1.6 KiB
Emote Log Messages
Attempting to debug the emote LogMessages
100 Standard Emotes 1 0 False
<Clickable( <If(Equal(ObjectParameter(1),ObjectParameter(2)))> you <If(PlayerParameter(7))> <SheetEn(ObjStr,2,PlayerParameter(7),1,1)/> ObjectParameter(2) )/>
<If(Equal(ObjectParameter(1),ObjectParameter(2)))>
look
<Else/>
looks
</If>
at
<If(Equal(ObjectParameter(1),ObjectParameter(3)))>
<If(PlayerParameter(8))>
<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>
<Else/>
you
</If>
<Else/>
<If(PlayerParameter(8))>
<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>
<Else/>
ObjectParameter(3)
</If>
</If>
in surprise.
Un-targeted Solo: [You] look surprised! Someone else: [Siyukan Virtue] looks surprised!
Targeted targeting other: [You] [look] at [the housing enthusiast] in surprise. player targeting you: [Siyukan Virtue] [looks] at [you] in surprise. player targeting other: [Siyukan Virtue] [looks] at [the housing enthusiast] in surprise.
JSON:
"en": [ "?? missing character choice ", { "condition": { "left_operand": "target", "operator": "==", "right_operand": "not_self" }, "no": "looks", "yes": "look" }, " at ", { "condition": { "left_operand": "target", "operator": "==", "right_operand": "self" }, "no": [ { "condition": "is_player", "no": "self", "yes": "<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>" } ], "yes": [ { "condition": "is_player", "no": "you", "yes": "<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>" } ] }, " in surprise." ],