active. Upon its conclusion, you will be unable to complete the mission.
**Additionally, once the timer falls below one minute, you will be unable to accept a new mission, as you will not have sufficient time to complete it.**"
1387,"Cosmocredits are a type of currency earned through contributions to the Cosmic Exploration Initiative. At the Credit Exchange, they can be used to purchase a variety of supplies and even exclusive wares!
■How to Earn Cosmocredits
Cosmocredits are primarily earned through the completion of stellar missions, but are also awarded through stellar successes and other avenues. Some tasks, such as construction projects, are more lucrative than others!"
1388,"Though objectives, rating milestones, and other details may vary, each mission generally falls under one of the following categories:
■Stocking Specified Items
Utilize your abilities to collect a specific item. Upon reaching the requisite quantity, the mission is complete.
Disciples of the Hand may earn greater compensation by submitting high-quality items, whereas fishers will be richly rewarded for large-sized fish. You can review the requisite milestones on the item help window.
■Stocking Specified Item Types
Utilize your abilities to collect items of specified types. The more types of items obtained, the higher your rating upon mission completion. Each new type of item obtained increases your rating by 1,000 points.
■Race against Time
For these missions, the objective must be completed within the time limit. The faster you finish, the better your rating, increasing by 10 points for every remaining second.
■Increasing Collectability
Utilize your abilities to collect items with high collectability. The higher the collectability, the higher your rating upon completion. You can review the requisite milestones on the item help window."
1389,"Sector credits are currencies earned through contributions to the Cosmic Exploration Initiative. The type of credits obtained will vary based on the exploration map they were obtained in. They can be used to purchase cosmic fortunes as well as pilot applications for use in mech ops.
■How to Earn Sector Credits
Sector credits are primarily earned through the completion of stellar missions, but are also awarded through stellar successes and other avenues. During red alerts, complete critical missions for an even bigger payout!"
1390,Each submitted report will increase the quantity and variety of data collectable via missions─a key concern for the budding cosmic researcher.
1391,Stellar Mission Rules
1392,Cosmic Class Score
1393,**Any materials or bait required for stellar missions will be placed in your cosmopouch free of charge upon commencement.**
1394,"The cosmopouch also holds your gathered resources, fish, and cosmic crafts. Upon completing a stellar mission, the relevant items are automatically submitted to the initiative."
1395,The Exotablet
1396,Zone Effects and Rules
1397,"When a red alert is issued, players are called upon to participate in critical missions, which must be completed within the specified time. For those who join forces and resolve these crises, generous rewards await."
1398,"Further details regarding both mission types can be found under the Mech Ops and Red Alert headings of this guide.
**■Completing Projects and Initiative Progress**
Once players on a particular World have progressed to a certain point, they can begin to undertake projects.
Completing these endeavors will greatly further the initiative and bring about a number of changes in the field. Given their importance to the initiative's enduring success, these projects offer lucrative rewards to those who lend their expertise.
Please refer to the Projects heading for more information."
1399,The exotablet is **a HUD feature exclusive to cosmic exploration zones** from which you may review important information pertaining to every aspect of the initiative.
1400,"■Main Window
From this window, you have access to each facet of exploration, enabling you to accept stellar missions and check the overall progress of the initiative.
■Cosmocredits
Cosmocredits are a type of formless currency issued by the initiative and accepted at any interstellar base camp. The amount in your possession is displayed on your exotablet.
■Sector Credits
Each cosmic exploration zone uses a unique formless currency. As with cosmocredits, the amount of credits applicable to your current location is displayed on your exotablet."
1401,"Players participating in the Cosmic Exploration Initiative are subject to a number of rules and effects.
■Traveling to Exploration Zones
Players may speak with Drivingway in Bestways Burrow (X:21.9 Y:13.2) to gain passage to cosmic exploration zones. Players may also travel directly to the zone currently under development via the aetheryte in Bestways Burrow.
■Stellar Return
Stellar Return can be used anywhere within cosmic exploration zones. Upon use, players are transported to the rainbow crystal located at the zone's base of operations.
■Stellar Sprint
Within cosmic exploration zones, the rainbow crystal converts a crafter or gatherer's Sprint action into Stellar Sprint, boosting movement speed and effect duration."
1402,"In the beginning, you are only permitted to undertake class D stellar missions. You will gradually unlock more difficult tasks upon reaching the requisite conditions, which can be found below the mission selection list.
Unlocking tasks in any given area will unlock stellar missions for all exploration areas. "
1403,"There are a few special rules and restrictions associated with stellar missions:
■Quest Sync
The difficulty of crafting and gathering missions, as well as the amount of experience earned, will be adjusted to your current level at the time of commencement.
■GP Recovery
Upon completing gathering missions, you will recover GP equal to the total amount spent during the mission. Furthermore, the recast timer of recovery items such as cordials will be reset.
■Duty Actions
Some stellar missions allow for the use of a unique duty action. This information is listed in the mission selection window."
1404,"The cosmic class score refers to **the points individual players accrue by taking part in cosmic exploration, separated by class.**
Whenever you complete a stellar mission, you will earn points for your chosen class. Reaching certain milestones will grant achievements and, in some cases, titles.
You may view your current score by selecting the Cosmic Class Tracker from your exotablet."
1405,Mission Selection
1406,Changing Phantom Jobs
1407,Items and Phantom Actions
1408,Happy Bunnies
1409,Persistent Pots
1410,Select the character icon on the Occult Crescent HUD to open the phantom job window and view a list of actions and traits associated with your current phantom job.
1411,"On the phantom job window, select the character icon again to view your phantom job repertoire. From here, you may change jobs by selecting a different character icon."
1412,
1413,"Some phantom actions, such as the Phantom Chemist's Occult Potion and the Phantom Samurai's Zeninage, **consume specific items upon use.**
These items are available for purchase with gil or Enlightenment pieces from the expedition supplier and antiquarian."
1414,"Treasure chests on the Occult Crescent sometimes hold a fortune carrot. With one in your possession, you may start to notice signs of happy bunnies nearby.
**Using the fortune carrot on the spot** will draw the little leporine elementals out into the open."
1415,"Happy bunnies are known to repay kind adventurers with treasure, so be sure to offer them any fortune carrots you find!"
1416,Some FATEs on the Occult Crescent will task you with defending magic pots from hostile creatures.
1417,"Of those who contribute sufficiently to the successful completion of these FATEs, 20 players will be selected at random to receive an elixir, the scent of which will entice a persistent pot to give chase.
These soulkin can sense buried treasure and will offer hints as to its location **in exchange for sips of elixir.** Use these clues to seek out hidden riches!"
1418,Mastering Phantom Jobs
1419,"Upon reaching a phantom job's maximum level, you will receive the Phantom Mastery status, which grants increased damage dealt and other helpful effects, and remains active even should you change to another phantom job.
The more jobs you master, the more powerful your Phantom Mastery effects become, so intrepid adventurers will want to deepen their knowledge of many a lost art."
1420,The Bayside Battleground
1421,"Evoking the bayside of a western port city, this glamour-woven arena offers no specialized gimmicks. Those who would claim glory must seize it through strength and strategy alone."
1422,"**■Jump Glyphs■**
Placed near the center of the arena, players may jump to the opposite shore by utilizing these glyphs. "
1423,Traveling Between Exploration Zones
1424,The Cosmic Exploration Initiative is now operational on other stars.
1425,"By speaking with Cruisingway, located near the *Galactic Way*, you may travel to other cosmic exploration zones.
■Changing Instanced Areas
During periods of congestion, cosmic exploration zones may be separated into instanced areas. You may travel to different instances by speaking with Cruisingway."
1426,"■Distance Icon
Next to the name of each mission is a distance icon, indicating the relative distance from your current location to the site of the selected stellar mission.
※Certain missions do not have a designated location."
1427,Mission Types II
1428,"Certain gatherer missions also have class-specific rank requirements.
■Successive Gathering Chains (Miner and Botanist Only)
Achieve as many successful chains as possible at a single gathering point. The higher the chain, the higher your rating.
Chain #1: 50
Chain #2: 50
Chain #3: 50
Chain #4: 150
Chain #5+: 200
■Gatherer's Boon (Miner and Botanist Only)
Trigger Gatherer's Boon as many times as possible. Rating is increased by 200 each time the effect is triggered.
■Big Fish (Fisher Only)
Your rating is determined by the size of fish caught. Some missions will evaluate your single biggest catch, while others measure the average size of your entire haul. In either case, your rating is tallied using the formula “fish size x 10.”"
1429,"There are different types of pilot applications, each of which can only be used in their corresponding exploration areas.
■Submitting Applications
Once a mech op has been issued, those seeking to serve as pilots may do so by accessing the Mech Ops Registration menu via their exotablets."
1430,"■Field Scanners
Resources gathered during mech ops must be fed into a nearby field scanner. When sufficient resources have been gathered, the scanner will activate, revealing targets for mech pilots to strike.
■Special Rewards
Ground supporters who make sufficient contributions will receive a buff that increases the number of credits received for a limited number of subsequent stellar missions.
Further details can be found under Stellar Mission Rules."
1431,Cosmic Exploration Tokens
1432,"**Cosmic Exploration Tokens** are awarded upon successful completion of certain difficult stellar missions.
These tokens can be exchanged for special rewards by speaking with Mesouaidonque."
1433,Pilgrim's Traverse
1434,Entry
1435,"You may enter Pilgrim's Traverse solo or in a party of up to four players. When speaking with Vanthau, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with Vanthau after forming a party of up to four players. Please note that all party members must have at least one unused save slot.
You must be a Disciple of War or Magic of level 91 or above to participate."
1436,Leveling Up
1437,"Players who enter from traverse stone 1 will start at level 91 regardless of their current class or job level. Players who enter from traverse stones 21, 31, 51, or 71 will start at level 100.
While an independent leveling system is in place within the dungeon, experience points that affect current class or job level will be rewarded based on progress."
1438,Precautions
1439,"It is possible to receive a score for your performance in Pilgrim's Traverse. In order to do so, you must enter with a fixed party.
Please note that should your party KO while challenging areas marked by stones 31 and beyond, your save data will become inaccessible. Abandoning the duty will also count as a party KO."
1440,Resetting Progress
1441,Resetting Progress
1442,"It is possible to reset your progression in Pilgrim's Traverse, allowing you to re-enter the chapels from previous traverse stones.
If entering from stone 1, your level will be reset to 91. If entering from stones 21, 31, 51, or 71, your level will be reset to 100. Although area progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."
1443,Fixed Parties
1444,Disbanding Fixed Parties
1445,"It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders and incense) will be lost upon converting your data.
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
1446,Entry After Disbanding
1447,"Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering Pilgrim's Traverse. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system."
1448,Party Progression
1449,"Players who have not progressed to the same stone cannot enter Pilgrim's Traverse together as a party. Those clearing earlier areas must use the matching system on their own. Once all players have reached the same traverse stone, they can proceed together by forming a party and choosing to enter as a matched party."
1450,Illumed Aetherpool Gear
1451,About Illumed Aetherpool Gear
1452,"Players must use illumed aetherpool armor and arms in place of normal gear when inside Pilgrim's Traverse. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
1453,Upgrading Aetherpool Gear
1454,"Illumed aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly in each area and after defeating certain enemies. Please note that aetherpool gear possessed of significant strength may, in some cases, fail to resonate properly with silver coffers, resulting in failed enhancement.
The maximum strength of illumed aetherpool gear may be restricted depending on your class or job level and current dungeon progression. This can be confirmed when viewing the Character Info window.
Aetherpool gear enhancements will not carry over from one deep dungeon to another."
1455,Gear Restrictions
1456,"Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of Pilgrim's Traverse from stone 1 to ensure your illumed aetherpool gear is of sufficient strength."
1457,Special Items
1458,"Players will, on occasion, obtain pomanders from treasure coffers in Pilgrim's Traverse. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers in a given area. Effective use of these items will help ensure the situation is always to your advantage.
Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.
Pomanders cannot be taken outside of the deep dungeon. When in a matched party, they will be reset each time you enter the dungeon."
1459,Juniper Incense
1460,"Juniper incense may be obtained from treasure coffers in Pilgrim's Traverse. Incense is shared between all party members and, when burned, calls the faerie king to assist you in a variety of ways. The help you receive is dependent upon the type of incense you burn.
Incense cannot be taken outside of the deep dungeon. When in a matched party, it will be reset each time you enter the dungeon."
1461,Pomanders
1462,About Votives
1463,"Players may encounter votive candelabras along their journey through Pilgrim's Traverse. Lighting them will activate various effects for the area beyond the next traverse stone. These effects may benefit your party or introduce additional challenges, so consider wisely before lighting the votives you find.
Votive candelabras cannot be found in areas that precede a boss battle."
1464,The Accursed Hoard
1465,About the Accursed Hoard
1466,"When exploring Pilgrim's Traverse, players will, on occasion, find pieces of the Accursed Hoard─treasure sealed by powerful magicks. Once found, players must remain stationary in the treasure's location for a fixed period of time to unearth the coffer."
1467,Finding the Accursed Hoard
1468,"Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone.
Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
1469,Appraisal
1470,"Pieces of the Accursed Hoard found in Pilgrim's Traverse will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with Tyr Marn to have it properly appraised."
1471,Scores
1472,Individual and Party Scores
1473,"When entering the deep dungeon as a fixed party, you will receive scores based on a number of factors such as the furthest traverse stone reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.
Please note that you cannot earn credit for previous areas when starting from stones 21, 31, 51, or 71. Starting from traverse stone 1 will ensure the highest score possible."
1474,Rankings
1475,Your highest score from the deep dungeon will be saved and can be viewed at any time by speaking with Vanthau. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone.
1476,The Final Verse (Quantum)
1477,Entry
1478,"The Final Verse (Quantum) is an independent duty that pits a four-player party against an enhanced incarnation of Eminent Grief. At least 15 sacramental offerings must be collected in order to challenge this duty.
Once a party leader has acquired sufficient offerings, they must form a four-player party with Disciples of War or Magic of level 100 or above and speak with Vanthau to invoke the Final Verse (Quantum). After selecting at least 15 offerings, Eminent Grief may be summoned and the duty commenced.
Please note that phoenix down cannot be used during the Final Verse (Quantum)."
1479,Sacramental Offerings
1480,"Five types of items may serve as offerings when invoking the Final Verse (Quantum):
・Sacramental Spirits
・Sacramental Spices
・Sacramental Grain
・Sacramental Light
・Sacramental Lilies
At least 15 items must be selected to summon Eminent Grief.
Sacramental offerings may occasionally be obtained by appraising pieces of the Accursed Hoard discovered within Pilgrim's Traverse."
1481,Difficulty Level
1482,"In principle, summoning Eminent Grief with a greater number of offerings will result in a stronger incarnation. The type and number of offerings selected may also affect boss behavior, statuses, and a variety of other factors, thus altering the difficulty of the Final Verse (Quantum) in unexpected ways."
1483,Rewards
1484,"Upon victory, a treasure coffer will appear. Opening this treasure coffer will expend the offerings that were selected to summon Eminent Grief.
Rewards are proportionate to the number of offerings used. Additionally, the player who selected offerings before entering the duty will receive more rewards than other party members."
1485,Votive Candelabras
1486,Strategy Board
1487,Overview
1488,"Strategy boards are created using a combination of icons, symbols, and markers to better coordinate with party members and overcome challenging duties."
1489,Strategy Board List
1490,Saved List
1491,"Up to fifty strategy boards can be saved at a time, and they can be grouped and separated into folders for ease of organization.
You may create up to fifty-five folders, each of which can hold up to ten strategy boards."
1492,Shared List
1493,"Strategy boards shared by other players may also be stored temporarily in a separate list.
Up to twenty such strategy boards shared may be saved at a time, with the oldest being overwritten should this limit be exceeded. Please note, however, that shared strategy boards may be moved to the Saved List at any time."
1494,Strategy Board Interface
1495,Reviewing Strategies
1496,"When reviewing strategies, you can freely adjust the size of the board and lock it to prevent it from being closed. The board can also be displayed while undertaking duties.
The settings menu can be used to adjust the display of DPS icons, or highlight roles that are particularly important to your strategy."
1497,Using the Strategy Board
1498,"Select your desired strategy board from the list or its folder, then select Review Strategy Board from the subcommand menu to begin reviewing it.
When reviewing strategy boards in a folder, the arrow buttons at the bottom right of the window can be used to cycle through them. There are also actions available under General in the Actions & Traits menu that can also be used to cycle through strategy boards."
1499,Customizing Strategy Boards
1500,Editing
1501,"The editing of strategy boards is carried out primarily through the use of three menus:
The Objects List window, where you can choose icons and symbols to add to the strategy board.
The Object Layers window, where you can perform various functions such as hiding, locking, and copying objects.
The Object Parameters window, where you can make finer adjustments such as changing the size, rotation, and transparency of objects.
※By locking these windows, they will remain open when viewing the main editing window.
When viewing the main window, you can also toggle gridlines, gridline snapping, and object snapping."
1502,Selecting Objects
1503,"When editing, you can freely select and move objects on the strategy board. You may also select multiple objects at once."
1504,Presets
1505,"When creating a new strategy board, you may choose from several preset configurations.
Strategy boards created using these options can be used as they are, or serve as a starting point for further customization."
1506,Miscellaneous
1507,"■Lock and Hide Objects
Any object placed onto the strategy board can be locked in place. You may also toggle their display on or off."
1508,"■Grid Snap
When gridlines are enabled, objects will automatically snap to these lines for easier positioning."
1509,Strategy Board Settings
1510,"The settings menu allows you to adjust the display of certain icons. Please note these options affect all strategy boards.
■DPS Icon Display Type
Choose to represent DPS jobs with a unified icon or those that distinguish between melee and ranged roles.
■Icon Highlight
Highlight a specified class or job icon.
※This option only applies if the specified job icon appears on the strategy board."
1511,
1512,
1513,
1514,"■Multiple Object Selection
When using a mouse, hold Ctrl and left-click the icons you wish to select together.
When using a , press to select multiple objects.
※Multiple objects cannot be selected when real-time sharing."
1515,"■Object Snap
When enabled, objects will automatically snap to other nearby objects."
1516,"■Align Objects
When multiple objects have been selected, the Align Objects subcommand can be used to align them either vertically or horizontally."
1517,Share Code
1518,"Using the Create Share Code subcommand on a selected strategy board, you can generate text-based codes to share with other players, which they can then enter when creating their own strategy board.
※Exchanging codes via chat is not advised, as they may be affected by player chat filters. Furthermore, depending on the contents of a strategy board, the resulting share code may exceed the character limit for chat messages."
1519,Real-time Sharing
1520,"Real-time sharing allows you to modify a strategy board together with party members.
While all players will be able to view the strategy board, only the player who initiated real-time sharing can make direct edits.
Moreover, the Undo and Redo functions, as well as the selection of multiple objects, are not available when real-time sharing.
Please note that real-time sharing will be suspended during combat or when players leave or join your party. However, any changes made to the strategy board will be saved automatically to the Shared List, where you can resume editing at a later time.
Because real-time edits are overwritten periodically, you may wish to create a copy to preserve the original strategy board."
1521,Sharing Strategy Boards
1522,Party Sharing
1523,"Single strategy boards or entire folders can be shared with party members via the Share with Party subcommand.
Any strategy boards shared in this manner will be saved temporarily in the Shared List."
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1550,The mission selection list provides detailed information on the stellar missions available to you.
1551,"■Mission Types
Missions are divided into three categories based on conditions of availability. Select an icon to display the respective missions."
1552,"・Basic Missions
 Generally available missions.
・Provisional Missions
 Missions with restricted availability, such as during certain times
 or weather phenomena.
 The icon will show an exclamation mark when missions are available.
・Critical Missions
 Missions only available during red alerts."
1553,Traveling to Mission Sites
1554,Critical missions require you to craft or procure materials at a designated location. Speak with Lefleda while a red alert is active to travel directly to the mission site.
1555,※Stellar missions will be automatically abandoned upon leaving the relevant exploration zone.
1556,The Final Verse
1557,Entry
1558,The Final Verse is a practice duty that pits a party of up to four players against a simulacrum of Eminent Grief. Players may speak with Vanthau to challenge this duty with a fixed or matched party.
1559,Difficulty Level
1560,"The boss summoned by invoking the Final Verse is a perfect replica of the fiend lurking beyond traverse stone 99. By practicing against this simulacrum, players will become better equipped to overcome Eminent Grief within Pilgrim's Traverse."
1561,Rewards
1562,"Upon victory, a treasure coffer will appear. All party members may receive rewards upon opening this treasure coffer."
1563,The Blessed Hoard
1564,About the Blessed Hoard
1565,"Players may obtain pieces of the Blessed Hoard by completing challenge log objectives for Pilgrim's Traverse, or by clearing the two duties unlocked over the course of the dungeon.
Just as with the Accursed Hoard, pieces of the Blessed Hoard must be appraised by Tyr Marn in Wolekdorf to ascertain their true value."
1566,A Different Deep Dungeon
1567,Construction
1568,"Pilgrim's Traverse differs from previous deep dungeons in a variety of ways. The changes you can expect to find are outlined below, using the Palace of the Dead as a contrasting example.
**■Floors
The Palace of the Dead has a total of two hundred floors, whereas Pilgrim's Traverse has one hundred areas available for exploration.
**■Entry Points
You may re-enter the dungeon from waypoints should your party KO or if you reset your progress. These entry points become available after clearing certain areas and completing quests unlocked by dungeon progression.
In the Palace of the Dead, players can only re-enter from floors 1 or 51. Pilgrim's Traverse offers entry points from stones 1, 21, 31, 51, and 71.
**■Matched Parties
All floors after floor 100 of the Palace of the Dead are designed strictly as a challenge for players and only accessible to fixed parties. However, Pilgrim's Traverse allows players to challenge comparable areas, beginning with stone 31, with matched parties. Please note that from stone 91 onwards, the matching system cannot be used to add members.
**■Independent Duties
Two independent duties can be unlocked by proceeding through Pilgrim's Traverse. Tabs with more information on each will be added to this menu when they are unlocked."
1569,Special Items and Features
1570,"Some items and features found within this dungeon are unique to Pilgrim's Traverse.
**■Special Items
Alongside pomanders, treasure coffers in Pilgrim's Traverse may contain juniper incense, which can be burned to call the faerie king. Check the Special Items tab for more information.
**■Special Features
In Pilgrim's Traverse, you may encounter votive candelabras, which may be lit to trigger effects in the subsequent area. Check the Votive Candelabras tab for more information."
1571,Rewards
1572,"Alongside pieces of the Accursed Hoard, Pilgrim's Traverse offers a variety of rewards.
**■Challenge Log Rewards
Entries for Pilgrim's Traverse have been added to the deep dungeon category of the challenge log. Completing them will earn players special rewards.
The challenge log may be checked via the main menu or by speaking with Vanthau.
**■The Blessed Hoard
Players can collect pieces of the Blessed Hoard by completing challenge log objectives or clearing related duties. Check the Blessed Hoard tab for more information."
1573,Sprig Cleaning
1574,Overview
1575,Special Actions
1576,Scores
1577,Unusual Leafkin
1578,"By participating in Sprig Cleaning, you will use special actions to help clear away pests that are impeding Hatching-tide festivities."
1579,"■Basic Rules
Sprig Cleaning is a solo duty with a three-minute time limit.
Use special actions to trim back the menacing weeds you encounter and aim for the highest score possible.
■Rewards
Players will receive special brilliant eggs proportionate to their score. These rewards can be exchanged for gear and items by speaking with the Dreamer in Mih Khetto's Amphitheatre."
1580,Three unique actions are available to you during Sprig Cleaning.
1581,"■Pruning Pirouette
A circular area of effect attack.
■Roaring Eggscapade
An attack that moves you swiftly forward, slicing down foes in your path.
■The Spriganator
A large circular area of effect attack that can only be executed upon attaining sufficient cleaning spirit, displayed in an instance-specific gauge."
1582,"You may increase your score in the following ways:
■Trimming Troublesome Traps
You will earn points for each pesky leafkin that you cut down to size.
■Reclaiming Archon Eggs
Hidden amongst the troublesome traps are Archon eggs meant for egg hunt participants. Collecting gold, silver, and bronze Archon eggs will earn you a different number of points for each type.
Your current score and high score will be displayed in the duty list."
1583,You may encounter transcendental traps during Sprig Cleaning.
1584,"Trimming these leafkin will randomly apply one of the following benefits:
・A significant increase to your cleaning gauge
・Status Effect: Enhanced Egg Acuity
 Improves your chances of discovering Archon eggs.
・Status Effect: Golden Eye
 Ensures all Archon eggs discovered are gold."
1585,"■Crafting and Gathering Restrictions
During a stellar mission, crafting and gathering will not award experience, and spiritbond will accrue at a different rate.
■Fishing Restrictions
At the end of each stellar mission, your Angler's Art stacks will be reset, regardless of how many you have accrued.
■Ground Support Bonuses
Ground supporters who make sufficient contributions to a mech op will receive bonus credits for a set number of subsequent missions, regardless of objective. These bonuses are as follows:
Cosmocredits: +20
Sector Credits: +10
For the duration of the effect, an arrow symbol will be displayed on the Initiate button on the mission selection window."
1586,Gold Count
1587,"Your **gold count** refers to a special bonus that accrues as high-level missions are completed in succession.
■Activation Conditions
To start a gold count, consecutively attain gold stars in class A basic missions, including those designated as EX or EX+, or provisional missions. Changing classes will not break this streak.
Upon attaining another gold star after accruing 5 golds, you will achieve Super Star status and your gold count will reset to zero.
Each cosmic exploration field has a separate gold count which will be retained even if you leave the area.
■Bonus Effect
An active gold count will yield increased rewards for stellar missions, with Super Star status offering the highest bonus. Gold count and Super Star bonuses affect all credit types, dronebits, and contributions to the Starward Standings. You can confirm your current gold count via the mission selection list."
1588,"
■Reset Conditions
The following actions will break a gold count streak:
・Initiating a class B, C, or D mission.
・Completing a mission with a rating below Gold Star.
・Abandoning a mission (unless the mission was automatically abandoned due to your mech ops pilot application having been selected).
Conversely, the following actions will not break a gold count streak:
・Taking part in mech ops.
・Taking part in cosmic exploration projects.
・Initiating and/or completing other types of missions, such as critical missions.
"
1589,Artifact Search
1590,Overview
1591,"Where there are ruins, there are treasures just begging to be found!
To begin the **artifact search**, you'll need to launch a reconnaissance drone by using a drone module, the type of which differs between stars.
■How to Obtain Drone Modules
Within cosmic exploration zones that contain ruins, whenever your gold count is activated through the consecutive completion of class A basic missions and/or provisional missions, you will receive dronebits alongside the other rewards. (Please refer to the Gold Count section of the exotablet for more information.)
Dronebits may be traded to Kaede at the local rainbow crystal in exchange for drone modules."
1592,How to Use Drone Modules
1593,Using a drone module will launch a reconnaissance drone and initiate its artifact scanning subroutines. The locations of discovered artifacts will be marked on your map for your convenience.
1594,"Once you arrive at the marked location, interact with the artifact to conduct analysis."
1595,"Successful analysis will produce an ancient record, completing the artifact search. The ancient record may then be submitted to Kaede at the local rainbow crystal in exchange for a variety of rewards."
1596,"The icon representing saved outfits will also indicate the number of individual items presently being used as part of the outfit glamour. An orange number indicates all parts have been stored together.
As with standard glamours, outfit glamours will appear in each tab of the glamour dresser. Their item descriptions will also indicate they are part of an outfit glamour."
1597,Adding Outfit Gear
1598,"It is possible to add gear to incomplete outfit glamours stored in the glamour dresser, requiring the equivalent number of glamour prisms to do so.
With the missing gear in your inventory or Armoury Chest, open the Outfits tab of the glamour dresser, choose an outfit glamour you wish to add gear to, then select “Add Missing Outfit Gear” from the subcommand menu.
Gear can also be added via the Outfit Glamour button in the Glamour Creation window."
1599,"If an outfit glamour matching the selected gear is available in the glamour dresser, pressing this button will automatically select that outfit for gear additions."
1601,Worqor Chirteh (Triumph)
1602,Map Overview
1603,"Far to the west of Eorzea, across the Indigo Deep, lies the continent of Tural. Here, in the mountainous region of Worqor Chirteh, a great battle is said to have been waged by the Yok Huy of ancient times. The Grand Companies would borrow this battlefield of eld to test their mettle, and, under the watchful gaze of the snow spirits, the sounds of conflicts past and present echo through the mountainside once more."
1604,Victory Conditions
1605,"In Worqor Chirteh (Triumph), victory goes to the first alliance to reach the specified tactical rating, which is accumulated by:
 1. Defeating enemy players
 2. Claiming triumphs
In the event that none of the three alliances reaches the specified tactical rating within the time limit, victory will be awarded to the alliance with the highest tactical rating."
1606,Triumphs
1607,"Across the field of battle, there are points of tactical importance known as triumphs. By laying claim to these locations, players can increase their team's tactical rating over time.
**■Triumph States■**
In the course of battle, triumphs will assume one of four states, in the following order:
1. Inactive
When inactive, a triumph cannot be claimed. All triumphs are inactive at the onset of battle, but as time passes, they will randomly begin activating."
1608,"2. Activating
When a triumph begins activating, a symbol will appear above it indicating the time remaining before it becomes unclaimed. The symbol will gradually take shape until it becomes complete, rendering the triumph unclaimed."
1609,"3. Unclaimed
When a triumph is unclaimed, several fields of triumph will appear around it. Once a single team secures all fields, they will claim the triumph for themselves."
1610,"4. Claimed
When claimed, a triumph gradually increases a team's tactical rating. A triumph that has been claimed cannot be seized by the opposition; however, after a certain amount of time has elapsed, it will revert to being inactive. When it does so, a triumph in a different location will become unclaimed."
1611,"**■Triumph Rank■**
When a triumph begins activating, it will randomly be assigned a rank: B, A, or S, as indicated by the corresponding shape. While higher-ranked triumphs are rarer, they increase a team's tactical rating at a faster rate."
1612,"**■Changes during Battle■**
As the battle progresses, the number of triumphs that can be simultaneously active will decrease. At the same time, the likelihood that they will activate at a higher rank will increase.
**■Changes Due to Weather■**
Certain weather conditions increase the likelihood that triumphs will activate at a higher rank."
1613,Fields of Triumph
1614,"Several fields of triumph will appear around an unclaimed triumph. Players can secure a field of triumph by remaining within the area for a set period of time. The number of players within the field does not affect the time required.
The higher the rank of the triumph, the more fields will appear.
Once a field of triumph has been secured, the opposition may attempt to seize it for themselves. Even though another team may have secured the field, the battle is far from over!"
1615,Snow
1616,"As time passes in a match, snow may begin to fall on Worqor Chirteh. While snow is falling, snow spirits will appear around the arena to engage in a bout of mischief-making."
1617,"**■Snow Soldiers**
When snow spirits appear, they will cast Soldiers of 'Fridgeration to create snow troops of various sizes around the arena. These snow soldiers form obstacles that can be used to turn the tide of battle in your favor."
1618,"**■Blessed Blast■**
When snow spirits are present, they will repeatedly cast Blessed Blast. Players caught in this blast will be protected by a barrier that nullifies damage."
1619,Auroras
1620,"As time passes in a match, auroras may appear in the skies over Worqor Chirteh. This weather condition causes the following two effects:
1. Increases the likelihood that triumphs will activate as a higher rank.
2. Gradually fills the limit gauge of all players."
1621,Obtaining Aetherpool Weapons
1622,"You may use your illumed aetherpool weapon outside of Pilgrim's Traverse after clearing the area marked by stone 30 and completing the subsequent quest.
However, you must first forge a sufficient number of illumed aetherpool grips by speaking with Ose Wyd in Wolekdorf. Forging one grip will reduce the strength of your illumed aetherpool arm and armor by 10.
Once you have acquired enough illumed aetherpool grips, you may obtain a weapon of the First Light by speaking with Ose Wyd and selecting “Request to keep your aetherpool gear.”
Once you clear the area marked by stone 100 and enhance your illumed aetherpool arm to +60 or above, sacramental weapons will also become available."
1623,Archeia Harmonias
1624,"An arena that assumes the form of a vast war library. On this battlefield, how each side overcomes the obstacle of the aetherometer will draw the line between victory and defeat."
1625,"**■Aetherometer■**
Aetherometers can be found halfway between the centerpoint and each team's checkpoint. Upon reaching an aetherometer, the tactical crystal's progress will be halted temporarily. During this time, the advancing team must remain in the crystal's ring to charge the aetherometer.
When the aether index reaches 100%, an aetherial bridge will manifest, and the crystal can once again be moved. The aether index will revert to 0 if any of the following occurs during charging:
- All members of the advancing team leave the crystal's ring.
- A member of the opposing team enters the crystal's ring.
Once an aetherometer is fully charged, its aether index will no longer revert to 0."
1626,"**■Aetherial Bridge■**
When an aetherometer is fully charged, an aetherial bridge will manifest and remain in place for the remainder of the match."
1627,"**■Healing Glyph■**
Each team has a healing glyph situated to the front of its starting point. While standing on the glyph, players will recover HP over time. Please note that this benefit is not granted by the opposing team's glyph."
1628,"**■Jump Glyph■**
Each team has a jump glyph situated at its base, which can be activated by fully charging their aetherometer. By stepping on the glyph, players can travel swiftly to the opposite platform."
1629,Custom Deliveries
1630,Satisfaction Level
1631,Deliveries
1632,Increasing the Value of Collectables
1633,Overview
1634,"Custom deliveries are opportunities for Disciples of the Hand and Land to procure items for a client in need. By completing these deliveries, players will receive experience points and scrips, and deepen their relationship with the client in question. Clients may be unlocked by completing the main scenario and other sidequests.
■Basic Information
You may view the satisfaction level, delivery list, and delivery allowances for every unlocked client by selecting Custom Deliveries on the Timers interface located under Duty in the main menu.
Delivering desired items to your clients will increase their **satisfaction level**."
1635,Overview
1636,"With each successful delivery, your client will come to trust you more and more, leading them to task you with assignments of greater importance.
Your progress will be displayed in the form of a gauge atop the delivery list. Fill this gauge to the maximum, and your client's **satisfaction level**─as represented by little golden hearts─will increase."
1637,"Upon reaching a new satisfaction level, you will have the opportunity to learn more about your client and their story."
1638,Custom Delivery Makeovers
1639,"Upon attaining the highest satisfaction level possible, certain clients will allow you to glamour their clothing according to your tastes. The presence of a gear icon beside the hearts indicates one such client."
1640,"■How to Perform a Makeover
Speak with your client and select “Cast glamour” to change their attire. You may cast glamours using gear for the head, body, hands, legs, and feet, as well as the requisite number of **glamour prisms**.
**※Please note that some glamours cannot be applied to certain characters due to incompatibility with race or gender.**
Glamour prisms may be obtained from the market board, Grand Company quartermasters, or crafted after obtaining the applicable master recipe."
1641,"■How to Reverse a Makeover
Should you wish to revert a client's appearance, you will need a requisite number of **glamour dispellers**. These items may be obtained from the market board, Grand Company quartermasters, and other shops.
For more information on glamours and how to dispel them, select the question mark icon on the Glamour Plate window."
1642,Requirements and Rewards
1643,"Custom deliveries become available after completing their unlock quest. In order to deliver an item, you must be its corresponding class and a certain level or above. You may check whether or not you meet these requirements via the delivery list.
Rewards will differ depending on your level at the time of delivery. Players who have not reached the level cap will be awarded experience points, and those who have will receive scrips. You may confirm what rewards you will receive given your current class by checking the bottom of the delivery list.
■Item Types
Your clients deal only in collectables, which fall into three categories: **crafted items**, **gathered items**, and **fish**. Items can only be delivered when you are their corresponding class.
The collectability of items will earn you proportional rewards. Furthermore, delivering items marked with **BONUS** will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while.
■Delivery Allowances
Each week, you can make up to six deliveries to any given client and up to twelve deliveries across all clients. Allowances will be reset every week on Tuesday at 5 p.m. (Earth time)."
1644,Obtaining Items
1645,Information on how to acquire individual items may be found via the relevant subcommand.
1646,"■Disciple of the Hand Items
Choose the **Search for Item by Crafting Method** subcommand with the delivery list selected to open the crafting log and relevant recipes. Materials necessary to craft the collectables your client seeks may be purchased from a nearby NPC vendor.
■Miner and Botanist Items
Choose the **Search for Item by Gathering Method** subcommand to open the gathering log and relevant maps.
■Fisher Items
Choose the **Display Location** subcommand to open a map of the relevant fishing hole or teeming waters. Furthermore, you may discover that using a **metal spinner** as a lure will expedite your fishing endeavors."
1647,Disciples of the Hand
1648,"The collectability of crafted items is directly related to their quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly.
The **Inner Quiet** status, granted each time you successfully increase quality, will serve you particularly well.
Accumulate as many stacks of the status as you can, then put the final flourish on your masterpiece with **Byregot's Blessing**.
There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting method."
1649,Miners and Botanists
1650,"Before gathering a collectable item, you must increase its collectability.
One technique miners and botanists may employ to raise collectability is the use of **Scrutiny** followed by **Scour**. Try executing this combination a few times before gathering the item.
Gatherers seeking to procure items with higher collectability must be certain to equip gear with higher **gathering** and **perception** ratings, as these attributes influence the effectiveness of actions that raise collectability.
Of course, these actions cannot be used to their full potential without sufficient **GP**. A healthy balance of all three attributes is essential to make the most of your gathering.
For more information, select the question mark icon on the window that opens upon choosing to gather a collectable item."
1651,Fishers
1652,"The collectability value of fish follows a simple rule─the bigger, the better.
Upon arriving at the fishing hole or teeming waters where your desired quarry resides, use the **Collect** action, then begin fishing or spearfishing."
1653,"When fishing, using **Patience** or **Patience II** followed by effective hooking actions will increase your chances of reeling in a big one.
Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your **perception**."
1654,
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1665,Tool Mastery Missions
1666,Tool Mastery Points
1667,"Tool mastery missions are only available to those who have completed a cosmic tool.
Unlike normal stellar missions, the aim is to achieve the highest possible score within an allotted time.
These missions include multiple intermediate objectives whose completion bonuses include extension of the time limit, additional use of duty actions, and increased evaluation scores.
**Tool mastery points** are granted upon completion of a tool mastery mission, in accordance with the final score.
**Please refer to the Tool Mastery Points heading for more information.**
Bring to bear your experience and expertise as a Disciple of the Hand or Land, and reach for the stars!
■Accepting Missions
Tool mastery missions can be accepted via the Tool Mastery Missions tab of the Stellar Missions window.
**This section will only be displayed on Auxesia.**"
1668,"Tool mastery points are gained in accordance with scores from tool mastery missions and accumulate for each individual class.
Total points will be displayed for each class, demonstrating your mastery with each tool. Reaching certain milestones with a specific class will grant achievements and, in some cases, titles.
Current points can be checked via the mission selection list, or via an overview found in the tool mastery point section of the Cosmic Class Tracker, accessed from your exotablet.
**Earn the achievements for all classes to obtain a special reward!**
"
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1756,"Reaching an objective will result in the following kinds of changes:
・Time limit: 2:00 → 3:20
・GP: 350/900 → 850/900 **
※GP will not be restored beyond maximum. **
・Duty action: 2/2 → 3/3
・Score multiplier: 100% → 150%
■Tips
The key to success is to **use duty actions to reach objectives** and achieve a higher score.
When an objective is met, the score multiplier will increase, and each subsequent point will contribute more to the overall score.
Once you can comfortably complete certain missions with a limited number of duty actions, it may be wise to save those actions to use ** once your score multiplier has increased**. This will allow you to increase your score more effectively.
However, should you focus too much on keeping duty actions in reserve, you may fail to meet the objectives within the time limit.
Striking the appropriate balance is essential!
For Disciples of the Land, making effective use of your GP before reaching an objective will allow for more GP to be recovered, giving you more opportunity to achieve a higher score.
If you are struggling to complete tool mastery missions or boost your score, try using medicines and meals for Disciples of the Hand and Land or reviewing your gear and materia.
It is also important to consider **the actions you use and the order in which you use them**.
■Rewards
Upon completion of a mission, you will receive tool mastery points in accordance with your score.
Cosmic class score and contribution to the Starward Standings will also increase accordingly, up to a maximum amount granted per mission.
Credits and exploration tokens are not impacted by score.
■Mission High Score
A high score will be recorded for each tool mastery mission completed.
High scores can be viewed on the mission selection screen.
Retry missions and find ways to achieve a new high score on your path to earning the related achievements and titles!
■Bonuses
Tool mastery missions marked with a symbol on the mission select screen will bestow a bonus, granting 1.2 times the standard amount of tool mastery points."
1757,"■Gold Count
Completing or abandoning tool mastery missions will not affect your gold count.
"
1758,
1759,
1760,"■Requirements
Tool mastery missions are only available on Auxesia when the cosmic tool of the corresponding class has been completed.
■Mission Progression
There are **two different score objectives** in tool mastery missions.
**You may choose to complete the mission at any point after reaching the first objective.**
If, however, you wish to aim for a higher score, you can continue working towards the second.
After reaching both the first and second objective, the mission will continue until the time runs out. During this remaining time, you can further increase your score.
■Completion Bonuses
A bonus will be granted upon reaching the first and second objectives, with the following effects:
・Increased time limit
・Additional uses of the mission duty action
・GP recovery
An extra 50% or 100% boost will also be added to the score multiplier, making it easier to achieve an even higher score.
See below for an example completion bonus."
1761,
1762,
1763,
1764,
1765,
1766,
1767,
1768,