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Update quest_exp_reward.md
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Quest experience points are generated using a small equation. Why this is done I am not sure as the values always seem static.
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```js
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(base * paramgrow * (45 + 5 * level)) / 100;
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(exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100;
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```
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The `base` value can be found in the quest itself, offset: `reward_exp_bonus` [found here](https://github.com/viion/XIV-Datamining/blob/master/exd-xivdb-offsets/Quest/quest_csv_xivdb.txt)
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The `exp_factor` value can be found in the **Quest** itself, offset: [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L756)
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The `paramgrow` value is found in the ParamGrow file! offset: `exp_mod` [found here](https://github.com/viion/XIV-Datamining/blob/master/exd-xivdb-offsets/ParamGrow/param_grow_csv_xivdb.txt)
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The `quest_exp_modifier` value is found in the **ParamGrow** file! offset: `quest_exp_modifier` [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L725)
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The `level` is the level of the quest, offset `class_level_1` (main class) [found here](https://github.com/viion/XIV-Datamining/blob/master/exd-xivdb-offsets/Quest/quest_csv_xivdb.txt)
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The `class_level_1` is the level of the quest, found in the **Quest** itself, offset `class_level_1` (main class) [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L737)
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If a quest is a bove 50, it has an additional 10k exp per 100th base value.
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If a quest is a bove 50, it has an additional 10k exp per 100th exp_factor value.
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If the `exp_factor` is 100, you ad 10,000 exp, if its 200, you add 20,000. etc.
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So after the question, you would do:
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```js
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exp + (base / 100) * 10000;
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exp = (exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100;
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exp + (exp_factor / 100) * 10000;
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```
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Not fully confirmed this, but it has worked for a few 50+ quests I tested against.
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