mirror of
https://github.com/xivapi/ffxiv-datamining.git
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1643 lines
252 KiB
CSV
1643 lines
252 KiB
CSV
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19
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#,Name,Description,Animation{Start},Animation{End},Icon,ClassJob,ClassJobCategory,ClassJobLevel,QuestRequirement,Specialist,,Cost,CRP,BSM,ARM,GSM,LTW,WVR,ALC,CUL
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int32,str,str,ActionTimeline,ActionTimeline,Image,ClassJob,ClassJobCategory,byte,Quest,bit&01,uint16,byte,CraftAction,CraftAction,CraftAction,CraftAction,CraftAction,CraftAction,CraftAction,CraftAction
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100000,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100001,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),8))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1501,8,9,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
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100002,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1502,8,9,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
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100003,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,8,9,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
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100004,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1516,8,9,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100005,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100006,"Brand of Wind","Increases progress. Progress doubles when recipe affinity is wind.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1509,-1,0,1,0,False,0,0,100006,0,0,0,0,0,0,0
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100007,"Standard Synthesis","Increases progress.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1515,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
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100008,"Advanced Touch","Increases quality.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1517,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
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100009,"Byregot's Blessing","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1521,-1,0,1,0,False,0,0,100009,0,0,0,0,0,0,0
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100010,"Observe","Do nothing for one step.",242,249,1954,8,9,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
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100011,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100012,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100013,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100014,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100015,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),9))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1551,9,10,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
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100016,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1552,9,10,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
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100017,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,9,10,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
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100018,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1566,9,10,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100019,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100020,"Brand of Fire","Increases progress. Progress doubles when recipe affinity is fire.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1559,-1,0,1,0,False,0,0,100020,0,0,0,0,0,0,0
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100021,"Standard Synthesis","Increases progress.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1565,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
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100022,"Advanced Touch","Increases quality.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1567,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
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100023,"Observe","Do nothing for one step.",242,249,1954,9,10,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
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100024,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100025,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100026,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100027,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100028,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100029,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100030,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),10))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1601,10,11,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
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100031,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1602,10,11,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
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100032,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,10,11,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
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100033,"Rapid Synthesis","Increases progress.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 250%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1619,-1,0,1,0,False,0,0,100033,100033,100033,100033,100033,100033,100033,100033
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100034,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1616,10,11,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100035,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100036,"Brand of Ice","Increases progress. Progress doubles when recipe affinity is ice.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1609,-1,0,1,0,False,0,0,100036,0,0,0,0,0,0,0
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100037,"Standard Synthesis","Increases progress.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1615,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
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100038,"Advanced Touch","Increases quality.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1617,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
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100039,"Piece by Piece","Increases remaining progress by up to 33%. Increase to progress in a single step cannot exceed 1,000.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1622,-1,0,1,0,False,0,0,100039,100039,100039,100039,100039,100039,100039,100039
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100040,"Observe","Do nothing for one step.",242,249,1954,10,11,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
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100041,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100042,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100043,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100044,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
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100045,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),12))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1701,12,13,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
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100046,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1702,12,13,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
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100047,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,12,13,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
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100048,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1716,12,13,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
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100049,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
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100050,"Brand of Earth","Increases progress. Progress doubles when recipe affinity is earth.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1709,-1,0,1,0,False,0,0,100050,0,0,0,0,0,0,0
|
|
100051,"Standard Synthesis","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1715,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
|
|
100052,"Advanced Touch","Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1717,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
|
|
100053,"Observe","Do nothing for one step.",242,249,1954,12,13,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
|
|
100054,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100055,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100056,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100057,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100058,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100059,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100060,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),13))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1751,13,14,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
|
|
100061,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1752,13,14,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
|
|
100062,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,13,14,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
|
|
100063,"Careful Synthesis","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1768,-1,0,1,0,False,0,0,100063,100063,100063,100063,100063,100063,100063,100063
|
|
100064,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1765,13,14,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
|
|
100065,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
|
|
100066,"Brand of Lightning","Increases progress. Progress doubles when recipe affinity is lightning.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1758,-1,0,1,0,False,0,0,100066,0,0,0,0,0,0,0
|
|
100067,"Standard Synthesis","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1764,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
|
|
100068,"Advanced Touch","Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1766,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
|
|
100069,"Careful Synthesis II","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 120%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1771,-1,0,1,0,False,0,0,100069,100069,100069,100069,100069,100069,100069,100069
|
|
100070,"Observe","Do nothing for one step.",242,249,1954,13,14,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
|
|
100071,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100072,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100073,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100074,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100075,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),11))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1651,11,12,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
|
|
100076,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1652,11,12,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
|
|
100077,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,11,12,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
|
|
100078,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1665,11,12,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
|
|
100079,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
|
|
100080,"Standard Synthesis","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1664,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
|
|
100081,"Advanced Touch","Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1666,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
|
|
100082,"Observe","Do nothing for one step.",242,249,1954,11,12,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
|
|
100083,"Flawless Synthesis","Increases progress by 40.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1673,-1,0,1,0,False,0,0,100083,100083,100083,100083,100083,100083,100083,100083
|
|
100084,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100085,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100086,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100087,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100088,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100089,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100090,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),14))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1801,14,15,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
|
|
100091,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1802,14,15,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
|
|
100092,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,14,15,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
|
|
100093,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1816,14,15,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
|
|
100094,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
|
|
100095,"Brand of Water","Increases progress. Progress doubles when recipe affinity is water.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% (200%)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1809,-1,0,1,0,False,0,0,100095,0,0,0,0,0,0,0
|
|
100096,"Standard Synthesis","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1815,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
|
|
100097,"Advanced Touch","Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1817,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
|
|
100098,"Tricks of the Trade","Restores 20 CP. Can only be used when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1819,-1,0,1,0,False,0,0,100098,100098,100098,100098,100098,100098,100098,100098
|
|
100099,"Observe","Do nothing for one step.",242,249,1954,14,15,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
|
|
100100,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100101,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100102,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100103,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100104,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100105,"Basic Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),15))><If(GreaterThanOrEqualTo(PlayerParameter(69),31))>120<Else/>100</If><Else/>100</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1851,15,16,1,0,False,0,0,100001,100015,100030,100075,100045,100060,100090,100105
|
|
100106,"Basic Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1852,15,16,5,0,False,0,18,100002,100016,100031,100076,100046,100061,100091,100106
|
|
100107,"Master's Mend","Restores item <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30.",242,249,1952,15,16,7,0,False,0,88,100003,100017,100032,100077,100047,100062,100092,100107
|
|
100108,"Hasty Touch","Increases quality and requires no CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1868,-1,0,1,0,False,0,0,100108,100108,100108,100108,100108,100108,100108,100108
|
|
100109,"Standard Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 125%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Basic Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",240,247,1865,15,16,18,0,False,0,32,100004,100018,100034,100078,100048,100064,100093,100109
|
|
100110,"Master's Mend II","Restores item durability by 60.",242,249,1956,-1,0,1,0,False,0,0,100005,100019,100035,100079,100049,100065,100094,100110
|
|
100111,"Standard Synthesis","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",239,246,1864,-1,0,1,0,False,0,0,100007,100021,100037,100080,100051,100067,100096,100111
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|
100112,"Advanced Touch","Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 90%",240,247,1866,-1,0,1,0,False,0,0,100008,100022,100038,100081,100052,100068,100097,100112
|
|
100113,"Observe","Do nothing for one step.",242,249,1954,15,16,13,0,False,0,7,100010,100023,100040,100082,100053,100070,100099,100113
|
|
100114,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100115,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100116,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100117,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100118,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100119,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100120,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
|
|
100121,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
|
|
100122,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
|
|
100123,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
|
|
100124,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
|
|
100125,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
|
|
100126,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
|
|
100127,"Byregot's Brow","Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150% plus 10% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70% (Specialist 100%)",240,247,1958,-1,0,1,0,False,0,0,100120,100121,100122,100123,100124,100125,100126,100127
|
|
100128,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1524,8,9,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
|
|
100129,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1574,9,10,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
|
|
100130,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1625,10,11,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
|
|
100131,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1676,11,12,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
|
|
100132,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1724,12,13,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
|
|
100133,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1774,13,14,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
|
|
100134,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1825,14,15,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
|
|
100135,"Precise Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1875,15,16,53,0,False,0,18,100128,100129,100130,100131,100132,100133,100134,100135
|
|
100136,"Muscle Memory","Increases progress by 33%.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only on the first step. Increase to progress cannot exceed 1,000.",239,246,1876,-1,0,1,0,False,0,0,100136,100136,100136,100136,100136,100136,100136,100136
|
|
100137,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
|
|
100138,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
|
|
100139,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
|
|
100140,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
|
|
100141,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
|
|
100142,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
|
|
100143,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
|
|
100144,"Innovative Touch","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Innovation
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40%",240,247,1959,-1,0,1,0,False,0,0,100137,100138,100139,100140,100141,100142,100143,100144
|
|
100145,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
|
|
100146,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
|
|
100147,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
|
|
100148,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
|
|
100149,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
|
|
100150,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
|
|
100151,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
|
|
100152,"Byregot's Miracle","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases quality. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack is halved upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 15% for each bonus to control granted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70%",240,247,1960,-1,0,1,0,False,0,0,100145,100146,100147,100148,100149,100150,100151,100152
|
|
100153,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
|
|
100154,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
|
|
100155,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
|
|
100156,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
|
|
100157,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
|
|
100158,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
|
|
100159,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
|
|
100160,"Nymeia's Wheel","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability. Amount determined by current <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack. Whistle effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",242,249,1963,-1,0,1,0,False,0,0,100153,100154,100155,100156,100157,100158,100159,100160
|
|
100161,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Significantly increases both progress and quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
|
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100162,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Significantly increases both progress and quality.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
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Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
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100163,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Significantly increases both progress and quality.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
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100164,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Significantly increases both progress and quality.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
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|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
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100165,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Significantly increases both progress and quality.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
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|
|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
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100166,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Significantly increases both progress and quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
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|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
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100167,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Significantly increases both progress and quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
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|
|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
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100168,"Trained Hand","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Significantly increases both progress and quality.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack sizes are identical.",239,246,1964,-1,0,1,0,False,0,0,100161,100162,100163,100164,100165,100166,100167,100168
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100169,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
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100170,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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|
|
Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
|
|
100171,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
|
|
100172,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
|
|
100173,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
|
|
100174,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
|
|
100175,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
|
|
100176,"Satisfaction","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Uses one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to restore 15 CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is a multiple of three.",242,249,1962,-1,0,1,0,False,0,0,100169,100170,100171,100172,100173,100174,100175,100176
|
|
100177,"Finishing Touches","",241,248,1529,-1,33,1,0,False,0,0,100177,100177,100177,100177,100177,100177,100177,100177
|
|
100178,"Maker's Mark","Reduces <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flawless Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> CP cost and durability loss to 0 for up to 25 steps. Effect duration determined by recipe difficulty.
|
|
Available only on the first step.",242,249,1677,-1,0,1,0,False,0,0,100178,100178,100178,100178,100178,100178,100178,100178
|
|
100179,"Heart of the Carpenter","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
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A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>woodworking delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
|
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100180,"Heart of the Blacksmith","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
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|
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>blacksmithing delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
|
|
100181,"Heart of the Armorer","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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|
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
An <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>armoring delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
|
|
100182,"Heart of the Goldsmith","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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|
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>goldsmithing delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
|
|
100183,"Heart of the Leatherworker","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>leatherworking delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
|
|
100184,"Heart of the Weaver","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>weaving delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
|
|
100185,"Heart of the Alchemist","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
An <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>alchemy delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
|
|
100186,"Heart of the Culinarian","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
For the next seven steps, increases chances of material condition becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
A <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>cooking delineation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used upon execution. Can only be used up to five times per synthesis.",4655,4656,1969,-1,0,1,0,False,879,0,100179,100180,100181,100182,100183,100184,100185,100186
|
|
100187,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
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|
Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
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",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
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100188,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
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",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
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100189,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
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",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
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100190,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
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",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
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100191,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
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",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
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100192,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
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",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
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100193,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
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",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
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100194,"Whistle While You Work","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack of 11. One <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Whistle<UIGlow>01</UIGlow><UIForeground>01</UIForeground> used for each step that material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Finishing Touches<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is used when stack size reaches 0 and effect wears off.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Finishing Touches Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
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",242,249,1961,-1,0,1,0,False,880,0,100187,100188,100189,100190,100191,100192,100193,100194
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100195,"Hasty Touch II","Increases quality.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
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100196,"Hasty Touch II","Increases quality.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
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100197,"Hasty Touch II","Increases quality.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
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100198,"Hasty Touch II","Increases quality.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
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100199,"Hasty Touch II","Increases quality.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
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100200,"Hasty Touch II","Increases quality.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
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100201,"Hasty Touch II","Increases quality.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
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100202,"Hasty Touch II","Increases quality.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1973,-1,0,1,0,False,0,0,100195,100196,100197,100198,100199,100200,100201,100202
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100203,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),8))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,8,9,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
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100204,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),9))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,9,10,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
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100205,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),10))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,10,11,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
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100206,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),11))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,11,12,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
|
|
100207,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),12))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,12,13,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
|
|
100208,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),13))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,13,14,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
|
|
100209,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),14))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,14,15,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
|
|
100210,"Careful Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),15))><If(GreaterThanOrEqualTo(PlayerParameter(69),82))>180<Else/>150</If><Else/>150</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1986,15,16,62,0,False,0,7,100203,100204,100205,100206,100207,100208,100209,100210
|
|
100211,"Rapid Synthesis II","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
|
|
100212,"Rapid Synthesis II","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
|
|
100213,"Rapid Synthesis II","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
|
|
100214,"Rapid Synthesis II","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
|
|
100215,"Rapid Synthesis II","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
|
|
100216,"Rapid Synthesis II","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
|
|
100217,"Rapid Synthesis II","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
|
|
100218,"Rapid Synthesis II","Increases progress.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1970,-1,0,1,0,False,0,0,100211,100212,100213,100214,100215,100216,100217,100218
|
|
100219,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1534,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
|
|
100220,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1583,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
|
|
100221,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1634,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
|
|
100222,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1685,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
|
|
100223,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1733,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
|
|
100224,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1783,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
|
|
100225,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1834,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
|
|
100226,"Patient Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Doubles <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack (up to 11) when successful, halves stack upon failure
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",240,247,1885,-1,0,1,0,False,0,0,100219,100220,100221,100222,100223,100224,100225,100226
|
|
100227,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1535,8,9,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
|
|
100228,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1584,9,10,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
|
|
100229,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1635,10,11,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
|
|
100230,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1686,11,12,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
|
|
100231,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1734,12,13,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
|
|
100232,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1784,13,14,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
|
|
100233,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1835,14,15,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
|
|
100234,"Prudent Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1886,15,16,66,0,False,0,25,100227,100228,100229,100230,100231,100232,100233,100234
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100235,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1536,8,9,67,0,False,0,5,100235,100236,100237,100238,100239,100240,100241,100242
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|
100236,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1585,9,10,67,0,False,0,5,100235,100236,100237,100238,100239,100240,100241,100242
|
|
100237,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1636,10,11,67,0,False,0,5,100235,100236,100237,100238,100239,100240,100241,100242
|
|
100238,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1687,11,12,67,0,False,0,5,100235,100236,100237,100238,100239,100240,100241,100242
|
|
100239,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1735,12,13,67,0,False,0,5,100235,100236,100237,100238,100239,100240,100241,100242
|
|
100240,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1785,13,14,67,0,False,0,5,100235,100236,100237,100238,100239,100240,100241,100242
|
|
100241,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1836,14,15,67,0,False,0,5,100235,100236,100237,100238,100239,100240,100241,100242
|
|
100242,"Focused Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1887,15,16,67,0,False,0,5,100235,100236,100237,100238,100239,100240,100241,100242
|
|
100243,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1537,8,9,68,0,False,0,18,100243,100244,100245,100246,100247,100248,100249,100250
|
|
100244,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1586,9,10,68,0,False,0,18,100243,100244,100245,100246,100247,100248,100249,100250
|
|
100245,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1637,10,11,68,0,False,0,18,100243,100244,100245,100246,100247,100248,100249,100250
|
|
100246,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1688,11,12,68,0,False,0,18,100243,100244,100245,100246,100247,100248,100249,100250
|
|
100247,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1736,12,13,68,0,False,0,18,100243,100244,100245,100246,100247,100248,100249,100250
|
|
100248,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1786,13,14,68,0,False,0,18,100243,100244,100245,100246,100247,100248,100249,100250
|
|
100249,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1837,14,15,68,0,False,0,18,100243,100244,100245,100246,100247,100248,100249,100250
|
|
100250,"Focused Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Observe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases success rate to 100%",239,246,1888,15,16,68,0,False,0,18,100243,100244,100245,100246,100247,100248,100249,100250
|
|
100251,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
|
|
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
|
|
100252,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
|
|
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
|
|
100253,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
|
|
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
|
|
100254,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
|
|
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
|
|
100255,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
|
|
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
|
|
100256,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
|
|
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
|
|
100257,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
|
|
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
|
|
100258,"Initial Preparations","May reduce CP consumption while status is active. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, canceling the status grants the use of a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action.
|
|
Available only on the first step.",242,249,1965,-1,0,1,0,False,0,0,100251,100252,100253,100254,100255,100256,100257,100258
|
|
100259,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
|
|
100260,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
|
|
100261,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
|
|
100262,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
|
|
100263,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
|
|
100264,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
|
|
100265,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
|
|
100266,"Specialty: Reinforce","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores item durability by 25. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1966,-1,0,1,0,False,0,0,100259,100260,100261,100262,100263,100264,100265,100266
|
|
100267,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
|
|
100268,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
|
|
100269,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
|
|
100270,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
|
|
100271,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
|
|
100272,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
|
|
100273,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
|
|
100274,"Specialty: Refurbish","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Restores 65 CP. Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1967,-1,0,1,0,False,0,0,100267,100268,100269,100270,100271,100272,100273,100274
|
|
100275,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
|
|
100276,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
|
|
100277,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
|
|
100278,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
|
|
100279,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
|
|
100280,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
|
|
100281,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
|
|
100282,"Specialty: Reflect","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by three (up to 11). Can only be used when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Initial Preparations<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",242,249,1968,-1,0,1,0,False,0,0,100275,100276,100277,100278,100279,100280,100281,100282
|
|
100283,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.
|
|
Cannot be used with expert crafting recipes.",239,246,1981,8,9,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
|
|
100284,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.
|
|
Cannot be used with expert crafting recipes.",239,246,1981,9,10,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
|
|
100285,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.
|
|
Cannot be used with expert crafting recipes.",239,246,1981,10,11,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
|
|
100286,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.
|
|
Cannot be used with expert crafting recipes.",239,246,1981,11,12,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
|
|
100287,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.
|
|
Cannot be used with expert crafting recipes.",239,246,1981,12,13,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
|
|
100288,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.
|
|
Cannot be used with expert crafting recipes.",239,246,1981,13,14,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
|
|
100289,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.
|
|
Cannot be used with expert crafting recipes.",239,246,1981,14,15,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
|
|
100290,"Trained Eye","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.
|
|
Cannot be used with expert crafting recipes.",239,246,1981,15,16,80,0,False,0,250,100283,100284,100285,100286,100287,100288,100289,100290
|
|
100291,"Trained Instinct","Increases quality by between 30 and 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
|
|
100292,"Trained Instinct","Increases quality by between 30 and 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
|
|
100293,"Trained Instinct","Increases quality by between 30 and 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
|
|
100294,"Trained Instinct","Increases quality by between 30 and 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
|
|
100295,"Trained Instinct","Increases quality by between 30 and 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
|
|
100296,"Trained Instinct","Increases quality by between 30 and 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
|
|
100297,"Trained Instinct","Increases quality by between 30 and 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
|
|
100298,"Trained Instinct","Increases quality by between 30 and 100%.
|
|
|
|
Available only on the first step. Recipe level must be at least 10 levels below yours.",241,248,1980,-1,0,1,0,False,0,0,100291,100292,100293,100294,100295,100296,100297,100298
|
|
100299,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1507,8,9,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
|
|
100300,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1557,9,10,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
|
|
100301,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1607,10,11,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
|
|
100302,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1657,11,12,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
|
|
100303,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1707,12,13,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
|
|
100304,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1757,13,14,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
|
|
100305,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1807,14,15,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
|
|
100306,"Preparatory Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1857,15,16,71,0,False,0,40,100299,100300,100301,100302,100303,100304,100305,100306
|
|
100307,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
|
|
100308,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
|
|
100309,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
|
|
100310,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
|
|
100311,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
|
|
100312,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
|
|
100313,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
|
|
100314,"Rapid Synthesis III","Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1976,-1,0,1,0,False,0,0,100307,100308,100309,100310,100311,100312,100313,100314
|
|
100315,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1514,8,9,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
|
100316,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1564,9,10,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
|
100317,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1614,10,11,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
|
100318,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1663,11,12,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
|
100319,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1714,12,13,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
|
100320,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1763,13,14,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
|
|
100321,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
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|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1814,14,15,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
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100322,"Intensive Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
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Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",239,246,1863,15,16,78,0,False,0,6,100315,100316,100317,100318,100319,100320,100321,100322
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100323,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1503,8,9,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
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100324,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1553,9,10,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
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100325,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1603,10,11,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
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100326,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1653,11,12,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
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100327,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1703,12,13,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
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100328,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1753,13,14,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
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100329,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1803,14,15,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
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|
100330,"Delicate Synthesis","Increases both <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",240,247,1853,15,16,76,0,False,0,32,100323,100324,100325,100326,100327,100328,100329,100330
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|
100331,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
|
|
100332,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
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|
100333,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
|
|
100334,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
|
|
100335,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
|
|
100336,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
|
|
100337,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
|
|
100338,"Brand of the Elements","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%",239,246,1977,-1,0,1,0,False,0,0,100331,100332,100333,100334,100335,100336,100337,100338
|
|
100339,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,8,9,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
|
|
100340,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,9,10,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
|
|
100341,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,10,11,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
|
|
100342,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,11,12,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
|
|
100343,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,12,13,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
|
|
100344,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,13,14,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
|
|
100345,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,14,15,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
|
|
100346,"Byregot's Blessing","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect ends upon use.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100% plus 20% for each count of your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack, up to a maximum of 300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",240,247,1975,15,16,50,0,False,0,24,100339,100340,100341,100342,100343,100344,100345,100346
|
|
100347,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100348,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100349,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100350,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100351,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100352,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100353,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100354,"","",0,0,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0
|
|
100355,"Hasty Touch","Increases quality and requires no CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1989,8,9,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
|
|
100356,"Hasty Touch","Increases quality and requires no CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1989,9,10,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
|
|
100357,"Hasty Touch","Increases quality and requires no CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1989,10,11,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
|
|
100358,"Hasty Touch","Increases quality and requires no CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1989,11,12,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
|
|
100359,"Hasty Touch","Increases quality and requires no CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1989,12,13,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
|
|
100360,"Hasty Touch","Increases quality and requires no CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1989,13,14,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
|
|
100361,"Hasty Touch","Increases quality and requires no CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1989,14,15,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
|
|
100362,"Hasty Touch","Increases quality and requires no CP.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60%",241,248,1989,15,16,9,0,False,0,0,100355,100356,100357,100358,100359,100360,100361,100362
|
|
100363,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),8))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,8,9,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
|
|
100364,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),9))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,9,10,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
|
|
100365,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),10))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,10,11,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
|
|
100366,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),11))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,11,12,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
|
|
100367,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),12))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,12,13,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
|
|
100368,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),13))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,13,14,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
|
|
100369,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),14))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,14,15,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
|
|
100370,"Rapid Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),15))><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>500<Else/>250</If><Else/>250</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50%",241,248,1988,15,16,9,0,False,0,0,100363,100364,100365,100366,100367,100368,100369,100370
|
|
100371,"Tricks of the Trade","Restores 20 CP.
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,8,9,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
|
|
100372,"Tricks of the Trade","Restores 20 CP.
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,9,10,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
|
|
100373,"Tricks of the Trade","Restores 20 CP.
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,10,11,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
|
|
100374,"Tricks of the Trade","Restores 20 CP.
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,11,12,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
|
|
100375,"Tricks of the Trade","Restores 20 CP.
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,12,13,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
|
|
100376,"Tricks of the Trade","Restores 20 CP.
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,13,14,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
|
|
100377,"Tricks of the Trade","Restores 20 CP.
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,14,15,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
|
|
100378,"Tricks of the Trade","Restores 20 CP.
|
|
|
|
Available only when material condition is <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.",242,249,1990,15,16,13,0,False,0,0,100371,100372,100373,100374,100375,100376,100377,100378
|
|
100379,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
|
|
|
|
Available only on the first step.
|
|
Additional effect is active for five steps.",239,246,1994,8,9,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
|
|
100380,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
|
|
|
|
Available only on the first step.
|
|
Additional effect is active for five steps.",239,246,1994,9,10,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
|
|
100381,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
|
|
|
|
Available only on the first step.
|
|
Additional effect is active for five steps.",239,246,1994,10,11,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
|
|
100382,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
|
|
|
|
Available only on the first step.
|
|
Additional effect is active for five steps.",239,246,1994,11,12,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
|
|
100383,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
|
|
|
|
Available only on the first step.
|
|
Additional effect is active for five steps.",239,246,1994,12,13,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
|
|
100384,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
|
|
|
|
Available only on the first step.
|
|
Additional effect is active for five steps.",239,246,1994,13,14,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
|
|
100385,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
|
|
|
|
Available only on the first step.
|
|
Additional effect is active for five steps.",239,246,1994,14,15,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
|
|
100386,"Muscle Memory","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Efficiency of your next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action is increased by 100%
|
|
|
|
Available only on the first step.
|
|
Additional effect is active for five steps.",239,246,1994,15,16,54,0,False,0,6,100379,100380,100381,100382,100383,100384,100385,100386
|
|
100387,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
|
|
Available only on the first step. ",239,246,1982,8,9,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
|
|
100388,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
|
|
Available only on the first step. ",239,246,1982,9,10,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
|
|
100389,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
|
|
Available only on the first step. ",239,246,1982,10,11,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
|
|
100390,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
|
|
Available only on the first step. ",239,246,1982,11,12,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
|
|
100391,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
|
|
Available only on the first step. ",239,246,1982,12,13,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
|
|
100392,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
|
|
Available only on the first step. ",239,246,1982,13,14,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
|
|
100393,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
|
|
Available only on the first step. ",239,246,1982,14,15,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
|
|
100394,"Reflect","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack by one (up to 10)
|
|
|
|
Available only on the first step. ",239,246,1982,15,16,69,0,False,0,6,100387,100388,100389,100390,100391,100392,100393,100394
|
|
100395,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Do nothing for one step, preserving the status of any actions presently in effect.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used up to three times per synthesis.
|
|
This action does not increase step count.",4655,4656,1984,8,9,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
|
|
100396,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Do nothing for one step, preserving the status of any actions presently in effect.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used up to three times per synthesis.
|
|
This action does not increase step count.",4655,4656,1984,9,10,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
|
|
100397,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Do nothing for one step, preserving the status of any actions presently in effect.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used up to three times per synthesis.
|
|
This action does not increase step count.",4655,4656,1984,10,11,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
|
|
100398,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Do nothing for one step, preserving the status of any actions presently in effect.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used up to three times per synthesis.
|
|
This action does not increase step count.",4655,4656,1984,11,12,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
|
|
100399,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Do nothing for one step, preserving the status of any actions presently in effect.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used up to three times per synthesis.
|
|
This action does not increase step count.",4655,4656,1984,12,13,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
|
|
100400,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Do nothing for one step, preserving the status of any actions presently in effect.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used up to three times per synthesis.
|
|
This action does not increase step count.",4655,4656,1984,13,14,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
|
|
100401,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Do nothing for one step, preserving the status of any actions presently in effect.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used up to three times per synthesis.
|
|
This action does not increase step count.",4655,4656,1984,14,15,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
|
|
100402,"Careful Observation","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Do nothing for one step, preserving the status of any actions presently in effect.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used up to three times per synthesis.
|
|
This action does not increase step count.",4655,4656,1984,15,16,55,67632,True,0,0,100395,100396,100397,100398,100399,100400,100401,100402
|
|
100403,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),8))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1518,8,9,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
|
|
100404,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),9))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1568,9,10,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
|
|
100405,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),10))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1618,10,11,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
|
|
100406,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),11))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1667,11,12,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
|
|
100407,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),12))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
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|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1718,12,13,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
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100408,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),13))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
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|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1767,13,14,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
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100409,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),14))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1818,14,15,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
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|
100410,"Groundwork","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at greater cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Efficiency decreases by half when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is below <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),15))><If(GreaterThanOrEqualTo(PlayerParameter(69),86))>360<Else/>300</If><Else/>300</If>%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Durability Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20",241,248,1867,15,16,72,0,False,0,18,100403,100404,100405,100406,100407,100408,100409,100410
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|
100411,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1519,8,9,84,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
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|
100412,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1569,9,10,84,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
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|
100413,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1620,10,11,84,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
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|
100414,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1669,11,12,84,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
|
|
100415,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1719,12,13,84,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
|
|
100416,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1769,13,14,84,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
|
|
100417,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1820,14,15,84,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
|
|
100418,"Advanced Touch","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Standard Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>CP cost reduced to 18",239,246,1869,15,16,84,0,False,0,46,100411,100412,100413,100414,100415,100416,100417,100418
|
|
100419,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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|
Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
|
|
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used once per synthesis.
|
|
This action does not increase step count.",4655,4656,1996,8,9,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
|
|
100420,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
|
|
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used once per synthesis.
|
|
This action does not increase step count.",4655,4656,1996,9,10,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
|
|
100421,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
|
|
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used once per synthesis.
|
|
This action does not increase step count.",4655,4656,1996,10,11,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
|
|
100422,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
|
|
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used once per synthesis.
|
|
This action does not increase step count.",4655,4656,1996,11,12,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
|
|
100423,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
|
|
Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
|
|
Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
|
|
A crafter's delineation is used upon execution.
|
|
Can only be used once per synthesis.
|
|
This action does not increase step count.",4655,4656,1996,12,13,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
|
|
100424,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
|
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Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
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Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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A crafter's delineation is used upon execution.
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Can only be used once per synthesis.
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This action does not increase step count.",4655,4656,1996,13,14,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
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100425,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
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Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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A crafter's delineation is used upon execution.
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Can only be used once per synthesis.
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This action does not increase step count.",4655,4656,1996,14,15,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
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100426,"Heart and Soul","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Specialist Action<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Allows the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precise Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Intensive Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tricks of the Trade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> regardless of material condition.
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Effect ends if the aforementioned actions are executed when material condition is not <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Good<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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A crafter's delineation is used upon execution.
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Can only be used once per synthesis.
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This action does not increase step count.",4655,4656,1996,15,16,86,67632,True,0,0,100419,100420,100421,100422,100423,100424,100425,100426
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100427,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
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Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1520,8,9,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
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100428,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
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Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1570,9,10,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
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100429,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
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Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1621,10,11,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
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100430,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
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Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1670,11,12,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
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100431,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
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Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1720,12,13,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
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100432,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
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Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1770,13,14,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
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100433,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
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Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1821,14,15,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
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|
100434,"Prudent Synthesis","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at half the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>180%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
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Unavailable when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Waste Not II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.",240,247,1870,15,16,88,0,False,0,18,100427,100428,100429,100430,100431,100432,100433,100434
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100435,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
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Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",240,247,1997,8,9,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
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100436,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
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Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",240,247,1997,9,10,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
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|
100437,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
|
|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",240,247,1997,10,11,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
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100438,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
|
|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",240,247,1997,11,12,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
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|
100439,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
|
|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",240,247,1997,12,13,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
|
|
100440,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
|
|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",240,247,1997,13,14,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
|
|
100441,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
|
|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",240,247,1997,14,15,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
|
|
100442,"Trained Finesse","Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at no cost to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>durability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Efficiency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Success Rate: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100%
|
|
|
|
Available only when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stack size is 10.",240,247,1997,15,16,90,0,False,0,32,100435,100436,100437,100438,100439,100440,100441,100442
|