1.5 KiB
Most of these are kind of obvious, but will add here for safe keeping!
Attack speed
Equation: (attack speed / 1000
Auto Attack
Equation: (damage / 3 * attack speed)
Remember to use HQ damage when determining Auto-Attack for HQ items.
DPS
Equation: (damage / 3)
Finding HQ values
HQ values are just the difference, the "additional number", if an item is Accuracy: 32, and HQ Accuracy: 35, the HQ value is listed as 3.
An example can be found at offsets: 34, 50, 75 = value, param, hq
Overall Item Level
This one is really for gearset applications.
Item level is *2 when involving two handed weapons, this is to compensate for off hand. You can test this by equipping only a Sword in game, then equip your Shield of the same item level and record the two values. Then equip a two handed weapon, your character will be the same overal item level as a Sword+Shield.
Category to Slot ID
// slot id => cat id
[
// main hand
738 => [
1,2,3,4,5,6,7,8,9,10,84,87,88,89,
12,14,16,18,20,22,24,26,28,30,32,
],
// off hand
739 => [
13,15,17,10,21,23,25,27,29,31,11
],
// head, body, hands, waist, legs, feet, ears, neck, wrists, ring
740 => [34],
741 => [35],
742 => [37],
743 => [39],
744 => [36],
745 => [38],
746 => [41],
747 => [40],
748 => [42],
748 => [43],
];