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1.1 KiB
1.1 KiB
Quest experience points are generated using a small equation. Why this is done I am not sure as the values always seem static.
(exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100;
The exp_factor value can be found in the Quest itself, offset: found here
The quest_exp_modifier value is found in the ParamGrow file! offset: quest_exp_modifier found here
The class_level_1 is the level of the quest, found in the Quest itself, offset class_level_1 (main class) found here
If a quest is a bove 50, it has an additional 10k exp per 100th exp_factor value.
If the exp_factor is 100, you ad 10,000 exp, if its 200, you add 20,000. etc.
So after the question, you would do:
exp = (exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100;
exp + (exp_factor / 100) * 10000;
Not fully confirmed this, but it has worked for a few 50+ quests I tested against.